Cica’s Playground in Second Life

Cica Ghost, March 2025: Playground

Having written the title to this piece, I realised that it could just as easily be “Cica’s Playground IS Second Life”, because for well over a decade now, Cica Ghost has been presenting 3D art installations within Second Life – and has been doing so monthly for the last few years.

As a result she has, and continues to, present a wide range of environments and settings, many of them more-or-less entirely whimsical, some of them wonderfully layered, offering views of folk tales or myths or ideas with a depth of perception and evocation which have never failed to inspire. Throughout much of her work there is a simple statement of joy in life, and it is this, as much as everything else she carefully wraps in her installations which has made me a long-time fan of her work, and why I have always tried to cover her installations in these pages, collecting them under my Cica Ghost tag.

Cica Ghost, March 2025: Playground

One of the first of Cica’s builds I both saw and wrote about was Ghostville, a 3D village inhabited by Cica’s (already by then) famous animated stick figures (see: A short stay in Ghostville). It was a wonderful experience, and led to further encounters with her little people in installations such as The Visitors, which made marvellous use of the pre-existing (but long since sadly departed from Second Life) art venue of La Città Perduta, aka The Lost City (see Visiting the Visitors).

I mention all of this because within Playground, which opened on March 25th, 2025, there is something of a nod towards those wonderfully animated stick figures, together with a range of other 2D elements offering memories of some of Cica’s past creatures and creations. They sit within a village-like environment which might also be regarded as an avant-garde playground (given everything appears to be made of carboard, adding to the playtime like feel) in which new 3D creatures bot large and small and quite wondrous in their respective forms might be found. I loved them all but the almost Yaphit-like pair brought a particular smile to my face – but that’s purely the sci-fi nerd in me!

Cica Ghost, March 2025: Playground

Such is the jollity here that even stars appear to have sprung from the ground along with flowers and clover, bopping to an unheard melody (there is an audio stream, but I preferred to keep it turned off) as much as some of the painted creatures and the various Cicas awaiting discovery.

The potential call-outs to many of Cica’s past design might be pointed to by fans of Cica’s work; however, whether they are intentional or not, I’ve no idea. This being the case I’ll leave it to people to decide for themselves, because I don’t want to give the impression this is a place that cannot be enjoyed in its own right or is in any way some form of intentional retrospective – it is not; it is simply that there are a lot of perfect little bells that might chime for some in visiting, but which also do not diminish Playground in any way if they pass unheard.

Cica Ghost, March 2025: Playground

As is common with Cica’s build, visitors can join in with the fun via dancing, while the particularly energetic can jump up onto one of the local flying saucers and help keep them spinning (and flying?). These are not the only way to get airborne – hidden in plain sight is the means to bring out your inner Supergirl / Superman – but you can find that on your own 😀 . For those seeking a little rest afterwards (or perhaps a mug of 2D coffee!) there are various places to set down and recover.

In all – wonderful!

Cica Ghost, March 2025: Playground

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Memories of Spring in Second Life

Memories of Spring, March 2025 – click any image for full size

In a follow-up to her Memories of Dreams, a Homestead region I wrote about back in April 2024 (see: Memories of Dreams in Second Life), Yxes (Yxes Evergreen) recently opened a new Homestead region design she is calling Memories of Spring – and it is as eye-catching as Memories of Dreams as it is different.

Spring, a time to wake up and explore all our worlds. Follow picturesque paths along a rocky coast. A special thank you to some of the artists of SL, who make our world more beautiful. Look for their work here and throughout SL!

–  Yxes, writing about Memories of Spring

Memories of Spring, March 2025

Backed by a partial off-region surround and against which it abuts, Memories of Spring gives the suggestion of being a rugged headline extending outwards from a mountainous coastal region. However, whether this coastline is part of an island or a much larger land mass is up to your imagination. The mountains sit to the east side of the region, their faces masked in shadow and haze, their domed heads frosted with snow as they appear to stand guard over the setting.

