Endless: lowland beauty in Second Life

Endless; Inara Pey, January 2019, on FlickrEndless – click any image for full size

Endless is a region of desolate beauty that is quite stunning to behold in its naturalness of setting. There is a wild, unfettered allure to it that can instantly capture the eye and the heart.

We were drawn to it thanks to an  IM by fellow grid traveller Annie Oh (AnnieBrightstar). A Full region, it has been designed by Sombre Nyx (SombreNyx) in reflection of a coastal wetland or fens, and influence by the Camargue in the South of France. It offers a mostly low-lying area of land, cut through with shallow waters hidden by shrubs, tall grasses and reeds, weathered old bridges linking the swathes of drier land that sit just above the waters. All of which is watched over by the tall finger of a lighthouse and the squat box of an old fortification hunched on a low hill.

Endless; Inara Pey, January 2019, on FlickrEndless

The latter looks across the lowlands to a ridge of hills, a dirt track curling around them, hinting that something may be hidden beyond their steep sides, while overhead dull clouds scud their way across a sombre sky; perhaps portents of inclement weather yet to arrive.

This is a place that has an immediate impact on the eye and heart; it breathes a naturalness that is almost intoxicating. In looking around on our first arrival, I was immediately put in mind of remote coastal areas of north and east Scotland – but also found myself put in mind of the moors of Devon, North Yorkshire and Northumberland, the wetlands and flamingoes notwithstanding. But Endless is a place that could exist almost anywhere; including purely in the imagination.

Endless; Inara Pey, January 2019, on FlickrEndless

It is also a place that leads forth quiet contemplation as much as it does exploration. The wide open spaces encourage visitors to stand and look, while the ambient sound scape (do make sure you have local sounds active) causes the mind to drift on its own wings; Endless is a place where stories await our imaginations to give them life, as Sombre herself notes:

Stand in a corner; drink in the ocean. Nobody will come to push you out of that reverie. They have their own to engage them … You’re the writer of stories made here. I offer you the pen. Dipped in the ink of my dreams.

– Sombre Nyx, describing Endless

Where you choose to wander on arrival is up to you; the landing point sits towards the middle of the region, and the track winding forth from a nearby barn, hugging the feet of the sheltering hills is certainly one path to take – although this quickly branches, demanding choices to be made. But there are also paths between bushes and shrubs and the low bridges spanning fingers of water that also call for feet to tread them. And then there is the lowering bulk of the old fortification sitting on its hill, its call to be explored perhaps a little too strong to be resisted.

Endless; Inara Pey, January 2019, on FlickrEndless

Old it may well be, but the rooms within it offer the warmth of a fire, the comfort of a sofa and the hint of an artist’s place of work, while the crenelated walls of its flat roof enclose a most curious yet comfortable setting – although I’d perhaps question taking a bath with what sounds like a cold wind buffeting those same walls.

Should you follow the track around the hills to their northern flank, you’ll find more signs of human habitation and stories waiting to be told.

From Tuscan villa to fisherman’s shack, the buildings sitting in the northern lee of the hills offer a delight to both eye and imagination as they face the cold, hard sea in an almost defiant line. Close by, on a small tongue of land sits a graveyard, adding a sense of settlement and history to this place of stark pulchtricude.

Endless; Inara Pey, January 2019, on FlickrEndless

Nor does it end there; the beauty of Endless is not only on the macro level, with its sweeping vista, buildings and sounds. It also exists on the “micro”, the careful use of small details that add further depth and life to the region, again as Sombre notes:

Nudge your horse through shrubs, listening to its hooves squelch in the mud … Notice a duck, a dead bird, a narcissus, a slice of freshly cut orange, brilliant on its white plate. Be aware of it all.

– Sombre Nyx, describing Endless

Her description also hints at a further attraction: the region is perfectly suitable to exploration on horseback, if you have a wearable horse. I don’t as yet, but I confess the promise of being able to ride through Endless at a slow pace, imagining that mud sucking at hooves and the hypnotic swaying induced by riding while looking out over that serene landscape has brought me one step closer to doing so.

Endless; Inara Pey, January 2019, on FlickrEndless

Yes, there is a lot going on in the region that can pull at viewer performance (including an element yet to open to the public). But with careful shepherding of viewer options, these should not prove insurmountable or unduly spoil a visit. Certainly, the effort in making adjustments is more than worthwhile, because Endless is a genuine place of beauty and peace, perfect for photography, for contemplation, for exploration or as a means to recapture memories of the wilder, more remote places we cannot always visit with ease in the physical world.

SLurl Details

  • Endless (Haraiki Bay, rated; Adult)

Willow Spring Ranch in Second Life

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch – click any image for full size

Update – and Ouch! Within 24 hours of posting this, Willow Spring Ranch has been taken down! SLurls removed as a result.

