Bryn Oh’s Skyfisher in Second Life

Bryn Oh, Skyfisher, July 2024

July 6th, 2024, saw the opening of the latest immersive installation by Second Life’s foremost and award-winning multimedia and immersive artist, Bryn Oh.

Herself a digital alter-ego – or perhaps digital incarnation might be a better term – of a Toronto-based artist; although I suspect they would prefer to consider Bryn as a personality with standing in her own right and as unfettered as possible from any sense of human identity. Given Bryn’s success over what is more than 15 years, and the recognition her work has gained in digital, virtual and physical spaces – including her work being the subject of a course taught at York University,  Toronto since 2020 -, this view of her being an independent entity is not unreasonable.

Bryn Oh, Skyfisher, July 2024

Much of Bryn’s work exists not only in the virtual, but within a universe of her own creation, stories, themes and characters all wrapped within a unique timeline and travelling through environments and worlds throughout unique yet interconnected. They are also individually and collectively – if to a defined degree – reflections of elements from Bryn’s physical world incarnation.

All of the stories and characters are pieces of my life, and the characters are often portions of my personality. It is like a diary of sorts that takes place in a parallel world to our own where technologies advanced at different speeds.

– Bryn Oh

Bryn Oh, Skyfisher, July 2024

I have been fascinated by Bryn’s work for more than a decade, and have at times attempted to plumb the depths of her work – perhaps at time making presumptions with which she might not agree but has always had the grace not to single out. In 2020 she was certainly kind enough to to discuss her work for this blog (see: Hand and the art of Bryn Oh – in her own words).

With Skyfisher, Bryn presents another chapter in the unfolding stories of some of her familiar – for those who have followed her work  – characters in a further expansion of her universe, which also sees the return of a number of settings and motifs. As such, it is perhaps not so easy to follow in all is complexities as a pert of an ongoing series; however, it is not unfair to say that it also stands – as all of Bryn’s installations do – on its own merits as a story.

Bryn Oh, Skyfisher, July 2024
The Skyfisher wore a headdress fashioned from deer antlers and twigs. Strings with fishing hooks attached hung from them as she walked slowly down the street towards the spot she had gone to many times before. It was an area where winds converged. Gusts from the rooftops and breezes snaking in from the alleyways all met to make a whirlpool of air that lifted the hooks and strings above the ground. They floated behind the Skyfisher, like a sharp nimbus.

– Bryn Oh, The Skyfisher

For those who do wish to recap – as the saying goes – on “the story so far” (although in this case it is more a matter of understanding the backgrounds to some of the characters and the universe as a whole), then Bryn provides a list of videos which encompass the essential storylines, and which I’ve taken the liberty of listing below.

Bryn Oh, Skyfisher, July 2024

In addition, Bryn also recommends watching Standby (2013), a trio of poetic narratives.  To this, I’d also suggest those who really want to gain insight into Bryn’s worlds, I’d suggest a run-through of her own multi-part commentaries.

Bryn Oh, Skyfisher, July 2024
As with The Brittle Epoch, I don’t want to delve into the story of Skyfisher too much; it is a naturally unfolding narrative in which visitors once again follow Flitter and her friends through something of an adventure as they follow the title character through a unique cityscape.

It is essential visitors use the shared environment, and have media enabled and on auto-play; the installation both has unique sound effects and features an English language narrative, once again recorded by Kaneha Atheria.

Bryn Oh, Skyfisher, July 2024

The latter can be heard on entering locations where it is available, or by clicking the white circular “speaker” buttons found at such locations. For those who prefer and / or form whom English is a second language , notecards containing the narrative which can be read or copy / pasted into a suitable translation tool. Click the glowing moths located close the the speaker buttons to obtain the notecards.

I would advise visitors to take their time exploring the routine through the various settings; there is a lot to discover in addition to following the main narrative, some of which might be obvious, some of which – such as various poems by Bryn – might be easily missed (such as the one in a photo booth). There are also references to Bryn’s wider universe waiting as well.

Prize Draw

Bryn Oh’s The Dancer

To mark the opening of Skyfisher, Bryn is holding a prize draw featuring one of her sculptures, The Dancer, valued at US $350. Details are as follows:

  • Tickets can be purchased via the Marketplace at a cost of L$300.
  • The draw will be open through until July 31st, 2024, when the winner will be picked at random.
  • The winner will be contacted, and will need to supply a shipping address. Bryn will ship the statue at no charge to the winner.

