Milena’s Plead Guilty: a treatise in art in Second Life

Plead Guilty: Plead Guilty

Milena Carbone (Mylena1992) opened her latest art installation on September 23rd, 2020. Entitled Plead Guilty, its an installation of for distinct, but locationally and thematically connected exhibition in which the setting – the Adult-rated Noir’Wen City. As with all of Milena’s work, Plead Guilty is intended to get the grey matter sitting between the ears chugging on a four cylinders; it’s also an installation in which the location plays something of an integral role, given the way it struck a chord with Milena as she explored it ahead of her exhibition.

When visiting Noir’Wen City, I was struck by the density: density of urban planning, density of shops and the almost suffocating presence of the pleasure of the flesh…
Noir’Wen City illustrates for me the dead end of our civilisation of pleasure, the headlong rush into hedonism, the need for more and more dopamine for less and less desire …
Within the exhibition Plead Guilty, I wished to denounce this massive massive drift towards addiction, this infernal cycle of the hedonic system of our brain…

– Milena Carbone

Given this description, it might be said that Plead Guilty stands as something of a treatise through art, and as such, its four parts are best visited in the order suggested by Milena through her introductory note cards and the wearable book she has produced on the installation, which can be obtained at the landing points for each of the four installation exhibitions.

Plead Guilty: Nude Is Art

The first of the four parts, Nude Is Art, is located within the Noir’Wen Castle above the Adult club, Les Boudoir des Libertines (the front entrance of which forms the landing point – take the stairs to the right as you look at the club). As the exhibition’s name suggests, it is an extensive collection of nude studies located in the castle’s enclosed courtyard and surrounding rooms on the same level. Ten of the images within the courtyard’s cloisters represent the relationship between a couple, and the natural role nudity plays within it. Thus, it could be said to be a commentary on “nudity as innocence” – an act entirely free from the vice-driven lust, but which,  in the privacy of their home, is a simple expression of love and comfort a couple can feel for one another.

The remaining images within the various rooms are more general in nature, drawn from Milena’s admitted enjoyment of imaging the nude avatar form, and which continues the theme of the more innocent presentation of nudity as a statement of art. However, they are faced by images from real life that show homophobia, violence towards the LBGTQ community, people of colour and women; images that remind us that while society may see itself as “enlightened” and free to accept the needs of desire without love and guilt-free gratification, in actual fact it is still often driven by the intolerance bigotry and petty hatreds that long marred  humanity’s development, and which remain all too present in the world today.

Plead Guilty: Sermon of Madhi

The Sermon of Madhi, located in the city’s church, offers further commentary on the intolerance our society can express. building on a situation Milena first explored in Locked. It tells the story of a homosexual relationship in the style of renaissance religious paintings, with the central triptych expressing the tragic core of the story.

Nine Levels of Love, located within the City’s art centre, takes as its core, Diotima’s Ladder of Love (also referred to as Plato’s Ladder of Love), together with five virtues – knowledge,  empathy, concord, spirituality and justice. These are arranged so that visitors can sit on a ring of five seats, each with an image representing one of the virtues on its upright back, facing the nine paintings inspired by Diotima’s Ladder. The aim is to encourage discussion (amongst multiple visitors) or consideration (if on your own) on the place of virtue in modern life, and the nature of love itself in today’s physical, self-centric world. A mosaic again depicting the crueller, baser aspects of modern life hangs on the wall at the entrance to the exhibit, challenging us to further consider the virtues and idealisms of love espoused within the gallery in the context of the world at large.

Plead Guilty: Nine Levels of Love

The final part of the exhibition, Plead Guilty, is a collection of images found hanging over the main streets of the city. These feature those responsible for Noir’Wen together with friends and volunteers, each study framed against a Police arrest backdrop, and collectively presented by a poem inspired in part by Dante’s Divine Comedy, which can be viewed on-line by touching any of the little cube vendors that sit with a extract of the poem, below each of the portraits as they are strung across the city’s main streets.

