A Dawn of Lights in Second Life

l’Oree des lumieres, January 2025 – click any image for full size

l’Oree des lumieres (Dawn of Lights) occupies half of a Full Adult region leveraging the additional Land Capacity allowance, and was recently featured in the Destination Guide.

Design by Lisa Rose (lisabellia), it is a French-focused region offering a rich mix of themes, music and whimsy – a place which should be seen using its Shared Environment and with local sounds enabled (both essential for capturing the full ambience of the setting).

l’Oree des lumieres, January 2025
Dawn of Lights: the destination of all your dreams. Come and discover this magical place where all dreams are allowed, relax and have a good time with each other.

– l’Oree des lumieres Destination Guide entry

With an east-to-west orientation, the setting features its main Landing Point (not enforced) to the west, sitting on a small island it shares with the ruins of a small abbey. From here, the route of exploration is marked by a number of trails passing across the landscape, making find your way around a matter of following each of them and seeing where they might lead.

l’Oree des lumieres, January 2025

As well as offering routes of exploration, these paths also break the setting up into a number of vignette-like areas, each with its own notable elements, separated from the rest by the paths and yet flowing together as a whole. The largest of these is the large pond sitting towards the east end of the setting, around which one of the tracks loops, and where the gardens are rich in colour and light.

On the north side of this pond is a glass palace; a place which, going by the menus at the tables there, might well be suited to wedding lunches, the large swallows within it notwithstanding.  In this, the swallows are not the only animals and creatures to be found here, the setting being the home to a number of fae folk throughout as well as winged horses, centaurs, mermaids, giant butterflies – most of these are living, while others are celebrated in sculpture.

l’Oree des lumieres, January 2025

Beyond the pond and tucked behind a rocky wall cut through with a single entrance hole, sits a fairy garden and village cloaked by the spring boughs of the trees overhead, and above which a flying whale slowly circles and upon which visitors might sit. It is somewhat mirrored to the west by another garden rich in colour and flowers.

Throughout the setting are numerous places to sit and pass the time – and here again is where I strongly recommend having local sounds enabled, as the music here really is a part of the entire environment, offered through various objects found within the various vignettes.  There are other little secrets to be found – the wizard’s hideaway, the tunnel winding through the hills.

l’Oree des lumieres, January 2025

A further secret lies in the skies, although the way up to it is relatively easy to find as is lies between the glass palace and the pond. It takes the form of a teleport disc and sitting on it will lift you up to the local night club. Futuristic in form, yet carrying echoes of the more spiritual elements of the ground-level setting, the club is warm in look and tones. I’m not sure as to any events schedule for 2025, but I assume notices of any being held are publicised through the setting’s free-to-join Group.

As with so many settings of this kin in SL, there is much that could be written about l’Oree des lumieres, but really – and genuinely – the best way to appreciate it is not through words or pictures, but in visiting and experiencing it.

l’Oree des lumieres, January 2025

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l’Oree des lumieres (Silver Island, rated Adult)

Selen’s Captive Lights in Second Life

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

Currently open at the HeArt and Soul Gallery operated by Tom Willis and Lizzy Swordthain through the rest of January 2025 and into February, is Captive Lights, an exhibition by Selen Minotaur mixing (predominantly) 2D pieces with 3D sculptures. It is presented as being inspired by the works of James Turrell, and stands as both a unique homage to his work as well as reflecting Selen’s own sensibilities in the use of colour, geometry, and light to offer visual journeys and narratives.

The exhibition is the first at HeArt and Soul following the gallery’s update to utilise PBR materials. I’m not sure if Blinn-Phong (“legacy”) materials are provided as fallback. As such, I would recommend the use of a PBR-capable viewer when visiting (and note that some of the art elements within the exhibition are also PBR), together with the use of the Shared Environment.

