Simurg’s Winter Valley in Second Life

Simurg + Winter Valley, November 2024 – click any image for full size

It has been but a month since my last visit to Lintu’s (KorppiLintu) always-engaging Simurg, so this might seem a rapid-fire return. However, being the time of year that it is, the parcel has been redressed from its autumn / Halloween design to a winter / seasonal setting – and Lintu was kind enough to drop me a personal invitation to come and take a look.

Added to the above is the fact that Simurg is a parcel rather than a full region, and Lintu is adept at demonstration just what can be done to present richly engaging settings in Second Life without the need to go all-out on an entire region. This is something I have always admired when designers do so (and have tried to achieve myself within the parcels I’ve held / hold, even if I’m too selfish to share them!); thus visiting Simurg is always a personal pleasure for me.

Simurg + Winter Valley, November 2024

Simurg + Winter Valley sees the setting region to something of its “split level” design, with Lintu again using elevation to give a sense of space and quite literal depth to the location, whilst also allowing for the inclusion of another “hidden space” within it to further enchant visitors.

Visits commence on the elevated aspect of the setting and to its western side. Here, within a wooden gazebo visitors can purchase Simurg products via a wooden Christmas tree and look out over a snowy environment whilst deciding if they are suitably dressed for the winter. I most certainly wasn’t, my qipao dress being way to summery – so I fixed that by adding pair of elbow gloves 😀 .

Simurg + Winter Valley, November 2024

From the Landing Point, a path points  eastwards, bracketed to one side by a decidedly warm looking log cabin (one of Cory Edo’s excellent designs), with a large covered veranda complete with fireplace and blankets on the sofas to keep folk warm.

On the other side of the path, and close enough to the cliff edge to provide a view out over the valley below, is a boarded look-out point with warming braziers and wooden seats located behind a heavy rope set out along posts to prevent folk stepping too close to the edge and possible slipping over it.

Simurg + Winter Valley, November 2024

Also facing the cabin from across the main path is another, single-room cabin, reached by a shallow set of stone steps. With glazed walls and an open space before it again looking out over the valley, it is set far enough back so as not to be rudely staring into the dormer windows of the house directly below it. The main path passes behind this little cabin, skirting under a backdrop of rocky cliff faces and then descending gently down towards the valley below.

In descending the slope, the path passes by Lintu’s workshop (open to the public) and links to the end of another path leading down from the front of the little cabin. It then ducks under a lynch-gate before dipping again and curving around to meet the carriage track passing up along the valley from its very south-eastern corner. A stage coach guards the track here as it blends with the off-region landscaping (as does a fence to stop people colliding with the region’s edge).

Simurg + Winter Valley, November 2024

The track runs alongside a broad pond through which a local stream passes – although both are now frozen. The fact that they are means the pond can be used for ice skating – just touch the hearts floating over the ice. The track follows the edge of the pond to where it narrows into the neck of the stream. Here it is crossed by a little hump-backed bridge and the little village square on the far side, with its Christmas tree, little stalls, coffee shop and tailor’s shop.

Beyond the bridge, the frozen surface of the stream offers a way into the Fairy Cave, where more magic awaits other who venture inside, with two romantic little settings to be enjoyed.

Simurg + Winter Valley, November 2024

Throughout all of this are little touches and details that mark Lintu’s care and eye for creativity. Cats roam and play inside her workshop, the cabins and house are all furnished, places to sit can be found throughout, deer and wolves can be seen among the woodlands in the off-region landscaping (and within the region in a few places!) while white horses wait to greet you in the cave. And all the while the chimes of a music box playing When You Wish Upon a Star might be heard, landing another layer of romance to the setting.

All in all, Simurg + Winter Valley presents another photogenic and enjoyable setting form Lintu, and I recommend it for a wintertime visit!

Simurg + Winter Valley, November 2024

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Artsville: of Manipulators and Unnamed Heroes in Second Life

Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators

Update, January 15th, 2025: Artsville has relocated.

Currently open at Artsville Galleries and community Hub, the arts hub managed by Frank Atisso with the support of Jerzzie Reece-Redstar (jerzzie Reece), are two entirely independent exhibitions by two very different artists which carry enough of a slender thread between them that I’m going to cover both here as they spoke to me, and I hope both artists will forgive me for combining them in this manner.

