Nathhimmel’s Maunsel Sea Forts in Second Life

Nathhimmel: Maunsell, November 2025 – click any image for full size

One of the places I always enjoy visiting in Second Life is the homestead region of Natthimmel, held and curated by Konrad (Kaiju Kohime) and Saskia Rieko as a public space, and which is regularly updated to (in general) reflect re-world locations. Sadly, I was unable to cover the September / October iteration of the reason, as for some reason – and despite my best efforts – the setting repeatedly refused to fully render on my PC.

Given this, and aware that Rieko and Konrad had opened their latest build at Natthimmel towards the end of October, I was determined to hop over to take a look as soon as I was able to spend a sufficient amount of time sitting at my computer in order to appreciate it. In this, I was doubly curious / keen to do so, not only for having been unable to write about the previous build, but also because of the subject Konrad and Saskia had selected: the British Maunsell Sea Forts of World War Two.

Nathhimmel: Maunsell, November 2025

Maunsell Forts were offshore defence structures built in the estuaries of the rivers Mersey (to defend the port of Liverpool and the western industrial regions of England against bombers using the Mersey as a navigational aid) and Thames, where they performed the dual roles of trying to shoot down bombers attempting to reach London or east coast ports such as Felixstowe and Harwich or which would try to mine the coastal sea lanes, and offering a line of defence against any fast German seaborne raiders attempting to strike ports in East Anglia.

Of the two groups of forts, those within and offshore to the Thames estuary are perhaps the most famous, primarily because some survive through to this day, whereas those on the west coast were all demolished following the end of World War Two. It is the east coast forts which form the basis for the Natthimmel build.

Nathhimmel: Maunsell, November 2025

These forts were of two types: four Navy forts grounded on sand bars between 10 and 18 kilometres off the coast, and three metal Army forts of a more complex design located closer to the Thames estuary shoreline. The Navy forts were of a simpler design, comprising two large concrete towers containing 7 levels each of accommodation and storage spaces, topped by large metal gun decks mounting their main armament of guns, together with the main control building, radar and officer’s accommodation. They were were the forts charged with both anti-aircraft and anti surface vessel operations and protecting the approaches to the ports of East Anglia as well as the Thames estuary.

The Army forts were more complicated in design, comprising seven metal towers atop metal legs. Five of these were built around a central “control tower” and mounted anti-aircraft guns, with the remaining tower slightly offset and housing searchlights for illuminating enemy bombers to the guns. Connected by elevated walkways, the towers of the Army forts saw extensive action throughout the war, claiming over 20 Luftwaffe bombers shot down and, later in the war, around 20 V1 flying bombs.

Nathhimmel: Maunsell, November 2025

For their build at Natthimmel, Konrad and Saskia present interpretations of both styles of Maunsell fort, with six Army-style towers linked (or partially linked) by their raised catwalks, some of which sport both single quick-firing guns and what might be taken as rapid-fire Bofors guns, whilst another appears to be the main command tower. They are joined by a structure resembling the more off-shore Navy style fort, this one acting as the searchlight tower.

Whilst not strictly historically accurate, the combining of the two styles of fort in this way allows visitors to explore them both with relative ease (allowing for the partially collapsed catwalks between some of the “army” towers!) from the Landing Point. The latter takes the form of one of the resupply moorings located at the base of some of the Army towers, and offers a link between the accessible Army fort elements and the slightly more distant Navy element.

Nathhimmel: Maunsell, November 2025

Caught under a night-time sky which helps evoke their wartime operation, the forts at Nathhimmel are presented in a way that both also evokes the original purpose through the inclusion of their anti-aircraft guns and the beam of a searchlight splitting the sky, whilst also referencing their abandonment and decay following the end of the war, with the Army towers rusting away, their catwalks looking none too safe (or completely collapsed!), the Navy tower also looking strangely industrial in its deserted state, whilst the machinery and systems within their aging walls is clearly well past any practical use. It’s a haunting and captivating presentation.

I also like the fact that, as with so many of Saskia and Konrad’s builds, Nathhimmel: Maunsell opens the door on a period of history that might not be widely known, encouraging people to take a peep inside and perhaps find out more about the location being presented through their own research.