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

Born in 1946, James Turrell is often referred to as “the master of light” for his work in combining natural light with artificial colour to create dynamic environments in which the sense of light and perception of colour shifts both naturally and as the visitor moves through them. In this, he is regarded as one of the principal torch-bearers of the Light and Space art movement, an initially loose affiliation of artists working with light, volume and scale (and which touches upon genres such as minimalism, optical art and geometric abstraction), which started in the 1960s and perhaps became more formalised in the 1970s.

Turrell’s own approach to his art is born of a mix of influences: his parents were both Quakers, with his mother defining their faith in terms of a simple decree: that each of us can experience an inner light of understanding of the the world (and by extension, the cosmos) around us. His father was an aeronautical engineer and pilot, from whom Turrell gained a love of flying (qualifying as a pilot himself at the age of 16) and a fascination with celestial phenomena. These influences led him to a degree in perceptual psychology prior to switching to art, and working on his earliest installations utilising light and volume.

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

Today, Turrell is perhaps most famous for his Skyspace installations, which have been established in more than 75 locations world-wide, and most particularly for his Roden Crater installation. The latter is a 45-year project Turrell, with the support of various art institutions and universities, has been developing within the 4.8 km wide cinder cone of an extinct volcano near flagstaff, Arizona, and regarded as the pinnacle of his research into  human visual and psychological perception.

With Captive Lights, Selen presents a series of 2D pieces which reflect many of the core elements found within Turrell’s art and the wider Light and Space movement. There are pieces mindful of his Sky Space installations and the Alpha Tunnel at Roden Crater (Palace Corridor, for example). Similarly, Magic Cubes might be taken as a modern take on Turrell’s 1966 work, Afrum-Proto, whilst pieces such as The Wall Eye might bring to mind elements found within Turrell’s Passages of Light retrospective.

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

At the same time, the pieces in the collection are very much born of Selen’s own signature embodiment of abstraction, light, colour, and minimalism, and her ability to tug at the threads of our imagination and comprehension and offer hints of potential narrative or greater perception.

The images in this exhibition are intended to be minimalist, with light as the main heroine, even if characters sometimes appear. The light is framed or staged to capture an energy or a specific moment. The chosen title, deliberately loaded with mystery and symbolism, invites the viewer to connect their perceptions to their imagination, to their emotions, to build their own stories or representations.

– Selen Minotaur on Captive Light

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

A thoroughly engaging exhibition to tickle the mind – and, for those unfamiliar with either Turrell’s work and / or the Light and Space art movement, an open invitation to explore both.

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A [Refuge], a Deep Box, and a splash of absinthe in Second Life

Stardew Meadows: [Refuge], January 2025 – click any image for full size
Update, February 21st, 2025: Note the clubs mentioned below have relocated.

I recently had the pleasure of dropping into Stardew Meadows, a Full region leveraging the Land Capacity bonus. Split into four primary parcels, the region is home to a burgeoning music community, being the home of three individual venues – [Refuge], Deep Box and La Fée Verte.

While all three clubs are highly individual in look and feel, their owners – Benny Vortex of [Refuge], BookaB of Deep Box and Babe Whimsy of La Fée Verte (or absinthe, if you prefer) – share a vision of community, and music and work co-operatively to allow this to happen. During my visit, both Benny and Booka tour me on a tour of their clubs (Babe has been caught with matters in the physical world, and so wasn’t available), and answer my questions – my thanks to both for doing so.

Stardew Meadows: [Refuge], January 2025
[Refuge] Offers a PBR-rich environment on two levels. On the ground it offers a swamp environment, tall swamp cypresses courtesy of Cube Republic raise an umbrella of foliage over the circular wetlands. To the east, the trees part to offer an opening to the sea whilst at the centre of the grove atop a flat plug of rock sits the lower-level [Refuge].

This takes the form of a large tropical cabin (via Cory Edo), an upper floor glass dancefloor suspended from the upper deck of the club building. Events at [Refuge] are Euro-centric in time, taking place every Saturday at 04:00 SLT (12:00 noon UK; 13:00 CET). At the time of my visit, the ground level pace was a little bare – but benny was still in the process of setting-up – while the swamp offers numerous little spots awaiting discovery, including a fine dining space within the bole of one of the trees. Do watch out for the alligators, however!

