2020 viewer release summaries week #13

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, March 29th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version  version 6.3.8.538264, dated March 12, promoted March 18th. Formerly the Premium RC viewer – No Change.
  • Release channel cohorts:
    • Camera Presets RC viewer updated to version 6.3.9.538729 on March 25th.
    • Love Me Render RC viewer updated to version 6.3.9.538760 on March 25th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Adventures in strange worlds with Seanchai Library in Second Life

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, March 30th 19:00: The Ugly Little Boy

Gyro Muggins reads a tale that started life as a short story by Isaac Asimov, and was later expanded into a full length novel by Asimov writing in collaboration with Robert Silverberg.

A 21st century time travel experiment results in a Neanderthal boy being pulled from his time. The intention is to study the boy and understand how his kind lived. However because of the potential for time paradoxes, the boy must be kept in a within a stasis module, a place physically separated from modern time; but he must still be cared for. So the company behind the experiment hires a children’s nurse, Edith Fellowes, to look after him

Initially horrified by the child, Edith comes to forms a bond with him, discovering he is intelligent and capable of both learning and love. However, to Stasis – the company behind the experiment – the boy is little more than a commodity to be observed and with a story to be sold to the media. As such, he is only of value for as long as there is public interest in his story. When that fades, the company determines the child must be returned to his own time, his place to be taken by a subject from another era. But Edith knows that, thanks to all she has taught him, his own time is no longer a place he is equipped to survive within, and determines she must take action to protect him.

Tuesday, March 31st 19:00: Dream in the Sand

With Ktadhn Vesuvino.

Wednesday, April 1st, 19:00: The Phantom Tollbooth

Finn Zeddmore reads Norton Juster’s fantasy adventure for younger readers.

For Milo, everything is a bore and all activities little more than a waste of time. Then one day he arrives home in his usual state of disinterest, only to find a package waiting for him. He has no idea where it has come from or who might have sent it, but is clearly intended for him, given the label. Opening it, he discovers a small tollbooth and a map of “the Lands Beyond,” illustrating the Kingdom of Wisdom.

Reading the limited instructions – that warn him to have a destination from the map in mind – and thinking the package to be some kind of game, he sets the tollbooth up, decides Dictionopolis should be his destination, and propels the accompanying little car through the tollbooth.

Immediately he finds himself driving an actual car through a city that is clearly not his own. Here he discovers he must remain focused, lest his thoughts wander, and his journey wanders as well; a lesson he only discovers when he does daydream and finds himself in the Doldrums.

Also as he travels and meets new friends, so he also realises something else: life is far from boring or dull; it actually offers much to be discovered.

Thursday, April 2nd: Real Challenge

Shandon Loring reads USA Today’s best-selling author Anthea Sharp‘s 2019 short story set within her science fiction / fantasy Feyland series that has been described as “Ready Player One with faeries.”

Spark Jaxley may appear to have the life of a superstar gamer, but she’s actually among an elite group of guardians who carry a secret and a burden as they engage in an unseen confrontation unseen and unknown to the world at large. The Realm of Faerie exists, and its dark magic is desperate for a foothold in our mortal realm.

In Real Challenge, first published in 2019 as a part of the the anthology of gaming stories Game On: A Gamelit Anthology, Spark has made it to the gaming world championships, ready to give her all in a competition where the stakes are high  and the gaming fierce.

But sometimes the true challenge isn’t what you think; for Spark, it means her entire future is riding on the outcome – will she make the right choice?

Also in Kitely – grid.kitely.com:8002:SEANCHAI).

Zia and Melu at Sisi’s Gallery in Second Life

Sisi Biedermann’s Gallery: Melusina Parkin

I’m reporting this a little late, given that both exhibitions only have a few more days to run, but currently on display in the featured artists sections of Sisi Biedermann’s Gallery are Melusina Parkin and Zia Sophia (Zia Branner), who will be at the gallery until the end of the month, so there really is only a couple of days left in which to see them!

