Sniper’s living History of Second Life

Second Life History at the Primitive Museum campus

When it comes to the history of Second Life, there are many who may claim to hold some of the facts and figures and legends and tales. However, were the truth to be told, there is really only one person who has spent years carefully building what is perhaps the most complete history of Second Life’s long and growing history, and then synthesising it down in a manner that can be easily digested and appreciated: Sniper Siemens.

For the last decade (or more!) Sniper has been gathering, compiling and curating information representing as much of Second Life’s history as possible. Since 2014, this information has been displayed by Sniper in a series of installation at events and venues across the grid. I personally first encountered it that year, when it was hosted by the Linden Endowment for the Arts (LEA), and have also covered several iterations of the History since then over the years. So when Sniper IM’d me to tell me the History has a new (and hopefully permanent!) home, I knew I’d have to make sure it went to the top of my list of places to visit!

Second Life History, ground floor

This new home is on land graciously provided to Sniper by Xerses Goff , creator and curator of the Primitive Museum, of which the History now forms a part, sitting as it does within the campus alongside the Learning Lighthouse (itself part of SL’s history although currently being refurbished by Xerses) and just across the water from the original Primitive Museum (with the two connected by shuttle pod). In fact, the campus is an ideal location for the History, being located in Sansara’s historic Old World regions, and the hub of a developing educational project Xerses is bringing together.

For those unfamiliar with the Old World, it is the name given to what are many of SL’s earliest / original regions, including Da Boom. Also to be found within it are Rosedale, Kapor (for Mitch Kapor, the founding investor in Linden Lab), Omidyar with its eye-in-hand craved onto the seabed, and more besides. Similarly, a number of historic and important centres are also awaiting discovery / visit here – such as the Ivory Tower of Primitives, where many first learned (and continue to learn) the magical pleasure of shaping and trimming prims and then gluing them together.

Second Life History: the Beta Test monument

The History actually starts outside its main building, where a small garden acts as the landing point. Here can be found a number of artefacts, together with introductory boards easing visitors through the doors of the main building. It is flanked on one side by the dock where shuttles across the water can be obtained, and on the other by a large plaza presenting images, information and landmark givers for some of the historic locations around SL which remain available to this day for visits by the interested / curious.

Within the garden, Sniper offers a dip into a little of SL lore, providing the story behind the platform’s association with hippos. More lore (some of it perhaps known by many, perhaps new to others) can be found just inside the main building’s entrance, where boards provide short histories behind terms such as Land Baron, Prim Hogging and more, whilst revealing the history of Linden Bears and why those who have been in Second Life a very long time might still be awaiting receipt of their mule (does a pony really compensate?), the origins on Linden Bears and more.

Second Life History: the platform’s foray into streaming via OnLive’s SL Go

From the entrance, the history unfolds year-by-year as visitors travel around the building’s halls, with information imparted via written boards supported by images and interactive elements (be sure to mouse-over the different displays to see which might be clickable!). And in case you’re a veteran of past iterations of the History and so are tempted to hurry through the “early years” because you’ve seen it before – don’t! There are elements and information which are new to the History, and again the result of Sniper’s tireless investigations and research.

In all, the ground level of the History takes you from 1999 and The Rig, through LindenWorld to Second Life as it was in mid-2009. A teleport at the end of the level’s walk carry visitors up to the next floor, where 2009 continues before passing on to 2010 and the years through to 2021. Above this, 2022 and 2023 await, with the rest of the floor ready to be populated as 2024 unfolds.

Second Life History: the Burning Life / Burn 2 rooftop terrace

Throughout all of it, Sniper presents a rich and engaging mix of SL’s history, covering technical developments and innovations (server updates, viewer changes, capabilities from mesh to PBR, etc.,), through to many more of the legends and general history of the platform, together with looks at the (sometimes confrontational) relationship between residents and Lab; recalls some of those most notable for their impact on Second Life – Linden Lab personnel and residents alike; and remembers various notable communities and events. Each display area is carefully separated from its neighbours, allowing each to be focused upon without distraction, while the use of visual media is exceptionally well-considered and balanced throughout.

