Firestorm meeting: SL Go explored

firestorm-logoOn Sunday, December 21st, The Firestorm Team held a short-notice meeting which focused on Firestorm and SL Go. The special guest for the event was Dennis Harper, OnLive’s Product Manager for SL Go, who provided commentary on the background to SL Go and OnLive, and addressed audience questions.

Chakat Northspring was on-hand to record proceedings. As usual, the video is embedded here, and a transcript of the Q&A session is provided. However, in the interests of brevity, the first part of the meeting is provided a summary format, rather than a full transcript. Time stamps are provided for key topic areas, and for the Q&A session, for those who would like to listen to any point of interest within the video. Note that dates mentioned in the initial conversation reference 2012 and 2013, in actual fact, these should be 2013 and 2014, as reflected in the text.

A Summary of the initial Conversation

This initial conversation on SL Go, OnLive and the relationship with Firestorm lasted some 35 minutes, and is summarised here. Some questions were asked during the discussion on topics such as privacy and payment options. For ease of reference these have been moved to the Q&A section and placed with other questions on the same topic. Time stamps are provided to the relevant part of the video (below).

How Firestorm Got Involved with OnLive SL Go

  • Gary Lauder, OnLive's Lead Investor (and company chairman at the time), approached LL's former CEO, Rod Humble, about OnLive providing SL to users through their service (Image courtesy of LinkedIn)
    Gary Lauder, OnLive’s Lead Investor (and company chairman at the time), approached LL’s former CEO, Rod Humble, about OnLive providing SL to users through their service (Image courtesy of LinkedIn)

    [0: 03:57] The OnLive / Linden Lab partnership came about as a result of OnLive’s Lead Investor (and at the time, Chairman), Gary Lauder, indicating he believed SL would be a good match for OnLive and then initiating contact with Rod Humble at the Lab in May 2013 (see my article on the launch of SL Go)

  • [0:0515] Initial closed beta testing commenced in October 2013, while Dennis Harper joined in November 2013, charged with getting the product published and launched. The occurred in March 2014, using the SL viewer, offering to Mac and PC systems and Android tablets
  • [0:05:25] The initial metered pricing plan wasn’t popular with users. However, OnLive launched with it as they really didn’t know what to expect. Their service costs money to provide (servers, data centres, network, support), and SL users are a very different type of user compared to games users, spending up to 10 times longer active on the platform compared to someone playing a game. Metered payments were seen as a means of balancing use against cost
  • [0:06:48] As the reaction to metered payments was bad, OnLive revisited things and in April changed the pricing model to one of unlimited use of the service for US $9.95 (UK £6.95) a month – and the service started gaining traction, Then in October, the service launched on the iPad
  • [0:07:25] OnLive had always been aware of Firestorm and its large market share of the SL user base, and it was felt that offering Firestorm through SL Go would be a good way to bring the OnLive experience to a wider audience
  • [0: 08:24] Jessica Lyon was initially unsure of the, but was convinced when Dennis pointed-out that a large take-up of SL Go was among users on low-end computer systems, who were finding the service gave them renewed access to the platform, complete with a rich graphical experience. As many Firestorm users on such low-end systems complain that each new update of the viewer is pushing them further and further out of SL, she felt that having Firestorm on SL Go could include them once more

SL Go is a Service

[0:12:59] The launch of Firestorm on SL Go drew some negative feedback from Firestorm users (and from elsewhere). However, it is important for people to remember:

  • SL Go isn’t intended to be another viewer offering like a TPV. It is a service intended to meet very specific goals:
    • To provide people who are on older, lower-specification systems with a rich, immersive Second Life experience comparable to that enjoyed by someone using a much more capable computer
    • To provide those who wish to have the same rich, graphic SL experience as supplied by the viewer when accessing SL from their Android Tablet or iPad
  • [0: 12:25] Dennis Harper is the first to admit that the service isn’t for everyone, but for those who might have a need for it, it is available on a 7-day free trial basis, so people have nothing to lose in giving it a go.

SL Go and the Firestorm Take-up

[0:13:40] Dennis describes the take-up of SL Go following the addition of Firestorm as “scary” and being like “the hockey stick term” in the way that there was gradual take-up up until the Firestorm launch, which saw a large substantial increase in initial adoption, as Firestorm users gave SL Go a try under the 7-day free trial offer. He also notes that there is an affiliate programme available for those wishing to refer people to the service via blogs, websites, etc., and earn money via referrals to the service.