Nathhimmel: Maunsell, November 2025

In the case of the Maunsell forts, doing the latter is particularly worthwhile, as one of the Navy forts – Roughs Tower (formerly HM Fort Roughs) – has a very colourful post-war history commencing in the 1960s and extending right up pretty much to modern times. It encapsulates the so-called “Principality of Sealand”, armed assaults by both civilians and a band of Dutch mercenaries, hostage-taking, a ransom demand, a so-called “government in exile” (itself allegedly mixed up in laundering drug money!), and much, much more. All of this you can lean about by looking up the “Principality of Sealand”, Major Patrick Bates and Alexander Achenbach, alongside the broader history of Guy Maunsell and his sea forts.

Just be sure to do so after you’ve visited Nathhimmel: Maunsell!

Nathhimmel: Maunsell, November 2025

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The Outer Garden’s Lumen Tide in Second Life

The Outer Garden annex **Lumen Tide**, October 2025 – click any image for full size

Just before I took my break from blogging at the start of October 2025, I received a suggestion that I visit the latest chapter of Bisou Dexler’s Outer Garden region builds. While I was able to hop over and grab some photos, I wasn’t at the time able to get an actual blog post written up prior to taking that break.

The Outer Garden is a place I’ve been visiting on a semi-regular basis for over a decade, my first visit being way back in February 2015. As such, I was keen to cover this latest chapter – called The Outer Garden annex **Lumen Tide** – so here, a little belatedly, is my piece.

The Outer Garden annex **Lumen Tide**, October 2025

Occupying a Homestead region, The Outer Garden annex – as the name suggests – is a separate setting to The Outer Garden. It sits as a dreamlike night setting, offered as a love sonnet from Bisou to Aki69. Overhead, a starry sky split by the arc of a Milky Way-like band brings night to the setting, whilst beneath it, an infinite sea sparkles from horizon to horizon, shallow waves washing over the region itself and tickling the feet of visitors as they arrive.

Across this expanse of water lie star-like lanterns, each one glowing with colour and giving the impression it has fallen from the sky overhead. In support of this, smaller versions of these lanterns either hover just above the water, or slowly drop towards it, their gentle descent here and there contrasting with the rapid, bright lines of falling meteors or mixing with the yellow phosphoresce of swirling fireflies (been sure to have particles enabled in your viewer!).

The Outer Garden annex **Lumen Tide**, October 2025

However, the most startling and engaging elements of the setting are perhaps the drifting celestial jellyfish as they swim and float through the air, sometimes vanishing into the water, sometimes rising from it; together with the golden crescent lying just below the surface of the water towards the middle of the region.

At first resembling an underwater sandbar, it is only when one swings the viewer camera up over the setting that the “sandbar” reveals itself to be a crescent Moon, casting its own light up into the setting, adding a further layer of fantastical beauty to the design.

The Outer Garden annex **Lumen Tide**, October 2025

Throughout all of this can be found multiple places to sit and / or dance. The former take the form of little fishing stools sitting over the submerged Moon, through various boats and gondolas scattered over the water, to a bed suspended overhead (and perhaps easily missed if not actively looked for).

Music for the setting appears to be provided via You Tube, but whether it was an issue with my connection or something else, the music refused to play via the Media button. This being the case, I’m including this link to the list in case you visit hand have the same issue, so you can play the tracks in the background when exploring.

The Outer Garden annex **Lumen Tide**, October 2025

As a sonnet to Aki69, further depth is given to The Outer Garden annex by way of most of the elements within the region being creations from Aki69’s store, together with a short poem dedicated to aki69 by Bisou. The latter is offered both through the region’s About Land setting and Bisou’s profile picks:

When stars reach the twilight sky
Life’s wings rise from the water
Wearing fragile phosphorescence, spilling into the air

I forget even my casting
And listen to the wind pause

The moon emerges, night exhales
In that instant, life’s magic ignites
And the world holds its breath

Now, it feels
As if it’s just the two of us in this world.

The Outer Garden annex **Lumen Tide**, October 2025

Peaceful, beautifully created, and with a richness of love and tranquillity, The Outer Garden annex **Lumen Tide** is an ideal place for all romantics to visit.