As well as the history of Second Life, the History building also presents a celebration of the Burning Life / Burn 2 celebrations held in-world in reflection of the annual Burning Man event held in the western United States – just take the teleport from the upper level of the History to the rooftop terrace to tour it. Plus, for those seeking more Second Life history, there is the Primitive Museum Teleport Trail, a trip through 25+ historical places across Second Life. Just look for the historic landmark sign to the front right of the History building, between it and the Learning Lighthouse.

Second Life History: marking the introduction of Senra in 2023

For history enthusiasts and / or those curious about the platform in which we spend so much of our time and how it got to be what it is, Second Life History is an invaluable visit / resource. Kudos to Sniper for the many years spent gathering and curating the information it contains, and thanks to Xerses for providing the land on which it can be hosted.

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Elvion: a returning in Second Life

Elvion, January 2024 – click any image for full size

January 2024 once more brings with it a further return of the ever-popular work of Bo Zano (BoZanoNL) and his SL/RL partner, Una Zano (UnaMayLi), with the latest iteration of their series of builds produced under their Elvion title. Once more ensconced within a Homestead region, the setting for early 2024 harkens back to some of the earliest designs Bo and Una put together for the enjoyment of SL explorers and photographers, presenting as it does a low-lying setting rich in Nature’s presence.

Designed around a large central body of water, this new iteration of the setting forms something of a circular route around the water, paths and trails meandering gently away from the landing point to the north and south, at times passing under the shade of trees and other over open grassland, turning gently with the flow of the land to pass over the waters either via broad bridges or narrow boardwalks. For the most part the land is flat, the only real “highlands” being a table of rock where water descends from a another large pool of water and into a wide inlet at the northern end of the setting and separated from the waters around which the land forms a broken ring.

Elvion, January 2024

Stone steps make their way up the west side of this plateau, allowing visitors to climb to the top and admire the view – or wade across the shallow water to where a bench might be used to observe the local heron and egrets as they await the passing of an unwary fish or two. However, I’d suggest that viewing this area is best done from close to the edge of the waterfalls; that way, when looking back over the water flowing towards you, it is possible to see how it appears to flow outwards from the off-region slopes and mountain that form a backdrop to the north side of the setting, giving the impression Elvion is part of a much larger landscape.

Nor is this upper pool the only place where waterfowl might be found; both the inlet and the lake within the lowlands are being watched over by heron, pelicans and egrets, as ducks and swans and geese swim on them. Given the presence of the former three, it would appear that the waters here are rich in fishy meals waiting to be caught. A houseboat floating gently among the reeds to one side of the lake might further suggest this; whilst it is now be a cosy little retreat for romantics, its not hard to imagine it once having been a places from which rods may have been cast.

Elvion, January 2024

The houseboat isn’t the only structure waiting to be found; away to the north and east, a refurbished shack sits upon a deck extending over the waters of the inlet; a place where kayaks sit on racks awaiting their owners’ return to take them back out on the peaceful waters. For now, however, it offers a set of places visits can use to sit and pass the time, the walls of the shack neatly separating them around three sides of the deck.

Across the water to the west, is the largest of the setting’s buildings. Its outward face suggests it may once have been a barn; but if that were the case, the large front door openings have long since been altered to form picture windows standing either side of a front door, whilst the inside of the building has been refurbished as little games room, complete with a billiards table, Greedy Greedy game and a corner couch and armchair for quiet chats.

Elvion, January 2024
This barn-come-cabin guards the way to the steps leading up to the top of the waterfalls, but it is not the only guardian here; just offshore a lighthouse sits as a sentinel atop a thumb-tip of rock rising from the sea, the carcass of a wreck boat in the waters between it and the shore indicating the purpose it serve is warning vessels away from the shallows.

