Space Sunday: daft alien theories and a space shuttle

A “overhead” view of the Milky Way galaxy showing the estimated orbits of both our Sun (yellow dots) and the 3I/ATLAS comet (red dots) as both orbit around the galaxy’s centre. Credit: M. Hopkins, Ōtautahi-University of Oxford team

Well, that didn’t take long. A couple of weeks back I reported on 3I/ATLAS, the latest interstellar wanderer to be located passing through the solar system after 1I/ʻOumuamua (discovered in October 2017) and 2I/Borisov (discovered in August 2019), and as with both of those events, theories are surfacing that 3I/ATLAS is actually alien technology.

Most of this speculation around is easy to ignore as it has bubbled up within the morass of conspiracy theories and bots-gone-wild vacuum once called “Twitter”. These “ideas” include notions that the alien intelligences behind these “probes” are actually trying to study / bombard Mars, simply because two out of the three objects (2I/Borisov and 3I/ATLAS) happen to (have) pass(ed) somewhat close to Mars). There’s also the claim that the object “must” be of alien origin because it “comes unusually close to Venus, Mars and Jupiter”.

An animation of the hyperbolic trajectory of 3I/ATLAS (blue) through the Solar System, with orbits of planets shown. Credit: Catalina Sky Survey.

Similarly, the idea that it is a comet fragment has been pooh-poohed by the conspiracy theorists on the grounds “it has no tail” – despite the fact that the even in the blurred images thus far captured of the object indicate it is surrounded by a cloud of outgassed material, albeit it one without major volatiles – as yet.

However, the reason most of the claims are now being made about 3I/ATLAS relate to a paper co-authored by “noted Harvard astronomer” Avi Loeb, and which appeared on the (non-peer reviewed) preprint server arXiv. In it, Loeb and his co-authors claim – without substantive evidence – that it could be alien tech on a potentially hostile mission to spy on Earth.

An image of 3I/ATLAS show the bright nucleus and surround haze of gas and dusty. Credit: International Gemini Observatory/NOIRLab/NSF/AURA/K. Meech with image processing by NSF NOIRLab

This is not the first time Loeb has made such claims: he did pretty much the same when 1I/ʻOumuamua passed through the solar system. He also led a 2023 expedition to the Pacific Ocean that claimed to have recovered pieces of possible alien technology left by an unconfirmed “interstellar meteorite” – claims which have been largely debunked since.

One of the biggest issues with this theory – outside of the fact that Loeb and his colleagues offer no substantive evidence for their claims other than speculation worthy of science fiction – is that if 3I/ATLAS is intended to spy on Earth, it’s doing so in an odd way: at perihelion, for example, Earth is pretty much on the opposite side of the Sun to the object, meaning that while it will be brightly lit, that same sunlight will practically blind any instruments on the object from making meaningful optical observations of Earth across the majority of the light spectrum when 3I/ATLAS is at its closest to Earth.

An artist’s impression of 1I/’Oumuamua, which passed through the solar system in 2017, and which was also postulated as an alien probe by Avi Loeb.

In a blog post following the appearance of the paper on arXiv, Loeb’s responded to this critique by proposing that passing on the opposite side of the Sun relative to Earth is intentional on the part of the “probe’s” builders, as it allows them to deposit “gadgets” around Venus, Mars and Jupiter “unseen” from Earth, and these gadgets could then make their way to Earth undetected, and carry out their planned missions.

Most of the scientific community has responded to these claims in an appropriate manner: with a loud collective raspberry; a response which has caused to Loeb, again in his blog post to concede that, “By far, the most likely outcome will be that 3I/ATLAS is a completely natural interstellar object, probably a comet”, thereby largely deflating the “theories” put forward in his own paper.

Astronomers all around the world have been thrilled at the arrival of 3I/ATLAS, collaborating to use advanced telescopes to learn about this visitor. Any suggestion that it’s artificial is nonsense on stilts, and is an insult to the exciting work going on to understand this object.

