Frank Atisso’s Tide Haven in Second Life

Tide Haven, February 2025 – click any image for full size

Update: Tide Haven has closed, so SLurl have been removed from this article.

I was one of a number of bloggers in receipt of a welcome invitation from Frank Atisso to visit his latest endeavour in Second Life: Tide Haven.

Frank is perhaps best known in SL as the originator of the Artsville, one of the foremost art galleries in Second Life, and which I routinely feature in these pages (and which he now runs with Vitoria Galli), and as both an artist in his own right, and as a Second Life DJ.  However, Tide Haven sees him move into a new area of expression: that of region design; and as one would instantly expect, given Frank’s artistic eye, this Homestead region design resonates as a highly visual, richly ambient and engagingly photogenic location.

Tide Haven, February 2025

Forming a rugged ribbon of land mixing uplands and coastline runs of sand and rock, Tide Haven could be just about anywhere in the world. The main landmass curves in a open C-shape facing south, a broad bay caught within its arms offering something of a sheltered – if potentially hazardous to the unwary skipper – place for boats to seek harbour. At one time, it may even have been a place for fishing vessels to off-load some of their catch.

The latter is attested to by the comprehensive set of wharves, decks and wooden huts built out over the the water along the innermost sweep of the bay. Meanwhile, the hazardous nature of parts of the bay are witnessed by eddying whitecaps suggestive of dangerous shallows, and the wreck of a trawler stuck fast to the rocks in the midst of the bay’s waters, despite the presence of a lighthouse close by.

Tide Haven, February 2025

Just how many fishing boats still come to the island is difficult to judge; what might have been working buildings for the the fishing trade built along the wharf now appear to have been converted (or replaced) by vacation cabins, the piers and decks themselves, whilst a little careworn in places, more a waterfront boardwalk than a place of work. The fish drying on lines along a section of them perhaps speak to more casual offshore and on-shore angling – the latter also witnessed to by the presence of little fishing camps dotted around the coast – than any concerted effort at fishing, while the surfboards and rowing boats stacked up on one of the piers add to the more vacation-like use of the place.

The uplands to the island lie mostly to the north-east and north-west, the land between them dipping down to a point where the sea looks to have invaded in an attempt to cut through the main island. The result is a wetland rich in swamp moss and stunted foliage through which narrow boardwalks have been laid on wooden piles. These allow passage across the wetlands, passing by way of a sandbar on which sits a fishing shack offering kayaks for rent.

Tide Haven, February 2025

It is the two upland areas that actually help Frank’s inspiration for the setting, as he explained to me.

My starting point was the church on the hill [to the north-west]. It’s inspired by a real life location in New Zealand, the Church of the Good Shepherd, and the caves are inspired by the Waitomo Glowworm Caves. Then I sort-of stuck to the New Zealand theme using stuff from there, but I didn’t want to name it as New Zealand as such, because I’ve taken liberties to deviate in spots!

– Frank Atisso

Tide Haven, February 2025

The Church of the Good Shepherd is located on the southern shore of Lake Tekapo (Māori: Takapō) within New Zealand’s South Island. It sits on a headland created by the lake’s shoreline and the inflow to it of Tekapo River. The area around the lake is famous for its seasonal displays of lupins that bloom from around Mid November until the end of December. The sea of colours created by the lupins have – together with its dramatic and romantic views over the lake and towards the surrounding mountains – made the church one of the most photographed in the world, further elevating Lake Tekapo as a popular destination for domestic and international tourists.

However, despite the annual influx of tourists, the southern end of the lake bordering the town and church is a protected regional park, and the lake as a whole and its surroundings are a designated as the Aoraki Mackenzie International Dark Sky Reserve, the largest dark-sky reserve in the southern hemisphere. This also marks the mountains around the lake as an important centre for astronomy, with a number of observatories located there, including the Microlensing Observations in Astrophysics (MOA), atop Mount John, a place often involved in seeking and studying worlds beyond our own solar system.

