Touring Omerta Island in Second Life

Omerta Island, November 2024 – click any image for full size

It’s been three years since I visited Omerta, a Full region design by Lux Voxel leveraging the additional Land Capacity bonus. Back at that time, the location was called Omerta City (see: A silent city in Second Life), and presented an urban environment of considerable and well-placed detail. Since then, the region has been recreated by Lux as Omerta Island, centred on the Empire Hotel, a place I first dropped into in mid-2023, but didn’t actually get to blog about at the time. As such, correcting that oversight has been long overdue.

Offered as a hotel / vacation / entertainment destination within second life, supported by a detailed website and which has been given added depth through the use of AI NPCs, Empire Island offers the opportunity to mix relaxation and the potential for a little light role-play; and – for those opting to be a guest at the hotel – perhaps discover one or two little secrets.

Omerta Island, November 2024
Discover the unique charm of Empire Omerta by exploring our picturesque island and inviting hotel. Rent our hotel for your special events and join the Empire Omerta group for exclusive member-only benefits. Use our booking form to schedule your memorable stay with us. 

– The Empire Omerta website

From the outset, this is a location to be experienced rather than simply visited; the majority of facilities are open to the public, but there is also Group membership, which brings with it a range of additional benefits. These include: access to secluded member-only locations across the hotel and island, use of hidden entrances, additional curated experiences, participation in contests and raffles, exclusive narrations, and advance notifications of events and activities throughout Empire Omerta (which are also recorded on the calendar located on the region’s website).

Omerta Island, November 2024

To achieve all of this, excellent use of space is made within the region; the ground level is home to the hotel and the majority of its public facilities, with the more exclusive / restricted elements located in the sky. The hotel sits on a small island almost surrounded by tall mountains and wooded shorelines, a single passage offering a glimpse of open seas beyond, suggesting the hotel sits within a deep water bay cutting into the coast of somewhere.

Visits commence on a pier extending out from the east side of the island, giving the impression that one has just disembarked the hotel’s de Havilland Canada DHC-3 Otter moored at the pier with engine running, have just flown in. A short walk along and up the pier and boardwalk, passing through a small “arrivals” area and then a more impressive “gatehouse” to reach the hotel’s main entrance.

Omerta Island, November 2024

Passing through these will expose visitors to their first opportunities to become members at the Hotel – as noted, this is not required for casual visits (or for renting one of the hotel’s luxury suites), but it’s worth touching them just the hear the svelte tones of the greeter once more, if you missed it on arrival! And, obviously you can join at any time during a visit, should you wish.

The lobby of the hotel will bring you into contact with one of many AI NPCs to be found throughout – Vinny, the hotel receptionist, who will greet arrivals as they enter and can be engaged in light conversation and answer questions. The foyer provides access to the the hotel’s gift shop and library and, after passing through the hall providing information on the hotel’s services and details on the individually designed feature suites, visitors can find Vitali’s restaurant – also a destination in its own right, offering free seating of a “live” dinner service if a reservation is booked. The bar here is overseen by Jimmy, a fairly smooth-talking barman with a Sinatra-like sense of style and who’ll mix / pour you a drink / get you nibbles to feed on, when you select something from the menu.

Omerta Island, November 2024
It’s at the back of the hotel that visitors can find the elevators serving the hotel suites and sky-located facilities. The suits can be accessed free-of-charge for a 3-minute period to preview – although it is worth reading the descriptions for them found in the hall linking hotel lobby with the elevator / back of the hotel to get an understanding of their theme and features (those already rented are indicated here as well).

Staying in a suite provides access to all of its facilities, together with 150 LI with which to rez your own items, if required, with the daily rates again displayed in the hotel’s hallway. Room rental provides privacy and access to facilities and options exclusive to guests (hint: there are some hidden (adult) specialities waiting to be discovered  – particularly in the case of the Cardinalis, you’ll just need to be a bit of a bookworm (so to speak) to discover the secret.

Omerta Island, November 2024

The elevators also provide access to the hotel’s Dance Club (open to all) and facilities such as the spa (with sushi bar!), gym, cinema and casino which are restricted for members only use. Details on the various experiences to be found within the setting can be found on the website, which includes a glimpse of upcoming experiences as well.

My passion is creating unique experiences around the hotel for both individuals and couples to enjoy. I’ve been dedicated to custom work for years and I’m excited in curating experiences like Vitali’s, where I blend custom audio, scripting, graphics, and more to craft something truly special. 

