Sophie’s Infernal Symbiosis and Yellow Impressions in Second Life

Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis

Sophie de Saint Phalle (Perpetua1010) has recently opened two exhibitions of her work, each of which is also set to words offering both insight and description.

The first, which opened on February 13th at Sophie’s own Subcutan Art Gallery, where it occupies an atmospheric skybox exhibition space. It is entitled Infernal Symbiosis, and perhaps the best way to describe it is a celebration of the meeting of self and nature, and the ability of the latter to remove the noise, the insistent pressure the demons of modern life, and to remind us of our heritage and our being a part of Nature and the world around use.

Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis
The watercolours were created at the edge of flow— in the forest, beside a narrow creek. Water becomes body; body becomes landscape. Nature and human dissolve their borders and remember their shared origin.

– Sophie de Saint Phalle, Internal Symbiosis

In the darkness of the gallery space, the vibrancy of the 14 abstract paintings is perfectly brought to life, the fluid lines and flowing colours giving a sense of both motion to what are essentially still life images, together with a sense of water-like fluidity. Together  they give us a beautiful sense of harmonious intermingling of our humanity and Nature.

Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis

In this, it is – to me at least – vital to take in the ambience of the gallery space as a whole; within Subcutan, Sophie always takes care to offer her art in terms of an immersive environment, where setting, art and EEP all combine to form an experience to be explored and appreciated. This is very much the case here, the outer lobby of the main hall and the scenes visible through the windows adding creative depth and feeling to the exhibition as a whole.

Sophie’s second current – at the time of writing – exhibition opened on February 19th at ArtCare Gallery, curated and operated by Carelyna. Again occupying a sky-base exhibition space is Yellow Impressions.

ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions

It offers some 13 nude images presented as marble etchings, all of which carry a similar theme of symbiosis and joining – or perhaps understanding might be a better term, as Sophie notes in the text accompanying the exhibition.

As myself became intertwined with the soul structures of others, surface turned into tangible life. In this transition — between inner perception and outward appearance —an image-skin emerges that does not depict, but carries.

– Sophie de Saint Phalle, Yellow Impressions

ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions

That the nudes are what might be termed partial studies – and indeed possibly familiar to followers of Sophie’s work – matters not. Again, as Sophie notes, reduction of the body, the absence of features (e.g. head, or facial features) and focus on specific elements of the human body (e.g. the torso),becomes a method of approach, a means to express the idea of both self and our perception of others becoming intertwined; an energy flow if you will, of a subconscious yet perceptual openness – or perhaps offering – of one to another.

Taken together or individually, Infernal Symbiosis and Yellow Expressions are both shirking and visually engaging, whilst the words accompanying them (touch the exhibition title boards in each case to receive these), allow us to thread the path of the deeper expression and meaning within both.

ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions

Highly recommended.

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Stevie’s Sanctuary in Second Life

Stevie Basevi’s Sanctuary, February 2026 – click any image for full size

Earlier in February, Honey Heart (H0neyHeart) – whose Sable Hound Hollow I visited towards the end of January 2026 –  dropped me a line to let me know our mutual friend / acquaintance, Stevie Morane Basevi (Stevie Basevi) would be officially re-opening her region of Sanctuary on February 19th, although it is already available for people to drop in an explore, together with the neighbouring region of Zantosa.

Stevie is something of a tour de force in Second Life. I first met her through Relay for Life of Second Life, before coming to know her a little more through both her art and her association with projects I’ve tended to follow and support in my own way: One Billion Rising, The Dickens Project and the Bradbury Project. An avid role-player, Stevie first established Sanctuary in 2008, growing it over time to a community and location covering many aspects of Second Life.

Stevie Basevi’s Sanctuary, February 2026
Sanctuary, long celebrated for its award-winning historical role-play, has evolved into a vibrant cultural space for art, photography, dance, music, and theatre—welcoming global gatherings and creativity without borders.

– Sanctuary About Land Description

For this latest iteration, both Sanctuary and Zantosa – each of which are Full private regions leveraging the Land Capacity bonus available to such regions – Stevie has turned to another old acquaintance to design the overall look and layout of the regions: Busta  (Busta Blakewell, previously badboyhi, whose regions designs have regularly featured throughout this blog.

