Art Deco, SL style

ART DECO Exhibition
Art Deco

Melusina Parkin has a passion for Art Deco. Since entering Second Life in late 2008, she has kept herself extremely busy, becoming CEO of MEB Fashion at the start of 2009, and also launching Melu Decos supplying Art Deco furnishings to SL users, with stores featured in many historical and retro regions such as 1920 Berlin, Seraph City, Paris 1900, Roaring 20 Chicago, and so on.

ART DECO PosterShe is also a talented photographer and has had exhibitions at Galerie des Machines (Paris 1900), Schloss Museum (1920 Berlin), Café des Artistes (Paris 1900), R&D Diotima Gallery, Musee de la Duché de Coeur (Languedo Coeur), among others.

Opening at 14:00 SLT on Saturday 2nd February, Melusina now brings her passion for Art Deco design and art and her talents as an SL designer and an artist together in an elegant exhibition which will run through until (approximately) the end of March 2013.

Located at the Art India Gallery on Shekhawati, the exhibition is being kindly hosted by Veekay Navarathna and curated by Quan Lavender.

Quan graciously offered me the chance to preview the exhibit prior to the formal opening, which will be marked by a 20’s style Flapper Party, with invitations to all – and if you can attend appropriately costumed (while not required), so much the better!

Art Deco
Art Deco

The exhibition is located in a purpose-built space Melusina has designed herself and which forms an integral part of the show, incorporating a clearly Deco style which appears at first sight simple, but which is in fact exceptionally elegant and beautifully balanced.

AD-14Both the art and the furnishings and accessories are offered for sale, providing a unique combination of art exhibit and a demonstration of Melusina’s well-crafted, low-impact mesh designs for furnishings and lighting accessories which stunningly reproduce the Art Deco style in-world. I particularly liked the 1-prim, free-standing fan-lights which, for some reason, cast me back into the world of ITV’s Poirot, leaving me half expecting the (suitably padded and brilliant) David Suchet to waddle up…

The pictures themselves are typical of the Art Deco era both in style and presentation, and there are a couple which certainly caught my eye. The furnishings included in the exhibit are also typical of the era and demonstrate clean, strong lines which perfectly complement both the paintings and the design of the gallery itself. All of the items are mesh and had a land impact of 1 each, making them a cost-effective means of decorating a house in-world.

For anyone interested in Art Deco art, design and architecture, this is a must-see exhibition.

Art Deco opens at 14:00 SLT on February 2nd, 2013 and will run for approximately 2 months.

Art Deco
Art Deco

More About Melusina Parkin

As an art object creator, Melusina Parkin has been the best voted in the Virtual Museum of Architecture (VMA) Contest of Art Deco Clocks. She has presented two talks at the VMA; the first, in December 2010 was on Art Deco, and was reprinted in the SL Retropolitan Magazine. The second talk, in March 2012, was on the subject of London’s famous Battersea Power Station.

As a builder, Melusina has been responsible for a number of notable builds in SL, including the MEB main store at Klio, the Look Elite Model agency lobby and academy, and the Cotton Club set for the Look Elite agency graduation show of 2012. As a writer, she covers cinema, fashion and SL destinations and collaborates on a number of in-world publications. She speaks English, Spanish and Italian (her native language), understands French, a little bit of German and Portuguese. Her passion for Art Deco in SL is reflected in her Flickr photostream, where she has over 500 images of in-world places and buildings.

Art Deco
Art Deco

Related Links

With thanks to Quan Lavender.

The Arrival of a question of departure …

The Arrival
The Arrival

Rose Borchovski’s latest installation at the Linden Endowment for the Arts opened on January 11th. I missed the actual event, but popped along to visit last week, and thought it time I got around to putting words to thoughts and reactions to the piece.

The Arrival is a full sim installation which is both a standalone piece and a continuation of the saga of her Susa’s – child-like beings of a mischievous and sometimes malevolent bent. Here they have captured a fish, and celebrations of the fact turn to questions as the fish dies literally beneath them as they use it as a stage for their jubilation; are they to blame for the poor fish’s demise?

The Arrival
The Arrival

Or that’s one of four explanations Rose gives for the piece. The others include memories from childhood, the inspiration of other artists, and even the influence of religion. In introducing the piece on the LEA blog, Rowan Derryth provides thought-provoking insight into the work which includes more on the possible origins of the piece – and I’ll leave you to go read her thoughts.