– Lux Voxel, creator of Omerta Empire

Omerta Island, November 2024 – Lux voxel (r) and NPC Vinny
Outside of the hotel proper is still more to be found and enjoyed by members, guests and non-members alike. These include a ribbon beach running around the south-east arc of the island’s coastline, sun decks and gazebos, a wedding chapel, reserved outdoor dining, a little art gallery / walk set between two glazed gazebos, and more. One of the more unusual is the outdoor venue, where a stage has been set-up in the space once occupied by a car wrecking yard, the sad remains of former cars and trucks now repurposed as a wall to help keep the wind out while the neighbouring water tower has also bee repurposed as a neat little romantic look-out point. The wrecking yard stage area is balanced on the south side of the island by another outdoor stage area located alongside the chapel.

Piers close the the one serving the hotel’s air taxi offer jet skis for use be group members, free diving into the water, fishing (catch and release!), all of which can be found at the Old Port, whilst the Tattoo Parlour to the rear of the hotel, and with is own street-side access,  includes an elevator that will deliver visitors to Lux’s Meshmafia in-world store. Also accessed separately from the hotel is the local photo studio, which includes rates for photoshoots ranging from a profile headshot through a couple’s scenic photoshoot to full wedding / event photoshoot.

Omerta Island, November 2024

Richly detailed, with friendly service – my sincere thanks to Lux for he welcome and support throughout my visit and his patience in answering my questions – Empire Omerta is a genuinely engaging Second Life location with a lot to see and enjoy, including a very active events calendar. Should you enjoy your time visiting and fancy indulging yourself over the upcoming Christmas holiday period, be sure to enquire about Empire Omerta’s Christmas Gala, featuring 3 hours of live entertainment!

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A shameless self-promotion in Second Life

My exhibition at Maison de la Chouette, November  / December 2024

Yes, a little self-promotion, I’m afraid, wrapped in the guise of two exhibitions in which I’m featured as both the solo exhibitor and as a part of an ensemble exhibition in which I’m delighted to play a small part, sitting amidst some extremely talented artists and photographers.

The solo exhibition is taking place at Maison de la Chouette, curated and operated by the lovely Owl Dragonash, who asked if I would put on a 2-month display there starting with a soft opening early in November. Whilst already available to view, the exhibition will have a more formal opening on November 13th, 2024 at 12:00 noon SLT – which I very much hope those of you who can, will attend.

My exhibition at Maison de la Chouette, November  / December 2024

A further gallery nestled within the Corsica South Coasters area, joining with the likes of NovaOwl and the galleries at Port Emyniad (and locations in between),  Maison de la Chouette is a boutique-style gallery utilising a Tuscan style house, allowing art to be displayed on two floors. This makes for cosy little exhibitions, which is probably for the best where my work is concerned.

And that’s not false modesty kicking-in; I genuinely don’t see my  SL photography as “artistic” or “art”; rather it is primarily intended to be illustrative, and a means of breaking some of the meandering jumbles of thought which appear in this blog. As such, I’m sincerely flattered (and genuinely surprised) when I an asked to display them in-world in either a dedicated exhibition or as part of a larger exhibit.

Cloud Galleries Winter Art Market, 2024

And a larger exhibit is what you’ll find at the Cloud Galleries Winter Art Market, again curated by Owl. Whilst this has its official opening party on November 19th, 2024 at 12:00 noon SLT, it has already enjoyed a soft opening as it brings together multiple artists from across SL, all of whom are displaying 2 pieces each on a winter / seasonal theme. Those participating include:

Alex Riverstone, AmandaT Tamatzui, BijouxBarr, Carelyna, Ceakay Ballyhoo, Dido Haas, Sina Hastings (Fasina Firehawk, Frank Atisso, Giselle Seeker, Hermes Kondor, Jaminda Galênê Moon (Jaminda Lygon), Jerzzie Reece-Redstar (jerzzie Reece), Jilla Lamar, JueL Resistance, Lizbeth Morningstar, Maggie Runo, Tom Willis (MajorTom Willis), Marnie Morningstar (Marnie Ansar), Owl Dragonash, Pagan Lane, Pieni, Rosie Riverstone (YsabellaRose), TaccaExotic, Tess (Therese Carfagno), Uli Jansma, Wren Parker (Wren Carling), Christian Carter (XJustFriendX), Zia Branner and Yours Truly.

