As thoughts among many in SL turn towards spring now the New Year is here, I thought I’d be a little contrary and pay a visit to a region still caught in the depths of winter – at least for the time being.
Maia Gasparini’s Homestead region of Moochie currently presents itself as a winter wonderland, even to the point of still showing the last vestiges of Christmas in places. It is a simple setting in terms of content, elegant and very snowy – although be warned that the amount of snow falling from the sky might adversely affect viewer performance.
Set within a broad wilderness, ‘Tis the Season – Winter Wonderland at Moochie lies richly wooded and blending neatly with the hilly, snowy sim surround. The landing point sits to the north of the region, alongside an old railway track emerging from a tunnel and with a couple of rail cars parked on it. Here visitors can get a map (texture) of the region that records points of interest. For romantics, the board also offers a walking rezzer. The landing point also advises using the local windlight setting, although I admit I flicked over to one of my preferred Annan Adored settings for the photos here.
This is a place where words of description are really superfluous; the natural beauty of the setting, coupled with its design and presentation means that the best way to appreciate it is to simply wander and discover. When doing so, do ensure local sounds are on, as the region is matched by an ambient sound scape that adds depth and can have you thinking about slipping into warmer clothes if you’re not already dressed for winter – as should be the case!
Among the things to discover whilst exploring are both ice skating and sledding, while the outdoor café (couple with little market) offers a place to sit and relax with a hand-warming drink while watching others skate or sled. Follow the sounds of singing, and you’ll be led to the local chapel, where a service appears to be in full swing.
Scattered throughout the region are places to sit and cuddle or chat, from sleighs to the backs of carts to sheltered seats or a camp site warmed by a blazing fire. But, as I said, this is a setting that’s best visited – particularly with a close friend or loved one – rather than described; therefore, I suggest that if you do feel like basking in another touch of winter, be sure to visit soon!
Update: Maoz has closed. SLurls have therefore been removed from this article.
Take a break from the cold and come hang out at Maoz! It’s a little tropical retreat that’s inspired by the idyllic, provincial life in the Philippine Islands. Take pictures, surf, play games with friends or just frolic in the water and the sand.
So reads the description for Maoz, a Homestead region I dropped into after seeing Loverdag’s images at the start of the year. Designed by Cate Ansaldo (CATEvogel) and Dylan Vogel (LordDylan Ansaldo), this is simple region with the design intended – as the description indicates – to reflect the provincial Philippine life. Surround by low-lying hills that don’t quite adjoin the region, it has the feeling of a coastal location through which a broad road passes, beaches to one side offering surf and volleyball, overlooked by a parking lot where it is easy to image passing tourists pausing to take photos.
Maoz
Rising in uneven steps from west to east, the setting is marked by water tumbling through a series of falls, small shanty houses scattered between rocks and trees, and the ribbon of the road, which together with the vehicles scattered along it, gave me the impression I was perhaps on a road trip. Roadside huts and shops sit as possible distractions for drivers, promises of food and beer presenting the temptation for a stop along the way.
Tucked away on one corner of the region sits a small but homely house, a Toyota Land Cruiser parked alongside, doors open and roof rack laden as if someone is about to take to make a journey or has just returned from a trip to somewhere. Not far away is one of those tempting stops, the bicycle laden with platters of fresh fruit outside apparently enough to persuade one driver to swing across the road and pull up, the No Parking sign under which it has been parked clearly not a deterrent.
Maoz
Off the coast to the west, reached by a long board walk clearly placed by the locals to avoid the rolling surf, lies a bar built within the confines of a rocky sandbar rising above the waves. A makeshift place, constructed in part from the fuselage of a wrecked ‘plane, it’s clearly a popular stopping point: the rusting flank of the aircraft is festooned with the autographs of visitors past. Those who don’t fancy the walk out to it can find refreshments and sweets at Linda’s Store on the beach, within easy reach of the volleyball net awaiting players.
Scattered around the region are numerous places to sit, indoors and out – including a caravan perched at the top of a steep track and offering views out to sea, and back over the waterfalls down to the rolling surf, or within (or on) the VW Beetle parked at the landing point. Rezzing is also open to visitors, making this an ideal place for photography. However, as auto return is disabled, please do remember to pick up anything you set out, should you choose to do so. There is also a Flickr pool open for submissions of images taken.
