Project Bento User Group update 24 with audio

Bento: extending the avatar skeleton
Bento: extending the avatar skeleton

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, August 25th at 13:00 SLT at the the Hippotropolis Campfire Circle. For details on the meeting agenda, please refer to the Bento User Group wiki page.

Note that this update is not intended to offer a full transcript of the meeting, nor does it present the discussion points in chronological order. Rather, it represents the core points of discussion, grouped together by subject matter were relevant / possible, whilst maintaining the overall context of the meeting. My apologies for the background birdsong. I usually turn off local sounds for these recordings – but in this instance I forgot!

Bento Viewer

The Bento project viewer updated on Thursday, August 25th to version 5.0.0.318969. This release includes the following changes / improvements, but please refer to the release notes for the full set of updates.

SLM Files

Following previous discussions (see my Bento week 23 update), MeshImportUseSLM has been set to FALSE in the viewer, so that SLM files are by default not created and not used. Switching MeshImportUseSLM to TRUE via debug settings will re-enable them once more.

Avatar Vertical Position (height above ground) Calculation

See here for further background noted. Essentially, any position or scale changes for joints that are included in the body size calculation (those up through the left leg from the foot, the pelvis, torso, chest, neck, head and skull. can trigger issues with an avatar bobbing up-and-down unexpectedly as a result of the frequency of the calculation being increased to once per frame. To help compensate, this new version of the viewer only updates the body size calculation when starting / stopping an animation, so hopefully the changes will be less visually jarring.

Overall, however, the best fix is still to avoid using animations that change the positions of the joints used to calculate the vertical position of the avatar.

Two other updates worthy of individual note are:

  • The show bones display has been modified to use colours differently, distinguishing between joints that are skinned to, joints that have position overrides defined, and all other joints.
  • Animation of collision volumes has been fixed.
Teager's Bento Raptor
Teager’s Bento Raptor

Move To Release Candidate Status

Currently, the Lab believes there are no known active bugs which are sufficient enough to prevent the Bento viewer moving to Release Candidate status, potentially in the next few weeks. With the core AvaStar issues also seemingly resolved (see below),  creators are being encouraged to  complete any additional testing they wish to make so that any remaining potential blockers are found before the viewer goes to a wider audience. Move the viewer to RC status will expose it to a wider cross-section of users, allowing the Lab to get a better feel for the viewer’s overall stability or whether any non-Bento regressions have slipped into the code, etc.

Mesh Distortions with Altitude

Vir has looked further into the issue of facial distortions with altitude when software skinning is used (some meshes can also be distorted when right-clicking on an avatar). The problem seems to be in the base avatar mesh itself, although one idea he had for the cause of the problem didn’t pan out.

Cathy Foil demonstrates the mesh deformation which becomes more pronounced with altitude (starting at around 1,000m and getting progressively worse through 4,000m)
Cathy Foil demonstrates the mesh deformation which becomes more pronounced with altitude (starting at around 1,000m and getting progressively worse through 4,000m)

As this particular problem can be overcome by using hardware skinning, and seems to be a subset of a broader issue affecting worn meshes (floating point calculation error), it may not prevent the Bento viewer going to RC, but Vir is going to continue to look at it.

AvaStar Issues

Matrice Lavalle of the AvaStar team believes he’s resolved most of the issues affecting their software (see here for some background), and his testing indicates that bones should now be correctly positioned and adjusted when using sliders, although there are some minor nips and tucks he still wants to take care of. He also noted an issue affecting the torso bone, which came up shortly before the meeting and which may be limited to a particular way in which the torso is modified, and he is looking into that.

Maya / MayaStar Notes

Cathy Foil provided background information on some of the lessons she’s most recently learned in using Maya for avatar models, relating to joint orientation requirements, performing freeze transformations, etc.

Cathy also provided some advice to Maya users on ensuring that facial bones which have a custom position but which are not rigged to, are included in the skin cluster, otherwise the bone will be excluded from the .DAE file, leading to issues with the model in Second Life.

Matrice noted that as a result of Cathy’s discovery, AvaStar has been updated to ensure custom bones without weights are automatically exported.

