The history of computing in Second Life

Museum of Computing History, June 2023

As a part of my on-going (and occasional) visits to museums in Second Life, I recently had the opportunity to drop in on the quite excellent Museum of Computing History, managed and curated by Brian Aviator, with the assistance of Timothy McGregor and Kevin Jackman.

Tucked neatly under Brian’s Blackslough Field Regional Airport and overlooking the inland seas and waterways of Sansara, this is one of two museums Brain operates / curates in Second Life, the other being the LGBTQ History Museum and Cultural Centre (also due to appear in these pages later this month, and which is – at the time of writing – featured as an Editor’s Pick in the Destination Guide in recognition of Pride Month).

Museum of Computing History, June 2023

Extending over two floors, and with an ample, well-tended forecourt / terrace public space before it, the museum offers an impressively comprehensive dive in to the history of computing, from the abacus to the blade server and the rise of AI, featuring not just the technology and technological innovations, but many of the the individuals who have contributed to the development of computers, computational engineering and computer science down through the centuries and decades.

From the entrance foyer, dominated by a bust of Charles Babbage, the lower level of the museum comprises the Admiral Grace Hopper auditorium and four exhibition halls in which may be home to static exhibitions, and others have their displays rotated over time as new exhibits are developed (as is the case on the museum’s upper floor). At the time of my visit, the exhibits in these lower halls comprised:

  • Museum of Computing History, June 2023. Made famous during the Apollo 11 landing mission, July 20th, 1969

    Early Pre-PC Computing, which includes one of the earliest computational machines known to Man (the abacus), alongside models of Babbage’s Difference Engine; the electro-mechanical devices which played major roles in the European theatre of World War II – the German Enigma code setting machine and the Polish-British code breaking Bombe; the machines from the early decades of the modern computer era:  punch-card and tape-driven monsters, and even a look at one of the first computers to be used extensively “off-world”: the Apollo Guidance Computer (thanks to Hollywood and numerous dramatizations of the Apollo 11 lunar landing, perhaps now more widely known as the “1202 alarm computer”).

  • The Personal Computers Exhibit, which is liable to raise fond smiles for some, including as it does models of Commodore, Sinclair, Apple, Tandy, IBM and other machines as well as their associated operating systems upon which many enthusiasts cut their computing teeth. I personally found myself smiling at the presence of the BBC Model B and (for reasons that are both convoluted and irrelevant to address here, but include personal travels, Sir Arthur C. Clarke and film director Peter Hyams) the Kaypro II).
  • An Interactive Fiction Exhibit, with its reminder that there was a lot of brain-engaging fun to be had with computers long before the arrival of graphical games and shooting the bejesus out of others. This is also supported by a video presentation called Get Lamp: the Text Adventure Documentary, available through the Admiral Grace Hopper auditorium.
  • A look inside what might now be regarded as an “old school” data centre with huge boxlike machines (rather than huge boxlike racks of machines), and the odd super computer.

These hall all feature models of the various systems, boards, boxes and computers which in turn represent the work of multiple creators from across Second Life – such as (but most certainly not exclusively) Crash Lunar and (appropriately, given the museum’s subject matter) Ozzy Wozniak, both of whom provide a range of free models of computers, handhelds and consoles for those interested. Additional models have also been provided by Brain himself, imported (I believe I’m correct in saying) from 3D models developed by the Universidad de Castilla-La Mancha, Spain – for whom Brian gives acknowledgement. All are presented with display boards which, when touched, will provide a notecard of contextual information (and it should be noted that even the posters on the walls in some of the halls can also be touched for information of their own).

Museum of Computing History, June 2023

The upper floor if the museum comprises five exhibition halls, all following the same approach as the lower floor, with each focusing on a specific exhibit related to computing. At the time of my visit, these comprised: the relationship between computers and telecommunications and the rise of networking; video games and console systems; the development of artificial intelligence; the noble / ignoble art / act of hacking (which of these terms largely dependant on the who, what, where, when and how of the said hacking) , and biographies of some of the leading personalities and individuals who have played a role in the evolution of computers, mathematics, computer sciences, communications, and related subjects.

