Essence of a Man in Second Life

Gallery Björk

Just over a year ago, I wrote about Venus by the Water, a Homestead region designed by Elizabeth (ElizabethNantes) and Cecilia Nansen. It featured a captivating setting, as I described in A Venus by the Water in Second Life, one which included the Gallery Björk.

Sadly, Venus by the Water has since closed, but Gallery Björk continues within a skybox location and featuring a new, light and expansive building sitting on a sandy island offering views on all sides out over open waters. Given the building appears to have been designed as a residential structure rather than a gallery / commercial structure, it’s an interesting choice for a venue – one that works well.

Gallery Björk, July 2025 – Essence of a Man

My visit was to see Essence of a Man, an exhibition organised by Cecilia and Elizabeth and featuring an ensemble gathering of pieces by male artist-photographers, which Cecilia describes thus:

We have asked a group of 11 men to create a black and white image depicting their personal interpretation of “the essence of a man”.

The 11 invited artists, who each submitted a single image, are: “Aegean”, “A. Salvatore”, Ayden Huntsman , Creep Wolff, Klint Kord, LordDylan Ansaldo , “Pedro”, “PK”, Shad Whybrow, “The Base Of Bad Ideas”, and Titus Palmira (quotes used against some names, as the gallery only appears to reference display names, making positive identification of the artists difficult).

Gallery Björk, July 2025 – Essence of a Man

Individual pieces are to be found throughout the rooms of the lower floor of the gallery and are placed such there no more than two in a given space – hallway or room –, allowing each piece to be appreciated without distraction as one meanders through the gallery.

While each is highly individual, almost without exception, the majority of the pieces focus on “alphaness” – buffness, muscle and bare chests – as representative of the male essence. Outside of Vulnerability and Strength by Pedro (note the way the guitar is being held as if shielding its owner), there is very little display of the softer, more vulnerable, aspects of the male nature.

Gallery Björk, July 2025 – Essence of a Man

I say this not as a critique of any of the pieces or the artists, rather – and allowing for the fact that such a direction might have been implied as a part of the invite to participate – that I find it interesting. Perhaps it is a reflection of the core difference between how men and women see as defining characteristics within their respective genders. Either way, each of the pieces is fully deserving of consideration in its own right, and all of which makes Essence of a Man any engaging and provocative / evocative exhibition; one well worth viewing.

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Within the Elvenwood in Second Life

The Elvenwood, July 2025 – click any image for full size

Following my recent return to The Wylde to catch-up on more recent development there at the request of region holder Jazaar Silvermoon (Jazaar Heartsong) – see: Back to the Wylde and time in a Nightgarden in Second Life –, I received a further invitation from Jazaar to visit another of her Full region designs, that of The Elvenwood.

Occupying a Full private region leveraging the Land Capacity bonus, the region is a seamless blending of what might be seen as four somewhat different settings, all equally available from the Landing Point.

The Elvenwood, July 2025

To the west and north-west respectively, lay Delfai and Enoshima, both reached via the same stepping stone path and initial bridge as it spans the gorge separating Delfai from the landing Point. Comprising ruins and a large bathhouse, Delfai carries with it a Greco-Roman styling.

Delfai obviously suggests Delphi and the oracle Pythia, and the ruins appear to be the remnants of a temple in Pythia’s honour – a large statue of the oracle still standing within them, complete with offering on the dais before her. The path from the bridge meanders through a small walled garden area more suggestive of Italian / Roman heritage in order to reach the ruins. From there, steps climb up a short rise to allow the path to make its way on to the bathhouse.

The Elvenwood, July 2025

Located just above a large, open-sided pavilion possibly of ancient Greek design, and with a large terrace to one side of the main entrance, the bathhouse perhaps leans more towards a Roman design than Greek. Dancing can be enjoyed on the terrace, and steps lead down the side of the cliff to further remnants of a structure at at the water’s edge as the channel separates Delfai from Elvenwood.

