Kultivate’s January / February exhibition and a touch of Kody

Kultivate Magazine Gallery: Ragingbellls (l) and Lena Kiopak (r)

Now open at the Kultivate Windlight Gallery is their first exhibition for 2020, featuring an ensemble gathering of artists.

Located on the ground floor of the gallery space the ensemble exhibition opened on Sunday, January 26th, and it features the artists Ragingbellls, John Brianna, Skye Joubert, Lena Kiopak, Sonatta Morales, Solana Python, Nils Urqhart and Myra Wildmist. Between them, they offer a mix of Second Life photography and physical world art that is richly varied in content and style.

Kultivate Windlight Gallery: Nils Urqhart (l) and John Brianna (r)

From stunning photographs of the French Alps by Nils (and which forms a nice companion series to his In the Clouds series I was able to review in November 2019), through unique painted portraits by Skye, to avatar studies by Sonatta, this is a selection of art to please all eyes.

However, when visiting I would emphasise the need to ensure you have Advanced Lighting Model (Preferences > Graphics) during a visit. This is because Myra’s single piece is another experiment in using lighting projectors. Entitled Snow Field, it’s a piece you should pan your camera across it to appreciate the the use of the projector in concert with the image of sunset.

Kultivate Windlight Gallery: Sonatta Morales

Take the stairs to the mezzanine, and – for a while longer at least at the time of writing, due to the fact I’m getting to it on the late side – is an exhibition of Kody Meyer’s photography. Covering multiple genres, and with a delight in experimenting, Kody always present pieces that are stunningly beautiful in execution.

There is something uniquely peaceful within Kody’s landscape images, and his love of exploring Second Life and capturing the locations he visits is clearly evident in his work. Similarly, his avatar studies offer a depth of narrative within each that draws one into them.

Kultivate Windlight Gallery: Kody Meyers

Kody notes of his approach:

Each picture depicts a story or is a reminder of an experience one can reflect upon when admiring it. As a perfectionist, I take the time necessary to capture the picture, experimenting with different angles, framings and windlights, until the perfect shot is created — the one that comes alive. Using different programs and techniques to create my pictures, the result is always a surprise. My goal is to portray the magic behind the raw image. To be able to contribute to peace and happiness in this world is an honour and an endless pleasure.

Kultivate Windlight Gallery: Kody Meyers

I’m not sure how much longer Kody’s work will be on offer at Kultivate – as noted, I got to the exhibition late myself – so do be sure to drop into the ground floor exhibition sooner rather than later to appreciate the work there, and then hop up the stairs to the mezzanine.

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Dreamscapes and imaginings: Cherry’s Strange Garden

Cherry Manga: Strange Garden

-ADreNaLin- is a relatively new region venture by Cherry Manga and JadeYu Fhang, intended to offer an “Art Place & Music Venue” with a focus on “Experimental Art – Music – Events.” It’s a multi-layered environment set within one quarter of a Full private region, offering room for art installations, a venue space and a store, all interconnected by teleport and with links to other French-related regions across the Second Life Grid (via a HUD that can be obtained from the region’s Les Explorateurs Francophones level – which can be reached from a teleport point on the parcel’s ground level).

Currently, the region is home to an installation by Cherry Manga entitled Strange Garden. It’s an ethereal, subtle setting that is evocative and layered, presenting something of a dreamscape and – possibly – reflections on self and human nature.

Cherry Manga: Strange Garden

The dream aspect of the setting is perhaps most vividly offered through the monochrome styling of the installation (the use of monochrome to portray dreams has oft been used within media, although research suggests whether we dream in monochrome or colour appears to be down to an exposure to monochrome or colour television in childhood). However, the use of monochrome might be indicative of more than just dreams, and incorporates a commentary on the mind’s state – or perhaps the artist’s thoughts -, and the fact that we so often consider matters in a binary form – or black and white.

Presented within a hemisphere, the installation is bounded by black monolith-like blocks that lean outwards like the petals of a flower, slender trees rising into a grey sky beyond them. These blocks enfold a wild landscape, home to Animesh plants that whirl, writhe and sway to an unfelt wind, like stray thoughts turning in the back of the mind. More plants rise up and remain static, as if focal points of thinking (or perhaps creativity, if we consider ourselves inside the mind of the artist), while winged figures are to be found amidst this garden – angels of brighter thoughts, perhaps, countering the darker, lower aspects of the setting that might present more dour thoughts and feelings.

