Volumetric lighting: soon for SL?

Blackdragon logoUpdate, March 11th: The capabilities described below are now available in Black Dragon 2.4.1.9, which I’ve overviewed here.

Update, March 4th: Niran is continuing to experiment with shaders, and has posted an interesting snapshot taken under water.

NiranV Dean has always enjoyed a reputation for pushing the limits of the the viewer, first within his Niran’s Viewer, and more recently with his Black Dragon viewer.

A lot of the work he does builds on code developed by Tofu Buzzard – such as with his implementation of screen space reflections and, more recently, Godrays. This work, coupled with his own, has enabled him to earn a reputation for producing a viewer with rich graphical capabilities.

Now Niran is pushing the limits again, using both his one code and elements such a Tofu’s Godrays to bring something to Sl people have long wanted to see: volumetric lighting effects.

On Sunday, March 1st, he released a stunning video showing the work to date. When watching it, be aware that while the camera is moving, everything else is static, other than the grating in the ceiling of the room. When you’ve got that, note how the grating not only casts shadows on the floor, it actually breaks up the light falling through it, just as would happen in real life where light rays hit a solid object and are broken up by it.

“The original Godrays are from tofu,” Niran says of the work. “The problem was, they only worked on objects and terrain; they got cut off on the sky. So I’ve worked on that, and added some code to my viewer, which was really the first iteration of things we saw on my viewer [the updates with Godrays from 2014].

“Since then, I’ve been working on improved resolution and smoother Godrays, moving things to another shader, which brought it’s own problems. Most recently I’ve been moving to another shader for depth of field and improved shadows.”

Interest in the work Niran has been doing has been expressed by the Lab, and he will be offering it as a code contribution for them to consider, although he still has some further work to do.

The first of this is to introduce a global fading effect on the Godrays such that they appear to fade away as an observer looks away from the sun. The basic code is already there, but is disabled in the video, as Niran is still working on things. He hopes to be able to offer the fading effect as a toggle on / off option once the work has been completed.

“The other work still to be done is with particles,” he told me. “Since these Godrays are in the final depth of field shader, they also share the same problems. So, if I can move it into a separate shader on top of everything else, it should resolve the remaining issues, and everything should be good to go.

Of course, contributing code to the Lab doesn’t always mean adoption by the Lab; there can be many intervening factors that prevent the latter. However, Niran is quietly confident his work will be adopted. But if not, “well, there’s always my viewer with it!” he tells me with a wink and a smile.

Singularity provides update to address AMD Catalyst driver issues

singularityUpdate, March 21st: AMD have release a new set of Catalyst™ drivers, version 15.3 beta, which include a potential fix for the rigged mesh issues – see my notes here.

As I’ve previously reported in this blog, recent AMD Catalyst™ driver updates have resulted in numerous issues for SL users running AMD graphics cards and attempting to use the latest driver updates. These started with the 14.9.1 drivers, but which became particularly pronounced with the  14.9.2 drivers failing to render rigged mesh unless hardware skinning is disabled (see: BUG-7653), problems which increased with AMD switched yo automatic updates with the release of their 14.12 drivers.

In December 2014, Yoho Waco offered a workaround for the problems affecting more recent drivers (e.g. 14.12) using the 14.9 DLL files to overcome some of the issues presented by those drivers, and which should work for most viewers. With Yoho permission, I offered his workaround as an article in its own right, and DMC Jurassic reported the same approach could be used with 1.4.4 driver DLL files to resolve issues caused by both the more recent driver updates and those cause by the 14.9.2 driver update.

Recent AMD Catalyst™ drivers (1.4.9.2 onwards) have been problematic for Sl users, presenting a series of mesh rendering problems as a result of changing openGL support within the drivers (image courtesy of Maestro Linden, click for full-size)
Recent AMD Catalyst™ drivers (1.4.9.2 onwards) have been problematic for Sl users, presenting a series of mesh rendering problems as a result of changing openGL support within the drivers (image courtesy of Maestro Linden, click for full-size)

Now the Singularity team have stepped up, offering their users who use AMD graphics cards and who have particularly been affected by the rigged mesh issues found when using the more recent Catalyst™ drivers.

Version 1.8.6.6157 of the viewer, released on February 27th, 2015, is labelled as a “supplemental” update to the viewer because, as the release notes state, it only provides a fix for this particular set of problems, and offers no additional updates to the viewer as a whole.

Therefore, if you are not affected by the Catalyst™ driver problems, there is no need for you to update. However, if you have been affected by the problems, then this update could well be for you.

Related Links

With thanks to Maya Rosenstar for the pointer.

Firestorm TTT: command line shortcuts

firestorm-logoThe Firestorm Tool Tip Tuesday video for Tuesday, February 24th offers insight into using local chat as a quick means of using a number of viewer-related and other command options.