– Chris Lintott, Professor of Astrophysics, University of Oxford,
co-researcher into the origins of 3I/ATLAS

Smithsonian Pushes Back Against Proposed Shuttle Move

OV-103 Discovery on display in the James S. McDonnell Space Hangar at the National Air and Space Museum Steven F. Udvar-Hazy Centre in Chantilly, Virginia. Credit: Smithsonian Institution/Dane Penland

The so-called One Big Beautiful Bill Act (OBBBA) from the Trump administration contains hundreds of provisions, many of which might best be described as controversial and damaging – such as causing 10.9 million middle Americans to lose health insurance coverage, increasing the US budget deficit by US $2.8 trillion and further exacerbate inequality among the American population by creating the largest upward transfer of wealth to the rich in US history.

Given all this, it seems trivial that the OBBBA is stirring up a potential fight between the Smithsonian Institution on one side, and Congress and the White House on the other. But that’s precisely what is now unfolding.

The Discovery orbiter tribute which hangs in Firing Room 4 of the Launch Control Centre at NASA’s Kennedy Space Centre in Florida, celebrating all of the vehicle’s missions and many accomplishments. Credit: NASA/Amy Lombardo

At the heart of the issue is the space shuttle Discovery, OV-103. The third of NASA’s former fleet of shuttles, Discovery is perhaps the most famous, having flown 39 times in a career spanning more than 27 years and aggregating more spaceflights than any other spacecraft as of the end of 2024.

Following the Columbia tragedy of February 1st, 2003, the decision was made to retire the three remaining operational orbiter vehicles – Discovery, Atlantis and Endeavour – in 2011 and offer them up to institutions interested in displaying them as a part of America’s heritage. As a part of the arrangement it was agreed that those institutions awarded one of the vehicles would house their vehicle in a suitable climate-controlled indoor display space built at their own expense, and meet the US $28.8 million cost of decontaminating one of the vehicles and preparing it for both transportation to, and display within, said space.

In March 2011, NASA announced the Smithsonian Institute had been selected to receive Discovery, which would be displayed at its Steven F. Udvar-Hazy Centre alongside Washington’s Dulles International Airport. Later that year NASA confirmed that Atlantis would remain with NASA and and installed within a purpose-built facility at the Kennedy Space Centre Visitor Complex, whilst Endeavour would be transferred to the California Science Centre in Los Angeles.

Discovery “facing off” with the test article vehicle OV-101 Enterprise outside to the Smithsonian’s Udvar-Hazy Centre, Dulles Airport. Discovery replaced Enterprise as the Smithsonian’s shuttle exhibit in 2012, with Enterprise transferred to the ownership of the Intrepid Museum in New York City. Credit: Autopilot via Wikipedia

During the entire competition, NASA’s Johnson Space Centre (JSC), Houston, Texas, demonstrated little interest in obtaining any of the vehicles, and nor did any major museum institution within Texas. Now, Texas senators Ted Cruz and John Cornyn want to change that in what they see as a vote-gaining (for Cornyn) and populist move to wrest Discovery from the Smithsonian and plonk it down at the  Space Centre Houston Museum adjacent to the Johnson Space Centre.

The two launched their effort in April 2025 with their wildly misnamed Bring the Space Shuttle Home Act in April 2025 (if anywhere is “home” for a shuttle orbiter, it is either Kennedy Space Centre – which, as noted, already has Atlantis – or possibly Palmdale, just north of Los Angeles, California where the orbiters were built – and again, Los Angeles has the Endeavour). So popular was the bill in the Senate that it practically vanished without a trace, until the Trump administration kindly folded it into a provision within the OBBBA for reasons unknown.

Under the OBBBA provision, US $85 million is set aside for the transfer of a “space vehicle” to Texas, with Acting NASA Administrator Sean Duffy ordered to nominate which vehicle no later that August 4th, 2025, with the transfer to be completed by January 2027. Whilst Discovery is not specifically named in the provision, there is little doubt at the Smithsonian or elsewhere that it is the “space vehicle” in question.

Discovery on display in the James S. McDonnell Space Hangar at the National Air and Space Museum Steven F. Udvar-Hazy Centre. Credit: Elliott Wolf, via Wikipedia

For its part, the management at the Smithsonian Institute noted that under the agreements to display the orbiter vehicles, NASA ceded all rights, title, interests and ownership for the vehicles to the institutions responsible for their future care. Ergo, they state, Sean Duffy has no legal mandate to arbitrarily reclaim and transfer any of the vehicles – a position supported by the Congressional Research Service (CRS), a nonpartisan arm of the U.S. Library of Congress. And while the Smithsonian is partially funded via Congressional appropriations, it sits as distinct from all federal agencies, allowing it to operate independently and without congressional intervention, a long-standing legal precedent having established that artefacts donated to the Institution are not federal property, even if they were originally government funded.

