Astoria’s wintertime in Second Life

Astoria, December 2024 – click any image for full size

Astoria is a Homestead region held by Eromara Vita and Dots (Dotties Stoop). For December 2024, and unsurprisingly, the region is dressed for the winter season and decorated with touches in keeping with the time of year. The easiest way to summarise the region is via its Destination Guide description:

Astoria is a Dutch winter destination perfect for snow lovers. Glide along ice skating paths, explore hidden caves, or take a scenic walk with loved ones. Enjoy dancing on the spacious dance floor or relax in cosy cuddle spots. Ride the ski lift to the mountaintop ski bar and descend on skis, snowboard, or sled for an exhilarating experience.

– Astoria Destination Guide description

Astoria, December 2024

In terms of design, the region is split into five islands (although the channel between two is so small, it’s easy to think of them as a single finger of land running long the north edge of the region). The waters between and around the island are frozen, thus forming the skating paths, the ice reaching out to touch the off-region surround of snowy mountains.

It is on the eastern end of one of those islands that the Landing Point resides, complete with a couple of jolly (if slightly argumentative!) carollers waiting to greet incoming visitors. Reindeer are fenced in here, possibly awaiting Santa’s arrival as the snow falls, and their time hitched to his sleigh. Going on the red-and-white logoed tractor-trailer inching its way over the ice, complete with red-suited guide, they may not have to long to wait before he arrives!

Astoria, December 2024

A hump-backed bridge spans the ice here to reach the largest of the islands. This forms the setting’s highest (indeed, only) summit: a tall hill with a steep but climbable gradient crowned by a coffee bar with outdoor seating and, at the time of my visit, vehicle which looked at if Batman might be out trying to remember where he left it – although as rezzing is open and Auto Return is off, I’m not sure if it was made to be part of the setting or left by a visitor who used it as a prop (but it is unlocked).

If you don’t fancy the climb up the hill, a walk around the coast to the south-western extent will bring you to the chair lift for an easy ride up to the coffee bar. Sleds and snowboards can be obtained from rezzers at the top of the chair lift for an easy ride down.

Astoria, December 2024

It is to the south-east of the main island that visitors will find the dance floor mentioned in the description above, sitting on its own snowy island across the ice. And speaking of ice, those wishing to skate appear of have three choices: pop on their own blades and set out on the ice freestyle, or keep and eye out for the skating balls along the edge of the Landing Point island. The latter take two forms: couples and singles. As I was on my own during my visit, I cannot speak to the doubles skating balls, but the single follows a scripted path around the island in a manner that reveals everything whilst leaving you with hands free for dramatic photos, if you so chose!

If you opt to remain on the northern islands for exploration, you can follow them as they point west, a little covered bridge neatly linking them. After this an avenue of tree with boughs bent as if to try to protect you from the falling snow will lead you onto the a further bridge and the larger of the two islands on the eastern extent of the region. From here is it just a short hop to the tall island with its hill – or if you prefer, you can remain where you are and escape up into a cosy tree house.

Astoria, December 2024

The final – and smallest – of the islands is something of a wildlife reserve; a magical place where not only do penguins and polar bears meet – but they seem just fine in roaming and skating around together 🙂 .

Through all of this are many places to sit and relax, together with opportunities for photos and fun – not all the sit points are to be found on chairs or benches! And make sure you check out the entrances to the caves – they sit on opposite sides of the large island and should be hard to miss –  a visit is not complete without a trip through one of them!

Astoria, December 2024

Astoria is a pleasant and engaging place to visit, so be sure to pop over and take a look.

SLurl Details

  • Astoria (Porto Leone, rated Moderate)

Alex Bader’s landscapes in art in Second Life

Alex Bader: Landscapes by Alex, December 2024

Alex Bader is a name in Second Life synonymous with some of the best landscaping kits and texture sets available for use in-world (his work also being available to other platforms as well). For my part, he is one of the two landscape and plant creators who are pretty much my go-to names in Second Life when it comes to landscaping, either at home or on behalf of friends (the other being Cube Republic).

