Change in Second Life

Hamlet posted a provocative piece yesterday, broadly stating that the reason that Second Life’s survival is threatened because we, the user base, are resistant to change – so much so, that we actively prevent Linden Lab from implementing the changes that could very well save Second Life.

I’ve already responded to the piece once highlighting the fact that it is far more rooted in Hamlet’s own perceptions of precisely what form SL’s future should take (closer FB integration), than on any objective review of Second Life, Linden Lab and the user base as a whole. But in doing so, I didn’t really touch on his core assertion that it is the user community who threaten SL with oblivion because we’re unwilling to accept that Things Must Change.

Before I delve too deep, let me say from the outset that, in terms of facing up to change, Hamlet is right; we are all resistant to change. Any change that is forced upon us and moves us outside our comfort zones of relationships, environment, knowledge, culture and so on, is going to generate resistance; it’s human nature, no matter what the environment; home, corporate or digital.

But resistance to change isn’t the issue. It’s how that resistance is managed.

The Corporate Angle

A frequent issue that occurs within the sphere of corporate change is that of the “implementation dip”. This is literally a dip in performance and confidence when any innovation or change is encountered that requires the acquisition of new skills and new understandings.

People experiencing the implementation dip are actually experiencing two kinds of problem that are interwoven: the social-psychological fear of change (being taken out of their comfort zone), and the lack of technical understanding or skills to either make the change work, or to work within the requirements predicated by the change. As a result, they resist.

For change to succeed, the leadership must understand and be sensitive to the implementation dip. Those championing change need to be able to switch between various leadership roles: they must be clear on the reasons for change, the goals that will be achieved and so on – and must present them concisely and openly (authoritative leadership). At the same time they need to listen and understand concerns, doubts and fears as they are fed back to them (democratic leadership) and seek to build good relationships within the workforce, even with those resistant to the idea the changes being proposed (affiliative leadership).

Embracing any resistance to change is crucial if the change is to succeed; by forging relationships with those resistant to change, good leaders can gain a clearer, deeper understanding of the potential impact the changes they are championing are liable to have. Thus, they can work not so much to define a structure – something that is actually quite secondary to successful change implementation – but a rather a culture wherein people may not fully agree with the changes, but they can appreciate the reasons why they are necessary. Further, they can themselves become stakeholders in the process of change who can further guide and inform both sides of the equation – management and workforce – to ensure that the programme is implemented successfully and that needs and concerns are properly addressed.

Say whut?

So what, precisely, does all this have to do with Second Life, Linden Lab and the user community?

This. There are strong parallels between Second Life and the corporate environment when it comes to change. Linden Lab are the management; they ultimately hold sway over the future direction of the platform. And while I’ve always loathed the term resident when referring to Second Life users, the fact of the matter is, we are more than “just” users; we have an “investment” in Second Life in much the same way as an employee has an investment in the company they work for. This “investment” comes in many forms: creatively, emotionally, culturally – and in many instances, financially. We put hundreds of hours a month into the platform, we give it form and substance. We are very much the engine of Second Life, in much the same way as the workforce is the engine of a corporate entity. As such, we are potential stakeholders when it comes to the matter of changes to the Second Life environment.

It’s a unique symbiosis. No other fully viable, commercially-strong virtual environment has such an symbiosis between platform owner and platform user – not yet, at least. Yet it is one that has been increasingly overlooked by Linden Lab itself; this in particularly true of the period between early 2008 and mid-2009,  marked as it was by three core changes driven by Linden Lab that did much to undermine the unique company / user community symbiosis. These changes were:

  • the Trademark Policy change
  • the OpenSpace  simulator policy switch
  • the Adult Policy changes and Zindra.

Each of these changes were handled almost entirely coercively: what the Lab says, the users will do. Period. Scant regard was given to the implementation dip. Consultative sessions, if held (and some were in the case of the latter two changes) were anything but. They were presided over either by the people who were given the task of implementing the changes specified more-or-less “as is”, or by employees who – with the greatest of respect – had little or no influence in matters. In the case of the former, there was an in-built inability to accept there being any issues with the plans they had developed; in the case of the latter, consultation was reduced to platitudes and promises to “get back” to people, a phrase that became synonymous with, “I’ve asked and the answer is ‘no'”.