The last of the structures within the landscape is to be found a stone’s throw from the boardwalk linked the old houseboat with the eastern shore of the lake.

Elvion, January 2024

Nestled with its back to one of the two large, mixed copses of trees occupying the land, and faced on three sides by an aging wood fence with old stone cobbles Nature is slowly reclaiming lying between them and its front entrance, it is another building which has been refurbished. Once a wrought-iron and glass greenhouse, it now forms a bath-house complete with a cast iron tub over which a shower rises, its piping solid enough to support a ring from which curtains might be drawn around the tub to prevent the water from the showerhead spreading too far across the floor.

Whichever way you opt to wander from the west side landing point, it is clear that this iteration of Elvion is intended to calm and relax. There is an easy-going, unhurried look and feel to it, aided by the gentle flow of water and the wheeling of geese on the wing overhead which simply encourages gentle meandering, whichever path one opts to follow. This is further enhanced by the many places tucked away on either side of the trails to encourage folk to just sit and let the time pass unhindered, while the local horses do their part in offering further opportunities for photographers to frame their shots – or for the more artistically inclined, an easel and tricycle-cart laden with paints await.

Elvion, January 2024

Rounded-out with touches here and there which might remind those who have previously visited Elvion of those past designs, this is genuinely a natural and evocative setting, clearly designed with love for nature and open spaces. As always with Una and Bo’s builds, it offers a warm welcome and offers multiple opportunities for photography under both the default environment and many others – I use a number within the pictures offered here as evidence.

As always, Elvion is a highly recommended place to visit.

Elvion, January 2024

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The mysteries of The Forgotten in Second Life

The Forgotten, January 2024 – click any image for full size

Back in April 2022, I came across The Forgotten, an engaging, highly-photogenic Full region designed by Elfie (then Elfing Shenanigans, now WeeWangle Wumpkins – such is the magic of Second Life Name Changes!). I thoroughly enjoyed my explorations at the time, as I noted  in Finding The Forgotten in Second Life, and in sitting and contemplating the newly-installed bookcases in my cosily-refurbished home office, a stray thought wandered into my head about the region, leading me to consider hopping over and seeing what has changed – and so I did.

Obviously, 15 months is a very long time in Second Life, and it is likely that The Forgotten has gone through more than one iteration since my last visit. However, I was (genuinely) pleased to see that while the region is very different in looks to when I wandered through it in April 2022, there are still little touches here and there that if not carried over from the earlier design at least offer a sense of familiarity within the current situation, as if one had returned to a familiar country – if not a familiar place within that country.

The Forgotten, January 2024

In writing about my first visit to The forgotten, I noted:

Sitting under a dome of stars  – or perhaps star stuff, given the fact the a massive full Moon hangs in the sky beyond – there is a sense of timeless age to the setting, together with a sense that it is a place where the tales of C.S. Lewis and J.R.R. Tolkien mix without being overly swayed by one or the other. Or perhaps mix is the wrong term – it is perhaps a place that combines the imaginations of both men to present a place they would both feel comfortable in walking through.

It’s a statement that holds true with the current setting – although I’d add that George R.R. Martin might also enjoy wandering through it with Lewis and Tolkien, as there is much within the region that offers (to my eyes at least) suggestions of the worlds he created as well (and I’m not simply saying that because of the presence of dragons within the region!).

The Forgotten, January 2024

The domed sky with its massive moon is one of the elements which helped with that sense of connection to the previous iteration of the region I visited, whilst the landscape offered something entirely new to explore, from the swamps mentioned within the About Land description, through the grassy trails and rocky climbs to the islands serenely floating in the sky in defiance of gravity (and they are not alone in demonstrating this skill!).

This is a place that offers itself as a book; the landscape seamlessly flowing from shore to shore, from landing point to tabled plateau, though wetlands and grasslands, leading the visitor through vignettes and elements which stand as chapters to a story, each one unique unto itself but also joined to those which came before and which follow after, their tales combining to draw the explorer onwards as the words flowing across written pages draw the reader deeper into their narrative.