Cherry Manga: Strange Garden

It’s a setting that is undeniably rich in symbolism. Within the garden can be found both Pandora’s box, and a memento mori. The latter is symbolic of the inevitability of death, offering again a suggestion of sitting within the mind and amidst reflections of self and identity (who among us has not pondered death’s ever closing hand and what might remain once it has gripped us in an inescapable grasp?). The former conjures perhaps thoughts of challenges unmet as a result of their complexity or the woes we set upon ourselves when seeking to gain greater freedom of expression through striving to create? (I would also suggest that perhaps the memento mori is a reflection of Cherry’s installation of that name that recently closed.)

This symbolism can also be found in the central “stairways” that twist in on themselves, apparently defying gravity it their suggestion one can climb up them, yet return to their base while still appearing to be climbing, almost Penrose-like. This also might be a reference to fate and the cycle of life – or equally to the font of creativity, where ideas fountain upwards, and also fall back to feed the ground from which they first rose, helping to nurture further ideas, enriching the garden, while the submerged elements could represent subconscious thoughts and processes…

Cherry Manga: Strange Garden

A genuinely immersive (apparently developed for use with VR headsets) installation with multiple opportunities for interpretation / reflection, Strange Garden makes for an engaging visit (please make sure you have local sounds enabled and use the local windlight settings.

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Note that ADRENALINA is an Adult-rated region.

All4Art at Beau Belles Village in Second Life

All4Art: Agleo Runningbear

All4Art opened its January / February 2020 exhibition on Saturday, January 25th. Featuring another ensemble of artists, the exhibition this time has moved to Beau Belle Village, offering visitors both the opportunity to visit the art on display and to explore the region itself – although for those who wish to focus their time on the art, a series of teleport discs are available to carry them back and forth between individual displays and the main landing point.

Established by Carelyna Resident, All4Art has a mandate to move art in Second Life beyond the more traditional exhibition spaces, as the group’s description describes thus:

The vision of this group is to make art inclusive and not limit them to the galleries in SL. This is a group of artists who are driven by the need to express themselves and create art for art’s sake. The artists will show their artworks in public places other than galleries in successive itinerant exhibitions.

All4Art: Leonorah Beverly

For this exhibition, All4Art is showcasing Etamae, EvangelinaBurroughs, Kimeu, MTH63, Mylena1992, Nabrej Aabye, Leonorah Beverly, Judylynn India, Agleo Runningbear and Carelyna herself. Together they present a rich mix of SL and physical world art, with a lean potentially towards the latter, given some of the Second Life images are rendered as paintings. Almost all of the artists confine themselves to 2D works, although Nabrej Aabye offers a trio of sculptures alongside his paintings.

Meanwhile, Beau Belle’s Village offers an intriguing space for the display, mixing as it does public spaces and private rentals. Those wishing to view the art by exploring the region should do so by following the arrows pointing the way from exhibit to exhibit – the first of these arrows can be found just down from the landing point teleport discs, directing people over a humpbacked bridge.

This route will take you first along the waterfront, passing JudyLynn’s art – a set of abstracts on the them of circles, thence to Leonorah Beverly’s Second Life landscape studies presented as paintings, and onwards still along the waterfront to Carelyna’s display (down on the wharf) which again offers Second Life scenes as paintings which might be said to have something of a Van Gogh influence to them, before arriving at Agleo Runningbear ‘s quite marvellous ink wash studies of New York City that are bracketed by two colour paintings.

All4Art: Mylena1992

A little back tracking from here is required to return to the tunnel leading to the rest of the region and the remaining artists (or you can scramble up a snow-sided hill and descend by wooden steps to reach the rest of the art!). Perhaps the most striking exhibit in this part of the region is Milena1992’s; this is in part because it is contained within a hard-to-miss semi-transparent yellow surround, but mostly because it pricks at the conscience by presenting concerns about the increasingly worrying state of the planet’s climate, and exhibition in part presented with a backdrop of trees engulfed in flames – a reminder of the wildfires that visited themselves on so many around the world in 2019.

Also to be found inland are the displays by EvangelinaBurroughs (which includes a part of eye-catching paintings-as-drapes), Kimeu, Etame and Nabreij, while nestled on the north-east beach is a selection of abstract expressionist pieces by MTH63.

All4Art: EvangelinaBurroughs

Taken together, this is a richly diverse selection of art, for which there is no official closing date – the exhibition will remain in place as long as the region holders are prepared to host it.

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Bryn’s Standby Sketches in Second Life

The Standby Sketches

I recently reviewed Bryn Oh’s Daughter of Gears / Rabbicorn trilogy (see A Daughter of Gears and a Rabbicorn in Second Life), and while it may be only a brief two article break before returning to Bryn’s work again, there is a reason for this. It comes in the form of an exhibition of Bryn’s 2D and 3D art currently open at the Surreal Art Gallery, curated by JulietteSurrealDreaming.

