In the forest of Chakryn in Second Life

Chakryn Forest

In my last couple of Exploring Second Life articles I’ve referenced re-visiting regions that have existed in-world without necessarily changing much over time. These posts prompted Miro Collas, another seasoned SLexplorer to remind me about Chakryn Forest, a place that has been in existence for getting on towards a decade.

A collaborative design between region holder Bettina Tizzy, landscape artist Andrek Lowell and Eshi Otawara, Chakryn Forest is a place that has changed little over the years since my last visit, back in 2013, and it was pretty well established even then. As such, it sits as something of a time capsule in SL; claimed in 2008, it has little in the way of mesh within it, retaining instead, and “old world”, so to speak, charm.

Chakryn Forest

As the name suggests, this is a forest realm, a place where gigantic redwood trees tower into the sky, spawned from megaprims spun by Zwagoth Klaar at a time when prims were limited to a humbling 10x10x10 metres. Their presence alone will set the bells of memory ringing for those of us who remember working in prims back before mesh arrived and we saw the size limit leap to 64m on a side…

There are no real paths here – it’s a forest after all – and so explorers need to find their own way from the landing point through the trees to discover what lay within, be it the exotic plants, the swooping, dancing sprites or the little camp sites and the more hidden places to sit. The supplied windlight is a little basic, so I do suggest photographers experiment – the images here were taken with a variety of settings, rather than using the default.

Chakryn Forest

For those in the mood, there are a number of quests to be found scattered through the forest and initiated by the likes of Elementals, Fae folk and Hobbits. All require finding objects and returning them to the start point of each quest in order to receive a reward. I confess to not having tried any this time around, so I assume all are in working order. When exploring, beaware that there is a secret place hidden away, lit by candles and offering another glimpse back into the history of SL; hanging decorative nets “woven” from textured cylindrical prims.

With the right windlight, Chakryn Forest has an ethereal feel to it; there is a sense of mystery between the trunks of the great trees, while the exotic flowers scattered about and the floating (in the air and on the water) Elementals give the forest an other-worldly feel. Animals are not in evidence, which is a good thing, given any wanderers would likely not handle the terrain with its slopes and folds while static animals probably wouldn’t look right. However, there is a rich sound scape to go with the setting, so have local sounds enabled when visiting.

Chakryn Forest

Like the tress within it, Chakryn Forest is enduring; old it may well be in terms of component elements, but it is still an engaging visit. More particularly, its age makes it very much a part of SL’s growing history; so when you visit, do please consider making a donation towards its continuance through one of the red flowers scattered across the forest floor.

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Meditations on a Black Kite in Second Life

Black Kite; Inara Pey, August 2018, on FlickrBlack Kite – click any image for full size

In writing about the closure of Namaste and Kamigama recently (see here for more), I made mention of the fact that with all the “new” regions and ever-changing region designs in Second Life, it is sometimes easy to forget the more long-lived locations in-world that are open to public visit.

Those comments put me in mind of a region I first visited nigh-on six years ago, and to which I haven’t written about in the last four. So, I decided to heed my own suggestion and hop over to it and spend a little time there.

Black Kite; Inara Pey, August 2018, on FlickrBlack Kite

Black Kite is the home of Cloudy (Theblackcloud Oh), and it has been open to the public for as long as I can remember it being in Second Life. Over the years it has undergone changes here and there, but by-and-large it has always remained a tranquil, water-focused setting, and this remains true today.

This is a place where azure waters gently flow under a matching sky broken by lazily drifting clouds of white. The ankle-deep water is dotted with wooden decks and board walks, some connected one to another, others sitting as isolated islands to be reached by gentle wading, short steps offering a way up onto them.

Black Kite; Inara Pey, August 2018, on FlickrBlack Kite

The decks are home to assorted points of interest – a couple are the location of the 8f8 store, another offers the chance to rest alongside the Moon, a third features a little open-air café (one of the elements of Black Kite that tends to remain as other elements come and go), while others offer places to simply sit and while away the time.

Watching over this is the region’s signature kite, caught on a mystical wind and aided in its oversight by the strange bobble-topped trees that rise from the waters alongside platforms and around the landing point. Throughout all of this are invitations to throw aside worries and care and just be: “Do what you want”, Celebrate”, “Nothing really matters”, “Dream” … Even “Go fly a kite”, painted on the water beneath the floating kite, reads more as an invitation than it’s more usual sentiment.

