2025 week #12: SL SUG meeting: Grid SSL Certificate Renewal

l’Oree des lumieres, January 2025 – blog post

The following notes were taken from the Tuesday, March 18th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday March 18th, the SLS Man Channel was updated with any deployment.
  • One Wednesday March 19th:
    • Durian Scones should be deployed to the BlueSteel RC – this update incudes the SSL certificate renewal – see below for more.
    • The rest of the RC channels should be restarted without update.

Production Grid SSL Certificate Renewal

  • The SSL certificate for the Second Life Production Grid is set to expire on April 16th, 2025 02:40 GMT.
  • A new certificate anchored by DigiCert in being deployed, starting with the BlueSteel RC on Wednesday, March 19th.
  • Testing of this certificate – particularly with accessing the grid from older viewer versions is recommended.
  • In addition, the certificate can be tested on Aditi (the beta grid), on the following regions:
    • Bonifacio.
    • Blake Sea (Very nearly the entire set of regions).
    • Cloud Sandbox 1 through 4.
  •  For full details on the re-certification, please read Monty Linden’s forum post and thread, or the Lab’s official summary blog post.
  • The plan is to complete deployment of the new certificate ahead of the old certificate expiring.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13858460198, March 14th, 2025 – NEW.

In Brief

Please refer to the the video for details on the following.

  • A discussion on encrypting local chat  – or at least moving it from UDP to HTTP2. No so much due to chat passing through the Lab’s servers, but due to concerns about external agents eavesdropping.
  • A general discussion on SLua and updates, and on issues and requests.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Chaos and Calm in Second Life – Part 1: Chaos Theory

Chaos and Calm – Chaos Theory, March 2025

Updated, March 19th: Calm is now open, and you can find my review in Chaos and Calm in Second Life – Part 2: a rich Calm, with the SLurl also at the end of this piece.

Back in May 2024 I visited The Butterfly Effect / Chaos Theory, a joint region design by Vally Lavender (The Butterfly Effect), and Megan Prumier (Chaos Theory) – see: Caught within a Butterfly Effect in Second Life.

Both were very different settings, one being largely rural in nature, the other being an urban rooftop setting, the two joined by their shared reference to the theory generally associated with mathematician and meteorologist Edward Norton Lorenz (although it predates him by a good margin!).

Chaos and Calm – Chaos Theory, March 2025

Now, Chaos Theory is back within Second Life – and once again it shares a region with another setting – one also very rural (almost wild in places!). The latter occupies the ground level of the region the two share, whilst Chaos Theory once again sits up in the sky.

The region is a Full private region leveraging the Land Capacity bonus. It is held by Izzy Moondust (iggymurphy), who kindly invited me to pay a visit to both settings within it ahead of the official opening of the ground-level location – called Calm, and which will form the second half of this two-parter – which is due around March 21st, although Chaos is currently already open to visitors. Given this, and because both regions deserve individual reviews, I’ll be focusing on Chaos Theory here.

Chaos and Calm – Chaos Theory, March 2025

It’s a setting that initially looks much as it did back in 2024 – and this is intentional, for reasons I’ll come to. It offers a wonderful rooftop sitting where buildings and attics open out onto neighbouring roofs, ladders and boardwalks link different levels and corners, and indoor spaces flow naturally into outdoor spaces and back.

The level of detail here is quite extraordinary, as was the case with the original – although I believe I’m correct in saying Megan has added more to this iteration, giving it even more of that sense of being a “lived-in” setting, rich in the kind of human clutter typical of an urban location. This makes careful exploration a must – although do keep in mind that the apartments scattered around are private residences, so do take care with interior spaces that are not clearly intended as a public space (residences are clearly numbered for easy of identification).

Chaos and Calm – Chaos Theory, March 2025

These apartments add a further depth to the setting, something I noted when writing about the original iteration, to whit:

There is a ramshackle beauty spread throughout these rooftop spaces that is admirable both in the level of detail provided and in the sense that this is a real, bohemian-leaning community of like-minded souls. It’s a setting with a real sense that music, art and creativity all flourish without ever being forced or artificially nurtured; somewhere where everyone lives more as an extended family than mere friends and acquaintances drawn together through shared interests. 