On the ground level at Artsville, and within Gallery 1 there is Manipulators, a collection of black and white photographic images by Christian Carter (XJustFriendX) which opened on November 15th, 2024. Christian presages the exhibition within his SL Profile with the comment I wanted to show in these photos things that worry me a lot lately… And having viewed the exhibition, I can say he’s not alone in the line of thinking and reflection taken within the exhibition, which is more fully described within the gallery with a quote attributed to the Nobel prize-winning Swedish biochemist, Arne Wilhelm Kaurin Tiselius (August 1902 – October 1971):

We live in a world where unfortunately the distinction between true and false appears to become increasingly blurred by manipulation of facts, by exploitation of uncritical minds, and by the pollution of the language.
Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators

David I. Haberman cites the quote as coming from Tiselius whilst speaking at the 1970 Nobel Prize Ceremony (Tiselius received his Nobel prize in 1948, but was Chairman of the Board for the Nobel Foundation from 1964 through 1968, and thereafter remained involved with the Foundation through to close to his death).  As such, and given today’s global political climate, it is a highly apt and relevant statement.

Within Manipulators, Christian explores the reality of the reality contained within Tiselius’ words through images highlighting the manner in which language, reality, truth and facts have become so easily manipulated, most notably through the growing reliance on the likes of the soundbite, social media and belief in media channels which see revenue as more important that the transmission of facts. Social / mass media in particular have a lot to answer for: from allowing the rise of polluted language (“alternative facts”;  “fake news”) to become accepted means to deny critical thinking and allow the easy acceptance of lies and deceit, through to the elevation of charlatans, egotists, billionaires and those who would consider themselves the super-elite, aloft from the laws and requirements which bind the rest of us, as the new saviours.

Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators

The images themselves speak clearly to all of this, and while it might be subjective on my part, I would perhaps suggest viewing them in order from the right as you enter the exhibition hall; not because there is a specific order or narrative flow to them, but simply because following them in this way will bring around the images in turn to finish as Christian’s core message to all of us: we are each the heroes needed to make the world a better place.

Heroes are also the subject of the second exhibition I’m covering here, that of Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero. This can be reach from the ground level of Artsville via the teleport boards.

This is an installation which is best seen using the Shared Environment and with media enabled if not set to Autoplay (click the movie camera icon, top right of the viewer menu, next to the volume control icon – not the local media stream button).

Artsville Galleries and community Hub: Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero

Perhaps the best way to describe the installation is to use Bleu’s words:

This tomb/temple project is dedicated to all those who have gone before us, is a place for reflection, reflection on who we are and the lives of those that paved the way for us. A reflection on the ultimate meaning of our own lives. Each contribution worthy of remembrance. We now also understand ourselves not only as expressions of those that have come before us, but as ecologies of our microbiomes … we exist in symbiosis. Our genomes and microbiomes are a record of life that came before us and helped make us who we are.
This project is a virtual three dimensional interpretation of these ideas.

In passing through and climbed Bleu’s installation – or by imply sitting within it – we are given the opportunity to reflect on some basic truths. That while there are many remembered for their impact on history, good and bad and have been immortalised in book, verse, song, story, film and television; in reality we can all be heroes in our own way, simply for being who we are, and in how we help and positively impact all those with whom we interact; within each of us reside the power to affect change and growth, to bring forth good and share it with others.

Artsville Galleries and community Hub: Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero

Thus, Bleu reminds us that even when times seem at their darkness, we can draw strength, compassion and understanding from those who came before us, and both share it with those around us and dedicate it and our own to those who follow us.

Lights in White Satin in Second Life

Lights in White Satin, November 2024 – click any image for full size
Light in white satinfrosted trees on the hill
Cakes for the eating, ’til you’ve had your own fill.
Beauty in gentle mist with soft whimsy before
Fun for its own sake is here to adore.

OK, so that’s not precisely what Justin Hayward wrote at the tender age of 19 whilst penning Nights in White Satin (which coincidentally reached No. 19 in the UK charts when first release as a single in 1967), but given the title of the region design I’m featuring here and its nature, can you really blame me?

Lights in White Satin, November 2024

Lights in White Satin is the work of ChimKami and Leica Arado as a whimsical winter setting that is intended to be enjoyed for its light-heartedness and sense of joy. Folding within it charm, memories of childhood, holidays in the sunshine and on beaches lapped with surf and crisp winter’s nights when the snow crunches underfoot and the silver crescent of the Moon hangs amongst scattered jewels of stars.