Tide Haven, February 2025

Located on New Zealand’s North Island, the Waitomo (from the Māori for “water” and “hole” or “shaft”) Glowworm Caves, known for its population of a species of glowworm exclusive to New Zealand, and which is also home to albino ants, giant crickets and – in the bodies of water within the cave system – longfin eels. However, it is the glowworms which attract visitors because of the stunning light displays “30 million years in the making” they provide to those taking the carefully monitored tours through the caves. With romantic names like Pipe Organ, Banquet Chamber, Catacombs and Cathedral (where Dame Kiri Jeanette Claire Te Kanawa once sang!), these caves are regarded as one of the spectacles of the world.

Situated on a north-western plateau rich in flowers (including lupins!), Frank’s little chapel captures the spirit of Church of the Good Shepherd, including its rich photogenic nature. Meanwhile, off to the north-east, and under another rocky plateau, Frank’s homage to the Waitomo Glowworm Caves offers a small take on their uniqueness which can be reached on foot (and provides access to one of the setting’s lovely hideaway seating areas.

Tide Haven, February 2025

Throughout all of this is an attention to detail that brings Tide Haven to life, including very personal touches by Frank. There are multiple places to sit and pass the time, indoors and out, much to explore on foot and – most obviously – photograph. When visiting do take your time exploring to appreciate everything in full – and do be sure to both use the local Shared Environment and have local sounds enabled.

And with all that said, and leaving you with things to find and appreciate for yourself when visiting (like the coffee bar out on its own rocky outcrop!), I’ll close with thanks to Frank for the invitation, and by saying to you – in keeping with some of the region’s inspiration – nau mai haere mai ki Tide Haven!

Tide Haven, February 2025

Dreamer’s Landing: a community supporting new users in Second Life

Dreamer’s Landing, February 2025

Update, March 27th: Dreamer’s Landing is being overhauled and is currently closed. 

Co-founded by Ⱥvalon Bouvier and Fire (Fire3850), I first dropped into Dreamer’s Landing in mid-December 2024, drawn by the concept of a setting which brings together both those new to Second Life and those engaged with the platform in order to foment a sense of community, learning, encouragement and support, in which new users gain a better foothold in-world, from being able to find a free home through to having the opportunities for direct mentorship and to engage in social events – users can even apply for jobs within the setting.

At the time of my first visit, there was still work going on setting-up parts of the region, so I had intended to hop back again at the start of the New Year and take a detailed look at Dreamer’s Landing; unfortunately, things being what they were, I didn’t manage to do so until later January – so my apologies to Fire, Avalon and their team for the delay in getting this article put together.

Our mission at Dreamer’s Landing is to provide housing, mentorship and community to new and experienced SL members, where everyone contributes and respects the people within the community. We do this by attracting seasoned residents who want to create community and mentoring.

– Dreamer’s Landing Mission Statement

Dreamer’s Landing, restaurant – February 2025

Occupying a Full private region utilising the Land Capacity bonus offered by Linden Lab, Dreamer’s Landing is not currently a part of the Lab’s Community Gateway programme, as re-launched in 2017. This is primarily because it is more a “next step” community for new users rather than a place for leaping in from sign-up and getting started; however, it does have links with several community gateways, including the Lab’s own welcome hub, where such on-boarding does occur. By keeping a little apart from the usual mix of on-boarding, focused learning (mixing self-learning with mentor support) found within “traditional” Community Gateways, Dreamer’s Landing is able to focus more on personalised support built around the overall sense of community.

In addition, Members of the team may have their own homes within the community and are very much a part of social activities; thus, the sense of friendship and community is further fostered, and this helps lower any embarrassment newer users might otherwise feel when it comes to asking questions / seeking assistance. Within this, Dreamer’s Landing wraps within itself the concept of paying forward; new users obtaining a home within the region are asked to give a little back to the community in support of others, as Avalon noted to me.