However, what many among Alex’s friends and customers may not know – and I count myself as being in both categories – is that Alex is a skilled and high-regarded graphics artist and landscape painter in the physical world. As a graphics artist, his work has won international design awards and his clients have included the Scottish Ballet, Glasgow School of Art, the Centre for Contemporary Arts, Citizens Theatre, Glasgow Art Fair, Glasgow Jazz Festival and the BBC Symphony Orchestra.

Alex Bader: Landscapes by Alex, December 2024

From the above list of clients, it is probably obvious that Alex hails from Scotland, where he became inspired by his father’s watercolour landscapes and love of the Scottish countryside. This stirred his own interest in and passion for both the Scottish countryside and expressing its beauty in art through both photography and painting, as well as contributing to his involvement in 3D graphics design.

I spend a lot of time enjoying the landscape, whether walking the dog through forest and on beaches or cycling in the hills and woodland of Scotland. So it’s almost inevitable that I feel the need to communicate the impact this has on me. Whether through photography, design or painting – the result is always the same process of observation, discovery and expression.

– Alex Bader, discussing his passion for art

As an artist, Alex has seen his images and paintings exhibited across Scotland, each piece finely crafted and exquisitely capturing scenes and places in all of their allure and elegance. Whilst his father worked in watercolours, Alex has come to prefer oils for his art, painting out of his studio rather than in the field, using reference images and sketches of the location he intends to reproduce on canvas. His work also ranges form expressive realism, rich in detail and beautifully representative of a subject, through to more abstracted landscapes.

Alex Bader: Landscapes by Alex, December 2024
In painting, my main aim is to convey the rich textural detail of the landscape using loose, expressive brushwork while remaining true to the colour and values of nature. Through this combination, I hope to engage the audience on multiple levels – to draw the viewer in to the scene with a real sense of place while exciting the eye artistically.

– Alex Bader, discussing his passion for art

All of this is now available for Second Life residents to appreciate for themselves, as Alex has opened an in-world gallery where limited edition digital copies of his physical world landscape art can be admired and purchased. Situated in one of Alex’s own building designs – The White Loft Skybox Interior Space (I should mention I am also a fan of Alex’s buildings, owning both his Beach House and Forest Cabin, both of which I regard as superb) – the gallery is a clean, no-nonsense space perfect for displaying art.

Alex Bader: Landscapes by Alex, December 2024

Pictures are displayed framed and sized to a realistic scale for home display in-world, with each piece limited to just 10 copies. As a particular piece is sold out, I understand Alex plans to replace it with another on the same limited edition basis. Given that each image is limited in number, purchases are not made through the displayed copy of a painting; instead, payment is made by clicking on one of white sales cubes located under each painting. As purchases are made, cubes turn from white to red and reduce in size, making it very easy to see how many copies of a given painting remain available.

Nor are people limited to just having Alex’s paintings in-world; the original oil paintings can also be purchased in the physical world as a part of a cross-over exhibition”. All of the originals are available via a dedicated part of the Studio Skye website,  also called Landscapes by Alex. As with the limited digital copies, each painting is individually priced – and this price includes international shipping costs (all painting sold unframed for ease of shipping).

Alex Bader: Landscapes by Alex, December 2024

Whether seen in-world or on-line, Alex’s paintings are a delight to behold, and will grace any home, physical or virtual, so do please be sure to hop along and see for yourself.

Related Links

Primfeed adds ability to make profiles public & increase discoverability

via Primfeed.com

Since it opened in June 2024, Primfeed, the social media / photo-sharing platform geared towards Second Life users has been gradually gaining ain features and capabilities – as well as users; and December 13th, 2024 marked would could be a particularly significant move: providing the ability for Primfeed users to open their feed and gallery for viewing by non-Primfeed users / those not logged into the service.

This is particularly relevant, as one of the critiques of the platform since it opened is that is a essentially a closed service: to view anything, up until December 1th, 2024, one had to create a Primfeed account; something long recognised by Primfeed’s creator, Luke Rowley.