Maoz
As notes, a simple, photogenic layout that offers a place to get away to while waiting for the snowy, winter regions to warm themselves up as thoughts now turn to spring in the northern hemisphere. It is also, apparently, a place given to occasional squalls of rain, so when visiting, you might want to keep a brolly handy!
Update: in keeping with Serene and Jade’s usual approach of maintaining a region design for approximately a month after opening, Rummu has closed. SLurls have therefore be removed from this article.
The start of a new year brings with it the opening of a new region design by Serene Footman and Jade Koltai, and once again they present a vision of a place few of us may ever get to see in the physical world. Rightly renowned for their work in reproducing Furillen (read here), Khodovarikha (read here), La Digue du Braek (read here), Isle of May (read here) and Black Bayou Lake (read here), they now present a setting with deep historical and cultural meaning, harkening back to the era of the Soviet Union: the Rummu quarry, located in Estonia.
Called simply Rummu in Second Life, the region completely captures the heart and soul of Rummu quarry and some of its surroundings. beautifully encapsulating them within the confines of a 256 square metre setting.
It was the location of a quarry from the 1930s until the early 1990s. More notoriously, Rummu was the site of a Soviet prison, whose inmates formed the majority of the quarry’s workforce … Rummu quarry was essentially a labour camp in which prisoners were forced to work and to endure brutal treatment from guards who barely spoke their language.
After Rummu prison was closed, the quarry ceased operating. The site was flooded and another remarkable story began. The prison itself now lay hidden beneath a lake that slowly became a well-known Estonian beauty spot, drawing many visitors who wanted to swim and dive in its crystal clear waters. In summer, this place resembles a city beach, packed with bathers.
It is as this modern beauty spot (still used today, despite bathing and swimming in the quarry having been banned) that Jade and Serene have recreated Rummu, and they’ve done so with remarkable detail.
In the physical world, the quarry sits within a heavily wood region and is immediately identified by a massive spoil tip from the quarry excavations, which forms a man-made table mountain rising above what is now the meandering lake. Sitting close to the spoil tip are a number of building shells, some rising directly out of the flood waters filling the quarry, others sitting on the shoreline, all now battered and broken since the quarry’s closure in the 1990s, and the natural flooding of the quarry pit that followed (the prisons themselves – Rummu and Murru prison, which Serene references in his own write-up about the location, – actually continued to operate through until 2012, after being merged into one in 2001, and then with the nearby Harku women’s prison in 2004).
Rummu
All of this is wonderfully recreated within the Rummu build, right down to the rills and channels created by water that flows down the flanks of the spoil tip as a result of regional rainfall, and the low, sandy-like spaces where Estonians come to enjoy the summer Sun between dips in the deep waters. Also captured within the build is the fact that rather than merely standing as derelict shells or as diving platforms for daring leaps into the waters below, the buildings also became the home of an impromptu outdoor art gallery, their walls home to large fresco-like paintings and graffiti.
Nor is the build restricted to reproducing what lies above the waters; when the quarry naturally flooded after work within it ceased (the quarry had to be continuously pumped during its operational life in order to prevent it filling up with water), many of the buildings it contained, together with equipment, ended up underwater.
Rummu
These drowned remains give the physical world Rummu prison something of an eerie, ethereal feel, as they can often be seen from above the surface. And it is these submerged buildings and other reminders of the quarry’s past that have also in part been reproduced within Serene’s and Jade’s build. Somewhat hidden from any overhead view when using the default windlight, they lie within a haze that gives a great sense of the real quarry’s depth, looming into view much as they would to divers braving the waters of Estonia’s Rummu.
As Serene notes, almost all the LI for the region is used up; ergo there is no public rezzing available – but there are a lot of places to sit and enjoy the surroundings – including a dive platform that appears to have been drawn from this video of the quarry, and which again adds to the overall setting. There are also a number of interactive elements to be found as well, including two places where you can dive, a zip line slide and a pedal boat rezzer.
Rummu
But why pick on a place that once harbours such human misery? I think Serene explains it perfectly:
We were drawn to the place by its contrasts: between past and present, between what lies above and below the water, between freedom and captivity, between beauty and brutality. We also liked Rummu’s bohemian vibe: there is something carefree and illicit in the way that visitors use it, painting murals on the walls of the buildings one can see, and staging impromptu parties and music events.