We have about 12 mentors at the moment who are volunteering to spend time with our new residents, and we have onboarded 14 new residents so far, hopefully giving them all a lift up to their new life in SL. Part of the project is that we encourage new users to give back by becoming greeters at the Landing Point or by contributing directly to the rest of the community here. We also try to encourage them to discover things they’d like to do in-world. 

– Avalon Bouvier, co-founder, Dreamer’s Landing

Dreamer’s Landing, February 2025

The Landing Point is located on the ground level of the region, which has been attractively laid out in a style of 18th and 19th century French metropolitan architecture, with some Greco-Romano touches. A region surround offers a sense of greater space, whilst the region as a whole mixes community spaces, a small business district, gardens, and residential rentals, all brought together by cobbled avenues and boulevards. As well as the gardens and parks, copses of trees and the waterway cutting through the region help to avoid any sense of the setting being overcrowded.

The residential properties here are kept to the outer edges of the region to offer those renting them with a sense of personal space. If I understand things correctly, these units – taking the form of large classical French townhouses as might be found in Paris – are available to volunteer mentors and new users who wish to remain a part of the community.

The Landing Point sits within the small business district with boutique-style shops focused on fashion, couture and avatar customisation, together with gallery spaces to introduce newcomers to SL’s art scene, and similar.  It is rounded-off by the local café,  which joins with the dancing / music / games square towards the centre of the setting, the restaurant to east with its outdoor terrace / dance area build over the waters of a small cove, and the pool, spa and beach to the south-west as the major event and activity spaces.

Dreamer’s Landing – new user homes, February 2025

Getting around the ground level is easy enough on foot, but the various areas are also linked by the Dreamer’s Landing teleport system which also provides access to the region’s sky platforms. These include:

  • The Education Centre – where classroom lessons can be obtained for those who prefer them, together with self-help guides (touch the bookcases), and residents can apply for volunteer and paid jobs within the community (ads for these can also be found on the ground level). This level also includes the Dreamer’s Landing passport centre and a gifts centre to help new users to get started.
  • The Sandbox – where community members can unpack boxed items they have obtained, practice building, etc., and where community paintball games might be held.
  • The Walk-in Closet – offering space for users to sort their inventory, try outfits, learn about (and purchase) web-based inventory management systems, change their appearance / adjust the positioning of non-rigged attachments  and try them out with various poses, etc., with with the assistance of others or in private changing facilities if they prefer.
Dreamer’s Landing – Education Centre, February 2025

And of course there is the new user free housing. This takes the form a chalet-style housing spread over a sky platform with light landscaping, with personal touches added by the Dreamer’s Landing team, such as a sign welcoming incoming users to their new home and small outdoor community spaces as well.

We currently have 24 free homes for new residents, with about half occupied. Each house is supplied with furnishings and décor, and have an additional 50 LI for personal use. However, if someone wants to have the supplied furniture removed, they can, and that will give them up to 100 LI for personal use. Houses are generally supplied for a two-month period to help people get started, although this might on occasion be extended according to circumstance.

– Fire3850, co-founder, Dreamer’s Landing

Dreamer’s Landing – new user homes, February 2025

From my multiple visits to Dreamer’s Landing, I can personally attest to the friendliness and helpfulness of the folk at Dreamer’s Landing – both established and those who are more recent to Second Life and have volunteered to help within the community. If you know of any recent arrivals to Second Life who are looking for somewhere they might initially treat as home and be among a helpful community – be sure to direct them towards Dreamer’s Landing. Further information on the community – including the schedule of events and entertainment – can be found at the Dreamer’s Landing website.

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Between the Clouds in Second Life

Between the Clouds, February 2025 – click any image for full size

Over the years I’ve covered many of region settings designed by Bella (BellaSwan Blackheart), and have always enjoyed my time exploring them and taking photos. So when I saw via Bella’s Second Life profile that she now has a place called Between the Clouds, I was curious to see what it might be all about.

