2025 week #28: SL SUG meeting

Sous les Oliviers, April 2025 – blog post

The following notes were taken from the Tuesday, July 8th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting and Patera’s video, which is embedded at the end of this article – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
    • Every other Tuesday from July 8th, 2025, at 12:00 noon SLT.
    • In text (no Voice).
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • There are no planned deployments to any channels this week, only restarts (RC channels subject to confirmation at the time of the meeting).
  • The next simulator release is estimated to be around two weeks from being ready for deployment.

SL Viewer Updates

  • Default viewer 7.1.15.15596336374 promoted June 12 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – New.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

Upcoming Changes to the Simulator User Group Meetings

  • As from this meeting, the Simulator User group will be moving to every other week, rather than weekly. So the next formal meeting will be on Tuesday, July 22nd, 2025.
  • However, for the foreseeable future, Leviathan Linden plans to make himself available to hold informal meetings on the “off” weeks – so he will be available on Tuesday, July 15th.
  • In addition:
    • The format of the meeting will also be changing to include a “dev stand-up” in which the members of the engineering team who are present can provide a short “here is what I’m working on” summary.
    • The meeting might also include a mail box so that questions which cannot be addressed at the current meeting can be submitted and answered at the next.
    • The location of the meeting will be changing (and at the time of writing is TBA).
    • The meeting will remain text-only – although this may change when speech-to-text becomes available.

In Brief

Also refer to the video for additional discussions.

  • Puppetry:
    • The Puppetry project remains in hibernation, awaiting work on things like getting inverse kinematics (IK) into the viewer.
    • There has been some internal talk of animation streaming (which had been experimented with during the Puppetry work) at the Lab, but this has yet to the thrashed out enough to get close to getting on the development roadmap.
  • SLua:
    • Leviathan Linden has been working on an optimisation to address a SLua bottleneck with llSetLinkPrimitiveParams(). This work has resulted in object FullUpdates measurably faster when viewed via debug timings, although the difference is not noticeable is term of user experience.
    • He also noted that he didn’t really drop the number of function calls all that much, but that “they are doing less work, but still about the same number of them”.
    • As such the work needs to progress further, but is once again paused whilst Leviathan addresses some high priority bugs.
  • Rider Linden is working on on expanding llRequestInventoryData, allowing it to take advantage of metadata in other assets (e.g. materials, animations, textures, sounds) which could prove useful for scripts.
  • Questions were raised on accessing Aditi, the beta grid. Those trying to do so / having issued should refer to this help desk article.
  • Map Tiles:
    • Individual Map tiles have a UUID (as well as a URL to allow them to be shown on web pages); however, 4, 16, 64, etc., region tiles only have a web URL.
    • A script function to confess the UUID for a region’s map tile has often been requested. Pepper linden noted that LL have have the mapping of region id to texture tile UUID, so the latter can be exposed via an LSL function, but the work to do so has yet to be prioritised.
    • The process for pruning stale Map tiles from the map, as there is a bug in the mapgen that results in “chunks of the map disappearing.”  As a result map tile removal is back to a manual process.
  • The request to “bring back LindenWorld” made at SL22B (and raised at just about every User Group meeting since), prompted Leviathan Linden to note:
It is an interesting idea. Although [the] LindenWorld feature set is very buggy/outdated. It isn’t compatible with modern SL accounts. I wonder how we would do auth? It would probably have to be rewritten for it to actually work. From a developer’s perspective: it would be a lot of work to host a LindenWorld grid. Just to build the ancient LindenWorld client… big long overhaul of legacy C++ code which no longer builds with modern compilers/libraries/APIs.
  • A general discussion on terrain, adding more geometry detail to the terrain per metre, the raw terrain export/import.
  • A discussion on water, the water plane, exclusion volumes, “physical” water, etc.

Date of Next Meeting

  • Tuesday, July 22nd, 2025

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

A wintry Green Story for summer in Second Life

Green Story, July 2025 – click any image for full size

It’s been some three years since my previous visit to Green Story, the Homestead region held and designed by Dior Canis. I hadn’t meant to leave so long a time between visits, so a nudge from fellow blogger and photographer, Miu (MiuMira) to hop over and visit came as a welcome reminder.