The Forgotten, January 2024

And what might that story be? Well, that is not for me to say; such is the nature of the region’s design, the attention to detail – the considered use of trails to lead one onwards and the placement of rocks, hills and screens of tree to naturally details from the eye so as to increase our surprise on finding them – narratives and tales are bound to weave their way into the explorer’s imagination.

There is a richness of contrasting tones through the setting which further enhances its attractiveness.  These take many forms; on the one hand, for example, the grassland is home to otherworldly creatures which might easily inhabit nightmares, yet up on one of the uplands bordering the grasslands a cheeky-looking little round babushka waits to offer you treats and savoury snacks and a place to sit and enjoy them. There are quiet places where romance might be had and others where butterflies weave their dance through the air, yet it is also a place where the tooth fairies are quite literal in form, and where paths marked by translucent tear-drop lamps or beautiful blooms of exotic plants end in places of potential dark or light magic.

The Forgotten, January 2024

It is also a place not without humour and simple delight; the former certainly helps to lead one on and up at the floating islands, whilst the latter can be found in a variety of ways and places, both large and small; who cannot smile on finding the mouse trying its paws at a little parachuting – while its friend looks on from the back of the bird which may well have carried them both to this branch for some daring-do.

Despite containing so much to see, be it out in the open or contained within the various ancient structures also to be found in the region or the caverns awaiting discovery, The Forgotten never feels crowded or overloaded. Indeed, such is the genius of its design that it feels anything but; the landscape allows all the various vignettes room to breathe on their own and be appreciated both apart from those close by and as a part of the region’s unfolding mystery.

The Forgotten, January 2024

Mystical, magical and in some places menacing, the Forgotten has no set path of exploration to follow; from the landing point people are free to wander where they please. Hence why any story that might suggest itself to the imagination it likely to be so personally unique. However, what I would advise is that when visiting you use the local environment settings (World → Environment → Use Shared Environment, if not already checked), and make sure you have local sounds enabled.

But above all, let your imagination take flight, and keep your eyes open for all there is to see and find!

The Forgotten, January 2024

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An atomic beach in Second Life

Hillvale Beach, December 2023 – click any image for full size

Las Vegas is a place long renowned for its showmanship. Best known for The Strip with its casinos, bright lights, bling and the ratcheting rasp and chugging pings of one-arm bandits and slot machines, the Neon City has something of a Marmite touch to it: people either love it or hate it. Dubbed Sin City in the age of Prohibition, for a short time in its history the once sleepy little town on the rail route to California became a destination for something quite unexpected: the ability to witness first-hand the atomic bomb tests carried out by the US military.

For a period of 12 years through the 1950s and up to the Partial Test Ban Treaty (PTBT) of 1963, the US military detonated, on average, one nuclear bomb every three weeks at test grounds some 60-80 miles away from Las Vegas – timing them to take place when weather patterns would carry the fallout into the desert rather than towards the city.

Hillvale Beach, December 2023

In all, some 235 bombs and warheads of various sizes were detonated, and the Las Vegas Chamber of Commerce saw each of them as a means of further enticing people to visit the city and participate in what the New York Times once referred to as “the non-ancient but nonetheless honourable pastime of atom-bomb watching”. Calendars and community announcements would be published months in advance, hotels offers special deals and host “Bomb Parties” so people could drink and dance the night away and then pop outside to witness the distant flash lighting up the sky followed by the roiling mass of a mushroom cloud climbing into the heavens.

These were the heady years in which the future of America was seen as being driven by the awesome power of “atomics”, an age when people would soon be living in ultra-modern towns where everything would be powered by the miracle of  nuclear fission, allowing it to become less a weapon system to be feared and more an unlimited, cheap, and an available-to-all source of energy.