Black Kite; Inara Pey, August 2018, on FlickrBlack Kite

For those who have previously visited, the 8f8 store, the kite, the trees, the café and the water tower will all be reminders of Black Kite’s endurance in Second Life. So to are the bottles and jars scattered around, offering those who want to meditate in peace and quiet – and behind glass – the ability to do so. But so too are the subtle changes to be found on repeat visits spaced a little time apart from one another.

In my case, and on this trip, these changes took the form of a tower of shipping containers I can’t recall having seen before, and the arrival of assorted “cuteness” around the region – the “ice cream bunnies” at the café, for example, or the plushie birds. Small changes, perhaps, but enough to keep the camera and eyes roving, and the feet wandering through the region to discover what else might be.

Black Kite; Inara Pey, August 2018, on FlickrBlack Kite

Cloudy does still keep a private residence in the north-east corner of the region, and this is barred to public entry – but the rest of the region remains as open and as free to wander as ever. In fact, one of the joys of Black Kite always has been the fact it is uncluttered. Board walk, decks, platforms – all are scattered across the region with sufficient water between them as to engender among those using them a sense of being apart from others, free to relax in your own little space on one of the decks even when others may be a-visiting or enjoying a break for themselves.

Given that so many places occupying private islands come and go with (sometimes alarming) frequency, that Black Kite remains in-world, open to the public and asking so little in return, for more than six years now, having originally been claimed in March 2012, and remains under its original “ownership” is pretty remarkable. As such, I’m glad I’ve made the time to not only revisit for the first time in several years, but also to write about it once more.  And as with my two previous posts, I’ll again suggest that if you’ve never visited Black Kite before, and wish to see somewhere just that little bit different, you jump over and take a look for yourselves.

Black Kite; Inara Pey, August 2018, on FlickrBlack Kite

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Black Kite (Black Kite, rated: Moderate)

A Farewell to a Pandora Box of magical Dreams

Pandora Resort; Inara Pey, October 2017, on FlickrNamaste – click any image for full size

I’ve written about the region designs of Lokhe Angel Verlack (Jackson Verlack) since April 2015, when I first discovered one of his first iterations of Pandora Box of Dreams – the name he has largely used to denote the regions he has designed and run with his SL partner, Miza Cupcake Verlack (Mizaki).

Over the years, these designs have grown in complexity and vision, he and Miza have also moved from the Pandora Box of Dreams approach to design role-play regions inspired by the World of Darkness universe (see here and here) before returning once more to the Pandora Box of Dreams “brand” with region designs that have mixed rental accommodation with stunning places for visit and spend time, such as the former Pandora Resort, and more recently Namaste and Kamigami, both of which I visited in 2017 (see here and here).

Pandora Resort; Inara Pey, October 2017, on FlickrNamaste

Sadly, word came from Miza that Namaste and Kamigami will be closing on August 1st, 2018. In fact, Jackson has already started dismantling Kamigami. What’s more, it’s likely to be the last public region design we might be seeing from Jackson for a while.

The reason for the closure isn’t the hoary old devil of tier per-se – whilst offering rentals for people, Jackson and Miza have largely covered the cost of the region out of their own pocket. Rather, its a lack of footfall through the region. Despite frequent events, the opportunity to enjoy two very well-designed and captivating locales, the region has seen a steady decline in traffic which, sadly, has reached a point where Jackson and Miza feel they’d rather focus on more personal projects and things that give them enjoyment.

Pandora Resort; Inara Pey, October 2017, on FlickrNamaste

In this, they are far from alone: the truth is that such is the vastness of Second life and the constant popping-up of new regions and new places to visit, those places that offer a sense of longevity and comforting familiarity, unless located on the mainland, do become harder and harder to maintain when it comes to drawing a steady flow of traffic. Even with things like tier reduction (and depending on how that is passed on through land companies when it comes to rented regions), a point can so easily be reached  where the effort in trying to maintain that flow and meeting the cost of keeping a region has to be put into perspective and a decision sometimes made.

I admit, I feel a little guilt here; as a Second Life travel blogger, I’m all too keen to hop to the “new” places and write about them, or hop back to those that are given a make-over every few months. It becomes all too easy to forget about those that are there, month-on-month and never overly changing, but offering a consistent beauty for all to enjoy. Perhaps this is something all of us who write about Second Life need to keep in mind, and consider looking back at some of the regions we’ve visited in the previous year that might not have changed in the intervening time, and just dropping a “reminder” note about them for readers who may not have had the chance to visit, or might be unaware of their presence.

