The Burrow Coffee Co., and a walk in Second Life

Burrow Coffee Co,, October 2024 – click any image for full size

Ever had a thorough conviction that you’ve done something, only to find out when you check that you have – you find you haven’t? Welcome to my world. Admittedly, I bounce around SL a lot, and occasionally I arrive somewhere and think, “Oh, this would be nice to write about!” – only to discover I already have, and what’s more, it is still as it appeared when I originally wrote about it – making a re-blog a bit moot.

However, in the case of the Burrow Coffee Co, I’d convinced myself that I’d written about it. And so dropped in a couple of times before it dawned on my that actually I hadn’t in fact written about it, at all. So it’s only fair I put things to rights now and – well, write about it!

Burrow Coffee Co,, October 2024

Sitting within a Full private region leveraging the Land Capacity bonus, this is a setting offering a mix of venues for events, places to hang-out with friends or enjoy a retreat with someone close, and places to explore, all beautifully put together by Aria Christen with the support of other members of the Burrow Coffee Co management team. In turns of land coverage, the setting occupies around one-third of the total region area, the rest being given over to open waters to the south and east. These waters actually mark three other parcels in the region, at least two of which appear to have locations in the air (one being a private residence, and other the home of the Spruce brand by Spruce Evergreen), and so play no further role in this article.

The Landing Point sits on a C-shaped dock and the western end of the island. As well as playing host to several moored boats, this also has a series of noticeboards for such things as contacting staff, learning about the setting’s sponsors and obtaining information on the local events – including being able to open the setting’s event calendar. A path sets off inland from between two of these noticeboards, complete with a sign offering an assurance that you’re not lost – you’re simply here; which when you think about it, is generally the best place to be.

Burrow Coffee Co,, October 2024

Not far beyond this, the path divides, one arm continuing in a northerly direction as it passes under a rocky arch, the other turning eastwards. Take the former, and you’ll pass by way of a little camp site amidst the trees and offering one of the many hang-out spots mentioned above as being throughout the setting. Beyond this the path drops down the the north coast of the island and a deck built out over the shingles of the shoreline. Here, quiet times can be hand on rocking chairs whilst watched from the waters by one of the stars of 1975’s Jaws 😀 .

Eastwards, the trail hugs the feet of squat cliffs, slowly rising against them via short sequences of steps and rises in the land until it reaches a broad plateau on which the coffee house has been built, sharing the space with outdoor terraces and an adjoining pub space, which also serves as one of the venues for music within the buildings.

Burrow Coffee Co,, October 2024

The coffee house and pub are an expansive, well-designed space, the mix of interior and exterior areas blending perfectly together to present a sense of space without feeling in any way sprawling; of privacy for hanging out with friends without any sense of being isolated or cut off from the rest of the activity within the grounds or the coffee house or pub. To put is simply: this is genuinely a place to be enjoyed, where relaxation and casual conversations should mix easy with humour, light-hearted fun and music.

Cushioned by trees on all sides, the Barrow Coffee house and pub also have a uniquely warm and intimate feel to them, despite their collective size. Those seeking further intimacy of company and / or nature, need only follow the path on the west side of the gravelled seating area forming the front aspect of the coffee house. Quickly using the trees as a curtain between itself and the buildings and this providing the sense of easy intimacy with nature, the path turns north as a rugged little trail, stopping briefly at a wrought iron gate. Beyond this sits a delightful garden offering a mix of eastern and western influences, prior to a gravel path making its way down steps on the garden’s north side and thence back eastwards.

Burrow Coffee Co,, October 2024

Following the northern cliffs of the island and a short distance back from their edge, the path crosses a wooden bridge hinting that once there might have been waters flowing out from under the rocks on which the coffee house stands, and which flowed under the bridge to then hurl itself over their edge to the sea below. On the far side of the bridge, the path flows around a fountain where time might be spent sitting at a table and passing the time, before hurrying on towards a pergola-topped deck built out over the rocks where a part of the cliffs appears to have collapsed. Nor is this the end of meanderings, for the path continues on to drop those who tread its route  gently onto the sands of a ribbon of beach along the island’s east side.

Those climbing the path from the landing point to the coffee house might also notice that as it reaches the latter, so too does it branch, the little lanterns which have marked the route up the path turning their lines to march back down again. No sooner do they start, than the path further splits, quickly descending to the right to reach an impressive boardwalk-come-breakwater snaking around the coast and providing fine views over the open waters to the surrounding hills, and offering places to sit and opportunities to enjoy refreshments.

