Dathúil: Welcome to My Brain

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

“Ever wanted to take a journey through the human brain? No, not really? Eew? Well too bad because I am going to make you!” Isa Messioptra says of her new exhibition at Dathúil Gallery, which opened on August 6th, 2017. She describes Welcome to My Brain as being unlike anything else she has worked on before – and it is certainly quite unlike any previous exhibition held at Dathúil.

For it, the usual gallery space has been converted into a series of rooms across two levels, all of which need to be explored. However, before doing so, visitors are asked to ensure their viewer is correctly set. Information on requirements are provided in the foyer space, just inside the gallery entrance – albeit for Firestorm / Phototools only. If you’re not using Firestorm, ensure you have Advanced Lighting Model enabled (via Preferences > Graphics), local lighting is enabled and you have windlight set to Phototools – No Light (if installed) or a similar very dark environment. Once you’ve set your environment, proceed through the entrance to the exhibition proper.

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

“[This] but is intended to be an immersive experience,” Isa says of the installation. “As you walk through the exhibit you travel through different chambers of the subconscious each completely different from the next much like a Fun House. In this exhibit I use light projection, reflective surfaces, mesh builds, photography, video, physics, animated textures…”

The result is a fascinating jumble of images, lyrics, scenes and lighting which offers an extraordinary trip through the subconscious – or a dream state where the mind is trying to re-order events and experiences – complete with a political comment.

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

Passage through the various rooms is via stair, door and teleport; the dark windlight setting can made finding your way difficult, the journey is worthwhile. Commenting on the various scenes is not that easy, representative as they are of the subconscious; the best way to appreciate them is via a visit and tour through the rooms, and seeing how they speak and or reflect your own subconscious.

That said, this is a skilfully executed exhibition richly demonstrates what can be done with Second Life lighting, reflections, materials, and more – and the hall presenting images apparently behind walls of water or liquid really should be seen to be appreciated. All told, it’s a beautifully immersive installation.

Welcome to My Brain, Isa Messioptra – Dathúil Gallery

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Cica’s Future in Second Life

Cica Ghost – Future

“It’s all prims except the dragon and the birds,” Cica Ghost says of her newest installation, which opened on Sunday, August 6th. Given that the majority might be seen as “retro” in using prims, the title – Future – might seem a little odd. But there is more to this build than may at first appear to be the case.

The core of the build is a series of windowed, concrete-like towers rising from a huge metal base. These are connected by metal “wires” which runs up out of the base, from walls and rooftops – and even support a number of these blocks as they stand above the base platform. Resistor-like elements in them suggest the wires might be some kind of electrical circuit.

Cica Ghost – Future

More of the wires arc over the build, and spheres slowly ride some of these, just as some of the “resistors” run back and forth along some of the horizontal segments. The idea that these wires conduct electrical current is further heightened by the way they appear to be insulated where they join with the tower structures, and by flickering lightning-like arcs zapping between some of the roof-top “resistors”.

It’s a strange, industrial landscape, largely grey in nature, set under a grey sky and surrounded by grey water where, rather incongruously, the mesh dragon raises its head, Nessie-like. A checker board landscape also rises hump-backed from the waters in places, and offers a dry path from the landing point to the installation, as well as places from which more of the wires rise into the sky. But what does it all mean?

Cica Ghost – Future

That’s the open question, and I’d venture to suggest that the answer lies in the quote Cica gives for the installation: If you don’t imagine, nothing ever happens at all. It comes from Paper Towns by John Green, and on one level it sits as an invitation for use to imagine for ourselves what Future might represent.  But there is also more to it, particularly when considered along with the other essential element of the installation: the audio stream.

Featuring much of the extended soundtrack from Blade Runner, the audio is something which must be listened to when touring the installation. Cica selected the sound track because she likes it, rather than it having a specific relationship with the build, or meaning within it. However, it naturally completes the build, adding a further sense of depth to it, and presence within it.

Cica Ghost – Future

What is interesting here – to me at least – is that Green’s quote from Paper Towns is essentially about identity and discovery; Blade Runner is strongly focused on the same issues – identity and discovery (the Replicants and who / what they are and have been / might be). Thus, when combined, they offer us even more of an invitation to examine, explore and consider Future and what it might mean to us.

Cica has a gift for making whimsical, evocative and thought-provoking installations. Future definitely sits within the latter category, and could well have you visiting and pondering for longer than you might have expected!

SLurl Details

  • Future (Seth Island, rated Moderate)

Ballet of the Little Liars in Second Life

Ballet of the Little Liars

Now open at the Black label Exhibition Corner is Ballet of the Little Liars by Storie’s Helendale (GlitterPrincess Destiny), with the support of Terrygold, who designed and built the installation. This is an interactive art exhibition with a story attached to it – and something of a mystery to solve.

Core information on the installation – including viewer settings – are provided at the landing point. In short, once in the main exhibition spaces, left-click / Touch the images and images your find on the walls and around you. Some will provide feedback in local chat. Environment-wise, the most important setting at to have the local windlight active – or set your viewer to midnight – and to have Advanced Lighting Model enabled (Preferences > Graphics) in order to benefit from the projected lights of the installation.