The Landing Point sits close the where the mountains touch the region, and specifically on the terrace of a large Tuscan-style villa, a curtain of rock to its rear separating it from the off-region surround as both house and terrace look westward along the island’s length. The house is open to the public and is tastefully furnished, with the covered entranceway set out ready for a shared meal. Inside, one of the room contains the first hint of the art and artists of SL referenced in Yxes’ description, in the form of a series of figures by Alpha Auer.

Memories of Spring, March 2025

Stone steps descend from the terrace and its modern fountain to a paved depression amidst the rock. A further fountain sits here, moss-aged but with clear waters. As well as occupying the sides of the fountain, the moss has spread out over the paving, suggesting the stone was laid a long time ago, while stone blocks to one side stand together in the suggestion that they, the paving and the fountain are the remnants of a structure that once occupied this hollow. But again, perhaps that is the illusion they are meant to present, their having been placed there to give the villa a sense of having a sunken garden space before it. 

Further steps rise from the fountain to where another Tuscan-style building sits on a shelf of rock. It stands above a sandy bay and offers a cosy summer house feel within its walls – and it must be passed through in order to continue onwards – unless you want to scramble and slide over rocks to reach the beach; for it is on the far side of the summer house that the path and steps continue, descending via piers of stone to reach the sand.

Memories of Spring, March 2025
It is here that the setting marvellously opens out. On the beach, sandpipers search for food as rivulets of water flow over the sand to reach an incoming tide which has, over the years, carved the sand so as to form a small, natural lagoon-like hallow within it. A further house sits on the headland here, its piers offering room for boats to come alongside, the terrace above them welcoming painters despite the downpour going on on the other side of its bulk. This rain, falling steady and quite locally, is slowly drowning the large courtyard backing onto the house and reached via a path running through a grove of silver birch also caught under the rain’s cloak.

It is in the courtyard that the first real hints of much older structures than the villa and its summer house might be found. Partially-demolished – presumably by some passage of violent weather – walls and a stairways appear to be undergoing repair. More ruins lie beyond the gates at the back of the courtyard, the hollowed rooms, empty window sockets and open maws of doorways forming a most attractive means to display 3D art by Mistero Hifeng and Bryn Oh, whilst coffee might be enjoyed within the walls of one of the aged towers.

Memories of Spring, March 2025

Looking out over the southern aspect of the island, these ruins in turn provide a glimpse of still more remnants of habitation. Reached via a further path, they sit as a magical place built on the water’s edge where chandeliers both hang from the ceiling and sit suspended in air where crystalline shapes float like strange and exotic creatures – or the petals of plants. Within this space visitors can appreciate further 3D art from the vantage point of comfortable armchairs or a bronze hoop also suspended in the air in defiance of gravity or a glass of wine might be enjoyed at the makeshift bar.

Nor do things end here, for the path continues onwards to yet more ruins, these perhaps the source of the stonework used within the hollow become the main villa.

Memories of Spring, March 2025

As much a part of the landscape as built upon it, these ruins are, to me, sublimely photogenic and beautifully natural in placement and look. It is as if whoever built them did so in order to maximise the shelter provided by the rocky spines and rises of the land behind them, although whether they were all originally part of the same group of buildings or represent different generations of construction is up to you to decide. What I will say is, they offer one of the most eye-catching uses of The looking Glass Chapel Ruins by Marcus Inkpen that I’ve seen in a while.

Watched over by a batter and weather beaten lighthouse at its north-western extent, rich in both art, décor and detail throughout, Memories of Spring is an engaging visit.

Memories of Spring, March 2025

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Memories of Spring (Ghilanna, rated Moderate)

Scylla’s “Almost” in Second Life

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

Philosophy and art can make for an interesting coupling; on the one hand, philosophy can trigger an artistic response that in turn might serve to illustrate the central thesis being discussed; on the other, art triggered by a philosophical precept can go on to spur thinking and reflection which can reach beyond the original focus of both the art and / or the precept it initially illustrated.