Comprising images of the individuals concerned which can be touched for a notecard-based biography, the latter covers people who – at least in name – are likely be  known to many: Augusta Ada King, Countess of Lovelace, Alan Turing, Steve Jobs, William Gates III, Steve Wozniak, Sir Tim Berners-Lee and Linus Torvalds, for example – and one Philip Rosedale; those who might be familiar (if not really known, such as Blaise Pascal; Seymour Cray; Vinton “Vint” Cerf (who has actually been in Second Life) and Robert Kahn; to those who really should have much wider recognition than they do, but whose achievements have perhaps been overshadowed by others – such as the aforementioned Grace Hopper, together with Margaret Hamilton and Dorothy Vaughan, who at times get pushed aside in the male-dominated history of computing, and Douglas Engelbart, whose work at times gets subsumed by the near-mythic achievements of Steve Jobs.

Museum of Computing History, June 2023

The latter’s work (with that of his team at the Stanford Research Institute – now SRI International) is the subject of a second video presentation within the museum, highlighting what would become retrospectively called The Mother of All Demos. The was a live event held in 1968, in which Engelbart interactively demonstrates his team’s oN-Line System (NLS), which is very much the precursor of just about everything we take for granted with computers today: the graphical interface with its cursor (or “bug” as they called it) and mouse; the ability to work collaboratively and share files dynamically; the use of hypertext and hypermedia – even teleconferencing. The video offered at the museum summarises Engelbart’s presentation, but for those interested, the entire demonstration – which lasted over 90 mins – is also available on You Tube.

I admit I did find myself a little conflicted over the use of notecards throughout the museum; not because it is a difficult format to understand, but rather because there are instances where the information is liable to change (such as with the biographies of some of those featured within the upper floor exhibitions, or on the subject of AI), which might lead to some information becoming out-of-date. As such, I wondered if offering a mix of web links as notecards, depending on the subject matter, might not be easier from a maintenance standpoint.

Museum of Computing History, June 2023
But, that is very minor quibble; there is no denying the Museum of Computing History has been extremely well put together, offering as it does something of interest for anyone with an interest in the subject – whether computer nerd or as someone simply interested in historical context and / or the influence of computing and computational machines have had down the centuries / decades. Information is easily accessible, and the range of topics cover and their associated depth means there is a lot of be absorbed without being overwhelming, and more than enough to encourage repeat visits.

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Yes Her in Second Life: strength in the face of intolerance

Factory Arts Collective Gallery – Yes Her, June 2023

Intolerance of others, whether based on gender, ethnicity, religion, and /or sexuality has throughout human history been as much responsible for human suffering, depredation, subjugation and death as any of our multitudinous wars throughout the ages (with religion and ethnicity themselves being two of the most obvious causes of war / conquest).

In the modern age, to say, “you are less than me” purely on the basis of skin colour, gender, sexual preference and to whatever deity a person might opt to pray (or indeed, the manner and direction of said prayers), should, for most individuals capable of the basics of free and rational thinking be anathema. And yet, here we are, facing a rising tide of politically-motivated and damaging “otherism” which encompasses all of the above noted differentiators. Even women in what are regarded as “free” societies are finding their basic rights under threat / being rolled back.

It is a level of public intolerance that is concerning on multiple levels. There is obviously the increased risk those being marginalised face in terms of diminishing rights and growing potential for violence against them – and well as the encouragement it gives to others to engage in such violence. Then there is also the the positive reinforcement repressive regimes in other nations might see when they hear views similar in nature to their own being espoused by politicians from so-called “world leading” nations. Both of these should give pause to reconsider words about to be spoken by those considered to be in high office – but they don’t.

Factory Arts Collective Gallery – Yes Her, June 2023

Such intolerance is poisoning almost all walks of life; for those facing it, it can be – as intended – utterly debilitating, and thus either achieves the goal of subjugation, or generates an anger that can overtake thinking and outlook to a point where it is as damaging to the individual as any form of mental disenfranchisement in the face daily exposure to it. So what can be done? The answer to this simple-sounding question is both myriad and complex; but one part of it can be summed up as support one another and be who we are.