When she has time, Cathy plans to produce some video tutorials on the lessons she’s learned through the Bento process  to help Maya users avoid issues like these. Currently, she is still working on updating MayaStar to work with all of the new bones, which is currently a manually intensive task.

Bone Position Information and Slider Values

Cathy points to an issue with the neck bone slider, which, rather than having a neutral position of 50 (as with most bones), has a neutral position value of 66.6667, which can lead to neck alignment problems when adjusting the neck bone position. She asked if in the future, the Lab could update the default avatar shape to ensure all slider positions as close to neutral (50) as possible. This initiated a discussion on the feasibility of doing so, and some of the broader issues slider position value calculations.

Matrice also provided an overview of how AvaStar now handles neutral positions and the default avatar, before he and Vir discuss using other tools and the avatar BLEND file.

Following the meeting proper, Cathy and Matrice further discussed the differences between Blender and Maya in handing bone positions / rigging on export through the use of weight maps (Blender) and skin clusters (Maya).

Other Items

Bento Collaboration and Future Projects

Troy reported that overall, the Lab like the outcome of the Bento project, with the level of collaboration and cooperation between content creators and the Lab, particularly vis the user group meetings etc. While not the first time the Lab has worked with SL users on a project, Troy indicated that the approach taken with Bento is something the Lab would like to continue, where appropriate. Vir seconded this view, noting how the collaboration has made Bento a far more usable product.

Bento Content Documentation

An interesting point of discussion with Bento is the need for content creators to consider documentation carefully given the way the bones can be re-purposed – or at least define a common means of annotating how they have used various bones  – in order to help avoid potential conflicts which might arise on those occasions where a user might attempt to use two mesh elements, each of which calls upon the same bone, but require it to be positioned differently to one another.

2016 SL project updates 34 (1): server, viewer, wiki

Binemust; Inara Pey, August 2016, on Flickr Binemustblog post

Things are still a little quiet, so not a lot to report at the start of the week.

Server Deployments

There are no scheduled deployment for week #34.

SL Viewer

No changes since my last SL project update, leaving the current official viewer list as:

  • Current Release version 4.0.7.318301, dated August 8th promoted August 11th – formerly the Maintenance RC viewer
  • Release Candidate viewers (refer to my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Visual Outfit Browser RC viewer, version 4.0.8.318686, dated August 17th – ability to preview images of outfits in the Appearance floater
    • VLC Media Plugin RC viewer, version 4.1.1.318504, dated August 15th – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.317597, dated July 14th – incorporation of final skeleton and slider updates from the test viewer
  • Obsolete platform viewer version 3.7.28.300847, dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

SL Wiki

As noted under a separate article, the SL wiki is currently locked from public editing due to spamming issues. There is currently no ETA on when it will be made generally available for access. Those with a definite need to have edit rights should raise a support ticket requesting access.

2016 SL project updates 33 (2): server, viewer, Bento update 23

West of the Rain; Inara Pey, August 2016, on Flickr West Of The Rainblog post

My apologies for the latest of this update. Working on my recent Sansar Summary pushed this update completely out of my mind!

Server Deployments – Recap

There were no deployments to the Main (SLS) channel or the RC channels this week. It is currently “doubtful” there will be an RC deployment next week – although this may change. A contributing reason for the slowdown is that the Lab is currently focused on server-side operating system upgrades.

SL Viewer

The Visual Outfits Browser RC viewer updated on August 17th. Version 4.0.8.318686 sees the viewer merged to the current release viewer code, and the following additional updates:

  • A fix for Outfit Gallery failing to use local files Select Photo Picker
  • A fix for Snapshot preview being corrupted
  • A fix for a crash in the viewer when using the snapshot preview.

All other official viewers remain as per my Current Viewer Release List.

Project Bento

The following notes were taken from the weekly Bento User Group meeting, held on Thursday, August 18th at 13:00 SLT at the the Hippotropolis Campfire Circle. For details on the meeting agenda, please refer to the Bento User Group wiki page. No audio is supplied, as the meeting was fairly short and sharp, without a major amount of discussion.

SLM Files

SLM files are produced alongside of the Mesh .DAE files. They can be a problem as by default, the official viewer is set to check for any existing SLM file when uploading a mesh model, and this can lead to confusion when trying to fix issues by overwriting the original .DAE, only to have the viewer reference the existing SLM file, either causing problems on upload or giving the impression the issues in the model haven’t actually been fixed.