Ballet of the Little Liars

On reaching the main installation via the teleport sphere, look for the newspaper close by, which references a report of a kidnapped ballerina. Your task – in part – is to follow the clues (again by touching images and objects) and find your way to a letter, which reveals the story of what has happened as seen by the artist. You can then offer your own story or feedback to Stories via note card.

The chat extracts providing by touching objects and images  – remember that not all respond, so you’ll need to take your time – don’t necessarily offer the story in a linear fashion (or at least, didn’t seem to for Caitlyn and I), so again, this may encourage you to build a different narrative around events. I also found the lighting to be a little problematic: the default environment setting was far too dark to navigate by, so I switched over to using midnight – and Caitlyn confirmed doing the same.

Ballet of the Little Liars

What is beyond a doubt is the art from Stories which is, as usual quite extraordinary. The text / poems accompanying those pieces set to be interactive add to their depth even further and quite independently of the wider story.  Once you have completed the first level (the route indicated by a combination of arrows and knives on the floor), take the stairs up to “ground level” to complete your tour through woodland scattered with bunkers containing more images, and a trip up inside a lighthouse. Again, keep touching things as you go, and be aware that there are some red herrings along the way (there’s more than one letter and more than one trunk to be found, for example).

An immersive installation, Ballet of the Little Liars is an interesting exhibit which piques the curiosity as one visits and explores, although patience is recommended. As noted, piecing things together can take time, as can finding your way around; as well as the lower level perhaps being too dark on the recommended settings, a clearer set of in-world directions on proceeding around the woodland / lighthouse might help some visitors. Those wishing to level a story or feedback can do so via the post box to be found to one side of the woods.

Ballet of the Little Liars

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August at the Bailywick Gallery, Second Life

The Bailywick Gallery, August 2017: GlitterPrincess Destiny

Sunday, July 30th marked the opening of the Kultivate Bailywick Gallery’s August exhibition at Water Haven.

The gallery specialises in black-and-white images, and artists are invited to submit pictures in keeping with this theme for each exhibition. The venue is a village hall style of building with two storeys and presented in a yacht club style of environment; as such it is ideal for smaller, more intimate exhibitions, and the August event features the work for four artists: GlitterPrincess Destiny, KodyMeyers Resident, Lulyboop Resident and Solana Python.

The Bailywick Gallery, August 2017: Lulyboop Resident

I’m very familiar with the work of both GlitterPrincess and KodyMeyers, although this is the first time I’ve seen them both present purely black and white images in an exhibition. Both offer a mix of avatar and landscape studies which carry the major hallmarks of their colour work, something which immediately has my eye gravitating towards their pieces, as both have a style to their work I greatly admire.

The Bailywick Gallery, August 2017: Solana Python

Located on the upper floor of the gallery,  Lulyboop Resident and Solana Python are artists I’ve not previously encountered. I have to admit to being particularly drawn to Solana’s images from the physical world – her WhiteLake Trypich (above) in particular holding my attention in the way it present three very different images of a location which together form a natural whole. Lulyboop, meanwhile, presents a set of five avatar studies which beautifully catch a moment in time from the lives of avatars and which deserve careful studio in order to catch the nuances within each.

I believe the exhibition runs through until the end of August 2017.

The Bailywick Gallery, August 2017: KodyMeyers Resident

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Picture of Oh in Second Life

Picture of Oh

Picture of Oh, which opened on Thursday, July 27th, 2017 at a skyborne gallery space at Serena Imagine Art Centre, is a celebration of Bryn Oh and her art, as seen through the eyes of photographer aldiladeisogni. On display are nine very large format images featuring Bryn and / or elements of her installations.

Small in number, large in size, presented in an environment which somewhat echoes aspects of some of Bryn’s past installations, this is an exhibition that plays both easy on the eye and subtle on the mind. Those familiar with Bryn’s immersive installation will doubtless recognise from which pieces the images have been drawn – but seeing them remembered in this exhibition is only part of the experience.

Picture of Oh

Bryn herself is highly photogenic; there is a wonderful air of beauty and mystery about her. She is at once approachable in nature, yet her appearance sets her almost physically apart, making any approach in a first meeting a possibly unsettling experience: just how does one address so exotic a creation? This dichotomy – the apparent exotic aloofness mirrored by an open, approachable nature – is beautifully captured in the individual studies of Bryn presented herein.

Bryn’s exotic looks also make her an idea model to sit within the images of her installations, where she appears very much both the observer of the scenes and a part of them. Her presence doesn’t in any way detract from the stories involved in the pieces; rather, she adds a new layer of narrative to each the story; her character fits with the scenes so perfectly.

Picture of Oh

Of course, capturing this depth of individual takes skill from behind the lens of the snapshot floater, and in this aldiladeisogni demonstrates a mastery of composition that is to be greatly admired. Not only does he capture the essence of Bryn’s work and the mystique of her avatar – he also captures something of the personality and thoughts behind her.