Kamigami, Pandora Resort Town; Inara Pey, February 2018, on Flickr Kamigami, Pandora Resort

In the meantime, the gradually disappearing Kamigami notwithstanding, there is still a little time before the region closes on August 1st, 2018, to visit Namaste and say farewell, and perhaps drop a note of thanks via IM or notecard to Lokhe and Miza for sharing their vision with us.

For my part, I hope this is not the last we’ve seen of Lokhe’s designs; he has amazing vision in creating special places, and my thanks to him and Miza for allowing us to share in them.

Pandora Resort; Inara Pey, October 2017, on FlickrNamaste

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Ponto Cabana, Lemon Beach, in Second Life

Ponto Cabana; Inara Pey, July 2018, on FlickrPonto Cabana – click any image for full size

Lemon Beach is a place we’ve frequently visited in Second Life. From at least 2015 through until early 2017, it was held by Silvermoon Fairey under the name It’s A New Dawn (see here and here for more). More recently, it has been held by Iska (sablina), who initially gave it the name La Virevolte (The Twirl), occasioning us to visit on two occasions in the winter of 2017 and the spring of 2018.

Iska, working with working with Chimkama, and Toxx Genest (ToXxicShadow). has now give Lemon Beach a further makeover, and a new name, Ponto Cabana, presenting a reason to make a further visit as July drew to a close.

Ponto Cabana; Inara Pey, July 2018, on FlickrPonto Cabana

In its new guise, the region offers a curious mix of settings. On the one hand, there is a feeling that perhaps this is in part an old Spanish colonial plantation somewhere in the tropics. A grand house sits on the highest point on an island, steps descending down through what might have once been cultivated terraces to where the old road runs past the foot of the hill before snaking its way up to the house. In doing so, the road turns sharply past the single remaining wall of an old chapel. This may have once been a part of the estate, but time has not been kind, the lone wall with its forlorn bell sitting above the sea.

Some of the terraces below the house are still being cultivated, although these now appear to be more for personal use than for growing produce destined for market or export. The rest, sitting before the house and cut by both winding road and grassy footpath, are given over to an informal garden. Meanwhile, the house with its white, adobe-like finish cracked and broken in places and clearly roughly patched in others, has a sense of stately age about it, perhaps just a little at odds with the furnishings within and around it, which suggest the current occupants lean towards a more bohemian lifestyle than one focused on the cultivation of local plants and fruits.

Ponto Cabana; Inara Pey, July 2018, on FlickrPonto Cabana

Across the water, on another rocky-sided island, there is a slightly different look and feel. The structures here are mostly more modern in style – if a lot more run-down than the adobe fronted house. A paved road, leading to and from nowhere, arcs past a large house – or about what’s left of it, given its broken form is now subject to nature’s claim. Across the short sweep of road sits an old swimming pool, a pelican perched on the rusting frame of a diving board perhaps wondering just what happened to the water.

Up on a headland, beyond the ruin of an old fort, sit a raised wooden hut with evidence of some occupancy scattered about it, but on the whole the feeling here is of a place now deserted; or at least in the process of being deserted. A car piled high with luggage sitting incongruously on the road outside of the ruined house as if ready to forever depart, a stubborn donkey standing before it, determined to stare it down. The road itself ends just behind the donkey, a set of steps leading down to another pat of the setting that again has a feeling of age about its occupancy in the form of the ruins of a stone chapel.

Ponto Cabana; Inara Pey, July 2018, on FlickrPonto Cabana

Of grander stature than the lone, bell-carrying wall near the old plantation house, this ruin speaks of a once proud centre of worship with something of a medieval bent in its design. The way to it has long since been flooded, but stepping-stones offer a way across the water to the foot of the steps leading up to its stone flagged floors even as a wooden bridge offers access to the lands around it. Flamingos wade through the water, while humming birds flitter busily around the flowers growing from it and – in another incongruous, but oddly acceptable touch – two little hippos stand knee-deep in the water.

All-in-all, Ponto Cabana is a strange and eclectic mix. However, it is an eclectic mix that works, and works delightfully well. With places to sit and relax – notably around the old plantation house, surrounded by off-sim islands heightening the tropical feel for the setting, and even a couple of off-shore perches to enjoy, Ponto Cabana makes for an ideal and photogenic visit.