The Dancer is cast in bronze and stands approximately 15 cm (six inches).

Rich is story and detail, Skyfisher is another engaging, immersive and presenting a rich tapestry of characters, events and Easter eggs for following of her tales, and one deserving of the time given to exploring it.

Bryn Oh, Skyfisher, July 2024

SLurl Details

Of Angels of Pain in Second Life

Angel of Pain, July 2024 – click any image for full size

The subjects of BDSM and D/s are not to everyone’s taste, and given this broad cross-section of readership I’m fortunate enough to have with this blog, they are areas I only occasionally cover when it comes to places in Second Life to visit (for example, Athenaeum, which I’ve covered a few times in these pages). However, there is one I’ve been meaning to cover for a while is that of Angel of Pain, a Full region held by fellow Second Life explorer and blogger, Susann DeCuir, and I find it both engaging and unique in looks.

As one might expect from a seasoned traveller with an eye for region designs and an accomplished Second Life photographer as Susann undoubtedly is, as well as being focused on Adult activities, Angel of Pain is also exceptionally photogenic and extremely well laid out, offering a good mix of ground level public spaces, all nicely interconnected through the landscaping and design, with more private areas – vignettes, you might say – occupying platforms in the sky, where the regions landing point and its associated locations and the Angel of Pain club might be found.

Angel of Pain, July 2024
Angel of Pain is built on a complete region. Here you can find many different ways to enjoy yourself. From soft to hard, everything is included for our guests. At the main landing point you will find a teleport board on one of the walls. There you can also find a dating service, teleports to other friendly sims, a group gift.

– Susann’s introduction to the region

The landing point offers general information on the region and its supporting in-world Group, teleport / landmark givers to various other regions in Second Life, links to the Angel of Pain Flickr group (membership required), Facebook page and to Susann’s blog, and the group joiner. Also to be found here is the region’s main teleport board and corridors leading the art gallery – which was at the time of my visit featured images by Ludi Taurus (due to run through until July 25th), and the Angel of Pain Dating Bar. The latter is a large space with central bar, a stage, seating areas and spaces for adult / BDSM play.

Angel of Pain, July 2024

The teleport board provides access to all of the locations to be found within the Region. Several of these are located in the sky – as noted – with the rest on the ground. As the latter can all be reached by following the well laid-out paths around the region, I recommend you select the option to jump down to Angel of Pain Ground, and follow the paths and trails from there and use the teleport boards found throughout to reach the locations in the sky.  Prior to taking the teleport, however, I would further strongly recommend you have your viewer set to Use Shared Environment as this does change to suit places as you explore; you should also enable local sounds.

The arrival area on the ground is close to a large mansion with a casual pool and seating area to the rear. The mansion, with a foyer containing a pool of its own flanked by two other rooms, carries on with a theme started in the main landing point sky platform and found throughout the region, and which I found particularly attractive, artful and effective: Susann’s use of greenery: vines, plants, shrubs and grass / flowers inside building as much as outdoors.

Angel of Pain, July 2024

The mansion sits with its back to a broad channel cutting into the landscape from the north, running first south and then west, where it slims before exiting the region to the south as a narrow neck of water. With a second channel branching to the east, the water divides the landscape into two large land masses and a smaller island, bridges linking them together.

To the front of the mansion as it faces south, there is a terrace overlooking the southern lowlands and coast, with two paths reaching out and down to these lowlands. One of these paths runs down to a north-west headland sitting between the mouth of the channel and a small bay on the west side of the land. the headland is planted with laurels above which lanterns float, whilst the path passes under a torii gate and runs to a cluster of three Japanese-themed structures forming the Shibari House.

Angel of Pain, July 2024

Meanwhile, and to the east, the path runs down to the narrow neck of the channel splitting the land, passing a gazebo along the way and then hopping over the water via a little hump-back bridge. From here it continues on through a wild garden and climbs steps up to the Church of Pain, thence onwards to the Tower with its multiple levels of play areas and open-sided wooden decks, and finally crosses another bridge to the small island and the ruins and decks located there offering further bondage play areas.

If one misses the path down to the little hump-backed bridge, the path will carry them to Pleasure in the Rain, a barn sitting in its own rainstorm and converted into a cosy little hideaway with a parasoled hot tub outside. These are not the only locations at ground level, but I’ll leave you to discover the rest should you choose to visit.