Hillvale Beach, December 2023

This odd little period in US history when the raw power of nuclear fission was both feared and celebrated, forms the cornerstone of imagining for Hillvale Beach, a public /private Full region designed by Lauren Bentham as the latest in her on-going series of settings which are rightly recognised for their richness of character and ability to immerse visitors. It represents a town which came of age in the 1950s – possibly the result of it being located near some now long-forgotten off-shore weapons testing, but which has, as the Destination Guide description notes, has been bypassed by time to be left to rot slowly and darkly, forgotten and lost.

Thus on arrival, visitors are greeted by an environment rich in symbols and icons of the 1950s – the roadside family diner, the broad billboards promoting rosy new ways of living within new environments, the smiling, happy presence of the Atomic Boy giving the thumbs-up to a wonderful nuclear-powered future – and more.

Hillvale Beach, December 2023

However, none of this is pristine or shiny; Hillvale Beach is a place to which time has not been kind. Forgotten by most, it has slowly eroded and collapsed upon itself both physically and metaphorically, become what is essentially a carcass of a bygone era; a place where the sands are slowly reclaiming the roads, where amusement parks offer dangers more than thrills as they slowly collapse and surviving attractions appear more like grotesques than invitations for fun.

In this one might perhaps discern another story here; one darker still, whereby the decay and ruin of the town is not so much due to it being lost and forgotten as time marched ever forwards, but rather the result of one of those tests that once draw tourists and thrill-seekers here  having gone horribly wrong, leaving only destruction in its wake. Hence why, perhaps, a faintly glowing cloud of material swirls over the roads and buildings and attractions, whilst the western sky is dominated by a nebula-like form that might so easily be the detonation of an air-burst weapon.

Hillvale Beach, December 2023
It is in these twists of potential narrative that Hilldale Beach – like so many of Lauren’s designs – captivates when visiting. This is a setting which simply offers the imagination to take flight, to see within it what we will and got where whatever strands of story suggest themselves to us. And, of course, there is the inevitable attention to detail and considered placement of buildings, artefacts and items which is (again) Lauren’s hallmark, and which serves to further weave a sense that we are indeed travelling through a place extruded from the 1950s into our present-day.

From the advertising hoarding reminiscent of the period through to the inclusion of Betty Boop (whose original 1930s films enjoyed a resurgence in popularity after Paramount Pictures sold them for syndication on US television) passing by way of the assorted car designs and the subtle pointers to Las Vegas and its role as a destination for the Nuclear Tourist, Hillvale Beach is a thoroughly engaging and engrossing setting; a dystopian time capsule from some version of the 1950s, if you will. And whilst it offers bother rentals as well as public spaces, the former are neatly, naturally and clearly separated from the latter, allowing visitors to explore in the confidence that they will not unknowingly encroach on the privacy of local residents.

Hillvale Beach, December 2023

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Visiting a Japanese shrine for Christmas in Second Life

