On September 26th, 2019, Linden Lab launched the Second Life Blogger Network (SLBN), a referral service for bloggers producing high-quality, independent blog content to have their work promoted by Linden Lab through a new curated SLBN feed on the Second Life Community Pages and via Linden Lab’s high-visibility Second Life social media feeds and on the Official Second Life Viewer log-in page (see: Second Life: Blogger Network launches).
In July 2024, that version of the service was placed on hiatus, to allow the Lab “to dedicate resources to upcoming changes and enhancements designed to enrich our community’s experience even further”.
On Friday, November 22nd, the Lab announced the nature of some of those enhancements with the launch of the Second Life Blogger Network 2.0 (SLBN 2.0). To quote from the announcement:
Since its inception, the SLBN has been a platform to amplify high-quality, independent blog content through our official channels, including social media. This aspect will remain a core focus as we relaunch and refine this initiative, but SLBN 2.0 brings an exciting new element: exclusive insider access to Second Life executives and early previews of upcoming features.
In addition to showcasing your incredible content to the broader Second Life community, SLBN 2.0 will now include:
Direct Access to Executives: Gain insider insights with occasional opportunities to meet directly with Second Life executives in a group setting to discuss platform news, updates, and strategic initiatives.
Early Feature Previews: Be among the first to learn about and discuss new features before they are publicly released. This means you’ll have a head start in sharing timely and relevant updates with your audience.
Exclusive Conversations: Participate in closed discussions that allow you to provide feedback and shape conversations about the future of Second Life.
– from the official blog post on SLBN 2.0
Participation in SLBN 2.0 remains free and non-exclusive.
Those who were a part of the original SLBN and who are actively blogging, are automatically eligible for participation in SLBN 2.0, and do not have to re-apply.
Currently open at Artsville Galleries and community Hub, the arts hub managed by Frank Atisso with the support of Jerzzie Reece-Redstar (jerzzie Reece), are two entirely independent exhibitions by two very different artists which carry enough of a slender thread between them that I’m going to cover both here as they spoke to me, and I hope both artists will forgive me for combining them in this manner.
On the ground level at Artsville, and within Gallery 1 there is Manipulators, a collection of black and white photographic images by Christian Carter (XJustFriendX) which opened on November 15th, 2024. Christian presages the exhibition within his SL Profile with the comment I wanted to show in these photos things that worry me a lot lately… And having viewed the exhibition, I can say he’s not alone in the line of thinking and reflection taken within the exhibition, which is more fully described within the gallery with a quote attributed to the Nobel prize-winning Swedish biochemist, Arne Wilhelm Kaurin Tiselius (August 1902 – October 1971):
We live in a world where unfortunately the distinction between true and false appears to become increasingly blurred by manipulation of facts, by exploitation of uncritical minds, and by the pollution of the language.
Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators
David I. Haberman cites the quote as coming from Tiselius whilst speaking at the 1970 Nobel Prize Ceremony (Tiselius received his Nobel prize in 1948, but was Chairman of the Board for the Nobel Foundation from 1964 through 1968, and thereafter remained involved with the Foundation through to close to his death). As such, and given today’s global political climate, it is a highly apt and relevant statement.
Within Manipulators, Christian explores the reality of the reality contained within Tiselius’ words through images highlighting the manner in which language, reality, truth and facts have become so easily manipulated, most notably through the growing reliance on the likes of the soundbite, social media and belief in media channels which see revenue as more important that the transmission of facts. Social / mass media in particular have a lot to answer for: from allowing the rise of polluted language (“alternative facts”; “fake news”) to become accepted means to deny critical thinking and allow the easy acceptance of lies and deceit, through to the elevation of charlatans, egotists, billionaires and those who would consider themselves the super-elite, aloft from the laws and requirements which bind the rest of us, as the new saviours.
Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators
The images themselves speak clearly to all of this, and while it might be subjective on my part, I would perhaps suggest viewing them in order from the right as you enter the exhibition hall; not because there is a specific order or narrative flow to them, but simply because following them in this way will bring around the images in turn to finish as Christian’s core message to all of us: we are each the heroes needed to make the world a better place.
Heroes are also the subject of the second exhibition I’m covering here, that of Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero. This can be reach from the ground level of Artsville via the teleport boards.
This is an installation which is best seen using the Shared Environment and with media enabled if not set to Autoplay (click the movie camera icon, top right of the viewer menu, next to the volume control icon – not the local media stream button).
Artsville Galleries and community Hub: Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero
Perhaps the best way to describe the installation is to use Bleu’s words:
This tomb/temple project is dedicated to all those who have gone before us, is a place for reflection, reflection on who we are and the lives of those that paved the way for us. A reflection on the ultimate meaning of our own lives. Each contribution worthy of remembrance. We now also understand ourselves not only as expressions of those that have come before us, but as ecologies of our microbiomes … we exist in symbiosis. Our genomes and microbiomes are a record of life that came before us and helped make us who we are.
This project is a virtual three dimensional interpretation of these ideas.
