A visit to a stately home in Second Life

Bellezzamora, July 2020 – click any image for full size

I recently received a personal invitation to visit Bellezzamora, the stately home of Crito Galtier, owner of The Grove Country Club Estate residential regions and his partner, Christian Galtier (Christian Q), and which they recently opened to the public.

Sitting in a Full region leveraging the LI bonus, this is an impressive sitting put together by Cristo and The Grove’s lead landscaper / designer Natalie Rives. At its heart lies a house design inspired by and modelled on Hatfield House, located in Hertfordshire, England (and coincidentally, a place with which I have some degree of familiarity for assorted reasons), located in the grounds once occupied by the former Royal Palace of Hatfield (elements of which still exist a short walk from the main house).

Bellezzamora, July 2020 – click any image for full size

A prime example of the Jacobian era prodigy house, the actual Hatfield estate is steeped in English history. The former royal palace was the home of the then Princess Elizabeth whilst her father, Henry VIII was still on the throne, for example. It became a centre of intrigue when her half-brother was crowned king and it was alleged she had illegally agreed to marry Thomas Seymour, which Seymour’s brother Edward saw as a threat to his role as Lord protector of England and the sway he held over the young Edward. It was also the place where Elizabeth received news of the death of her half-sister Queen Mary (who seized the throne following Edward’s death), and where she held her first Council of State as England’s new monarch.

Hatfield House itself came into being at the hands Robert Cecil, 1st Earl of Salisbury, who was given the royal palace and its ground by King James I of England and Ireland (James VI of Scotland) in 1607, and whose descendants have retained ownership of the property. After tearing down much of the palace, Cecil used the bricks to build the initial Hatfield House, which was extended over time. As an aside, one of those descendants, Robert Gascoyne-Cecil, 3rd Marquess of Salisbury, a 3-times prime minister in the later Victorian period, gave rise to the expression “Bob’s your uncle” on account of his habit of taking care of family members by appointing them to his governments, thereby ensuring everything turned out fine for them.

Bellezzamora – July 2020

The Second Life iteration of Hatfield House is a commercial build by Romin McDonnell (although I understand the version used at Bellezzamora is something of a customised version, modified with Romin’s help to specifically fit this setting). It reproduces many of the features found in the original, including its grand hall, chapel, its distinctive tiled floors, and more and exterior physical attributes such as the original’s southern aspect, although for this design it has been turned to face to the north and the courtyard within the two wings of the house have been converted into a garden with water features.

Within, the house is lavishly furnished, many of the rooms featuring suitable period designs, including pieces by Kaya Angel, himself an expert in period designs and furnishings. The grounds are more unique, offering a individual perspective in stately home landscaping and formal gardens rather than anything specific to Hatfield House. Found within them are terraces, summer houses, a pavilion, neatly laid paths, lawns and flower beds.

Bellezzamora – July 2020

A sense of history is imbued through the placement of statues through the grounds, whilst the one concession to the modern era – other that the roadway leading to the house and the cars parked before it – is a swimming pool that has been added to one terrace on the north side of the house, an orangery neatly converted to serve as a poolside lounge. To balance it, and facing it across a further, raised the terrace, is a more traditional hedge maze, which were a staple of some stately home designs.

The entire build is richly populated and detailed, making it ideal for photography. However, I would point out that such a rich environment comes at a cost, unless you are using a more high-end system. With my ageing i5 (Haswell) system and GTX 970 GPU, I had to disable shadows and drop my draw distance down to 128m or less to maintain a double-digit frame rate in the teens. So, if you are using a mid-level or below system, do be prepared to make some adjustments to your settings, particularly if you tend to prefer a higher draw distance or like to have shadows enabled when moving (rather than only enabling them for photography).

Bellezzamora – July 2020

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The climbs and caves of Mount Campion in Second Life

Mount Campion, July 2020

Mount Campion is the highest point on the Mainland of Second Life. Sitting on a high ridge of hills running along the north side of Heterocera, it is home to the Mount Campion National Forest, a series of high granite steps that reach almost to the mountain’s green peak.