Overall, there is a tendency among many public regions that change appearance within Second Life to follow the passage of the northern hemisphere seasons of the physical world. As such, I always find a certain pleasure in settings that buck this trend – a nice summery location when most are showing us the many faces of winter, for example.

Green Story, July 2025

Such is the case with the current iteration of Green Story, which opts to present a rich wintertime setting to offset all the summer spots we can enjoy across Second Life. It carries with it just the smallest hints of the end-of-year holiday season.

Caught under a night-time glittering with unnumbered stars and from which snowflakes infinitely fall to blanket the ground, this iteration of Green Story retains a familiarly semi-rugged design found within previous versions, but which is completely unique.

Green Story, July 2025

Overhead, the Milky Way arches across the sky, its bright ribbon cutting the sea of stars in twain whilst also itself being split by the dark shadow of the Great Rift running through the middle of its arc.

With highlands and rocky peaks running along the east side of the region, the Landing Point sits tucked into the lee formed by the shoulders of these highlands, and within a little gathering of buildings clustered around a clock tower and alongside the local tram line. It is here that the little hint of the winter holiday season might be found, in the form of a little kiosk store, while a couple of the other buildings forming cosy places for sitting and chatting.

Green Story, July 2025

A little to the west the land gives way to open waters, a string of street lamps curving along the line of the coast to suggest the water has overwhelmed a local footpath or road.

Off this coast and set directly against the arch of the Milky Way lay the shadowy forms of a tall tower and thin, stubby finger of a three-storey townhouse linked by a set of wooden decks.  How you reach this is up to you, but the tower offers both bungee jumping and the opportunity to drift around the region in the air.

Green Story, July 2025

Another opportunity to travel the region lies to the south, where a horse rezzer might be found close to the tall form of a windmill (do remember to turn off your own AO before sitting on the rezzed horse!). Not far from the rezzer, the land starts its eastern climb, wooden walkways and stone steps rising to a shoulder of rock and one of the many sitting areas found throughout the region.

Overseen by one of the many cats found throughout the setting as they keep an eye on things, this shoulder of rock within its campfire is not the highest point in the region people can explore. To the north can be found a shelf of rock looking out over the open waters, it is reach extended by a high wooden deck which points a finger out over the lowland and snowy shoreline below.

Green Story, July 2025

This plateau is home to a small recording studio and more places to sit. It is perhaps reached via an uphill walk to the mid-point of the highlands, and then crossing an elevated bridge spanning an overgrown gorge, before climbing onwards from there.

However, how you choose to explore is up to you. While there are one or two rough / unusual elements to the setting (a couple of the building were floating just clear of the snow beneath them on my visit, and an entire cabin appeared to be magically (intentionally or otherwise, I’ve no idea) balanced on the very topmost little branches of a tree), there is no mistaking the many opportunities for photography to once again be found within Green Story.

Green Story, July 2025

In all another engaging visit!

SLurl Details

2025 SL viewer release summaries week #27

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 6th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 7.1.15.15596336374 promoted June 12 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – NEW.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Megaphit glTF Mesh Import Beta – 7.2.0.54038 – July 4 – changelog.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Exploring Sawrey Forest in Second Life

Sawrey Forest (Zendo), July 2025 – click any image for full size

Located in the north-east of Sansara sit the natural realm of Sawrey Forest. The work of Valerian Kronfeld, this full region offers a range of connected settings linked via teleport boards and teleport portals, each with its own identity, with some folding within them common themes.

The main element is Sawrey Forest itself, located on a sky platform and presenting a single, contiguous setting off woodland, rugged cliffs and rocky uplands. The Landing Point is tucked into the south-west corner of the location, which also presents the first of the teleport boards providing access to the other locations waiting to be explored.

Sawrey Forest, July 2025
Welcome to Sawrey Forest! This mystical woodland invites you to embark on enchanting walks through extensive trails. Discover secluded spots perfect for cuddling with loved ones or simply relaxing in nature’s embrace. Whether you’re seeking adventure or a peaceful retreat, Sawrey Forest offers a serene escape for everyone. Come explore the beauty and tranquillity!

– Valerian Kronfeld, describing Sawrey Forest

A sign points the way “to the Forest”, and the start of a series of paths and trails winding through the trees and snake around the rocky uplands. Along the way are further signposts pointing the way to the principle destinations of interest waiting to be found.