WQNC Shrine, December 2023 – click any image for full size
The last time I wrote about WQNC – formerly Wo Qui Non Coin – the series of region designs I’ve been dropping into every so often since 2021, I’d no sooner published than the setting had poofed away into the ether. So, having caught a Christmas Day invitation from Maasya, the brains behind the various WQNC builds, to pay a visit to the latest WQNC build, I’m hoping to get this article out so that there is enough time to visit between me publishing and the setting vanishing! With each of his builds, Maasya presents some new and different in tone and theme for the last for people to explore, photograph and generally appreciate. With this design, he appears to have taken his inspiration from a combination of sources, notably the Mishima Taisha shrine (at least, going by his comments on the Twitter-circulated invitation to visit), and Japan’s rugged (and oft snowy at this time of year) uplands and mountains. The result is a setting with a genuine sense of coldness about its climate, together with a suggestion of mystery as it lies amidst tall trees and rocky outcrops.
WQNC Shrine, December 2023
The geographic sense of the location is that of a gathering of low islands set within a lake enclosed by tall peaks, isolating it somewhat from the world at large. Perhaps the islands had once been a single hump of rock rising from the lake, but over time – possibly aided by earthquakes – the water has split the mass with narrow channels to form a large island which cups its V-shaped form around two smaller, but equally predominantly flat-topped isles, the smaller of which remains physically connected to the largest by a heavy arch of stone the water has burrowed under. Massya appears to offer two landing points for the setting – one of which may have been left-over from a prior build (as none are strictly enforced), so I’m going to go with the one supplied in his invitation to visit. This delivers visitors towards the south-east corner of the region, and a point where steps descend into the waters – or would descend into them were it not for the fact the lake’s surface is frozen – as if providing a place to draw into with boats, reinforcing the sense that this is an island retreat.
WQNC Shrine, December 2023
Snow has partially obscured the broad paved walkway leading away from the landing point, but such is the width of the path that even without the huge Torri gate straddling it, it is hard to miss. Sweeping across the island’s arm, the path meets with an equally broad bridge spanning the narrow channel separating the main island from the larger of its two siblings. Beyond the bridge, which is supported by what are clearly man-made additions to the banks of the channel, the path marches onwards, its route marked by lanterns, banners and further huge Torii gate standing guard above a set of steps climbing over a low lip of rock. Prior to reaching the bridge, however, the path is joined by a smaller one as it emerges from a conga line of smaller Torri gates as they snake across the landscape, packed so closely together so as to almost for a tunnel under which the path runs. At their far end is the first of a number of smaller shrines awaiting discovery within the region. Its doors are closed, but they can be opened on touch to reveal an unexpected find inside, whilst the path continues onwards and to the left of the shrine, to march on to where a little sake stand affords those who need it with the opportunity to fortify their innards against the surrounding cold and warm their digital extremities in the heat being radiated by its bright stove.
WQNC Shrine, December 2023
Meanwhile, the main path crossing the landscape continues onwards from the second large Torri gate to reach a stone bridge and steps which respectively re-cross the channel separating the two larger islands and climb to the square of the temple / shrine proper. Three buildings occupy this space: a small, stove-warmed hut offering a place to sit out of the cold and similar in style to one sitting a little back from the main path as it makes its way to the square; a larger (and cosier) coffee house; and the main shrine itself. The latter is still a relative small building, but very well presented in terms of the lighting used (non PBR-enabled users should make sure Advanced Lighting Model is active via Preferences → Graphic in order to fully appreciate the lighting here), and impressive in what lies within to receive visitors (it’s not Buddha or anyone like that!).
WQNC Shrine, December 2023
Two further paths lead away from the shrine’s square. The first offers a direct path over that arch of stone to reach the smallest of the three islands, and the Samurai-guarded little shrine that sits at the end of it. The second path is bounded by dry stone walls and lit again by lanterns as it passes through the surrounding trees before taking a sharp turn to the right to follow the island’s shoreline to where paving once again passes under red-painted Torri gates before arriving at a veritable field of katana blades, their tips spiked into the ground and stone, seeming to block the way between wall and icy waters and stand between those who walk the path and the shrine lying at its end. Caught within a cold haze and snow falling from an overcast sky, the WQNC Shrine offers an engaging mix of ancient and modern, imbuing itself with a sense of both age and history. The dry stone walls suggest this is a place that has long be used down the years, even if the buildings found across the islands are not necessarily of a great age in themselves. Meanwhile, the stoves, seating and the like found within the various rest houses all point to very modern influences, whilst the main temple / shrine adds a futuristic twist to everything, thanks to the floating point-lights and the very sci-fi leaning cage lights and neon-edge lanterns, and the Omikuji racks present a nice traditional / seasonal touch given the time of year.
WQNC Shrine, December 2023
In other words, Massya again presents a place which makes for a worthwhile visit, but which is – again be warned – here for a limited period of time. So to avoid disappointment, best you visit sooner rather than later!