Such is the case with Scylla Rhiadra’s Almost, a compelling series of pieces of art with accompanying textual extracts (often a common element within Scylla’s work), which opened to public display on March 20th, 2025 at Mareea Farrasco’s  IMAGO Art Galleries.

As I’ve noted in covering past exhibitions of her work, Scylla is one of the most gifted communicators in Second Life; her ability to to use art to convey ideas, feelings, realities and truths, and/or to expose concepts and ideas and encourage the grey stuff between the ears to fire on all available cylinders, is second to none. Nor is she unfamiliar with building upon philosophical thinking to explore our notions of what it is to be human, to live, to move through life; in this I would point to Swerve, her exhibition from 2024 which grew out of reflections on atomism as prompted by Titus Lucretius Carus (see Scylla’s Swerve at Nitroglobus in Second Life for more).

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

Within Almost she takes as her seed the work of the ancient Greek philosopher Zeno of Elea – specifically one of his Paradoxes of Motion (which are perhaps the most well-known of his paradoxes), which Scylla refers to as his “Atalanta Paradox”, but which is perhaps better know as the Dichotomy Argument.

In this Zeno asks us to imagine the Greek heroine and athlete running half the distance to a finishing line, and then requires us to notionally half the remaining distance and time again, and again, and again, ad infinitum. The “logical” and mathematically “provable” corollary of this exercise is the realization that the runner will never reach her goal; she will merely get closer and closer, by smaller and smaller spatial and temporal increments.

– Scylla Rhiadra, introducing Almost

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

The Dichotomy Argument, together with Achilles and the Tortoise and Zeno’s Arrow Paradox are regarded as such because between them, they postulate that everything is, to all intents a purposes, motionless. Atalanta can never finish her race; Achilles can never catch the tortoise, that at any given point in its flight, the arrow is in fact standing still. Not only does this mean the races / arrow flight can never be completed – they can never actually commence – which is clearly a logical fallacy, given they can and do. This fallacy offers some interesting lines of thinking, as Scylla goes on to note:

I found the concept an interesting metaphorical approach to understanding what it means to be “human,” existing in real time and space. In some ways, we are always “almost” something or another, in part because we are always in the process of becoming — of “almost” being someone or somewhere else — and because it is a fundamental condition of human existence that we never achieve an ultimate, absolute state.

– Scylla Rhiadra, introducing Almost

Thus, within this series, Scylla presents images which explore the dichotomy created within Zeno’s paradoxes in a highly visual manner.  Each offers a complete story on the human condition within its frame, whilst simultaneously presenting the potential for much broader narratives.

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

In this they are like Atalanta’s race – just as they almost present a “finished” image and idea, so to do they hint at a further measure of consideration, a further line of narrative, drawing the imagination onwards towards a line of “understanding” we never quite reach as we constantly re-evaluate what we are seeing within each image as our view shifts and changes both in light of our emotional state / mental processes and in reaction to reading the text accompanying each piece.

And it is in the textual excerpts that Scylla again teases; whilst they might almost illuminate an image in terms of a single point of understanding, so do they also open doors on to new avenues – or corridors, as Scylla puts it – of thinking and reaction, which can themselves subdivide further than further the more we dwell on what the text might say / mean and what might have motivated its selection.

IMAGO Art Galleries, March 2025: Scylla Rhiadra – Almost

This makes Almost wonderfully subjective – perhaps “personal” might be a better term; there is no single “given” within any single image or its text. Instead there are layers of potential that might be peeled away as each piece and its companion words are examined and considered, very much informed by the feelings and thoughts we bring to them as much as by the scenes they capture. A magnificent and deeply engaging series rich in interpretation from one of Second Life’s most engaging photographic artists.