Collectively, these three events, more than anything else in SL’s tumultuous history, lead to the creation of the gulf that now exists between the user community and Linden Lab. As Botgirl Questi notes in her own review of the Trademark Policy change in particular, these evens marked a shift in emphasis in how Linden Lab viewed Second Life.

Up until the Trademark Policy change, the Lab had encouraged the user community to think in terms of Second Life as being a creative partnership between users and Lab, with a shared responsibility for growing the platform. This paradigm shifted with the release of the Trademark Policy; it sent out a message that the Lab now looked upon Second Life in an entirely proprietary manner, that is was their product to do with as they saw fit. It was a message reinforced through the handling of both the OpenSpace / Homestead sims situation and the Adult Changes.

It was also an attitude underscored by Board member Mitch Kapor’s keynote presentation at SL5B in 2008, in which he suggested that while great things had been achieved in the first five years of Second Life’s history, the “pioneer phase” was drawing to a close and it was time for the early adopters (the user community) to stand aside and make way for the “pragmatists” (aka “big business”).

As a result of all of these events the wider perception of Linden Lab became one of a company that resented its users, and would in fact be happy to see them go elsewhere. It is highly doubtful that this is what was actually intended. Neither the Board nor the management of Linden Lab are malicious; out of contact, yes; but not malicious.

But in business, as the cliché goes, perception is everything.

By taking a coercive approach to the changes in particularly, Linden Lab demonstrated poor strategic thinking. While coercive management might be useful for certain, limited situations, it is one of the two most negative forms of recognised leadership techniques an individual or organisation could adopt. As a result, the bond of trust between the user community and Linden Lab was severely damaged – and has remained damaged ever since.

Who To Listen To?

Of course, no company can ever succeed in implementing change if it has to listen to and address the concerns of each and every employee. Similarly, LL can hardly be expected to listen to each and every user when it comes to matters of improving or changing Second Life.  In fact there are times when listening to the users simply isn’t that good an idea.

There are also times when we don’t do ourselves any favours because – in fairness – we exhibit the same faults as Linden Lab; we look upon Second Life as our property and as such, we can be prone to rants rather than constructive dialogue. We become outraged to the point where the context of our concerns is overwhelmed by the aggressiveness we use when facing Linden Lab.

But that said, neither of the above is reason for the Lab to entirely stop listening.

Major changes to Second Life, be they technology or policy related impact both Linden Lab and the users. And whether either side like it or not, as far as sustaining Second Life as a viable entity, both are still joined at the hip. So where change is liable to impact a sector of the user community – no matter how “small” that sector may be perceived to be – the onus is on Linden Lab to adopt a more authoritative / diplomatic approach to handling the change, and demonstrate more engagement and moderation when facing the inevitable implementation dip. They have absolutely nothing to lose in doing so – and quite possibly everything to gain.

Closing the Circle

In his article, Hamlet makes the assertion that “Second Life’s community resists and fears changing Second Life, even to save it from its current trajectory, which inevitably ends in oblivion.”

This isn’t true. The issue is not about the user community resisting change, it is about how Linden Lab communicate change to the community; how they engage with the community through the entire end-to-end process of implementing change.

The bond of trust is strained; some might say broken. The fault for this does not lie within the user community itself. Despite all that has happened, the community remains committed to the platform. One might even say that far from being an encumbrance to growth and development as Mitch Kapor suggested in 2008 and Hamlet would have us believe now, the user community is potentially the greatest asset Linden Lab has.

But until the matter of trust is addressed, until the Lab show a willingness to change their own approach to the matter of change and how change is to be communicated and implemented, their ability to leverage that asset  and build upon its goodwill and experience will remain detrimentally hamstrung, and all of us will lose as a result.

Further Reading

Not community spirited

Well, it’s been less that 24 hours, and already the forums in the new Community Platform are heading towards an Epic Fail.

As I noted yesterday, the new Platform fails to include a General Discussion topic area, recalling what happened by when the JIVE environment first came along.