The Standby Sketches offers a unique insight into Bryn’s creative process, specifically in reference to the three parts of the The Standby Trilogy.

Often when planning a new virtual artwork I still step back to the traditional art, from where I began, to sketch ideas and help myself understand what I want to convey in my artwork. This exhibit shows some of the various bits taken from my sketchbooks, the pen and ink drawing, the oil paintings, and even the bronze sculpture that materialise during the creative process.

– Bryn Oh, describing The Standby Sketches

The Standby Sketches

Spread over two level of the gallery (accessed via the teleport point in the foyer area), the exhibition presents a series of sketches showing the evolution of The Daughter of Gears, mesh models from various scenes from the trilogy (including some that do not appear to have been used in the final installations), and drawings that appear to show the evolution of the rabbicorn as well asstory scene ideas.

This is a small display, but one that is fascinating nonetheless, providing insight into Bryn’s creative process. While it might have been enhanced with some additional textual information to accompany the sketches and sets of images, one cannot find fault with none appearing; for one thing, Bryn tends to keep busy with preparing art, whether intended for SL or elsewhere. For another, these pieces on offer speak eloquently in and of themselves, particularly for those who have visited the trilogy whilst it is at Immersiva, while the sketches and drawings are more than capable of standing up in their own right as works of art.

With individual pieces available for sale, and an opportunity to obtain limited edition bronze pieces cast of The Daughter of Gears and the Rabbicorn, The Standby Sketches will be open through the rest of January and February. Given the pairing of the exhibition with the Standby Trilogy, I’d recommend a visit to this ahead of The Standby Sketches so that the fullest appreciation of both can be gained.

The Standby Sketches

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A Daughter of Gears and a Rabbicorn in Second Life

Bryn Oh: Standby

Currently open – for a while longer at least – within her home region of Immersiva, is Bryn Oh’s three-part tale of a mechanical girl and a rabbicorn (part rabbit, part unicorn, all mechanical). It’s a complex, multi-faceted story rich in detail and themes that requires time – and not a little patience – to be witnessed and followed in full.

The three parts of the story stand as individual installations that should be visited in order. One sits at the ground level of the region, the remaining two up in the sky. They commence with The Daughter of Gears, and then progress through The Rabbicorn Story and conclude with Standby. Within them, they enfold matters of love, lost, fear, life, death, longing, companionship, human nature, feature of technology / progress, and sacrifice, as well as demonstrating how all of Bryn’s pieces share a relationship with one another, being set within the same universe – or perhaps “Ohverse” might be a better term.

Bryn Oh: The Daughter of Gears

The three installations between them also have a long history, as Bryn points out in discussing their origins.

Daughter of Gears story was originally created years ago when I was commissioned by a company called Rezzable to make something for an existing region called Black Swan … The second and third parts were hosted by IBM when they were actively within Second Life.

Originally when the stories were created in prims they each were close to 20,000 prims for a grand total of around 60k. Far more than a sim can hold. But yay! for mesh which has allowed me to reduce the footprint down to 19683.

Bryn, commenting on The Daughter of Gears and The Rabbicorn Story

Bryn Oh: Standby

Bryn covers the unfolding story at length through her blog, so I’ll restrict myself to just outlining things here. All three installations are framed around a series of three poems, the stanzas of which are spread through each of the installations and presented in such a way we can only visit them in the correct order.

For The Daughters of Gears, this involves climbing a high tower to uncover a story that might be said to have, as a seed, within Mary Shelley’s Frankenstein; or, The Modern Prometheus – although the two are very different in content. Here, a mother faces the death of her one daughter by building a mechanical body into which she can transfer her child’s soul. Unfortunately, the locals, scared by what she has done and regarding her work as an abomination, come to her high tower to put a stop to things. Ultimately, they fail – but at the cost of the mother’s life, leaving the Daughter of Gears alone.

Bryn Oh: The Rabbicorn Story

The story is told by climbing the tower itself – individual stanzas set on different levels. Now, to be honest, climbing the tower isn’t easy – to the extent that some might find it frustrating  – it is easy to mis-step / jump and find yourself back at the bottom of the tower (and I’d recommend using Mouselook in places, as the camera angles can be tight); however the scenes the climb reveal are more than worth the effort.