However, legal precedent has been shown to mean little to the Trump Administration. Nor does the Smithsonian’s management have a final say in matters. That resides with the 17-strong Board of Regents. This comprises the Chief Justice of the Supreme Court (John Roberts), the Vice President of the United States, and three political appointments from the Senate and the House, and nine so-called citizen regents (appointed by the President). Given the political weight within the Board of Regents leans towards the Republican side of things (five to three), the nine citizen regents are seen as having the final say in whether or not the Smithsonian accedes to any demand to give up Discovery for relocation, or is willing to go to court over the matter.

At the time of writing, it was unknown as to which way the Board will go. However, there are some significant challenges facing any potential move of the orbiter, some of which could put it at risk of sever damage or require extensive (and potentially costly) logistics.

First is the problem of actually physically moving Discovery from Washington to Houston. During their service life, shuttle orbiters were moved across large distances using a pair of heavily modified 747 airliners called Shuttle Carrier Aircraft (SCA). However, both of these aircraft were retired in 2012. The first, N905NA is no longer flightworthy, and has spent 13 years as part of a static display with the orbiter mock-up Independence on its back, outside the Visitor Centre at JSC. The second, N911NA, a 747-100SR, was initially transferred to NASA’s Dryden Flight Centre, where it provided spare parts for NASA’s airborne Stratospheric Observatory for Infrared Astronomy (SOFIA), with the shell of the aircraft later given on long-term loan to the Joe Davies Heritage Airpark in Palmdale, California.

NASA’s Shuttle Carrier Aircraft (SCA) N905NA (foreground) and N911NA captured in a rare formation flight over Edwards Air Force Base, California in 2011. Credit: NASA/Carla Thomas

Thus, in order to move Discovery by air, one of these aircraft would have to be fully refurbished, flight-tested and re-certified – which is not going to be a short-term or low-cost undertaking. As an alternative, it has been suggested that Discovery could be transferred by sea.

However, this introduces multiple issues. Even the coastal waters of the North Atlantic are hardly noted for the gentleness of their weather, so Discovery would require the use of a special barge with a suitable (and purpose-built) structure to protect the orbiter from the elements. No suitable commercial barge currently exists within US, and while the US military does have one barge that is large enough, it would require extensive modifications in order to carry Discovery safely. The CRS estimates that the cost of this could amount to some US $50 million.

On top of this are the uses of getting Discovery from Dulles International Airport to a suitable barge embarkation point, and again from the debarkation point in Texas to JSC. This would have to be done by road – and is no trivial matter. When Endeavour was moved just 19 kilometres by road from Los Angeles International Airport to the California Science Centre in 2012, the move took over a year to plan and six days to execute at a cost of US $14 million in today’s terms.

By contrast, moving Discovery from Dulles to a suitable barge embarkation point would require a road journey of between 48 and 160 kilometres, depending on which embarkation point would prove the most feasible for the use of said barge, potentially adding between US $30 to $110 million to the transport costs. Assuming the barge could be brought to the Baywater Container Terminal, Houston, and Discovery safely off-loaded there, a further road journey of some 14 km would then be required to get it to JSC.

Finally, none of this includes the cost of actually constructing a suitable building in which to display Discovery, which CRS estimates is liable to cost the US taxpayer at least US $325 million. All of which adds up to spending a lot to essentially appease a couple of political egos by an administration that is allegedly trying to reduce government fiscal expenditure; particularly when Discovery already has a more than adequate home.

A walk around Dutch Coast in Second Life

Dutch Coast, August 2025 – click any image for full size

Back in July I received an invitation from Dama (Damatjo Magic) to visit her Homestead region of Dutch Coast, and I’m embarrassed to say it’s taken a better part of a month for me to take her up on the offer.

The majority of the region is offered as a largely public, low-lying sandy island, dotted with birch, eucalyptus, oak and aspen, the upper reaches of the island (such as they are), carpeted with grass and flowers, providing spaces for the local sheep to graze.

Dutch Coast, August 2025

I say the “majority” of the island is open to the public, because there is a private house on the south side, sitting on a large deck and exhibiting something of a Tuscan style to it.