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A journey through Shadowfell IV in Second Life

Calas Galadhon Shadowfell IV, October 2025 – click any image for full size
Shadowfell, the special three-region setting presented annually by Tymus Tenk, Truck Meredith and the Calas Galadhon team for the Halloween season, has opened its doors for 2025, and I received an personal invitation from Ty to hop over and take a look – which given the annual treat always presented by the setting, I was only too happy to do.

Now it is fourth year – and thus appropriately titled Shadowfell IV – the setting has also been expanded with a fourth region, with all four being Full regions utilising the Land Capacity bonus available to such.

Calas Galadhon Shadowfell IV, October 2025

As with all of the Calas themed builds, this is one in which it is very important visitors note at least some of the guidelines regarding a visit, all of which can be found at the landing point – with the most important perhaps being:

  • Make sure you Used Shared Environment (via World → Environment).
  • Enable local sounds and make sure you have particles visible.
  • If you are on a PBR viewer,
  • If you are running a non-PBR viewer, make sure Advanced Lighting Model is active, and if your system can manage it, do make sure Shadows → Sun/Moon + Projectors is enabled.
Calas Galadhon Shadowfell IV, October 2025

For those familiar with past iterations of Shadowfell, much of the first three regions (Mist, Mist II and Mist III) present a familiar setting and walks. These include the boat tour close to the main Landing Point, the caverns with their experience-based teleport up to the Darkfell setting in the sky, the gardens of Shadowfell, the swamp and ruins, the floating platforms, the creatures and touches of Tolkien I’ve covered in both my 2023 reporting on Shadowfell and my 2024 short video, which I’m taking the liberty of embedding again below.

However, none of the above means these regions should be skipped be returning visitors, there are plenty of new touches and twists worth discovering as one follows the trail(s) northwards through the regions.  As such, making your way through all of the regions remains the recommendation.

But it is the newest region in the setting, Mist IV, which is the focus for me in the rest of this piece. It is here that the City Ruins of Shadowfell can be found, together with the Elven Flyer and the magnificent Temple of the Moons.

The Elven Flyer offers another touch of Tolkien, the flyer in question being called Star of Eärendil II – a reference to Eärendil half-elven, forbear of Aragon, who carried the Silmaril Morning Star on his brow as he sailed across the sky (The Silmarillion). Like Eärendil’s voyages across the skies of Middle Earth, Elven Flyer also takes to the air, providing an airborne tour of the newest region within Shadowfell, with occasional dips into the Mist III region. Flights take roughly 17 minutes, and have the novelty of having people ride the winged boats whilst floating (both singles and couples).

Calas Galadhon Shadowfell IV, October 2025

The Temple of the Moons and city ruins also offer an interpretation of Tolkien’s legendarium. In Middle Earth, the elves departed “into the west” from Mithlond, the Grey Havens. Here, the Temple of the Moons is described as serving a similar purpose: From which the elves sailed to distant lands, although the reasons for the sailings are different: in Tolkien’s tales, the elves departed because their time in Middle Earth had drawn to a close; within Shadowfell we are informed they departed “before the darkness came”, thus giving Shadowfell a touch of its own mythology.

The temple itself rises from close to the centre of Mist IV, sitting on an island which appears to be of artificial construction more than a natural formation. A single channel of water points north and west to the open sea, presumably the route by which departing elves started their journey to those distant lands. Multiple bridges connect the temple’s island with the surrounding land and gardens.

Calas Galadhon Shadowfell IV, October 2025

The towers of the temple rise almost to match the surrounding trees, steps rising to meet the ground level of the structure, the stapes guarding two tall amphora which suggest they might once have been for illumination rather than being filled with liquid, although if so then their fires have long since been extinguished.

Behind the amphora, two tall statues of (presumably elven) warriors stand with their backs to the walls of the temple. They appear to be guarding a floating egg sitting within the first level of the temple. Stairways up to this egg lie on the far side of the central tower relative to the guarding statues. Touching the egg either by approaching via the stairs or from below, will teleport visitor to the upper level of the temple, revealing the reason for its name in the sky to the west – a sky where a dragon also flies.

Calas Galadhon Shadowfell IV, October 2025

The moons also cast their light down onto an open space with a pond, a number of naturally raised seating circles (and a woodland throne!), standing stones and a stage area with is back to the sea. This appears to be a second event space, complete with an Intan dance system, so I presume some of the events planned for Shadowfell will be taking place here, although the schedule of events, available at the Shadowfell Pavilion only mentions the latter as an events venue.