Yes Her is an exhibition of art curated by Scylla Rhiadra which seeks to do just that, with a specific focus on the matter of women’s rights, possibly spurred by the manner in which they are under open attack in the United States, but which embraces women the world over who face a daily challenge simply to exist as people rather than chattel. To use Scylla’s own words concerning the exhibition:

Women around the world are under a great deal of stress right now. And whether we live in Tehran, in Manchester, or in Forth Worth, Texas, we have good reason to be angry. Anger can be a powerful motivator to action. But swimming in constant anger is also a terribly toxic and ultimately self-destructive way to live your life. 
Yes Her is an exhibit that chooses instead to highlight positivity and optimism, and the immense point on which women can call, whether or not they are aware of it. … This exhibit argues that, while our anger can be justified, we need not always be reactive: we can make positive change happen without being prompted by assaults upon our rights. 
We can make a change by being who we are. 
This exhibit celebrates the positive strength and affirmation of what it means to be a woman.

– Scylla Rhiadra, from the introduction of Yes Her

Factory Arts Collective Gallery – Yes Her, June 2023

Having opened on Sunday, May 28th, at the Factory Arts Collective Gallery, Second Life Left Unity (if the SLurl delivers you to the ground-level unity station rather than the gallery, climb the steps into Nelson Mandela Park and follow the track to the left to the teleport kiosk), Yes Her sees Laurel Aurelia, Suki Blossom, Kira Fizzgig, Tatiana Demonix (Nikolay), Eva Knoller, Belinda Newell, Onceagain (Manoji Yachvili) and Saskia Rieko, join with Scylla in an exhibition celebrating womanhood. Each of the artists has contributed at least one image, which are displayed with several of Syclla’s own pieces – including the original Yes Her which help foment the idea for this exhibition.

These are images which are all narratively rich (and self-explanatory), offering a reminder to all of us that women are people, capable for expression the same emotions and desires as the male of the species – and, like it or not – the same autonomy of choice and right to a voice (both of which perfectly exemplified by Scylla through Yes Her (My Door) and Yes Her (Listen!). Within them are statement of power through simple companionship, fearlessness (and facing the future), strength, beauty and the essential humanity in being a woman – a humanity to which all of us should aspire, again regardless of religion, creed, gender, sexuality, age or ethnicity.

Factory Arts Collective Gallery – Yes Her, June 2023

Whilst a statement on the power of womanhood, as we enter Pride Month at a time when the LGBTQ+ communities are facing what is fast becoming an all-out assault on their rights (even, I’m ashamed to say by women of “status” who really should know better), Yes Her has a broader context in which to be seen.

Although the focus of the art is clearly on the power and beauty of womanhood and the right of women to make their own choices in life, Yes Her speaks out against all such intolerance and toxic behaviour and offers encouragement to any finding themselves marginalised by the bigotry of others. Simply substitute the word of your choice (gay, lesbian, pagan, refugee, person of colour, and so on) for the final “woman” in the quote from the exhibition’s introduction I’ve used earlier in this article, and you’ll see why. As such, it offers a message of strength extending well beyond its core focus, and offer s a reminder that no matter what those who would use intolerance as a message of hate and a means to ostracise and / or control, we are all people, with far more that unities us than separates us.

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Chang’an with a twist in Second Life

Chang’an, May 2023 – click any image for full size

It’s pretty well established in these pages that I tend to be drawn to things with an Oriental theme running through them in much the same way as a moth is drawn to a source of illumination. Part of this is doubtless the result of having spent some of my childhood years in Hong Kong (and some of my early adult years traveeling to places on that side of the world). However, it’s also likely born of the rich history of the Far East, a history which I’ve always found to be more engaging than the histories of western nations.

Which is a roundabout way of saying that when I copped the Destination Guide entry for Chang’an, I knew it would be skating up my list of places to visit; if nothing else, the DG description was enough to raise my eyebrow as curiosity was piqued.

Explore the virtual Chang’an, the capital of the Tang Dynasty (AD618-907) in China. You can see ancient Chinese (East Asian) cultural factors, including palaces, Buddhism temples, and gardens. Here you can dance, sing, entertain, and shop.
Chang’an, May 2023

This is an introduction which immediately gives a first hint of this Full private region’s over-arching theme: that of a fusion of Oriental / East Asian elements with a particular (but not exclusive) emphasis on China and Chinese history. Not that the setting is intended to be purely historical in context; in much the same way as it offer a fusion of influences, so too does it present a combining of periods, ancient and modern.

Designed and built by 大鱼 (Deo Rain), the region’s DG and About Land descriptions tell only a small part of Chang’an’s long history. The name belongs to what is now regarded as Xi’an, the capital of Shaanxi Province, and the third most populous city in north-western China. Over the last 40-ish years, and keeping pace with China’s overall modern economic development, Xi’an has re-emerged as an industrial, political and educational centre and, particularly, a cultural centre of note.