[0: 15:32] There was an initial issue with the system as a result of the way the texture cache was being handled.

  • The SL viewer uses a default 512 Mb cache, which users rarely adjust. Originally, on exiting the SL Go service, an entire user’s cache, together with their settings would be copied to a secure, encrypted store. Then, the next time the user logged-in to SL Go, the cache and their settings would be copied to the server they were assigned for their SL session, a process that didn’t take long
  • Firestorm, by default uses a 2Gb cache, and users often set it larger. This made the copy process a lot more protracted, with the result that if a Firestorm user opted to restart the viewer by logging out (which ends their SL Go session), on immediately relogging, they’d get an error
  • To avoid this, users now get a 2 Gb cache, which is automatically flushed at the end of each session, leaving only their inventory files and settings to be copied back to and from the secure store.

Continue reading “Firestorm meeting: SL Go explored”

Viewer release summaries: week 51

Updates for the week ending: Sunday December 21st, 2014

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.7.23.297296 December 18th (formerly the Maintenance RC) –  download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Experience Keys RC viewer version 3.7.23.297364 released on December 17 – provides support for viewing and managing Experiences and for contributing content for Experiences (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V3-style

  • No updates.

V1-style

  • No Updates.

Mobile / Other Clients

  • No Updates.

Additional TPV Resources

Related Links

Firestorm on SL Go: a closer look

Firestorm on SL Go from OnLive: almost 60 fps in my home region on a Asus PC EEE 1201N notebook with all the bells and whistles active
Firestorm on SL Go from OnLive: almost 60 fps in my home region on a Asus PC EEE 1201N notebook with all the bells and whistles active

Important note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

Onlive, the provider of the SL Go, and the Firestorm team recently announced the addition of the Firestorm viewer to the SL Go service. I covered the news with a quick overview, and you can also read both the official press release from OnLive and the Firestorm’s team’s announcement to catch-up, if you need to.

Given SL Go has, until this announcement, only been available with a flavour of the official SL viewer, there may be some Firestorm users who haven’t really thought about SL Go or given it a look. As such, I’d thought I’d offer a little more of a detailed look.

The Preamble

Just as a quick reminder, SL Go is a third-party service which can be used to access Second Life. Rather than using a locally-installed viewer, everything is run on OnLive’s servers and then streamed directly to the user’s chosen device (PC, Mac, tablet, HDTV via OnLive’s own game console).

SL Go has been available with a version of the SL viewer since March 2014 for all of the above. The Firestorm update now extends the service to include the Firestorm viewer, initially only to people running low-end PCs and Macs, although Android and iPad flavours should be available in the future.

The service does require a subscription (to cover OnLive’s costs), which amounts to US$9.95 (UK £6.95) per month for unlimited access – and this includes accessing Second Life from your Android Tablet or iPad as well, should you also wish to give it a try (you will need to install the OnLive app on your tablet and, as noted above, you will only be able to run the SL viewer on it for the time being).

A free 7-day trial period is provided for anyone wishing to try the service without obligation, and there is no minimum term once the trial period has ended, so you can cancel your subscription at any time. Once you have signed-up, and to use Firestorm, you’ll need to download the OnLive PC or Mac client.

However, and important point to remember is that SL Go isn’t intended as a replacement for the standard viewer offerings (SL or TPV). If you have a good computer / laptop and can run the viewer to your satisfaction already, then SL Go likely isn’t for you. But, if you are using an old system and are finding SL a struggle, then SL Go may well offer a means for you to increase your enjoyment with the platform until such time as you can update your hardware.

Running Firestorm via SL Go

Running Firestorm via SL Go is a matter of:

  • Launching the OnLive client
  • Then, if you have an OnLive account (rather than just an SL Go account) – clicking My Games at the top of the client window, then selecting SL Go from the left side of the client
  • Selecting Firestorm from the SL Go service screen (see below)
  • Allowing the viewer to load.
SL Go users access the service via PC or Mac now have a choice of viewer: the SL Viewer (SLV, as OnLive refer to it) or Firestorm
SL Go users accessing the service via PC or Mac now have a choice of viewer: the SL Viewer (SLV, as OnLive refer to it) or Firestorm

A point of note here is that the OnLive client runs in a fixed 1280×720 resolution, and presents the viewer in fullscreen mode only. This means that the client is “stretched” or “shrunk” to fit other screen resolutions, and as a result there can be a loss of image quality.