This is a place where logic and detailed descriptions can, frankly, be thrown out the window – it is whimsy and delight should be experience first-hand. From Chocolate tumbling down the sides of tall peaks and turning some of the satiny snow brown, through trees growing like Magnum® ice cream, and paths formed by icing-tops biscuits and chocolate blocks broken from some giant’s bar, this homestead region offers vignettes and settings where time might be spent.

Lights in White Satin, November 2024

The latter are spread all around the region, far enough apart to offer a little privacy where seating is available. The seating comes in a wide variety of forms, from chairs cut from pieces of fruit to those of a more regular variety. Some are watched over by Disney-esque characters, others are home to unicorns or penguins, elephants or deer; but this alone is an insufficient description.

This is a place where lollipops and gum crops form the trees alongside ice creams and ice cream cones, wish fish and sea creatures swim underwater and under dome; where lanterns float and mushroom drip icing like stalactites, ladders climb trees and little worlds and puffs of little clouds hover in the sky, possibly ignoring all that passes below.

Lights in White Satin, November 2024

To put it another way and partially repeat myself, this is a place to put away grown-up thoughts and let your inner child free and simply enjoy the whimsy, the contradictions, the little wonders. Of course, if you want, you can hop around via the teleport near the Landing Point and thus find the horses waiting to be ridden or the little RHIB waiting for you to putter (or zip) around the island or the rowing bow moored for you to relax upon – but where’s the fun in that? Better to roam and find.

Also waiting to be found are a host of references similar to the touches of Disney mentioned above. From a certain ogre and his sidekick to Hergé’s heroes  or broomsticks hinting at games of Quidditch, all might be found here, together with opportunities for ice-skating, dancing  and those simple opportunities to relax and have fun.

Lights in White Satin

As already noted, Lights in White Satin isn’t a place to be written about – it is a place to visited, explored and experienced – be sure to mouse-over things carefully or you might miss a few smile-raising things. So instead, rather than banging on about it here, I’ll just invite you to pay a visit. And, before closing, express my thanks to Sam Rougefeu for his blog post that led me to visit.

Lights in White Satin, November 2024

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An early return to La Côte Sauvage in Second Life

La Côte Sauvage, November 2024 – click any image for full size

In September 2024, I visited La Côte Sauvage (The Wild Coast), a natural location held and designed by Second Life artist-photographer Caly Applewhyte (Calypso Applewhyte). Taking its inspiration from the Breton Coast, France, it was at that time located within half of a Homestead region.

And while people might say a year is a long time in politics, just a matter of a couple of months or so can be an age in Second Life! Because that’s all it has taken for La Côte Sauvage to change location and expand, offering a setting both familiar and new to explore.

La Côte Sauvage, November 2024

Whilst still occupying one half of a region, the region in question is now a Full region held by Caly, with La Côte Sauvage running north-to-south along its western half, the Landing Point sitting roughly between the northern and southern extremes. I’m not sure when the move was made, but at the time of my visit, it did appear as if one or two things were still in the process of being placed / awaiting placement, with the little puppy happy in his sleep from the previous iteration still resting, but at the time I dropped in, floating serenely above and behind one of the setting’s little cabins, together with floating hovering overhead not too far away. 

The cabin in question is one half of the Trompe Loeil Yara Treehouse, as carried forward from the previous build, with its remaining half (also sans supporting trees) has been transplanted to the southern end of the landscape. They are not alone in being carried over, as those who visited La Côte Sauvage in its “old” home will realise as they wander; there is much here that is familiar – and rightly so – within the expanded landscape. But this is not to say the setting is the same; there is also much that is new. 

La Côte Sauvage, November 2024

Take, for example, the  the henge-like standing stones and the ruined chapel on the headland beyond them; both echo the presence of the ruins that occupied the former Côte Sauvage, complete with the henge stones speaking to an ancient past; but the manner in which henge and chapel ruins speak of age is very different to the ruins which had resided in the former build. Similarly, while the Romanesque pavilion and its refreshments appears here, it now sits within a more shelter location, complete with a new view over the land as it sits at the edge of the setting’s rich woodland.

These woods occupy most of the eastern side of the land, set back and above stream and sandy coast as if ready to rebuff any harsh winds that might otherwise seek to make their way inland; and the winds and the sea here can indeed be hard and cruel, as evidence by the wreck of a ship driven on to rocks to the north. However, shelter from the harshness of the sea is offered by a headland, an island and a causeway of rock, all of which conspire to guard an inlet cutting into the land before the Landing Point. It is here that a stream bursts froth from rocks below the treeline  and bubbles and rushes the short distance to the waters of the inlet, passing under one of several bridges aiding walkers in their explorations as it does so.