Quite how you interpret the work is up to you – you can follow Rowan’s thoughts, which are themselves based on commentary from Rose herself, or you can let your own thoughts percolate as your explore. The latter, by the way, is best done by using the teleport at the arrival point to get you started.

The Arrival
The Arrival

For my part, I found the piece something of an allegory / metaphor for how we humans behave, always busy exploiting this, that or the other, congratulating ourselves on what we can achieve and how we can enjoy everything, with little thought for what might happen when things are gone and we’re left to ponder our own role in their disappearance / extinction …

The Arrival is a fully immersive installation. The level of detail is stunning and ranges from the macro to the micro, plus there is a complete sound scape to take-in (scripted sounds rather than a media feed, so you’ll need sounds active to fully appreciate the work), and all manner of things to touch and prod – and which may surprise you in return. You’ll need to take your time as you explore, not only to make sure you experience all the interactive elements, but also because the detail really is amazing – a genuine tour-de-force as to what can be achieved in SL both in terms of art and in immersive, engaging environments. Make sure, as well, that you accept the region’s windlight settings on arrival, if asked. They are as much a part of the piece as anything else.

The Arrival
The Arrival

The Susas themselves are (as ever) marvellously made and beautifully expressive, particularly when there are grouped together when their child-like innocence is dispelled by looking into the eyes of several of them and witnessing a mischief which might border on malice lurking there. There also seems to be something of a hierarchy among them, as well, which is also hinted at in their expressions.

There is a charm and a disquiet about the piece. The charm comes in part from the very evident care with which all the piece within the installation have been created created – witness the line of peguins going for a dive towards the top of this piece. It also comes from the early sections of the piece where there is much merry-making and happiness, and well as wonderful little touches which are a delight to find (a little book with swimming fish!).

The Arrival
The Arrival

Move deeper into the installation as the story progresses, and the disquiet grows. Full credit here to Caer Balogh, a long-time collaborator with Rose, and her incredible scripted sound scape, which does much to set the mood as it is realised the fish is dead and questions arise. It was towards the middle of the piece that my own conscience was pricked and my thoughts turned to the potential for the piece being a allegory / metaphor, as mentioned above. A scene with two Susas tearing at one another’s faces and biting one another did little to quieten the unease; and while it certainly gave pause for thought, it most certainly did not put me off continuing my explorations. Like many outstanding pieces of art, The Arrival seeks to challenge, not offend.

The Arrival
The Arrival

All in all, this is a fabulous piece of art for all of these reasons and more, and very definitely worth a visit to explore, consider and participate in.

So, now you’re hooked, why not go and see what tales you can land for yourself?

Related Links

The Arrival
The Arrival

LEA Full Sim Art series – next round of applications sought

The LEA Full Sim Art series has a new call for proposals for the period March 2013 – February 2014.

All artists in SL are eligible to apply to have a full region provided for them for a period of one calendar month in which they can host a show of their choosing.

As with previous Full sim art series, successful applicants will receive:

  • A full, 15,000-prim region (inclusive of the media) – not all the prims have to be used!
  • The freedom to choose when to open the show to the public
  • Coverage within the LEA and UWA blog & potentially in any other blogs confirming their continuing support of the series

Access to regions will be granted to successful applicants on the first day of each month, and must end and be cleared from the region on the last day of the month.

How to Apply

  • Send a Notecard in-world to both Jayjay Zifanwe and Bryn Oh, which includes:
    • Your name and the name of anyone who might be working with you on the project
    • A 100-word description of your plan for your show
    • Give your 1st, 2nd, and 3rd preferences for the month in which you would like to use a region (from March 2012 through to February 2013 inclusive)
  • Applications must be received no later than midnight SLT on the 10th February, 2013.

With thanks to Bryn Oh

Rambling when Just Visiting …

I’ve been thinking rather a lot lately. That’s not always a good sign. There is a lot going on around SL right now, not that there isn’t generally anyway; it’s just that these things are the things I want to blog about – but the words really aren’t coming together in anything like the right order.

Just visiting
Just Visiting

It generally takes me a while to order thoughts at the best of times – hence why thinking isn’t always a good sign. Thoughts must percolate, and ideas form. And it has to be said, that the prospect of me thinking deeply has in the past had members of the family hiding behind sofas and the like, fearing the potential for my head to implode …

Recently, however, it has been different; almost akin to a bout of writer’s block. Blogger’s block, perhaps? More articles have been started and then tossed aside than I care to mention.