Stevie Basevi’s Sanctuary, February 2026

Given the size of both regions, I’m not going to try to cover them both in a single post; they are richly laid out and offer much to be discovered, so will hopefully return to Zantosa at some point in the near future.

Sanctuary offers a setting suggestive of somewhere in England; a place with certain timelessness – parts of it could easily be Victorian, others carry a faint hint of the 1950s-1960.

Stevie Basevi’s Sanctuary, February 2026

This town is the kind of place in which it would come as no surprise to turn a corner and find Sherlock Holmes lecturing Dr. John Watson on the minutiae of various powdering of ash and a certain bird droppings will inevitably lead to the cornering of their quarry. Turn another and it would be equally unsurprising to witness find a dapper John Steed stepping down from the running board of his 1930 Bentley Speed Six, umbrella in hand as he rounds the front of the car to open the door to allow Ms. Emma Peel to gracefully alight.

In other words, it is immediately immersive and open to broad role-play opportunities.

Stevie Basevi’s Sanctuary, February 2026

The Landing Point sits to the east side of the region and within the town square. Splitting the townscape in two is a high wall and a tall gatehouse. The latter forms a teleport link to the neighbouring Zantosa. Simply walk towards the gates to be teleported across the region boundary.

The local lunatic asylum offers its own opportunity for potential role-play, having been turned into a bar – although who is to say some of the former residents aren’t lurking in the upper floors? The asylum is one of a number of locations within the town which can be explored. Others include the local church, a pair of pavilions offering a kind of two-part music conservatory, the theatre  and the Sanctuary art gallery, featuring Stevie’s art on the ground floor.

Stevie Basevi’s Sanctuary, February 2026

It is outside the church that visitors can obtain further information on the region, including a delightful back-story to its development and a teleport HUD to help reach points of interest – simply add it from inventory to use it.

The majority of the locations on the teleport HUD can be found on the ground level of the setting and so can be reached on foot. Two, however, are sky-based and will require the HUD to reach them.

Stevie Basevi’s Sanctuary, February 2026

I’m not going to give a blow-by-blow description of the region, it really does speak for itself in terms of design, atmosphere and details. I will however note that there is a further art display – dedicated to Sue Elaine Winkler to the rear of the main gallery building.

Part of the region is cut through with a storm drain linking two low-lying parts of the setting. This carries a suggestion a degree of land reclamation has taken place, resulting in an inland body of water complete with multiple places to sit and appreciate the setting, together with a recovered area of coastline forming both a walk and further places to sit and pass the time.

Stevie Basevi’s Sanctuary, February 2026

Whether or not you are into role-play, structured or casual, sanctuary makes for an engaging and photogenic visit.

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Sanctuary (rated: Moderate)

Crossing Grauland Gap in Second Life

Grauland Gap, February 2026 – click any image for full size

It seems Sod’s Law and I are becoming very well acquainted. This was brought home to me today with regards to Jim Garand’s Grauland. I’ve been aware that Jim had been working on a new design for his region for over a month, so had been keeping an eye out for its opening. Sod’s Law then determined I would be absent SL when it did open, causing me to miss the event.

I always enjoy Jim’s builds; they offer much to appreciate and draw on lots of varying sources of inspiration, some of them present in the physical world, other from the imagination; hence why I’ve been writing about them for some six years. The region design Jim presents to us at the start of 2026 is called Grauland Gap, and it appears to draw a degree of inspiration from Los Angeles.

Grauland Gap, February 2026

The most obvious evidence for this statement lies in the “gap” which gives the setting its name. It splits the region north-to-south, cutting it into two unequal halves. This gap – a broad channel – carries a striking resemblance to the channel found within Los Angeles and which carry the waters of the Los Angeles River and its associated storm channels. It’s a look enhanced by the road and rail bridges crossing it; however, unlike the many LA channels seen in film and television, this one has an uneven riverbed floor rather than further smooth cement, giving it a unique look quite apart from any hint of LA.