Ponto Cabana; Inara Pey, July 2018, on FlickrPonto Cabana

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Erebos Harbor in Second Life

Erebos Harbor; Inara Pey, July 2018, on FlickrErebos Harbor – click any image for full size

The lowering sun glints off the copper dome of an observatory, skylined to the north of town square. The shutter door is open, cutting a slice of darkness into the curve of the dome, but any telescope that may once have lain within its protection has long since gone.

Seated upon its throne of a high plateau north of the town, the observatory presides over Erebos Harbor, what may have once been a series of impressive terraced gardens set immediately before it. A waterfall tumbles in two deep steps from the high rocks, a sliver of silver against their darker faces, further enticing people to heed the siren call of the high dome and travel north towards it.

Erebos Harbor; Inara Pey, July 2018, on FlickrErebos Harbor

I make no apologies for writing about this build by Leaf (Peyton Darmoset) and Julz (Juliette Rainfall) under the dirty.pretty banner, so soon after visiting Cloudbreak (see: An Indonesian Cloudbreak in Second Life). This is because, like the regions of Cloudbreak, Erebos Harbor is an extraordinary build, quite breathtaking in its design and execution, and fully deserving of an article to itself.

It is, in summary, very much a region of three parts. To the south is a small town style layout, complete with fishing docks and a railway siding. To the west sit two humped islands of rock, reached by high bridges, where homes and beaches might be found. Then, to the north, and dominating the setting, sits the imposing bulk of the old observatory.

Erebos Harbor; Inara Pey, July 2018, on FlickrErebos Harbor

Despite the boutique cafés with their street side parasols or paved gardens, or the warehouse converted to a music venue, the town has a feeling of perhaps being past its prime. Brickwork is careworn, the streets look a little tired, stores lie empty, packing cases on their bare floors, while the garage space at one end of a set of shops has lost both its roof and upper floor.

To the west, the islands are home to the region’s rental properties – predominantly wooden-build cabins and houses overlooking the surrounding sea and water, or descending to cinder beaches on their west side. The rental properties up on the tops of the islands are relatively easy to identify, but do be aware there are what appear to be a rental down on the beach as well, so do please respect the privacy of the tenants. Another private residence also sits down on the west side of the “mainland”, at the edge of the channel separating it from the outlying islands.

Erebos Harbor; Inara Pey, July 2018, on FlickrErebos Harbor

However, it is the observatory that is liable to attract the visitor’s eyes and feet. Impressive from a distance, it is nothing short of stunning when seen up close; Leaf’s vision for the setting is extraordinarily imaginative. While the town below may give hints of having seen better days, this is clearly a place that is well past its prime, and where nature has decided to take up residence – indoors as well as outside. Where the terraced gardens may once have been of a more formal layout, now they are overgrown, any paved paths or lawned walks that may once have connected the stone steps between the different terraces now long gone, replaced with wild grasses or bare ground. In some places, even the stone steps have gone, replaced by wooden walkways and stairs, including those up to the observatory itself.

This is  wonderful home build / kitbashed structure by Leaf which deserves to be seen and appreciated in its own right. Some of the walls are crumbling, the observatory dome no longer protects a telescope, while inside, nature has long since taken a hold on things – although a huge and uniquely finished orrery still operates within the foyer space of the planetarium. Outside, there is a wonderful use of décor in the gardens I freely admit to the way Leaf has converted from the wildlife creations of Hannah Kozlowski into the must far-reaching of statues.

Erebos Harbor; Inara Pey, July 2018, on FlickrErebos Harbor

Scattered across the observatory’s terraces are numerous places to sit, whether by oneself or with friends, and to enjoy a cuddle with a loved one. These include, for the daredevils out there, a bed-like platform suspended over the waterfalls tumbling down the sheer rock face to a pool below. Those seeking a less risky pursuit than leaping down to the platform can enjoy the open-air movie theatre sitting in the lee of the plateau’s west side.

There are a host of little treats to be found throughout Erebos Harbor, indoors and out, so exploration is highly recommended – keeping in mind the private residences to the west of the region. Photographs are welcome at the dirty.pretty Flickr group, and rezzing rights can be obtained by joining the dirty.pretty in-world group. As noted above, this is a truly exceptional region in terms of design and settings, and absolutely not one to be missed.

Erebos Harbor; Inara Pey, July 2018, on FlickrErebos Harbor

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An Indonesian Cloudbreak in Second Life

Cloudbreak; Inara Pey, July 2018, on FlickrCloudbreak – click any image for full size

Update, November 13th: Cloudbreak appears to have closed, and all SLurls have been removed from this article. My thanks to Miro Collas for letting me know.