Reached via a bridge spanning the channel between it and Delfai, Enoshima offers – as the name might suggest – a strong Japanese theme. It sits on an island in the north-west corner of the region, with gardens featuring water and Zen elements. Home to two large buildings, one of which offers a quiet, almost meditative retreat, Enoshima is, like Delfai, neatly self-contained and offers a lot to see in its own right, its paths and boardwalks encouraging exploration.

The Elvenwood, July 2025

The two largest elements of the setting are Elvendell and the Fairy Forest. Sitting to the south, Elvendell actually encompasses the region’s Landing Point, together with the Elvenwood.

Backed by high hills along part of the region’s southern side, Elvendell is perhaps liable to stir some thoughts of Tolkien and Imladris whilst having its own unique styling. The large house sits above the waters of what is clearly an artificial lake, its halls and rooms offering places to sit while its terraces offer open walks and dancing.

The Elvenwood, July 2025

Close by sit a council chamber and stairs providing access to a path rising to the highest point in the region rising to a temple-like structure mixing eleven and classic elements.  Guarded by miniature versions of the Gates of Argonath – the giant statues carved in the likenesses of Isildur and Anárion – this temple sits within its own plateau garden and offers another retreat.

The plateau hides a secret. To find it, look for the gates beyond the council chamber and the wooden pavilion to which they provide access. You should be able to find your way from there. The Elvenwood, meanwhile, lies below the eastern side of the hills of Elvendell, and offers its own routes of exploration. These should be followed carefully, as they also can reveal places otherwise hidden from casual view.

The Elvenwood, July 2025

Occupying the north and east of the region the Fairy Forest offers its own mix of beauty and expression, with tall towers rising into the sky, a wizard’s house, gardens and statues, and meandering paths. Again, time should be taken in exploring in order to reveal all the secrets – including how to reach the little island nestled into the south-east corner of the region between both the Fairy Forest and the Elvenwood without resorting to flying or getting your feet wet.

The beauty of this region lies not only in the way it has been built, but in the care Jazaar has taken to ensure that everything flows together naturally and fully, despite the many different (and what otherwise might be considered contradictory elements – Japanese, Greco-Roman, fantasy…) styles within it. This means that rather than being a set of four vignettes in and of themselves, Elvendell/Elvenwood, the Fairy Forest, Enoshima and Delfai very much flow together as a whole. Even the choice of bridge styles to link the different aspects of the region together simply adds to their sense of wholeness.

The Elvenwood, July 2025

Finished with both an over-arching EEP setting and the considered use of ambient sounds, Elvenwood really is a visual feast, with far more to see and appreciate than I’ve mentioned here. And if you’re interested in shopping, Jazaar’s can be reached via the teleport disk at the Landing Point.

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Seeing without Seeing in Second Life

Kondor Art Centre, July 2025: Angelika Corral – Seeing Without Seeing

In Japanese culture, names often convey profound meanings through kanji characters. One such concept conveyed by kanji is that of ‘hidden’, signifying mystery and secrecy, adding depth to a name. While I am no expert and am open to correction, I believe one such kanji is Inoru (“hidden”), which lends itself to a number of potential meanings in combination with other kanji, such that it might be used to form ideas such as hidden one, hidden village, hidden flower, and so on.

Another kanji is 祕, which can be taken as ‘secret’, ‘hidden’ and / or ‘conceal’, and at the Kondor Art Centre, Angelika Corral uses this Kanji as the focal point for what is a simply marvellous exhibition of black and white photography with a strong lean towards chiaroscuro, entitled Seeing Without Seeing.

Kondor Art Centre, July 2025: Angelika Corral – Seeing Without Seeing

Angelika has deep roots within the Second Life arts community as both as a curator of art and as a photographer. In the former role, she was a co-creator and operator of DaphneArts, in its time one of the foremost Second Life galleries in presenting exhibitions both ensemble and singular, which explored complex and rich themes.