In 00 bryn 02, for example, it is almost impossible to see Bryn crouched alongside her work without catching a hint of the thoughts that may have been running through her mind as she did so, her artist’s eye re-examining a piece committed to the world’s view. Compare this with its companion, 00 bryn 01, and what is striking is that whilst shot from the same angle using the same setting and pose, we are drawn into Bryn’s beauty, only to be caught once again by her eyes, and the sense of the mind behind them. And so it is with all the pieces on display: each is captivating, layered and almost tactile in composition and presentation.

Pictures of Oh

All told, a beautiful, captivating exhibition focusing on a captivating and enchanting artist and her work, presented by a master of the photographic medium.

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Art of the Artists: machinima challenge with L$350,000 prize pool

Poster by Eliza Wierwright

At the start of July I was able to break the news that the University of Western Australia would be retaining a presence in Second Life for at least two more years. As a part of that report, I made mention of an upcoming UWA machinima challenge. It has now been officially announced.

Art of the Artists – subtitled SLartist@UWA Machinima Challenge is not a resumption of the UWA Machinima Grand Challenges, the last of which took place in 2015 with Pursue Impossible. Rather, this is a special challenge, sponsored by LaPiscean Liberty of SLArtist and Singh Albatros and The Writers Centre, Singapore. On offer is a combined prize pool of L$350,000, including two special prizes.

Competition

The aim of the challenge is to produce a machinima film focused on any of the art exhibits located on the UWA regions in Second Life.

Entrants may choose individual pieces of art or a collection around which to weave a story. However, the art must be a relatively significant part of the story, and not merely something glimpsed in passing.

Films entered for consideration of any of the prizes can be no longer than 8 minutes duration; films with longer running times than 8 minutes may be submitted for showing, but will not be eligible for any of the prizes.

The Prizes

  • 1st Prize: L$75,000
  • 2nd Prize: L$50,000
  • 3rd Prize: L$40,000
  • 4th Prize: L$30,000
  • 5th Prize: L$20,000
  • 6th – 10th Prizes – L$7,000 each

In Addition, there are two special prizes:

  • L$50,000 UWA Art of the Artists Special Prize: this will be awarded by Jayjay Zifanwe on behalf of the University of Western Australia
  • L$50,000 The Merlion Special Prize: this will be awarded by Singh Albatros on behalf of The Writer’s Centre, Singapore to the film which – in the view of the judge –  best represents the The Merlion,  the national personification of Singapore (see below for more).

The 10 main prize winners will be selected by a selected panel of judges. Details of the full panel will be available on the UWA website soon.  Each of the special prize winners will be judged independently to the judging panel, and as such, may be eligible for a prize in the general classification as well.

The full Merlion installation at Monash University

Where to Find the Art

Art which can be used in films submitted to the Challenge can be found in the following locations:

  • The UWA Main Gallery – the primary exhibition space for art at UWA, including entrants to the most recent challenge, Transformations, which is expected to remain up at least through the end of this year.
  • The UWA Main region – this is the home of the iconic Winthrop Hall clock tower, Somerville outdoor cinema, the Moreton Bay Figs, and Sunken Garden. Some of the art from the UWA regions which will be closing will be relocated to platforms above this region. The relocation work is expected to be completed by the end of July 2017.
  • The Merlion – celebrating Singapore’s iconic Merlion sculpture, the full-sized version is hosted by the Monash University in Second Life. The smaller version at te UWA offers information on Merlion Portal Project concerning cultural, literary and artistic significance of the Merlion. It also provides a landmark to the full size installation.

Note that selected art for a film may be filmed in its current location. however, films do not need to be restricted to these locations, as long as the art is the focus of the story being told. Entrants may contact artists about filming their works in other locations and / or collaborating with them on a film. Should you require a blue screen for part of your filming of the art, please contact FreeWee Ling or Jayjay Zifanwe.

How To Enter and Guidelines

  • The challenge is open to all machinima makers, unless involved in the judging process.
  • Films entered in consideration of any of the prizes should not exceed 8 minutes in length.
  • Films with running times longer than 8 minutes may be entered, but will not be eligible for any prizes.
  • Completed films should be uploaded, preferably YouTube or Vimeo, and a link to the film sent to  Jayjay Zifanwe and LaPiscean Liberty.
  • The closing date for submissions is December 31st 2017
  • Please acknowledge all art featured in your film, and please acknowledge and get authorisation for any music you use.
  • You own all rights to the films you create, but by entering the challenge you give permission for it to be shown on the UWA Blog, the Slartist Website and to be played on UWA lands.
  • The ten winners of the general prizes will be adjudicated by a panel of 5 judges. The special prize winners will be selected by Jayjay Zifanwe (UWA Special Prize) and Singh Albatros (The Writer’s Centre prize).
  • If you have questions, want to discuss anything, or add to the prize pool,  please contact Jayjay Zifanwe.