Cloudbreak is the all-encompassing name for two regions  – one Full (Cloudbreak), the other a Homestead (Cloudbreak II) – offering visitors a taste of “an Indonesian inspired surfers’ paradise”, and both are very well put together to offer a nicely immersive environment.

Designed by Leaf (Peyton Darmoset) under the dirty.pretty banner she runs with partner Julz (Juliette Rainfall), the two regions have a distinctly north-south / east-west design, the land running down the eastern sides of the two regions, their western sides being open to the sea. The land itself is primarily rugged territory, backing directly on to the mountainous sim surround that greatly heightens the feeling that this is a remote coastal area in the world’s largest archipelago nation. To the west, the land drops sharply away to the water, a ribbon of sand winding up along the coast under the constant bombardment of a rolling tide of breakers.

Cloudbreak; Inara Pey, July 2018, on FlickrCloudbreak

The “official” (although not enforced) landing point lies to the south-east of the landscape, well up into the rocky terrain. It’s worth starting your visit here,  rather than simply dropping in anywhere on the map, as it really provides the best sense of immersion in the environment whilst exploring – plus there’s also a good chance a “blind” teleport will either drop you in the sea or possibly into one of the private rental properties to be found to the south and north. The landing point also provides information on the rentals, as well as on a local photography contest (running until August 3rd and with some impressive L$ prizes, as well as encompassing the regions of Ash Falls (read here for my July 2017 review of the region) and Erebos Harbor, also operated under the dirty.pretty banner).

Stone steps, guarded by small stupa-like objects, lead the way down into the richly forested landscape, where trails and wooden walkways offer a variety of paths to explore. Some of these run between the rugged highlands, others offer a way down through them. Some keep to the eastern extremes of the regions, others offer the way to cross to the west side before descending to the beaches. Two of the more impressive of these is a zip line that runs from the highest accessible point to the east down to a platform on the west side of a deep gorge, where (for those prepared to jump) a rocky path winds down under a great table-like slab of rook to reach the sands of the coast.

Cloudbreak; Inara Pey, July 2018, on FlickrCloudbreak

For those who don’t fancy the sliding and jumping, the second option is to follow the wooden walkways and steps that offer a way across the upper end of the gorge, close to a high waterfall, and a single bridge from which is suspended three great copper bells to join the path down the west side of the gorge, and thence to the beach.

Take the trails south or north along the rugged uplands, and you will eventually come to the rental properties. The northern most of these had, at the time of our visit, a rather aggressive security system (5 second warning prior to teleport to the edge of the parcel) and no sign to indicate it was private property – so care when approaching these might be advisable.

Cloudbreak; Inara Pey, July 2018, on FlickrCloudbreak

There are also public areas along the highlands as well, so don’t let the thought of security systems put you off. Perhaps the most prominent of these public spaces sits upon the great slab of rock mentioned above, and under which the waters of the gorge flow into the sea. Looking west to where Buddha sits atop a rocky island, it offers a cooling pool of water in which to relax and shades places to sit and cuddle. Elsewhere can be found camp sites and shaded wooden platforms, on which to sit and rest.

Those wishing to get a closer look at Buddha can do so via raised wooden walkways that reach out over the sea from the beach to his pinnacled seat. These go by way of an off-shore music venue on a sandbar to eventually reach the moorings clustered at the foot of Buddha’s island. The beach itself is broad, the golden sand tingled naturally with hints of pink along the high tide mark. There are rezzers to be found along the sands for those wishing to have a go at surfing (which can be fun), but for me, the most impressive aspect of the beach is the club house area which has clearly been kitbashed by Leaf from assorted sources, the parts brought together to create something genuinely unique  and perfectly suited to the environment.

Cloudbreak; Inara Pey, July 2018, on FlickrCloudbreak

Beautifully conceived and executed, Cloudbreak is a genuine gem of a setting. Stunning in vista, clever in layout, captivating to the eye and the camera (photos are welcome at the dirty.pretty Flickr group). Rezzing rights are available to those who need it by joining the local group. Note that a percentage of the fee paid to join goes towards supporting the Whale and Dolphin Conservation (WDC) – an organisation of which I’ve long been a supporter – and dirty.pretty’s adopted Orca, Holly.

With thanks to Shakespeare for the pointer.