Sitting within a Full region split into 16 4096 sq metre parcels – something which, as a by-the-by, I haven’t dropped into in a very long time – Between the Clouds is much smaller than Bella’s other settings. As a result, and upon arrival, the setting might be mistaken as a sky build mostly comprising building shells and – other than upper portion of a tower block apparently thumbing its nose at gravity – little else. But first impressions often deceive, and such is the case here: there is a lot going on and waiting to be discovered.

Between the Clouds, February 2025
Welcome to this little hideaway high upon the sky and discover the hidden spots this place has to offer. Feel free to enter the buildings that are accessible and hang out wherever you want. No nudity or any sexual activities please! 

– Between the Clouds About Land description

Take, for example that floating tower block roof area; it forms the setting’s Landing Point, and the rooftop on which people arrive is speckled by colourful paper cranes whilst the roof over the elevator winch room has been imaginatively turned into a little swimming pool.

Between the Clouds, February 2025

The stairs alongside the winch room lead down to the rest of the remnants of the tower – including the upper doors of an elevator shaft. However, given the rest of the building is not longer there, trying to call for the elevator might be a little difficult. Instead, the stairways offers the most immediate route down – but do beware of the last step, it’s a big one (although a paddling pool has thoughtfully been provided to enable incoming bodies to splash down 😀 ).

Further progress to the setting’s street level requires a further leap of faith. Or at least a leap; one which will drop you down into a grassy courtyard with little businesses tucked into it – although most of these appear to have been shuttered and to have seen better days.

Between the Clouds, February 2025

Two routes out of this courtyard are offered; a narrow alley link through to a much larger square, again overgrown with grass and around which various businesses are arrayed on the ground floors of stubby apartment blocks, one of which appears to have never been completed. The second route away from the courtyard is via stairs leading between more squat buildings. However, this doesn’t go too far – but it down offer a route to a couple more of the little spaces set aside throughout the setting for people to sit an pass the time.

What then of all the little details I mentioned? Well, these take many forms – find the right door, and you can take the stairs up to a trio of small apartments being put to various uses, for example. Another door offers a similar upwards climb ending in the rather unsettling sight of a couple of hazmat-suited figures in heavy gas masks apparently observing the square from behind the gaping maws of frameless windows, one of which has an equally not-too-reassuring sign reading FALLOUT SHELTER beneath it. This little tableau, together with the office space in the same building where a monitor screen warns NO SIGNAL PLEASE STAND BY, possibly offer the makings of a narrative for the setting – but I’ll leave you to work out what form any story might take.

Between the Clouds, February 2025

Also in the large square is a sturdy builder’s scaffold; but while there are building blocks on and under it, it now appears to be in support of a stone statue and fountain, adding another mystery to the setting – a mystery furthered by the apparent hints of habitation which suggest whoever lived here may have rapidly departed: bicycles sit in a rack or propped against walls along with a deserted moped; underwear hangs on a washing line; slippers await feet by an armchair and, most intriguingly of all, a pair of glasses holding paper papers with scribbled sketches and partner by an old cell phone and a stagnant cup of tea, as if suddenly abandoned.

Not that the place is entirely devoid of life; beside the two strange figures up in the apartment building, this is a place rich in bird song and the cooing of pigeons; there’s even a big dog apparently awaiting the return of its owner, who appears to have left some handwritten cards and little bear (perhaps a toy for the dog?) on the bench  – and  I’ll leave you to find the other dog 🙂 . Then there are the setting’s cats; around a dozen of them are scattered around, some keeping an eye on things, other catching up on their sleep – and one taking on the role of an unusual star of a television!

Between the Clouds, February 2025

Deceptively engaging, Between the Clouds is one of those locations which demonstrates you don’t have to have a complete region in which to allow your imagine loose; small can be equally as a captivating and photogenic.

