Standing in the Gates of Melancholy in Second Life

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy – click any image for full size

Newly opened as of Saturday, June 4th, is Gates of Melancholy, the latest regions design by photographer shelly70, and a further piece in her Gates series (see my article on Gates of Memories for a sample of her work cloaked in winter). And like her previous designs, Gates of Melancholy is a visual feast.

“This sim which is based on and inspired from the life and work of the famous American painter Andrew Wyeth,” Shelly says of the design, “is created to emulate and elicit the feel in [his] watercolour paintings.”

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy

A realist painter, Wyeth (July 12, 1917 – January 16, 2009) predominantly focused on his local landscape and the people within it, presenting America and the world with a grim, flinty, and often starchily sentimental view of New England. His was a world of empty beaches, windswept, desiccated fields, wooden buildings grey with age, their frames like brittle parchment, and locals with faces as craggy as many a coastal cliff, couple with evocative studies of families and friends. There is, as Shelly states in her introductory notes, a stark nostalgia and melancholy evident in his work, and she has striven to recreate that feeling with the look and feel of the region.

This is a rugged, coastal landscape from which wood-framed outbuildings and chapels rise, wood parched and faded under the unrelenting influence of coastal weather, and where the farmhouses carry a careworn look. The lands around them is a mix of open fields, craggy scarps and rises, where the trees are often bent and crooked as with great age, shapes borne of long years resisting the prevailing winds. The grass is mostly short and tufted, often with the bald, rocky land beneath it showing through here and there before the land abrupt falls way by scarp or cliff. Over all of this, an ochre sun hands in an ochre sky, casting the landscape into a sombre twilight.

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy

It is, quite simply, breath-taking – although I admittedly opted for an alternative Windlight when capturing the images shown here; there is so much that is evocative of Wyeth’s work. Two examples of this came to me in the form of a view up a grassy slope towards distance farm buildings which immediately suggested Christina’s World, albeit without the central character, whilst a rowing boat draw up onto the grass immediately put me in mind of Teel’s Island, Maine.

Nor is this any empty landscape – there are signs of life everywhere, within the barns, in the houses, and outside under the awnings of little market-like stalls, all offering views and scenes ready to capture the eye and camera. Many of the the building offer the opportunity to sit and snuggle or chat, adding to the desire to visit and tarry.

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy

Complemented by an audio stream Shelly has taken pains to put together, as well as ambient local sounds, Gates of Melancholy, like Wyeth’s paintings, is not something simply to be seen; it is a place to be experienced and savoured for all of its stark beauty and realism. It is a place, I’ve little doubt, that were his spirit ever to visit, it would recognise and approve.

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A Snuggles Forest in Second Life

Snuggles Forest
Snuggles Forest

Just over the water from her Snuggles brand stores in Second Life, Teagan Parnas has created a little park open to the public to enjoy. Snuggles Forest, occupying a Homestead region, offers the chance for visitors to roam an undulating landscape and dance, sit, share time on the beaches, explore and – as them name might suggest – snuggle.

“Forest” is perhaps too broad a term for the region – there are trees for sure, but these are more woodland in nature and placement, rather than “forest”. So there is no need to fear you’ll be fighting through undergrowth and struggling to see things; the paths are all well-marked, and the sunshine falls as much on open spaces as it does on leafy canopies.

Snuggles Forest
Snuggles Forest

For those wishing to get to places quickly, the landing point offers a TP board – but setting out on shank’s pony is by far the best option. From the landing point on the north side of the region, visitors can head east or west to the Sunrise or Sunset Beach, or head inland and up the central hills, where there are places to sit or enjoy yoga.

The paths themselves lead right around the island, so whether you head east or west, you’ll find your way to most points, and there are plenty of diversions along the way, including the odd curio or two – such as the rock house nestled between the hunched shoulders of the humpbacked hills.  There’s even a Norman church sitting in one corner of the region which, in a bit of a Las Vegas twist, offers automated weddings, complete with personalised certificates, for those who want the efficiency of a DIY ceremony!