This is one of two private residences in the region, the other sitting on a little island tucked into the south-west corner of the region and which is, I believe, Dama’s private home.

Dutch Coast, August 2025

Outside of these, two other buildings are to be found on the main island, both of which appear to be open to the public. I’m not 100% sure on this, but I didn’t see any privacy notices associated with either.

The Landing Point sits towards the east side of the island, just above the eastern beach as it runs north-to-south, dotted with places to sit – including a beach shack and a small pier. Arcing around to the southern side of the island, the sands become separated from the sea by rocks in the run towards the private house mentioned above.

Dutch Coast, August 2025

To the north, the beach passes around the larger of the two houses which appear open to the public. From here the sands carry on to the second beach house, where rocks once again separate the sand from the sea as the coast runs along the west side of the region and back towards the private house.

The rocks may look desolate, but they are home for a pod of seals that have chosen them as a place to bask in the sun.

Dutch Coast, August 2025

Such is the design of the island that exploration is a simple matter of wandering on foot and appreciating the landscape and wildlife. There are plenty of places for sitting and passing the time for those who so wish, and there are a lot of little details to be appreciated throughout.

Easy on the eyes, with a sunset style of EEP settings and rounded-out by a subtle soundscape, Dutch Coast is an easy, gentle and calming visit. My thanks to Dama for the invitation!

Dutch Coast, August 2025

SLurl Detail

2025 week #31: SL TPVD meeting summary

Calland, May 2025 – blog post

The following notes were taken from my chat transcript + the video recording by Pantera (embedded at the end of this summary) of the Third-Party Developer meeting (TPVD) held on Friday, August 1st, 2025. My thanks to Pantera as always for providing it.

Meeting Purpose

  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre.
  • Dates and times are recorded in the SL Public Calendar, and they are generally conducted in text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers

Code Contributions “Shovel List”

  • Signal Linden has produced a “shovel list” of code contributions the Lab are seeking from open-source developers.
  • Two high-value items identified in the list are:
    • A RFP for replacing Autobuild in the viewer build process.
    • A RFP for replacing the Havok convex hull decomposition mechanism with an open-source equivalent.
  • The former RFP is as removing Autobuild as a significant barrier / burden to those trying to learn how to the build the viewer. Suggestions for preplacement include pure Cmake, or using Vcpkg or Conan for dependency management, or vendor dependencies in the repo, etc.
    • Related to this, Brad Linden has started an experimental branch simplifying LL development environment. In is not ready for general use, but the idea is that the Build Instructions in the README should “just work” and not require having Autobuild installed or set up properly ahead of time. The is part of on-going work to overhaul the viewer build process.
  • The latter RFP above is part of the Lab’s aim to remove the Havok sub-library from the viewer, which also includes a means to still visualise the navmesh.
  • The above sparked a short conversation on the viewer build process.

Experimental Rewards / Bounty System

  • LL has launched an experiment rewards programme offering monetary rewards against certain Github issues.
  • Powered by Opire, the programme is explained here.
  • These rewards are not meant to replace regular open source development, but rather to drive contributions on items LL have been unable to get much traction on.

In Brief

  •  LL has also open sourced the LSL definitions project, the authoritative definition of LSL library functions, types, etc. It is used to perform codegen in the server, building out the bindings for LSL and SLua, and also drives the LSL editor tooltips.
  • PR Appearance fixes #3492 is still requiring attention from linden Lab, and is currently stalling the work on getting RLV into the official viewer. 
  • Camera Constraints Bug (below -0 metre altitude) has been filed. This affects all v7 viewers, and is under investigation.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Cherishville’s Summer 2025 in Second Life

Cherishville – Summer, August 2025 – click any image for full size

As I noted back in 2018, America’s historic Route 66 has been a popular theme for Second Life region designs over the years. In fact I made the observation about Motorheadz Café / Route66, designed by ROCKET (Rocket Biedermann) – see Another trip on Route 66 in Second Life.

Another popular Route 66 destination from around that time was Mother Road by Paul Cutter (Xtreme Paule) – see Get Your Pics on Route 66 In Second Life – and which today has grown to three regions in size (marking itself for a potential re-visit on my part).