As a photographer, Angelika works primarily in black-and-white, focusing on avatar studies noted for their depth and introspection, whilst carrying a richness of artistic technique and classic photography. Such is her skill, in 2022, she won Flickr/SmugMug’s World Photography Day award in the virtual photography category for I’m not just what you see, an award highlighting both her ability to craft compelling visual narratives within virtual environments and the validity of such environments as a vehicle for artistic expression.

Kondor Art Centre, July 2025: Angelika Corral – Seeing Without Seeing

The title of that winning piece actually resonates with the theme for Seeing Without Seeing, which Angelika describes thus:

This series is an invitation into the quiet … These images do not shout. They whisper. They leave space. They suggest rather than explain.
Inspired by traditional Japanese principles, these images aim to slow the act of looking. They are meant to be lingered [upon]. The subtle textures, partial forms, and quiet moments ask: what might lie just beyond the visible?

– Angelika Corral

Thus, within the images on offer, we are asked to look beyond the partial (and in places fragmented) nature of individual photographs and consider the nuances of framing, cropping, lighting and pose, and allow each piece and see what lies beyond, not what is presented in an of itself. To allow each each picture to talk to us in its own voice and listen to whatever narrative – or narratives – it might suggest.

Kondor Art Centre, July 2025: Angelika Corral – Seeing Without Seeing

Given the above, I am not going to offer my own interpretations here, but simply recommend Seeing Without Seeing to your own eyes. Just be sure to look closely and listen to what each piece might decide to whisper.

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A windswept Bella’s Lullaby in Second Life

Bella’s Lullaby, July 2025 – click any image for full size

It’s been a year since I last visited Bella’s Lullaby, the homestead region design series by Bella (BellaSwan Blackheart). It is one of several of Bella’s designs I’ve always enjoyed visiting, presenting as it does various pastoral and rural setting for people to enjoy.

At the time of my last visit (see: Bella’s summer Lullaby in Second Life) it presented a varied landscape, surrounded my mountains and suggestive of somewhere in Norway (perhaps). Prior to that, in February 2024, the region lay as a windswept island setting, the location of a modest homestead and watched over by a squat lighthouse (see: A return to Bella’s Lullaby in Second Life).

Bella’s Lullaby, July 2025
Welcome to Bella’s Lullaby where the vast, rugged landscapes stretch as far as the eye can see and nature’s beauty unfolds in every direction. The wide-open spaces invite you to breathe deeply and soak in the serenity that surrounds you.

– Bella’s Lullaby About Land description

It is to this latter theme that the region has returned for summer 2025. Which is not to say the current iteration is in any way a simple rehash of the February 2024 design; whilst similar in nature, there are sufficient enough differences between the February 2024 and July 2025 designs to allow the imagination to suggest that both are separate but perhaps within the same group of islands.

Bella’s Lullaby, July 2025 – click any image for full size

Where these island might lie is a matter for you imagination. For me, the setting has always struck me as being somewhere off the coast of Scotland, perhaps among the inner islands there. Or of not, then perhaps tucked away somewhere along Europe’s Wadden or Baltic Sea coastlines. The land is low, devoid of trees, but with a soil rich enough to hold wild grass on which goats and horse might graze, and patches of wild flowers.

Wherever it might lie, this particular island is popular with birds; they are to be found throughout on rooftops, tables, fence posts, circling the lighthouse and elsewhere. Perhaps the island is along a migratory or feeding path; perhaps the bird were carried here by the wind – or perhaps they are keeping and eye on things.

Bella’s Lullaby, July 2025

Scattered across the island area number of cabins and shacks, some with strong suggestions of homeliness on the outside, but few furnished within (which is also not to say they are empty shells). Together they present the idea of a rugged settlement, the fires within offering warmth in the face of the cold winds which doubtless make their presence felt across the island.

As well as being watched over by birds, the island is home to roaming horses and goats, and someone is also raising chickens. Also spread across the setting are places to sit and pass the time.