For a social media [platform], this restriction was a considerable downside for discoverability, or just knowing what to expect when you click a link. Now, every resident can open their profile and content to the public. You can change this setting by navigating to the “Edit your profile” button on your profile. If you open your profile to the public, your content will be visible to anyone, even if they’re not logged into Primfeed.

– Luke Rowley, announcing the ability to make Primfeed feeds public

As noted above, making a Profile (/timeline) public is a simple two-step process for those who wish to do so, and can be reversed at any time. Whether it is used or not in therefore a matter of personal choice; by default, users’ feeds will remain private unless the “public” option is explicitly set.

To make your profile (timeline) public, click on the Edit My Profile button from within your Primfeed profile (top), and then enable Make My Profile Public (bottom)

In addition, when the option is set:

  • Each type of link (events, profiles, or posts) now has its own preview when shared on messaging apps or social media.
  • Only General or Moderate content within an individual’s profile will be visible when it is made public; to avoid the potential of giving offence or violating other platform’s terms of service when sharing content, items rated as Adult and Adult+ within an individual’s profile will remain only viewable to those actually logged-in to Primfeed.
When a Profile is make public all General and Moderate posts, etc., made to that profile will be visible to people not logged-in to Primfeed, together with an invitation for them to join the service at the top of the profile’s timeline (top right, above)

On a purely personal note, I think Luke taken the optimal route in making this capability opt-in rather than opt-out. Not everyone will want to have their profile generally discoverable, and it is a lot more sensible to have those who do to go through the one-time step of setting the option for themselves rather than risking those who don’t want to have their profile so exposed, and feeling they’d has been forced to do so, and inconvenienced by having to disable the option.

There is still much that I would personally like to see added to Primfeed – such as the ability to use BB code or similar with the images I post to Primfeed so that I might also embed them into blog posts, etc., – but I know Luke has a sizeable backlog of options and capabilities he is working through (including the above). As such, he’s attempting to deal with things on the basis of adding the more popular requests as a priority – and and noted, Primfeed being a “closed” environment has been is particular cause of frustration with the platform. Hopefully, this will now change – and I certainly look froward to seeing what else is coming down the pipe for the platform in due course.

In the meantime, if you’re unfamiliar with Primfeed and want to know more, read my overview of the service and discussion about it with Luke.

Elphyne: Winter’s Breath in Second Life

Elphyne: Winter’s Breath, December 2024 – click any image for full size

In looking at places in Second Life to visit, I was surprised to note that it’s been just over four years since my first (and until this point, only) visit to Kat Luna’s (KatieLuna – or KitKat as she was then known) setting of Seaclaid. Back then, it was a place offering a welcome to all creatures of fantasy: fae folk, dragons, lycans, vampires, etc., as well as ordinary mortals (see: Seaclaid’s fantasy setting in Second Life). However, I lost track of it shortly thereafter. Whether this was because the setting simply vanished from Second Life (as is oft the way of things),  or simply because of my own tardiness (in which case, an apology to Katie), I know not.

Fortunately, I recently discovered that Katie is now offered a setting dressed for the winter season in the form of Elphyne: Winter’s Breath. Located within a Full region she has called Seaclaid, and which makes use of the additional Land Capacity bonus available to such privately-held regions, it is a wonderfully seasonal setting mixing touches of whimsy, fun and art into its overall design and offer activities for visitors to enjoy.

Elphyne: Winter’s Breath, December 2024
Glide across glistening skating ponds, feel the thrill of horseback rides through frosted trails, and join the laughter at cosy sledding stations. Twinkling lights and festive delights surround you, creating memories as unique as falling snowflakes. Embrace the enchantment—come play and explore.

– from Elphyne: Winter’s Breath’s Destination Guide entry

The whimsy is on display the moment visitors arrive, the Landing Point being located right next to the finish line for a most unusual race; one which also appears to have just arrived within the region, the participants emerging from a nearby tunnel in a sudden burst of pushing (and in one case, slithering, assuming the the mice and their form of transport are also part of the race) dash to cross the line, as adult mice push their little ones in sleighs, cheered on by appreciative spectators.