Angel of Pain, July 2024

Using the teleport boards will provide access to the more personal spaces: the Bathhouse and Garden, the Library, the Interrogation room, the two Dungeons, the Loft, Sex Adventure, Secret Room, Red Room, D/s Heaven, and Lounge. Some of these have uses that are obviously described in their names; with others, the potential use is perhaps less clear – but some have the sense of been connected to one another, even though there are located in different parts of the region. The Loft and the Library, for example, are not directly connected, but the have a feeling of being part of the same building.

Also to be found in the sky is the Angel of Pain Club. This continues the theme of using trees and shrubs as well and the hints of a religious motif (as with “angel”) by being built in a church-like building and having winged demons and statues of robed figures. Caught in a red environment setting (again, be sure to have Use Shared Environment option in the viewer) and with red the predominant décor colour, and decorated with themed images, the club has an atmosphere quite apart from the rest of the region and its various locations, one with is both inviting whilst the pentagram on the floor and the demon figurines give it a darker twist.

Angel of Pain, July 2024

Tasteful, with plenty of indications of its D/s BDSM theme scattered throughout the ground level settings without overly intruding into any photographs one might take of the setting unless wanted, Angel of Pain is very much an Adult playground – but one that is also richly landscaped and photogenic. The smaller, more themed areas in the sky, meanwhile, offer opportunities for more private and personal times whilst also providing potentially ideal environments for more erotic photography.

SLurl Details

A Sugarfish Gallery in Second Life

Sugarfish Photography, July 2024: Alex Riverstone

Whilst I’ve been familiar with the photography of Alex Riverstone for a fair while and have covered his work in these pages, I hope he’ll forgive me for the fact I hadn’t twigged he’s now curating his own gallery space – Sugarfish Photography – which is currently home to a selection of his own work and a joint exhibition featuring both Alex and Harlo Jamison (HarlowJamison).

Located on a sky platform, Sugarfish Gallery featured four exhibition spaces gathered around a central terrace / event space for opening parties. It’s a simple, minimalist design which allows each of the gallery units to present the art it contains to the best advantage, naturally allowing works to be grouped by artist and / or theme as required, with each building a short walk from the last.

At the time of my visit, Sugarfish was mid-way through the joint exhibition by Harlo and Alex, entitled Shades of Erotica (set to end mid-July 2024). Occupying three of the four gallery spaces this is, as one might expect from its title, an exhibition leaning strongly into erotica and adult themes, with some of the images definitely in the not suitable for work (NSFW) category – so if you are of an overly sensitive disposition, please consider yourself warned. The remaining building is home to a cross-section of Alex’s landscape photography.

Sugarfish Photography, July 2024: Alex Riverstone

I’ve always appreciated Alex’s landscape photographs from around Second Life; he has a knack of capturing the essence of a location and / or presenting the core of an idea through pieces that are framed and cropped in a manner that is visually attractive. A further facet of Alex’s work is his use of style – colour, monochrome, black and white – in which to present a mood or sense of emotion. All of this is very much demonstrated in the selection of pieces displayed at Sugarfish, the pieces within the hall neatly grouped by theme or style.

Alex’s art also feature in two of the three halls given over to Shades of Erotica (with one of the halls also forming the Sugarfish gallery), with Harlo’s taking up the remaining hall.

Sugarfish Photography, July 2024: Shades of Erotica – Alex Riverstone
An exhibit of erotic and sensual Second Life photos … Join us for an exploration of sensuality, let the images speak to you, inspire you, and awaken your senses. Whether you’re a connoisseur of photography or simply seeking to be moved, this showcase promises something for everyone.

– Alex Riverstone on Shades of Erotica

Given the nature of Shades, these are avatar-centric photographs, with Alex’s pieces offering what might be regarded as sets built along interconnected themes and utilising (I believe) the same model. Outside of the use of nudity / semi-nudity, these are pieces touching upon common themes of erotica activities: clothing (boots, stockings, latex clothing, heels); activities (D/s games, bondage), and the the use of pose and focus to offer a feeling of sensual suggestion.