In passing through and climbed Bleu’s installation – or by imply sitting within it – we are given the opportunity to reflect on some basic truths. That while there are many remembered for their impact on history, good and bad and have been immortalised in book, verse, song, story, film and television; in reality we can all be heroes in our own way, simply for being who we are, and in how we help and positively impact all those with whom we interact; within each of us reside the power to affect change and growth, to bring forth good and share it with others.
Artsville Galleries and community Hub: Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero
Thus, Bleu reminds us that even when times seem at their darkness, we can draw strength, compassion and understanding from those who came before us, and both share it with those around us and dedicate it and our own to those who follow us.
Lights in White Satin, November 2024 – click any image for full size
Light in white satin, frosted trees on the hill Cakes for the eating, ’til you’ve had your own fill. Beauty in gentle mist with soft whimsy before Fun for its own sake is here to adore.
OK, so that’s not precisely what Justin Hayward wrote at the tender age of 19 whilst penning Nights in White Satin (which coincidentally reached No. 19 in the UK charts when first release as a single in 1967), but given the title of the region design I’m featuring here and its nature, can you really blame me?
Lights in White Satin, November 2024
Lights in White Satin is the work of ChimKami and Leica Arado as a whimsical winter setting that is intended to be enjoyed for its light-heartedness and sense of joy. Folding within it charm, memories of childhood, holidays in the sunshine and on beaches lapped with surf and crisp winter’s nights when the snow crunches underfoot and the silver crescent of the Moon hangs amongst scattered jewels of stars.
This is a place where logic and detailed descriptions can, frankly, be thrown out the window – it is whimsy and delight should be experience first-hand. From Chocolate tumbling down the sides of tall peaks and turning some of the satiny snow brown, through trees growing like Magnum® ice cream, and paths formed by icing-tops biscuits and chocolate blocks broken from some giant’s bar, this homestead region offers vignettes and settings where time might be spent.
Lights in White Satin, November 2024
The latter are spread all around the region, far enough apart to offer a little privacy where seating is available. The seating comes in a wide variety of forms, from chairs cut from pieces of fruit to those of a more regular variety. Some are watched over by Disney-esque characters, others are home to unicorns or penguins, elephants or deer; but this alone is an insufficient description.
This is a place where lollipops and gum crops form the trees alongside ice creams and ice cream cones, wish fish and sea creatures swim underwater and under dome; where lanterns float and mushroom drip icing like stalactites, ladders climb trees and little worlds and puffs of little clouds hover in the sky, possibly ignoring all that passes below.
Lights in White Satin, November 2024
To put it another way and partially repeat myself, this is a place to put away grown-up thoughts and let your inner child free and simply enjoy the whimsy, the contradictions, the little wonders. Of course, if you want, you can hop around via the teleport near the Landing Point and thus find the horses waiting to be ridden or the little RHIB waiting for you to putter (or zip) around the island or the rowing bow moored for you to relax upon – but where’s the fun in that? Better to roam and find.
Also waiting to be found are a host of references similar to the touches of Disney mentioned above. From a certain ogre and his sidekick to Hergé’s heroes or broomsticks hinting at games of Quidditch, all might be found here, together with opportunities for ice-skating, dancing and those simple opportunities to relax and have fun.
Lights in White Satin
As already noted, Lights in White Satin isn’t a place to be written about – it is a place to visited, explored and experienced – be sure to mouse-over things carefully or you might miss a few smile-raising things. So instead, rather than banging on about it here, I’ll just invite you to pay a visit. And, before closing, express my thanks to Sam Rougefeu for his blog post that led me to visit.
The following notes were taken from the Tuesday, November 19th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from the chat log and Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
On Tuesday, November 19th, 2024, the simulators on the Main SLS channel were restarted without no updates.
On Wednesday, November 20th the Barbecue simulator update will be deployed to all remaining simulator RC channels. This update includes:
Support for “alpha-gamma” which will allow an object owner to adjust some of the PBR alpha values that were impacting legacy things like hair.
A new warning on receiving direct IMs from Scripted Agents (“registered” bots). Rider describes this as “Bot confessions”: with IM sessions with bots there will be a warning sent to the receiver that they are having a conversation with a bot. Also, for viewer developers, there will be a bit of metadata attached to the IM_NOTHING_SPECIAL that indicates the sender is a bot.
The remaining RC channel will be restarted.
Apple Cobbler Update
This will follow the Barbecue deployment in the coming week, and should include:
llTransferOwnership which enables a prim give itself to a new user (subject to owner permissions already set).
An extended llGiveInventory to allow for a destination folder (system folders + RLV/a) to be specified as well (+ the use of a parameter list, so further options can be added in the future).
llMapBeacon – like llMapDestination, but a) does not necessarily open the map window; b) can optionally open the map, with or without focus. This will also require a viewer update.
A new function for detecting attachments. If it is running with an experience it will be able to detect HUDs that also have scripts with the same experience (e.g. to ensure the correct HUDs are being used – this will not allow anyone to script to find out all the HUDs someone is using).
A preview of Apple Cobbler is available on the Aditi (Beta Grid) regions of Mauve and Jigglypuff for those wishing to test, with the testing carried out thus far having uncovered a range of cases relating to llTransferOwnership.