Elphyne: Winter’s Breath, December 2024

This end of the race stands at the junction of cobbled roads which offer a means of exploring the region, be it on foot or on horseback – a rezzer nearby will assist you with the latter. In fact the junction hides the fact that all the roads are essentially all branches of the same route, diving here, coming back together there, and so on; a route that both circumnavigates most of the setting and also offers a branch cutting through it, those providing a practical route of exploration.

Follow it as it points to the west and you’ll quickly pass by the upper end of a chairlift rising from the lower lands to the north, they pass between the well-spread trees of a wood and a cosy arbour-style cabin watched over by a little group of patchwork critters. After this, the road tuns north and reaches a bridge where Santa may have had a mishap: a red bag of presents and goodies lies in the road.

Elphyne: Winter’s Breath, December 2024

Perhaps Rudolf misjudged the climb out from the little town below and failed to gain sufficient altitude to clear the bridge railings, and the resultant bump knocked the sack free of the sleigh; or maybe the sack wasn’t properly secured to start with, and fell to the ground without Santa noticing. Either way, the misfortune that brought it to ground, quite literally, has turned into good fortune for a trio of seasonally-hatted squirrels as they abscond with some of the sack’s contents…

Beyond the bridge, the road sweeps around a shoulder of the hills to descend to the lower aspects over the setting, doubling back on itself and then turning eastwards once more. Here, it passes between a town square set out for a seasonal carnival and the local train station, the bridge just crossed carrying the road over the tracks that run alongside the station’s little platform.

Elphyne: Winter’s Breath, December 2024

A little further on, the rod hits another junction,  splitting itself. Turn right, and you’ll be able to follow it and it winds back up to the Landing Point, passing by way of another junction as it does so. Turn left, and the road will take you north once more before making yet another sweeping turn southwards, climbing once more as it does so and passing a grand (private) house and passing back over the railway line via another bridge and then making its way back to the Landing Point as well.

Within all this there is much to see: the little touches of whimsical fun with the setting’s furry denizens, the opportunity to ride the Ferris wheel at the carnival or take the chair lift up from the town and then grab a sled from the rezzer at the upper station and ride it back down the slope (and you can obviously opt to take the slope more sedately, rights the chairlift down).

Elphyne: Winter’s Breath, December 2024

Then there is the frozen lake for skating, complete with a warm lodge alongside it for relaxing before the warming fire, hot spring to bathe in, dancing to be had within the town square pavilion  and the local pub where something might be had to warm the insides! Meanwhile, the art I mention can be found both within a small gallery just across the bridge from where the squirrels are making off with their loot, and also among the trees of the setting for those who go a-wandering off the roads.

With Santa crooning in the town, deer, rabbits and bear o be found in the woods and places to sit and pass the time both indoors and out, Elphyne: Winter’s Breath makes for an engaging winter-time visit.

Elphyne: Winter’s Breath, December 2024

SLurl Details

The artistic beauty of Melancholia in Second Life

NovaOwl, December 2024 – Raven Arcana: Melancholia

Raven Arcana is a gifted Second Life photographer-artist who is – rightly – highly regarded for her work. She frequently exhibitions in-world, often within ensemble exhibitions, as well a at her own gallery, Raven’s Eye Galley, which I had the distinct pleasure to write about in 2023. Such is the quality and depth of her work that it is always a pleasure to witness it, either as part of a broader exhibition of SL or as the focus of a solo exhibition.

The latter is very much the case with Melancholia, an exhibition of Raven’s work, hosted over the 2024/25 winter holiday season at the ground level gallery space at NovaOwl.

NovaOwl, December 2024 – Raven Arcana: Melancholia

Melancholia (or melancholy if you prefer), is a terms with a long an complicated medical history, its definition and understanding changing, at times being seen as a physical illness due to an excess of “black bile” (melaina chole) through various forms of mental disorder, often subjective in nature and description; within the last 20-ish years it has been described as a systemic disorder. All of which tend to leave us with a bleak perception of the word, generally relating it to depression.