La Côte Sauvage, November 2024

It is within the trees that a meandering path might be found, offering another route of exploration running roughly north-to-south. It can be reached from several points, although probably the easiest is to take the steps winding up between the rocks at the north end of the setting, close to the cabin there, or by climbing the stone steps to the Romanesque pavilion and then making your way through the trees until you reach it.

This path actually straddles the parcel boundary between the two halves of the region, the woodlands doing to as well. This given the impression that the two halves of the region might be somewhat contiguous – although the different EEP settings used in each also belies this. I frankly have no idea if the two halves, even if thematically different, are supposed to run together and be open to all who visit; at the time of my visit, the east side was very much under development, so I kept my nose out as far as possible so as not to interfere.

La Côte Sauvage, November 2024

Several places to sit can be found along the woodland trail, together with a mystical altar. Quite what rituals the latter might be for, I have no idea, but its presence added a shade of misty to the woods.

In terms of mystery, the altar might be matched by the mysterious building on the island protecting the inlet mentioned earlier. Built into the island’s peak and at first resembling an old bunker, it is in fact the entrance to Caly’s gallery space: take the teleporter inside to reach it. Built around a central lobby, the gallery offers four halls in which past exhibitions presented by Caly across Second Life continue to be celebrated. Just click the tree stump to return to ground level, either at the bunker or the landing point.

La Côte Sauvage, November 2024

As with its former location and design, La Côte Sauvage remains a very visual and engaging place to explore and visit, so if you missed it the first time around, now’s your opportunity to catch up! 

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A Misty Chicken Lake in Second Life

Misty Chicken Lake, Natthimmel, November 2024 – click any image for full size
In the heart of the Yukon, between the small, forgotten towns of Mayo and Chicken, lies the enigmatic Misty Lake. This secluded body of water, perpetually cloaked in a thick, eerie fog, is a place where silence and shadows dominate.

Thus opens the Destination Guide description for the Misty Chicken Lake, the latest (at the time of writing!) landscape designed by the Second Life partnership of Konrad (Kaiju Kohime) and Saskia Rieko, and located within their Homestead region of Natthimmel.

Misty Chicken Lake, Natthimmel, November 2024
I have no idea if Misty Chicken Lake is purely a place of the imagination or whether it has been inspired by a lake somewhere close the the Yukon  / Alaska border, but I can say that the towns of Mayo and Chicken do reside there; Mayo sits on the Canadian side of the border and Chicken on the Alaskan side, separated by some 250 km as the crow might fly  – although by road the route is longer!

Part of this route  – again, assuming the Mayo and Chicken of Canada / Alaska are intended to be the same as those mentioned in the setting’s DG description – passes along the Top of the World Highway, running from the wacky world of West Dawson (home to locals such as Caveman Bill, who raises chickens in a cave whilst himself living in another cave close by) to Little Gold Creek (aka Poker Creek on the US side), where the friendly joint border crossing resides, before continuing onwards into Alaska, where a turn onto the Taylor Highway will bring travellers by raise and fall and twist and turn, to Chicken.

Misty Chicken Lake, Nathhimmel, November 2024 

Certainly, this remote part of the world has more than its share of hills, mountains, woodlands, lakes and rivers, so inspiration might have been drawn from one such body of water along what is regarded (when open to traffic – which tends not to be the case in winter, I believe) this most isolated and get-away-from-it-all holiday trails for the adventurous. However, given its overall description and design, I suspect that Misty Chicken Lake owes far more to Saskia and Konrad’s fertile imaginations than anything the physical world might offer. This is something perhaps supported by the rest of the setting’s engaging Destination Guide description:

This secluded body of water, perpetually cloaked in a thick, eerie fog, is a place where silence and shadows dominate. Tall, ancient pines encircle the lake, their dark green needles shrouded in mist, casting ghostly silhouettes along the shore. The trees seem to guard Misty Chicken Lake, their towering forms swaying slightly, as if murmuring secrets to the fog. Even on still days, a damp chill clings to the air, hinting at mysteries hidden deep within the shadowy waters. Locals say the pines remember everything, and that under a full moon, the forest whispers to those brave enough to listen.
Misty Chicken Lake, Natthimmel, November 2024

From this description, it should seem obvious that Misty Chicken Lake is a place of mystery, caught under a perpetual, misty evening sky out of which surrounding mountains loom as pale phantoms rising into the darkness overhead, at times hidden from view by the darker fingers of the many pines occupying the lake’s shores and inland areas. The night setting lends a sense of foreboding depth to the setting, something added to by the mist seeping through the tall grasses and wildflower and creeping between the trees while wrapping itself around their trunks as if laying claim to them as it rises from the waters of the lake.