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The windmills of Zaanse Schans in Second Life

Zaanse Schans, January 2025 – click any image for full size

Some 15 kilometres north of central Amsterdam and on the east bank of the Zaan river, sits Zaanse Schans. Today regarded as something of a neighbourhood of Zaandam, it is a place of historic and cultural significance. It is also a destination for tourists, forming as it does a part of the European Route of Industrial Heritage (ERIH).

Originally a fortification – or sconce – built during the country’s Eighty Years’ War for independence from Spain, it became particularly famous in the modern era after a huge preservation operation was put into motion in the 1960s through early 1970s. This saw traditional Dutch Zaanse houses and windmills considered to be of cultural and historic value being carefully uplifted and moved from the area referred to as the Zaanstreek, north of Amsterdam, and relocated at Zaanse Schans, where they joined two windmills already in existence on the bank of the river there.

Zaanse Schans, January 2025

Today, backed by tulip fields, Zaanse Schans is home to  around a dozen windmills, seven museums, craft shops, historic Zaan-style houses, public gardens, and so on, all linked together by footpaths, cycle tracks, bridges, and waterways to offer an informative and cultural visit.

But most famously of all, there are the dozen windmills, many of which are also open to visitors, and which collectively demonstrate some of the many different uses to which these mills were put: cutting wood, grinding chalk, grinding seeds to make oil – even making paint! They stand as a living reminder of a time when wind was a major source of power, and when the region in which they stand was once home to an estimated 600 windmills to form a vital part of Netherland’s economy.

Zaanse Schans, January 2025

Even the names of the mills at Zannse Schans are somehow magical, breathing further life into them: De Bonte Hen (an oil mills dating back to 1693); De Zoeker (an oil, paint, and cocoa mill); De Kat (built in 1781, and the only working paint making windmill in the world); De Gekroonde Poelenburg (a Dutch paltrok mill, specifically design for sawing wood, and one of only five of it kind to survive to this day); and so on. Along the Zaanse, they stand brightly painted and well-maintained, and for those of us in Second Life who cannot get to see them first-hand, Jade Koltai presents a setting inspired by their timeless presence with her latest region design, Zaanse Schans.

Caught under a slowly brightening morning sky with the lowlands seeping mist into the air above them, this is an immediately visually engaging design. Visitors are greeted on one side by neat rows of tulips marching across the region, and on the other by the shadowy forms of four tall windmills guarding what might be taken as the bank of the broad river, the far side of which is little more than a misty silhouette. Like those of the real Zaanse Schans, not all of these windmills are the same, although all four carry their hoods and sails, some turning lazily in the breeze.

Zaanse Schans, January 2025

Rutted trails border the tulips in their field, and like the tracks and paths of its physical world namesake, these trails can be cycled along, courtesy of the rezzer near the landing point, or one can walk across the grassland to the windmills, all but one of which offers sitting of some from without itself or close by. Further places to sit await discovery along the banks  of the “river” and the bays to either side, the walk / ride to them allowing visitors to engage in a little bird-watching along the way.

One of these places to sit appears to have been set-up by an angler eager to get an early start on a day’s catch; four fish already lie in a crate for transport home, while the little makeshift bohemian bench and sun shade they’ve erected is a cosy spot for two. Elsewhere, bees are being cultivated for their honey, their hives adorned with flowers to reduce their journey time, and the air is rich with the early morning calls of birds eager to start their day.

Zaanse Schans, January 2025

No Zaan-style houses are to be found here; instead something of a counterpoint between ancient and modern is offered: across the fields from the old windmills, three giant wind turbines raise their slender fingers to the sky, their great blades turning slowly.

Whilst the old windmills with their four sails apiece might not fool Alonso Quijano into thinking he was facing giants, one wonders what he might make of the great towers and pumping arms of the wind turbines. Indeed, seeing them across the fields perhaps causes another pause for thought: the windmills of Zaanse Schans have stood for around 400 years; would our our modern alternatives stand nearly so long?