Once again we’ve been drawn to a region on the recommendation of Shakespeare and Max. Willow Spring Ranch is offered as a place for couples and friends to visit, explore and enjoy. A rugged setting, this Homestead region presents a rich landscape surrounded by tall, green mountains and water.

Designed by Gazza Tremor on behalf of region holder Brandi Darkwatch (Brandi Wycliffe), it’s a place blending multiple activities. Trails wind through the landscape, offering a route of exploration across both the high plateaus and the low-lying regions such as the beach. These can be followed on foot or – if you have a wearable horse – can be ridden (horse riding is expressly encouraged in the region).

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

As well as riding and walking, the region offers several places for dancing – most notably a large deck towards the west side of the region, overlooking the seas below. Games are also on offer, particularly down on the pier that brackets one side of the region’s beach.

For those who don’t fancy walking, the path north from the landing point leads to a bridge and, beyond it, a barn. Outside of this (among other things) is a bicycle rezzer – although I confess both Caitlyn and I found the winding paths alongside the barn and crossing the rest of that plateau difficult to navigate from the bicycle saddle!

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

With its open spaces, lack of buildings, its woodlands and lowlands, Willow Spring Ranch is a little different to many of the public regions usually found in Second Life. The design of the paths and trails lead the way around the region in such a way as to give the impression this is a park covering a large area, the paths naturally offering a way around it in such a manner that adds to the feeling the region is larger than is the case.

If you do have a wearable horse (or similar) for riding, Willow Spring Ranch might be a very worthwhile visit; but even if you are on foot, the region offers a lot to see and opportunities for a little outdoor relaxation, be it dancing or just sitting and talking. There’s even the option for 10-pin bowling!

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

The beauty of Broken in Second Life

Broken; Inara Pey, January 2019, on FlickrBroken – click any image for full size

Broken is the name Talia (Natalia Corvale) has given to her Homestead region, to which we were led over the weekend by Shakespeare and Max.

On the surface, this is an elegantly simple design, a place – at the time of our visit – dusted with a light fall of snow through which the grass raises fields of weary heads under an ochre sky held aloft by the trees scattered across the landscape.

Broken; Inara Pey, January 2019, on FlickrBroken

Cut by a stone-banked stream running outwards from a small pool and by the long finger of an inlet, this is a predominantly low-laying region, a single hill rising from its otherwise gentle undulations. It’s a place which at first glance might be mistaken for a residential location: sharing  the region with its trees, grass and water is a series of houses and cabins. However, each and every one of them is open to the public and offers a place of rest. More spots to sit, either on your own or with company, can be found outdoors as well, from a horse-drawn sleigh, through swings suspended under stout boughs or on verandahs to waterside benches and benches on wooden decks.

Devoid of any sound scape, the land here is quiet. As one who always appreciates the added depth given to a region through the use of ambient sounds, I have to say the lack of any here does detract from the setting in any way; if anything it adds to it. Not only does the silence (there is no audio stream either) give the impression this is a place where the snow lies as a blanket absorbing everything, it also sits perfectly with the intent of the region.

Broken; Inara Pey, January 2019, on FlickrBroken

This is because while Broken undoubtedly a place lovers and friends can enjoy – numerous couples poses abound in seats, beds and benches – it is also very much a place of solitude and introspection, as Talia herself notes in describing the region: “for anyone who’s ever lost someone”.

“Lost” in this sense doesn’t necessarily refer to having suffered the passing of someone close; rather it encompasses the separation born of a relationship – be it as lovers or friends – that has run its course and which now lies behind us. It is a place we can come to and give memories and thoughts – happy or sad; with freedom or regret – release. Thus, this is a place that can be both new to visitors and yet personal.

Broken; Inara Pey, January 2019, on FlickrBroken

This is clearly a personal design for Talia as well – as indicated by the dedication she gives with the region’s Pick in her profile. There is also a certain subtle aspect to the way things are placed in the region that perhaps reveals something of her own personality – which is also hinted at in her profile notes.

Take the positioning of the houses and cabins, for example. Their placement makes them both a part of the landscape – but the spaces between them set them apart from one another, allowing each to maintain a distance and individuality within the whole. This  – to me at least – seems to reflect the sense given by Talia’s profile notes that she is (somewhat like me) someone who enjoys company, buy tends to keep slightly apart, even when in that company. Or perhaps I’m just projecting!

Broken; Inara Pey, January 2019, on FlickrBroken

Broken also has something else about it. As well as projecting beauty and peace, there is also an air of strength about it; of endurance captured in the wintry setting and the hard lines of the wooden buildings. Thus, the region offers an appeal on multiple levels, its design touching us whether we visit whilst feeling lost, or in the company of those closest to us or simply out of that desire to explore and discover in Second Life.

