Talia’s Susurrous in Second Life

Susurrous, October 2024 – click any image for full size

Note: As of at least December 2024, Susurrous has been switched to Group Only access and the Group is closed to enrolment.

It’s been a while since I’ve visited a region design by Talia (Natalia Corvale), a designer with – as I’ve noted before – an eye for creating region designs that are wonderfully attractive, rich in natural detail, and evocative of places that one might find tucked away whilst on global travels. In fact the last time I covered one of her designs was in 2021; so I was delighted to be able to drop into her most recent design, Susurrous and spend some time exploring.

Occupying a Full region, the setting is both Talia’s home in Second Life and a public space offered for people to explore, take photographs and simply relax within, with Talia requesting visitors respect it as both public and her home.

Susurrous, October 2024

Bounded on all four sides by wooded hills of a region surround, the setting is separated from them by water, framing it as a broad, semi-rugged island with  an autumnal feel which links it neatly to the more distant hills despite the waters sitting between the two. This is a place utilising mesh landscape elements and changes in elevation which enhance its look and feel as a location deep withing a rugged countryside, such as found on the north American continent.

The Landing Point is tucked into north-west corner of the region where the land is at its lowest. It sits on a deck close to where the land makes a final short rocky drop into the waters below. An arrival sweeper gently encourages those new arrived to move along the deck toward the steps down to ground level. From this little headland, a sea of yellowing grass rolls inland, interspersed with trees, a little stream bubbling its way from the southern uplands as it  sloshes its way down over little steps of rock towards open waters.

Susurrous, October 2024

Across the stream, and reached via a couple of bridges spanning it, is a cosy cabin with a barn and small greenhouse relatively close by, giving the impression this is all a homestead farm. It’s not clear what the produce from it might be, but some of could be connected with the sale of alpaca fleece, while another seasonal product appears to be pumpkins, making it the kind of place Linus Van Pelt might appreciate spending time within at the end of October 😀 .

The homestead has a nice sense of being lived-in, from the interior furnishings through the clothes drying on the lines outside, to little details such as a shirt draped over the handle of an axe with its blade embedded in a tree stump, as if whoever had been welding it worked up a sweat and then and stripped to the waist before wandering off to get a drink.

Susurrous, October 2024

The southern border of this little farm lies along the bank of another stream as it cuts a gully to reach the west side of the region, spanned by a bridge reaching out from the farm to connect to the grassland on the other side. A little group of buildings from a short arc on the far side of the gasses from the stream, and sit is if someone once tried to establish a little huddle of businesses here. Whether the attempt succeeded or not is a matter of conjecture; for now the majority lie deserted; now this came to be is a story for your imagination to create when visiting – perhaps whilst sitting in the little bar which has managed to survive in the shell of the old oyster shop.

Much of the southern and eastern sides of the region are elevated, starting with a high plateau along the southern edge of the setting. This runs from the eastern cliffs almost all the way to the grassland on which the would-be hamlet sits. A grassy incline and rocky wall link the two, the incline offering a way up the former from the latter. Climbing half way to the top, the incline ends alongside a pool of water fed from the rocks above, and which in turn feeds the two streams below. From here, a broad shoulder to grass leads the way to where stone steps take over, curving their way up grass and rock to pass a terrace. Just beyond this, the steps are in turn replaced by a wooden stairway as it climbs to a treehouse cunning disguised as a cabin sitting atop a wooden platform extending out from the plateau’s edge.

Susurrous, October 2024

The top of the plateau offers a broad expanse of grass  dotted with trees, two of which support the two halves of a tree house (in the literal sense of a house built in the boughs of a tree 🙂 ), and another carries a large platform with seating surrounding its trunk and suspended from the boughs above it. It is on this plateau I found a couple of rideable horse from Water Horse – although given they are rideable, and so might get moved around by those using them, you might come across them elsewhere in the region. As one was available, I mounted it and headed east and then along a trail running along the top of a flat-topped ridge pointing north.

Susurrous, October 2024

I’ll admit the trail was a little unfriendly to horseback riding in a couple of places, but with the little trial and error, I found myself making my way past more locations to sit (one being a cabin down on another shoulder of the plateau, and best reached from the western end of the uplands, after crossing the stream there to the trail rising to run along it). Towards the northern end of the ridge, the path dropped down a steep slope and into the north-east corner of the setting.