To give you a flavour of Rummu as it appears today, and just how carefully Serene and Jade have recreated it, I’ll leave you with a short video of the quarry. Do remember that the setting will not in in-world forever, so a visit is strongly recommended, and photos can be shared on the Rummu Flickr group.
Maison de L’amitie – click any image for full size
Update September 2019: Maison de L’amitie has relocated.
It’s been more than eight months since our last visit to Corina Wonder’s Homestead region, Maison de L’amitie. At that time, the region presented an eye-catching reproduction of Bolivia’s Salar de Uyuni (about which you can read more here). Since then, things have returned to Corina’s more “usual” landscape designs, and for winter 2018 / 2019, it currently offers a suitable setting with which to launch this year’s Exploring Second Life series.
The great joy with Corina’s landscapes is that they present setting that was wonderfully natural and which encourage exploration without making demands on visitors; rather they encourage a gentle stroll, generally with opportunities for sitting and chatting / cuddling. Such is the case with this winter look, which comes with something of a Nordic feel.
Maison de L’amitie
Set between two parallel lines of off-sim snowy mountains, both of which encroach well into the region’s west and east sides, visitors are presented with a rocky splinter of land facing a narrow channel of icy-looking water to the west and open sea to the south. Sitting at the feet of tall rocky fingers that form a jumbled parade of cliffs, a snow-covered road runs south from the landing point and its little frozen pond and nearby open-air seating area, past a cosy-looking stone cabin sheltering under the high cliffs, before vanishing around a distant curve.
Wooden fencing separates the path from the cold waters, and lanterns hang from silver birch that march down the road, lighting the way as reindeer passively watch all the comings and goings. The cabin offers a warm welcome for those feeling the chill, with Wellington boots arranged on the porch and, more particularly, a fire burning in the outside hearth, wooden chairs ranged before it. A bicycle lies in the snow, partially buried, suggesting recent fall, while inside signs of homeliness can be found with food being prepared and paintings mounted on easels.
Maison de L’amitie
Follow the road south, however, and it will lead you to a view of the local lighthouse. Past a squeeze between the roadside fence and a truck loaded with fir trees, you’ll find why I refer to the region having a Nordic feel. As the path curls around the southern headland, so it leads to a fjord-like channel, sitting between two further walls of cliffs separated by a finger of icy water.
Here the path runs directly over the water, raised above it on concrete bricks, to arrive at a welcoming brick-built house. This is, like the stone cabin, backed against the high cliffs and affords a view of the waterfall feeding the fjord from its closed end. Despite the freezing look of the water, otters are at play, swimming and curiously examining the kayaks moored not far from the foot of the falls.
Maison de L’amitie
Nor is this all. Atop the canyon rocks are places to sit and cuddle – although I confess, we didn’t actually find a physical way up to them. As a landing point is set, an attempt to double-click teleport won’t work, and the only alternative appears to be to select one of the sit points; but we might have missed something.
A simple, wild setting, I’d perhaps have liked to see the east side rocks more naturally blend with the mountains behind them, if only to present a more natural look, but that is just me. For those who wish to rez props for use with photos, a land group is available to join – simply touch the board at the landing point for a link to the group. Photos of the region are welcome at the region’s Flickr group, should you opt to share them.
Update: Ponto Cabana has closed. SLurls have therefore been removed from this article.
The last time we visited Ponto Cabana, the Homestead region sitting on Lemon Beach, it presented a place with both a colonial feel to it and one of great age (read here for more). Now, in the midst of winter, it has taken on a new design, one caught under snow and within the bonds of ice; a setting as evocative as the face it showed in July, and one that – for those of us who may feel like we’ve piled on a few pounds thanks to turkey and more – offers offer a taste of the great outdoors that might help put us in the frame of mind to take a few holiday strolls over the next few days!
While presenting a new design by region holder Iska (sablina), Ponto Cabana also carries echoes of its summer build that, for those of us who visited back around July, give it a sense of familiarity while offering much to see that is new and awaiting discovery.