Cloud Galleries Winter Art Market, 2024 – Rosie Riverstone (YsabellaRose) and Maggie Runo

With such a diverse mix of artists and photographers, the Winter Art Market offers an engaging mix of images captured in-world together with original art and photography taken in the physical world and uploaded to Second Life. The setting is suitably wintery, being a snowbound outdoor venue adjoining the Cloud Galleries in Novatron. Also, as might be expected by the title, the art on display is offered for sale by the participating artists and photographers.

So, that’s potentially two exhibitions to visit, both within easy reach of one another (bot that anything in Second Life is ever *that* far out of reach!). I certainly hope you’ll support those participating at the Winter Art Market, and if you can make it to my little exhibition and shindig – then thank you! My thanks to Owl in particular for inviting me – and to the DJ LiTo Team for providing the music for both openings!

Cloud Galleries Winter Art Market, 2024 – Jilla Lamar and JueL Resistance

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Novatron is rated General.

Of Grauland’s Deity Machine in Second Life

Grauland / The Deity Machine – click any image for full size

With November upon us, it was time for me to make a return to Jim Garand’s Grauland; after Primary Colours, I was keen to see what new delectations his fertile imagination had cooked up for us, and was delighted to find that once again, he’s turn his attention to a sci-fi like setting.

My first question on arriving at Grauland / The Deity Machine, was whether I was somewhere on this planet or standing on another world. Certainly the rock beneath my feet and the scrub grass ground upon it looked Earth-like, as did the sea; but overhead the sky offered an otherworldly feel, as did the structure beyond the rock berm undulating across the land before me like some gigantic snake, standing stones raised along its back in imitation of  broadly-spaces spines.

Grauland / The Deity Machine

This berm would have been easy enough to climb, but I turned south instead, walking over the scrub grass to where a cube-like  arch linked an arrow-straight walkway to the gentle slope of a stone-flagged causeway as it slips down into the waters, as if waiting for some form of aquatic vehicle to roll up out of the tide and park itself upon it.

The steel plating of the walkway points directly towards the main, but by no means only, structure within the isle: a gigantic pyramid-like structure raised up on the back of  an elevated terrace itself sitting upon a great square of precisely laid and cut stone flagstones. With broad stairways climbing up to huge openings cut within its cardinal sides, the pyramid is home  to an alien-looking device standing on its own plinth above darkened water.

Grauland / The Deity Machine

It is fair to say that water plays an much a part in the design here as rock, metal and other materials. Channels of it parallel the walkway toward the pyramid, with more channels and pools sit on two sides of the the pyramid’s outer court of stone, whilst other strange artefacts sit over ponds of dark water of their own, as if drawing power from them.

One of these artefacts is to found among a set of accommodation units built below the mean ground level and reached via a stairway descending from the walkway. Containing human-style furnishings, these four identical units nevertheless carry that sense of the alien within them.  At that far end stand four pillars, information scrolling up and down each of their faces as if they might be digital Rosetta Stones, keys to unlocking a mystery .Perhaps they are – or perhaps not; there is information to be read upon them – but I will leave it to you to try to discern what might be meant and keep my thoughts to myself.

Grauland / The Deity Machine

Beyond the pool in which these pillars stand, the path leads on between rock walls, passing the foot of a tall monolith of dark materials and gleaming teal light standing close to the shore, to come to what is the second largest surface structure in terms of area. Once again featuring water as a part of its central feature, it sits as the home of an artefact perhaps intended to focus the light of whatever sun illuminates this world and transfer it to where vibrant orbs of light appear to be rising into the sky.

Nor is this all; a further large structure sits alone on a small isle of rock to the north-east, both reached and surrounded by an elevated walkway, whilst sitting on the other side of the steel walkway crossing to the pyramid’s base sits a large hall with its own courtyard area. Within it, tables and seating with counters and a bar suggest it is a refectory for use by humans. But it is along the softly illuminated corridor leads away from one corner of this hall that visitors might find the setting’s most curious – and Roswell- like – secret, hidden alongside a military-style bunker with a washroom and dormitory.

Grauland / The Deity Machine

No hints are offered as to what Grauland / The Deity Machine might be about; backstory and interpretation are left entirely to the imagination. The intriguing mix of age-worn stone steps and uneven paved footpaths and clean flagstones and futuristic / alien-like architecture suggest a place of both great age and yet technological use. Perhaps, as the name suggests, it is a location that has been revered down the aeons as a place imbued with the memories of gods or spirits, but which is now the home of digital memories of times and events.

