SL Mobile Now Available to Plus Subscribers

SL Mobile – via Linden Lab

On Wednesday, October 2nd, Linden Lab announced the Second Life Mobile (SL Mobile) beta programme is now extended to Plus subscribers, meaning that it is now open for all three levels of subscription tiers to try out and provide feedback on.

In addition, the announcement highlighted the following updates and additions to the App:

  • Full Access to All Regions – Premium Plus, Premium, and Plus members now have the freedom to explore ALL of Second Life – including regions across all maturity ratings! on both Android and iOS.
  • Experimental: Spatialized Voice Chat using WebRTC. This can be tested on the following regions, pending the deployment of WebRTC support across the grid later in October 2024: WebRTC1, WebRTC2WebRTC3WebRTC4)
  • Improved Controls – Now easier-than-ever to navigate with reduced sensitivity controls.
  • Group Tags, Push Notifications & More.
  • Ability to use L$ to pay objects and avatars.

Full details on the most recent update now available via the release notes.

Alongside of the update, the Lab issued a new video highlighting the updates and providing an overview of what’s likely to be coming soon.

How To Get It

Plus, Premium and Premium Plus Second life subscribers can go to Second Life Mobile and follow the links for Apple iOS or Google Android.

Reviews in This Blog

While I have been trying out the Mobile App since the public beta opened, I will refrain from offering any in-depth reviews until after SL Mobile on Android until it is a more rounded application and is fully available to all.

Lost in Space(: 1999) in Second Life

Space: 1999 – Moonbase Alpha

September 13th, 2024 marked the anniversary of a momentous and crippling event in Earth’s history. It was on that day that a nuclear waste disposal site on the far side of the Moon reached critical mass, causing a thermonuclear detonation of immeasurable force, shattering the Moon and hurling it from Earth’s orbit and into the depths of space, carrying with it the 311 surviving souls on Moonbase Alpha.

Passing beyond the range of their fleet of Eagle Transporters and making a full-scale evacuation evacuation, and with Earth unable to mount a rescue mission, the people of Moonbase Alpha could only signal their survival as they departed, never to be heard from again. 

– Extract from Pey’s Encyclopaedia of Space Exploration (2024 edition)

Of course, nothing like the above ever happened – but in 1974, the premise of the Moon being flung into interstellar space as a result of a massive chain reaction of thermonuclear events (and aided by the odd wormhole or two, amongst other things), carrying the 311 people trapped on Moonbase Alpha with it, lay at the heart of the Anglo-American television series Space: 1999.

Space: 1999 – Moonbase Alpha

I didn’t personally catch-up with Space:1999 until the 1990s, and while it struck me as perhaps and little too focused on the Alien of Week type of threat, providing disbelief was sufficiently suspended, it could be a fun watch – and it cannot be denied that considerable work went into making Moonbase Alpha a believable place and the Eagle Transporter perhaps one of the most well-conceived and “real world” space vehicle designs to be featured on television as coming from a near-future period in our development of spaceflight technology.

While the series was cancelled after just two seasons, the show lived on  – as with many sci-fi series – in the world of fandom, where continues to enjoy much support and popularity. This support and interest continues into Second Life,  where fans and role-players can take up a active role in operations within Moonbase Alpha, thanks to Mitch Charron. His Space: 1999 – Moonbase Alpha is an impressive representation of significant parts of Moonbase Alpha as seen in the first season of the series, bringing together familiar and iconic elementsfrom the show, including the commander’s desk, the comm-posts standing along the corridors, the station’s surface buggies and – of course – the Eagle Transporter.

Welcome to Moonbase Alpha! Inspired by the Space: 1999 70s SciFi TV series, MBA is an-going project of themed roleplay of space exploration and alien encounters, set a few years before Breakaway (and working our way there and beyond :). The Moonbase is still under construction, evolving and expanding but fully operational. We create multi-session ‘episodes’ which we play out over a period of time. While Alpha is our home base, our scenarios often involve multiple sims developed by members depending on the needs of our episodes.   

– From the information notecard available at any of the station’s comm posts.