Chang’an, May 2023

As a centre of import, Xi’an’s roots go back to Neolithic times when it was a centre for the Yangshao culture, and areas within the city and its surroundings were used by several Chinese dynasties as their capital. These included the first half of the Zhou Dynasty, with centres at Feng Jing and Haojing, the Qin Dynasty, thanks  to China’s first emperor Qin Shi Huang (he of the Terracotta Army fame and responsible for starting construction of the Great Wall), moved the Qin capital to Xianyang in what is now the northern part of Xi’an. From here, it became central to the majority of the major dynasties through to the Ming and Qing Dynasties (the latter being the last imperial dynasty of China prior to the country becoming a republic in 1911).

The city of Chang’an is generally regarded as coming into being in 200 BC, when Emperor Liu Bang of the Han Dynasty ordered the construction of Weiyang Palace and, six years later, that of the first of the Chang’an city walls. However, it is under the Sui and – as noted by Deo in his descriptions for the region – the Tang Dynasties (which consecutively spanned a period from 581 CE through 907 CE) that Chang’an came to full prominence. This was kicked-off during the Sui Dynasty, when a new city was built south and east of the Weiyang palace, when it was initially called Daxing before being renamed Chang’an (meaning Perpetual Peace or Eternal Peace) during the Tang Dynasty.

Chang’an, May 2023

During this period, and prior to its destruction in 904 CE, Chang’an grew to enclose an area of some 84 km2 within its walls, split into three major districts: the civilian city, the imperial city and the palace itself.  During this period it was the third largest city in the world, boasting centres of commerce, learning, religion and culture, with paved roads and avenues of impressive proportions (Zhuque Avenue, the city’s grand street, was an impressive 155 metres across!).

As well as the palace, the city featured the Giant Wild Goose Pagoda, which together with the Small Wild Goose Pagoda survived the destruction of Chang’an (although it did suffer extensive earthquake damage in 1556 CE). It was built as the repository for sutras and figurines of Gautama Buddha that were brought back to China from India by Xuanzang, who also brought over 600 Sanskrit scriptures to Chang’an, where he established a centre for their translation, work which contributed enormously to the growth of both Chinese and East Asian Buddhism.

Chang’an, May 2023

Much of this is celebrated in Deo’s build. Like its namesake, the later can be broadly split into three areas: the commercial centre (with stores available for rent), a cuisine district, and the palace-like Taiji Hall, sitting elevated at one end of the region, a broad paved footway running to it in the manner of Zhuque Avenue from the citadel gates, neatly separating the commercial and cuisine districts from one another in the process. The hall sits apart from most of the rest of the citadel as befitting its status as a near-palatial building, thanks to a broad body of water almost completely slicing through the northern part of the region.

Two tall watchtowers stand guard on either side of the broad stepped bridge spanning the water to reach the main hall, and while these may not be particularly pagoda-like, but it is hard not to imagine them standing in for the Wild Goose pagodas of Chang’an. Taiji Hall itself is huge and of genuine beauty and craftsmanship (although apparently still under construction in places from what I saw whilst taking a sneaky cam around it!), which speaks to Deo’s skills as a designer: like the rest of the buildings within the region, it is entirely his own design.

Chang’an, May 2023

The most prominent elevated element of region sits to the north-west as a high plateau. It is topped by a temple which appears to offer a nod towards the Republic of China, carrying as it does the name of Anping. Built around a main courtyard, the temple has two primary buildings, the larger of the two dominated by three large figures of Buddha, and the smaller by a gold-covered figure of Guanyin, the East Asian representation of Avalokiteśvara. Thus, this retreat would seem to be an acknowledgement of Xuanzang and his seat of translation / study founded at Chang’an. But – how does one reach it? From the terraces of the palace and the paved streets below it, there does not seem to be an obvious route.

The answer lay close to the southern gateway where, between the eatery and the club-come-bathhouse which help fuse past and present within the build, a covered walkway might be found. Not only does this provide access to the engaging south-west section of the build (which hides its own pavilion and butterfly garden), and thence north to where a paved footpath meanders back towards the palace. As it does so, the paved path passes the start of a second, loosely-laid path winding into a gorge as it cuts into the base of the plateau. The far end of this path marks the start of a winding climb upwards. It’s a route of exploration I highly recommend, as it offers a sense of pilgrimage it is meandering route, as means to see parts of the region which might otherwise be missed, and a superb way to look out over the citadel as the path is climbed to reach a promontory just below the temple proper.