Just Visiting
Just Visiting

I’m not sure why this is; perhaps it’s just the fact that the year has had something of a bumpy start for me. Perhaps it’s just the weather. God knows the rest of the country goes to pieces so fast at the first fall of snow it’s a wonder the rest of Europe doesn’t get hit by the shrapnel; so perhaps this slight blogging malaise is simply me joining with the rest of the country’s panic over the recent snow in my own peculiar way – which would be a trifle odd, as I’m generally a snow-lover.

I decided that if it is simply the over-reaction to recent weather that is affecting me (“unseasonal weather”? Really, BBC? Have you forgotten we’re in the northern hemisphere and it’s mid-winter?) – then a change of scenery and season might do me some good. So I set out to seek out something warm in SL.

Just Visiting
Just Visiting

Just Visiting, on the Homestead Region of Annwn Willows, proved to be just the ticket. Here is a region seemingly gripped in a perpetual spring – or perhaps the first blushing of autumn – with flowers turning their faces to a westering sun in a rich, blue sky.

My love of water-themed regions is a matter of record, and Just Visiting easily sits in the category, comprising a series of ground-level scenes visitors are free to wander between and through. Each might be considered a little vignette in its own right, given the care with they have each been put together; however, such is the scrambled state of my little brain that I decided to forego any thoughts of stories  – or anything else, really, and simply enjoy.

Just Visiting
Just Visiting

For those not into walking, there is a cunning teleport system for getting around the various vignettes – as a little birdie may well tell you when you visit. However, I much preferred wading through the water and letting each scene unfold before me. Although that said, if you want to see all the region has to offer, then you’ll have to make use of the teleporters at some point, as not everything is on the ground. Indeed, not to take a trip aloft would be to miss out.

Just Visiting
Just Visiting

Escapism is something we all need for time-to-time. Indeed, it sometimes strikes me as interesting as to how something like Second Life, which for many is a form of positive escapism in that it allows us to break out of the confines of real life, and more really touch and mix with others of similar mindsets or who enjoy similar pursuits, and engage with them, or which allow us to experience a myriad of activities which might otherwise pass us by, itself sometimes needs escaping from. We pour so much of ourselves into it, it becomes as intense or burdensome as other aspects of our lives, and we simply need to take a break.

Perhaps this is why I like regions which have a number of common themes running through them – they are my “escape from SL within SL” …

… Or maybe part of my brain is trying that “thinking” mullarky again …

Just Visiting
Just Visiting

Whatever the reasons for my mental meanderings, the best way for you to enjoy Just Visiting is to … just visit. It’s unlikely you’ll be disappointed.

Related Links

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(view slideshow full-screen)

A Nordic adventure resumed

Finlandia
Finlandia

Last year, I wrote about my explorations on land and water around the community of Second Norway – a place I still visit as it has the added attraction of being able to fly in / out of the new airport there.

More recently, I decided – mainly thanks to popping into Ziki Questi’s blog, to continue my Nordic adventures by “hopping over the border”, so to speak, into Finlandia. This is Daniela Finchy’s marvellous build, which offers visitors a slice of rural Finland to explore and enjoy.

Finlandia
Finlandia

This is another of those “natural” regions which tends to draw me in, and there are many aspects to it which do leave one feeling one has merely “hopped over the border” from Second Norway, rather than having teleported a good way across the grid.. Here are fir trees, rugged slopes, cobbled paths and roads and the familiar slanted fencing which I’ve been told is common in the Nordic countries and which is certainly found throughout Second Norway.

Finlandia offers the explorer various things to see and do – you can visit the farm, take a canoe out on the water, share the warmth of an open fire with reindeer or warm you hands in front of a roaring log fire in the lodge – or around a cup of moonshine, fresh from a still by the water. If you want to ease away the stresses of the day, there is a wood-burning sauna, or for those with a loved one, the lodge offers a dance floor and comfortable sofas for a cuddle or a chat.

Finlandia
Finlandia

Getting around the place is easy – the paths are all cobbled, signposts point the way here and there, and for those who prefer to use their pedal extremities in other ways, bicycles can be used to ride around the region.

Finlandia is rich in opportunities for the SL photographer as well. The default windlight settings work well, but the region really lends itself to experimentation and ideally suited to settings which give a more ambient look and feel, although I experimented with a range of options and settings as I walked around and through the region.