Stardew Meadows: [Refuge], January 2025
Whilst visiting, Benny offered me the chance to visit the [Refuge] sky venue. This is again a PBR setting and wonderfully minimalist; the dark walls, floors and ceiling contrasted by the white fluorescent lighting. The result is chiaroscuro in effect; a place of contrasts stark in their extreme. Yes, it gives the setting a dark tone when seen using the intended shared environment, but this is entirely intentional.

I thought I would do something a little less avatar focused, because we all know people like to look at their avatars; so I hope it encourages conversations over just cam-perving folk. 

– Benny Vortex, owner of [Refuge]

Stardew Meadows: [Refuge], January 2025
Moving between the two settings within [Refuge]  will be via teleporter; this is not currently open to all, as the sky venue does not officially open until February 9th, 2025, when Niccolo Ellisson hosts an event. However, when it is open, visitors will initially arrive in a white mist, the club revealing itself as they walk through it, and teleporting back to ground level will be by jumping into the arms of an Animesh character.

Across the bridge from [Refuge] is BookaB’s Deep Box.

Stardew Meadows: Deep Box, January 2025

Presenting a more tropical-feeling environment compared to [Refuge], this is again a venue in two parts. On the ground level and within the rotunda of a large greenhouse, the first venue presents a central dancefloor surrounded by seating areas. Some of the seats are hanging, allowing them to combine with the lush vegetation hanging from the ceiling and lighting rigs and the general décor to offer a unique ambience perfectly lit under the Shard Environment. A teleport disk located behind the DJ’s booth presents the way up to the Deep Box sky venue.

The latter continues many of the themes found in the rotunda, expanding on them to mix-in elements suggestive of rainforests, and tribal heraldry in an intoxicating mix, the eye being drawn to almost every corner.  The entire feeling is less impersonal club space and more that of a shared social space: somewhere to feel comfortable and safe within; a place for sharing with friends. And friendships and community very much lies at the heart of Deep Box.

Stardew Meadows: Deep Box, January 2025
Deep Box is five years old now. We stick to our style in music and I think that’s what people like; it so special with the community here, friendly people and very good DJs. We operate every Sunday from 03.30 to 08.30 SLT within the ground venue, and every Friday 10.30 to 13.30 SLT in the Box up here.

– BookaB on Deep Box

The level of sharing and community found within both Deep Box and [Refuge] can be found in the fact that both Bennie and Booka hold sets at one another’s venue, and they share a vision of providing quality and engagement over trying to run events within their clubs seven days a week. This is furthered in the fact that Deep Box also leans towards euro-centric times for events: Fridays between 10:30-13:30 SLT (18:30 UK / 21:30 CET) and Sunday between 03.30-08.30 SLT (11:30  UK / 16:30 CET).

Stardew Meadows: Deep Box, January 2025

That said, the contrast between the two venues couldn’t be more apparent; where [Refuge] is marvellously minimalist; Deep Box has a sense of bric-a-brac we might associate with homeliness; the plants, the décor, the objects scattered about, all give a sense of warmth and fullness. Each has a sense of personality that is engaging in its own way. In other words – I really like the aesthetics of both.

Back on the ground, a path from the Deep Box rotunda will lead visitors up over a ridge to where a balloon-supported bridge connecting Deep Box with La Fée Verte.

Stardew Meadows: Deep Box, January 2025

At the time of my visit, La Fée Verte was caught in the midst of winter. As Babe was unavailable, I did my best to fin my way around, and I believe the venue here is just on the ground (but I’m obviously open to correction on this).  The club offers two levels, the dance space on the lower floor, and a lounge above, complete with an outdoor terrace.