SL Viewer Updates
No updates with the current official viewers:
Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
The above included thought on No Copy permissions, and a potential issue with DFS rezzers.
Release Candidate: ExtraFPS RC, version 7.1.11.11750364439, November 12.
Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain; additional code to improve texture streaming on rigged attachments (e.g. if an earring is made with 2K textures, the viewer will correctly calculate the required resolution for the textures and download them, rather than downloading the full 2K textures), etc.
Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).
UI Optimisations.
In Brief
Please refer to the video below for the following:
A discussion about this issue with llrezobjectwithparams() (or possible feature, depending on one’s viewpoint) changes properties of no mod objects. The resulted in a wide discussion on permissions and llROWP.
The above became wrapped into a discussion on No Copy permissions. and llROWP extensions, rezzing system ranges.
A conversation on object and agent inventory, touching on some of the differences between the two, and where data is relating to objects is stored, with Rider commenting he has ideas for expanding inventory data to obtain things like the length of an animation.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, November 17th, 2024
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17 – NO CHANGE.
Release Candidate: ExtraFPS RC, version 7.1.11.11750364439, November 12 – New.
La Côte Sauvage, November 2024 – click any image for full size
In September 2024, I visitedLa Côte Sauvage (The Wild Coast), a natural location held and designed by Second Life artist-photographer Caly Applewhyte (Calypso Applewhyte). Taking its inspiration from the Breton Coast, France, it was at that time located within half of a Homestead region.
And while people might say a year is a long time in politics, just a matter of a couple of months or so can be an age in Second Life! Because that’s all it has taken for La Côte Sauvage to change location and expand, offering a setting both familiar and new to explore.
La Côte Sauvage, November 2024
Whilst still occupying one half of a region, the region in question is now a Full region held by Caly, with La Côte Sauvage running north-to-south along its western half, the Landing Point sitting roughly between the northern and southern extremes. I’m not sure when the move was made, but at the time of my visit, it did appear as if one or two things were still in the process of being placed / awaiting placement, with the little puppy happy in his sleep from the previous iteration still resting, but at the time I dropped in, floating serenely above and behind one of the setting’s little cabins, together with floating hovering overhead not too far away.
The cabin in question is one half of the Trompe Loeil Yara Treehouse, as carried forward from the previous build, with its remaining half (also sans supporting trees) has been transplanted to the southern end of the landscape. They are not alone in being carried over, as those who visited La Côte Sauvage in its “old” home will realise as they wander; there is much here that is familiar – and rightly so – within the expanded landscape. But this is not to say the setting is the same; there is also much that is new.
La Côte Sauvage, November 2024
Take, for example, the the henge-like standing stones and the ruined chapel on the headland beyond them; both echo the presence of the ruins that occupied the former Côte Sauvage, complete with the henge stones speaking to an ancient past; but the manner in which henge and chapel ruins speak of age is very different to the ruins which had resided in the former build. Similarly, while the Romanesque pavilion and its refreshments appears here, it now sits within a more shelter location, complete with a new view over the land as it sits at the edge of the setting’s rich woodland.
These woods occupy most of the eastern side of the land, set back and above stream and sandy coast as if ready to rebuff any harsh winds that might otherwise seek to make their way inland; and the winds and the sea here can indeed be hard and cruel, as evidence by the wreck of a ship driven on to rocks to the north. However, shelter from the harshness of the sea is offered by a headland, an island and a causeway of rock, all of which conspire to guard an inlet cutting into the land before the Landing Point. It is here that a stream bursts froth from rocks below the treeline and bubbles and rushes the short distance to the waters of the inlet, passing under one of several bridges aiding walkers in their explorations as it does so.
La Côte Sauvage, November 2024
It is within the trees that a meandering path might be found, offering another route of exploration running roughly north-to-south. It can be reached from several points, although probably the easiest is to take the steps winding up between the rocks at the north end of the setting, close to the cabin there, or by climbing the stone steps to the Romanesque pavilion and then making your way through the trees until you reach it.
This path actually straddles the parcel boundary between the two halves of the region, the woodlands doing to as well. This given the impression that the two halves of the region might be somewhat contiguous – although the different EEP settings used in each also belies this. I frankly have no idea if the two halves, even if thematically different, are supposed to run together and be open to all who visit; at the time of my visit, the east side was very much under development, so I kept my nose out as far as possible so as not to interfere.
La Côte Sauvage, November 2024
Several places to sit can be found along the woodland trail, together with a mystical altar. Quite what rituals the latter might be for, I have no idea, but its presence added a shade of misty to the woods.
In terms of mystery, the altar might be matched by the mysterious building on the island protecting the inlet mentioned earlier. Built into the island’s peak and at first resembling an old bunker, it is in fact the entrance to Caly’s gallery space: take the teleporter inside to reach it. Built around a central lobby, the gallery offers four halls in which past exhibitions presented by Caly across Second Life continue to be celebrated. Just click the tree stump to return to ground level, either at the bunker or the landing point.
La Côte Sauvage, November 2024
As with its former location and design, La Côte Sauvage remains a very visual and engaging place to explore and visit, so if you missed it the first time around, now’s your opportunity to catch up!