– from Caught Within a Butterfly Effect, May 2024

The music / social aspect of Chaos is event throughout; the original open-air dance  / event space remains the focal-point for activities, and at the time of my visit events were set for both the 18th March (commencing 20:00 SLT) and 19th  March (commencing 16:00 SLT).

Chaos and Calm – Chaos Theory, March 2025

One of the most remarkable aspects of Chaos and Calm is Izzy’s generosity, which alone makes both settings worth the visit, and I’ll allow Izzy to explain why in their own words:

Did you see Megan’s Chaos Theory build? I used to live on it before the sim owner closed it down. I didn’t want to see it go away so I got a region and asked Megan to resurrect it. I just want this to be a place for people to come and explore and attend events.

– Izzy Moondust on Chaos (and Calm)

This generosity extends to the fact to the private apartments mentioned earlier, as Izzy does not charge for their use. All were occupied at the time of my visit and – unsurprisingly given that sense of extended family feel I mentioned above – those occupying them have followed the setting from its original location over The Butterfly Effect to its new location with Calm.

Chaos and Calm – Chaos Theory, March 2025

There is a warmth and attraction within Chaos that is infectious, particularly when meeting Izzy, that has one wishing for the opportunity to put down roots there. As noted, at the time of my visits, all the apartments within Chaos were occupied; but if, after you’ve explored, you feel it might be somewhere you might want to live within – do IM Izzy and see what might be done.

I really enjoyed seeing Chaos Theory back in-world, and will – as noted – be offering a write-up on Calm once it is nearer completion, so as to allow Megan to work on it with Izzy in peace; expect part two of this pairing to be up a little later in the week! My grateful thanks to Izzy for the invitation!

Chaos and Calm – Chaos Theory, March 2025

SLurl Details

2025 SL viewer release summaries week #11

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 16th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No Change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Project viewer Second Life Project Lua Editor Alpha, version 7.1.12.13858460198, March 14, 2025 – NEW.
    • Will only work on Aditi, within the following regions: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].

LL Viewer Resources

Third-party Viewers

V7-style

  • Black Dragon for Windows version 5.3.0 March 14, 2025 – release notes
  • Kirstens Viewer S24 – Build 2100 – Beta 2 – March 14 – release notes.
  • Kokua: 7.1.12.56706 (no RLV) and 7.1.12.60354 (RLV variants)  (ExtraFPS), March 15 – release notes.
  • Megaphit release: 7.1.12.53252 (Forever FPS) – March 16 – changelog.

V1-style

  • Cool VL Viewer Stable: 1.32.2.40, March 15, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Three Kultivate March Exhibitions in Second Life

Kultivate Magazine – Windlight Gallery, March 2025

It’s been a while since I’ve covered an art exhibition at Kultivate Magazine’s gallery spaces. Indeed, it’s been so long that the gallery spaces themselves have been remodelled in the intervening time; rather than occupying three separate buildings within the the half of the Kultivate region devoted to art exhibitions (the other half of the region being devoted to Kultivate events), the indoor gallery spaces – Windlight, Edge and Signature – have been combined into conjoined halls within a single building.

This change means that viewing the different exhibitions within the thee indoor gallery spaces is move fluid, with visitors far more likely to take all of them in than might have previously been the case, wherein visitors may have obtained the landmark / SLurl to one of the three galleries possibly at the expense of the other two. It also means that within this article, I get to offer information on three exhibitions rather than just one, and hopefully encourage you to visit all three.

Kultivate Magazine – Windlight Gallery, March 2025 – Milly Sharple

The first of these exhibitions is the most recent to open (March 16th, 2025) and within the Windlight hall. Simply entitled the March Exhibition, and features the work of thirteen artists, with a lean towards Second Life landscape pieces, with digital art mixed into it. the layout of the gallery space allows each artiest to have a clearly defined space in which to display their work, each with the name of the artist clearly displayed and with the ability to offer a biography included as well.

These artists are: AuraLux, Alex Riverstone (Alex44 Riverstone), Dante Helios (Dantelios), Flicker Bayn, Hadiya Draper, Harlo Jamison (HarlowJamison), Jamee (Jamee Sandalwood), John (Johannes Huntsman), Milly Sharple, Myra Wildmist, Pi (Piggs Boucher), Rosie Riverstone (YsabellaRose), and Sheba Blitz. Together, and even with the lean towards SL landscapes, they offer a rich mix of art and approaches to their work, with the digital pieces from the likes of Milly (an artist whose work I particularly appreciate!) and Hadiya (to name two in the exhibition), again showing how SL can be used to bring art created in the physical world to a much broader audience than might otherwise be the case.