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Duraya’s I See People in Second Life

Kondor Arts Centre, March 2025: Duraya – I See People

The term “AI art” can tend to be a barbed one. There are understandable – and in my view valid – ethical concerns surrounding AI-generated art, and the fact that many of the models which power the generative tools behind AI art are trained using copyrighted material often without the consent or compensation of the original artists. Indeed, when it comes to matters of copyright, David Holz, creator of Midjourney has shown scant regard for the concept when interviewed – and he is far from alone.

However, the flip side to this – and without wanting to get overly caught within convoluted ethical discussions – there is a case to be made for the fact that when used correctly, AI tools can be a useful means of enhancing an artist’s creativity; the use of algorithms and prompts to manipulate and build on pieces of and artist’s original pieces, enabling them to create something new – and possibly surprising.

Kondor Arts Centre, March 2025: Duraya – I See People

Such considered, curated use can result in extraordinary art; and such is the case with I See People, an exhibition of original art by Duraya, now on display through March / April at the Kondor Art Club, curated by Hermes Kondor and forming part of the Kondor Arts hub.

This is a series of engaging studies of “people”, some drawn / painted by Duraya, others (I believe) photographs of her avatar. All have been subject to AI treatment at Duraya’s command to produce the finished result. All are rich in detail and – perhaps surprisingly to some – rich in emotion / sentiment.

Kondor Arts Centre, March 2025: Duraya – I See People
When I first got in contact with AI I thought ‘huh, everyone can click around a bit to get fantastic results, what a cheat’. It’s true in a way. But if you learn to ‘tame the beast’ and understand how to ride it it’s a fantastic addition to creation like all the post procession devices.
My AI-edited pictures are all based on my own work, playing with prompts, settings and images until I get the result I want, thus accomplishing a mixture of reality and virtuality, sometimes with a little surprising twist.

– Duraya, discussing her AI-assisted art

These are genuinely individual pieces strong in narrative, presenting many aspects of the human condition –  from the trials of life on the personal level: dealing with loneliness, our natural curiosity, the realities of aging, and so on; through to matters that might be seen as more global issues, worries and conditions that challenge us both individually and as a society. Their depth is further enhanced by the styles and approaches Duraya has employed to give them both a sense of of individuality as well as allowing them to be defined – in some cases – thematically as well.

Kondor Arts Centre, March 2025: Duraya – I See People

And in returning to my opening comments, they might well help alter perceptions about the considered and restrained use of AI as a tool for creativity, rather than purely within those terms which leave us unable to see it as anything other than a negative influence.

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Chaos and Calm in Second Life – Part 2: a rich Calm

Chaos and Calm – Calm, March 2025 – click any image for full size

In the first part of this series, I wrote about the return of Chaos Theory, the setting designed by Megan Prumier  which originally sat in the sky above The Butterfly Effect by Vally Lavender. In particular I noted the setting now has a new home, courtesy of Izzy Moondust (iggymurphy), who specifically went out and obtained a Full region just so Chaos Theory and its  residents could once again enjoy it (see: Chaos and Calm in Second Life – Part 1: Chaos Theory).

In that article I noted that as well as presenting Chaos Theory as a public space once more, the ground level of the region it sits within was also being developed by Megan on Izzy’s behalf as a rural space for people to explore and enjoy, and that I’d be covering it closer to completion time. Well, Megan has been working her socks off – and the region’s ground level is now all but done, so here’s the promised piece!

Chaos and Calm – Calm, March 2025

Called Calm, the ground level of the region is a marvellous, largely public setting (Izzy does have her home in the north-west corner of the region, screen away from the rest by trees and sitting on its own hill so please respect her privacy) featuring a lot to see and appreciate throughout. And I do mean a lot; such is Megan’s skill, this is a place that genuinely feels a lot, lot larger than the region in which it sits.

I’m honestly not sure whether words are adequate when it comes to Calm; the setting is so richly informed from its coastal edges to it high cliffs. The Landing Point sits close to the western side of the region,  tucked under the roof of a gazebo sitting between the region two outflowing streams.