Cherishville – Summer, August 2025 – click any image for full size

I mention both of these settings, as I was immediately reminded of them on arriving at Cherishville – Summer, the 2025 summer iteration of Lam Erin’s Cherishville setting, which offers another take on the Route – and with its own twist.

The road runs east-to-west across a desert-like setting, complete with sandy hills forming a surround on three sides, and mesas breaking up the landscape. Some of the latter are places to give the impression the road winds through them as it leaves the region at either end.

Cherishville – Summer, August 2025 – click any image for full size

Bordering the ribbon of tarmac is an assortment of locations that tend to typically inhabit these roadside scenes: petrol (gas) stations, diners, a motel, and so on. A second road exits the main thoroughfare at 90-degrres, providing access to a run-down drive-in theatre, passing a rag-tag circus-come-carnival along the way. How safe the latter is to visit is hard to say: two large African elephants and a tiger seem to have the run of the place.

A smaller sign at the junction of the two road hints at the setting’s little secret. Whilst the main road and its surroundings suggest somewhere deep in the desert, tucked behind the mesa running along the south-west edge of the landscape sits a coastal scene which – for me – totally transforms the design.

Cherishville – Summer, August 2025 – click any image for full size

In contrast to the drabness of the main road and its tired, grimly gas stations and diners, this coastal scene is gaily vibrant in its colours. An open market is filled with fresh fruits; a street café and coffee house offers refreshments, cakes and pastries; pizzas can be enjoyed at the local pizzeria; brightly painted mobile vendors…

The beach might be slightly grassy in places, but there is enough clear sand to be enjoyed underfoot, the waters appear inviting enough for swimmers and surfers, while the entire scene has a sense of bean popular place to visit for those in the know.

Cherishville – Summer, August 2025

I admit that I found the default EEP settings for the region to be a little murky – although they are well in keeping with the general sense of tiredness the main road and its surroundings exude. So for the pictures included here, I opted to make a few adjustment with cloud cover, brightness and ambient lighting.

There are a few oddities within the setting which, while small, are the kind that once seen, cannot be unseen – such as the stack of wooden chairs embedded in the chest of one of the elephants. However, whilst these do draw the eyes when seen up close, they do not interfere with the overall theme and look of the region as a whole.

Cherishville – Summer, August 2025

I noted last time around that recent iterations of Cherishville have followed more-or-less the same broad design of a small town environment, viewing them through seasonal changes. This iteration therefore offers a significant change from the last few iterations, one that largely works and offers plenty to see and explore.

SLurl Details

July 2025 SL Mobile UG meeting summary: latest releases

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, July 31st 2025 Monthly Mobile User Group (MMUG) meeting.

These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed. The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Release Updates

[Video: 4:46-10:20]

Latest Releases

Version: 2025.7.560 (Android) – July 23 / 0.1.557 (iOS) – July 22.

Updates

  • Work has been devoted to overcoming some significant infrastructure issues:
    • A bug within one of the core networking libraries resulted in app update cause significant problems for users in the Alpha programme, who received the update first.
    • As a result, the library in question was been updated, but was then found to be incompatible with the version of Unity SL Mobile uses, necessitating a Unity update.
    • Most of this work has gone ahead and is working, although the network-related upgrades still need further testing (e.g. maintaining a connection to the servers when switching from a wifi connection to cellular, or vice-versa).
  • The network upgrade should result in generally better performance.
  • The Unity upgrade brings with it a new renderer, which should offer improved performance across the majority of devices, and the ability for LL to maintain compatibility with newer mobile ‘phones and OS versions.
    • [Video: 25:19-25:52] this upgrade will not directly address issues of rotations being off, textures changing after loading, etc. However, the Lab would like more bug reports sent directly from the app on these types of issue to help identify potential causes.
  • As soon as there is confidence in these updates, a new release of the app will be made.

Upcoming Camera Improvements

[Video: 10:57-14:09]

  • Reset Camera button, which will be displayed when the two-finger swipe to detach the camera from the avatar is used.
  • Rotate around current camera position when the camera is detached from the avatar.
  • Zoom in and out from the current camera position when detached from the avatar.
  • First-person (Mouselook) view.