This can be compensated for to some extent by switching the OnLive client to “Windowed” mode (ALT-ENTER for Windows, CMD-F for Mac), and then resizing the window by pointing down into the lower right corner of the window, holding the left mouse button and dragging to the desired size (note that the cursor will not change to a grab handle or anything, so getting it can be a case of trial and error).  The window will retain a 16:9 ratio when being resized in this way, but should hopefully offer some degree of improvement; in the case of my own Asus PC EEE 1201N notebook (1366 x 768 native resolution), it did make things clearer for me.

With the OnLive client running in "Windowed" mode, you can point to and click on the lower right corner of the client window (no grab handles will be displayed) and resize as required - the window will retain a 16:9 ratio
With the OnLive client running in “Windowed” mode, you can point to and click on the lower right corner of the client window (no grab handles will be displayed) and resize as required – the window will retain a 16:9 ratio

Once you’re logged-in to Firestorm, you should find it pretty much as you’d expect to see it on logging-in first the first time following a clean local install. As when running the viewer locally, you can set the buttons you require within the toolbar areas, adjust the font size, tweak Preferences, etc. You’ll find you have almost everything you’d expect to find in Firestorm had you downloaded and installed it: windlight options, Phototools, radar, quick preferences,  Firestorm’s conversations / chat UI, RLV/a and so on.

There are, however a few things apparently “missing”, which are purely down to the fact that the viewer is being run on an OnLive server and streamed to you. Those who have used SL Go before will be familiar with some of this, but again, for completeness here’s a breakdown of what you’ll likely note as “not being there”:

  • The Develop menu, access to debug settings through the Advanced menu, the ability to upload any content (mesh, sounds, animations, images), the ability to use local textures, or to save snapshots to disk – these are all limitations common to both Firestorm and the SL viewer on SL Go
  • There is currently no support within SL Go for 3D mouse devices such as the Space Navigator
  • You cannot save or restore your Firestorm settings; any “local” pickers Firestorm uses will not work; there is no option to set crash reporting  to the Firestorm team.
Firestorm doesn't have the crash reporting tab or backup tab in Preferences among other disbled elements
Firestorm currently doesn’t have the crash reporting tab or backup tab in Preferences, among other disabled elements

Continue reading “Firestorm on SL Go: a closer look”

Lab issues Experience Keys release candidate viewer

The cornfield (game play area iuses a much darker and more atmospheric windlight)
The Cornfield: the Lab’s Experience Keys demonstrator (game play area uses a much darker and more atmospheric windlight)

On Wednesday, December 17th, the Lab issued a release candidate version of the Experience Keys viewer. Alongside  the promotion comes a new blog post promoting the availability of the viewer and the Experience Keys / Tools beta programme.

For those not previously aware of Experience Keys, the blog post provides some explanation:

Experience Keys are a powerful feature that allows creators to build more seamless and immersive experiences in Second Life. Without this feature, you need to grant individual permissions to every single scripted object included in an inworld experience, and that can mean a lot of dialog boxes interrupting the fun! Experience Keys make it possible for creators to build experiences that ask your permission just once. In other words, you can opt-in to the entire experience, rather than having to grant individual permissions to every single scripted object included in it.

I provided an overview of Experiences, Experience Keys and the the viewer-side updates when the Experience Keys viewer first appeared as a project viewer. While there have been some updates since then, the core of that article should still be valid where the viewer is concerned, and finding actual Experiences is now a lot easier given they are now listed in the Destination Guide. You can also try-out the Lab’s own Experience Tools activity, the Cornfield via the LR Portal Park1 (and it looks like another one might be opening soon!).

As to the viewer, this essentially gives you all the tools you need in order to track and manage those activities you opt to participate in or those you opt to turn down – again, the key thing with Experiences is that you retain overall control; if you don’t want to participate in something, you can decide not to opt-in. So, for example, is a region has an Experience associated with it, but you’d rather just explore, you can decide not to join the Experience when prompted, but do so at a later time. There’s also a Search option (with its own Maturity setting) that allows you to locate Experiences from within the viewer.

