Hera’s Neverever Land in Second Life

Neverever Land, November 2021

I’ve already said I’m a Hera (zee9) fangirl. So when an IM from her drops into my chat window, it immediately grabbed my attention:

Hi there, you may remember me saying in a notecard a couple of build back that I most likely would never do Neverland, well just to prove myself wrong I just did, thought you might like to visit.

– Hera (Zee9) in telling me about her latest build

Neverever Land, November 2021

And with that, I was reorganising my list of places to visit and then on my way to visit another chapter in Hera’s evolving story of Neverworld settings, places born of the imaginations of children; places of escape and fantasy that, as we grow up, become increasingly hard to find as the paths become overgrown and eventually lost to the demands of work and life.

Neverever Land is a place that holds within it touches of J.M. Barrie’s tale of Peter Pan, Wendy, the Lost Boys and Captain Hook whilst offering a setting that is undeniably born of Hera’s creativity. It also starts with a story – a further chapter concerning Jane (Wendy’s daughter from the epilogue F.M. Barrie added to his original story of Peter and Wendy four years after its publication) – and introductory  notes. Both should be read in full before proceeding further.

Neverever Land, November 2021

With the story and notes read, it’s time to enter the house and – as with some of the recent builds that have carried us into Herea’s Neverworld – is to find the story book the will carry you to Neverever Land, and I’ll use her worlds to introduce it:

The Neverever land exists at the edge of dreams just before the wall of sleep.
It is not like the real world,
even though it may at times seem very familiar.
Yet Neither is it the land of sleep and dreams,
Because the people there are all awake.
It is created from what is left in memory of the real once the mundane has faded.
A place of wake dreams or daydreams.
What happens there is not real,
But might change forever that which is.
It is the neither neither land.
The funambulatory path between the worlds.

Hera (Zee9) describing Neverever Land

Neverever Land, November 2021

And so we find ourselves in an] circular archipelago of islands rising from a glass-like sea that captures their reflections through a mist of surf. Only it’s not a sea nor surf; we are in fact among the clouds, the islands floating in a world of their own, surrounded by more distant peaks. The central island has a peak of its own that rises from a sandy beach landing point, a path spiralling upwards to where the first of several stone bridges connect most of the islands one to the next, while two rope bridges complete the possible connections from landing point to islands, so providing multiples roots by which to explore.

In taking a leaf from J.M. Barrie’s book, the setting is rich in motifs. There’s the Lost Boy’s camp, a garden suitable for Tinkerbell, a cavern that perhaps forms Peter Pan’s hideaway, a further camp that might be seen as the home of some of Tiger Lily’s tribe, and out on the water, a pirate ship that might be that of Captain Hook. Perhaps the clearest motif of all, however, is the crocodile; even if he does seem a little… tied up … in things in one location!

Neverever Land, November 2021

This is a place very much where visitors have space to find places to sit and relax without being overcrowded in any way. There are also – as always – plenty of opportunities for photography.

After the intensity of recent builds such as Whitechapel (see here for more) and Whitby (see here), Neverever Land presents a distinct and relaxing change of pace within Hera’s recent designs; as such it makes for a very different – but nevertheless equally imaginative – visit.

Neverever Land, November 2021

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Majilis al Jinn and a return in Second Life

Majilis al Jinn and Shadezar, November 2021 – click for full size

For a brief time in August / September 2021, Hera (Zee9) brought back her fabulous role-play environment of Shadezar to her home region. An iteration of her Kingdom of Sand build, it may well have have originally been inspired by Shadizar The Wicked City, from the Conan sword and sorcery stories by Robert E. Howard; stories set in the pseudo-historical “Hyborian Age”, a time “after the destruction of Atlantis but before the rise of any known ancient civilisation”.

I wrote about the build alongside of Hera’s equally captivating Venesha in Sharing in Hera’s Dreams and Visions in Second Life, shortly after which Shadezar relocated to a new home in the sky above Majilis al Jinn, another role-play environment that might be considered from a similar swords-and-sorcery setting within it own uniqueness.