This is a complex exhibition to untangle, containing what might at first appear condemnatory statements  given the artist’s opening statement. Take the Plead Guilty portraits hanging over the city streets for example.

The use of the Police mugshot backdrop might initially be seen as accusatory – those pictured being seen as guilty of aiding and promoting through the development and operation of Noir’Wen, the selfish hedonism the installation is attempting to denounce. But look again: the poses within  the images belie this; they offer a genuine take on the individuals feature as they are seen through Milena’s eyes – they are genuine portraits. It is perhaps with a third or at least longer look that the the underlying message might be revealed – the mugshot backdrop hinting that in fact we are all guilty of leading lives driven by a pursuit of happiness that has perhaps turned increasingly selfish over time, and which allows us to use it as veil to ignore the increases in intolerance and bigotry that once again become increasingly apparent in society.

Plead Guilty: Sermon of Madhi

Given all of this, Plead Guilty perhaps isn’t the easiest or most comfortable of installation to face. Each exhibition element requires time to absorb and interpret – so it is as well that (I believe I’m correct in saying) the installation forms a central part on Noir’Wen City’s Autumn Festival that runs through until December 20th, as this offers time to visit and revisit the installation and absorb it. However, for those who appreciate art that carries a theme or social statement, I would encourage taking the time to visit; and for art lovers in general, I would also note that these are all pieces worth viewing even if you prefer to separate them from statements or thematic interpretation, as they are exquisitely  produced and presented.

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Bamboo Barnes at Ribong Gallery in Second Life

Bamboo Barnes at Ribong Artspace Gallery, September 2020

Bamboo Barnes is one of the most vibrant, evocative, provocative, and emotive artists displaying her work in Second Life. Hailing from Japan, Bamboo works with digital tools to produce pieces that are strongly assertive, both in terms their narrative depth and their ability to dominate the space they occupy, rich pieces that speak to the eye and mind.

All of this can be witnessed first-hand at her current exhibition, Receding Reality, which opened at Ribong Gallery’s Artspace 2243, and which opened on September 12th, 2020.

Bamboo Barnes at Ribong Artspace Gallery, September 2020

What is born out of me transforms like water: here is an uncertain ego and an inexhaustible feeling for those who have left.

– Bamboo Barnes

This is an extensive exhibition of work that presents pieces in a range of styles that have, per Bamboo’s description, something of a introspective nature about them. The styles themselves offer hints of Dali, Picasso, Warhol, encompassing abstract, pop-art, neo-impressionism, expressionism and neo-expressionism.

Bamboo Barnes at Ribong Artspace Gallery, September 2020

The elements of introspection comes from the faces apparent within many of the painting on offer; faces that oft carry thoughtful expressions or distant looks, suggestive of caught in memory, or are incomplete  or distorted, as if being pulled from half-remembered memories. Those that feature figures rather than facial features equally suggest distant thoughts.

As I’ve noted in the past when writing about Bamboo’s art, the emotions she experiences whilst producing a piece are a central aspect in how it eventually emerges. These emotions may be the result of her own feelings or perhaps those evoked by the music she is listening to, and her own response to the emerging piece. This tends to give her art an added depth, those emotions remaining with it and transferring to the observer the longer one regards it. There is also something almost visceral in her work through her use of colour; this in turn gives her work an attraction that pulls at the attention.

Bamboo Barnes at Ribong Artspace Gallery, September 2020

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The Artists at Campbell Coast in Second Life

Artists’ Village, Campbell Coast

The Artists’ Village at Campbell Coast, created by BJoyful and Doc Rast (rasterscan) and curated by Owl Dragonash, opened A Street Fair, an extensive ensemble exhibition of 2D and 3D art on Tuesday, September 22nd.

A Scottish themed Mainland residential setting that’s open to the public, Campbell Coast offers access to both Linden roads and protected land and to sailable water, with the Artists’ village occupying one corner overlooking the coastal waters. The exhibition features a mix of residential artists and guest artists, with art displays both within the town houses of the village, along the cobbled streets and on the outdoor walls of some of the the buildings.