In The Rabbicorn Story, we follow the tale of a mechanical rabbicorn, it’s relationship with the boy form whom it is built, and what happens when others come to covet the uniqueness of a mechanical intelligence and how it might be used – for good or ill. The initial part of the story might be said to have a seed in a modern-day “classic”, this one Peter. Paul and Mary’s Puff The Magic Dragon (notably the lyrics dealing with dragons (or in this case Rabbicorns) living forever, but no so little boys). Forced on the run from, but tracked by, the scientists that covet it, the Rabbicorn eventually finds its way to the tower of The Daughter of Gears, and in the third part of the tale, Standby, we follow the attempts by the two of them to find a new home together, little realising they are being tracked.

Bryn Oh: The Rabbicorn Story

These latter two parts of the tale are navigated by teleport rather than climbing – although for obvious reasons, a section of The Daughter of Gears’ tower does appear. There is also something of a Transhumanist / The Matrix-like reference in The Rabbicorn Story, as revealed in Bryn’s notes on the installation: the merging of human consciousness with machines to make the latter operable.

It is also within The Rabbicorn Story and Standby that we particularly see how this tale is interwoven with other aspects of Bryn’s universe. This is most clearly seen by the the Rabbicorn being created within the same facility as featured in 26 Tines, while in searching for a place to live, The Daughter of Gears and the Rabbicorn come across Lady Carmagnolle, still standing alone on her broken stage (you can read more about Lady Carmagnolle and 26 Tines in A Lady and 26 Tines in Second Life).

 

Bryn oh: The Daughter of Gears and the Rabbicorn

Richly visual, deeply set in terms of themes and interpretation, these three installations offer an expressive visit in which it is possible to become thoroughly enmeshed within the unfolding tale. The outcome may not be what might be entirely expected – but again, it follows a tradition within storytelling and myth building.

Standby also has a link with another exhibition of Bryn’s art in Second Life, and I’ll be offering a few notes on that in an upcoming piece.

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A union of Art and Fashion in Second Life

Art and Fashion Union: Sisi Biedermann

Have you ever imagined a painting come to life? When the image from the canvas expands the frames and steps towards you? When do paints and brush movements turn into folds of fabric falling over a figure?

So reads the invitation sent to artists requesting they participate in Art and Fashion Union, and ensemble exhibition of art that opened on January 19th, 2020 at the Dragon Sanctuary Gallery. It was an intriguing invitation: to offer three pieces of art for display, with creators / models invited to use the art as inspiration to produce new fashion pieces that are to be featured in a special fashion show to take place on the last Sunday of January.

Art and Fashion Union: Alpha Auer

I didn’t have the confidence in my work to participate, but I’m pleased to say some 27 other artists weren’t so shy, and have come together to participate in the exhibition, with each – as noted – offering three pieces of art. The result is an intriguing selection of pieces from artists who may well be familiar to some, new to others and some of whom may not have exhibited that widely of late.

The complete list of artists comprises: Carelyna, Etamae, EvangelinaBurroughs, Jessamine2108, Lampithaler, LydiaFairmount, MTH63, Mylena1992, SecondHandTutti, ViktorSavior, Alpha Auer, Michiel Bechir, Sisi Biedermann, GeeJAnn Blackadder, Sheba Blitz, Zia Branner, Ilyra Chardin, Kayly Iali, Anibrm Jung, Silas Merlin, Saul Morigi, JolieElle Parfort, Melusina Parkin, Tom Prospero, Jamee Sandalwood, Talullah Winterwolf, and Callum Writer.

Art and Fashion Union: Kayly Iali

The display is presented across the two floors of the gallery, and given the nature of some of the pieces, it will be interesting to see the fashion items produced for the show. Will designers seek out an individual piece for inspiration, or see several pieces as a means to visualise a design, or will they be drawn to a specific artist rather than one or more pieces?

Thematically, the work of Sheda Blitz, Alpha Auer and EvangelinaBurroughs, as three examples, present pieces that might collectively inspire a fashion design, rather than one of the three pieces each presents forming a single point of inspiration. By contrast Sisi Biedermann, Lampithaler and Callum Writer – to keep the list to another three – perhaps offer pieces that individually encourage designs based on each of them.

Art and Fashion Union: Callum Writer

Exactly how designers will get to choose which work or works or artist they see as an inspiration is unclear to me. But regarding the art on display as potential incentives for design work isn’t the only reason for visiting the gallery during this month-long exhibition: each selection of three pieces by the participating artists offers a unique insight into their work and how they look upon art and Second Life.

Those wishing to attend the fashion show at the gallery can do so on Sunday, January 26th, 2020 at, I believe, 11:00am SLT.

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