Zaanse Schans, January 2025

Atmospheric and best seen under its Shared Environment, photogenic, tranquil and perfectly stated, Jade’s Zaanse Schans is an absolute delight to visit and see. Those wishing to rez props for photographs should join the local group (but please clean-up after!).

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Ihrydia’s mystical charm in Second Life

Realm of Ihrydia, January 2025 – click any image for full size

Sitting within the north-eastern quarter of a Full region leveraging the private region Land Capacity bonus, sits the Realm of Ihrydia. The work of Second Life partners Kal and Lily Shade, it presents a ground-level setting open to exploration, and a sky platform event and store location.

The Landing Point (not enforced) lies on the east coast, where information on the setting can be obtained via a notecard giver, and the teleport station up to the Duplexity store and event space can be found – which I’ll touch on below. The Landing Point recommends the use of the local Shared Environment, and I’d agree with it; the setting as a somewhat ethereal feel to it which is enhanced by the ambient environment settings.

Realm of Ihrydia, January 2025
Welcome to the ethereal realm of Ihrydia, nestled amidst towering trees and shimmering glades, the land beckons adventurers and seekers of magic to explore its hidden mysteries.
Here, the air is alive with the hum of arcane energies, and every leaf holds the promise of discovery. Wander through enchanted groves where time seems to stand still, or lose yourself in the labyrinthine paths that wind through the heart of the forest.

– From the description of Ihrydia by lily and Kal Slade

A path winds inland from the Landing Point, almost immediately branching as it does so, one arm almost doubling back on itself. It leads to stone steps that curve gently as they climb a rocky promontory, guiding visitors up to a great stone tower topped by a circular room. The climb to this room is eased by the fact that touching the door at the base of the tower will TP you upwards, depositing you in the fire-warmed room and amidst its mysteries.

Realm of Ihrydia, January 2025

Getting down from the tower might at first seem a little harder: for no obvious door or stair presents itself. However, those who look to the hearth and press may find the way to return to the ground as intended.

The tower stands at the end of a line of hills marching the north coast until they reach the parcel’s western boundary. Whilst perhaps not the easiest climb from their eastern extent, these hills are home to points of interest and are more easily traversed from their western end. This can be reached by following the second arm of the track leading away from the Landing Point track as it winds its way from the shore and passing by way of a cottage built into the bole of a tree, and stair leading to the highlands along the south side of the Realm, arriving at a great hall.

Realm of Ihrydia, January 2025

Of grand design, the hall mixes influences – elven, Norse (Mjölnir sits outside the main doors), Grecian, and Medieval – and is guards by a young warrior woman, Nylathria, who is non too keen on talking! The the right of this great hall, the path rises to the hills mentioned above, marking the start of the easiest way to explore them. To the Hall’s left the path leads to both a memorial garden / burial area to the rear of the building, and to a large cavern of light, flowers and water which in turn leads to a hidden garden tuck between the south side uplands and the sheer cliffs of the parcel boundary.

Ihrydia welcomes all who yearn for a connection with nature and a taste of the mystical. Whether you seek tranquility in the embrace of ancient oak trees, seek knowledge in the archives of the elven sages, or simply wish to marvel at the beauty of a land untouched by time.

– From the description of Ihrydia by lily and Kal Slade

Realm of Ihrydia, January 2025

Reached via the broad stairs noted earlier, these southern uplands are most keenly elven in influence. On the lower of two plateaux, and directly overlooking the Landing Point trail, is a grand elven hall (a design by Compulsion Overdrive I’ve long admired). Guarded by stone Cerberus and fantastical beings, it is open to visitors to appreciate, just as is the great hall.