Space: 1999 – Moonbase Alpha

And when I say impressive, I mean exactly that; it is clear that considerable effort has be put into the interior design, faithfully reproducing the aesthetics of the original sets and interiors and their signage / iconography. As well as Main Mission and the commanding officer’s expansive office space (complete with the large sliding doors to separate it from the bustle of Main Mission for conferences and the like), the interiors include a part of Doctor Helena Russell’s medical centre, a portion of the science facilities (one lab of which appears to be for Professor Victor Bergman), the station’s solarium and nuclear generation plant (both, I believe, seen in the episode Force of Life), a section of the travel tube network, and a series of corridors connecting all of these elements together and linking them to crew accommodation and recreation facilities.

Explorations of the facility start at a Landing Point neatly situated within the passenger pod of an Eagle Transporter. From here, the starboard doors from the pod (when facing towards the flight deck) open into a travel tube car, and its opening is accompanied by the initial fanfare of the show’s original (and best, I think) theme tune for those with local sounds enabled – and in this regard, having them enabled is recommended, as many of the sounds from the series can be heard throughout the facility, adding further depth.

Space: 1999 – Moonbase Alpha

Two exits are available from the travel tube car. One leads to the nuclear generating facility mentioned above, and the lifeblood of Alpha (just beware the warning beams!) or exit into Alpha itself via a security station and passing the airlock (surface EVA possible through the latter). Following the corridors from her will take visitors past all of the major facilities and to the elevator up to Main Mission. Here it is quite easy to imagine Paul Morrow overseeing operations with Sandra Benes dependably at his side, and perhaps Victor Bergman caught in a technical discussion with David Kano.

As noted in the introductory notecard, RP in the setting is intended to be relaxed and fun, with the station also forming a hang-out for those involved. In addition to Alpha, the setting currently also includes a part of the nuclear waste facilities and their monitoring station. During my visit, Mitch informed me he’s working on other elements such as the space station where the Ultra Probe has been constructed prior to the events of the series (and seen in flashbacks during Dragon’s Domain – an episode which utilised Tomaso Albinoni’s Adagio in G Minor so movingly and emotively to help drive the story, making it for me the best of Space: 1999).

Space: 1999 – Moonbase Alpha

Those wishing to join with the role-play are encouraged to read the introductory notecard for information on the likes of Alpha uniform sleeve colour, in-world availability of uniforms and Alpha spacesuits, etc.

With some gentle touches of humour mindful of how set builders oft utilised off-the-shelf items to dress sets (Commodore, anyone?), Space 1999 – Moonbase Alpha is an engaging build for visitors and RPers alike.

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2024 SL SUG meetings week #40 summary

*80 Days*: Copper Canyon, August 2024 – blog post

The following notes were taken from the Tuesday, October 1st, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, October 1st, the SLS Main channel saw the deployment of the Picnic /Doubtfire update, making it grid-wide.
    • There were apparently some issues with the deployment, resulting in it taking longer than anticipated, due to a need to fix them on the fly.
  • Wednesday, October 2nd should see all RC channels restarted without any deployment.

WebRTC Simulator Deployment Status

    • As a result of an Engineering team summit in week #41 (commencing Monday, October 8th), it now appears the deployment of the WebRTC updates to some of the main RC channels will now not take place until Wednesday October 16th.
    • In the meantime, WebRTC can still be tested on the four WebRTC regions (WebRTC1 through 4) on the Pop Rock channel, and on the Preflight test RC channel.

SL Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.10.10800445603, (formerly the DeltaFPS RC), dated September 11th, was promoted to de facto release status on September 19th. This includes:
    • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
    • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, issued September 30th.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

In Brief

Please refer to the video below for the following:

  • Game Control:
    • This work has apparently not been merged into the initial release of ExtraFPS. A bug fix failed to pass QA, causing issues on the Mac flavour of the viewer.
    • It is hoped that this issue can be resolved and the code merges in the near future.
  • Combat 2.1:
    • Rider Linden has published a new proposal specification for “Combat 2.1”,  the next update to the Second Life Combat System (SLCS), this one expanding on teams and respawning.
    • Feedback is being sought on this, with the note that it should be offered sooner rather than later by anyone who may not have seen it, as Rider is hoping to start converting it into actionable items, after which he can then start to implement.
  • A fix for at least some of the attachment dropping / loss / ghosting issues (see: Attachment loss on RC channel 2024-08-29.10619830788) which can be experienced during region crossing (TP or physical) is being deployed and tested.
    • The plan is to deploy it with either the WebRTC simulator updates or the Barbecue maintenance update that will follow, depending on which is the the next to go out (currently WebRTC, as noted above).
    • However, the fix is currently available on Aditi (the Beta grid) for those wishing to test it.
  • Rider Linden is working on llSetAgentRot (turns the avatar to face the direction indicated by rot., with a +/- 3 degree variance), which should be going into the Barbecue simulator update.
    • However, there is a corresponding viewer change it requires in order for the avatar turning to be seen viewer-side, and this update is going into the viewer Develop branch for a future viewer update.
    • This sparked a further discussion which ran into the topic of Child Agents (instances of an avatar which are registered in regions adjacent to the region the avatar is in, allowing the avatar to be “tracked” in case it is actually going to move from the region it is in to the region in which the Child Agent is registered, for example) and the subject of ghosted objects.
  • LDPW have requested a new LSL function – llTransferOwnership – which would allow a scripted change of ownership for an item with Transfer permissions.
    • This sparked an end-of-meeting discussion on how it might work and suitable safeguards.
    • As the function is still in the discussion phase at this point in time, please refer to the video below for further information.

Date of Next Meeting

  • Tuesday, October 15th, 2024, due to the Engineering Team summit meeting.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Colours of Life – art and artists in Second Life

Black Tulip Gallery, October 2024

I returned to Black Tulip Gallery as October brought with it the kind of weather that made me feel as though hiding under the duvet would be a snugly-good idea. However, I braved the walk to my study(!), in order to take a peek at the October exhibition at the gallery. Operated and curated by Zoey Rhodan (ElizabethZoey), Black Tulip is a small, boutique-style gallery space located within the Confederation of Democratic Simulators (CDS), offering a richness of art and artistry within its exhibitions.

For this exhibition, entitled Colours of Life, the gallery features the work of no fewer than thirteen artists from across Second Life, and does so without feeling overcrowded in the process, given its relatively small size. The pieces displayed are from Zoey’s personal collection, and as the name suggests, the exhibition has been built around the theme of reflections on life and on living.

Black Tulip Gallery, October 2024: CybeleMoon

The participating artists comprise: AmandaT Tamatzui, Cayla (YumiYukimura), CybeleMoon (Hana Hoobinoo), Duna Gant, Ellie Baily, Hadiya Draper, Milena Carbone (Mylena1992), Raven Arcana, Sophie de Saint Phalle (Perpetua1010), and Tess (Therese Carfagno), (all one image apiece); Bamboo Barnes and Mareea Farrasco (two apiece); and Christian Carter (3 pieces). The art itself ranges from pieces generated via pictures captured in-world, through AI generated art / digital compositions to physical work by the artist uploaded to and rendered within SL.

As reflections on life and living, they are as richly varied as the styles and techniques used to produce them; from single-frame stories in either black and white or colour (such as CybeleMoon’s – someone whose presence in SL I greatly miss – The Shell Seekers and Raven Arcana’s When the Sun Goes Down) through to the expressive experimentalism of Bamboo Barnes and the abstract art of Tess, to the social commentary found in the likes of Christian Carter’s Fake, with its portrayal of loneliness hidden by the masks of mood we so often feel obliged to wear for the world. As such, all are pieces which have a lot to say as we regard them.

Black Tulip Gallery, October 2024: Bamboo Barnes and Tess (Therese Carfagno)

Another aspect of the exhibition I like is the division between styles: colour images are located on the lower floor, and the monochrome pieces on the upper. This gives a subtle sense of the gallery hosting two smaller exhibitions, the pieces in each linked as much by this division in styles, with all of them – lower and upper – united by the core theme of the exhibition to form a whole.

Ideally curated and presented, Colours of Life is a further engaging exhibition in what is a series of such exhibitions hosted within an equally engaging space.

Black Tulip Gallery, October 2024: Christian Carter

2024 SL viewer release summaries week #39

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 29th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17promoted August 26.
    • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
    • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).
  • Release Candidate(s):
    • None.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua: 7.1.10.56202 (no RLV) and 7.1.10.59775 (RLV variants)  (DeltaFPS), Sept 27/29 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.16, September 28 – release notes.

Mobile / Other Clients

Additional TPV Resources

Related Links

Coffee and a Salty C in Second Life

Les Bean at the Salty C, September 2024 – click any image for full size

As can be seen by flicking through my Exploring Second Life series, one of the things I enjoy is seeking out coffee house style hang-outs, as well as places that are photogenically pleasing and interesting to explore. Within Les Bean at the Salty C, I found a place that combines all three – hardly surprising given the region’s designers: Emm (Emm Evergarden) of The Nature Collective fame (among other things) and Teagan Cerulean.