Chaos and Calm – Calm, March 2025

These streams flow to the coast from a large lake below the region’s eastern uplands with their high cliffs,  and leave the ground on which the Landing Point sits as a tongue of land lapping at the lake at its bulbous inland end. This headland is split by two small brooks as they depart the lake, forming a Y as they meet to form the southern most of the two streams.

This headland offers an ideal vantage point from which to appreciate the horseshoe of waterfalls tumbling down the cliffs, a path running due east from the Landing Point running almost to the little bridge spanning one of the brooks to reach the headland.

Chaos and Calm – Calm, March 2025

The falls carry the name Snoqualmie Falls, and so appear to honour one of Washington state’s most popular natural attractions. As scenic as they are within Calm, the cliffs from which the water tumbles hide a number of points of interest and secrets which might be easily  be missed by the unwary visitor.

Close by the Landing Point gazebo and on its north side, a wooden bridge spans one of the two streams to lead to a stone-paved footpath. Running eastward towards the falls, this path quickly reaches fields of grass and flowers on the edge of the lake, arched boxwood hedges marking where it continues onward to where it starts winding up through the cliffs, passing by a warehouse converted into a (publicly-accessible) house, complete with a most unique (and historic!) garden ornament located on a flat-topped shoulder of rock.

Chaos and Calm – Calm, March 2025

Beyond the warehouse, the path continues to meander between high bluffs of rock, helping to give the region that sense of being a lot bigger than 256×256 sq metres, prior to reaching a high meadow cut through by some of the water from the upper level of waterfalls. Beyond a bridge spanning this stream, the path plunges into a long, natural tunnel as it passes under the highest waterfalls, offering its own unique beauty prior to emerging on the southern uplands, where a rough trail offers a route back down to the lowlands once more.

However, before being two quick to pass through the cave north-to-south, make sure you look around the field leading into its northern end, as you might find a lookout point of interest. further, mid-way through the tunnel you might noticed a – curtained, shall we say – exit leading to another retreat sitting between the step-like waterfalls to provide a magnificent view out of the region and its many points of interest.

Chaos and Calm – Calm, March 2025

As you descend from the upland along the southern trail and you’ll pass back through some of these further points of interest, including the arboretum, Buckskin peak camp store (which I take to be reference to Mount Buckskin in the Rocky Mountains), outdoor camp sites, what looks to be an art gallery in waiting, a farm shop bakery, places to fish, an old boathouse complete with a dice game sitting neatly on the water, a meadow for horse grazing, a neatly hidden events stage – the Steampunk Corner – and more.

Another event space is to be found on the lake itself. It takes the form of a solidly-built warehouse sitting atop a broad deck extending out over the lake’s shallow northern waters. Called simply Club Calm, it offers bars to either end (one topped by the DJ booth, the mostly open floor in the middle available for dancing.

Chaos and Calm – Calm, March 2025

And all of this still only scratches at the surface of a setting that lives up to is name in every way, and which is rounded-out by a mix of animal / wildlife, a perfect ambient soundscape and plenty of places to sit and pass the time.  Teleport boards are available to help with getting around (and with getting up to Chaos Theory and back!) – but really, Calm should be experienced carefully and on foot – it is a genuine joy to explore.

Do be sure to visit!

Chaos and Calm – Calm, March 2025

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Jhaeros is rated Moderate

Chaos and Calm in Second Life – Part 1: Chaos Theory

Chaos and Calm – Chaos Theory, March 2025

Updated, March 19th: Calm is now open, and you can find my review in Chaos and Calm in Second Life – Part 2: a rich Calm, with the SLurl also at the end of this piece.

Back in May 2024 I visited The Butterfly Effect / Chaos Theory, a joint region design by Vally Lavender (The Butterfly Effect), and Megan Prumier (Chaos Theory) – see: Caught within a Butterfly Effect in Second Life.