Burrow Coffee Co,, October 2024

At its western end, this boardwalk also descends to the beach, where a narrow neck of sand passes between rocks and water to join with the arm of not taken as it completes its journey down to the beach, thus allowing visitors the opportunity to circumnavigate the entire island by following any of the three trails leading to and from the sands.

Throughout all of this is much more to be discovered and seen. Birds ride the thermals as the wind crosses the water and rides up the island’s flanks; cats might be found here and there, silently commanding all they see in that subtle way that cats do; koi swim in rocky ponds; foxes watch passers-by and the colours of autumn bring a richness of warmth in which visitors can wrap themselves. And for those not wishing to walk, there is a network of teleport boards waiting to carry them from point-to-point.

Burrow Coffee Co,, October 2024

Lovingly crafted and brought together, the Burrow Coffee Co., setting is – in a word – superb.

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Of DREAMS in Second Life

DREAMS, October 2024 – click any image for full size

Following the recommendation of Carelyna, I hopped over to the Portal Area within the Full region of Color Alchemist, and the home of the brand of the same name operated by Delain Canucci, and the portal area provides access to her store, to Inspire Space park (where Delain is also one of the creators) and to a quite fabulous ground level build. Entitled DREAMS, it stands as a reflection of Delain’s love of creativity, fantasy and art – and it is a fabulous environment, rich in detail, with echoes of various fantasy classics together with a little humour to help things along.

This years journey through the enchanted Elven land of Dreams, venturing deeper into a mysterious region—a realm of ancient Magic Gardens, where vibrant, glowing nature pulses with the power of mages.

– DREAMS About Land description

DREAMS, October 2024

To visit DREAMS from the portal area, click on the portal itself and accept the local Experience, and you’ll be teleported down to the starting point for explorations. To experience the setting at its best, you will require either a PBR enabled viewer or, if using a pre-PBR version of a viewer, have Advanced Lighting Model (ALM – Preferences → Graphics) enabled. Draw distance should be set reasonably high (notes displayed at the setting recommend 205 metres, but given the general layout, this is not 100% required; it can still be enjoyed at 128m Draw Distance, for example).

Shadows are also recommended if your viewer can handle them; but again, this should not be a showstopper if your viewer is not shadows-friendly. Do, however, enable local sounds and, if you fancy a musical accompaniment to your explorations, then the audio stream can be turned on as well to provide music from Cinemix.

DREAMS, October 2024

A single path winds outward from the arrival point and the portal, presenting a single way forward. However, it quickly branches to offer multiple options for exploration, and which you take is entirely up to you. The most colourful runs through the centre of the setting, a garden of gorgeous and exotic blooms large and small; a place where giant butterflies spread their wings, fae folk flitter and sit and rabbits hop. But there are also ways rising bey slope and steps, branching and dipping into tunnels or slipping past the maws of great caverns.

Within the latter might be found creatures more fey than fair; giant spiders, strange monsters, grinning imps and more. Passage through a tunnel will once again bring you to a colourful garden, but not before passing an rocky chamber hiding its own secret. Pass another way from the arrival point, and the way will become darker and more twisted, the air heavy as if one had stepped into Mirkwood. Here spiders might also be found, but so might one come across deer and standing stones and a path to a high alter of sorts on which a glowing figures stand upon magical symbols.

DREAMS, October 2024

Elsewhere, giant carved figures guard a garden within the gardens, a place mindful of Elven folk and where water plays. A short distance away an baker’s cottage sits on a nub of rock, its thatched roof aglow inviting visitors to cross the bridges leading to it and perhaps attempt to step inside – or at least rest on the rocking chairs on the cottage porch. It is one of the bridges lined to the bakery that will carry you to (or bring you from) the dark woodland realm, passing by way of Cerberus.

This Mirkwood-like realm is not only a place of spiders, hooded figures and signs of strange magic, it is also where strange forest creature roam, tall as Ents yet not Ents, eyes and hearts glowing. However, it you do want to see an Ent, then find your way to a cliffside path and you will fall under the gaze of one as it looms above the path as the latter will take you back towards the yellow-roofed baker’s cottage.