This is achieved by using what Firestorm calls the “command line options”, which can also be found in some third-party viewers (Singularity being another which uses the capability). There are essentially pre-configured shortcuts which allow you to do a number of things; for example, you can quickly step your draw distance down / up, or teleport to a specific region or height within a region, rez a platform, and so on.

Firestorm is one of several TPVs offering "command line" shortcuts which can be typed into local chat to achieve a number of things - the the full list of options via Preferences
Firestorm is one of several TPVs offering “command line” shortcuts which can be typed into local chat to achieve a number of things – the the full list of options via Preferences

In the video, Jessica takes viewers through several of the more popular command line options as well as looking at some of the commands people might not be so familiar with, such as the calculator, turning your Firestorm AO off / on, clearing-down your local chat history display, and so on. She also touches upon customising the command names to make them easier to remember and use, if you need to.

So, if you’ve never looked into using chat command via the command line option, this is the video for you!

2015 viewer release summaries: week 8

Updates for the week ending: Sunday February 22nd, 2015

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V3-style

  • No updates.

V1-style

  • Cool VL Viewer
    • Stable branch updated on February 22nd to version 1.26.12.32
    • New release of the experimental branch, version 1.26.13.0, released on February 22nd – core updates: Viewer-managed Marketplace support (additional notes on this release)
    • Release notes for both.

Mobile / Other Clients

  • No Updates.

Additional TPV Resources

Related Links

Lock’n’load: it’s snowballs 2: this time it’s Firestorm!

On February 6th, residents and Lindens met in-world for what proved to be a challenge met with gusto and delight: the first in-world snowball fight involving Linden staff in a fair while.

As I was able to report from the front lines (when not picking myself up off the floor and dusting myself down after getting splatted by a certain Mr. Gibson Firehawk … several times 😛 ), the event was held in the Winter Wonderland created by the Lab and the Moles to help demonstrate the forthcoming experience keys / tools.

2015 snowball fight, Winter Wonderland;; Inara Pey, February 2015, on FlickrBut will Strawberry “Snap Shot” Singh be on-hand this time? … 

Well, with Winter Wonderland liable to be closing its doors in March, due to springtime arriving, the gauntlet has been once again laid down, with a challenge handed out to one and all for a further snowball fight – only this time it comes from the Firestorm team!

The challenge was given out in a Firestorm blog post, which reads in part:

The Firestorm team wants to do it again! Snowball fight pt 2! For those who couldn’t make it to the first one this is your chance to get involved and have some old school fun! We have extended an invitation to the Lindens as well and hope some of them will join in too.

February 6th proved to be a huge amount of fun for everyone involved, something which even recalcitrant weapons vendors and a healthy smattering of lag amidst the snow could do little to dampen.

2015 snowball fight, Winter Wonderland;; Inara Pey, February 2015, on Flickr… and who might find they’re in need of a bit of a sit-down amidst all the excitement? (And will hot cocoa also be available this time?)

So… if you missed out the first time around, or if you want to do it all over again, be sure to be in-world at the Snowball Warzone in Winter Wonderland by 13:00 SLT on Sunday, February 22nd!

Related Links

Get to grips with Firestorm’s Contact Sets with Jessica and TTT

firestorm-logoOn Tuesday, February 17th, the Firestorm team launched the latest in their Tool Tip Tuesday series, with Jessica taking a look at Contact Sets.

Contact Sets provide a way to organise your friends – and other people – into sets or categories, using your own criteria. Thus you can create sets of friends, colleagues, business contacts, and so on. They aren’t necessarily for everyone, but for those who are a member of different role-play groups or combat groups, etc., or who need to manage lists of customers or tenants, etc., and perhaps need a quick way of identifying people, they can be very useful.

By assigning a colour to a Contact Set you can, for example, make it easier to identify members of that group in your Friends list or on the mini-map, or through their name tag in-world – or even in group, IM and nearby chat. So identifying a customer or tenant in a crowd becomes very easy, helping to smooth any communications which take place, while spotting people on the mini-map is also made easier.

And if you have problems reading fancy text people sometimes use in their display names, Contact Sets lets you assign an alias to contacts who do, making it it easier for you to identify them without struggling to read their display name.

Contacts Sets allow you to organise your contacts in a wide variety of ways, making them a powerful tool when needed
Contacts Sets allow you to organise your contacts in a wide variety of ways, making them a powerful tool when needed

Contact lists can also be be shared across accounts. This means that if you use alts for a specific tasks (such as customer care) you can copy one or more Contact Sets from one account to another, making the management of your customers that much easier when using your various accounts.

However, the very power found in Contact Sets can make getting to grips with them a little bewildering – so if you’ve ever wondered what they are all about, but have fought shy of diving into them, Jessica’s introductory video should be just the ticket for you. In it she provides an uncomplicated overview of the major features in Contact Sets and demonstrates how to get started within using them.

Should you want to know more about Contact Sets after watching the video, then be sure to check the Firestorm class schedule for lessons on them, and further guidance can be found in the Firestorm wiki.