As always, the regions of Shadowfell are packed with details and characters – not all of the latter necessarily monstrous or wicked or born of darkness. The Darkfell does continue its Alien-esque leaning whilst offering a couple of new additions (or maybe I’m simply misremembering from visits in past years).

Calas Galadhon Shadowfell IV, October 2025

Travel through the setting can be aided through the use of landmarks available through the Shadowfell information notecard, or by keeping an eye out for the Journey Cloths scattered throughout the setting. However, I strongly exploring on foot and working your way around the various paths in order to experience Shadowfell to the fullest, with the boat tour and Elven Flyer helping to ensure you don’t miss anything. Those who enjoy musical accompaniment with their explorations should enable the local music stream, which features a selection of music curated by Ty.

Shadowfell remains one of the highlights of the Second Life Halloween season, and should not be missed by anyone who enjoys Halloween or has a love of fantasy. I gather than further elements might be added whilst the regions remain open, so return visits through October for both the events and additional exploration might be in order!

Calas Galadhon Shadowfell IV, October 2025

As always, my thanks to Ty, Truck and the Calas team for the invitation to explore and for all that they do for Second Life through Calas Galadhon, Shadowfell and their Christmas settings.

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A visit to rugged Ofrenda Nocturna in Second Life

Ofrenda Nocturna, September 2025 – click any image for full size

Occupying a Full private region, Ofrenda Nocturna is setting primarily designed by Pris (Pieris) and the home of club Afterneath. It’s a rugged setting, the inclusion of Afterneath adding a sense of mystery to itself, for reasons I’ll come to.

Ofrenda is a rugged, natural spot with much interest for photographers and dreamers. Relax, immerse yourself, and indulge your senses. Find those surprises and don’t get lost. This is an adult destination, with something for everyone, so be ready to explore!

– Ofrenda Nocturna About Land description

Ofrenda Nocturna, September 2025

The main Landing Point lies to the east of the region aboard a ferry boat. This has managed to dock at the end of a pier forming a part of a small harbour which is perhaps not the easiest place to test navigation skills, given the number of rocks raising warning heads above the waves and the carcass of a motorboat that didn’t quite make it to the little harbour’s workshop, to say nothing of the warning buoys and local lighthouse.

Alighting from the ferry with bring you to the shore by way of the pier and a rather interesting location for a gentleman’s barber. A scramble over rocks and sand is then required to reach solid land. Here a path made from loose-laid stones skirts around a mini Stonehenge, offer a choice of routes.

Ofrenda Nocturna, September 2025

A turn to the left takes visitors around to where a gypsy caravan offers the treat of “topless Tarot”(!); something which prompts me to note that this is an Adult-rated region, and there are some RLV trapping elements around – so those using RLV/a-enabled viewers – be warned 🙂 .

Close by this caravan, tucked into the south-east of the setting is a grassy headland and a barn. The latter is home to a horse rezzer for those who fancy seeing the region via horseback. A more overgrown field lies above this barn and slightly more to the west, a trio of places to sit and pass the time scattered over its back, one of them alongside the stones of the henge.

Ofrenda Nocturna, September 2025

Follow the path around to the right of said henge, and it will give the choice of crossing either of the region’s two streams. To the right, an arched wooden bridge provides access to a further choice of routes.

One of these runs alongside the larger of the two streams, passing behind the local camp site and up towards the stream’s rugged source. The second path runs more or less north from the bridge and provides the most direct route to the campsite / trailer park, both of which overlook a couple of linked inlets cutting into the region.

Ofrenda Nocturna, September 2025

The remaining path, helpfully highlighted by a “This Way” sign offers the way to three more of the region’s interesting settings: a hideaway tucked into a hollow of the rising land and complete with a hot tub and another adult-themed element. This is reached via steps hewn into the rock, some of which also descend into one of the region’s caverns.  A separate path winds up and over the hideaway to a rocky path leading up to the ruins of an old abbey and chapel occupying the north-eastern headland.

The path on the far side of the second bridge offers a choice of routes: one to the region’s second large cavern – and the surprise waiting within; and a path up to the cobblestone paved plateau forming an open-air event space. A gravel path leading off of this event space offers access to the aforementioned Afterneath, and via the span of a stone bridge, to a large Zen garden hugging the very western edge of the region.