It seems that in LL’s case, history does repeat itself: threads requesting a GD area have been closed off, with a message from Amanda Linden:

“Hey all, I wanted to address the “General Discussion” Forum question that has come up. Our goal with the Forums is to keep them as focused and constructive as possible. Although General Discussion no longer exists, we’re always happy to create new Forums when the need comes up. That’s where the Forum Feedback section is critical. We’ll be watching it closely and adding new topic-specific Forums over time.”

Yes, history does repeat itself. What’s worse, it reads as fudged censorship.

Over and above that, it has led to the forums rapidly turning into a mess of threads and discussions all over the currently assigned topic groups.

As something that is supposed to invite and encourage communications, I’d say things are off to a rough start, with many already dismissing the new Platform as little more than a means to discourage open discourse / any negativity about Linden Lab.

Forums switch to read-only, stray thoughts on Lithium

Today sees the current SL fora and blogs (the “blogrum”) switch to read-only mode until the 2nd March, in order to pave the way for the new Community Platform, which looks like it is to be powered by Lithium.

I commented on the new platform the other day, noting some concern over the plan to develop “contribution based roles” for users. I’ve been nosing around the Lithium website trying to find out a little more and came across something called the “Lithium Reputation Engine“, and I have to say that it has left me cold as to what it might mean. Essentially, this system provides rewards and gives kudos for their participation in the platform.

On the surface, these may seem like good ideas – particularly where things like providing help, answers and support for other users are concerned. God knows, there are a lot of exceptionally helpful people who take a lot of time to share knowledge, provide help and generally give advices to those of us having problems, through the arch of Second Life Answers (SLA). It would be nice to see these people receive recognition for their work, and to have them able to structure Q&A threads responsibly to correct any inaccurate information appearing, etc.

The issue here is whether this Reputation Engine is going to be restricted to things like the new Knowledge Base, whatever “replaces” SLA. The Lithium website suggests that the Reputation Engine is a system-wide “wrapper”, that can be applied across-the-board. Let’s look at the idea of Kudos. Here’s what the Lithium website states:

Kudos

Positive feedback is an important part of turning social customers into brand advocates. Kudos let community members tell each other what they like and highlight the most popular content on a forum’s front page. You can moderate, defining which users can give kudos and whose opinions matter most. [my emphasis]

Again, used on something like Second Life Answers, this could actually be hugely beneficial – the “issues of the moment” affecting users can be put up in lights on the front page of the “Help forum”, enabling people to get the required advice / solutions quickly and easily.

But…Linden Lab has – whether they are prepared to admit it or not – a reputation for cherry-picking in their communications “with” users. We’ve seen it time and time again when a blog post is made, opened for comments, and then perhaps one or two Lindens (the OP, for example) hopping back in a few times and focus almost entire on positive comments, or the “easier” questions posed by users. Anything of a critical nature – however valid – is generally ignored. Given this penchant for cherry-picking, if Kudos is simply applied across the board on all the new forums, I tend to wonder if some at Linden Lab will be able to resist the temptation to engineer precisely which topics appear up-front on the forum as well as tweak the system so that only the more positive of comments / threads are visible?

Then we have the idea of Rewards:

Rewards and Permissions

The Lithium Reputation Engine makes it easy to reward engaged members in a given rank with privileges they value. You can assign over 100 privileges to higher ranking members that allow them to edit messages, edit, and author Tribal Knowledge Base articles, post tags, edit tags, moderate blog comments, personalize their signatures or icons, and manage Kudos. You can also give them special access to community and company VIP areas.

Again, recognition and permissions for those generating usable Knowledge Base articles, providing support, taking the time to impart experience in a structured and readable manner – fine.

But…moderate comments? Again, in the wider context of the current forums – particularly general discussion fora – I sincerely hope that wise heads will prevail at LL and  “rewards” and “permissions” don’t extend that far.

As it stands, the (now “closed”) SL GD forum can be one of the most unpleasant places in which to spend time, laden as it is with protracted bouts on in-fighting, cat-calling and assorted other viciousness, which all-to-frequently includes misguided beliefs in their own individual moral / intellectual superiority over others, vindictive an unnecessary carrying-forward of grudges from one thread to another; so much so that frankly, the last thing we need is for someone at LL to view the handing out of “rewards” on a broad basis as a “really good idea”.