Whether it is upon Earth or a world elsewhere in our galaxy is again a matter of personal choice; no clue lies within it as to which might be the case, although the presence of a very Earthly rowing boat might suggest the former over the latter; if humanity is capable of reaching other worlds, than most likely it has easier means of crossing bodies of water. But again, that’s for you to decide, if stories and narrative are your thing.

Grauland / The Deity Machine

And if they are not – will, Jim has once again created a place ideal for photography, whether you opt to use the region’s supplied environment settings (as I have here) or opt for one of your own. So – enjoy!

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Autumnal Art in Second Life

Monocle Man Gallery: Willow (Cutewillow Carlberg) – Fall Splendour

As yet another year starts drawing to a close, heralded in the northern hemisphere by autumn’s fade into winter and a time when thoughts inevitably turn to snow-covered landscapes, frosted streets, heavy coats and foggy breath, I decided to spend a little time drinking in the autumnal – or fall, if you must – beauty brought forth by nature by visiting two similarly-themed art presentations currently in progress.

The first is that of Willow (Cutewillow Carlberg), entitled Fall Splendour, which opened at the Monocle Man Gallery on November 10th. I’ve encountered Willow’s art at various ensemble exhibitions over the years, but this is the first time I’ve seen her landscapes offered as an individual exhibition.

Monocle Man Gallery: Willow (Cutewillow Carlberg) – Fall Splendour

Spread across the two floors of the gallery’s main hall, as well as in the foyer and side room,  these are pieces captured from within Second Life to provide images of autumn’s many faces, from golden-hues fields and tries crowned with leaves turning to reds, browns, oranges and yellows, to overcast days when drizzling rain catches us unaware; or in which sunlight plays through rolling cloud caught on the wind to fall as fingers of light to touch castle and tower, and bursts of shadow dim the land, causing it to brood moodily until sunlight returns.

In places seemingly untouched by post-processing, save for cropping and framing, whilst in others looking as if the lightest touch from tools external to Second Life has been felt, Fall Splendour is an engaging series of images perfectly encapsulating the many shades of autumn’s passing.

BOSL’s Waterfront Café Art Gallery: Reign Congrejo Capalini (Reign Congrejo) – Falling into Love

At BOSL’s Waterfront Café Art Gallery, meanwhile, is a smaller but equally engaging exhibition by Reign Congrejo Capalini (Reign Congrejo). Entitled Falling into Love, and with each of the eight pieces appended With Fall, this is a simply exquisite series of images which appear to be from both Second Life and the physical world which also capture some of the many faces of autumn in all of its rich, vibrant colour – and most particularly with the sense of romance the season can so easily present.

From woodland walks where sunlight slants through tall fingers of trees to dapple the path ahead, to the shimmering beauty of water and trees caught in the light reflected by the mirror of a full Moon to drape itself gently over the landscape, these are images celebrating that many faces and emotions autumn offers. Within them, we might also find reflections of the simple pleasure of sitting under a rustic canopy of leaf and bough as wind and sunlight play across the waters of a still lake, or memories of the promise of warmth and comfort as we walk home under darkening evening skies as light pours forth from windows warmly lit from within and doorways illuminated by lamps as we pass.

BOSL’s Waterfront Café Art Gallery: Reign Congrejo Capalini (Reign Congrejo) – Falling into Love

Taken together, these are to visually expressive exhibitions presented through very different lenses and eyes, but which are unified by both their beauty and the love of the season felt by both of the artists. With both (I believe) due to run through until early / mid December, their natures allow them to be viewed individually or jointly, depending on your preference.

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Hera’s Brutal City AI in Second Life

Brutal City, November 2024 – click any image for full size

In June 2024, I visited Blade Runner, Brutal City 2060, another of the outstanding region builds by Hera (Zee9), and somewhat based on her Blade Runner-esque region designs. In that particular instance, which I covered in Hera’s Blade Runner Brutal City in Second Life,), I noted that the setting encompassed:

The familiar, whilst offering some tidy little twists and turns for lovers of science fiction (and potentially obscure TV series of that genre), as well as other references, it is again a highly visual environment which spreads the Blade Runner elements more broadly, folding into it elements of Blade Runner 2049, whilst also drawing on 2012’s Dredd.
Brutal City, November 2024 – conversations with Poe