The landscape in which Grauland Gap is far enough removed from LA, however, to ensure it stands apart from any physical world location. High mountains and tall cliffs rise over the setting, some of the mountains reaching out to sea and rising from it, leaving Grauland Gap with a second meaning behind its name: the town sits within a gap between the high cliffs and mountains, connected to the rest of the world by tunnels alone.

Grauland Gap, February 2026

As a town, Grauland Gap is rich in detail and local life, be it the graffiti along the angled sides of the river channel to the people attending at what appears to be a gathering of classic and vintage cars in the south-west corner of the region, or enjoying a sunny wander along the streets. There is also what  – to me at least – something of a clever juxtapositions within the region which might be seen as something of an artistic statement in place of the more overt art elements that so often form a part of Jim’s design.

This can be found in the car show mentioned above. It sits alongside a trendy coffee house, the cars pristine and admired in a weekly Cruise Night car and music show. The vignette speaks to the upbeat America we all prefer to see, from the trendy coffee house to the shiny fast cars – a general love of life and freedom.

Grauland Gap, February 2026

Across the river channel however, and diagonally opposite the pristine cars in their well-kept parking lot, is a wrecking yard filled with the rusting, broken, carcasses of disposed cars and vehicles. The contrast between the two could not be more striking particularly in what might be seen as a possible artistic commentary on American consumerism, and short-termism.

The contrast can also be found in the sheer newness of the coffee house, its parking lot and the cars and the tired façades of the buildings across the road. Elsewhere, artistic intent is more directly expressed in the form of a sculpture upon which a latter-day artist has added their own statement, courtesy of a few spray cans of paint. It joins the river channel graffiti form the most visible physical displays of art.

Grauland Gap, February 2026

The Landing Point sits on the south side of the region in the middle of the road running alongside the wrecking yard. A teleport disk sits in the road like an oversized manhole cover ready to do nasty things to an unwary passing car provides access to Jim’s skyborne store. Sitting between the landing point and the open sea is a children’s playground and steps down to a rough shingle beach that curves around to join the outflow of the river channel.

That the majority of the buildings in the setting are just façades and without interiors makes no difference: Grauland Gap (anywhere USA) is a visually engaging setting – do be sure to view it under the region EEP settings.

Grauland Gap, February 2026

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Cica’s Oh My Heart in Second Life

Cica Ghost, February 2026 – On My Heart

February has arrived, and with it all the romance (and frequent commercialisation- although in this day and age, what special holiday or day isn’t a commercial opportunity first? In the UK it only took many stores to open on Boxing Day  – the day after Christmas Day if you’re not familiar with the term – for customers to find shelves stocked with love hearts, Valentine’s chocolate selections – and, worse, Easter eggs, fluffy Easter bunnies and Easter bears) of Valentine’s Day.

Fortunately, there are many who are here to offer more fulfilling celebrations of love, romance and Valentine’s Day, including Cica Ghost, who offers a light, fun and engaging view of the month of romance with Oh My Heart.

Cica Ghost, February 2026 – On My Heart

Filled with semi-anthropomorphic hearts, cuddly bears and rabbits, lovable elephants and a Queen of Hearts who is most definitely not of the “Off with their heads!” type. All are gathered within a landscape filled with giant green flowers, looping vines and areas of red-and-black chequerboard patterns, complete tower and wall of red-and-black cubes with blocky rocky upthrusts.

The red heart characters stand on booted feet and appear to be without a care in the world. Their houses are also heart-shaped, whilst the bears and rabbits cuddle red hearts or offer heart symbols to passing visitors. Meanwhile, the Queen of Hearts presides over all from the height of her fairy tale castle up on a mesa reached by stone steps. Black hearts offer dances throughout and sit-points  – some obvious, others perhaps not so obvious, so be sure to mouseover! – are also scattered about, this is another light and delightful setting for anyone to enjoy, whether a romantic or not.