Bella’s Lullaby, July 2025

Rugged and caught under what might be a late evening sky, or one seen just before first full light of the rising Sun, Bella’s Lullaby remains an engaging, photogenic visit.

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BluShock’s Stackspire Depot Colony in Second Life

BluShock Stackspire Depot Colony, July 2025 – click any image for full size

It’s been a few years since I’ve dropped in on the BluShock sci-fi role-play group, led by Fazzy Constantine (Faisel Constantine), so when I saw their latest world build in the Destination Guide, I knew I’d have to hop over and have a look.

Formed in 2020, BluShock is an action-oriented role-play group with a story spanning the galaxy and multiple worlds, with in-world builds focusing on specific locations from the evolving storyline. I’ve had the pleasure of covering some of the group’s adventures in these pages utilising the BluShock tag, and have always enjoyed my visits and the level of detail brought to both the evolving story and the group’s builds.

BluShock Stackspire Depot Colony, July 2025

The latest of the latter offers a unique setting in the form of the water world Thundrheim. Cast into near-perpetual twilight and hiding a secret, the planet is home to a most unusual settlement / spaceport called Stackspire Depot Colony.

Thundrheim drifts in the shadow of its own shattered moon, caught in a rare orbital alignment that casts the planet in near-constant twilight. A perpetual solar eclipse dominates the sky — not total, but enough to smother the sun’s full brilliance.
The world itself is a churning deepwater sphere, scarred by ancient tectonic activity and dotted with archipelagos of broken land that barely reach above sea level. Beneath the waves, sonar pings often return… distorted.

– Planet Thundrheim, from the BluShock website

BluShock Stackspire Depot Colony, July 2025

Built – as is the case with all of the BluShock team’s major builds – by Noah Constantine (NoahLion), Stackspire is a mix of hideout, trading outpost, research facility and melting pot of visiting races.

Rising from the waters in the manner of an Earthly oil rig, the depot colony is not precisely a thing of beauty, giving the impression it has simply sprouted levels and extensions entirely at random to meet the demands of those living, working and visiting it, rather than as a result of planned or considered development. What appear to be ultra modern sections rub shoulders with shanty-like wooden structures built on what might have once been open working decks and / or are tucked between the sturdier levels of the station.

BluShock Stackspire Depot Colony, July 2025

Close to the uppermost levels of the depot sits the space dock – or perhaps air dock might be a better description, given the styling of some of the craft docked there, looking like they are better suited to cruising the skies of Thundrheim than to venturing beyond its atmosphere. Adjoining this is what appears to be the main commercial level of the station, a place where attempts have been made to offer some natural flora and which is dominated by advertising, kiosks and promises of other distractions arriving ship crews might appreciate.

Perched atop a narrow seamount in the planet’s equatorial belt is Stackspire Depot, a towering structure of welded metal, tangled infrastructure, and questionable legality…  The depot leans out over open sea like it’s trying to escape the planet… Ships come here to disappear. Fuel up. Trade off-grid. Or bury secrets where no one will find them.

– Stackspire Depot, from the BluShock website

BluShock Stackspire Depot Colony, July 2025

Most of the actual buildings within the depot’s structure are facades rather than offering interior spaces (which is not to say there are no indoor spaces). This allows for RP to take place on the depot’s various levels, these being interconnected by steel stairways and operating elevators. Static NPCs are also dotted around – which left me wondering if some of these could not be used to give added depth to the setting by being more interactive. Some of these NPCs, together with references through some of the signage give suggestions of various sci-fi franchises (and a video game!) without actually drawing on any of them to pollute the BluShock story; rather they help tweak a subconscious since of familiarity when exploring.

Those who seek a little adventure (and wish to perhaps discover the mysteries of what might be going on beneath the waves of Thundrheim should make their way down to the station’s lowest deck and the submersible station extending out over the waves. Here, people can board a submarine at one of the three rezzing stations (make sure you accept the HUD and attach it on boarding) and take it out – and under the waves.