Upon the upper plateau is a citadel and garden, beautiful ethereal in looks and wreathed in tranquillity. It is within this garden that a further teleport portal can be found, also offering a way up to Duplexity, Kal’s PBR store selling a range of furnishings, décor, lighting, etc., all within an environment within is both futuristic (using one of Colpo Wexler’s buildings as its base design), as well as continuing the more mystical look and feel of the ground level in the surrounding grounds, within which the small events area can be found.

Realm of Ihrydia, January 2025

With several places to sit neatly tucked away (or out in the open!), hints of the magical and the mysterious, together with touches of the present: Christmas desserts in the gazebo, a steaming hot tub within the citadel, and with plenty of opportunities for photography, Realm of Ihrydia makes for an engaging, fantasy-oriented visit.

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A Drone Haven in Second Life

Drone Haven, January 2025 – click any image for full size

Drone Haven is a full region under group holding – led by Cate Infinity – and designed and built by Myrdin Sommer, who invited me over to have a look around just ahead of the region’s official opening on January 25th, 2025.

The setting presents as what might be regarded as a post-apocalyptic environment: a city being reclaimed by nature, humankind’s time having passed – but life of various forms has not entirely deserted it, and the streets and building are not entirely deserted.

Drone Haven, January 2025

In this, perhaps the best way to describe the setting is to use Cate’s own words:

Drone Haven, a long-abandoned city, stands as a haunting reminder of humanity’s fleeting importance, where rusted skyscrapers and overgrown ruins bear witness to nature’s quiet reclamation. Amidst the decay, drones roam like spectral caretakers, performing their programmed rituals of planting flora, symbolizing the paradox of human ambition and nature’s enduring dominance. This poignant landscape reflects the fragile balance of resilience and collapse, a testament to the inevitability of energy’s finite cycle and the enduring power of nature.

– Drone Haven description

Drone Haven, January 2025

To say this is a region packed to gills would be an understatement; there really is a lot to see, indoors and out. This being the case, I would perhaps suggest using a moderate draw distance to help ease the amount of data being sent to the viewer from the CDN at any given time; also, given the general design of the region, a high draw distance really isn’t required.

An example of the content awaiting discovery can be seen within the motel. Overlooked by the local elevated railway, this is a place where every room is furnished and has a story to tell – including hints to suggest not all the humans have necessarily departed the city.

Drone Haven, January 2025

Exploration of the setting can be done in a number of ways: on foot or following the various roads or by hopping on one of the tour bot cars, or by using the street signs which function as teleport boards allowing you to hop directly to places like the motel, the church, the bot shop (Futura Bots), the events area, and so on.

Another aspect of the setting is the degree of integration between the audio stream (when events are not in session) and the setting; the music within the audio streams is highly atmospheric and fits the environment perfectly – and I understand from Cate that it  includes quirky “ads” inspired bey the setting’s billboards – although I admit I did not hear any during my visit.  Also awaiting discovery are the many places to sit and pose / interactive elements (such as the animation booths).

Drone Haven, January 2025

The drones mentioned in the region’s description are to be found throughout the city, with several models available for purchase at Futura Bots, for those so inclined. Going about their business along the streets and at various places of business, the drones are one of the two most numerous populations within the city – the other being the local cats.

As well as the motel showing possible signs of continued human habitation, other signs that humans are may not be entirely absent from the city. Just take the survivalist camp, for example, complete with a dormitory taking the form of a remnants of a submarine.

Drone Haven, January 2025

To mark the region’s opening, Drone Haven / The Refuge team will be playing host to a 12-hour music festival commencing at 11:00 SLT on Saturday, January 25th, with 1-hour DJ sets running every hour through until 23:00 SLT, and all are welcome.  The dress code for the event is given as  Apocalyptic / Robotic / Futuristic / Survivalist.

Richly set and with the promise of future music events after the opening, Drone Haven is a captivating, visually engaging and photogenic – and I thoroughly recommend a visit.

Drone Haven, January 2025

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