Artists’ Village, Campbell Coast: Etamae

Participating artists within the studio spaces comprise:  Dhyezl, Moondance, Reycharles, Gidgy Adagio, Whimsical Aristocrat, Michiel Bechir, Owl Dragonash, John and Tempest Huntsman, Suzen Juel, Dimi Ludwig, Jed Luckless, Lexus Melodie, Inara Pey, Larree Quixote, GoSpeed Rasere and Skip Staheli.

Further special exhibits are presented by Etamae, Jaz, Shakti Adored, Thomaz Blackbur, Lena Kiopak, Radagast Malaprop, and Ciottolna Xue.

Artists’ Village, Campbell Coast: Skip Staheli

As might be expected from this list, the art on display is wide-ranging and covers both 2D and 3D art, the former primarily focused on landscapes and avatar studies – although Jed luckless presents a rather unique display of posters from his past exhibitions and those from Phish Bowl events, , whilst GoSpeed offers links to her novels. Ciottolna Xue’s sculptures, meanwhile bring additional life to the local streets, together with some by Reycharles as they sit outside his studio.

Given the sheer volume of art on offer, trying to define all of it would lead to a TL;DR piece – suffice it to say that what is presented is engaging and well worth the visit. And given the sheer volume of art, for those looking for something new for their SL home, as well as those who appreciate art, will find this a worthwhile destination.

Artists’ Village, Campbell Coast: Yours Truly

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Calling artists: an exhibition to say farewell to the UWA in Second Life

The University of Western Australia has been a long-term patron of the arts in Second Life

From 2009 through through 2018, the University of Western Australia (UWA) was a name synonymous with patronage of the arts in Second Life.

The university first became involved in Second Life largely through the encouragement of faculty member Jayjay Zifanwe, and under his guidance and the curation of FreeWee Ling, UWA oversaw a series of art challenges that offered impressive cash rewards for 2D, 3D and machinima artists.

These Art and Grand Challenges yielded some of the most exceptional displays of art and creativity seen within – and beyond – Second Life, and became a hallmark for artistic excellence.  Over the years, I attempted to cover down the years through this blog; however, from the end of 2015, UWA started a gradual winding-down of their operations in Second Life.

This started with the ending of their direct sponsorship of their art challenges with the Pursue Impossible challenge (see Pursue Impossible: celebrating art and machinima in Second Life), after which, events continued to be run, albeit without a cash prize incentive. Then in 2016, it was announced that four of the five regions operated by the university would be closing – although this was extended through to mid-2017 n (see UWA to scale back in Second Life and All UWA regions to remain in Second Life through mid-2017), allowing one more prize-based challenge  – sponsored through the generosity of LaPiscean Liberty – to take place (see UWA’s Transformations in Second Life

Pursue Impossible (2015) marked the end of the UWA supporting Second Life artistic expression with large-scale cash prizes. Image courtesy of UWA

Sadly, all good things must eventually come to an end, and the time is coming to say farewell to the last remaining UWA region – and in order to do so, a final art exhibition is to take place in the UWA’s exhibition space over the region.

Open to all 2D and 3D artists, the exhibition has been entitled Gratitude. It is being organised with the approval of the UWA by Chuck Clip, who describes the event thus:

This is a grand finale, a sad farewell to show our gratitude to UWA and all that they did for us as artists, curators, and residents of SL. Their work brought life and beauty to all of us and made the art world in Second Life a thing to behold. Why The Theme “Gratitude”? For over a decade, the University of Western Australia has been synonymous in the minds of many residents of Second Life with the arts and the support thereof. Their work was unparalleled on the grid, and made waves in the art world that, even as they prepare to close their sim, resonate through the art world today.
There are so many people whose lives they touched in one way or another. So many artists found inspiration in their 3D Art Challenge themes, and support in the encouragement of the community they created. Let us all come together this one last time to say thank you to the men and women of this great institution, to celebrate their achievements, their impact on our own achievements, and to mourn their departure.