Firestorm has always avoided this by having the debug setting MeshImportUseSLM set to FALSE by default, and the suggestion going forward is for the official viewer to do them same.

Mesh Distortions with Altitude

The issue of facial distortions with altitude when software skinning is used continues to prove difficult to resolve. The general recommendation is to use hardware skinning (my Bento Update #19). The root cause of the problem appears to be a floating point error which can affect any mesh. The Lab is still looking at it, but given there is a workaround by using hardware skinning, the problem is not seen as a major blocker.

The issue of facial distortions at altitude when using software skinning in Bento has yet to be fully resolved (images courtesy of Cathy Foil)
The issue of facial distortions at altitude when using software skinning in Bento has yet to be fully resolved (images courtesy of Cathy Foil)

Proposals for NOT Having Mesh Influenced by Sliders

There have been requests to not have the avatar bones influenced by the shape sliders (i.e. by a creator optionally locking both the scale and position of a joint). The Lab is looking at this, but if any work is done, it will not be prior to the Bento viewer reaching release candidate status. Whether anything may be done was the RC version of the viewer progresses towards release (the work is not seen as a huge amount of effort), or whether it is a piece of “post-Bento” work is still to be decided.

Avatar Test Files

Cathy foil has now updated the Maya male and female avatar models on the Bento Test wiki page so they match the latest Bento skeleton updates (as of August 17th, 2016). Then both utilise the same (female) skeleton, the male version have a male mesh / morphs applied. Cathy has used the Avatar Bento angel weights and apply them to the models, so the faces and fingers are all fully rigged, although both are sans wings and tails.

Cathy will be making a set of .FBX files of the models, which will also be placed on the Bento Test page when available, for those who are not using tools such as 3D Studio Max for their work.

Elizabeth Jarvinen (polysail) is also working on a tool for 3D Studio. Max which is intended to provide a second means of producing animations / meshes etc that isn’t reliant upon Blender / Avastar. However, this requires a considerable amount of work, not least in providing slider support, and Elizabeth has received offers of assistance from Vir and Cathy, who will also see about having the AvaStar team lend assistance.

Rigs Modifying Collision Volumes

As noted in my Bento update #22, recent reports of people encountering problems with Bento rigs which modify collision volumes (see here for details). As noted in that  update, this was not something that the Lab planned on supporting, particularly as it did not come up during the initial Bento development meetings with creators.

However, and as further indicated in my update #22 (with thanks to Whirly Fizzle), an update will be included in the next project viewer release for Bento which should hopefully fix the issues being encountered.

Release Progress

There has been a lot of questioning over the Bento release time frames recently, both within the Bento user group meetings and elsewhere (e.g. at TPVD meetings). Currently the plan is to get a further project viewer released in the near-term (possibly before the end of August), and then progress to release candidate status from there.

However, time frames beyond that become nebulous, because the Bento viewer, as a release candidate, will be vying for release alongside other RC viewers, some of which may have a higher priority, some of which may need to be issued in sequence, or have other pressures, and so predicting a date when Bento will be the de facto release viewer is difficult to predict.

This is further exacerbated by the fact the recent changes and requirements have required extensive updates to  AvaStar, much of which is still work-in-progress (see my Bento updates #22 and #21 for more). Once completed, this work will require further testing in order to confirm any problems within AvaStar are resolved, and any remaining issues (if uncovered) are viewer related, rather than external tools related. Then over and above this, there is the list of existing Bento issues which needs to be worked through, depending on the severity of the problems reported.

That said, it would appear the overall hope is to get Bento formally released before the end of 2016.

2016 SL project updates 33 (1): server, viewer

Prehistorica: Dawn of Time - apatosaurus
Prehistorica: The Dawn Kingdomblog post

No Server Deployments

There was no deployment to the Main (SLS) channel on Tuesday, August 16th, and there will be no deployment on Wednesday, August 17th.

It is currently “doubtful” there will be an RC deployment next week – although this may change. A contributing reason for the slowdown is that the Lab is currently focused on server-side operating system upgrades.