Granted, the Lithium blurb refers specifically to “blog comments”, but even then, even the nature of the “leading” participants in the “old “blogrum” environment (and leaving aside those who did prove genuine help and support), should LL opt to adopt the rewards system wholesale, then I fear that when it comes to Second Life, Lithium may well live up to its definition:

Lithium (play /ˈlɪθiəm/, LI-thee-əm) is a soft, silver-white metal that belongs to the alkali metal group of chemical elements… lithium is highly reactive and flammable.

!!!!

More from Rod Humble (2)

Tateru Nino has interviewed Rod Humble on behalf of the Metaverse Journal – and those of us engaged in Second Life after specifically asking us via her blog to submit questions to The Man.

The result is a mixed bag of nuts: on the one hand there appears to be a lot of ducking a weaving on the part of Mr Humble (but it’s not: the poor man has only been in office 3 weeks, so asking him to comment of events from three years ago is a bit hard); elsewhere he strongly repeats an encouraging message relating to the customer base as a whole and on the need to enable creativity; finally, without actually saying so, he demonstrates that in just three weeks, he’s identified a number of weaknesses within Linden Lab, and I’ll be very surprised if at least some branches of the tree aren’t shaken before too much longer.

At the end of the interview Rod asks for feedback. I hope people will take the time to give considered replies to his question “In 2 years time what would you most like to be doing in Second Life, and how would you like to be doing it?

For my part, I’d like to bullet some (potentially broader thoughts) here, and I’ll be taking a leaf out of Cheatnut Rau’s book and asking if Mr. Humble would care to take a look and read.

To start with, I’d like to make an observation.

Thank you, Rod Humble, for coming into Linden Lab and refusing to use the (frankly) God-awful term “Residents” (or worse “Resis”) when referring to those of us who  use the Second Life platform, and for using the more respectful and accurate term of “customers”.

This is something I’ve personally jumped up and down over since I started blogging about Second Life three years ago, and while it may seem like sour grapes and nitpicking, stating that we, your users are not “Residents” but customers – it is actually important on three levels:

  • “Resident” is suggestive that we are part of a community in which we have a genuine voice that can influence policy; that we can have a dialogue in the decisions of leadership and representation that goes beyond lip-service. But the reality is that Second Life isn’t a community in that sense. It is a platform providing services (as the SL Terms of Service make clear) to its users and customers, managed and operated by an incorporated entity
  • While there was more of a “community” spirit between LL and the users back in the early days, this has now long gone. What is left, frankly, when the term is used by Linden Lab employees, is a sense that we, the customers, are being patronised. It’s akin to the pat on the head a child might be given before being told to “run along and play” by a well-meaning but disinterested guardian.
  • Worse than the above, given Linden Lab’s on-going track record in communicating with (at times aka “telling and not listening to”) customers over the last few years, one is left with a feeling that “Resident” has almost derogatory connotations: that by using it, people are able to overlook the fact that we are customers and that, like it or not, the company does have a degree of responsibility towards us – or simply risks losing our custom as alternatives continue to grow and mature.

So, as a first, easy tick-in-the-box for what I’d like to see come from your tenure is the clear communication to all and sundry that those of us using Second Life are precisely that: customers. Doesn’t matter if we’re Premium Account holders or not; we all contribute to the SL economy – and the LL coffers. I’m not saying LL has to listen to every single word uttered from our collective mouths; what I am saying is, let’s see the company start acting with greater foresight and maturity in dealing with us.