– Chuck Clip, via note card

Those wishing to participate in this special event should note the following:

  • The event is open to all Second Life 2D and 3D artists, but is limited to one entry per artist.
  • Artists will be given a maximum of 150 LI with which to realise their work.
  • Entries should be able to be interpreted by the casual viewer as being representative of the theme of Gratitude. Where the link to the theme is difficult to ascertain, this should be referenced in a note card accompanying the work.
  • All entries must be submitted no later than 23:59 SLT on Sunday, November 1st, 2020 via the official UWA Art Show Submissions boxes (see below).
  • All entries must be accompanied by a note card containing: the artist’s name and a brief biography; the name of the submitted art (this should match the actual name of the piece as an object); a description of the piece; any landmark to more of the artist’s work, if applicable.
  • The exhibition will open at 12:00 noon SLT on Wednesday, November 11th, 2020, and will be marked by a special opening event with live entertainment, and will close on December 30th, 2020.
  • The region is currently set to close on December 31st, 2020, and art will be cleared prior to this occurring.

How to Enter

  • Place the artwork and covering note card in the UWA Art Show Submissions boxes located in the following regions:
    • University of Western Australia.
    • Sinful Retreat landing point.
    • To submit entries, left-click on the entry and HOLD the mouse button down, then press CTRL and drag the entry to the Art Show Submissions box. When the cursor is over the box (red outlines should appear around the receiver box), release your left mouse button and the item is received.
    • Repeat the above for the note card as well.
  • If you have problems with the box give artwork to Chuck Clip along with  a note card containing your name, together with the art.

General Rules

  1. Any style of 2D and 3D artwork can be submitted, provided it is in keeping with the exhibition theme and meets the General maturity rating for the UWA region and in accordance with Linden Lab’s Terms of Service and Community Standards. Items can be static or animated.
  2. In addition:
    • All entries cannot exceed a maximum of 20×20 metres.
    • If scripts are used, they should be kept too a run time of 0.2ms (0.5ms  maximum). Anything above this must include an on/off on touch with time out of up to 10 minutes.
  3. By submitting an entry, you are giving permission to the University of Western Australia and Chuck Clip to place the objects anywhere on the UWA region, and to have information and images of the entries placed on UWA websites and on websites promoting the UWA region or events held on the UWA region or to be filmed for machinima purposes.
  4. All work must be original. Renderings of works by others, in part or in whole, whether or not they are under copyright, should be acknowledged and permissions secured when appropriate.

Looker and Sophie at Basilique in Second Life

Basilique: Sophie Marie Sinclair (Perpetua1010)

Recently opened at Niccoli Sweetwater’s Basilique region is a joint exhibition of art organised by the Focus team, and featuring the work of Looker Lumet and Sophie Marie Sinclair (Perpetua1010), both of whom are artists new to my eyes. This is something of a “split level” exhibition of work,  the core being located at Basilique’s skyborne exhibition and event space, Palazzo di Basilique, with some of Looker’s work also appearing at the ground level Galleria rotunda.

Located on the Lago di Garda terrace at the rear of Palazzo di Basilique, Sophie Marie Sinclair presents Yellow Expressions, a portfolio of her physical world art with – as might be expected from the title – something of a yellow theme running through them.

Basilique: Sophie Marie Sinclair (Perpetua1010)

Sophie’s background is perhaps as fascinating as her art. A graduate of the Academy of fine Arts Vienna, she is also by turn a cartoonist, having had a particular focus on political satire, an author and a ghost writer for certain well-known comedians. As a painter, she is an experimentalist in terms of materials she uses, but has a leaning towards plaster, glue, terracotta, stones, bones, ash, charcoal, and the use of natural pigments.

Sophie describes her artistic focus as being on the nude body and also abstract art, and the former is certainly demonstrated in Yellow Expressions, which features 10 studies of the male and female form, most of which appear to be pen or charcoal drawing finished in a water or ink wash to provide the natural yellow tone within them, with one piece (Mind N) offering the suggestion of a more oil-like and textured / layered finish that also involves richer hues.