Majilis al Jinn and Shadezar, November 2021

Both setting are located within a Full region utilising the Land Capacity bonus available to private Full regions and held by Atossa (herminetic). Atossa actually invited me to reacquaint myself with Majilis al Jinn back at the time I visited Shadezar back in August, so my apologies to her for having taken a while to get to actually write about her setting, which has been designed by Atossa and Calein Flux.

The two locations are linked by a central landing point, where visitors and role-players can gather all the information they may need prior to visiting either location.

Majilis al Jinn and Shadezar – Shadezar, November 2021

Shadezar is very much as it appeared with Venesha on Hera’s own region, offering those who missed it earlier in the year to enjoy exploring and finding the many opportunities for photography and imagining Howard’s world  – even if his Shadizar was described as a centre of thievery and debauchery. Given I have previously covered it, I’ve focused primarily on Majilis al Jinn within the photos here.

An island of worn ancient cliffs sheltering a garden of wonders; Lost for countless ages in the midst of a vast ocean, home to Jinn, Elves and gentle spirits.

– Majilis al Jinn description

Teleporting from the landing point will deliver arrivals deep underground, with one of several routes of exploration – out to the sands of a beach, through tunnels to hidden caverns, or up winding stairs and straight stairways leading off of rooms and chambers of their own, to reach the main build with its gardens and grand palace.

Majilis al Jinn and Shadezar, November 2021

With its open rooms, curtains, water features, and high central dome, the palace has a sense of comfortable coolness whilst offering plenty to see whilst winding stairs lead up to rooftop pavilions and seating. It is also within the palace visitors can find an art gallery containing reproductions of classical painting that are offered for viewing pleasure. This gallery also includes a teleport disk, one of several to be found throughout the setting to help people find their way around. the ground level points of interest.

Nor is this all. For those one enjoy something a little different, the teleport disks also offer access to two further sky builds: a space station for the sci-fi oriented, and a Warbugs airfield for those who fancy a little aerial combat.

Majilis al Jinn and Shadezar, November 2021

Rich in detail, a pleasure to explore and with opportunities for resting and photography, Majilis al Jinn, together with Shadezar and the other destinations in the region make for an engaging visit.

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A Winter Solstice in Second Life

Winter Solstice, November 2021 – click any image for full size

Winter Solstice is another region that offers a mix of public spaces and private residential parcels that I recently had occasion to visit. As a Full region, it offers to the north and south – the later separated from the rest of the region by a body of water that cuts deep into the landscape, leaving the centre of the region open as a public spaces built at the foot of a tall mountain.

Held and designed by JasmineSnow (jasminesnow333), it is the home for her estate’s main rental office, but offers a lot of opportunities for photography throughout the public spaces whilst also containing a subtle nod towards Christmas through the presence of a Santa or two, whilst a number of static mannequins give further level of life to the setting.

Winter Solstice, November 2021

Most of this can be found along the region’s “main street” that runs south-to-south along the foot of the central mountain, with shops, places to grab a hot drink and even a small stables where horses can be found. Behind the street, the mountain rises, from which a single track railway track emerges to mark the edge of the water that cuts into the region to the south, before running up to the north and then back to around to re-enter the mountain, marking an informal boundary between the public spaces and the rental properties along north side of the region.

There are also opportunities for activities such as ice skating an horse riding to be found within the region – again, allowing for the private residences. As well as the main street, the eastern end of the region provides plenty of open space for wandering, sitting, whilst to the west there is a music and event space.

Winter Solstice, November 2021

Beyond this, there is not a lot more to say – simply because the region, simply because it genuinely speaks for itself. It is photogenic, both thing the built-up area and in the open spaces. And with this in mind, rather than prattle on, I’ll leave you with further images and encourage you take a visit.