I would perhaps like to see scripts enabled within the region, simply because any need to relog during a visit then requires a jump elsewhere and back to re-enable any worn animations such as scripted AOs, but this really is a very, very minor point. The beauty and peace of Broken speak for themselves, making any visit more than worthwhile, no matter what our mood.

Broken; Inara Pey, January 2019, on FlickrBroken

SLurl Details

  • Broken (Farron, rated: Moderate)

A slice of Russia in Second Life

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

COBKOBO, a Full region in Second Life designed by Света Денискина (Seller Xenno), has been gaining a lot of attention of late for its presentation of a Russian provincial town. It’s a place Caitlyn and I were first alerted to (within a brief period to one another) by Annie Brightstar and Shakespeare.

In truth, it is a scenic setting – although apparently still under construction in places, given the fact there are footpaths being placed, rezzing boxes still visible. It is surrounded by tall, green hills coated by fir trees and wrinkled by fast-flowing streams that help to give the impression this is a town sitting on a small lake, a river meandering away through the hills.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

There is a certain Soviet / historical feel to the town, dominated as it is by large theatre-come-music hall, outside of which stands a statue of Vladimir Ilyich Ulyanov – better known by the alias Lenin – holding the hammer and sickle in outstretched arms. Other suggestions of the past lie scattered around the region in the form of military vehicles parked or abandoned, the badge of the Soviet army displayed above a garage / barn, and so on. But whether the setting is meant to be representative of a bygone era, or a modern setting where echoes of the past linger on, is for visitors to perhaps decide. 

Certainly there is enough going on in the region for it to be set in modern times: the theatre is available for showing videos, and there are areas given over to live entertainment, both outdoors and indoors. And there are obvious Western touches – such as “Roady’s” bar, and a motel sign.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

This is a place that appears to be newcomer friendly for SL’s Russian community. The block-like schoolhouse offers information boards on using the viewer and may also provide viewer lessons (I’m not entirely sure on this), with the events spaces offering a reason for people to come to the region.

The town is an interesting mix: large, solidly built structures on paved roads, their plain bulk suggestive (again) of the kind of structures we in the West regard as being from the Soviet era. But the roads quickly give way to tracks, the solid structures to wooden houses.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

Around the edges of the region are open, rugged spaces, including a beach and a pair of islands. One of these is topped by camp sites, one of which can be used as a music venue.  There are also private places to be found scattered around the edges of the region, where it is possible to to get away from the bustle of visitors. All of this is watched over from a corner by a lighthouse sitting atop a drum-like base.

As noted earlier, elements of the region still appear to be under construction, but this doesn’t make it any the less photographic in its current state. However, it will be interesting to see what else is planned for COBKOBO, and how it will appear once completed.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

In the meantime, the region makes for an interesting and somewhat different visit; a glimpse of a bygone era sitting within modern times.

SLurl Details

A Way of Life in Second Life

A Way of Life; Inara Pey, January 2019, on FlickrA Way of Life – click any image for full size

Update February 27th: A Way of Life / Snow Falls has been relocated. Refer to Winter’s blanket at The Four Seasons in Second Life for more. SLurls in this article now point to that location.

A Way of Life is the name given to the latest region design by Elyjia (Elyjia Baxton), and which replaces winter’s Snow Falls (read here for more).

This is another delightful setting, carrying with it echoes of Elyjia’s previous designs, developed in co-operation with Brayan Friller (Brayan26 Friller), such as Tavana Island (read more here), the gorgeous Au Petit Jour (see here for more), the Heart of the Sea (see here for more); all of which have been wonderfully exquisite island / pastoral / coastal designs we’ve always thoroughly enjoyed visiting. But while it does carry those echoes, A Way of Life offers its own unique setting and sense of place and freedom.

A Way of Life; Inara Pey, January 2019, on FlickrA Way of Life

Surrounded by open sea and with two of its buildings clearly of Tuscan design / heritage, A Way of Life seems to suggest a Mediterranean setting. Perhaps it might be a part of the Tuscan Archipelago in the Tyrrhenian Sea. But a further look across the undulating island reveals structures that are perhaps more American in nature: a water tower sitting atop a great steel pylon structure, a classic wood framed and clad barn, a broken wooden windmill. Together these push the mind perhaps to an island of mixed history and settlement sitting within a more temperature region of America’s vast coastlines.

When I say “island”, I should perhaps clarify: the setting is almost a mini archipelago in its own right. While dominated by two large landmasses to the east and west, separated by a narrow channel that’s spanned by a single bridge, the region presents a number of islands of varying sizes, some occupied by structures, others the home of grass and trees or rocks and sand.

A Way of Life; Inara Pey, January 2019, on FlickrA Way of Life

Wherever it may reside, A Way of Life is clearly popular: sailing boats sit moored in the mouths of bay and channels while a large schooner appears to be passing close by to the east, sails fully unfurled in the light wind that ruffles the wave tops. The large villa to the east, with its paved terrace, folly and track winding west and south to a pavilion hiding behind the hunched shoulder of a low hill, suggests this is perhaps a holiday getaway point, or a stop-off on a coastal route followed by weekend sailors. The beach just below the villa, pointing a tongue of sand out at the sea certainly adds to this.