As the name suggests, the rocky steps and plateaus are home to a rich forest of fir, cedar, maple, birch, beech and more, tall and short, all  casting their boughs over paths and trails that wind up and and down between their trunks and over the rocks, shaded from view above by the umbrellas of green held aloft by the trees.

Mount Campion, July 2020

Designed by Marz (Mar Scarmon), the forest is home to many secrets. Scattered through the woodlands, for example, are houses and cabins. Some stand at the side of the tracks that wind through the park, others within their own gardens, or with gardens close by; some appear as mountain cabins, others are more whimsical in form. All are picturesque when caught under the right light and from the right angle, and most sit at places where the paths through the forest may fork or reveal a new route through trees or between rocks or up to higher elevations or down to some below.

But the houses are not the park’s biggest attraction; that take the form of a series of tunnels and caverns that sit beneath the steps and plateaus of the park, awaiting discovery just behind the cliffs and rock faces.

Mount Campion, July 2020

There are many ways into – and out of – this network of tunnels and caverns. Some sit at the edge of the park’s paths or open unexpectedly onto them. Others lie at the end of trails that break away from the main paths that at first seem to just meander through the trees. Some even lie behind doors found at the bottom of gardens or within the cellars of houses.

It is only once you’re within the caves that you really appreciate how cleverly they have been put together. Using mesh kits and prims, Marz has built a convincing and consistent set of tunnels and caverns that rise and fall, divide and come together, run to dead ends or to walls that hide hidden turns and climbs up or down. Natural in form, many have the look of having been shaped by the passage water (and water can still be found in some). They are lit throughout by flickering torches, while sign posts – the same as those found along the trails outside – sometimes offer suggestions on directions to take whilst wandering through them.

Mount Campion, July 2020

Such is the design, just when you think you’ve seen all there is, something new pops-up, such as an unexpected opening that leads out to another part of the paths and tracks of the forest. Some of these can be surprising because they st close to another opening, but managed to pass notice whilst hopping in and out of that other tunnel. Others emerge from the network on a precipitous ledge that in turn reveals itself to be another path that clings to the vertical faces of the the mountain faces – paths that might otherwise be missed in a too-hurried walk around the park’s trails and paths.

And therein lies another part of the magic with this design: the paths wind and meander, rise and fall, drop through canyons, disappear into tunnels then reappear – but ultimately they all link together, offering multiple ways to explore the park and appreciate all of its many touches – the hidden paths, the statues, and so on, and also its features – gardens, houses, tunnels and caverns.  All of which makes for a rich and rewarding visit.

Mount Campion, July 2020

With thanks to Elora via Annie Brightstar

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Elvion’s return to Second Life

Elvion, July 2020 – click any image for full size

Update: Elivon re-opened in August 2021 at a new, Full region location – see my review here. As such, the SLurl here has been modified to point to the new location.

When we first visited Elvion back in early 2019, we found it to be a magical ¼-Homstead parcel dressed as an elven retreat quite bewitching in its design and layout (see: Elvion: an elven sanctuary in Second Life). Later that year, Elvion relocated to take up an entire Homestead region, bringing with it a wholly new design that presented visitors with a setting beautifully suggestive of the open countryside of a national park, complete with distant mountains (see Elvion expands in Second Life).

Sadly, Elvion vanished from Second Life when its designer, Bo Zano (BoZanoNL) and his SL partner, Una Zano (UnaMayLi) opted to take a break from SL. However, Miro Collas, who first alerted me about Elvion back in 2019, prodded me via Twitter over the weekend to pass on the news that Bo and Una were both back in SL, and that Elvion would be opening anew on July 12th, 2020; so we scurried over to take a look.

Elvion, July 2020

The new landscape offers something of the look and feel of Elvion’s late 2019 design: there are the distant mountains / hills framing one side of the region, the low-lying grasslands cut by water, and familiar bridges that span said water. However, this is no reproduction of a previous design. There is a lot that is wholly unique to this iteration of Elvion that make it unique to itself and that carries with it a sense that rather than emulating a past build, this is in fact a continuation; that were we to follow the coastline far enough, or perhaps climb over the north-western mountains, we’d find ourselves once more looking out over Elvion’s past landscape.