Passage through the landscape is best achieved via the raised boardwalks, illuminated by lanterns and lamps. Starting from the Landing Point, these will guide you through the trees and across the waters of the lake. The boardwalks will also provide access to several – but not all – of the locations tucked among the trees and awaiting their opportunity to greet visitors. Arachnophobes like me may initially be alarmed by the carpeting of cobwebs found throughout the landscape to give it a frosted look in the pale light; but while they may in places come close to overrunning the boardwalks, be assured you’re unlikely to run into any of their creators.

Misty Chicken Lake, Natthimmel, November 2024

Chief among the locations waiting to be found are the converted containers. Designed by Konrad, they offer four vantage points  / places in which to sit and pass the time, all of similar design but varied in complexity. Each comprises at least one container converted for use as a retreat, with large windows cut into or replacing side panels and tops. Three stand on their own, either on the ground or atop frames of weathered iron girders, each with its own interior lighting and seating and, in the case of two, heating and refreshments (a stove and a radiator for outer warmth and tea for inner).

The most complex of these structures sits to the north-west; three containers stacked together on their own frameworks of girders, the stairs switch-backing up from the boardwalk to reach them, the uppermost offering both indoor and outdoor seating, the lower two with outdoor decking.

Misty Chicken Lake, Natthimmel, November 2024

However, these are not the only places where visitor might sit and pass the time; as hinted at in the introductory story available at the landing point (touch the greeting stones on the ground there to receive a folder containing it and other information), there are a couple of camp sites to be found here as well, and an open deck for sitting – although as I’ve noted, you’ll have to depart the boardwalks to find some of them.

Whilst on the subject of available information; this includes note on the Natthimmel gallery, which has often been a feature of the region, together with a landmark to reach it. However, when I attempted to use the latter, I was redirected back to the Landing Point.

Misty Chicken Lake, Natthimmel, November 2024

Given the late evening / night environment within the region, photography can be both highly atmospheric and a little tricky; fortunately, should you require more light, the region works under a range of environment settings, adding to its photogenic beauty. As always, a visit is  recommended.

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Misty Chicken Lake, Natthimmel (New Moon, rated Moderate)

Touring Omerta Island in Second Life

Omerta Island, November 2024 – click any image for full size

It’s been three years since I visited Omerta, a Full region design by Lux Voxel leveraging the additional Land Capacity bonus. Back at that time, the location was called Omerta City (see: A silent city in Second Life), and presented an urban environment of considerable and well-placed detail. Since then, the region has been recreated by Lux as Omerta Island, centred on the Empire Hotel, a place I first dropped into in mid-2023, but didn’t actually get to blog about at the time. As such, correcting that oversight has been long overdue.

Offered as a hotel / vacation / entertainment destination within second life, supported by a detailed website and which has been given added depth through the use of AI NPCs, Empire Island offers the opportunity to mix relaxation and the potential for a little light role-play; and – for those opting to be a guest at the hotel – perhaps discover one or two little secrets.

Omerta Island, November 2024
Discover the unique charm of Empire Omerta by exploring our picturesque island and inviting hotel. Rent our hotel for your special events and join the Empire Omerta group for exclusive member-only benefits. Use our booking form to schedule your memorable stay with us. 

– The Empire Omerta website

From the outset, this is a location to be experienced rather than simply visited; the majority of facilities are open to the public, but there is also Group membership, which brings with it a range of additional benefits. These include: access to secluded member-only locations across the hotel and island, use of hidden entrances, additional curated experiences, participation in contests and raffles, exclusive narrations, and advance notifications of events and activities throughout Empire Omerta (which are also recorded on the calendar located on the region’s website).

Omerta Island, November 2024

To achieve all of this, excellent use of space is made within the region; the ground level is home to the hotel and the majority of its public facilities, with the more exclusive / restricted elements located in the sky. The hotel sits on a small island almost surrounded by tall mountains and wooded shorelines, a single passage offering a glimpse of open seas beyond, suggesting the hotel sits within a deep water bay cutting into the coast of somewhere.