Finlandia
Finlandia

All-in-all this is one of those regions well worth a visit, whether you’re a romantic, a photographer, and explorer, or any / all of the above, and worthy of taking the time to wander through and experience. So why not go and enjoy a little piece of Finnish nature? Just don’t forget Daniela’s tip jar to help with the maintenance of the region, which sits just inside the windmill which forms the teleport landing-point!

Related Links

Wandering through the Morning Dew

But, Mousie, thou art no thy lane
In proving foresight may be vain:
The best laid schemes o’ mice an’ men
Gang aft a-gley,
An’ lea’e us nought but grief an’ pain,
For promised joy.

– Robert Burns, To a Mouse, 1786

I don’t often start a blog post with a poem, but in this case, it seemed appropriate, because this last week or so has been marked by my schemes going awry on an almost daily basis, particularly where Second Life is concerned. Following the deployment of the new interest list code, for example, I jumped over to one of my favourite regions I know to be running on BlueSteel, intent on giving a write-up of how the new code works – only for the code to be rolled back …

Nor have recent attempts to blog about another region I frequently visit, but have yet to blog about go any better. Such is the popularity of that region that my PC decided that repeatedly keeling over in a heap and whimpering quietly was preferable to struggling with the load…

Morning Dew
Morning Dew

Sometimes, however, such upsets in the road of life can prove to be serendipitous. For had the best laid schemes o’ avatars named Pey, nae gang aft a-gley (so to speak mangle), then I’d probably not have stumbled upon Teresa Matfield’s wonderful Morning Dew in her region of Westdell.

The home of Teresa’s T-Spot  Design, which provides a wide range of full permission sculpt kits for builders and content creators, the region describes itself as “A peaceful place in an old world theme,” and invites people to, “Visit the old village, the tower ruin, Merlin’s cottage or have a drink at the old Tavern.”

Morning Dew
Morning Dew

The arrival point delivers visitors to the gates of a walled village. Here the weary traveller can seek spiritual sustenance at the little church, cool their feet in the pond or seek sustenance of a different sort at the Drunk Monk Tavern before buying provisions at the little store. Geese and chickens wander the rutted tracks of the village, watched over by a cat who may also have thoughts of sustenance on his mind. It is a tranquil scene, ideally suited to an early morning or late afternoon setting. Amble through the village and you’ll come to the bakery, where you’ll find the teleporters to Teresa’s store in the sky overhead, itself worth a visit if you have any interest in building and / or landscaping.

Beyond the walls of the village, tracks and paths wend their way across the region, each leading to one or more points of interest – such as Merlin’s cottage, as mentioned in the region’s description, and in which a broom busily sweeps the floor, reminiscent of The Sorcerer’s Apprentice, albeit without the water.

Morning Dew
Morning Dew

Walk through the woods and past leafy resting spots with birds calling from overhead, and you’ll come to fields of grass where sit cottages and, on the horizon, a tall windmill and house atop a hill. Ruins are also waiting to be found by those willing to seek, rising up against a backdrop of distant hills across the water. There are hills to climb as well, passing standing stones and with paths leading up to a high observation point with a waterfall rushing downward. Here one can stand and watch the sun set between the hills sheltering the bay, or sit with a close one and talk away the hours until the stars come out to share their secrets.

Morning Dew is a superbly photogenic region, with everything within it  – both Teresa’s own creations and those made by a number of noted talents in SL – bought together in a magnificent blend to create an idyllic setting ideal to escape the pressures of the world, and which offers the imagination a myriad of openings for tales to be woven.

Morning Dew
Morning Dew

As is probably more than obvious to regular readers, photogenic, natural regions are a magnet for me; so it’ll come as no surprise that Morning Dew has, from my first visit, captured a part of my heart. Truth be told, there has been a something of a void in my SL in the weeks since Scribbled Hearts at Water Reserve went away. In happening upon Morning Dew, I may just have found something to fill that void quite perfectly.

I didn’t set out to discover or explore Morning Dew; as I said at the top of this piece, my focus for SL today was very different up until things went a little higgledy-piggledy. All-in-all, I’m glad they did, because this is where the magic of Second Life remains; no matter where you roam or what you see, there is always something new to be discovered, and there are always opportunities by which frustration can be turned to joy. Morning Dew has been a joyful discovery for me, and I’ve little doubt I’ll be back as and when I can, if only to sit under the trees and listen to the birds.

So don’t be surprised if you trip over me during your own visit!

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