Kultivate Magazine – Edge Gallery

Three of the artists featured in the Windlight March 2025 exhibition can also be found within the Edge gallery hall. The Edge gallery is specifically reserved for black-and-white art, and at the time of my visit featured an engaging mix of SL landscapes and avatar studies with a touch of physical world art.

The three artists found both within the Edge exhibition (the title of which I do not have) and the Windlight hall, are AuraLux, Alex Riverstone (Alex44 Riverstone) and John (Johannes Huntsman). They are joined by  Chic Aeon, Meycy (Meycy Bailey), Tempest Rosca, and Vee (Veruca Tammas). Again, all of the pieces are visually engaging, but I admit to having been particularly drawn to Tempest’s triptych-like series of black-and-white photographs from the physical world.

Kultivate Magazine – Edge Gallery – Tempest Rosca

Facing the Edge gallery on the other side of the Windlight Hall is a smaller Signature Gallery hall which, at the time of my visit was hosting Expressions, a collection of themed abstract paintings by John (Johannes Huntsman) – who is, along with Tempest Rosca – the owner / operator of the Kultivate Galleries.

Expressions might be seen as a series of four sets of images, each of four individual pieces each, all of which are presented in predominantly primary colours – red, blue, yellow – with some of the pieces / sets mixing into themselves elements of secondary colours and tones present in some to present further colour and visual depth. Such is the thematic use of colours within the pieces, they stand as individual pieces suitable for hanging at home, or as complete sets or even mix-and-match sets.

Kultivate Magazine, Signature Gallery, March 2025 – Johannes Huntsman

The exhibitions for the price of one teleport – and all worth the time to visit.

SLurl Details

A Cloud Garden in Second Life

The Cloud Garden, March 2025 – click any image for full size

Designed by Madam Chaos (TheAwkwardMochi) and occupying a Homestead region, The Cloud Garden is a engaging setting that is both relaxing and surreal; less a landscape and more scene from a dream, as Moochi’s introduction to the region notes:

Immerse yourself in the soothing, surreal dream of a fairy-tale world in the clouds. Explore the dreamy landscape on foot or horseback to uncover its secrets, take photos, invite someone special for a dance, or relax in one of the many quiet corners.

Madam Chaos (TheAwkwardMochi)

The Cloud Garden, March 2025

The landscape itself sounds simple enough: a ring of yellow sand enclosing a shallow lake, a long tongue of land extending out into the shallow water, as if lapping at it. The Landing Point sits at the end of this tongue, not too far from the middle of the region.

From horizon to horizon, the sky rises from a pink-tinged encircling sea, itself first pink before becoming more yellow-to-orange and eventually a deep orange overhead, a massive rainbow-stippled Moon hanging overhead. beyond the pinky haze of the horizon shadowy forms of distant hills can be seen, mixing their forms with the flow of low-lying clouds as they dance around the setting while blankets of cloud speed by overhead.

The Cloud Garden, March 2025

However, this simple description disguises a lot;  not only is there much to be discovered as one explored the setting at ground level, there is a genius in the design in how it make use of the Shared Environment: take this away, and the setting stands as a largely monochromatic place: the sands a stark white and the low-lining lumpy clouds equally so, the cold blue of the waters one of the few points of colour. Around the sands, many of the trees appear frosted and frozen, the surrounding off-region hills taking on the appearance of icebergs.

All of this is beautifully transformed into a dream-like, surreal landscape through the use of the Shared Environment, the sand and waters turning warm and inviting, the hills softening into their shadowy forms. Nor does this magical transformation end there: the ambience of the setting changes as one explores, adding to the dream-like nature of the different vignettes spread around and over the ring of sand – and out on the waters of the lake.

The Cloud Garden, March 2025

From the landing point there are three routes of exploration: giant Xylophone keys point the way to a huge greenhouse, its floor flooded by the water of the lake. It is home to a gallery featuring uploads of Moochi’s physical world art, wonderful digital pieces (not AI generated!) produced from photographs Moochi has taken of plants and flowers. They are beautifully produced, with each piece offered in two versions: Copy / Modify or Transfer / Modify, depending on your preference.