Sugarfish Photography, July 2024: Shades of Erotica – Alex Riverstone

With her pieces, Harlo explores similar avenues, whilst also offering pieces of a more narrative style in terms of how they might be interpreted, as well as enfolding elements of eroticism and sexuality drawn from a broader canvas (so to speak).

Whilst not the first piece within her gallery space, Red2 Shadows Him helps set the tone of Harlo’s pieces. It sits on the left wall of the hall relative to the entrance, and thus sits close to one of the rooms displaying Alex’s art. It features a model seated on a stool, front lit and casting a shadow. In this it follows on from a series of images from Alex on the same lines (Shy Model). Here, and unlike Alex’s pieces, the silhouette of a male figure  dominates one side of the photo. Thus, Red2 Shadows Him offers both a narrative in its own right and also sense of continuity between the two artists’ work in both content and titles (Shadows him = follows Alex’s images).

Sugarfish Photography, July 2024: Shades of Erotica – Harlo Jamison

These dual-layer narrative can be found elsewhere in Harlo’s selection. Gentlemen & BadBoys, for example, both suggests the making of an erotic ménage à trois whilst also hinting at the issues of temptations which might be prevalent in relationships (the woman’s hand reaching back for the the man behind her even as she is hugged by her lover. Meanwhile, Ladies & Harlo’ts, only offers a tongue-in-cheek play on Harlo’s name, it offers both a tale of refined sensuality touching on three people, whilst the black and white finish and clothing carries is suggestion of harking back 100 years and a period when taboos started to be broken more openly, even if they weren’t entirely broken down for many more decades to come.

Elegant, explicit, sensual and sexual, Shades of Erotica is engaging through out.

Sugarfish Photography, July 2024: Shades of Erotica – Harlo Jamison

SLurl Details

Wandering in The Magic Hour in Second Life

The Magic Hour, July 2024 – click any image for full size
This magic hour is cherished by photographers and filmmakers for the quality of the warm natural light that enhances images with a dreamy, nostalgic glow. It’s a fleeting moment that many visitors find inspiring, as it casts our world in a transient beauty that’s perfect for creating emotive imagery. 

– The Magic Hour Destination Guide description

It’s taken me a couple of visits to The Magic Hour in order to write about it – the first being a brief hop in mid-June, and the second at the end of the month; ergo, I’m hoping this piece doesn’t arrive shortly before the region gets a make-over – if it does, my apologies to Six (SixDigital), the region’s creator, and to those visiting and expecting to find it as described here.

The Magic Hour, July 2024

Six – along with Justice Vought – is one of the talents behind the former Oxygen region designs, which I wrote about in 2019 and again in 2021, a place which had a deserved reputation for being thoroughly photogenic. The Magic Hour is in a similar vein in this regard, offering beach-front setting backed by tall hills up to which the landscape climbs, the entire setting rich in opportunities for avatar and landscape photography.

The landing point sits midway between the east and west limits of the region and is tucked back toward the northern foothills as the start their climb to the off-region mountain adjoining them. Taking the form of a small beach house facing south towards the open sea, the landing point sits close to a large pool of clear, fresh water, the home of koi carp watched over by red-crowned crane. Beyond the pool, within its little island reached by a tree trunk bridge is a small house. I believe this might is a private residence when occupied by Six, so please keep that in mind when visiting.

The Magic Hour, July 2024

The southern waterfront is a mixed affair, partly sandy, a little scrubby and partially rocky, its western extent a grassland headland partially ringed by a breakwater. It is home to a stripped lighthouse, the grass around it well suited to grazing. On the eastern side, a low sandbar points out into the sea, the home of the wooden frame of a summer house, the wall and roof shingles yet to be placed (if they ever will be), the dedicate folds of net drapes instead providing a mottled shade for the sofa, tables and planets within.

Between the sandbar and the lighthouse, four slender fingers of rock point outwards from the shore, thin breakwaters made from large stones worn thin by the sea so they now resemble rough-edged that have been loosely stacked out into the water like thin strands. between the last of these and the lighthouse headland, the shingle and rocks have built up into area of shallows, several large grey boulders rising from the water like petrified sealions.

The Magic Hour, July 2024

Inland from the lighthouse stands a small wood. It surrounds the ruins of a chapel which in turn contain their own secrets and sense of fantasy. Beyond them, a waterfall feeds the land where deer and fae folk might be found.  A trail from here winds through the tress and down to where the grass rolls back towards the sands on which the landing point sits, presenting a pleasant walk between it and the chapel.