Sawrey Forest, July 2025

The main paths are gravel and easy to follow, with bridges crossing streams, and grassy or semi-paved paths take over where the gravel fades. As well as these, there are zip lines for quick crossings between elevated points and those lower down (and also a ladder in one place!), helping people to get around.

Such is the design, the paths meander and turn through the forest in such away as to make any visit a delightful exploration, with the various locations within it cleverly set-out so as to be somewhat invisible from one another, with the walks between them suggesting of greater distances between them.

Sawrey Forest, July 2025

The places tucked into the forest include The Tower, rising against the cliffs marking the north-west corner of the setting, a cosy round room sitting at its top, under a pinnacle roof and offering views across the landscape. Then there are the tree house and the tree cottage (which are two very different places!); a walk up to the high plateau with the lake below it; and the mystically-named Magic Piano and Gaia, among others.

As to which order a person encounters these when exploring is entirely a matter of choice, the paths and trails dividing and coming together to offer different routes of exploration. Along the way there are places to sit under the trees, alongside the waterfalls, etc., bright bursts of flowers, rounded out by local birds, fish and wildlife.

Sawrey Forest, July 2025

The majority of additional locations offered require the use of the teleport board at the Landing Point. There is a strong oriental theme linking several, with a spiritual theme also present. The one exception to the need to use the teleport board comes in the form of the Caves – which can be reached from the board or via a teleport portal waiting to be found within the forest.

Given my love of the Far East, it should come as no surprise that I was particularly drawn to Zendo, with its large body of water bounded by rocks and bamboo thickets. A meditation centre sits on a hill overlooking the lake, which is crossed by three bridges hopping their way over two little stepping-stone islands. This is matched by the Zen Garden, again with open water and open-air walks and the opportunity to play board games.

Sawrey Forest, July 2025

My personal choices aside, all of the additional locations reached via the teleport board (and which extend down to the ground level) offer their own attractions, large and small. All of which makes Sawrey Forest an engaging visit.

SLurl Details

July 2025 SL Web User Group

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday July 2nd, 2025. These notes form a summary of the items discussed and is not intended to be a full transcript.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

General Work in Progress

  •  Still making progress on marketplace responsive work, mostly focused on search.
  • Doing some updates on technical upgrades to critical internal services.
  • Investigations into the current marketplace page response delays.

General Discussion

The meeting revolved around a number of questions asked of attendees.

  • Complete avatars – a series of questions on the subject of complete avatars (as defined by the Marketplace category): How how many of merchants have sold a complete avatars on the Marketplace or CasperVend; do merchants have a higher rate of complaint regarding full avatar sales compared to other items they might sell; did anyone at the meeting use a complete avatar.
    • Given the lack of merchants at the meeting, the first two questions were largely moot.
    • Some at the meeting did indicate they have used complete avatars, but feedback was somewhat limited.
  • A general discussion on very first purchases made in Second Life – for the oldbies in the group, hair was genrrally one of the first purchases.
  • A discussion around a feature request to add a dynamic map to the viewer log-in splash screen. Responses were mixed.
    • Some saw it as an import means of communicating “how vast” Second Life is to new users.
    • Others (myself included) saw it as potentially being confusing / meaningless to new users – as per the the comment on the feature request by Bavid Dailey. How big Second Life is a minor aspect of the platform when compared to providing people with a means to get to the places they want to be (e.g. via in-world portals, by LMs). In all likelihood; new users will barely grasp the concept of a SLurl or how to enter it with the correct format in the (already available) Location field – ergo, adding a scrolling map on the splash screen adds very little to their experience.
    • There is also the question of technical complexity of implementing a scrolling map within the viewer that is up-to-date with the current state of the grid.
  •  A short discussion on how easy / difficult it is to get people engaged in Second Life, and what is required to help get them engaged.
    • Some responses came down to the simplistic (and not necessarily accurate) “single-point” requirement for engagement (e.g. better in-world building tools – while definitely a good-to-have, such tools are still only one aspect of engagement).
    • Others came down to finding the right way to approach people about Second Life (e.g. in my case, by aligning SL to the interests friends have).
    • More broadly, comments encompassed the patience required to understand the complexities of the viewer and Second Life; the perception of Second Life held by people outside of SL (or were once engaged and departed) that the platform is “old”, “dated”, etc., in comparison to modern games.