This is also a place that offers a echo of Elvion’s more mystical elements. Tucked away behind a screen of giant oak and fir trees, for example, lie the overgrown ruins of a gigantic cathedral-like  structure (a clever kitbashing of Mark Inkpen’s Chapel Ruins, a long-time favourite of mine).

Elvion, July 2020

Rising from among the trees, this is a place where water drops from high on the walls, flooding its lower floor even as more water bursts from rocks at the base of one wall. These rocks may one have been part of the foundational stone on which the great building had been established, but they have been rudely thrust upwards by some cataclysmic event that perhaps brought about the structure’s ruin. For those who wade across the shallow flood waters, a set of steps lead up to where a fountain awaits, doves keeping watch on the stone benches alongside it.

Away from this mighty ruin, and across the low-lying grassland and the swift-flowing river flowing through it, lies a smaller ruin, this one of an old tower. It is reached via two wooden bridges that use a long, slender mid-stream island to span the fast-flowing waters. Fed by falls tumbling from the north-western highlands, the waters of the river have a crisp, cold look to them, as if they are largely melt water originating in the snows of the mountains, so the bridges are a welcome means of reaching across them.

Elvion, July 2020

The eastern bank of the river shares offers space to both the tower ruin (with the curio of an old barber’s chair sitting within it) and a small summer house converted into a cosy bedroom. The latter also has a little fenced garden close by, offering one of the regions many places to sit – another can be found just to the north of the old tower, where a bench swing hangs from a high bough.

It is around the summer house and old tower that the richness of Elvion’s wildlife can be particularly found, as deer graze amidst the lush grass, watched over by birds, and heron sit patiently on the rocky banks of the river, awaiting lunch in the form of a passing unwary fish. In addition, elk can be found on the island and close to the cathedral ruins, while geese circle overhead and seagulls ride the breeze over the region’s eastern bay.

Elvion, July 2020

The presence of the animals and birds again echo past Elvion designs whilst adding that attractive sense of depth we like to see in region designs. They also add a tweak of humour as well – keep an eye out for a couple of members of the Rat Pack and two of the Three Stooges who are hanging around the island (I understand the third Stooge and another member of the Rat Pack might get to be added!).

Finished with a rich sound scape, and with much more hidden away awaiting discovery (do keep an eye on the region’s coastline, as there are one or two little areas of peace and solitude tucked away!), Elvion once again presents a natural setting perfect for exploration (including via a wearable horse, if you have one) and for photography.

Elvion, July 2020

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Grauland’s rugged summer looks in Second Life

Grauland, July 2020 – click any image for full size

JimGarand has re-opened his Homestead region of Grauland with a further iteration of its looks; one that brings a new face to the region whilst also offering echoes of past designs.

For this iteration, the region has been split into two islands, each with its own particular look, although both make excellent use of Alex Bader’s modular cliff sets to give them form. The smaller of the two sits roughly rectangular in shape, and is home to the Stonehenge seen in the last iteration of the region (see: Art and a fort in Second Life), with the region’s signature “Giant’s Causeway” (via Cube Republic’s Basalt columns set) on its west side.

Grauland, July 2020

Broad and flat and the home of wild flowers, this island is connected to its larger, L-shaped cousin via a truss bridge of an exceptionally sturdy build. This spans the intervening channel to arrive at the region’s landing point with its customary teleport to Jim’s sky-borne store.

Topped by woods and trees, this larger island descends in tiers from the north plateau to the south-west beach. Three  furnished houses occupy these major elevations, two of them – to the north end of the island an in the mid-elevation comprising somewhat blocky designs that help them feel a part of the block-like nature of the plateaus on which they sit. However, in terms of position, the mid-level and beach-level houses are perhaps the most striking, as they bracket the island’s most interesting aspect: what might be called a “concrete garden”.