Melusina Parkin really needs no introduction to readers of this blog; I’m an admitted admirer of her work, which I’ve featured in these pages on numerous occasions. Within her space at Sisi’s, she offers Journeys, another utterly engaging take on Second Life, the places it offers and their innate beauty.

Sisi Biedermann’s Gallery: Zia Branner

Melu’s eye for angle, depth, composition and detail always presents chances to see Second Life in a new way and / or light. Rather than focusing on the whole to tell a story, she discovers the part that perhaps utters only a single line: the curve and rise of a paved footpath as it winds between cresting undulations of flowers before it vanishes over a low rise; the silhouette of a lighthouse caught between the branches of a thicket as the Sun dips between the coastal hills beyond; a tree dipping branches into the sea as if testing the temperature of the water…

All these, and the rest of the images in Journeys form whisperings that are just enough for the imagination to create an entire world around them. At the same time, there is a rich impression of openness and space present within each piece that truly gives us room to breathe, to feel a sense freedom – something that in the current climate of having to stay at home and away from the rest of the world, can be refreshing and uplifting.

Sisi Biedermann’s Gallery: Melusina Parkin

Zia Branner is an artist in the physical world who uses paints with acrylics and use a variety of structure material – paste, gel, sand, glue, bandages and paper – together with oil crayons and acrylic ink, to accentuate elements with her pieces. Canvas is her preferred medium, although she also uses wood and paper, and while she has had formal art teaching, she is also autodidact, learning techniques and approaches whilst experimenting with art.

For her exhibition at Sisi’s, Zia offers an impressive portfolio of her art, from sweeping landscapes that encompass coastal scenes and rolling dunes to charcoal-like sketches of flowers and more abstracted pieces that use colour and line to capture the attention and hold the eye.

There is a vitality about each of these pieces, be it as a result of the sweep, turn, and mix of colour in some or the tactile sense of texturing visible in others, that truly brings them to life, perfectly echoing Zia’s view that “making art is rebellion against the finality of mankind”.

Sisi Biedermann’s Gallery: Zia Branner

As always, the floors of the gallery above the featured artists spaces are home to Sisi’s own remarkable and utterly captivating work. Having started painting in acrylics in the early 2000s, Sisi has developed her technique to encompass a range of styles and approaches, from painting to mix media and digital collages to Second Life photography, whilst encompassing a wide range of genres – fantasy, wildlife, portrait, landscape and so on. It is not hyperbole when I say her work is genuinely second-to-none for its sheer beauty and richness of expression.

Located just outside of the gallery is a broad glass-like spiral stairway leading up to the Artists United Gallery, were pieces by the likes of Rage Darkstone, TerraMerhyem, Nils Urqhart, Layachi Ihnen, Milly Sharple and more are offered in a richly eclectic and engaging exhibition that adds further depth to a visit to the gallery.

Sisi Biedermann’s Gallery: Sisi Biedermann

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SL17B performer applications

via and © Linden Lab

On Friday, March 27th, 2020, Linden Lab opened applications for those wishing to perform at the upcoming 17th anniversary of Second Life.

SL17B will run from Friday, June 19th through until Friday, July 10th, with the core entertainments for the celebrations taking place between June 19th and Sunday, June 28th. This year the theme is road trips and vacations.

The official blog post announcing applications from performers reads in part:

Calling all performers! Second Life is seeking talent for our upcoming 17th annual Second Life birthday celebration (SL17B), held June 19-July 10. Get ready for a fun-filled week of live music and deejay performances, shopping exclusives, and amazing community exhibits.

One of the things that makes Second Life so vibrant and exciting is the wide range of Performers who share their talent with our Residents. Are you a DJ who can spin up a great party set? Maybe you’re a Live Musician who plays an instrument or sings! You might be one of the grid’s amazing Dance companies, or perhaps you’re a Particle Performer! Whatever your medium, we would love to hear from you.