This forms a roughly square expanse of grass and shrubs, overlooking water on three sides: the waters to the east and north, and the mouth of an inlet cutting into the land from these northern waters. Tucked into one corner of this flat table of rock and grass sat a large open-air deck with seating and a fireplace for warmth, and sitting semi-secluded behind shrubs and bushes.  Facing it from across the grass and sitting about the inlet mouth sat a large café offering further respite for weary travellers.

Rather than visit the deck or the café  – which offers both indoor and outdoor seating, I instead switch-backed my way down grassy inclines the the banks of the inlet, and made for the covered bridge spanning it.

A shack at the head of the inlet displays a sign offering boat rentals and the sail of fishing bait, but given the bridge sits so low over the water, fishing is probably the better option of the two to pick. For my part, I crossed the bridge and then cantered up the slope to where the meadow flowed back towards the landing point and the stream forming one boundary to the farm. I headed for one of the bridges to the latter, finally leaving my good-natured horse at the barn there.

Nor does this complete a look at the region: as noted earlier, there are multiple places to sit and pass the time, some of which are easy to stop, others more cleverly tucked away and need to be sought out. Throughout the entre region the landscaping is exceptionally well done and the opportunities for photography manyfold, with the local animals (domesticated and wild)  offers a further sense of life throughout.

My one minor niggle with Susurrous lies in the fact that scripts are disabled. While the choice of capabilities available to people entering a region is entirely the choice of the region holder, and there are a couple of horses (that I saw) in the region which can be ridden, it would nevertheless be nice if those who have them to be able to add their own horse to their avatar and enjoy a canter / walk around the setting.

However, the above does not in any way spoil the fact that Susurrous is a beautiful setting, the landscaping very well put together to present an entirely natural and eye-catching environment at it slopes down from the the southern and eastern uplands to the north-western coastline before the land makes its final rocky drop into the surrounding waters. The accompanying soundscape is subtle and helps to further immerse visitors, whilst the multiple places to sit offer plenty of opportunities for relaxing and taking photographs.

Susurrous, October 2024

SLurl Details

  • Susurrous (Blue Water Cove, rated Moderate)

2024 SL viewer release summaries week #42

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 20th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17 – NO CHANGE.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11296522354, October 18.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable: 1.32.2.19, October 19 – release notes.

Mobile / Other Clients

  • SL Mobile (Beta) version 2024.10.532 – October 15.
  • Speedlight – Android, iOS and Browser v36 October 18 – release notes.

Additional TPV Resources

Related Links

The Burrow Coffee Co., and a walk in Second Life

Burrow Coffee Co,, October 2024 – click any image for full size

Ever had a thorough conviction that you’ve done something, only to find out when you check that you have – you find you haven’t? Welcome to my world. Admittedly, I bounce around SL a lot, and occasionally I arrive somewhere and think, “Oh, this would be nice to write about!” – only to discover I already have, and what’s more, it is still as it appeared when I originally wrote about it – making a re-blog a bit moot.

However, in the case of the Burrow Coffee Co, I’d convinced myself that I’d written about it. And so dropped in a couple of times before it dawned on my that actually I hadn’t in fact written about it, at all. So it’s only fair I put things to rights now and – well, write about it!

Burrow Coffee Co,, October 2024

Sitting within a Full private region leveraging the Land Capacity bonus, this is a setting offering a mix of venues for events, places to hang-out with friends or enjoy a retreat with someone close, and places to explore, all beautifully put together by Aria Christen with the support of other members of the Burrow Coffee Co management team. In turns of land coverage, the setting occupies around one-third of the total region area, the rest being given over to open waters to the south and east. These waters actually mark three other parcels in the region, at least two of which appear to have locations in the air (one being a private residence, and other the home of the Spruce brand by Spruce Evergreen), and so play no further role in this article.

The Landing Point sits on a C-shaped dock and the western end of the island. As well as playing host to several moored boats, this also has a series of noticeboards for such things as contacting staff, learning about the setting’s sponsors and obtaining information on the local events – including being able to open the setting’s event calendar. A path sets off inland from between two of these noticeboards, complete with a sign offering an assurance that you’re not lost – you’re simply here; which when you think about it, is generally the best place to be.

Burrow Coffee Co,, October 2024

Not far beyond this, the path divides, one arm continuing in a northerly direction as it passes under a rocky arch, the other turning eastwards. Take the former, and you’ll pass by way of a little camp site amidst the trees and offering one of the many hang-out spots mentioned above as being throughout the setting. Beyond this the path drops down the the north coast of the island and a deck built out over the shingles of the shoreline. Here, quiet times can be hand on rocking chairs whilst watched from the waters by one of the stars of 1975’s Jaws 😀 .