Grauland, July 2020

Built partially over water, this is a curious and engaging feature, comprising a rich mix of elements: a maze of cube-shaped rooms, a glass-domed pavilion with sculpture within it, seating areas marked by oak and ash trees in planters, water features and stepping stones and the regimented lines of cement blocks that formed a part of the Grauland landscape when we first visited it in March 2019 (see: Art as a landscape in Second Life). There’s more here waiting to be seen, but that will suffice for a brief introduction.

This garden area both forms an artistic statement in its design and contains art. The maze of cube rooms, for example stands more as an artistic statement than a puzzle as the ways through are easy enough, but in winding one’s way through the rooms will reveal paintings and graffiti on the walls and carefully placed items of furniture. There’s also the sculpture within the pavilion, more sculpture in the open; even the position of a large angular rock (courtesy of Alex’s Bader’s Zen garden kit) is offered as a part of the art in the setting.

Grauland, July 2020

Further statues and sculptures lie at various points around the landscape – overlooking the waters, sitting with the trees, etc., that further add depth to the region. Even the rounded stones and rocks on the west beach, mixed with curved cement walls and a line of marching turtles, make a unique, artistic statement.

As well as extending out to the west, the beach also forms a separator between the higher elevations of the large island, splitting them in two with a narrow ribbon of sand spanned above by an arched bridge. This path leads to a further ribbon of beach running south-to-north along the region’s eastern side and around the island’s south side.

Grauland, July 2020

Each of the Grauland designs has always had a certain attraction about it – not just photogenically, but in the overall approach and layout. This is certainly the case here as well, whilst a sense of romance is added through the inclusion of dance systems around the landscape.

I’ve always enjoyed Grauland’s various looks, but there is is something about this design that I find particularly engaging. It has a pot-pourri of elements – Stonehenge, rugged islands concrete constructs, water features – that stand individually as focal points to be appreciated by those visiting, whilst also flowing together as a very natural whole. There is also the considered mix of the “new” and the “old” (in terms of previous designs) that is sure to appeal to those who are familiar with the region’s past iterations.

Grauland, July 2020

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Eris Isle’s expansive beauty in Second Life

Eris Isle, July 2020 – click any image for full size

Eris Isle is a full region design by Pablo Nova and Karma Koppel that is currently gaining a lot of attention courtesy of a MadPea Hunt – although the fact is, the region deserves recognition in its own right, although a visit can come at a little cost.

A Full private island making use of the full region land capacity bonus, Eris Isle actually feels a lot bigger than a single region, thanks to a considered used of elevation. This breaks up the land to make some of the paths more circuitous at ground level whilst naturally concealing various locations, allowing them to come as a surprise to explorers (assuming people refraining from camming too much!). The raised elements of the landscape also provide additional space both on – and under – them.

Eris Isle, July 2020

It is on the central uplands that visitors arrive, an expansive table of rock that is home to a broad deck built partially over water. It is backed at one end by the cliffs of the island’s peak area, whilst the other falls away to waters that break up the land with a series of navigable channels. Grass tracks to the east and west offer starting points for explorations.

Take one of these, and you be taken down from the landing point and you can either pass over a rope bridge and continue on to a waterfront park area, or cross a second bridge and over a ridge line to where it descends to a farm  converted to house weddings within its large barn. Take the second grass track and it will lead down to where a covered bridge also provides access to the farm wedding venue.

Eris Isle, July 2020

It doesn’t matter which is taken, both offer a lot to see: a greenhouse and gardens, waterside paths running beneath ridges and cliffs and that lead to hidden places to sit; waterfalls that tumble from other high ridges and cliffs to arrive at rocky pools watched over by more seating areas and topped by lookout points, and so on.

Beyond these, more paths await discovery, some passing beyond the aforementioned gardens to reach northern headlands, bays and waterfront cabins (and a cottage) or wind their way up into rocky areas otherwise hidden from view, and / or reach the highest peaks and ridges of the island. The later include the lookout point mentioned, places to mediate and where Tai Chi can be practised.