DREAMS, October 2024

Find your way to the cemetery, and you will also likely find the way to the floating castle and the treasure awaiting within. But be careful – as the path might also lead your to the sea monsters lurking within the green mist at the edge of the land.

I didn’t spot too many places to sit within the setting; however, the point here perhaps is not to sit and watch, but to explore and find; as such the lack of such spots didn’t bother me. In fact, I found the setting so enchanting, I decided to put together a short video  – hope you like it and the selected piece of music I’m used for it.

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Entering Soulstone’s asylum in Second Life

Soulstone, October 2024 – click any image for full size

Valayra Asher (Valayra) has once again redressed her Full region of Soulstone, a region I’ve covered a number of times, and I’m always drawn back to it because Valayra tends to offer something very removed from the previous iteration, making any visit a entry into a new world and vision. This iteration is no exception, touching on Halloween to bring a theme of general horror and mystery mixed with a little post-apocalyptic or dystopian and flavoured with a very faint hint of Dark Knight stories.

Before getting into things, I will note that this is a location best viewed using a PBR-capable viewer or, if you’re still on an older viewer, then with Advanced Lighting Model (ALM: Preferences → Graphics) enabled.

Soulstone, October 2024

If your system can handle them, then proceeding with shadows enabled is recommended; if your system cannot handle this whilst exploring the region as a whole, give it a go whilst inside the asylum, where you can also potentially reduce Draw Distance to help lighten the load the viewer is handling. Do also make sure you’re using the Shared Environment and, finally, please note that the south-west quarter of the region appears to be given over to a private residence, and is separated from the rest via a mix of hills and building shells, so avoid trespass there.

Located on the north side of the region, the Landing Point gives the first hint of the post-apocalyptic / dystopian feel to the setting as it lies on a partially destroyed road bridge. It’s not clear what caused the literal downfall of the bridge, but the local flooding to be found suggests it may have been the result of a natural disaster such as an earthquake. At the foot of the bridge the mystery of the setting continues: it appears the road once linked with one running from the east side of the region – but where they presumably once met has been turned into a caged basketball court with the appearance of having been placed there after the roads had been largely destroyed.

Soulstone, October 2024

This basketball court with its razor wire, closed-circuit security cameras and the guard tower sitting next to it all give the setting a penitentiary feel; however, standing above them along the top of an eastern rise in the land is the foreboding bulk of an asylum. For me, it immediately brought to mind thoughts of the Elizabeth Arkham Asylum for the Criminally Insane. Whether this is intended or not, I’ve no idea, but a hospital for the criminally insane might account for the use of a guard tower, spotlights and the like.

The asylum sits as a the major focal point of the setting. The way to it is along the east-pointing section of road, littered as it is with the well-rusted wrecks of cars as they sit as the detritus of disaster. The asylum itself appears at first glance to be deserted – the main doors are wide open (as are other leading outside) and the windows smashed and broken, with further signs of chaos inside. Exploration here is best done with shadows enabled, so as to fully absorb the environment and the sense of stumbling around in the dark and coming across the unexpected.

Soulstone, October 2024

While it is fair to say the asylum dominates the landscape, its multiple broken eyes staring out over the devastation below the brow on which it sits; it is not alone; others sit on the flat plain it overlooks, some of which, like the asylum, have managed to retain some vestiges of electrical power despite whatever has befallen them.

Broken and empty, a forlorn and empty swimming pool sitting before one block, these high-rises bear silent, shattered witness to whatever anger was unleashed upon this land; not even the glimmering neon of an advertising hoarding can disguise the fact that civilisation here has passed, living behind only animals, birds, and the shuffling shells of those asylum inmates somehow left behind in whatever evacuation may have taken place.

Soulstone, October 2024

Yet amidst the ruin a little tram station sits, ostensibly in one piece, also sheltering under the dormant protection of the guard tower.  Where the trams arriving and departing this station might have come from or run to makes no difference now. Indeed, going on the signs hung from the pole of a working streetlight alongside the station, it would appear whoever survived whatever happened recognises this fact, given the destinations the signs list…

And speaking of signs / signage / graffiti, attention should be paid through any explorations, as there is a certain dark humour to be found throughout in the signage and scrawl, posters and adverts. Places to sit can be found scatters around, mostly in makeshift shelters out on the broken roads or alongside the fractured walls of buildings. They offer a chance for those who want to absorb the setting’s ambience and / or allow it to conjure stories of how it has come to be so devastated to do so in a measure of small comfort. Also to be found, large and small, are touches that might bring to mind a particular film about the aftermath of one calamitous event in human history – at least to me -, and others echoing the shuffling threat of horror from assorted films and televisions series (“Braiiins….”).