Cica Ghost, February 2026 – On My Heart

The setting comes with a quote from humourist, playwright, poet and author Alan Alexander Milne. It was two tomes of his verses – When We Were Very Young (1924) and Now We Are Six (1927) – through which he found his literary métier: writing for children. Thus came the two volumes for which he is perhaps most famous: Winnie the Pooh (1926) and The House at Pooh Corner (1928). Whilst ostensibly written for children, notably his son, Christopher Robin Milne, these two works are rich in observations about human behaviour, gentle truths on how to behave and what in life to treasure. It is from the latter that Cica has chosen her quote:

Sometimes the smallest things take up the most room in your heart.  

– A.A. Milne, Winnie the Pooh

Cica Ghost, February 2026 – On My Heart

There is a marvellous depth of truth and meaning in this single sentence; so much so that likely it means something different to many of us. Given this, I’m not about to churn out a litany of interpretations. You can do that for yourself both before and after visiting Oh My Heart. What I will say is that I felt especially drawn to this installation because of the quote: Milne is an author I try to read once every 12-18 months (at least the Winnie the Pooh books). I simply love Milne’s kindness and insights.

So, why not go an enjoy Oh My Heart, and then, if you’ve never read the Milne’s two volumes of Winnie the Pooh’s adventures with his friends in the Hundred Acre Wood, or haven’t read them in a while / as an adult, I urge you to consider doing so as well.

Cica Ghost, February 2026 – On My Heart

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An artistic tapestry of love in Second Life

Akimori, February 2026 – Mareea Farrasco: Tapestry

Currently open at the Akimori, a part of the Akipelago complex operated by Akiko Kinoshi (A Kiko), is an exhibition by the talented Mareea Farresco. It is entitled Tapestry, with the subtitle Medieval Fantasy.

Presenting nineteen images, this is a narrative exhibition, unfolding a story of a maiden and her encounter with a travelling troubadour in medieval times. Mixing images of landscapes with images of avatars, the images are designed to be viewed in a specific order, starting with the image of cathedral, located on the far left of the information board listing the names of all 19 pieces. From here, the story progresses past the introductory board and on around the worlds of the exhibition space.

Akimori, February 2026 – Mareea Farrasco: Tapestry

Thus, the pictures progress from the cathedral and through the streets of a medieval town, their ordering suggestive of a walk taken by the maiden, out of the town and past the tall towers and strong walls of a Norman-style castle standing proud on a hill. As they continue around the walls, the pictures introduce us to the maiden with a subtle hit of her love of music, before moving on to her encounter with the troubadour and the blossoming of an apparent relationship – one which we instinctively know will not last.

The images themselves are beautifully processed to give the appearance of paintings produced if not within the period of the story, then possibly by one of the great masters of the renaissance period, the start of which overlapped the end of the medieval. This is particularly true of the images of the unnamed town and its guardian castle, all of which are rich in detail, capturing moments in time. The images of the maiden and her troubadour are equally engaging avatar studies, vividly telling the tale of love and loss (or is that perhaps abandonment?)  and the inevitable hurt and loss.

Akimori, February 2026 – Mareea Farrasco: Tapestry

In this, Tapestry appears to offer a story within a story: just how genuine is the troubadour in his feelings for the maiden? Is it a genuine love, or the opportunity for a dalliance as he goes about his travels, singing his songs to whomever will pay him, staying only so long in any one place as meets his needs before his inevitable wanderlust causes him to move on? From the perspective of the maiden, their relationship is real, and she is clearly heartbroken following his adieu and departure. From this, our imagination might build a number of possible tales within the tale, adding a personal depth to the images.

With the exhibition space decorated to match the tone of the images, Tapestry is an engaging and expression exhibition, ideal for art lovers and storytellers.

Akimori, February 2026 – Mareea Farrasco: Tapestry

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Time in the beauty of The Great Mother in Second Life

The Great Mother, January 2026 – click any image for full size

Benny Voxtex, whom I last wrote about in covering his (now closed) club, [Refuge]  – see: A [Refuge], a Deep Box, and a splash of absinthe in Second Life – recently invited me to preview his latest creation, The Great Mother. And all I can say is, “Wow!”