Keeping with the musical theme, a piano keyboard also reaches out to a small, rounded island where stairs rise through low clouds rising from the sand like piled-up ice-cream, to reach a carousel. A marble bath floats serenely on one of the clouds as a unicorn gallops through the air, pulling a pumpkin-like carriage, with more surprises awaiting discovery around, under and over this frozen tower of clouds.

The Cloud Garden, March 2025

The third route away from the landing point is the tongue of sand itself, presenting the way to explore the outer ring. This path passes by way of a series of options for exploring, if you don’t fancy doing so on foot – and given the presence of the horse rezzer, those with their own wearable horses can add them as well – and there are what appear to be jumps set-up around the ring of sand to add a little fun to riding as well.

As noted above, the setting perhaps shouldn’t be looked at as a contiguous environment so much as a sandy path linking a series of dream-like vignettes, each with its own attractions, be they climbing a zipline (and riding  it back down) or making balloons fall from the sky (and popping  them), or visiting the floating cloud islands and relaxing on a bed. There’s also a rowing boat on the lake offering a place to relax as it moves itself from point-to-point around the lapping waters, whilst those looking for something quiet and restful can take to one of the floating seats or swings and pass them time wrapped in their own thoughts.

The Cloud Garden, March 2025

Offered with an audio stream playing suitably relaxing music featuring pan pipe, flutes, and similar, The Cloud Garden is a richly intertwined setting, mixing discovery, opportunities for reflection or photography or romance with dancing, horse riding, gently changing ambient environments and art. A genuine delight to visit and spend time within. Do read the introductory note card available at the landing point for more information on the setting and the work Moochi has put into it – and enjoy!

SLurl Details

2025 week #11: SL TPVD meeting summary

Coda Haze, January 2025 – blog post

The following notes were taken from my audio recording + the video recording by Pantera (embedded at the end of this summary) of the Third-Party Developer meeting (TPVD) held on Friday, March 14th, 2025. My thanks to Pantera as always for providing it.

Meeting Purpose

  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre.
  • Dates and times are recorded in the SL Public Calendar, and they re conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – NEW.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13858460198, March 14th, 2025 – NEW.
    • Will only work on Aditi, within the following regions: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].
    • See below for more.

Viewer Releases, Cadence and Open Source Contributions

  • As previously noted in these pages, viewer releases are changing:
    • The viewer version numbering will be changed to reflect the year / month of release, so 2025.03 (March 2025) will be the next viewer in the pipe, followed by 2025.04 (April 2025).
    • The new viewer numbering may not initially be reflected in installer / viewer About floater, but it is something Signal Linden would like to see achieve – and maybe even back in the viewer’s top bar.
    • The will be a move towards a monthly release cadence, although during the TPV meeting, Signal Linden indicated it might be every other month at times.
  • Overall the viewer release cadence is intended to better match the sever updates cadence, so that simulator updates with require viewer changes will not have to wait so long for those changes to appear in the release viewer.
  • In line with all of the above, Geenz Linden has put forward a proposal for revamping the open source programme and making it more responsive, inviting input from TPV and open source developers. This will likely include a new Contribution Agreement.

SLua Alpha Testing

  • SLua (Slew-ah, or SL Lua) is the name given to the server-side implementation of Lua as a replacement for Mono as the compiled scripting language for Second Life.
  • The alpha is now available on Aditi.
  • Please refer to the official blog post and (if you prefer) my blog post for more.
  • At the TPVD meeting, Signal Linden indicated that LL is considering open-sourcing the SLua virtual machine, once it is ready.

In Brief

  • It is likely that the open Source Developer meeting and the TPVD meeting will be merged, with one (or both) changing time (and frequency?) as a result.
  • With new simulator certificates coming in, it was recommended that older viewer versions on Aditi to ensure they can still access SL on simulators running with the new certificates. These Aditi simulators are:
    • Cloud Sandbox 1-4.
    • All of the Blake Sea regions.
    • Bonifacio.
  • The viewer-side implementation of Luau (as distinct from the SLua project) is described as being in a “project branch and liable to stay that way for now”, with no short-term plans for rolling it out.
  • Still no firm date on when the Vivox Voice service will be switched off in favour of WebRTC.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.