Eastwards, the trail hugs the feet of squat cliffs, slowly rising against them via short sequences of steps and rises in the land until it reaches a broad plateau on which the coffee house has been built, sharing the space with outdoor terraces and an adjoining pub space, which also serves as one of the venues for music within the buildings.

Burrow Coffee Co,, October 2024

The coffee house and pub are an expansive, well-designed space, the mix of interior and exterior areas blending perfectly together to present a sense of space without feeling in any way sprawling; of privacy for hanging out with friends without any sense of being isolated or cut off from the rest of the activity within the grounds or the coffee house or pub. To put is simply: this is genuinely a place to be enjoyed, where relaxation and casual conversations should mix easy with humour, light-hearted fun and music.

Cushioned by trees on all sides, the Barrow Coffee house and pub also have a uniquely warm and intimate feel to them, despite their collective size. Those seeking further intimacy of company and / or nature, need only follow the path on the west side of the gravelled seating area forming the front aspect of the coffee house. Quickly using the trees as a curtain between itself and the buildings and this providing the sense of easy intimacy with nature, the path turns north as a rugged little trail, stopping briefly at a wrought iron gate. Beyond this sits a delightful garden offering a mix of eastern and western influences, prior to a gravel path making its way down steps on the garden’s north side and thence back eastwards.

Burrow Coffee Co,, October 2024

Following the northern cliffs of the island and a short distance back from their edge, the path crosses a wooden bridge hinting that once there might have been waters flowing out from under the rocks on which the coffee house stands, and which flowed under the bridge to then hurl itself over their edge to the sea below. On the far side of the bridge, the path flows around a fountain where time might be spent sitting at a table and passing the time, before hurrying on towards a pergola-topped deck built out over the rocks where a part of the cliffs appears to have collapsed. Nor is this the end of meanderings, for the path continues on to drop those who tread its route  gently onto the sands of a ribbon of beach along the island’s east side.

Those climbing the path from the landing point to the coffee house might also notice that as it reaches the latter, so too does it branch, the little lanterns which have marked the route up the path turning their lines to march back down again. No sooner do they start, than the path further splits, quickly descending to the right to reach an impressive boardwalk-come-breakwater snaking around the coast and providing fine views over the open waters to the surrounding hills, and offering places to sit and opportunities to enjoy refreshments.

Burrow Coffee Co,, October 2024

At its western end, this boardwalk also descends to the beach, where a narrow neck of sand passes between rocks and water to join with the arm of not taken as it completes its journey down to the beach, thus allowing visitors the opportunity to circumnavigate the entire island by following any of the three trails leading to and from the sands.

Throughout all of this is much more to be discovered and seen. Birds ride the thermals as the wind crosses the water and rides up the island’s flanks; cats might be found here and there, silently commanding all they see in that subtle way that cats do; koi swim in rocky ponds; foxes watch passers-by and the colours of autumn bring a richness of warmth in which visitors can wrap themselves. And for those not wishing to walk, there is a network of teleport boards waiting to carry them from point-to-point.

Burrow Coffee Co,, October 2024

Lovingly crafted and brought together, the Burrow Coffee Co., setting is – in a word – superb.

SLurl Details

2024 week #42: SL CCUG summary

Mad Hatter’s Tea Room, September 2024 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, October 17th, 2024. There was no livestream or video for this meeting

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work. This meeting is held on alternate Thursdays at Hippotropolis.
  • Meeting dates and times are recorded in the SL Public Calendar, and they re conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers Update

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11th, promoted September 17th.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, September 30.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

Near-Term Viewer Release Roadmap

  • ExtraFPS work remains focused on bug fixes.
  • The first maintenance RC to follow ExtraFPS will be the Maint B viewer, which will include updates put on hold during the focus on performance issues plus additional updates, some of which may be further “post-PBR” performance / aesthetic improvements.
    • Maint B, as noted previously in these summaries, will have updates to help with Linux support / builds.
  • Maintenance C is also being put together, but updates changes have not yet be specified, outside of a desire to keep the changes separate to Maint B in the interests of keeping updates easier to manage.