Fans of the Avatar franchise may recognise the term, given it is one of two “common names” (so to speak) by which Ewya, the globally distributed consciousness of Pandora is known; the other being the All-Mother. As such, it should come as no surprise that this is something of a personal homage to the Avatar movies whilst also being entirely unique as a setting in its own right; a place of infinite beauty; one that is utterly immersive.

Dive into the deep primordial forest, an ongoing passion project for Benny Vortex. Discover a lush, bioluminescent dreamscape of sights and sounds nestled below breath-taking floating islands under the silent gaze of a gas giant. May the spirits guide you.

– The Great Mother’s Destination Guide description

The Great Mother, January 2026

Occupying a Full region called – appropriately enough – Eywa, the setting captivates from the start. But before getting into specifics, there are some recommendations for enjoying a visit:

  • Preferably, visit using a PBR-enabled viewer.
  • Make sure you enable the local music stream to enjoy a soundtrack fully in keeping with the setting.
  • Use the shared region environment settings.
The Great Mother, January 2026

Also, make sure you have local sounds enabled – this is an absolute must, as Benny has created an immersive soundscape, covering everything from the deep, echoing sounds of Pandora’s forests and creatures through to the sound of your own footsteps rustling the moss and grass. That said, don’t expect to encounter any of Pandora’s beasts – or ioang – whilst you may hear them in the distance, this is a place of sanctuary and spiritual awakening. However, if you opt to visit in a Na’vi avatar, that would be both appropriate and welcome.

Finally, do be aware that The Great Mother is very much a work in progress: whilst now open at the ground level, Benny has plans for vertical expansion and more. In fact, the Landing Point itself is in the air and presents the first of the setting’s unique elements.

The Great Mother, January 2026

Forming a small island, the landing Point is marked by a number of rope slides. Each of these bares a symbol scratched into its wooden frame, indicating the area of the biome below in which you will arrive. Pick the one you fancy and ride it down to a smaller floating island, where a dive mat awaits.

Sit on the dive mat, select your preferred dive (and style, if offered), and take the leap! Whichever area of the biome you selected, you will land in water. As you do so, a dialogue box will be displayed with a couple of options – one being a return to the diving mat and going again, if you wish.

The Great Mother, January 2026

However, to explore, ignore the dialogue – but do not stand up. You are still running an animation tied to the dive mat, and you can use it to swim through the water and / or to shore, where upon the animation will release you and allow you to walk.

Whichever rope slide you take, it likely won’t be the last, within the forest and waterways below are ropes to climb and rope traverses pass through the higher boughs, and trails over land and across water to be explored, together with discoveries to be made.  Keep an eye out for seeds marking potential points of interest as you explore. Overhead, further off-region islands hang in the night sky whilst a massive Jupiter-like gas giant watches over the comings and goings of this living world.

The Great Mother, January 2026

Extensive use is made of Elicio Ember’s fabulous plants, their bioluminescent fronds and petals well suited to representing Pandora’s own rich mixture of plant life, and this further brings the setting to life. As with the ideals of Eywa as well, there is a balance of lands and water throughout the region, with water channels as much as dry land trails offering routes of exploration – indeed, as Benny noted to me, the entire region is navigable by canoe.

As to what drew him to create such an environment, ad his future plans for expansion, Benny had this to say:

I really love the concept of the film and as a biologist/mycologist RL I can’t get enough of bioluminescent organisms. The next mission will be above 1000m with floating islands and waterfalls, and as I’ve also put a deep channel running through the region, I will eventually make it mer-friendly, and such.

– Benny Vortex on developing The Great Mother

The Great Mother, January 2026

Merfolk per se might not be a formal part of the Pandora ecosystem – although the Na’vi clearly have a relationship with the seas of their world – providing such a merfolk environment within The Great Mother does, to me, fit, and further extends the inclusiveness of the setting as a whole.

While I could write far more on the region, the truth is, it doesn’t need explanation – it deserves exploration and time spent with in it. As such, I’m going to wrap this up with a thank you to Benny for the invitation and the chance to explore for myself, and to strongly urge all Second Life explorers to visit Eywa and The Great Mother.

The Great Mother, January 2026

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