Feedback on App Notifications

[Video: 14:38-19:53]

  • LL recently started “playing around with some app notifications” (e.g. tips and tricks, links to events, etc.).
  • A request was made to have the ability to opt-in to specific types of event notifications (e.g. only those related to SL sports events or those related to role-play events, etc).
  • Concerned was voiced (by the LL folk at the meeting about the risk of spamming people by sending out too many notifications, but this did not appear to be an issue for those attending the meeting.

In Brief

Please refer to the video for details on the following and other questions which may have had a simple “yes” or “in progress” reply.

  • [Video: 20:01-21:34] Multi-factor Authentication – Make the mobile app a factor in MFA via notification like “Are you trying to log in…?” – seen as a good idea, and something even those at the Lab would like (as all LL accounts use MFA), but it is not currently on the immediate SL Mobile roadmap, due to the complexities in building it out.
  • [Video: 22:01-23:31] Continuity of messages and notification between Mobile and Desktop (e.g. so users get a full history of messages, etc., when moving between Mobile and Desktop):
    • This is a significant project, and requires a fair amount of back-end work involving the server teams as well as the Mobile team.
    • However, it also encompasses the ability for users not to be logged-out of their Desktop session should they log-in on SL Mobile as well.
    • It is hoped that this work, which had been awaiting resources, will be picked-up in early August, with the potential for a more definitive timeline for the release of these capabilities being available at the next Mobile User Group meeting.
  • [Video: 24:21-24:52] Displaying text messages from in-world objects (e.g. via llSay; llInstantMessage, etc.): this is apparently awaiting some UI/UX work, but Pluto Linden was not available at the meeting to address the state of the work.
  • [Video: 29:09-30:55] Inventory access, new users, and future work:
    • First step is to add support for the Avatar Welcome Pack available to the Desktop and Project Zero (viewer in a browser).
    • This is seen as a placeholder to help incoming new users to be able to dress their avatars.
    • Work on inventory access in general on Mobile is described as being a long road. Planning for the next tranche of work on Mobile will be a mix of things for new users to get their bearings and “fall in love with Second Life”, and features to help existing users further augment their Second Life using Mobile.

Date of Next Meeting

LL announce a pause in the current SL AI character designer project

via Linden Lab

On Thursday, July 31st, Linden Lab provided an update on the AI Character Generation project which indicates it it to be paused / closed at the start of September.

The project was initially launched in December 2024 and powered by Convai, a platform for developers and creators proving an intuitive approach to designing characters with multimodal perception abilities in both virtual and real world environments (see: Linden Lab leverage Convai for AI character generation in Second Life). However, it was shortly thereafter suspended as a result of community feedback, before being re-launched to a wider audience of potential users at the end of February 2025.

The Character Designer was launched as an experimental feature to explore the potential of AI-powered characters in Second Life. Built in collaboration with our AI technology partner Convai, this tool enabled residents to create interactive, virtual characters with conversational capabilities.
From elaborate roleplay scenarios to immersive visitor greeters, your projects and feedback have been invaluable. This pause gives us time to carefully evaluate everything we’ve learned and determine how best to evolve this technology in a way that aligns with the broader future of Second Life.
This is not the end of AI in Second Life; rather, it is a thoughtful pause as we refine our strategy and continue exploring new opportunities for innovation.

– Linden Lab blog post

The “pause” is set to come into effect from Monday, September 1st, 2025, with the Lab further noting that as of that date:

  • It will no longer be possible to create, deploy, or run AI Characters using the Character Designer interface.
  • Characters created through the Designer will no longer function or appear in-world.
  • Previously created characters and their memory will not be retained post-pause.
  • Any alt accounts created specifically for testing the Character Generator will remain valid Second Life accounts, and can be logged into just like any other alt account.

Community support for the project will continue through the following channels:

  • A dedicated forum thread for on-going Q&A and feedback.
  • Second Life Discord for real-time responses from staff and developers.
  • Support Portal for any account-specific issues.

In addition, those who have used the Character Generator are encouraged to record their work during the wind-down period and share video through the forum thread or suitable platforms.

The sunsetting of this project does not mean the end of further possible projects and experiments in the use of AI technologies, with the blog post also stating:

 This is not the end of AI features in Second Life—we’re using this moment to regroup and plan for future development … We are actively and cautiously experimenting with other AI technologies to enhance Second Life’s creative potential, performance, and immersion. The insights from this project are already helping to inform future efforts.

For further information, please refer to the official blog post, which includes a short-term FAQ.