Surrounded by fir trees, the space outside of the club offers seating for those wishing to relax outside of the music. I’m afraid I have no idea as to when events are held at the club; as noted, Babe has been away from SL and caught with matters on the human side of the screen, so I didn’t have the opportunity to meet her during my visit. However, La Fée Verte fits well with both Deep Box and [Refuge] and the bridges mean that travelling between the three is easy, making any appreciation of all three possible in a single visit.

Stardew Meadows: La Fée Verte, January 2025

With there UK / European-centric event times, both Deep Box and [Refuge] have a clear appeal to those of us on this side of the Atlantic – but this shouldn’t prevent anyone else from visiting.  Note again that the skyborne space at [Refuge] opening in February 2025.

My thanks to Benny and Booka for their time.

Stardew Meadows: La Fée Verte, January 2025

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Carelyna’s Dirty Windows in Second Life

ArtCare Gallery: Carlyna – Dirty Windows

Dirty Windows is the title Carelyna has given to her latest exhibition of work, which opened at her ArtCare gallery on January 20th, 2025.

Located on an open-sided platform, the exhibition comprises eleven monochrome / sepia-tinged studies depicting scenes looking through windows that have seen better days (as one might suspect from the title).

ArtCare Gallery: Carlyna – Dirty Windows

However, To take thing purely at face value in this way would be to miss the point; this is a tour de force of art as metaphor; each image presents a scene in which the presentation of the piece is as important as the image it presents: the grainy, almost scratched appearance suggesting a mix of age and dream-like or quality.

What “Dirty Windows” could mean: a diffuse border between reality and illusion, between lie and truth; a way to create appearances that can protect us against hard-to-bear truths; the human being caught in the drama of life, when one has to repeat to oneself that dirt feels real, but it’s not true; the dirt on the glass is fleeting, it is not our nature, and only a stain to overcome.

– Carelyna, describing Dirty Windows

In other words, these are pieces intended for direct, personal interpretation; one formed out of experience, memories – good and bad -, imagination and outlook. They encourage both introspection and reflections on the the cyclical nature of experience and growth – and the ever-present opportunities for the latter to bring us new opportunities and new horizons. They filter through the grime and necessities of the everyday like sunlight through an aging, dirty window; a reminder that it is in our nature to overcome, to thrive beyond the now, and whatever might currently weigh us down with doubt and / or regret.

ArtCare Gallery: Carlyna – Dirty Windows

Offered with a degree of interactivity, Dirty Windows does not require exposition her; it should be seen first-hand and allowed to speak to each of us. Recommended.

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Dropping in at Coda Haze in Second Life

Coda Haze, January 2025 – click any image for full size

Aisling Shade invited me to visit the new home of Coda Haze and the Coda music venues ahead of its official opening on Monday, January 20th, 2025.

Occupying half a Full private region leveraging the Land Capacity Bonus, the new iteration of Coda Haze, offers an expansion on its former quarter-region, with some redesign work put in around the town space and which includes the Myrdin Motel, which Aisling  describes as “a nod to Lynchland”, the former artistic setting depicting the works of David Lynch; a particularly poignant inclusion, given the sad news of his recent passing.

Coda Haze, January 2025

Four of the major music venues within the setting comprise the Park, which at the time of my visit was set as the Landing Point (not enforced) and the eastern beach alongside the park and reached by a bridge spanning the local stream.  There’s also Code Red and Coda Black, occupying the large building in the centre of the local town.

Coda Haze is an alternative to the busy, competitive and sometimes confusing club culture in SL. We provide the venue, good music and happy vibes, but really this is about you… on your terms. We respect all of your free time and there’s never any obligation to support us. We won’t use gimmicks or high pressure tactics to increase traffic. Come because you want to be here.

– Aisling Slade on the music and culture at Coda Haze

Coda Haze, January 2025

However, before going any further, I should note that Coda Haze has been rebuilt using PBR materials, and while Aisling has tried to provide fallback Blinn-Phong (“legacy”) materials, this has not been possible throughout the setting; therefore it is best experienced using a PBR-enabled viewer. I would also recommend using the Shared Environment whist exploring, although admittedly I did play with the position of the Sun is a couple of images here.