This is a simple, relaxing setting with multiple places where people can sit and contemplate or talk, or which lend themselves to photographs. As well as the deer, water birds and horses are to be found, while am ancient stone gazebo holds another little touch of fantasy and a further place to sit.

The Magic Hour, July 2024

Finished with a gentle soundscape and environmental settings in keeping with the ide of an early morning, The Magic Hours as a quiet, somewhat enchanting visit.

SLurl Details

Summer Vibes at Onceagain in Second Life

Onceagain Gallery, July 2024: Summer Vibes – Scylla Rhiadra

On 30th June 2024, Summer Vibes opened at Onceagain Gallery curated by onceagain (manoji Yachvili). A celebration of summer time and all it might bring, the exhibition features art by six Second Life artist-photographers: Onceagain herself, Kian (random26356), Terrygold, Rita Glad, Deluna (Sophia Galewind), Scylla Rhiadra, Maddy (Magda Schmidtzau) and Moki Yuitza.

This is an exhibition where the setting plays a role as well as the images; Onceagain has redressed her region – which I wrote about in its own right in May – as a summertime  beach / coastal setting. The sand rises and falls, water cuts its way into the landscape and across the beaches, dunes and rocks, stand various structures, many built out of shipping containers, which also form several bridges across the water channels cutting into the region.

Onceagain Gallery, July 2024: Summer Vibes – onceagian

The landing point sits alongside a collection of trailer homes stacked up in a manner a little mindful of Ready Player One, together with containers which shelter Onceagain’s images. These for a lovely collection of works linked by themes (or shades, if you prefer) of blue whilst presenting images of summer fun and activities at the beach or in or by the water.

Proceeding clockwise from here and over the sands and harder-packed ground will bring you to another shipping container in which lies a selection of pieces by Maddy. These feature a mix of images and the colours of summer, several of which I believe might be AI generated. From here, and passing by way of one of the container bridges, visitor come to a trio of gallery spaces.

Onceagain Gallery, July 2024: Summer Vibes – Terrygold

Sitting over the water is a pier with a multi-level structure at one end housing Terrygold’s work. Two of the level here are connected internally by step, whilst the uppermost must be reached from outside. All three house images and studies of summertime times and hints of the time of year offered in Terrygold’s inimitable and attractive style; individual pieces each with a story to tell in its own way, complete with hints of summer and / or summer activities.

At the top of the hill, Moki uses her space to present a series of genuinely minimalist studies focused on her avatar, together with a set of richly coloured pieces. The sets are effectively split between levels / “rooms” in the space, allowing etc grouping to be appreciated. The individual pieces are again strong in story – although I admit to being drawn to the elegant depth of the more minimal pieces – particularly Sand and Mirage.

Onceagain Gallery, July 2024: Summer Vibes – Moki Yuitza

Below Moki’s are is another container featuring Kain’s work. I’m not sure I’ve actually witnessed his photography before, but I have to say there is something very endearing about these pieces and the slightly tongue-in-cheek manner in which he presents memories of Regions Past in Second Life. These are genuinely delightful poster-type images with text that both point to their source location and offer a winking smile of humour from the artist. Kian’s Travel Agency is certainly a “business” worth visiting!

Another trip over water – this via wooden bridge – provides access to Rita Glad’s exhibition and Scylla’s. Rita is another artist with whose work I’m not familiar; I found her pieces here vibrant in their use of colour and also joyous, reflecting one of the major emotions experienced the the young and the young at heart when visiting the seaside.

Onceagain Gallery, July 2024: Summer Vibes – Scylla Rhiadra

Occupying a single-level building apparently build out of sun-bleached plywood, Scylla’s art once again engages and challenges. As I’ve oft mentioned,  Scylla is a photographer-artist who truly understands the art of gentle suggestion; her images stand as single-frame stories such that even when joined by a central theme, each remains independent of its fellows as it whispers to us. but what that might be is entirely personal and subjective, the combination of image the the words Scylla has selected to go with it tweaking the imagination and forming ideas in ways that are unique to each of us.