Soulstone, October 2024 (“You maniacs! You blew it up! Ahh! Damn you! God damn you all to hell!”)

Finished with a soundscape well suited to both its devastation and mystery, this iteration of Soulstone is, as with previous builds, well worth visiting.

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A Simurg Halloween and a trip underwater in Second Life

Simurg – Halloween + Autumn, October 2024 – click any image for full size

In June 2024, I dropped into Simurg, an engaging 4096 sq metre parcel seated within a Full region leveraging the Land Capacity bonus and designed by Lintu (KorppiLintu). Presented as a photogenic location, it offered an engaging mix of ancient history and a touch of fantasy mythology (see: Simurg’s mythical beauty in Second Life). Since then, Lintu has been busy expanding that build (of which more later), and is also presenting another setting specifically for the Halloween season.

Also located on a Full region (but entirely separate to Simurg), this is Simurg + Halloween in Autumn. Occupying a parcel roughly twice the size of Simurg, it offers an equally engaging location for photography in which there is more to be found than might meet the eye on first arrival.

The landing point sits on the east side of the setting, which is itself located in the south-east corner of the region, allowing it to to have, in keeping with Simrug, open water on two sides. Indeed, the landing point sits with its back to the sea as it sits in the shadow of two of the buildings within the setting. One of the latter is the Simurg Gothic Cottage, designed by Kwoone Oui (Kwoone), Lintu’s Second Life companion, and it is the first in a series of scenes suitable for the season that are awaiting discovery as one explores.

Simurg – Halloween + Autumn, October 2024

Spreading itself out before the landing point is something of a stone-flagged village square or street, the local chapel and graveyard to one side showing more signs of ghostly goings-on, edged with touches of humour via some of the tombstones, along with plenty of indications the dead are not entirely content to rest. A large house looms up over the back of the chapel, and while it is unfurnished within, its nature is such that it draws the eyes to it. More to the point, a walk up the steps leading to it will provide arched access to a back terrace where fortunes might be read, together with a bridge spanning the gap to another rocky plateau.

This second plateau is home to The Ruined Retreat by Marcus Inkpen, and here offered as what I take – from the cauldron bubbling away in the remnant’s of one of the building’s rooms – is potentially the home of one or more witches. This house overlooks the northern end of the village, where a street runs west from the cliffs, passing assorted places of business and residence (façades), with two of the former being the local apothecary’s abode, where potions and other magical items might be found, and the local music hall where the bare bones of entertainment might be enjoyed (in a manner of speaking 😀 ).

Simurg – Halloween + Autumn, October 2024

The western end of this street takes the form of the open maw of a cave which at first appears to be a rocky tunnel passing under the witches’ house. In fact a wander into it will bring one to the three witches gathered around their cauldron as if awaiting a certain Macbeth to come to them in much the same way as he found the three weyward Sisters (to use the description from Shakespeare’s First Folio) as he crossed the “blasted heath”. Beyond an encounter with the three, the cave will bring those walking through it to a ribbon-like meadow beyond, where horses peacefully graze and water tumbles down rock to fill a pond on which a leaf boat awaits those looking for a place to rest. More on this anon.

However, a look to the left as one reaches the three crones when entering this subterranean walk (or to the right, if coming from the meadow) will reveal a second passage downwards, lit by what first might seem like the flames of hell, given the denizens found along its length. However, allowing for the spider and the webs she has woven, it leads to a quite unexpected and hauntingly attractive setting sitting is a large cavern. With access also provided by  steps descending the cliff-face to the south of the Gothic Cottage mentioned above, the cavern also provides access to another little sitting area well away from the rest of the village for those who seek it on  the water.

Simurg – Halloween + Autumn, October 2024

Now, to return the to meadow, which can also be reached by walking through the village and passing under the bridge leading to the witches’ house. Follow the path meandering through it and past the pond, and you’ll come to both a further little seating area, and open against the rock wall a teleport portal that will carry you to Simurg, delivering you to one side of that setting. Here, a further portal directly behind you will take you up to the gardens, or a walk through one of the arches under the stone curtain and then across the stepping stones beyond, will bring you to the ruins.