The Search tab on the new Experience floater - part of the Experience Keys project viewer
The Experience Keys RC viewer provides you with the tools you need to manage the Experiences you decide to participate in, or decide not to join. (the Allowed / Blocked tabs, above right), while the Search tab makes it easy to locate in-world Experiences (click for full-size)

As well as the tools for those wishing to find and participate in Experiences in SL, the viewer also includes tools and options which allow those wanting to build their own experiences – but you’ll need to refer to my preview article for more information on that.

You can, of course, still participate in those Experiences which are already available in-world with any viewer – you just won’t get the same richness of information and options that the Experience Keys RC viewer provides.

An Experience dialogue box. On the left, as it appears in an Experience Keys enabled viewer, with options to display the Experience Profile (by clicking the Experience name link) and to accept / refuse the Experience and to block the Experience (so you'll never see a prompts anywhere for it again) or to block just the current inviter. On the right, how the same dialogue appears in a viewer that is non Experience Keys enabled - you can only opt to accpt or refuse the invitation
You can use a “regular” viewer to join Experiences in-world, but you don’t get the same richness of information and options as presented by the Experience Keys RC viewer. Information displayed by the latter is shown above left, compared to a “non-Experience Keys” updated viewer on the right. While the “non” viewer still gives you basic information on the Experience you might be about to enter, the RC viewer provides a lot more – including a link you can use to display additional information on the Experience, which may additionally help you decide if you want to join in or not

Also, when you leave a region in which an experience is running, you needn’t worry about anything untoward happening to you – all permissions, etc., associated with the Experience are revoked when you leave.

As the official blog post notes, Experience Keys are, from a creation standpoint, still in beta, but the signs are the first set of capabilities will be rolled out in the very near future, hopefully not too long after the Christmas / New Year break. After that, and depending on uptake / feedback, etc., it is likely the system will be enhanced and extended.

One thing to note with Experience Keys and Tools, is that while the emphasis is primarily on game-base activities, they offer a lot of potential in other areas as well – guided tours, store demos, and more. All of which will potentially make the capability a very flexible addition to Second Life.

There will be more to come on Experience Keys and Tools, but in the meantime, and like the official blog, I’ll leave you with Torley’s explanatory video.

Related Links

Firestorm is (SL) Go – and across multiple grids!

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

On Tuesday, December 16th, 2014, OnLive, the providers of the Second Life streaming service, SL Go, announced a new addition to the SL Go service: The Firestorm Viewer.

The announcement follows several months of collaboration between the Firestorm Team, lead by Jessica Lyon, and the folk at OnLive, lead by Dennis Harper, the results of which now mean that with immediate effect, SL Go now provides a choice of TWO viewers to subscribers and users:

  • The existing SL viewer – which OnLive are referring to as “SLV” – can be used from any Mac computer, PC, and from Android devices and iPads to access Second Life
  • AND The Firestorm viewer, initially available for Mac computers and PCs, which can be used to access Second Life and OpenSim grids.

SL Go’s pricing options remain the same whichever viewer you opt to use, and you can swap between them at any time you like, should you wish. Simply make your choice from the SL Go selection screen.

SL Go users access the service via PC or Mac now have a choice of viewer: the SL Viewer (SLV, as OnLive refer to it) or Firestorm
SL Go users accessing the service via PC or Mac now have a choice of viewer: the SL Viewer (SLV, as OnLive refer to it) or Firestorm (image via OnLive)

Since its launch in March 2014, which I covered in-depth at the time, the SL Go service has proven to be very popular with people who are using low-end systems which traditionally have problems when trying to run the viewer locally. Because the viewer is streamed from OnLive’s dedicated servers,  it’s the servers that do all the heavy processing, delivering a fast, smooth service to users, thus helping to give a new lease of life to older hardware.

Of course, because SL Go is streamed, it means that – like the SL viewer offered by OnLive – certain functionality within the Firestorm offering has either been removed for security reasons (such as the Develop menu, and no access to debug settings and content cannot be uploaded), or has been disabled (such as the option to save snapshots to a hard drive – as that would effectively mean saving them to the OnLive server).

Firestorm viewer on SL Go from OnLive - click for full-size
Firestorm viewer on SL Go from OnLive (click for full-size)

The big benefit in using Firestorm through SL Go is that – with the noted exceptions due to security issues, etc., – it brings the richness of Second Life’s most popular third-party viewer to those on older systems who have perhaps felt themselves to be increasingly edged out of Second Life, something Firestorm Project Manager Jessica Lyon commented on when discussing the release with me.