I could happily wax lyrical about Scylla’s work; the use of visual and written metaphor, the subtle referencing through lines of text and composition of images. But I won’t here; suffice it to say the pieces displayed here are richly evocative, and I particularly enjoyed Lost In and the use of lines from Eliot’s The Dry Salvages. (The Four Quartets being one of my great loves). There is something quite marvellous in the back-and-forth play of metaphor and idea evident between the lines of the poem and the image itself, serving to underline the truth of Eliot’s commentary that, like it or not and no matter who we are or where we go, our connection to the natural world cannot be broken.

Onceagain Gallery, July 2024: Summer Vibes – Kian

Which leads me (by way of another container bridge) to Deluna’s selection of pieces. These form an intriguing set, on the one hand, each has a clear form and interpretation, one in part offered by its title. On the other, the presence of a poem by Carlo Betocchi brings to mind the subjective imagery of the hermetic poets wherein the sound of the words forming the poem are as important as the meaning of the words in bringing forth a personal understanding of the poem. The presence here of Betocchi’s work suggests that each of the images offered by Deluna has more to say to us through the its use of colour and individual elements as much as by its overall framing and cropping.

In all, an engaging and engrossing collection of art.

SLurl Details

Hera’s Blade Runner Brutal City in Second Life

Blade Runner, Brutal City, 2060 – June 2024. Click any image for full size

It’s been just over a year since I last had an opportunity to visit an iteration of Hera’s (zee9) Blade Runner-esque region designs. On that occasion Blade Runner Future Noir was the attraction, with its tight focus specifically on Ridley Scott’s seminal visual interpretation of Philip K. Dick’s Do Androids Dream of Electric Sheep (see here for more); so the time was about right for a new iteration of the setting to emerge from Hera’s imagination, and sure enough – up has popped Blade Runner, Brutal City ,2060. Encompassing the familiar whilst offering some tidy little twists and turns for lovers of science fiction (and potentially obscure TV series of that genre), as well as other references, it is again a highly visual environment which spreads the Blade Runner elements more broadly, folding into it elements of Blade Runner 2049, whilst also drawing on 2012’s Dredd.

Once again leveraging a Full private region with the Land Capacity bonus, this build is perhaps the most explicit Hera has designed on the theme, in terms of overt sexual references and elements of nudity – so those of a sensitive disposition, be warned! It is also possible that, as with many of Hera’s builds the setting’s presence in Second Life might be short-lived – so if you are interested, then a visit sooner rather than later is recommended. Should you opt to drop in, be sure to use the local Shared Environment, and to enable local sounds. In addition, higher-end graphics quality is recommended for the full visual effect and, for those not running a PBR viewer, ALM must be enabled.

Blade Runner, Brutal City, 2060 – June 2024

As is common with Hera’s builds, a visit starts at a landing point removed from the main build. Here it takes the form of a subway passage with vending machines, one of which will teleport you to Brutal City, the other of which will provide an informative introductory notecard. Taking the teleport to the main setting will deliver you inside a subway car that’s just arrived at a station -another familiar Hera touch, and one I like in her designs as it genuinely gives a sense of arrival somewhere. Ignoring the crime scene, stepping off the carriage offers various routes “up” to “ground level” – which you take is up to you.

The “ground level” itself initially appears to be the familiar grid-like mix of roads (both “street level” and “elevated”) interspersed with buildings climbing up into a murky sky through which a familiar advertising airship appears to creep, surrounded by a backdrop of other tall buildings to give added depth, with everything awash in neon and advertising.

Blade Runner, Brutal City, 2060 – June 2024

Perhaps the most obvious references to the Blade Runner franchise take the form of some of the static vehicles sitting on the roads – police spinners and cars resembling Deckard’s decommissioned spinner. There’s also the edge-of-region bulk of the Tyrell Building  – (as was, given this is not 2060, its towering bulk carries the logo of the Wallace Corporation from Blade Runner 2049). The latter still have interior elements to be explored, albeit on a smaller scale, perhaps then pervious iterations.

However, none of this should be taken to mean there’s nothing new to see here; Brutal City offers an engaging mix of ideas together with a skilled re-use of elements from past designs that give it an sense of the familiar whilst also being new; that time has in effect continued to move forward within the setting, and it has naturally changed even whilst absent from the grid. Thus, we are not so much visiting somewhere new, but re-visiting a place once known but now revealing its new look and feel.