BluShock Stackspire Depot Colony, July 2025

There are some interesting finds awaiting those who make the trip, from the remnants of a civilisation offering parallels with Earth’s own in the late 20th / early 21st centuries, together with the wrecks of lost space vehicles. Their presence offers further opportunities for photography and role-play.

In all, another fascinating sci-fi environment for people to explore – and perhaps join with the BluShock team in their on-going adventures.

BluShock Stackspire Depot Colony, July 2025

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Three Finger Pines and a slice of science fiction in Second Life

Three Finger Pines, July 2025 – click any image for full size

Occupying a Homestead region, Three Finger Pines is an imaginatively engaging location brought into being by Kitten Caboose. It presents a visually rich mix of natural beauty, science fiction narrative and an underpinning commentary / warning about humanity’s continued self-centred abuse of our own world.

The narrative is offered via a notecard which can be obtained at the setting’s Landing Point. This should be read in full in order to appreciate the full context of the region’s story, and I’ll merely précis here.

Three Finger Pines, July 2025

After eons of unchecked pollution and climate change, the once bio-diverse world of Seva is on the brink of total collapse, its atmosphere toxic and its land sterile. Hoping to discover a means to reverse the damage they have wrought on their world, the Seravarians dispatched ships into the galaxy to study worlds with similar atmospheres and biodiversity as had once been found on their own planet. One of those worlds is a planet we call “Earth”.

The story notes the Seravarian vessel didn’t so much arrive quietly on Earth – within the forested hinterlands of the place we call Canada – so much as it crash landed (the wreckage is still to be found within the setting).

Three Finger Pines, July 2025

It’s not clear if the craft was crewed or not, but it is evident that either its crash landing or the data it returned to Seva prior to its demise prompted a crewed rescue / follow-up mission: hovering in the sky above the crash site – three rugged lake islands surrounded by high peaks – sits a massive spacecraft, docked against what appears to be a free-floating tower, both happily ignoring the generally insistent demands of gravity.

There is a strong hint of Kubrick / Clarke’s USS Discovery from 2001: A Space Odyssey about the vessel (a kitbash by Nia Angel (NiaHalley) utilising elements created by Beth Delaunay (Isilmeriel) of Delaunay Industries / Isil Designs fame). Given the back-story, I’m sure this is simply inspirational, rather than indicative of any intended link between the setting and the film / novel. Certainly, there is no doubting the imposing beauty of the vessel.

Three Finger Pines, July 2025

Down on the islands, meanwhile, the crew have clearly been busy. On the longest and southernmost of the three islands sits a cultivation dome where vegetables, fruits and fungi are being cultivated, presumably for study. Close by, containers are being moved back and forth between this and another station on the middle of the three islands.

This second structure has been built into the ground somewhat, and is a further centre for plant research.  Both of the research facilities can be reached on foot by means of a large slab of rock towards their eastern ends, where it arches over the narrow channel separating the two islands.

Three Finger Pines, July 2025

A cliff-side path also descends along the middle island’s south side to reach the lowlands at its western end. Combined with the path leading up to the south island’s biodome and the rocky arch, this offers the best means to explore both the southern and middle islands to their fullest public extent with both trails offering opportunities to sit and / or photograph local wildlife. A second path close to the Landing Point on the southern island also offers the opportunity to explore the lowlands between the two islands.

I confess to not having found a means to directly access the small northern island save by flying, but this also offers a walk up from its low-lying western end to its mid-point peak, and also down to the crash-site of the original Seravarian scout vessel.

Three Finger Pines, July 2025

One point of note – and as stated in chat at the Landing Point – is that there is a private residence at the eastern end of the middle island. It intentionally has no direct access to it by foot to emphasise its private nature, and if you try a direct TP, you will earn the ire of the local security system – so don’t! 🙂 .

In all, a very well designed and creative setting, complete with several places to sit and relax while exploring, and which offers plenty of scope for both photography and story-telling.

Three Finger Pines, July 2025

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