Eris Isle, July 2020

It is finding all of the rocky routes that makes exploring the region particularly attractive. The care with with the region’s highlands have been built up means that these paths have a natural look and feel, so much so that in places they may not actually appear to be paths at first; even where they sit as steps, there is a natural cast to them entirely in keeping with the lay of the land as the lead the way to parts of the setting that might otherwise at first appear to be inaccessible, such as the west side camp site or the south-west horseshoe cove.

All of this still only scratches the surface of Eris Isle. There’s still the caverns to be found, either on foot or via the pedal boats off to the east side of the region. If boats aren’t to your liking, then a hot air balloon ride around the island might be. This can be found on the north side of the island (unless the balloon is in use) and is honestly hard to miss when moored.

Eris Isle, July 2020

Art also plays a major – and subtle role within the region, with sculptures to be found through the landscape (particularly around the garden area), and more can be reached via the gallery / ballroom teleport board at the landing point. Located in the sky over the region, at the time of our visits, the gallery was home to exhibitions by landscape photographers Charly Keeley-Keating, Pavel Stransky, Rawnie Lane and Shasta Laval.

Admittedly, all of the detail within the region does come at a cost, as mentioned at the top of this article. There is a lot of mesh and texturing that can hit viewer performance – particularly if there’s a large number of avatars present (numbers sat between 15-22 during our visits); with shadows enabled, I found my system running in single digit FPS. However, mitigating the potential hit by disabling shadows when walking / investigating, reducing the number of non-impostered avatars the viewer renders, etc., is worth the effort, as Eris Isle does have a lot worth seeing.

Eris Isle, July 2020

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A musical Pony Box in Second Life

Pony Box, July 2020 – click any image for full size

Pony Box is a half Homestead region designed on Dandy Warhlol (Terry Fortherington) on behalf of the Pony Box group as a location for them to offer DJ and live performer music to group members.

We are a community of Music Lovers. Where music speaks to the soul. Underground electronic sounds is what we are about.

– The Pony Box About Land description

The setting is that of a stretch of coastline backed by cliffs from which dual waterfalls tumble, the water from them cutting a path through the lowland grasses and shingles to reach the sea, while sandy beaches lie to the south and north sit as book-ends to the land.

Pony Box, July 2020

The land between the northern beach and the stream is home to Pony Box’s main structure: a warehouse converted into a pub. It sits in the middle of broad wooden decking, one arm of which stretches out over the beach on legs that dip toes into the blue waters at the deck’s far end. This decking is home to two of the setting’s DJ music venues; one at the end of the pier-like stretch, the other nestled alongside the warehouse-pub.

Steps descend from the stream side of the deck, providing a way to reach the shingle bank, home to a set of white bleachers. These face a live music stage sitting on the humped back of crooked finger of shingle that reaches into the stream, partially blocking it.

Pony Box, July 2020

Two bridges span the lower extent of the stream, providing the best route to reach the southern extent of the land. This is a low, rugged landscape marked by the tall fingers of fir trees and the rounded, squatter spread of crab apple, oak and walnut trees that shade the island’s second major building. Empty at the time of our visits, this suggested it might be intended to become a club house or perhaps an indoor venue for music.

We aren’t open all the time for music. We currently have a DJ who spins tunes every Friday at 1:00 pm SLT. We also do parties advertised through our land group, which I organise. The best way to find out about events is through the group.

– Mr Frosty (JackFrosstt), Pony Box co-owner

Pony Box, July 2020

The highlands to the est of the land aren’t direct accessible, although there are also signs of old habitation on them to give a further sense of depth to the vista as the land rises to form a natural barrier between Pony Box and the rest of the region.

There are one or two rough spots in the landscaping – some of the lowland rocks have been stretched so that their physics shapes no longer match and so you can end up wading through them rather than walking on them, but on the whole, the setting offers good scope for photography and he beaches offer places to sit and relax, as does the pub in the old warehouse.

Pony Box, July 2020

So, if you’re looking for a place to visit or a new place to find music, why not keep an eye on the pony Box in-world group, and hop over to the island and take a look?

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