Blade Runner, Brutal City, 2060 – June 2024

As to the more Dredd-leaning elements awaiting discovery, I’ll let Hera explain:

As in the Dredd movie the mega blocks are run by gangs. In Brutal City there are 3 Gangs: the Neo Punks, a sort of mixture of traditional cyberpunk with a love of Matrix black added in; the Metal Heads, kind of cyberpunk bikers and the Psycho Delics, Cyber hippies. This was really just an excuse for me to make the ground floors of the 3 Mega Blocks in Brutal City into gang block parties. The Blocks were given names of well know heavenly other worlds, probably as some in joke between the architects who knew they would become anything but heavenly over time.  Paradise was taken over by the Neo Punks, Valhalla by the Metal Heads and Nirvana by the Psycho Delics.

– from the introductory notecard on Blade runner Brutal City 2060

The exits from the subway will bring you to street level fairly close to the north entrance of the Paradise Club, with one of them also just across the road from where the Valhalla rears itself skywards (and I should probably mention here that don’t be in too much of a hurry to pass through the subway’s tunnels – you might miss the door to a really cosy little jazz club – and it is not the only door leading to what might otherwise be hidden from view). Nirvana sits a little further away, perhaps content to keep a little distance between itself and the looming presence of the Brutal City Police Department headquarters as it shoulders its way up into the sky. Widening at the top to offer a spinner landing pad patrolled by a drone looking like it might have escaped the Terminator franchise and bristling antennae, the BCPD building seems to glare down on both Paradise and Valhalla in a stern warning. Like the clubs, the BCPD building can be entered and explored.

Blade Runner, Brutal City, 2060 – June 2024

All three clubs clearly share the same architectural heritage, as Hera notes; each with a party space overlooked by tiers of internal balconies rising upwards to provide access to residential apartments. While I cannot be 100% sure, I think they might also share a heritage with Hera’s last Blade Runner design, as their interiors appear to be a skilled re-working of the interior she used for the Bradbury Building. Either way, they also share similarities in club layout and features – which might perhaps give rise to further rivalry between them, members from one gang accusing those from the others of “copying” them.

Another location visitors to Hera’s past builds might recognise the Snake Pit. Once again, Zhora Salomeis not present (no surprise, given Deckard shot her), but her presence is perhaps marked elsewhere in one of the clubs. Here the Snake Pit sits within the Dram Palace, a glitzy upmarket retreat – although I could help but feel that howsoever well the barman has packed himself into his tux and dicky-bow, his is nevertheless the adult love-child of Jason Statham and Woody Harrelson 😀 .Which actually, far from being an insult to the man should actually encourage patrons to feel safe should members of any of the city’s three gangs drop in a decide to get a little rousty!

Blade Runner, Brutal City, 2060 – June 2024

Throughout the entire build there are lots of touches and elements which help cast a broad net as to what might be discovered during a visit. The BCPD building, for example, once again hosts the Rekall-style armchairs seen in Total Recall 2070 (a series that lived far too short a life), whilst  screen at the front desk displays data on one Takeshi Kovacs (Altered Carbon and as played by Joel Kinnaman and the – again short-lived – Netflix series), while the metro cabs on the the street have a sense of the Johnny Cabs from 1990’s Total Recall.

Also along the streets one might find a noodle bar similar in nature to the one Deckard was seated at in Blade Runner, whilst a newsagent kiosk might be found selling the likes of Cinefantastique (the 1982 edition celebration both Blade Runner and Star Trek II The Wrath of Khan), Metal Hurlant, Starlog, what looks like Empire magazine, copies of the LA Times from 2019, all among many others (I liked the Deckard magazine series with Gaff’s famous quote as he leaves Deckard in the rain towards the end of the movie, “It’s too bad she won’t live. But then again, who does?”

Blade Runner, Brutal City, 2060 – June 2024

These are far from the only nods (I’ve not mentioned the return of the Friends Electric store (a nod to Gary Numan?) and its stock of electric sheep, for example),  but then, discovering them is all part of the fun – and there are probably those I wouldn’t recognise, even if they stepped up and introduced themselves to me 🙂 . That said, one of the potentially more recognisable homages is not to any sci-fi franchise or setting, but to a physical world location – architect’s Moshe Safdie’s Habitat 67, here given a more downcast design; one which can be explored thanks to its network of connecting communal spaces, even if the apartments themselves are just façades.

All of which makes for yet another visually and aurally engaging visit – so, make the most of the time the setting is here and go pay a visit!

SLurl Details