Winter Solstice, November 2021
Winter Solstice, November 2021
Winter Solstice, November 2021

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Winter’s Echo Ridge in Second Life

Echo Ridge, November 2021 – click any image for full size

For me, one of the somewhat difficult aspects in writing about regions in Second Life is how to deal with those locations that offer a mix of public spaces and private residences.

I say this because while many of these regions try to strike a balance between public / private, there is always a risk that I’m encouraging a degree of possible trespass / invasion of people’s personal space by suggesting people go and visit. As someone who appreciates her own home spaces and the retreat they offer, I’m possibly being overly sensitive in this, but it is something I can’t shake. There’s also the fact that there are regions that have a bias towards rentals that makes writing about their public spaces difficult, simply because of the volume of homes and the limitations they place on exploration and discovery.

Echo Ridge, November 2021

Such is not the case with Echo Ridge, a Homestead region that forms a part of Elvira Kytori’s White Dunes Estate, some of which I have covered in the past in these travelogue pieces.

What drew me to Echo Ridge is its layout and current wintery setting. Comprising a single large northern landmass, surrounded by high peaks that in turn encompass a scattering of smaller islands, it has only four rental properties within it. These are placed far enough apart within the setting that, with the intervening waters being frozen, allows for exploration without huge risk of trespass. Add the overall winter dressing the region has, and this layout also allows for numerous opportunities for photography and also for some winter pursuits such as sledding and skating.

Echo Ridge, November 2021

The landing point for the setting is tucked into a southern island that offers plenty of room for wandering, places to sit and views across the rest of the region. From here it is easy to see the surrounding rental properties, and perform a quick check on parcel boundaries (right-click on the ground each house stands on) to spot the extent of private areas.

Beyond this, it is a simple matter of setting out to explore as you will; there are no set path other than the ice-coated waters, and they will lead you where you wish. The northern landmass additionally offers a snowy path that arcs around it, skirting one of the rental properties as it does so, to offer more views and opportunities for photography.

Echo Ridge, November 2021

The magic here, however, is in the combination of small details, considered landscaping and the region’s EEP setting which is simply perfect. With the Sun hanging lower in the sky, it gives the region a very wintery feel that makes you want to done clothing that’s going to keep you warm as you wander across the snow or slide / skate over the ice.

These details come in many forms, but for me the most notable is the wildlife to be found right across the region – herons and egrets keeping a regal eye on all that is going on, Arctic foxes playing on the ice, deer wandering the snow, doves trying to work out what the slidey stuff they are skating on might be and sandpipers ignoring the snow as they prance the water’s edge looking for food under the cold white blanket while song birds await visitors to the region’s gazebo, so they might serenade them.

Echo Ridge, November 2021

Really, there is not too much more to be said about Echo Ridge, simply because the region design speaks entirely for itself. It’s clear that a considerable amount of thought has gone into making this an attractive winter setting without going overboard on things. This makes the region beautifully understated when first seen, and increasingly attractive the longer one spends within it.

My thanks, as always, to Shawn Shakespeare for the point and landmark.

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Skrunda: the returning in Second Life

Skrunda-3, November 2021 – click any image for full size

Not long after the start of the year, I dropped in to Skrunda-2, the recreation of a Soviet-era town called “Skrunda-1” in Latvia. Designed by Titus Palmira, Sofie Janic and Megan Prumier, the region was a visit I very much enjoyed, so when Lien (Lien Lowe) dropped me the LM for the second iteration of the build – called Skrunda-3 -, I knew I’d have to drop back in and have a look around.

For those who have not visited previously, allow me to provide a little history to help frame this build: in the 1960s Russia established a radar facility some 5 kilometres from the Latvian regional centre of Skrunda as the home of two Hen House (Russian system name Destnr) first generation space surveillance / early warning radar systems. Its position within the Baltic state meant it was of major strategic importance to the Soviet military, having an uninterrupted view of airspace over the Western Hemisphere so it could “see” NATO / US space-based activities like missile launches. In fact, it was one of only two such facilities Russia constructed for this purpose in the 1960s, the other being near Murmansk, provide a view over the Arctic and north pole towards the United States.