SL Viewer

Release Viewer

BUG-37646 “Attachments get ghosted at login on 4.0.7.318301”; and BUG-37653 “Every time I delete Cache and Relog, my Saved Appearances do not load and I am left as a White Cloud in Second Life Viewer 4.0.7.318301”, noted in my last TPVD meeting update have both been accepted by the Lab and are being worked on.

VLC RC Viewer

As expected, the VLC Media Plugin RC viewer, which contains the LibVLC-based replacement for QuickTime for Windows, updated on August 15th to version 4.1.1.318504. An additional fix is included with the update, which should correct an issue with new MOAP objects losing audio.

Remaining Official Viewers

This leaves the remaining list of official viewers, at the time of writing as follows:

  • Current Release version: 4.0.7.318301 (dated August 8), promoted August 11 – formerly the Maintenance RC viewer
  • RC viewers:
    • Visual Outfit Browser viewer updated to version 4.0.7.318263, on August 1 – ability to preview images of outfits in the Appearance floater  – due to update
  • Project viewers:
    • Project Bento (avatar skeleton extensions) updated to version 5.0.0.317597 on July 14 – incorporation of final skeleton and slider updates from the test viewer
  • Obsolete platform viewer version 3.7.28.300847 dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

 

2016 SL project updates 32 (2): TPVD meeting

Eclectica – Mysticablog post

The majority of the notes in this update are taken from the TPV Developer meeting held on Friday, August 12th. The video of that meeting is embedded at the end of this update, and references to it are indicated through the use of time stamps in the paragraphs below. My thanks as always to North for recording and providing it.

Server Deployment – Recap

There was only a Main (SLS) channel deployment this week. This saw the roll of the server maintenance package previously deployed to the three RC’s in week #31, on Tuesday, August 9th. This comprised internal fixes and an update to prevent BUG-37573.

SL Viewer

Release Viewer – Texture Handling Fixes

[0:35] The Maintenance RC viewer release on Monday, August 8th gained a rapid promotion to the de facto release viewer on Thursday, August 11th. Version 4.0.7.318301 (dated August 8th).

This viewer includes a number of fixes in the image pipeline (e.g. fixes for “bad” textures – those texture files which have invalid data in them). Also included is a fix to prevent the viewer crashing when you system runs out of main (not GPU) memory while  attempting to load a texture file. Instead, the viewer will substitute a plain grey texture. So, when you start to see grey everywhere instead of expected textures, it’s time to restart the viewer. This may be a pain to look at, but it is considered preferable to having the viewer crash at a potentially inconvenient moment.

[1:35] The Lab intends to move along similar lines for other issues within the viewer which can result in a hard crash, and also go through cleaning-up how exceptions are generated and caught by the viewer, and this work should be appearing in the next but one Maintenance RC update. The overall goal is to improve the image pipeline and some other points in the viewer where a relatively low-level thing results in the viewer crashing. Some of this work might also help prevent attempts to deliberately crash other viewers using textures.

In the meantime, issues have emerged affecting attachments and the Current Outfit Folder with this release – see BUG-37646 “Attachments get ghosted at login on 4.0.7.318301”; and BUG-37653 “Every time I delete Cache and Relog, my Saved Appearances do not load and I am left as a White Cloud in Second Life Viewer 4.0.7.318301”, for details.

Remaining Viewers in the Release Channel

[4:20] The VLC Media Plugin RC viewer, version 4.1.1.318152 dated July 28th at the time of writing, which contains the LibVLC-based replacement for QuickTime for Windows, is liable to be the next RC that will be promoted to release status.  A new RC version of this viewer, merged-up to the 4.0.7.318301 code, should appear in the release pipeline in week #33 (commencing Monday, August 15th).

[4:32] The plan remains to update the Mac version of the viewer to use VLC as a part of the 64-bit viewer development.

[6:10] The Visual Outfits Browser RC viewer, version 4.0.7.318263 dated August 1st at the time of writing, which allows users to preview images of outfits in the Appearance floater should be updated in week #33 following a merge with the 4.0.7.318301 code. This update will also include a further round of bug fixes for this project.

Project Bento

[7:35] A new project viewer is being readied, which includes bug fixes and which has been merged with the 4.0.7.318301 code. This should hopefully appear in week #33. See my Bento update 22 for more on the project.