Visits commence on a pier extending out from the east side of the island, giving the impression that one has just disembarked the hotel’s de Havilland Canada DHC-3 Otter moored at the pier with engine running, have just flown in. A short walk along and up the pier and boardwalk, passing through a small “arrivals” area and then a more impressive “gatehouse” to reach the hotel’s main entrance.

Omerta Island, November 2024

Passing through these will expose visitors to their first opportunities to become members at the Hotel – as noted, this is not required for casual visits (or for renting one of the hotel’s luxury suites), but it’s worth touching them just the hear the svelte tones of the greeter once more, if you missed it on arrival! And, obviously you can join at any time during a visit, should you wish.

The lobby of the hotel will bring you into contact with one of many AI NPCs to be found throughout – Vinny, the hotel receptionist, who will greet arrivals as they enter and can be engaged in light conversation and answer questions. The foyer provides access to the the hotel’s gift shop and library and, after passing through the hall providing information on the hotel’s services and details on the individually designed feature suites, visitors can find Vitali’s restaurant – also a destination in its own right, offering free seating of a “live” dinner service if a reservation is booked. The bar here is overseen by Jimmy, a fairly smooth-talking barman with a Sinatra-like sense of style and who’ll mix / pour you a drink / get you nibbles to feed on, when you select something from the menu.

Omerta Island, November 2024
It’s at the back of the hotel that visitors can find the elevators serving the hotel suites and sky-located facilities. The suits can be accessed free-of-charge for a 3-minute period to preview – although it is worth reading the descriptions for them found in the hall linking hotel lobby with the elevator / back of the hotel to get an understanding of their theme and features (those already rented are indicated here as well).

Staying in a suite provides access to all of its facilities, together with 150 LI with which to rez your own items, if required, with the daily rates again displayed in the hotel’s hallway. Room rental provides privacy and access to facilities and options exclusive to guests (hint: there are some hidden (adult) specialities waiting to be discovered  – particularly in the case of the Cardinalis, you’ll just need to be a bit of a bookworm (so to speak) to discover the secret.

Omerta Island, November 2024

The elevators also provide access to the hotel’s Dance Club (open to all) and facilities such as the spa (with sushi bar!), gym, cinema and casino which are restricted for members only use. Details on the various experiences to be found within the setting can be found on the website, which includes a glimpse of upcoming experiences as well.

My passion is creating unique experiences around the hotel for both individuals and couples to enjoy. I’ve been dedicated to custom work for years and I’m excited in curating experiences like Vitali’s, where I blend custom audio, scripting, graphics, and more to craft something truly special. 

– Lux Voxel, creator of Omerta Empire

Omerta Island, November 2024 – Lux voxel (r) and NPC Vinny
Outside of the hotel proper is still more to be found and enjoyed by members, guests and non-members alike. These include a ribbon beach running around the south-east arc of the island’s coastline, sun decks and gazebos, a wedding chapel, reserved outdoor dining, a little art gallery / walk set between two glazed gazebos, and more. One of the more unusual is the outdoor venue, where a stage has been set-up in the space once occupied by a car wrecking yard, the sad remains of former cars and trucks now repurposed as a wall to help keep the wind out while the neighbouring water tower has also bee repurposed as a neat little romantic look-out point. The wrecking yard stage area is balanced on the south side of the island by another outdoor stage area located alongside the chapel.

Piers close the the one serving the hotel’s air taxi offer jet skis for use be group members, free diving into the water, fishing (catch and release!), all of which can be found at the Old Port, whilst the Tattoo Parlour to the rear of the hotel, and with is own street-side access,  includes an elevator that will deliver visitors to Lux’s Meshmafia in-world store. Also accessed separately from the hotel is the local photo studio, which includes rates for photoshoots ranging from a profile headshot through a couple’s scenic photoshoot to full wedding / event photoshoot.

Omerta Island, November 2024

Richly detailed, with friendly service – my sincere thanks to Lux for he welcome and support throughout my visit and his patience in answering my questions – Empire Omerta is a genuinely engaging Second Life location with a lot to see and enjoy, including a very active events calendar. Should you enjoy your time visiting and fancy indulging yourself over the upcoming Christmas holiday period, be sure to enquire about Empire Omerta’s Christmas Gala, featuring 3 hours of live entertainment!

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