Skrunda-3, November 2021

Such was this strategic importance, that the radar station grew an entire town around it, supporting some 5,000 personnel and their families at its peak, offering them all the amenities they might expect: swimming pool, theatre, a school, and so on, and well as “Soviet typical” apartment blocks and more – including dedicated electrical power generation and water supply system, enabling it (again, in typical Soviet style) to be entirely self-contained.

As a military installation, Skrunda-1 served its purpose through to the 1980s, with the radar systems being upgraded over time, until the decision was made to use the site as the location for three state-of-the-art radar systems that would have been ready to start operations in the 1990s, however, the collapse of the Soviet Union meant that the new facilities were never completed. Instead, in the post-Soviet era, Russia reached an agreement with the Latvian authorities to continue to run the Destnr radars through until 1998, after which they had to dismantle them and withdraw from Lativa before the end of 1999 – which they did.

Skrunda-3, November 2021

What was left behind became a ghost town, most of the buildings stripped bare but left standing, roads all in place – and something for the Latvian authorities to deal with. During the next 15 years, the town was left to nature’s ways, despite attempts to sell the land for redevelopment, around half of the land eventually being converted into a training ground for the Latvian national armed forces, although much of the deserted town still remains.

It is in this deserted, overgrown state that Skrunda-3 is offered – as was the case with Skrunda-2. However, whilst that version placed us fairly squarely within the residential parts of the town, this iteration offers more the the “business end” of the town and an iteration perhaps more rooted in the imagination of the builders. I say this because as far as I’m aware (and based on admittedly minimal research), Skrunda-1 was built far enough inland it does not have any form of deep water port,  however, Skrunda-3 features an significant dockland area. expanding on a waterfront area found within Skrunda-2.

Skrunda-3, November 2021

This is something that gives the region a unique flavour unto itself, and presents a feature that makes up from the absence of any radar facilities the Russians took with them when they left and in all likelihood, a more interesting environment to explore than a load of military blockhouses. To further offer a sense of continuation from Skrunda-2, this build also has some of the apartment blocks tucked to one side, suggesting that were we to walk beyond them, we’d find ourselves within the previous iteration of the design.

As with Shrunda-2, there is a lot of small details to be found within this build that make it something of a work of art in itself, from the graffiti on walls to the placement of the abandoned vehicles to the suggestions that either the town was deserted in a manner that saw possessions left behind, or that it has at times been used as a home by the dispossessed.

Skrunda-3, November 2021
Where the former is concerned, there is a sense of family and abandonment within buildings and rooms; with the latter, there is a sense of loneliness and a feeling that despite those hidden souls who may have been forced to live among the deserted buildings have formed a community: within an open space, a stage for live music has been put together, completed with a battered – but presumably still tuneful – upright piano. A short distance away, a warehouse building has been converted into an art gallery, displaying images captured from within Skrunda-2. And over all of this, someone has even managed to restore electrical power, adding a further twist to the idea that whilst abandoned, the town enjoys a secret life.

Payment of L$150 brings visitors rezzing rights, allowing for photographic props and poses to be used, adding to the photogenic nature for the setting, while the supplied sound scape helps to give further depth to explorations.

Skrunda-3, November 2021

Standing with echoes of Skrunda-2, and sharing a common historical heritage, Skrunda-3 is nevertheless entirely unique in its presentation and design, making it a further ideal visitor for the Second Life traveller.