Within cultural and literary circles, particularly from the latter half of the 16th century onwards, melancholy came to have an altogether different connotation, initially as a mark of genius – or, as English art historian Roy Strong came to perhaps unfairly calls it, “an indispensable adjunct to all those with artistic or intellectual pretentions”, before morphing again to hover between the darker, more depressive medical use of the term and one by which mood and feelings might be expressed or contained, notably those such as alone-ness, solitude, introspection, sadness, loneliness, and similar.

NovaOwl, December 2024 – Raven Arcana: Melancholia

It is very much with this latter aspect of melancholy  in which Raven presents the pieces in this exhibition. Beautifully presented in monochromatic and sepia tones and taken from locations around Second Life, these are images which wrap into themselves in the most beautiful expressions of minimalism, the more poetic reflections of melancholy noted above: of being alone, of being caught in reflection or introspection; of looking upon a scene wherein memory is triggered – perhaps that of sadness or maybe of a regret warmed by the memory of what came before the actual cause of the regret. Echoes of life, love, the passage of time, the echo of passing seasons, the journey through life; the loss of contact with those who may once have been a part of our passing days; all of this and so much more is similarly bound within these images.

Framed by comments from poets, writers and artists on the natural of melancholy in both its artistic and physical interpretations, each piece in this collection carries within it a depth far greater than both its minimalist presentation or which might be suggested purely by its use of perspective. Thus each carries with it a narrative of its own whilst also forming part of the overall opus of expression to be found throughout the entire series.

NovaOwl, December 2024 – Raven Arcana: Melancholia

A truly exceptional collection; one which, if not already witnessed, should not be missed.

SLurl Details

2024 SL SUG meetings week #50 summary

Burrow Coffee Co,, October 2024 – blog post

The following notes were taken from the Tuesday, December 10th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, December 10th, 2024, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, December 11th,the RC channels will also be restarted. The planned deployment of the Apple Cobbler update to BlueSteel has been postponed for a week to allow further QA testing.

SL Viewer Updates

No updates to start the week with the current official viewers:

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
  • Release Candidate: ExtraFPS RC, version 7.1.11.12150664210, December 5.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain;  additional code to improve texture streaming on rigged attachments (e.g. if an earring is made with 2K textures, the viewer will correctly calculate the required resolution for the textures and download them, rather than downloading the full 2K textures), etc.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).
    • UI Optimisations.

In Brief

Please refer to the video below for the following:

  • A forum thread concerning “elephants in the room” in terms of SL’s “immersion breakers”. As is pointed out in the thread, what may be a “elephant” to some might not be so much so to others. Nevertheless, as Soft Linden also points out, there are lots of issues long-term users of SL have learned to “eat around,” but using the thread to highlight issues which could impact matters of retention, etc., could be useful.
  • A discussion on an LSL function for text rendering based around this feature request (or should that be “feature suggestion”, given Signal Linden filed it?! The discussion also touches on the possible use of markdown and other alternatives and the use of Media on a Prim.
  • A discussion on the upcoming llTransferOwnership function and possible issues.
  • This spun out to a wider discussion on LSL functions, including an idea for a function called he calls “llTempWearFromInventory”:
[It] would allow you to put on a wearable from an object’s inventory, but I’ve never gotten a lot of traction to get it done. The idea was to get rid of alpha cuts on bodies by allowing mesh clothing to have it’s own alpha layer that gets applied when it is worn. On the attach from inventory, I might take the approach of it rezzes the item and attaches it as a single LSL function.

– Rider Linden

Again, this is an idea, not a function actually being worked upon. However, it sparked a conversation on the subject of alpha masking / alpha cuts, etc., with clothing.

  • Rider Linden also offered a FYI – there is an LSL call coming that will allow a script to set terrain textures at the estate level.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.