Avatar LookAt /  Eye Tracking in the Viewer

  • A conversation relating to avatar eye movement / use of Look At cross hairs (& the resultant drama it can cause (“Stop perving me!”), and whether because of the latter, the capability should be removed completely from the viewer.
    • The core problem is, even though the option for a user to see their own LookAts in the Official viewer is disabled by default, the data (cross hairs and avatar name) is broadcast to surrounding viewers, resulting in unwarranted drama (“Stop perving me!” or “You’re on the wrong viewer!”).
    • Various viewers handle this situation in different ways; some follow the SL viewer, other’s provide means to see the LookAt crosshairs from others whilst supressing their own LookAt data (e.g. so I can see your LookAt crosshairs (if not supressed), but you cannot see mine – possibly leading to more drama).
    • Given this, LL sought the best way to reduce the level of upset: remove the LookAt broadcast altogether, or limit it / make it subject to having be physically turned on through a debug. The consensus of replies appeared to be to limit it / disable it behind a setting.
  • This conversation also crossed-over into avatar head movement tracking the movements of the mouse (e.g. you move the mouse up to the menu bar and your avatars head tracks upwards, then you move to a toolbar to the side or bottom of the window, and your avatar’s head again tracks).
    • This is perhaps more immersion-breaking that Look Ats (drama on the latter notwithstanding) and as  some TPVs allowing such head movement to be disabled, there was a consensus that this should be disabled / removed from the viewer.

Graphics Team Work

PBR Terrain Transforms and PBR Terrain Painting

  • PBR terrain transforms: As per my week #38 update, PBR terrain Texture transforms for applying scale, offset and rotation to any one of the four PBR terrain materials, have been developed for use in the viewer.
    • The capability is a subset of the KHR texture transform.
    • Currently the viewer-side options are setting behind debug flags.
    • The simulator support for this work is currently targeting the Barbeque simulator update, which is due to start deployment after the  WebRTC simulator deployments.
  • PBR Terrain Painting: the work on PBR terrain painting (see my week #31 update for a summary and previous status) has been “shelved” for the foreseeable future.
    • While no specific reason for this was given at the meeting, it seemed implied that this work has been superseded by the need to focus on other work for the time being.

General glTF / Graphics Comments

  • In response to a question about additional  glTF work, Runitai Linden confirmed that user-made shaders will not be supported, but blend shapes and (possibly) animation of texture coordinate transforms from Blender.
  • Displacement maps won’t be supported for the time being as their is no available glTF specification for them.
  • Given the percentage of people not using PBR enabled viewers, LL is considering adding a simulator-side update that can detect a non-PBR viewer, and then take the base colour and Normal layer from the PBR material and move them to the Blinn-Phong parameter, so users on those viewers will at least see some surface detail on PBR objects rather than only seeing then a flat grey surfaces or untextured prims.

In Brief

  • A fair portion of the meeting was taken up with issues pertaining to the New User Experience / Marketplace issues – both of which those Lindens (Engineers) at the meeting were unable to directly address as these areas are outside of their remit.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Of DREAMS in Second Life

DREAMS, October 2024 – click any image for full size

Following the recommendation of Carelyna, I hopped over to the Portal Area within the Full region of Color Alchemist, and the home of the brand of the same name operated by Delain Canucci, and the portal area provides access to her store, to Inspire Space park (where Delain is also one of the creators) and to a quite fabulous ground level build. Entitled DREAMS, it stands as a reflection of Delain’s love of creativity, fantasy and art – and it is a fabulous environment, rich in detail, with echoes of various fantasy classics together with a little humour to help things along.

This years journey through the enchanted Elven land of Dreams, venturing deeper into a mysterious region—a realm of ancient Magic Gardens, where vibrant, glowing nature pulses with the power of mages.

– DREAMS About Land description

DREAMS, October 2024

To visit DREAMS from the portal area, click on the portal itself and accept the local Experience, and you’ll be teleported down to the starting point for explorations. To experience the setting at its best, you will require either a PBR enabled viewer or, if using a pre-PBR version of a viewer, have Advanced Lighting Model (ALM – Preferences → Graphics) enabled. Draw distance should be set reasonably high (notes displayed at the setting recommend 205 metres, but given the general layout, this is not 100% required; it can still be enjoyed at 128m Draw Distance, for example).

Shadows are also recommended if your viewer can handle them; but again, this should not be a showstopper if your viewer is not shadows-friendly. Do, however, enable local sounds and, if you fancy a musical accompaniment to your explorations, then the audio stream can be turned on as well to provide music from Cinemix.

DREAMS, October 2024

A single path winds outward from the arrival point and the portal, presenting a single way forward. However, it quickly branches to offer multiple options for exploration, and which you take is entirely up to you. The most colourful runs through the centre of the setting, a garden of gorgeous and exotic blooms large and small; a place where giant butterflies spread their wings, fae folk flitter and sit and rabbits hop. But there are also ways rising bey slope and steps, branching and dipping into tunnels or slipping past the maws of great caverns.