Snuggles Forest
Snuggles Forest

For those seeking a place to wander for a while, with lots of little open and secluded places to sit, snuggle and / or dance, Snuggles Forest offers a pleasing location for exploration and relaxation, and a fair few points for photography.

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A trip to the Countryside in Second Life

Countryside, Habitat Springs; Inara Pey, May 2016, on Flickr Countryside, Habitat Springs – click any image for full size

In November 2014 I wrote about a Mainland location called The Back 40, designed by Dicky (Dick Spad). At the time, I was enchanted by that discovery; so you can imagine my absolute delight in discovering Dicky has a full region as well, also open to the public (aside from the corner where he has his private residence).

Countryside is every bit as enchanting as The Back 40, offering a fabulous outdoors environment which can be enjoyed through solo exploration or – more ideally – in the company of a friend / someone close to you.

Countryside, Habitat Springs; Inara Pey, May 2016, on Flickr Countryside, Habitat Springs

Surrounded by a rolling landscape created by the use of region surrounds, it’s hard to tell where the region ends and “beyond” begins, which helps give this region a feeling of being far bigger than the 256 metres on a side we’re allowed. Largely flat, the land is naturally divided into a series of areas by the river flowing through the region and the use of broad greenswards, very strongly suggestive of fire breaks to be found in heavy areas prone to forest fires.

From the landing point in the south-east corner of the region, one can strike out north or west, the greenswards offering a choice of routes through the groupings of trees. Head north, and you’ll pass woods and meadow, a fire watch tower and reach grasslands stretching up to the river, on the other side of which sits Dicky’s private residence.

Countryside, Habitat Springs; Inara Pey, May 2016, on Flickr Countryside, Habitat Springs

Head west from the landing point and you’ll again come to the head of the river: a large pool of water fed by a waterfall, where bears fish and beavers are constructing a lodge. Cross the river via with little wooden bridge, and the landscape gradually changes, edging away from the open wilds to a more rural environment with neatly laid crops, fenced  fields and meadows, and a small farm fed by a dirt track, the sidings of a railway spur close by.

It is, in a word, quite beautiful. And that’s really just the start; it’s possible to wander for what seems miles around the region and still come across something new – be it more wildlife, another little snuggle place or a further vantage point ideal for photographs. Do keep an eye out for Morgan Garret’s marvellous little birds, which I also blogged about far back in the mists of time – or December 2013, to be exact. We have a number of them scattered around the island home, and they really are quite fantastic and life-like.

Countryside, Habitat Springs; Inara Pey, May 2016, on Flickr Countryside, Habitat Springs

Back in November 2014 I noted how Dicky’s work at The Back 40 demonstrates you don’t necessarily need a full-sized regions to create something memorable. With Countryside, it is fair to say that Dicky shows us just what can be done when you do have a full-sized region at your disposal, and are prepared to put the time into developing it and its surroundings.

I’ve visited many regions over the years I’ve been exploring Second Life, and all of them have been fabulous in their own unique ways; but I don’t think I’ve been to a region that is quite so natural-looking and well-blended as Countryside.

Very highly recommended – and you can still visit The Back 40 as well!

Countryside, Habitat Springs

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Pocket Racing in Second Life

"It's a glorious day here at the Inazuma circuit, Ace Resort, with perfect race conditions, a track temperature of 37 degrees, and the drivers ll looking forward to a good race..."
“It’s a glorious day here at the Inazuma circuit, Ace Resort, with perfect race conditions, a track temperature of 37 degrees, and the drivers all looking forward to a good race…”

I’m always on the lookout for fun things to do in Second Life  – hence how I got into sailing, boating and flying. I’ve also poked around at cars and racing, but they’ve never really appealed to the same degree. However, when Annie Brightstar posted an article about trying a Pocket Racing circuit recently, it piqued my curiosity.

The track in question is the [Pocket Racers] Inazuma Circuit, part of the 719 Racing brand created by Hakuyuki719. It is designed to fit into a 1/4 region and comes complete with everything needed for up to 8 people at a time to race one another and / or race against the clock. The cars presented by the track are the little 719 [Pocket Racer] Wing series which can also be purchased separately as a rezzing system.