Well, as of early November 2024, Brutal City is back for a time, offering a further take on the original themes of Hera’s Blade Runner builds and Brutal City, complete with further dips of the toes into various other sci-fi series – and something more besides, as Here notes in her introductory notecard:

I was re-building Brutal City trying to add more OTT sex stuff etc 🙂 and Kacey said, I have been trying out some things and I think I can link up an AI model to SL. Day later it was there :). She has done a fantastic job. We have had a load of fun sorting it out, me on the dumb user side and her at the sharp tech end, learning a lot about AI as we went.
I guess the big deal is this. Online games have NPC’s that are programmed to say what the game company wants them to, multiple choice questions with hard wired answers. These Bots in Brutal City are doing their own thing, Try them, they get stuff wrong like we do, but ALL you hear is them RP-ing their characters.
Brutal City, November 2024

This is not the first time that AI has been hooked up to NPCs within Second Life; various people have been working on similar for a while – but I admit to finding the work that Hera and Kacey Stratton (KaceyStratton) particularly attractive, as the environment in which they’ve employed the AI encompasses sci-fi references that have a personal appeal – notably in this case, Blade Runner films (obviously) and the Altered Carbon TV series.

As an update to the original Brutal City, which in turn carried forward elements from previous Blade Runner-esque designs by Hera, there is much within the setting that will be familiar to those who visited the June 2024 iteration of the build. Also as is typical for Hera’s builds, the Landing Point is separate from the setting, and offers an onward teleport together with the opportunity to obtain the above-mentioned notecard. The teleport here will again deliver arrivals to a subway station, which in turn offers a choice of routes up to street level.

Brutal City, November 2024

Here again, the layout follows a design familiar to anyone who has spent time in Hera’s city build; one that is both forced upon her by the limitations of region space and size, and one which instantly give the sense of coming back to a neighbourhood that is both familiar and new. Many of the hints towards various film franchises and TV series are to be found still – the BCPD / LAPD police HQ with its echoes of total Recall 2070, the spinner-like police cars and decommissioned spinners as road cars; the sea of neon advertising – even the noodle bar reminiscent of Deckard’s initial encounter with Gaff – although it’s now under the ownership of Tony.

Which is not to say this is a simple re-run of Blade Runner: Brutal City; there is much that has changed that awaits discovery. Gone, for the example are the overt references to Judge Dredd, whilst in come more noticeable references to Altered Carbon. Whilst the re-sleeved Takeshi Kovacs (in the form of actor Joel Kinnaman) remains displayed on a screen within the BCPD building, a broader reference to the show can be found in the presence of The Raven Hotel and its proprietor, one Poe, an AI modelled after Edgar Alan Poe.

Brutal City, November 2024 “(Monsieur, azonnal kövessen engem bitte.”; “He say you under arrest, Mr. Deckard.”; “You got the wrong guy, pal.”; “Lófaszt, nehogy már. Te vagy a Blade … Blade Runner.”; “He say you Blade Runner…”)

The Raven replaces one of the three gang-related clubs of the previous Brutal City build, and Poe became the first AI NPC within the setting with whom I interacted – and I was instantly impressed. Care has been taken to imbue the AIs with parameters which match their nature / character. With Poe, for example, I was able to converse on his nature compared to that of the Poe AI from Altered Carbon and on Takeshi Kovacs himself (also, whilst visiting the hotel, check-out the Poe Suite). Similarly, at the noodle bar, Tony was aware of Deckard’s preferred dish and was able to offer it to me a we discussed the day and “played” a round of cards.

Yes, as the introductory notecard states, the AI can occasionally glitch (Tony got rather hung-up on offering to prepare a specific dish for me, for example, despite the fact I had “Deckard’s favourite” in front of me!), but the level of natural exchange in conversations meant that when it comes to free-form role-play, there’s much in the way of potential to be found throughout the setting. In this, the notecard available from the Landing Point is invaluable in helping to understand the framework set for the various types of AI NPC you’re likely to encounter, and the setting as whole and what might go on.

Brutal City, November 2024

Elsewhere in the setting, the other clubs have been altered to offer new venues (although the Snake Pit remains tucked inside the Dream Palace), whilst the Tyrell Corporation building (which became the Wallace Building in Blade Runner 2949) is now owned by the Warlock Corporation, which also happens to run this sector – Sector Six, the most dangerous sector of Brutal City. The corporation’s CEO, Max Wallace can be found inside, and it would appear that – going by the portrait dominating one wall of his office, he’s quite enamoured of Tyrell’s legacy.