But then, close to the channel separating to two large islets, and on the land to the west, the presence of a workshop-like barn, together with the larger barn and water tower, suggests this might be a working island with the villa and nearby house sitting on its own small island perhaps the home to those who husband the sheep and horses under the squeak and clank of the sails belonging to a traditional European-style of windmill.

A Way of Life; Inara Pey, January 2019, on FlickrA Way of Life

It is perhaps the nature of these contrasts that make A Way of Life appealing. The aforementioned juxtaposition of European and American influences, for example. Or the contrast of Mediterranean skies with the trees and foliage suggestive of more northerly European or American climates; or the wagons and old truck (and perhaps event the schooner) hinting at a bygone era contrasting with the modern lines of the sail boats nestled around the coast. These all draw the visitor into the setting.

Throughout the landscape are numerous places to sits and rest and appreciate your surroundings. In this, I particularly like the little cove between villa and island house, where a small deck and a stranded old rowing boat (now converted to a little snuggle point festooned with flags and lights) can be found.

A Way of Life; Inara Pey, January 2019, on FlickrA Way of Life

Finished with a natural ambient sound scape, A Way of Life makes for an idyllic visit well suited to its name. Photographs taken within the region are welcome at the Hrodas Fen Flickr group, and  should you enjoy your visit, do please consider making a donation at one of the tip jars to help towards the region’s upkeep and future design iterations.

With thanks to Shakespeare for the nudge to re-visit Hrodas Fen.

SLurl Details

Time at 2019-XS in Second Life

2019-XS; Inara Pey, January 2019, on Flickr
2019-XS – click any image for full size

Update: 2019-XS has closed and Zee9 has relocated her Drune build – see Drune: a further visit in Second Life. SLurls have therefore been removed from this article.

On the advice of a number of people – starting with Annie Brightstar – we recently visited 2019-XS, defined as “a sci-fi sim in Second Life with a cyberpunk feel, inspired by films like Blade Runner, The Fifth Element, and Neuromancer.”

Designed by Hera (zee9), the region has an adult edge to the role-play, and is intended as an extension to her previous (and now departed) build Drune. I’ve not seen that design, but will say that while compact, 2019-XS has a certain ambience that is hard to define, but has seen me make three visits to it in order to fully appreciate the ambience and setting.

2019-XS; Inara Pey, January 2019, on Flickr
2019-XS

While the region is described as being inspired by the likes of The Fifth Element and Blade Runner, the setting feels more potentially “sci-fi / dystopian generic” than these films would suggest. This is not to demean the region in any way; rather it’s an acknowledgement that it has a broader feel to it than a narrow focus on a specific film or films.

For example, while the design has a vertical feel to it, with a street level and upper walkways, all with plenty of neon on display, the overall feel is perhaps too Asian, too industrial / metallic too clean to perhaps fit it fully into the streets of the 2019 Los Angeles witnessed in Blade Runner. Then the narrowness of the streets, the cluttering of their canyon-like forms and lack of aerial traffic doesn’t entirely sit with a Fifth Element vibe.

2019-XS; Inara Pey, January 2019, on Flickr
2019-XS

Nevertheless, there are motifs from both films. There are buildings that have an older, stone-built look that echoes places like the Bradbury building as imagined in Blade Runner, for example. There are also the spinner-like vehicles (both commissioned and decommissioned), while the elevated walkways between the buildings offer a suggestion of a crowded city, again a-la Blade Runner and the TV Series Total Recall 2070 that took many of its visual cues from the film.

That said, were I to point to a particular film influence on the setting, I would sway towards Neuromancer. Whilst never made (the film is still characterised as In Development by IMDB), the concept art from that production offers takes that do reflect the setting within 2019-XS. But even then, I’d suggest that the region be allowed to stand on its own, free from any frame of reference that could lead to specific preconceptions.

2019-XS; Inara Pey, January 2019, on Flickr
2019-XS

The main streets are laid out simply enough – but in doing so, they hide the complexity of the setting. There are back alleys to be found; stairs and elevators to the upper levels, while private clubs lie behind heavy doors or at the bottom of outdoors steps leading down to a basement level. On the upper levels can be found more eateries, small apartments and hallways.

Role-play is, I believe, of a free-form nature; but again, be aware that there is a lean towards more sexual play, so the setting might not please everyone. For photographers, there are numerous opportunities to take photos – both avatar studies or cityscapes. There is also a Flickr group where images can be displayed, and which also includes pictures from the earlier Drune.

2019-XS; Inara Pey, January 2019, on Flickr
2019-XS