To ease getting around, a teleport network is provided, with stations available at all major points of interest; however, it is easy enough (and more pleasant) to wander on foot from place to face and full appreciate all Coda Haze has to offer (that said, you will need the teleporter system to reach the skyborne Cosmic Factory tavern). There’s also a hover bike rezzer located on the edge of town alongside the steps up from the park and outside the Tea Room. This will carry you around all of the ground-level areas on the setting on a guided tour.

Coda Haze, January 2025

As well as the club venues and motel mentioned above, the setting offers two large swimming pool / spa locations, one overlooking the the beach to the east side beach and its music venue, the other (indoor) pool to the west, standing with its back to one of the two private areas within the setting: the western beach. The other private area is the large town house alongside the swimming pool’s greenhouse-like structure.

Alongside the private beach on the west side of the region is a rocky lagoon that is open to the public and linked to the rest of the public areas in the setting by a couple of rocky tunnels. It forms a neat little hang-out with a neat sense of isolation from the  rest of the setting whilst still being a part of it, and offers the setting’s final music venue.

Coda Haze, January 2025

The first sets – and opening – of Coda Haze will commence at 18:00 SLT on Monday, January 20th, 2025, and will feature DJs Kaylee Wickentower (through to 19:00 SLT), followed by DJ Aisling Shade, both of whom will provide a mix of music genres, including psychedelic and dance. After the opening, weekly events will be held as follows:

  • 18:00-20:00 SLT, Mondays, and Wednesday through Friday.
  • 10:00-12:00 noon, Sundays.
Coda Haze, January 2025

Mixing music with places to see and venues for general socialising, the new Coda Haze makes for an engaging visit – and I’ll leave it to you to find the hidden bunker 😉 .

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Melusina’s Dreamscapes in Second Life

Melusina Parkin, Dreamscapes – January 2025

It’s been a while since I have had the pleasure to review an art exhibition by Melusina Parkin. There are several reasons for this, both as a result of the physical world keeping Melu occupied and constraints on my own time. Hence why, when she passed me a personal invitation to see her latest collection, I was keen to find time and hop over.

Dreamscapes is a collection of 64 landscape images captured by Melu from around Second Life and displayed within her Minimal Gallery. Presented in Melu’s sharply-focused, minimalist style, all offer in a mix of soft tones and monochrome. Spread across the gallery’s two levels, it is a captivating display of images.

Melusina Parkin, Dreamscapes – January 2025

Mixing both old and new pieces, all with minimal (or no) post-processing, instead reliant on the image capabilities within the viewer itself, Dreamscapes takes the visitor on a tour of Second Life by revealing not the whole, but merely a part; a tree, a ruined lighthouse, a cabin on the sand, a broken fence, the corner of a motel or industrial building and its parking lot, and so on. In doing so, each opens the first page of a story – or perhaps the foreword to a dream.

What that story might be is personal to each of us; each picture given us just enough to set the imagination rolling. It’s a technique used by Melusina to great effect in her work, and here it serves a double purpose: it both prompts us to create narratives around what we see, and it demonstrates that Second Life itself is a place of the imagination; of dreams made real, the places we as creators would like to live within or visit. That it is, if I might borrow from Edgar Allan Poe as Melu borrows from Shakespeare, “a dream within a dream”.

Melusina Parkin, Dreamscapes – January 2025

In keeping with Melu’s more recent activities in respect to her exhibitions, Dreamscapes is also offered as a catalogue of prints presented under her Melubooks brand and costing L$100. I personally love this approach to additional presenting art in Second Life; we all only have so much space in-world in which to place images and presenting collections in this way offers a unique way be ways we can share them over and again at leisure.

As always, I thoroughly recommend Dreamscapes and Melusina’s art for your enjoyment.

Melusina Parkin, Dreamscapes – January 2025

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