Visitors might also find a fairly strong Aliens franchise reference whilst wandering; something hardly out of place, given Ridley Scott saw both Alien and Blade Runner as existing in the same universe. Within it might be found a further AI in the form of Mr. Giger, who will confirm he is something of a personification of Hans Ruedi Giger, albeit one (perhaps fittingly) offered as a hologram-like form, rather than a three-dimensional figure.

Brutal City, November 2024

There is much more to be said for Brutal City AI; through might be found Hera’s attention to detail – itself deserving of careful observation of the small as well as the large, and which can be found in unexpected places. There are other nods towards the likes of Altered Carbon awaiting discovery, but rather than ramble on, I will stop here. Instead, I’ll simply suggest you pay a visit for yourself – and as a final point, do remember that Hera’s builds are as dreams: vividly alive and present for perhaps only a short time before vanishing into memory; so if you do intend to visit, then “soon rather than later” should perhaps be your watchwords.

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Moni’s Oblivion in Second Life

Kondor Art Centre: Monique Beebe – Oblivion

As I’ve said a number of times in this blog, I’ve been an admirer of Monique Beebe’s work ever since her first exhibition in Second Life in 2017, and have since covered many of her exhibitions in-world. Over the years Moni has shown herself to be expressively rich through her art, and a growing experimentalist when it comes to medium and form. Her work generally carries a sense of narrative and is often subtle in subtext, as well as often containing a highly sensual nature. Individual exhibitions often thematically driven, and she has worked both entirely with images captured in-world which have then been carefully digitally enhanced and processed, whilst more recently has been experimenting with the use of AI driven tools as an adjunct to her art.

With regards to the latter, in October 2023 at the Kondor Art Centre, operated and curated by Hermes Kondor, Moni presented a fascinating series of AI images combined with video editing to provide On the Move, 14 captivating images-in-motion (see: Artistic digital fusions in motion in Second Life). For November 2024, she is once again back at the Kondor Art Centre with a further exhibit utilising this combined AI / video loop approach in an exhibition she has called Oblivion.

Kondor Art Centre: Monique Beebe – Oblivion

Comprising some 20 2D pieces on the gallery’s walls, supported by a series of free-standing and mobile pieces, Oblivion comes without liner notes from the artist, leaving the visitor free to interpret the images without any potential bias towards meaning. Further, whilst the techniques used are much the same as those witnessed in On the Move (for those who recall that exhibition), this is not what I’d call a “sequel” to that exhibition per se; rather I’d suggest that Oblivion is an expansion of the idea of generative art in motion as presented through On the Move, but one in which there is perhaps no singular theme but rather an interweaving of idea sand reflections.

On first inspection, the images might trick you into believing they are static in nature. However, when you enable media playback in your viewer (if not already enabled or autoplay is not set) by clicking the “motion picture” camera icon in the top right of the viewer window as it sit between the volume control button and the audio streaming button, and then click any one of the images, then it will come to life in a looping playback.

Kondor Art Centre: Monique Beebe – Oblivion

As noted, the themes / ideas expressed in the pieces do vary. Some appear to offer fairly direct commentary on the human condition (Sheep, Maze, Time, for example) others might appear to be more abstracted whilst still having reflections on life and / or times (Mind Fuck, Trip through Years, Big Mouth, for example). Yet others touch on science-fiction/fantasy laced (perhaps) with quiet whispers on our stewardship of the planet; one in particular (Dutch Tulips) seems to offer an link back to On the Move in terms of its presentation and motion.

However, those are just my thoughts on the pieces, and as such, they are entirely subjective and swayed by my personal outlook; how you might view them might be worlds away, the lack of liner notes from Moni leaving us entirely free to view and interpret, as noted. This also extends to the free-standing pieces occupying the floors of the gallery; clues to their intent might be found in their titles, but how we respond to them and regard them is down to each of us.

Kondor Art Centre: Monique Beebe – Oblivion

All of which makes for a richly engaging – and at times almost mesmerising – selection of art, one that offers a considered further exploration as to how rich and unique art produced with the assistance of AI tools (as opposed to solely through the use of such tools) can actually be. As such Oblivion is well worth the time taken in visiting it. Oh – and if you find you end up with multiple pieces playing, with some distracting your focus, just toggle the media playback button off/on.

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