Ofrenda Nocturna, September 2025

Sitting within its own parcel and EEP environment, Afterneath sits under the Zen garden within the region’s largest cavern. Two searchlights mark the way down and into the atmospheric club.

Once a month, Afterneath opens fully, unleashing a night that is seduction. This isn’t the kind of party where you stand against the wall and sip something safe. This is where the rhythm takes you under, where sweat and smoke blur together, and where strangers become something more beneath the strobe and shadow.

– Heidi Volare, describing Afterneath

Ofrenda Nocturna, September 2025

Rich in detail and with a stormy sky (which may not be obvious from my images here, as some odd rendering artefacts encouraged me to substitute an environment setting over the local EEP)and sprinkled with sculptures, Ofrenda Nocturna makes for an interesting visit and place to explore.

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Under the waves at Buddha Garden in Second Life

Buddha Garden, September 2025 – click any image for full size

In February 2025, I visited the always enticing Buddha Garden, designed by Gian (GianArt Clip), with the support of Viola Blackwood (see More time within a Buddha Garden in Second Life). This is a truly beautiful setting utilising the Land Capacity bonus available to Full private regions to present a place that is largely public in nature, with some private residences available for rent as well.

Given the sheer beauty of the region and the creative talent poured into it, I actually hadn’t expected it to be changing again in the short-to-medium term, so I was surprised to receive a message from Gian indicating further changes have been made, and inviting me to pop along to take a look. Understandably curious (and admittedly a little worried that the designed I’ve visited in February had vanished), I jumped across to have a look.

Buddha Garden, September 2025

My fears were totally unfounded: the majority of the region remains very much as it appeared back in February, its beauty intact. What has changed is hidden by the waters sitting to the south-east of the setting, specifically those separating Frog Island (the flat-topped island of private residences I mentioned in my February article) from the main bulk of the region. It is here, under the waves, that Gian has added a marvellous set of of what I’ll call drowned gardens, including an Ancient Dragon Theatre.

A direct SLurl is offered above as finding your way to these new features from the region’s main Landing Point is perhaps not obvious (perhaps intentionally). Should you wish to try, take the steps down from the main Landing Point building and then make a left turn, following the coast and trail under the stone archway guarded by two tall carved figures of Buddha. From here, cross the field of Sakura blossoms and go over the bridge beyond, before following the coast along the south side of the region as it passes between open water on one side and waterfalls on the other.

Buddha Garden, September 2025

Here the path passes over a shoulder of rock where more water drops into a bathing pool, before dropping down to a golden meadow watched over by a golden Buddha. A little stone bridge on the far side of this meadow offers the public way forward, but if you walk out into the waters before the bridge, you’ll find yourself slipping underwater and coming across the submerged path linking the two undersea elements, marked by tall fronds of seaweed and passing giant turtles and glowing jellyfish.

The first of these, the “drowned gardens”, are reached either by the direct SLurl given above or by turning left on reaching the submerged path – two more Buddha figures with pulsing orange eyes mark the steps leading down to the gardens in the case of the latter.

Buddha Garden, September 2025

Sitting within a natural amphitheatre, the drowned gardens are enclosed by ancient walls. Patrolled by fish of all sizes, including a large marlin, together with mantra rays and giant turtles, they feature a large shrine to Buddha, guarded by dragons and offering a place of meditation before it. Also within the gardens, seahorses dance amidst the brightly coloured seaweed and kelp growths clinging to the aged walls and the rocks of the seabed. It’s a small but tranquil setting.

The Ancient Dragon Theatre, meanwhile lies west and south of the drowned gardens, at the far end of the underwater trail. For those who teleport directly to the garden, the steps  up to the trail can be found beyond the stone gateway directly behind the Landing Point.

Buddha Garden, September 2025

Following the trail brings you close to the water’s surface before dipping down to reveal a narrow cleft in the rock. Here, fish once again swim and dance and bright strands of kelp mark the way down into the cleft to its “carpet” of coral. However, the most eye-catching aspects of the cleft are two vividly coloured and ornate Chinese celestial dragons. Standing atop of carved columns, they guard the way forward, their expressions as fierce as the the bladed weapons they hold.