Note that this call is not related to the SL Music Fest, which will take place over the opening days of SL17B, but is for those who wish to perform as a part of the event’s full week of activities and celebrations. As such, applications are open to DJs, live performers, dance troupes, particle performers, etc.

Those interested in providing their services should complete and submit the official performer application form no later than Monday, May 18th. Successful applicants will be contacted by SL17B Event Staff Leaders in de course.

SL17B Applications In Full

Follow the links below for:

Keep Up To Date and Early Access

Updates on SL17B preparations will be made via official blog posts and through the Second Life Birthday in-world group, membership of which will give members early access to the celebration regions.

Related Links

Second Life companion app: mini update, March 2020

As I’ve previously reported (see: Linden Lab confirm Second Life iOS client in the making), Linden Lab is developing a companion app for Second Life.

As the last mini-update I gave for the product was in July 2019 and there is some further news to be had, I thought it time to provide a further update on where the client stands.

First and foremost, while the client was initially defined as an iOS client, speaking during the 19th episode of Lab Gab on March 27th, 2020, Ebbe Altberg confirmed the Lab has now started on an Android version as well, which they have to have up to parity with the iOS version at some point.

In addition, he indicated that the iOS version is currently close to being at an “alpha” testing status, which may only be for internal testing.

So, lot’s of activity there. We have a person who’s worked on a mobile – what do we call it? Companion client, because I want to make it clear that people understand that the mobile client will be primarily a communication client, where you can chat with people, and stay connected, but it’s not a 3D viewer. So you will not be running around with your avatar in the mobile client for quite some time. But you can at least, when you’re on the road, stay connected with your friends and customers, etc.

The iOS client is very close to what we call an “alpha”; I don’t know exactly how the alpha will then progress to a beta to like a full release that people can try…

I’m not sure if alpha is even just for internal people; we probably want to get the whole company using it first, but we might, umm, some pre-production grid, get some external users involved in the alpha as well, I don’t know the exact details. But it’s being worked on; hopefully most of us will be able to use the iOS client to stay connected with Second Life in, I don’t know, a month or two, I’m guessing.

And we also have added more resources, so we now have people working on an Android version as well. So hopefully that will catch-up and will get neck-and-neck or almost parallel with iOS here by the time we get to full release. So, actively being worked on.

– Ebbe Altberg, Lab Gab, March 27th, 2020
(video extract)

Summary of What is Known

The following notes are an amalgam of my July 2019 mini-update, and more recent comments from Third Party Viewer Developer Meetings, Simulator User Group meetings and the aforementioned Lab Gab session.

General Capabilities

  • As noted, the app should initially be regarded as more of a communicator / companion app than a fully-rounded client. The intention is to provide users with a means of maintaining basic contact with other users whilst away from their main means of accessing SL.
  • It will support logging-in to the Second Life service and initially provide IM and group chat support.
  • Initially it will not:
    • Present you with an in-world location, nor will your avatar rez in-world.
    • Support local chat (as your avatar does not have a defined in-world location)

A mobile user won’t actually be in an area … they can use p2p or group chat, but not local, because we’re not rendering the world (yet) in the mobile app [and] we didn’t want things to be unbalanced: you can see me but I can’t see you, I can “go” somewhere but can’t see anything [etc.]. [But] direct IM is supported (that’s what I meant by p2p).

– Oz Linden, VP of Engineering, Simulator User Group Meeting,
March 17th, 2020

  • In theory, the app should work with both mobile ‘phones and tablets / iPads, although there may be some configuration differences.
  • Over time it will be enhanced – but additional capabilities and their order of development is still TBD.

Availability

  • As noted above, the iOS client will likely be available to users ahead of the Android client.
  • The time frame for the iOS client appearing is not confirmed, but might be in a next 2-3 months.
    • The Lab had started the work on getting the initial test versions through Apple’s acceptance process some time ago.
    • It had been previously stated that iOS users will need to have TestFlight installed on their iPhone (or iPad), as the app will be made available though Apple’s beta testing environment for apps. I assume this is still the case.