All ten pieces are superbly rendered, their finish highly suggestive of being produced on porous plaster rather than canvas, something that gives them a highly tactile sense, whilst their neo-classical styling presents them as pieces that would fit any home environment admirably.

Basilique: Looker Lumet

Straddling the upper terrace at the front of Palazzo di Basilique and the ground-level Galleria rotunda, Looker Lumet offers a selection of his Second Life landscape photography (although he also produces avatar studies and portraits as well), with 12 pieces on the terrace, eight of which are also offered within the Galleria. I’m not entirely sure of the reason for this, although I assume it is to allow visitors to Basilique itself to view an art display without them necessarily being aware of the exhibitions up at Palazzo di Basilique.

Either way, Looker’s landscape work is rich in atmosphere, with the pieces offered in this selection perhaps leaning more towards darker tones and hues, some of which are fitting, given the theme (such as with The Graveyard in the Forest), whilst with others it offers a genuine and fitting depth of broodiness that emphasises Nature’s changing moods or the overall tone of the piece in question (see Abandoned and Seasight).

Which is not to say this is a “heavy” exhibition in terms of colour and tone: there are several brighter pieces that stand as memories of happy times on the beach or the splendour of a day’s sailing, all of which stands as an engaging exhibition.

Basilique: Looker Lumet

I gather both Sophie’s and looker’s work will remain at Basilique through until mid-October.

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Basilique is rated Adult

All4Art at IMAGOLand in Second Life

All4Art, IMAGOLand, September 2020: Mareea Farrasco

Recently renewed and reformed, the All4Art Project, managed by Carelyna Resident, opened its latest ensemble exhibition at IMAGOLand, on September 17th, 2020. It features the work of Sandi Benelli, Leonorah Beverly, Carey Chenault, Carisa Franizzi, Rose Hanry, Black Rose and Carelyna, together with Mareea Farrasco, who is also providing the setting for the exhibition on her IMAGO Land.

Described as being attached Mareea’s IMAGO Galleries, IMAGO Land is described as “an open area for visitors who love to explore or simply relax and for landscape photographers. Conceived as small islands, the different spots have different destinations: a park, a fishers village, a vacation resort, a beach, a country home with its yard, a bar and a dance floor, etc. As such, the location is perfect for the art on display, given the emphasis throughout on natural and natural – particularly coastal – settings.

All4Art Project, IMAGOLand, September 2020: Carey Chenault

The landing point for the exhibition sits within what might be called the social / events area of this half-region design, located on one of the larger islands in the the group that includes the dance floor and an old barn converted into a simple bar area. From here, three wooden board walks offer a choice of routes around the rest of the setting – which you take is entirely up to you, as the art is spread out around the various islands awaiting discovery as one explores.

Most of the artists participating in the exhibition are well known in these pages, and seeing them all together offers a delightfully complementary and also contrasting selection of images. Each artist has provided 5 images for the exhibition with some presenting their work on both sides of each canvas, simply because the layout of the island means their work can be seen / approached from either side.

All4Art Project, IMAGOLand, September 2020: Carisa Franizzi

With the exception of Black Rose, who provides a set of stunning original paintings, all of the images presented have been captured in Second Life. With a similar exception of Carisa Franizzi, who offers five black and white images that can quite capture the eye, all are presented in colour, from the soft tones of images post-processed to give a watercolour look and feel, to the vibrant hues and tones of Autumn and and bright hues of summer cast through an oil painting like finish.

Together, all of the images presented through this exhibition help remind us that beyond the walls of self-isolation and the constraints of social distancing and limited travel opportunities, there is still a rich and vibrant world around us. A world, one might be tempted to say, that is doing rather well because of our enforced absence – but will nevertheless be waiting to greet our return when times are such that we can once again roam freely and appreciate all of nature’s delights.  Further, many of the places presented in these images remind us, however subliminally, that humans and nature can get along side-by-side.

All4Art Project, IMAGOLand, September 2020: Black Rose

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