The smell of salt in the air, the crash of waves, and distant harbor ferry welcomes you. Set sail to a place where the ocean whispers tales of a magical island. Whether seeking solace, adventure, or inspiration, the Cerulean offers a storybook escape.

– Les Bean at the Salty C About Land Description

Les Bean at the Salty C, September 2024

Occupying a Full private region leveraging the Lab’s Land Capacity bonus, the setting is very much multiple-part in nature whilst forming a fairly continuous set of landscapes. By this I mean that within the region there is a mix of private occupancy homes, public spaces and private rentals, all of which are split across the three islands into which the region has been split, with the islands themselves offering landscapes that flow one to the next.

Of these islands, the triangular one sitting in the region’s south-east corner appears to be entirely private in nature, existing within its own parcel and entirely separated from the rest of the region by the intervening stretches of water. As such, it plays no further role in this article. Of the other two, both offer a mix of public and private areas, but with a clear delineation between the two, reducing the risk of trespass.

Les Bean at the Salty C, September 2024

The main island, oriented north-to-south along the western side of the region, is home to the main Landing Point for the setting. Separated from the other two islands by a central channel of water, this island comprises a central public area forming a small town-style element, bracketed to the south and north by private residences, those to the north being available for rent at the time of my visit. The Landing Point sits on a cobbled plaza overlooking the waterfront of the central channel and backed by the coffee house, which shares the space with an ice cream parlour and a record store.

It is here that I must underscore the need for careful exploration and camming here; not only is the region packed with detail throughout, there is also some super little touches of humour to be found around the town in the form of signs and chalkboards; some of which I perhaps identified with a little too much (e.g. “I tried starting a day without coffee once – My court date is pending”). The town itself has a curiously mixed feel which is equally charming to take in; by turn offering touches of rural France, the Mediterranean, hints of Tuscany – and even flavours of Mexico and North America (the latter in the form of the stream train halted at the local station). Life to the setting is added by the presence of a range of vehicles, washing hanging on lines, place settings at the restaurant, a town market, and an engaging soundscape (I particularly liked the train service announcements!).

Les Bean at the Salty C, September 2024

At the northern end of the little town is a flight of steps descending into the residential rentals area of the island, headed by a map of the region highlighting the available properties. Trespass here can be avoided by keeping to the boardwalks laid over the grass here, and one of these does actually lead to a public seating area on a deck up towards the north-west corner of the island.

The waterfront below the little town is a busy little area, offering some mooring space for small boats running directly below the sea wall, and a wharf pointing out into the channel. The latter is home to a little rough-and-ready bar and docking for the local ferry. The latter is Analyse Dean’s excellent Bandit vehicular ferry, which chugs its way back and forth between this pier and the one on the west coast of the island occupying the north-east quarter of the region, which is home to the rest of the public spaces within the setting.

Les Bean at the Salty C, September 2024

This triangular island has – to me – more of a feel of North America. Heavily wooded, it also has a private residence within it, so some caution is required when exploring, particularly as the path winding away from the ferry dock eventually arrives at said private residence, climbing up to it by way of steps cut into a hill slope. However, as there is plenty of humorous warning the house in question is a private residence (“No Trespassing. We’re tired of hiding the bodies”), visitors can avoid it and simply carry on to the tumbledown and strange house sitting further up the hill.

The latter is one of two places on the island offering a sense of the haunted as brooms magically sweep floors. I’ll leave you to find the other such place on the island, and say only that it also has an item of clothing that seems to be knitting itself to add to the slightly haunted feel, and that the location itself is again charming in its general presentation, even if the cabin is itself is oddly overgrown.

Les Bean at the Salty C, September 2024

As noted, this is a highly photogenic setting with a lot to see – more than I’ve covered here (the sense of ghostly mystery is enhanced to the southern end of the main water channel and close to the lighthouse, for example, where ghostly singing might be heard)  -, so again, care in exploring is well worthwhile. Given the soundscape available through the region, do make sure local sounds are enabled, and use of the region’s shared environment is also recommended, as it gives a suitably autumnal feel in keeping with the rest of the region.

In all, and enjoyable place to visit.

Les Bean at the Salty C, September 2024

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