Chang’an, May 2023

When visiting Chang’an, I would recommend taking time out to study the map provided close to the landing point, as it will help point out the locations within the region – including those I’ve not mentioned or really described in this article. I would highly recommend a visit, as the region does offer an interesting fusion of ideas, and – quite frankly – Deo’s architecture is gorgeous.

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Kayly Iali at the the Windlight Loft in Second Life

Kultivate Magazine Loft Gallery: Kayly Iali

It’s been a while since I’ve had the opportunity to visit an exhibition by Kayly Iali in Second Life, so when Kultivate Magazine announced the opening of such an exhibition of her paintings within their Loft Gallery, I decided to make amends for this and hop on over.

Kayly is an artist in the physical world who uses Second Life as a means of reaching a global audience and present her work. She most frequently works with watercolours and oils, and describes herself as an impressionist in terms of her style of painting, utilising relatively small, thin, yet visible brush strokes, open composition with an emphasis on an accurate depiction of light and movement within her work. Her subject range encompasses still life, portraits and landscapes, and she has a reputation for producing engaging commissioned portraits of pets belonging to Second Life users, some of which have also featured in her in-world exhibitions.

Kultivate Magazine Loft Gallery: Kayly Iali

At the loft, Kayly presents a modest selection of her landscape art – twenty in total – featuring locations and sights to be largely (exclusively?) found within her home state of California. Whilst all of them are individual pieces, some might also be drawn together as themed sets or pairings – such as those featuring various landmarks in San Francisco, the “causeway” paintings, and the “Vacaville” pairing. The majority are presented in that impressionist approach noted above, although the “San Francisco trio”, as I’ll loosely refer to it and featuring Alcatraz and both the Golden Gate and Oakland bridges, also leans  towards something of an abstract styling.

Whilst all originating in the physical world, these are pieces that could just have easily had their inspiration rising from within Second Life. As such, they offer something of an artistic bridge between both the physical and the digital, reminding us that our two worlds, whilst never exactly meeting are nevertheless closely intertwined.

Kultivate Magazine Loft Gallery: Kayly Iali

These are engaging pieces which form an equally engaging exhibition; they are also – given the way the link our two worlds – pieces that will grace any Second Life home.

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A touch of rural Wales in Second Life

Seogyeo Town, Seogyeoshire, May 2023 – click any image for full size

In April 2021, I took a trip on Zany Zen’s superb narrow-gauge railway as it charts its way through north-west Jeogeot (see: Letting off steam with Zany Zen Railway in Second Life). The results of the trip led to a short series on some of the narrow-gauge railways in Second Life (see: A Ride on the Valkyrie and Climbing a Mountain in Second Life and GLTSL 3: Dreamshire Village, Second Life).

The Zany Zen runs from the little coastal setting of Little Coverston to Somdari. In doing so, it runs through a total of seven settlements, all of which have come together to form the Welsh-themed Seogyeoshire, modelled after a traditional county of  the UK and centred on the county town of Seogyeo, which forms the official mid-point of the Zen’s route. The result is a truly engaging, picturesque setting that captures the scenic beauty of rural Welsh and (dare I say it), English counties bordering Wales.

Seogyeo Town, Seogyeoshire, May 2023

The seven villages and towns of Seogyeoshire comprise Little Coverston and Brigbymoorside to the north on the Gaori coast, Middle Claydon, Seogyeo Town itself, Verney Junction, Bempton and the delightfully named Little Framerate (which is anything but 🙂 ). These flow one to the next through landscaped countryside on either side of the Zany Zen, managed by the local community as overseen by the local town and parish councillors (aka Seogyeoshire’s admins).

As the largest of the population centres, I focused much of my visit which gave birth to this article on Seogyeo Town and its immediate surroundings – including Claydon House and its parklands – although some of the images herein are taken from other parts of the county, so if you want to truly experience the county, do make sure you visit it!