Upcoming Viewers

[6:43] A new Maintenance viewer should appear in week #33. This will contain further fixes and improvements, although not the exception handling improvements referred to above.

[7:00] Work is expected to resume on the 64-bit versions of the official viewer in week #33.

SL Voice

[9:45] Work is progressing on Voice, with a further SL Voice plugin update expected from Vivox soon. Oz has been debugging an upcoming project / RC viewer with more Voice fixes – although this isn’t yet ready to be issued.

Avatar Complexity

It has been noted that Avatar Complexity values can fluctuate when seen from different systems, on average by around 5%. This is because it is next to impossible to come up with a single figure that s accurate across all systems, as the calculations have a degree of hardware dependency (GPU, rendering capabilities, etc),

However, the Lab will continue to tweak the calculations to try to make them as consistent as possible, but this will be a gradual process for reasons Oz discussed in the meeting, and which I’ve extracted in the audio file below

A couple of particular issues which have been reported for avatar complexity calculations are BUG-37631 “Rigged mesh with partially transparent texture on it have 4 times higher complexity”, and BUG-37642 “ACI randomly changes (often at login or following a TP)”.

Other Items

Memory Bloat Crashers

[8:50] With the arrival of Avatar Complexity, which provides protection against worn graphics crashers (just don’t set your Maximum Complexity slider to No Limit), it appears that inconsiderates in the virtual world are swapping to use attachments which cause memory bloat in order to crash viewers. There are, for example, attachments which can raise viewer memory to 4 Gb which immediately crasher 32-bit viewers, even if the offending avataris “Jelly Dolled”.

Oz has requested the Lab be supplied with examples, so they can start looking into the matter and hopefully come up with a fix.

Abuse Report Categories

[10:31] One of the possible issues for some Abuse Reports (ARs) appearing to go unanswered is that there are still viewers using the “old” AR categories, rather than the newer categories (as found in the official viewer). This is particularly true where users are still on versions of the viewer which do not have the revised list of AR categories.

To prevent this is the future, the Lab plan to make Abuse Report categories a capability handled by the simulator and downloaded to the viewer. This removes storing the categories in the viewer & having older viewer fail to reflect more recent category updates. It will also make it easier for the Lab to update AR categories to better meet users’ needs. A project viewer will be appearing at some point in the future supporting this new capability.

Also, within the official viewer, appending a snapshot to an AR is to become mandatory, rather than optional, to further help support identify issues and deal with them. Having a picture may not be relevant for all ARs, but for those where it could help in identifying issues, it ensures the picture is provided, rather than ignored.

Project Bento User Group update 22 with audio

Project Bento – extending the SL avatar skeleton
Project Bento – extending the SL avatar skeleton

Updated: animation of collision volumes is being added – section updated section below.

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, August 11th at 13:00 SLT at the the Hippotropolis Campfire Circle. For details on the meeting agenda, please refer to the Bento User Group wiki page.

Note that this update is not intended to offer a full transcript of the meeting, nor does it present the discussion points in chronological order. Rather, it represents the core points of discussion, grouped together by subject matter were relevant / possible, whilst maintaining the overall context of the meeting.

Time Frame for Promotion to Release Candidate Status

Some at the Lab are keen to see Bento move forward and reach a larger audience of content creators (although there is currently no reason why creators cannot get involved now and attend meetings, help with feedback, etc). Inevitably, this means promoting the Bento viewer to release candidate status, and doing so some time in the next two weeks has been mooted.

Given the number of issues currently being investigated, not all of which are viewer-specific (see below), but for which fixes may yet have an impact on the viewer, this would seem to be a somewhat ambitious time frame.

Viewer Issues

Work at the Lab is focusing on a batch of issues for which bug reports have been raised, including:

  • Several relating to joint positions:
    • BUG-37546 [BENTO] facial bone joint offset issues – which has been the subject of recent Bento updates in this blog
    • BUG-37591 [BENTO] New import of a non-human rigged mesh is deformed
    • BUG-37633 Bento – Custom joint positions and Reset Skeleton not matching
  • Avatar height calculation issues:
    • BUG-20013 [Bento] When wearing a Bento avatar, observers see your hover height lower than you see it yourself
    • BUG-20169 [ BENTO ] Z-Offset not applying correctly & camera tied to Z-offset
  • Eye scaling problems (referenced via SL-433, an LL internal bug report)

The eye scaling issue, the result of the scaling within the viewer for mesh eyes being different to the expected system eye size, has been corrected, and will be one of the fixes released with the next viewer update, although existing models may need tweaking as a result a test carried out during the meeting using an early build of the next project viewer iteration suggested that there are still issues, and Matrice believes part of the problem might be within AvaStar.