Ponto Cabana
For example, the region largely remains split into two, linked by the span of a bridge. Further, the smaller of the two islands rises in terraces, a road curling up one side while stone steps offer a quicker route up to the table-top of the hill, much as it did back when it was home to a warmer setting.
However, where that hilltop was once home to a Spanish-style villa standing within and broad garden space with some of the terraces below it under cultivation, now the hill lies under snow and presented a more rugged face. It is also home to two red-painted houses that, with their red sides and white frames, might be taken for a farm. However, the courtyard before and between them perhaps offers a warmer greeting than can be found within either.
Ponto Cabana
The larger island offers another little town setting, this one perhaps more homely than July’s version, be retaining an element of ruin in the broken walls of what might have once been a house, or perhaps a chapel. Along the broad street, partially lain with wide train or tram tracks, snow falls heavily, coating footpaths, tracks, houses and gardens alike in a soft blanket that invites visitors to be the first to leave their footprints in its covering.
A small station sits forlornly alongside the tracks awaiting passengers, while at one end of the street, a car carrying a Christmas tree adds flickering warmth to setting as its little lights wink and blink. The houses and buildings here are sparsely furnished, yet there is still a welcoming air surrounding them and along the single street.
Ponto Cabana
Surrounded by a lake of ice, Ponto Cabana is a perfect Christmas wilderness setting for those looking to get away from the excesses of Christmas and who wish to spend time relaxing and appreciating simple winter solitude. And if you really want to get away from it all, try a walk over the ice to the cabin on the smallest island, where a cosy time can be found.
Second Life is always changing. Not just technically in terms of capabilities and options, or even visually in terms of the overall look and feel; but physically as well. Regions come, regions go – often with much lamenting in the case of the latter. Regions change hands from public to private; settings change with time both in reflection of the seasons and as of the evolving nature of design and model building.
Such is the way of things, it is sometimes easy to forget that there can also be found in Second Life a sense of constancy; travel through the mainland continents, for example will reveal places that many not have changed for a very long time, offering glimpse’s of the grid’s past and a reminder that it does have a history.
While they can be harder to find, such places do exist among the myriad of private regions scattered across the grid. Take :nostos:deer:, for example, the full region held by Dora Nacht and Hide Mint, and home to their Little Hopper brand. I first visited it almost six years ago, in February 2013, when it was already over a year old. I’m not sure I’ve actually ever been back, but sorting through photos on my hard drive recently brought me to a folder of images taken during that visit; seeing it was still on the map, curiosity got the better of me, so I hopped over to take a look, and it was like stepping back in time.
In 2013, I was struck by the simple design of the region and the sense of fun and whimsy within it, and it is true to start that, but for the snow present in 2018, almost nothing about the region has changed. The mine shaft entrance / teleport up to the skyborne store is still there, nestled by the deep gorge of the river that cuts through the region; the little purpose-built (by Hide) tram clatters along its single track, rolling from little station and out towards the coast before committing a 180-degree turn and trundling back as if it had a sudden change of heart; the east side beach is still watched over by the single finger of a lighthouse.
And there is the other little tram, still caught it time as it skitters on spinning wheels at the end of a track from which the bridge has vanished out from underneath it, rail sleepers tumbling like a twisted staircase into the sea below. Throughout the region, there is still an air that this is a place for doing things in a not-really-actually-doing-things kind of way.
For example, the canoe awaits paddlers down in the river gorge, while the swan pedalo boats similarly await attention in the north-west. Elsewhere, wooden logs lie like abandoned sleepers to form paths both up hill and down dale for those wishing to follow them. But there is not sense of having to do all or any of this, with the region offering many places where people can simply sit and rest and let time pass them by.
Compared to the sophistication of modern region designs, some might view nostos:deer as “lacking”. It relies entirely on simple terraforming; there is no use of mesh landforms or other elements, the tress are predominantly prim-based, and so on. But that doesn’t make the region any less attractive per se.
Rather, the fact that it has stood so unchanged for so long allows it to stand as a glimpse into a bygone era of Second Life’s history. Equally, for those of us who remember it from visits taken four or five or six years ago, its unchanged nature causes a warming rush of familiarity, almost a sense of homecoming in keeping with the first part of the region’s name, mixed with a deep sense of nostalgia and re-discovery.