As to what else I’d like to see:

  • I’d like to be able to reliably search in-world for whatever I am seeking, be it land, goods, people, events, destinations – whatever. I want to be able to do so consistently and reliably, and view my results in a manner that does not require me rapidly parse through them and get to what I’m seeking. I want to be able to rest assured that as a content creator, I’m not going to bed one night wondering what the heck it is I’ll have to jiggle about with the following morning in order to simply get my products to show up on search. In short:
    • I want to see Search “fixed”.
    • I’d like to see LL do more than blithely pay lip service to concerns each and every time they are raised in response to blog posts and the likes and actually take the time to appreciate the upsets people are experiencing. Let’s face it, it is over twelve months since Search was first broken, messed with, revised – and it is still causing major headaches across the platform.
  • I’d like to be able to use SL with confidence and the knowledge that my privacy is not being compromised – directly (e.g by LL) or indirectly (e.g. due to the actions / activities of those intent on exploiting the platform). I’d like to see Linden Lab react responsibly and promptly to user concerns, particularly where they are valid, and take clear, accountable action to resolve issues. I want to be in an SL where I’m not faced with a choice of compromising my ability to keep things within Second Life (and losing SL functionality) or having them pumped out to the web in order to keep that functionality – as is the case with web Profiles currently.
  • I’d like to see a Second Life wherein LL staff respond to their customers. This not only means massively improving customer service – but also ingraining staff with additional civility towards customers, rather than allowing them to treat customers (as times) like delinquent children. I want to be in a Second Life where I know that if I suffer a drastic loss of inventory or am the victim of a server-side glitch that leaves any of my inventory inaccessible, I’m going to get it back  – and that I’m not going to get told off by LL staff for filing the wrong ticket, raising a bug report and then being made to wait eight or nine months for an “inventory fix”.
  • I want to be in Second Life where the company engages in two-way dialogue – not just through the “integrated community platform” of the web et al, but right here inside Second Life. I want to see LL taking the time to actively promote upcoming releases, features and the like and take questions on them. It’s not hard. Others do it perfectly well, and I’m not asking for fortnightly reports from LL – once a quarter would be a massive improvement over now.
  • I want to be in a Second Life where every third word uttered by Linden Lab isn’t “Facebook”. By this, I mean I want to be able to do all the social networking I want from within Second Life. I want to be able to effectively network with friends here, with other users, even being able to reach out to those I know beyond SL (and who know me and of my involvement in SL) from SL. In short, I want to be able to throw my social net as far as I like from within SL. I don’t want to be constantly told to bugger off to Facebook or Twitter or anywhere else, and I don’t want to feel like there is a Linden behind me poking my rear end with a sharp stick and muttering, “You go Feacebook! You go Facebook now!” in my ear.
  • Similarly (and conversely!), I’d like to be in an SL where the hooks to the likes of FB and other sites are available for those that wish to use them and can be presented both as opt-in (emphasis deliberate) tools and without a lost of “anti” angst from users as a result of said tools being presented as a hard-to-opt-out fait accompli.
  • I want to be in a Second Life where in-world creativity is a driving force, where users have the tools to create, script, build, animate and develop amazing content that can be supported by the use of external tools like 3D applications for creating mesh, but which are not the new “focus” of “Second Life creativity”.
  • I want to be in an SL that is affordable. Frankly, tier in SL is ridiculous and needs to be properly adjusted if it is to remain the engine of growth for the platform (and lets face it – what else is there?). Tier needs to be structured and brought to a level that stimulates in-world growth once more. The figures don’t lie: having 47% of the Mainland lying fallow to all intents and purposes, is ridiculous.
  • And on the subject of growth: I want to be in a Second Life where in-world commerce is as vibrant as anything web-based, rather than seeing everything being driven towards the web tools at the expense of in-world commerce. I want to see an environment where LL actively seek to promote in-world commerce: hosting “trade fairs” (including provisioning sims!), working with merchants in all sectors  to hold conventions or suchlike that get other customers out and shopping and discovering the wealth of merchandise available in-world.
  • I want to be in a Second Life that is more responsive to the issues of IP infringement and content ripping, where Linden Lab are seen to be moving beyond simply doing the minimum required by law and proactive working with and alongside users to help protect IP and content as far as is possible. In doing so, I’d like to see SL become a place (relatively) free from the drama and issues surrounding tools such as RedZone and Gemini CDS (and refer back to privacy vis-a-vis this as well!).
  • I want to be in a Second Life where Linden Lab understands the most valuable resource it has is its existing customer base. There is no-one better placed to act as world-wide ambassadors for your product, or better able to encourage new blood into the platform. As users we know what SL can offer our families, friends, colleagues, and we can promote and sell it far better than 10,50,100, – even a million – “likes” on the SL Facebook page. I want to be in a Second Life where LL understand this and actively work with its existing users to generate a flow of new users who not only come in to SL – but become an active part of it.