 

There may be further news on the mobile client in the April 3rd Lab Gab session, in which case, I will update this article.

Attuned to a Silent Melody in Second Life

Silent Melody, March 2020 – click any image for full size

A full region, Silent Melody is an impressive, open region designed by Celtic McDaniels (Celtic3147) that offer room to explore, take photographs, relax and, at a time when we’re all being told to stay home, simply feel the richness of nature and breathe.

Rising from east to west, this is a setting that presents what might be taken as a slice of wilderness brought into the virtual; a place where water tumbles from pool to pool or down sheer faces of high cliffs to feed fast-flowing streams that in turn tumble away to coastal bays and channels that cut the region’s eastern side into attractive, irregular lowlands and islands.

Silent Melody, March 2020

The landing point is on the largest of these islands, sitting just above its rocky coastline, a lily-filled pool fed by a fountain and guarded by a brickwork square of path, offers a place to start explorations. From here, a track winds south and down to where a wooden bridge connects to a tongue of mainland that licks its way to the open sea, passing between the jaws of the landing point island and a smaller isle that forms the south-east corner of the region.

Two further bridges connect the landing point, one to region’s inland areas and the other to another little isle to the north-east. Both of these northern and south isles offer their own attractions – a shingle beach here, a chair hanging from the boughs of a tree there, while a picnic corner sits at the tip of the tongue extending between landing point and southern island.

Silent Melody, March 2020

Between these eastern isles and the western highlands, the land is a rich mix. Tracks are to be found running through parts of the grass and flower carpeted landscape, while picnic and seating spots lay scattered under the shade of trees and shrubs, little bridges connecting tracks and greenswards by spanning stream and inlet.

In the heart of the region sits a natural bowl of rock nestled against the feet the the western cliffs. It folds its arms around the ruins of a cabin, an old piano sitting outside to presenting a romantic setting, even through keys and strings have long since between given over to moss. An usual sitting spot can be found here, perfect for cuddles or contemplation – but you might have to look up in order to find it!

Silent Melody, March 2020

Just to the south of this stone ring, a track winds to the west, ending in grassy humps that rise to a rocky out-thrust from the high cliffs, stone steps rising from grass to its flat top. Here sits a large French provincial style house – but be warned, it is a private residence, so do try to avoid trespassing too close. However, it is possible to skirt the front of the house and reach a grass-topped path that runs around the cliffs like a hat band sitting half-way up their bulk. This path offers a way out onto the east-pointing finger of rock that extends away from the cliffs and channels one of the streams running down from the cliffs, before depositing it by way of the further set of falls to the inlet that cuts deepest into the region.

A humpbacked bridge sits at the end of this rocky out-thrust, reached on one side by a track that winds inland over the lowlands to the east, whilst on its far side a set of stone steps run down to a low-laying finger of land also pointing eastwards. From here, and via a further bridge, this one of wood, it is possible to reach the region’s north side, where a slender, white-sanded beach is watched over by a cosy waterside café.

Silent Melody, March 2020

West of the café, just a short walk over flower-speckled grass, sits formal gardens and a little precinct of town-style houses, little places of business and a second café, all squared-off around a stone fountain and dominated by the imposing bulk of an Irish-themed pub. The garden paths leading visitors to this square also pass an outdoor dance area marked by a pavilion and glass-sided piano. It’s one of two of what might be called “formal” dance areas within the region, the other being a deck connecting the bulk of the landscape with the little rocky isle sitting in the south-east corner of the region.

With its sense of space, subtle sound scape, plethora of places to sit (including those that might take a little time to spot, high and low, such is the fun of exploring!), and lots of opportunities for photography, Silent Melody offers a pleasing visual medley for all who visit.

Silent Melody, March 2020

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