Next Meeting

  • Wednesday, August 6th, 2025.

Back to the Wylde and time in a Nightgarden in Second Life

The Wylde and The Nightgarden, July 2025 – click on any image for full size

Back on May 2022, visited The Wylde, a quarter-region design by Jazaar Silvermoon (Jazaar Heartsong) and AmiandAeon Silvermoon (AmiAndAeon), presented as a public garden for people to visit and appreciate as it sat alongside – but entirely separate from – their private home (see: A walk in The Wylde in Second Life).

Since then, Jazaar and AmiandAeon have acquired the rest of the Full region on which their home and The Wylde stand, allowing them to expand the latter whilst also offering a second public space to visit, which they’ve called The Nightgarden. The latter is both separate from The Wylde with its own Landing Point, but also connected to it – at least it is for those who are observant and willing to explore carefully! With the expansion, Jazaar kindly sent me an invitation to pay the region another visit.

The Wylde and The Nightgarden, July 2025

The landing Point for The Wilde remains on the west side of the region, immediately adjacent to one of the gates and walls marking Jazaar and Ami’s home, which occupies the south-west corner of the region and is not open to public exploration.

The public path heads north, very quickly branching into a Y to offer two choices of exploration. Which you opt to take is entirely up to you. One leads the way through the trees to where a small cuddle deck sits out over the waters of a brook (and more), the other offers a meandering path through the woods with multiple discoveries to be made along the way.

The Wylde and The Nightgarden, July 2025

As I noted when writing about The Wylde in 2022, there is a mystical look and feel about it, with the paths offering much to see – rabbits, unicorns in a hidden meadow (where people might also dance), statues, ponds, gazebos, streams – all of which allow the setting to speak for itself as it unfolds before the eyes as one wanders. Luminescence hangs in the air and graces exotics plants, teardrop lanterns hang from boughs, and the density of trees and shrubs ensure you’ll want to keep a keen eye in order to observe everything.

Depending where you wander, you explorations may be aided by the timely intervention of a bridge to span a stream or body of water – or you might find stepping stones to help keep your feet dry. Rotating rings of stone blocks, a bubbling cauldron and statues of fae folk and (perhaps) pagan deities add further mystery and magic to the setting. The centre highlands are dominated by two large structures, a mystical rotunda sitting between the stubby peak of a frosted mounted topped by an eleven garden. There are at least two routes up to the rotunda (one passing under a Fantasy Faire “gate”) – but again – I’ll leave you to find them!

The Wylde and The Nightgarden, July 2025

The Nightgarden is, as already noted, the latest addition to the setting. Occupying the south-east quarter of the region, it stands both on its own as a place to visit via its own Landing Point, and as a place which can be explored alongside of The Wylde, to which it is connected by hidden paths (one of which I found and will say only this: bridges here don’t only span a gorge, they might also heave beneath them a part hidden in plain sight and which doesn’t end at a waterfall).

Welcome to the Nightgarden, a mystical world of starlit serenity. Follow the paths, explore the phosphorescent flora, bask in the waterfalls from the floating islands, and discover the portals that lead you into even more discoveries.

– From The Nightgarden’s About Land description

The Wylde and The Nightgarden, July 2025

Surrounded by steep rock, The Nightgarden offers a deep water lake which can almost be circumnavigated, the shoreline awash with luminescent plants and rich foliage, as  blue water tumbles from islands of rock floating overhead. Some of this pools in depressions atop the cliffs prior to tumbling down one more, some falls directly into the lake. Strange plants also float above the deep waters, sharing the air with the rock islands – the largest of which has a garden of its own waiting to be visited – and lanterns.

Watching over this is a house of glass, an arboretum rich in exotic, glowing flora. It stands back against the cliffs, inaccessible save via the teleport boats, one moored on the waters of the lake, the other serenely moored against the arboretum, each with an touch-teleport ring mounted upon its deck. Nor do things end there; below the waters is a further realm, again alive with colour and filled with detail, just waiting for people to slip below the waves and explore.

The Wylde and The Nightgarden, July 2025

Throughout all of this – The Wylde and The Nightgarden alike – are many places to sit and relax, cuddle, dance and generally lose yourself. Well worth visiting and exploring.

SLurl Details

Club of Friends is rated Moderate.