I could probably go on…but that’s enough for now. I’ve deliberately avoided focusing of technical issues like “lag” or “sim crossings” or “viewer features” or “stability”, not because they don’t affect me, but because getting them sorted out should be a given (and in fairness, LL are working on them). I only mention Search because – quite honestly – it is an unmitigated disaster that takes a step back for every step forward; and that’s after it took around two dozen steps backwards to start with…

I’m posting a link to this from Tateru’s interview. I really hope Rod Humble takes a peek here. Again, not for ego’s sake (I’d be asking him to leave a comment if it were *grins*), but because, as jaded as I get in-world at times, I still believe in Second Life, and I want to go on believing in it.

Communicating with your users

In the last week we’ve had the announcement of new channels of communication Linden Lab are establishing. The aim of this, according to Amanda Linden is to help Linden Lab “do a better job of listening”.

Some of this announcement was good (User Groups); some of it wasn’t so good, some of it was downright shameful – no encouragement to actually log in to Second Life, no indication that LL would be using tools within and around the platform to communicate, and that rather, we should all toddle off to Facebook to get the latest scoop on what is going on.

The blog was followed by a lengthy comments list, much of which focused on changes to the JIRA which have upset a lot of people. What was surprising here wa that, despite Amanda’s attempts to stress the changes to communications were to (to repeat the quote) help Linden Lab “do a better job of listening”, user comments relating to the JIRA issue were rebuffed by Oz and Yoz Linden in the most peremptory, almost arrogant, manner – which Oz again unfortunately further demonstrated in comments posted in JIRA VWR 24746 – that did much to undermine the launch of this new attitude towards corporate / user communications within the lab.

In responding to the announcement I again questioned why the Lab could not enter into more in-world based meetings – say on a quarterly basis. However, there is an easier solution than that when it comes to fostering communications betwixt Lab and users – as ably demonstrated by the Phoenix team and their fortnightly Office Hours over on Rezzed TV.

During these one-hour slots, Jessica Lyons and members of the Phoenix team provide information on what is going on with their projects, what users can expect – and even field questions sent in ahead of the show, or even during the broadcast.

Now granted, I don’t expect everyone at Linden Lab to suddenly start producing fortnightly machinema updates for us to digest.

But are quarterly updates really that hard? Let’s face it, the technology is there for this to be done – Torley uses it all the time. What’s more, while it may be taking people “out” of Second Life to view such recordings a) They can be broadcast via the SL website; b) they still showcase the capabilities of the platform (Voice! Machinema!); c) where appropriate, they can promote locations within Second Life to the user base. Good grief, they could even be made available for in-world streaming using the much-vaunted (but seldom used?) media-on-a-prim!

The format would take a little time to work out, but it should be too hard, and once set in motion, it would be relatively easy to keep going and would promote the sense of company / user interaction LL appear to be trying to achieve: just make sure dates are published in advance and people have the opportunity to drop-in questions either in advance, or when “on air”.

 

Who is gaming what?

The debate is getting heated. Following Amanda Linden’s blog on the new communications channels, people are making their feelings clear on one item in particular: the removal of voting from the JIRA.

Prokofy Neva has posted a constructive essay on the matter, and it is clear that people are getting very upset about things – and equally clear that, despite claims that the new channels are to help Linden Lab do a better job of listening and that as customers, your satisfaction and input is critical to the success of Second Life (quotes from Amanda’s post), it is abundantly clear that in the issue of JIRAs, the Lab has set its face on things and will not listen.

I have to admit, in my initial post on the new channels, I was somewhat flippant on the subject of JIRA voting being removed, which may have given the impression that I don’t care. Actually, I do. At the end of the day, it matters not whether votes are tallied and acted upon by Linden Lab, they are whichever way you look at it, a measure of gauging customer satisfaction – no matter how “small” a segment of the community they may appear to represent. What’s more, whether Linden Lab like it or not, they tend to represent the views of those who are the most passionate and caring when it comes to Second Life, and who want to see it succeed.