Seogyeo Town, Seogyeoshire, May 2023

The place to start explorations of the town is the local square – the target of the town’s landing point. Here, overlooked by a figure on horseback (who is, for reasons unknown wearing a pair of motorcycle goggles!), visitors can receive a map of the county which highlights the points of interest awaiting discovery.

This map demonstrates the care with which the community at Seogyeoshire maintains the overarching theme of presenting a touch of Wales / Britain: the map is clearly modelled after those produced by Ordnance Survey (OS), the national mapping agency for Great Britain, and the first such agency to be established (dating back to 1747).

Seogyeo Town, Seogyeoshire, May 2023

The attention to detail continues with the use of recognisably “British” street name signs (which, given this is a corner of Wales present names in both English and Welsh), road traffic signs and road markings, the use of Belisha beacons at public road crossings,  very British public rubbish bins, and so on. The humour is typically subtle and easy-to-miss unless you happen to be from these shores. I wonder how many visiting the town get the joke of the local OP-CO food store, or appreciate the dry humour behind the “Grimsby Would We Really Miss It?” election poster (in almost-Conservative-blue!) or recognise the intentional irony in the naming of Long Street.

Seogyeo Town and Seogyeoshire as a whole have a sense of age and history common to the majority of rural areas and older towns of Britain: modern buildings rub shoulders with those dating back hundreds of years; the local parish church sits well above the rest of the town to remind the people of its presence and to come to worship, its graveyard speaking to the long history of settlement here. Sites of antiquity are carefully marked and preserved, and more “modern” institutions have attempted to fit quietly within the community rather than setting themselves aside. For example, there’s the post office cuddled against the local pub; the local police station tucking itself quietly inside the converted ground floor of a house, the upper floor of which offering the officer and their family a small apartment-style home.

Seogyeo Town, Seogyeoshire, May 2023

This sense of history enfolds a length of canal which appears to have once reach all the way to the base of the hill on which the large bulk of a brewery sits. Whilst its western end has been built over and its eastern end converted into a pond and public space commemorated Queen Elizabeth II, the canal perhaps once brought grain and hops to the brewery in the early years of the industrial revolution, before steam trains robbed the longboats of their trade.
Incidentally, the brewery speaks to the manner in which some of the Seogyeo community’s neighbours have entered into the spirit of things. Whilst resembling a building born of the industrial revolution, it is in fact a façade which allows the Buildables SL building supplies store. Thus, it allows the store to blend into the Seogyeoshire’s general ambience rather than painfully clashing with it.

Across the road from the pond marking one end of the canal sits a much broader lake. This in turn marks the boundary of public parklands running up to the impressive Georgian-style estate of Claydon House. Backed by extensive coaching houses and stables, Claydon (although still under construction at the time of my visit), boasts its own large family chapel, formal gardens and lawns which all appear to be open to the public.

Seogyeo Town, Seogyeoshire, May 2023

A further beauty of Seogyeoshire is the manner in which towns and villages have been blended with the landscape in a manner reflective of rural Britian. There are no hard lines, just a gentle blurring of fields available for crops or grazing and marked by dry stone walls with farmhouses, tended trees at the roadside, an increase of road signs – including those bearing the name of the town / village, and the arrival of a village itself which rises and then gently folds itself back into the surrounding fields and landscape once more. Here and there, ancient towers, gatehouses and the remnants of fortifications which also speak to Welsh-English history.

Outside of the Zany Zen railway, the roads running through the county offer the most obvious means of getting around and seeing all that is available; however, if walking doesn’t appeal, there are bicycle rezzers scattered around (one at the town square landing point at Seogyeo, for example), offering an entirely comfortable means of spending a pleasant time exploring.

Seogyeo Town, Seogyeoshire, May 2023

One thing I would say here when it comes to exploring is this. There are a number of individual EEP environments scatter through the setting. If you want to avoid the time of day transitions they create, do remember to apply your own preferred EEP asset to your avatar so you can maintain consistent environment lighting throughout your meanderings.

Now featured in the Destination Guide, Seogyeoshire makes for a thoroughly engaging visit. And with that said, I’ll simply point you in the direction of Seogyeo, and say, “Croeso i Sirol Seogyeo!”