When I say the cars are little, I'm not kidding. They are, however, veritable pocket rockets
When I say the cars are little, I’m not kidding. They are, however, veritable pocket rockets

Like Annie, I hopped over to the track at Ace Resort, a Japanese region offering a variety of activities at ground level (and possibly elsewhere in the sky – I confess I didn’t explore that much, other than by, um, accident…), with the track located high overhead.

The car rezzer is located at the end of the pit lane, and I would suggest that once you have driven off of it, you touch the car for the configuration menu – these may be pocket-sized vehicles, but that doesn’t mean they have a pocket-sized performance; they can actually be something of a handful for the uninitiated. I found setting the transmission to Auto and re-setting the steering responsiveness to around 5-6 worked best for me, but the best thing is to fiddle with the settings yourself.

On the grid following an installation lap (or six...)
On the grid following an installation lap (or six…)

You can do this by heading out onto the track for an F1-style installation lap, which also allows you to gain some familiarity with the track before racing begins. Then it’s back around to the grid ready to race your lap time will automatically start and be recorded each time you cross the start / finish line.

My early laps were not brilliant, but as I settled down, I did manage to climb up to 4th place on the timings board. However, I seriously doubt my technique would endear me to a Formula 1 team, given it partially relied upon bouncing the car off the Armco barriers at the side of the track.

4th fastest time - just don't ask to see the condition of the car after I achieved it...
4th fastest time – just don’t ask to see the condition of the car after I achieved it…

There are transparent safety walls around the course, although I didn’t find them particularly effective. This probably say more about my racing technique than any fault in the safety system, but it did give me the opportunity to discover the shooting range at ground level – if only by dint of landing in it. Well, it was that or bailing out of the car and practising my skydiving technique instead!

The great benefit of courses like this is they don’t involve the unpredictability of region crossings (719 Racing also produce a region-sized track suitable for “full-sized” racing cars), while the tight fit of this particular course makes it very competitive in these little cars. When driving on your own, the clock becomes a significant adversary, and I’d imagine when racing against friends, a certain hilarity would be forthcoming.

"Well, I was going to take a look at what was on the ground after racing, anyway..."
“Well, I was going to take a look at what was on the ground after racing, anyway…”

Is it enough to convert me to racing cars in-world? Well, no; I’m too addicted to boating and flying. Is it a fun way to spend an hour or so completely distracted from the care and worries of the world, physical or virtual? Absolutely. There are doubtless other Pocket Racer tracks scattered around SL, but if you want to give things a try, Ace Resort is a good place to start. And if you’re looking for a new attraction for your own region, the 719 Inazuma Circuit might be just the ticket!

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A Beautiful Suicide in Second Life

Beautiful Suicide; Inara Pey, May 2016, on Flickr Beautiful Suicide – click any image for full size

Beautiful Suicide is an enigmatic region designed by Jaidens Rancid (Jaidens) which has been featured in the Destination Guide for the last couple of weeks, thus attracting my attention.

“Embrace yourself,” the Destination Guide entry reads, “for something has happened here.”  Quite what that something might be, is left to our imaginations to conjure: and there is certainly enough here to get the thoughts ticking over. Cast into a perpetual dusk under the default windlight, this is a place of dark mystery, offering some interesting photo opportunities.

Beautiful Suicide; Inara Pey, May 2016, on Flickr Beautiful Suicide

Everything seems normal enough on arrival; there is even a hint of romance about the landing point. This is a bridge on the west side of the largest of three main islands, softly light by lanterns and fairy lights draped over the branches of the tree on either side of the water it spans. There’s even a hint of mist to add to the atmosphere. But look again, and see how the posts from which the lanterns hang have a hint of the gallows about them; the first sign that things here aren’t always as they appear.

That this is the case can further be found under the bridge, where a great troll stands knee-deep in water. And here too, is something of a conflict: on the one hand, we tend to associate trolls with dark and bad things; but this one holds a gem within its cupped hands, as if offering it to us in friendship.