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A mystical Aurelias in Second Life

Aurelias, December 2023 – click any image for full size

At the start of 2023, I dropped into Aurelias, a Full region designed by Sparkle (Sparkely Sugar) – see A Winter’s Aurelias in Second Life. So with the end of the year now peeking over the horizon at us, I decided to hop back a short while ago and have another look and see what the end of the year has brought. Certainly, the updated description for the region piqued my curiosity nicely.

Welcome to Aurelias, a captivating town that echoes the spirit of Charles Dickens and transports you to a bygone era. As you stroll through our cobblestone streets, you’ll feel the enchantment inspired by classic fables and fairytales.

– Aurelias About Land description

Aurelias, December 2023

Now, for those who might read that description and have images of scenes from A Christmas Carol or one of Dickens’ other (lesser known to many?) Christmas works such as The Cricket on the Hearth, The Battle of Life, The Haunted Man and/or the New Year leaning The Chimes; it might come as a disappointment or relief (depending on one’s perspective at this time of year) that this is not the case; the key within the description is spirit of Charles Dickens.

This can be taken to mean that within the region there are elements which might be seen as being inspired by the ideas of a Dickensian / Victorian era – and some which might possibly have certain echoes from some of Dickens’ stories – but there is not anything here that one can point to an definitively state it has been drawn from any particular story or novel.

Aurelias, December 2023

For example: the cobbled streets of the little town square and its surrounds, lit as they are by what might be taken as gas lamps, might have something of a Dickensian air to them, but you’re not going to find a door with Scrooge and Marley above it; and while one of the business premises might well have a slightly Scroogian chap standing inside, would the focal character of A Christmas Carol (as seen at the start of the novella) allow a gramophone player in his place of business? Or a board game?

Instead, the region casts a wider net, presenting a location caught under a ghostly sky where many tales – folk and fairy, novel and short story – might be found to offer little touches and hints.

Aurelias, December 2023

The little township sits on the raised north side of the region as a quiet gathering of mixed businesses, some of which appear perfectly natural – the tea-shop, the pubs and antiques shop – others of which hint at darker, more mysterious things. A large, well-appointed house sits to one side of the square proper, the delivery truck sitting outside it casting a more Georgian lean to the setting (along with the style of some of the other buildings). All are in turn watched over from the west and east by headlands which cup between them a small bay and upon which sit, respectively a gaunt house wrapped in mist and where strange robed figures look outward and a poem that is somewhat mindful of words by Oscar Wilde (within A Woman of No Importance) might be found; and on the other by a tall-roofed church presided over by a severe-looking minister and another large house  complete with paths and steps giving access to the coast below its gardens.

Snow hugs the shoulders of the gaunt house, and alongside it sits a skating rink. They form an odd couple; on the one hand they are drawn together in presenting the only indications that winter has reached this land; on the other, the gaiety of the rink contrasts strongly with the brooding presence of the house, pushing them apart.

Aurelias, December 2023

To the south the land falls away to wetlands in might be found more mystery and sense of haunting or suchlike, together with a decrepit graveyard, potentially long abandoned given its general state. However, and despite it sitting within a swampy landscape, it can still (for those who think in that direction) perhaps conjure thoughts of young “Pip” Pirrip’s encounter with the criminal Magwitch at the start of Great Expectations, thus allowing the setting to carry another spiritual link to Dickens.

Also within the wetlands, shaded by tall trees, braziers burn, lights gleams from branches and mists float over the waters and old ruins and a cave await discovery – all of which makes for plenty of opportunity to dream up stories of ghosts and goblins or fae folk and elves or – given the presence of glowing cauldrons, a spell-bound house and the town’s magic shop – perhaps witches and wardrobes; just let your imagination range free.

Aurelias, December 2023

Once again an engaging setting, one neatly linked to Sparkle’s Homestead region and store to the south.

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