“I’m really happy about this,” Jessica said. “For years folk on lower-end systems have seen significant improvements to Second Life, particularly with how the world looks, pass them by because their systems are unable to run them. We’ve even heard from many that they simply cannot use Firestorm or any other viewer and as being pushed out of SL completely.

“This release of Firestorm through OnLive, together with the existing SL viewer, hopefully gives those people a new way to enjoy Second Life. I really hope this works for them!”

I can personally attest to that. In 2010, I purchased an Asus PC EEE 1201N notebook, which has found running a viewer like Firestorm increasingly heavy going. With Firestorm through SL, with all the bells and whistles turned-up, I’m averaging around 60 fps!

Firestorm on SL Go from OnLive: almost 60 fps on a Asus PC EEE 1201N notebook with all the bells and whistles active! (this image replaces an earlier version, after I realised I'd uploaded the wrong screen cap - one with shadows disabled)
Firestorm on SL Go from OnLive: almost 60 fps on a Asus PC EEE 1201N notebook with all the bells and whistles active! (this image replaces an earlier version, after I realised I’d uploaded the wrong screen cap – one with shadows disabled)

That SL Go does bring a new lease of life to older hardware can be seen in the fact that since the launch of the service in March, 2014, the largest take-up among users has been by those using the service through the OnLive PC and Mac clients. But those who want Firestorm on their mobile devices need not fear – it will be coming in 2015.  This is something Jessica is also looking forward to.

“A could of years ago we fooled a great many people with our April Fool’s joke of a Firestorm Mobile client,” Jessica said. “The excitement over the announcement, and the outcry when it turned out to be just and April Fool’s joke, was overwhelming. The great news is – and no joke this time! – that OnLive will be making this capability real very soon!”

And it doesn’t end there. One capability that Firestorm brings to OnLive and SL Go  users is the ability to log into other grids as well as Second Life. The version of the viewer supplied to OnLive is the OpenSim version, which means it is complete with the grid manager and start-up grid selection drop-down, allowing you to log into all your favourite grids – as I did, logging-in to Kitely and Fallingwater at the Seanchai Library.

Use Firestorm on SL Go and any PC / Mac / laptop to access your favourite OpenSim grids (click to enlarge)
Use Firestorm on SL Go and any PC / Mac / laptop to access your favourite OpenSim grids (click to enlarge)

Thus, with a single subscription to OnLive, you gain access to the entire metaverse from any low-end PC or Mac in your home.

“We’re happy to be able to empower SL Go users with more choice. They’ve told us they want a choice of viewers, so offering the popular Firestorm viewer was a natural next step.” said Rick Sanchez, VP of Product and Marketing at OnLive, at the launch of the new offering.

I’ll have a more in-depth look at Firestorm on SL Go available shortly.

Viewer release summaries: week 50

Updates for the week ending: Sunday December 14th, 2014

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.7.22.297128 (no change) –  release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance viewer RC updated to version 3.7.23.297296 on December 10 – core updates: a broad range of fixes for for voice, rendering, avatar distortion, inventory, sounds, the viewer UI, and more, plus a series of fixes for avatar attachments (download and release notes)
    • HTTP Pipelining RC viewer updated to version 3.7.23.297272 on December 10 – core updates: reduced pipelined texture and mesh fetching timeout so that stalled connections fail quickly allowing earlier retry. Timeout value changed from 150 seconds to 60 seconds (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V3-style

  • CtrlAltStudio Oculus Alpha updated to version 1.2.2.41224 on December 12th – core updates: a new Mac build and parity with the Oculus Rift SDK 0.4.4 (release notes)
  • Firestorm updated to version 4.6.9.42969 on December 10th with a hotfix release (4.6.9.42974) on December 11th – core updates: many new features and updates, fixes and improvements (change log).

V1-style

  • Cool VL Viewer stable branch updated to version 1.26.12.25 and Cool VL viewer legacy branch updated to version 1.26.8.83, both on December 13th (release notes).

Mobile / Other Clients

  • LightSight updated to version 1.6.0.5 on December 13 – core updates: unknown, no details given.

Additional TPV Resources

Related Links