Seogyeo Town, Seogyeoshire, May 2023

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  • Seogyeo Town and Seogyeoshire (Seogyeo, Gaori, etc, all rated Moderate)

Invisible Cities: The Future in the Present Overflows in Second Life

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows

Friday, May 26th saw the opening of Invisible Cities: the Future in the Present Overflows at the Artsville Galleries and Community, operated and curated by Frank Atisso. The work of Debora Kaz, the exhibition is a further instalment of her Invisible Cities series, which I first encountered in August 2022 when  Dido Haas hosted Invisible Cities: Fighting Women at her Nitroglobus Roof Gallery (and which is reviewed here).

With Invisible Cities: The Future in the Present Overflows, Debora once again tackles a societal issue and the lasting effect it can have on the lives of those subjected to it: violence, in all its forms, visible and invisible; physical and mental / moral.

In this exhibition, the idea is to suggest parallels between past, present and future of lived stories where violence is present since childhood. To bring out the need to talk about these stories, to heal, survive and protect. Violence as an instrument of power … brings with it disorders and dependencies, fragilities that need support, affection and respect. [This is] An exhibition to put you in a place less critical and more solidarity.

– Debora Kaz, introducing Invisible Cities: The Future in the Present Overflows

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows

However, before getting into things, there are a couple of points to note up front. The first is that it should be viewed using both the local environment settings (World → Environment → Use Shared Environment) and with Advanced Lighting Model (ALM) enabled (Preferences  → Graphics → make sure Advanced Lighting Model is checked); Shadows do not need to be enabled as well, so flipping ALM on (if you usually have it disabled) should not impact viewer performance.

The second is that the installation is multi-level, the three levels linked by a teleport system. This takes the form of an atom-like structure. Right-clicking on it will sit you and display a list of numbered destination options. While it is not implied by the ordering or within the introduction, I would perhaps suggest that in starting a tour, you first use the teleport to visit the elements labelled Past 1 through Past 6. These will deliver you to the uppermost elements of the installation, representing childhood and the past. Within each is a father / daughter combination, each with what appears to be a duality of purpose. At first, they might seem to simply represent a parent / child relationship – out walking, holding hands, a loving pat on the head, the gestures of nurturing care.

But look again, particularly at the likes Past 2, Past 6 and Past 1; note the body language of the child, the way the adult’s arm grips wrist or upper arm:  these suggest something less than loving and closer to restraint, control, subjugation. Now take the hand resting on the child’s shoulder and the apparent head-pat; are these actually gentle gestures of love, or might they also be further suggestions of restraint and subjugation aimed at the child?

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows

Thus, within these six dioramas is manifested the idea of violence present in childhood, the lances extending from these bubbles to the lower levels representing the way such violence can literally spear every aspects of a life exposed to it from that point on.

Between them, the mid and lower levels of the installation offer reflections (so to speak) of the present and future of a life spent in the receipt / fear of violence, with the lower level offering a series of rooms in a house which can either be reached via the teleport system or simply explored on foot once within them.

The house and its contents is a poignant tour-de-force of a life riven by fear – rational or otherwise – resulting from the persistent pressure of both physical and mental violence. It is a metaphor for both solitary comfort a home can offer  those so afflicted – and the prison it can be become, where fears can still haunt and the world beyond the windows seem full of threats.

Within it, the images reflect the fear – the flight reaction – under which those affected by prolonged violence of deed and word find themselves almost constantly feeling; the figures reflect the confusion, the sense of self-blame and guilt they feel for allowing the violence  they suffered and the fear they are now living with and their self-perceived weakness in being unable to cope within a world which too often tells them much the same.

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows
The victim is trapped within a cycle of violence that is almost impossible to get out of. The mental damage, the fragility, the feelings of impotence cause paralysis, guilt and frustration. And [while] while all the help in the world might be useless, [by] letting the victim know that she can count on someone may be the only hope for life. All together we can care and protect – and most of all, love.

– Debora Kaz, introducing Invisible Cities: The Future in the Present Overflows

Invisible Cities: The Future in the Present Overflows might not be the easiest installation to grasp or feel comfortable with; but that’s the point. This is a challenge to all of us living in a world increasingly riven by attitudes, outlooks and beliefs that are increasingly polarising and driven by the need to “other” those who refused to adhere to ideals and morals that are – frankly – immoral, and to foster violence upon them in the process, that perhaps we all should endeavour to rise above such actions and reach out, love and nurture our children and those around us because they are different, and that pain, ostracization and brutality of action and word should have no place in a civilised society.

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