Both were very different settings, one being largely rural in nature, the other being an urban rooftop setting, the two joined by their shared reference to the theory generally associated with mathematician and meteorologist Edward Norton Lorenz (although it predates him by a good margin!).

Chaos and Calm – Chaos Theory, March 2025

Now, Chaos Theory is back within Second Life – and once again it shares a region with another setting – one also very rural (almost wild in places!). The latter occupies the ground level of the region the two share, whilst Chaos Theory once again sits up in the sky.

The region is a Full private region leveraging the Land Capacity bonus. It is held by Izzy Moondust (iggymurphy), who kindly invited me to pay a visit to both settings within it ahead of the official opening of the ground-level location – called Calm, and which will form the second half of this two-parter – which is due around March 21st, although Chaos is currently already open to visitors. Given this, and because both regions deserve individual reviews, I’ll be focusing on Chaos Theory here.

Chaos and Calm – Chaos Theory, March 2025

It’s a setting that initially looks much as it did back in 2024 – and this is intentional, for reasons I’ll come to. It offers a wonderful rooftop sitting where buildings and attics open out onto neighbouring roofs, ladders and boardwalks link different levels and corners, and indoor spaces flow naturally into outdoor spaces and back.

The level of detail here is quite extraordinary, as was the case with the original – although I believe I’m correct in saying Megan has added more to this iteration, giving it even more of that sense of being a “lived-in” setting, rich in the kind of human clutter typical of an urban location. This makes careful exploration a must – although do keep in mind that the apartments scattered around are private residences, so do take care with interior spaces that are not clearly intended as a public space (residences are clearly numbered for easy of identification).

Chaos and Calm – Chaos Theory, March 2025

These apartments add a further depth to the setting, something I noted when writing about the original iteration, to whit:

There is a ramshackle beauty spread throughout these rooftop spaces that is admirable both in the level of detail provided and in the sense that this is a real, bohemian-leaning community of like-minded souls. It’s a setting with a real sense that music, art and creativity all flourish without ever being forced or artificially nurtured; somewhere where everyone lives more as an extended family than mere friends and acquaintances drawn together through shared interests. 

– from Caught Within a Butterfly Effect, May 2024

The music / social aspect of Chaos is event throughout; the original open-air dance  / event space remains the focal-point for activities, and at the time of my visit events were set for both the 18th March (commencing 20:00 SLT) and 19th  March (commencing 16:00 SLT).

Chaos and Calm – Chaos Theory, March 2025

One of the most remarkable aspects of Chaos and Calm is Izzy’s generosity, which alone makes both settings worth the visit, and I’ll allow Izzy to explain why in their own words:

Did you see Megan’s Chaos Theory build? I used to live on it before the sim owner closed it down. I didn’t want to see it go away so I got a region and asked Megan to resurrect it. I just want this to be a place for people to come and explore and attend events.

– Izzy Moondust on Chaos (and Calm)

This generosity extends to the fact to the private apartments mentioned earlier, as Izzy does not charge for their use. All were occupied at the time of my visit and – unsurprisingly given that sense of extended family feel I mentioned above – those occupying them have followed the setting from its original location over The Butterfly Effect to its new location with Calm.

Chaos and Calm – Chaos Theory, March 2025

There is a warmth and attraction within Chaos that is infectious, particularly when meeting Izzy, that has one wishing for the opportunity to put down roots there. As noted, at the time of my visits, all the apartments within Chaos were occupied; but if, after you’ve explored, you feel it might be somewhere you might want to live within – do IM Izzy and see what might be done.

I really enjoyed seeing Chaos Theory back in-world, and will – as noted – be offering a write-up on Calm once it is nearer completion, so as to allow Megan to work on it with Izzy in peace; expect part two of this pairing to be up a little later in the week! My grateful thanks to Izzy for the invitation!

Chaos and Calm – Chaos Theory, March 2025

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