Facial Bones Issues / Distortions

At least some of the facial bones issues appear to lie with AvaStar exports, which Matrice and Gaia are trying to rectify. Gaia offers an explanation for the problem in the Bento forum thread. Matrice further notes that there is a discrepancy between the restpose and the SL default pose; in Blender there is no easy way to define the absolute SL restpose in order to add bind pose information on top of it, leading to the wrong information (or even a lack of information) being exported to the Collada files.

Matrice is working on improving things in AvaStar, but the work is taking time and effort. Gaia has offered a detailed explanation of joint preparation on the Machinimatrix website as a workaround as they continue to redefine and improve their workflow, and offers a brief summary of the approach through the forum thread. The workaround isn’t seen as optimal at the moment, but the hope is that once the work on AvatStar has been completed, the workflow should be more straightforward and transparent.

Machinimatrix have produced a workflow process to handle the correct placement of facial bones. This is not intended to be the finished means of doing so, but is offered to counter issues currently being encountered
Machinimatrix have produced a workflow process to handle the correct placement of facial bones. This is not intended to be the finished means of doing so, but is offered to counter issues currently being encountered

Some questions were asked on whether it was an AvaStar issue rather than something inherent in the viewer, prompting Vir to comment that given the viewer handles joint positions in a model and joint positions in an animation pretty similarly, it’s hard to see how the viewer could be at fault, but acknowledged the only way to be sure of this is test once AvaStar have reasonable confidence they have corrected the issues they have identified.

Later in the meeting, Matrice offered a further explanation of the Belender / AvaStar issue,  also pointing to the explanatory document on joint preparation, again noting that things are very much a work-in-progress on trying to fix things.

During the meeting, Medhue Simoni tried the recommended approach given in the documentation and found it did resolve all of his facial deformation issues, other than with his eyes, which as noted above, may require further viewer-side tweaks and additional work within AvaStar, as Matrice commented.

Avatar Height Position Issues

The camera issue which can be encountered as a part of the avatar height calculation issue
The camera issue which can be encountered as a part of the avatar height calculation issue

I’ve covered this at length in past updates (see update #21 and update #19 for more). The Lab hasn’t progressed any further with a fix, but may look to alter the frequency of updates to see if this helps.

The problem is viewed as being rooted in animating one of the bones used in the calculations for determining the avatar’s height relative to the ground (left leg, up through the pelvis and head), so the solution may ultimately be down to alternative means of animating movement without touching something like the pelvis bone – something which may not be possible when trying to replica certain types of natural movement.

Rigs Modifying Collision Volumes

There have been recent reports of people encountering problems with Bento rigs which modify collision volumes. As Vir explains in the meeting, it’s not something that the Lab planned on supporting, nor did it come up during the original Bento development meetings when rigging to attachment points was discussed, so no effort has been put into making sure it works at all. Vir is now looking at the issue, but whether the Lab will support it is questionable at this point in time; however, the focus at the moment is to more fully understand the impact.

Update, August 12th: Whirly Fizzle pointed me to a viewer repository containing an update to support the animation of collision volumes, to avoid breaking existing content.

Other Items

Slider / Bone Spreadsheet

Aki Shichiroji has been putting together a spreadsheet of all the slider settings and how they affect the Bento avatar bones and geometry. It is very much a work in progress, given things are still in a state of flux, and Aki notes she is aware that there is missing information (she has yet to run through the avatar.LAD file and the avatar skeleton file). However. she has made the spreadsheet available through Google Docs, and welcomes constructive feedback from content creators (which should be addressed to her, I’m not sure if Aki reads this blog!).

Maya / MyaStar And Custom Joint Positions

Following the discussion of Blender / AvaStar and custom joints, Cathy Foil provided some additional information to help Maya users with MayaStar.