Beyond these dragons the cleft broadens, coral giving way to a floor carpeted with fungal undergrowth rich in colour as it points the way between two more wardens, this time great wingless dragons. Passing these bring you finally to the Dragon Theatre, where its host is holding court amidst a circle of stone-carved Buddha figures. The theatre itself is almost completely obscured by the surrounding rock until one enters it, the central opening above the stage and its occupant allowing sunlight and moonlight take their turns illuminating the scene within.

Buddha Garden, September 2025

Mystical and attractive, these underwater elements are a fitting addition to what was already a must-see destination, further elevating its status.

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Alpha’s Critterflop Hallowpop in Second Life

Critterflop Hallowpop, September 2025 – click any image for full size

October is starting to rise over the year’s horizon, bringing with it – inevitably – thoughts of Halloween, pumpkins and all the associated shenanigans associated with this time of year. I think I’ve mentioned before that I’m not a particular fan of the modern hullabaloo around Halloween, but within Second Life it can sometimes be rewarding exploring suitably themed region designs that opt to offer offer something a little different from the usual fare.

One such place is Critterflop Hallowpop, the latest iteration of Alpha Auer’s Alphatribe Island.

Critterflop Hallowpop, September 2025

Following somewhat is the tradition of Quirklewick Hollow (see my piece here for more) and Gingerbread and the Woodies (again, see my piece here for more), Critterflop takes a jump into a critter-led celebration of all things seen as Halloween related – broomsticks, pointy hats, pies, and more – coupled with a further engaging science fiction-ish twist.

As with the two designs mentioned above, Critterflop Hallowpop focuses on a village setting, one which seems to meander across a misty landscape and between autumnal trees gathered into groves close enough to one another to form a loose woodland. But as this is Alpha, the homes and houses in this village are far from ordinary: their styles are an engaging combination of ideas and looks.

Critterflop Hallowpop, September 2025

Black roofs rise to points or curves, their looks distinctly hat-like over and around white walls withing which the placement of windows and doors can suggest the idea of a face here and there. In addition, the shapes of some houses are almost organic and / or suggestive of familiar objects – a sailing boat here, a coffee pot lacking its spout there (or perhaps a lighthouse tower with a hat replacing its lantern room), a pumpkin with its oversized stalk draped by a large hat, and so on. One even sits on four sturdy legs with a beak and eyes at one end and a tail at the other, looking like a living creature, the living space with familiar door and windows forming the creature’s body.

On, in, and around these are the village’s inhabitants – cats, crows, bats, rag dolls, a sorcerer, and raccoons. They all share the space with more curious characters. Some of these appear to be little aliens coming for a visit, others – the bird-like cats, for example – suggest some of the locals either have ingenious Halloween costumes or have been tinkering with magic.

Critterflop Hallowpop, September 2025

Not that any actual dark mischief is going on here; the locals are having too much fun for that. The raccoons, for example, appear to particularly enjoy baking pies. Wander through the woodlands and you’ll find a group of them showing off their baking skills whilst sitting on giant pies. Elsewhere, in a clearing, more raccoons are demonstrating their broomstick riding skills as they circle a bonfire, watched by an appreciative audience of other racoons together with rag dolls.

All of the critters to be found within the village are available for sale and come as huggies. A market stall featuring all of them, together with framed paintings, can be found to the north-east of the setting. Just across from it is a further store area, again offer the current critters together with those from previous builds, together with her superb sculptures and unique flora.

Critterflop Hallowpop, September 2025

As ever with Alpha’s designs, Critterflop Hallowpop is charming in its engagement, and photogenic in its uniqueness and detail. On arrival, I strongly recommend locating the information giver close by the Landing Point. This will deliver a folder of information and bits – notably an introduction to the setting with ideas for enhancing your visit, and some notes on best viewing.

In short with the latter, please using the local Shared Environment for lighting; if you can, enable shadows and local lighting and push your draw distance as high as s comfortable for your system’s performance). Also included in the folder is a rezzable pack of complimentary poseballs for people to use it they wish (rezzing is open within the region, with a 120-minute return time – but do please pick up anything you might rez out).

Critterflop Hallowpop, September 2025

But above all, do visit Critterflop Hallowpop and have fun

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