Within the latter might be found creatures more fey than fair; giant spiders, strange monsters, grinning imps and more. Passage through a tunnel will once again bring you to a colourful garden, but not before passing an rocky chamber hiding its own secret. Pass another way from the arrival point, and the way will become darker and more twisted, the air heavy as if one had stepped into Mirkwood. Here spiders might also be found, but so might one come across deer and standing stones and a path to a high alter of sorts on which a glowing figures stand upon magical symbols.

DREAMS, October 2024

Elsewhere, giant carved figures guard a garden within the gardens, a place mindful of Elven folk and where water plays. A short distance away an baker’s cottage sits on a nub of rock, its thatched roof aglow inviting visitors to cross the bridges leading to it and perhaps attempt to step inside – or at least rest on the rocking chairs on the cottage porch. It is one of the bridges lined to the bakery that will carry you to (or bring you from) the dark woodland realm, passing by way of Cerberus.

This Mirkwood-like realm is not only a place of spiders, hooded figures and signs of strange magic, it is also where strange forest creature roam, tall as Ents yet not Ents, eyes and hearts glowing. However, it you do want to see an Ent, then find your way to a cliffside path and you will fall under the gaze of one as it looms above the path as the latter will take you back towards the yellow-roofed baker’s cottage.

DREAMS, October 2024

Find your way to the cemetery, and you will also likely find the way to the floating castle and the treasure awaiting within. But be careful – as the path might also lead your to the sea monsters lurking within the green mist at the edge of the land.

I didn’t spot too many places to sit within the setting; however, the point here perhaps is not to sit and watch, but to explore and find; as such the lack of such spots didn’t bother me. In fact, I found the setting so enchanting, I decided to put together a short video  – hope you like it and the selected piece of music I’m used for it.

SLurl Details

2024 SL SUG meetings week #42 summary

La Côte Sauvage, September 2024 – blog post

The following notes were taken from the Tuesday, October 15th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Quoting Rider Linden:

Two weeks ago we had a bit of a rough roll, so some of the main grid was left on Summer Fun. Last week the entire engineering team was at an offsite and we decided it was probably not a good idea to do anything while we were all distracted. We believe that we have a fix for the issue and are going to be making a final decision later today about doing an off schedule roll on the SLS regions that are still causing problems. Once we have that out of the way we’ll be able to get back to the regular schedule. I believe that that the next in line is WebRTC, but we need to make sure that enough people have upgraded to an RTC capable client.

SL Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.10.10800445603, (formerly the DeltaFPS RC), dated September 11th, was promoted to de facto release status on September 19th. This includes:
    • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
    • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, issued September 30th.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

In Brief

Please refer to the video below for the following:

  • Leviathan Linden requested a “top five” (or so) features / options people would like to see added to the official viewer. Responses at the meeting included:
    • RLV  – currently, RLV/a code is being submitted to LL by its author, Kitty Barnett, for inclusion in the Official viewer and (I believe) RLV author Marine Kelley may have also provided information on RLV functionality to LL.
    • Client- side animation override (AO) capability.
    • Object derender.
    • Contact Sets (Firestorm).
    • Autrespond outside of Do Not Disturb mode.
    • Automatically rezzing under land Group.
    • ADD instead of WEAR as the default behaviour for attachments.
    • Adjustable toolbar button sizes.
  • Leviathan also dropped the following question into the meeting:
Suppose SL added a VR mode that allowed for seeing SL content in stereo vision a-la VR goggles. NOT the ability to be in the avatar body and move the limbs with trackers but just the ability to view SL content as a fly-cam in VR mode… would that be useful to anyone? Would anyone here use it? What would you use it for?
    • Responses were broadly positive, if the capability could be tired to the likes of using a vehicle in world.
    • Concerns were raised over the viewer’s ability to maintain a smooth, high enough frame rate consistently through a VR session.
    • The above does nor mean LL is about to implement and kind of VR / partial VR element within the viewer; Leviathan made it clear he was just looking at feed back in relation to the general idea of a partial VR experience with SL.
  • A further discussion on the issue of attachments failing (being dropped / lost / ghosted issues (see: Attachment loss on RC channel 2024-08-29.10619830788) which can be experienced during region crossing (TP or physical) & the fact the LL are working on a fix.  is being
  • A discussion on making Media on Prim (MOAP) safer, and which threaded throughout much of the meeting.
  • The above drifted into discussions general media handling and also on rendering, colour maps, support for look-up tables for rendering / colour grading in the viewer (e.g. to give post-processed effects).
  • A further discussion on editing tools, scripting options, etc.

 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.