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Experiencing The Way of Life in Second Life

The Way of Life, November 2021 – click and image for full size

As I’ve mentioned recently, the end of 2021 is approaching, bringing with it (for the northern hemisphere at last) the cold of winter. For Second Life it means we’re in the time of year that sees outburst of snowy realms across Second Life. Over the last few days I’ve been hopping around a number either as a direct result of my own poking around or on the recommendation of friends. One of the latter is The Way of Life, a Homestead region held and designed by Dum (dumeric Asp), and which came to my attention by way of Shawn Shakespeare.

If sledding and snowboarding happen to be you thing, then this is a good place to visit – although these are far from the only reasons, as we’ll get to shortly. I mention both here and now because the landing point sits on the top of a towering table of almost sheer-side rock, running east-to west across the southern side of the region, dropping from its squared top by means of a snow-covered slope as it does so.

The Way of Life, November 2021

Bounded on three sides by Tuscan-style buildings, the fourth side of this mesa is formed by the aforementioned slope, which has at its lip both sled and snowboard rezzers. These allow the adventuresome to descend the slope via the piste, either directly or using the slalom markers and ski jump, to reach the region’s lowlands. For those not so enamoured of such pursuits, a path does descend the slope close to one of the sheer sides of the snowy mesa, marked by fir trees that stand to attention on either side of it, guarding the way.

At the foot of the slope, the region spreads itself northwards from a snow-dusted Zen garden, the land almost entirely flat in nature, cut through in part by a meandering stream that flows southwards from the large lake that sits to the north, its frozen surface yet offering a glimpse of water moving below, flowing towards the throat of the stream. Around the lake lay a trio of cabins, all of them apparently open to the public to enjoy as they explore, whilst a second stream winds inland from a larger, mountain-bound (and off-region) body of water to feed the lake, explaining the movement of water under its covering of ice.

The Way of Life, November 2021

Whilst somewhat transparent, the ice is nevertheless dense enough to allow for ice skating, and skate givers are dotted around the rough shoreline for this purpose, offering more opportunities for exercise and fun.

The lake, cabins and landscape are caught under a midnight sky (other EEP setting are available, consult your viewer for details 🙂 ), with bright pools of grass rising above the snow to vie with the lake for attention. One of these is fenced-off, the retreat for horses, straw bales stacked alongside the cabin nearest them in readiness to become a source of food. Elsewhere, the grass is home to lantern-bearing snow deer and white-furred wolves.

The Way of Life, November 2021

Under the lee of the region’s mesa lie the ruins of some ancient structure tucked tightly into the lee of the mesa, the wreck of a helicopter alongside. Quite how the latter got here is open to conjecture, but it offers one of many interesting backdrops for photography.

The three cabins within the setting are all lightly but comfortably furnished, Dum here being assisted by a number of friends in supplying décor elements and furnishings. Thus they make for welcome breaks from the cold outside – although there are a number of sit points to be found out under the stars and on porches for those who prefer. At the time of my visit (given it was only pre-US Thanksgiving November), Christmas / holiday decorations were at a minimum (some lights strung around a couple of the outdoor trees, and a tree and holly around the mantelpiece within one of the cabins), so the region sit as a nice wintertime setting rather than a holiday time setting, which frankly makes it all the more (to me) attractive place.

The Way of Life, November 2021

For those who wish to use the setting a s backdrop for avatar photography, rezzing is open to all, with auto-return set to 2 hours – but if you do put props out, please do remember to take them back to inventory rather than leaving to to auto-return to vacuum them up and drop them on you; that way the environment is left cluttered for other visitors.

Aside from the glowy grass (the wonder / irritant of Full Bright) that to me didn’t feel quite right, even allowing for the lanterns placed out (or carried by the snow deer presumably in an attempt to explain its glow, The Way of Life is an easy-to-explore, tranquil setting that offers a charming and cosy location that should not be overly stressful for most systems (the default environment gave me between a 30-45 FPS average with shadows enabled), while the snowboarding, sledding and skating give visitors the option to have a little fun whilst visiting.

The Way of Life, November 2021

My thanks, as always, to Shawn for the pointer and LM.

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