Neither the gardens nor the ruins have significantly changed since my last visit (although some details have been added / removed), although they do now sit under a most dramatic sky. Two enormous craft hang in the sky above, their form perhaps vaguely reminiscent with Stargate SG-1’s ships of the Ori for those familiar with that show (a not entirely out-of-place line of thinking, given the show’s dives into mythologies and an ancient history, etc.).

Simurg – Ancient and Underwater City, October 2024

However, the most significant change is to be found by using a further teleport portal located within raised garden to carry you below the flagstoned and partially-flooded floor of the main structure. Here you will find the aquatic element of the setting that gives it its extended name:  Ancient & Underwater City. It is a place of flooded ruins where a trio of Roman deities – Venus, Mars and Saturn – are joined by the Romano-Hellenistic goddess Diana in poses of battle, as kraken-like tentacles rise from even greater depths below the submerged ruins, while sea plants and fish calmly go about their business.

I did not find a teleport portal linking Simurg back the the Halloween setting – which might be simply a case of lack of seeing on my part – so I’ll add the Simug link below as well, as if you’ve not visited either, both are more than worth the time, offering as they do compact settings with plenty to explore  and appreciate. I assume Simurg Halloween + Autumn will vanish some time after October 31st – so be sure to visit on or before then!

Simurg – Ancient and Underwater City, October 2024

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New Orleans with a Halloween Twist in Second Life

Witchcraft & Voodoo in New Orleans: The End, October 2024 – click any image for full size

In August, I wrote about New Deer Isle and the touch of America’s New England that Kaiden Glocke Tray (KaidenTray) had brought to Second Norway (see: Second Norway’s touch of New England in Second Life). Kaiden is a gifted Second Life landscaper and his work can be seen across the grid places large and small, some of which I’ve also covered in these pages over the years.

For Halloween 2024, Kaiden presents Witchcraft & Voodoo in New Orleans: The End, a region-wide build presented on a Full private region leveraging the Land Capacity bonus. It’s a setting with a lot packed into it, both in terms of what to see and what is happening there throughout the month of October.

Witchcraft & Voodoo in New Orleans: The End, October 2024
Welcome to the most haunted and realistic location of New Orleans. It is a post-apocalyptic and dystopian environment, which was left bare after the flooding of Hurricane Katrina, There is an abandoned but interactive theme park with rides that still work, but ride them at your own risk! Release your competitive side with bumper cars, become lost in the mystical swamp, challenge your courage in the haunted house, create some amazing memories with photos, or get a real life reading from tarot readers!

– Witchcraft & Voodoo in New Orleans: greeter message

Unless you are there simply to pose for very specific photos of yourself, this is a place best experienced as it is designed to be seen – using the Shared Environment (World → Environment → Use Shared Environment). As there is a lot in the region that is going to keep the viewer business, I’d suggest that having Shadows enabled is not vital to the overall experience, and some might find they will need to adjust draw distance if they have it to the upper end of the scale. Do make sure that if you’re running a pre-PBR viewer, that you have enabled Advanced Lighting Model (ALM: Preferences → Graphics make sure the appropriate check box is ticked, but not you do not also need to enable shadows), and enable local sounds if you have them off.

Witchcraft & Voodoo in New Orleans: The End, October 2024

So, with all that said, and in the words spoken by Benedict Cummerbatch, “Now, shall we begin?”†

The Landing Point sits towards the western side of the region, along the main street of a Section of New Orleans as it runs north-to-south cross the region, and which is in places flooded (with the tide being held at bay at one end by a wall thrown across the road). The town forms the greater part of the setting, and at its southern end, merges into swamplands crossed by wooden board walks, the waters around them heavy with crocodiles. Among the mangroves and the cabins scattered around are various ritualistic goings on, whilst on the far side of the swamp, what appears to have been an outburst of murderous mayhem has struck the little village there.

Witchcraft & Voodoo in New Orleans: The End, October 2024

Both the bayou/ wetlands and the town also connect with the abandoned theme park as it occupies the north-east portion of the region. Partially flooded, this is fast turning into a wilding of a place – although the rides are still working (if some of them manned by ghoulish characters!), so be ready to try them out. The Landing Point is not enforced, so it is possible to hop around, but explorations on foot are really the only way to go lest you risk missing out on some of the frights.