While voting shouldn’t be the single criteria for action on any given JIRA, that the people who live, breath and work Second Life take the time and effort to raise issues, track issues, and vote for them frankly, should account for something.

And this is where I find the excuses LL roll out around the concept of voting laughable: “voting can be gamed”; adding a “vote against” option alongside the current “vote for” won’t work because they will still be “unrepresentative” of the “larger population”; “watching” is easier because people will be more willing to register an interest than take a vote.

Taking the latter points first: Linden Lab has a long history of “listening” to minorities in order to justify an action. Most recent case in point: the changes to the Adult Policy and creation of Zindra. LL stated this was because “residents” wanted the change. I’m sure some did – but compared to the massive outcry against the move, those that were in favour had to have been in a minority.

The same to, with the case for establishing a G-rated continent. LL set their face against it, because it was “not what residents” wanted, when again, there was overwhelming support from all sectors of the community.

And as to the idea that the JIRA is gamed – one has to ask precisely who has been doing the gaming? Lets face it, JIRA voting has been absolutely fine and dandy with LL when it has suited their agenda. They’ve actively encouraged people to go vote on this, that and the other regardless of how many / few have lined up and voted – and often trumpeted it afterwards.

Yet when it is something they are unwilling to face – again, the Adult Changes – then a high vote count doesn’t matter because of the relative insignificance of even high vote counts compared to the size of the user base overall [Yoz Linden]. In short, it is easy to come to the conclusion that LL are themselves guilty of gaming the system as much as anyone else.

Watching is supposedly the preferable means of gauging interest – but the problem here is that Watching inevitably leads to a veritable snowstorm of e-mails. This was a major cause of angst when the JIRA system first came in, and nothing has been done to solve it – and Oz Linden himself admits people are liable to be inundated.

This being the case, it is hard to see how “Watching” is going to be a better measure, because a lot of the people who are aware of the e-mail problem aren’t going to sign-up, because they are not going to want to have to face the influx, even with spam filters running. The same goes for many who come to the JIRA for the first time: they’ll register with one or two cases, get hit by the flood and think, “Sod this for a game of soldiers!”

So Watching, in and of itself, is hardly a more “telling” means of weighing the relative merits of JIRA X against JIRA Y and voting for one or the other…or both…

I also don’t hold this Oz’s view that watching is more valid that voting because people get to read comments. So what? The chances of getting more people engaged in the discussion as a result are slim; so again, it’s hard to understand the logic / justification here. Certainly, I don’t follow that abolishing voting in favour of watching will  put a premium on thoughtful commentary as Oz asserts – because I don’t have to comment in order to watch. Period.

A further argument against Watching over voting is that watching doesn’t imply support for. I’m deeply interested in politics. During the run-up to the General Election, I watch all of the major parties at both a national and local level. I receive their bumpf I even read it. But that doesn’t mean I necessarily support any or all of them. That doesn’t happen until I actually come to vote. And its the same with JIRAs: I may watch, but that’s not indicating anything beyond (potentially mild) curiosity – but when I vote on a JIRA, I’m making a clear statement.

Given JIRA voting does account for so little in the LL scheme of things, I fail to see why the system – as Ciaran Laval suggests – remain, but with “vote for” being replaced by “show interest”. It would achieve the same result, it would encourage participation, and it would avoid the headache of spam.

And anyway, is abolishing voting in favour of watching really making things more relevant? All it is actually doing is moving people listed in Column A into Column B and nothing more. So whether you call it “voting” or “watching”, the more cynical among us might say that a high count on any JIRA is still meaningless because of the relative insignificance of even high counts compared to the size of the user base overall – to paraphrase Yoz somewhat.

Thus, the whole thing comes down to a game of semantics and little more.

As it stands, it is more than a little ironic that in a blog post that is supposedly aimed towards ensuring Linden Lab does a better job of listening, and to provide a means by which we can all have a more productive dialogue there is very little evidence of any form of dialogue coming from LL on this matter, other than “this is the way it’s going to be, so there!” And that is hardly an encouraging start to things.