Beautiful Suicide; Inara Pey, May 2016, on Flickr Beautiful Suicide

This juxtaposition of the safe and friendly with the dark and dangerous echoes throughout the region. On the east side of the main island, for example, sits a private house. within it sit all the signs of a  comfortable home; in the conservatory, a table is laid for a dinner party. It all seems so normal – until one looks up on the roof.

And whilst the nearby ruin of another house might suggest an opportunity for snuggles or a quiet escape from the world, A look behind the stairs or a glance up on to the upper floor reveals this place also has a certain macabre edge, reminding us of the question posed by the region’s Destination Guide entry Where did all the people go?

Beautiful Suicide; Inara Pey, May 2016, on Flickr Beautiful Suicide

But it is not all darkness; the region is, as I’ve noted, quite photogenic, and there are places to be found where time can be spent in idle thought on in the company of a loved one: down on the pier of the inlet, or sitting at the pool terrace alongside the main house, etc. There are even opportunities for a little fun in the form of flying saucer and boat rezzers, allowing visitors to zip through the sky or across the water surrounding the islands.

If you like your visits and / or romance edged with a darker touch, tinted with a drop of the macabre and a drizzled suggestion of black magic, Beautiful Suicide offers a more unusual destination you might enjoy taking a look at. Should you enjoy your visit, as I did, please consider making a donation towards the region’s upkeep so that other might also enjoy it.

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A Small World for art in Second Life

Small World Gallery: toysoldier Thor
Small World Gallery: Toysoldier Thor

Update, August 2016: Regrettably, and as a result of illness, Small World Arts Gallery has closed.

Silas Merlin poked me in the direction of the Small World Arts Sim and Mall (SWA for short), operated by Mikey Jefford (mikeythai) – and I have to say, as galleries go, it is an impressive space. While not completely occupied, the gallery occupies two wings of a building reaching up to 4 stories into the air, and located in lush surroundings in which further art and attractions can be found, spread over two regions.

Designed by Addi Tachikawa (Adrienne Falconer), the gallery builds offer a modern wood, glass and steel design which provides plenty of exhibition space – artists have a number of linked side halls apiece, which all open off of the main halls dissecting each wing.

Small World Gallery: Maghda
Small World Gallery: Maghda

“I opened 2 weeks ago,” Mickey informed me as we chatted during my visit. “But it was half the size then, so we have not officially had a gallery opening yet.” That’s in the planning stages, and Mickey hopes to make an announcement soon. In the meantime, the gallery spaces – which are filled on the basis of invitation – offer a rich cross-section of art.

Many of the names behind the art on display will be familiar to regular exhibition goers: Silas Merlin, Giovanna Cerise, Toy Soldier Thor, Nino Vichan, Gem Preiz,  Kayly Iali; others may be less familiar, but no less captivating in their art.  In terms of the 2D art displayed, there is perhaps a lean towards art from the physical world being favoured for exhibition over art from “within” Second Life, such as avatar studies and SL landscapes. I asked Mickey if this was deliberate.

Small World Gallery: grounds
Small World Gallery: grounds

“No, not really,” he replied. “I just select what I like and what I think looks good and I think if ‘I get it others will’.” Certainly, the bias does not in any way detract from the gallery. Rather the reverse in fact: it again demonstrates that SL is a valid medium in which to present art from the physical world.

Within the grounds, there is more art to be discovered, as well as walks through the woods, either along paths or greenswards, places to sit and relax  – there’s even an old house boat offering table-top games for visitors. The paths and trails through the regions offer pleasing opportunities to explore, and It’s worthwhile taking your time when meandering if you want to catch all of the art that’s on display.  I should also point out that there is a third region (Wizard Forest) connected to the two gallery regions, however, access to this is restricted, containing as it does a private home.

Small World Gallery: grounds
Small World Gallery: grounds

With a mall with spaces available to rent by artists, indoor and outdoor art displays, a rooftop garden and events venue, SWA certainly has a lot to offer, and represents a significant commitment to art is Second Life. As such, I have absolutely no hesitation in recommending it as a destination for anyone with an interest in art, and / or who enjoys exploring and appreciating new spaces and locations in-world.

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