When arriving at the main Landing Point, a greeter will provide an invite to the local Group, and information on both tours and a special show being staged in the region. Visitors are also offered a flashlight, and ADDing it helps with explorations.

Exactly which path you choose to take when exploring is entirely up to you, and I do not want to give too much away here and possibly spoil things. I will say that the theatre for the stage production is neatly tucked away (if apparently still under construction at the time of my visit, going by the raw prims), so it can sit within the setting without interrupting the overall flow of exploration or seeming to break with the overall region design.

Not all of the buildings have interiors, but those that do should be entered and appreciated / explored. Surprises may await and objects may require touching. I particularly liked the Black Cat Inn offers a cosy and relatively spooky-free place in which to relax. I will admit to being a little confused by the reference to a haunted house; not sure if I simply missed it (or maybe a teleport to it…) due to a case of the Stupids on my part, or whether you have to join one of the tours in order to visit it.

The performances I referred to above feature Theatre 6 in The Witches of New Orleans, with shows at 12:00 noon SLT on Sunday, October 13th, 2024 and 13:00 SLT on Saturday, October 26th, 2024. Dates and times of tours, meanwhile, are per the poster, above right.

Witchcraft & Voodoo in New Orleans: The End, October 2024

I’m not a great fan of Halloween as we treat it in modern times – haunted houses, trick-or-treating as it is now, etc., – although the tapestry of Gaelic influences and the link to Gothic fiction which are tied to Halloween are a different matter. As such, I tend to be a stick-in-the-mud when it comes to the plethora of Halloween themed events and regions and so on which pop-up between late September and early October in Second Life.

However, there are exceptions to this – and Witchcraft & Voodoo in New Orleans: The End is one of them. The region is well-crafted, and explorations offer surprises and things to poke at or ride or enjoy. It offers fun and engagement over simply trying to shock or excite, offering plenty of opportunities for photography as well as offering something just that little bit different by way of events within its boundaries (and some nice (and occasionally lewd!) touches of humour present in some of the signs around the place). So why not head over an have a look?

Witchcraft & Voodoo in New Orleans: The End

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Yes, I know, another obscure film reference, and one not really connected to the subject of the piece. Kudos to those who get it, however.

Shadowfell: A short film from Second Life

Calas Galadhon Shadowfell  – click any image for full size

Every year, Tymus Tenk, Truck Meredith and the Calas team bring us worlds of wonder to explore in the form of their Halloween and Christmas wonderland builds as an adjunct to Calas Galadahon Park, and each year we are gifted with regions of mystical / seasonal delight. Mixing an atmospheric setting rich in places to explore, scenes to uncover, rides to enjoy and events to attend, all knitted together by the weave of environment settings, soundscape and supporting music, these builds are always and genuinely a highlight of Second Life.

For October / Halloween 2024, the Calas team once again present Shadowfell, a three region journey journey through a realm which although probably not modelled specifically after any element of Tolkien’s mythology, carries with it something of a sense of Middle Earth during the Second and Third Ages, mixed with hints of other franchises to offer an engaging potpourri of elements deserving of careful exploration. First presented in 2022 as The Gardens of Shadowfell, the setting was updated and expanded in 2023 (see: A journey through Shadowfell in Second Life), and it is this iteration – with some little tweaks and updates (including the use of PBR materials) – which opened at the start of October 2024 for people to enjoy.

The Shadowfell Pavilion schedule of entertainment for October 2024

As with all of the Calas themed builds, this is one in which it is very important visitors note at least some of the guidelines regarding a visit, all of which can be found at the landing point – with the most important perhaps being:

  • Make sure you Used Shared Environment (via World → Environment).
  • If you are not a PBR viewer, make sure Advanced Lighting Model is active via Preferences → Graphics).
  • Enable local sounds.
  • Make sure you have particles visible.

It also is suggested that those who can, should also enable Shadows via Preferences → Graphics. This is worthwhile if you can – and with the roll-out of the performance improvements within the viewer, this should be easier than it might have once been for a fair number of Second Life users – and I’d at least recommend it for photography.

This year, rather than blathering on and talking the four legs off a donkey describing the setting, I thought I’d offer a video instead – hope you enjoy it (best viewed in You Tube!)!

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