The stunning beauty of Souls of Dreams in Second Life

Souls of Dreams, September 2020 – click any image for full size

We first visited visited Xana Newall’s Souls of Dreams in November 2019 (see: Souls of Dreams in Second Life). A captivating design built by Loly Hallison with added décor from Xana, at that time it occupied a Homestead region. Well, time has moved on since then, and so has Souls of Dreams, with Xana relocating to a Full region and bringing in Busta (BadboyHi) to provide the a new look.

Busta is responsible for a range of captivating region designs across Second Life, many of which I’ve covered in these pages since 2016. It’s something I’m always happy to do, as he really does produce designs that are worth seeing; and with the new Souls of Dreams (which at the time of our visits, he was busily completing), Busta has produced something truly exceptional.

Souls of Dreams, September 2020

A visit commences on the south side of the region on a wide terrace complete with waterside structures that have something of an ancient Greece feel to them. Steps slip gently down into the shallow waters on two sides, the water also being the home to an expanse of marsh plants floating on its surface.

These marshy waters continue on around to the west side of the island, beyond a growth of tall mangroves, to where wooden board walks span faster-moving waters fed via a variety of falls tumbling out of the region’s uplands.  Beyond these, flat shingle runs sit between the high cliffs and the water, moss-covered stone slabs suggesting a path or terrace may once have lain across them, wooden bridges offering crossings where water continues to flow outward from further falls.

Souls of Dreams, September 2020

Rounding the island to the north, the path offers wooden steps leading up to the higher ground, guarded at their top by an old warehouse now converted into a place of residence. This is furnished by Xana, who once again has offered plenty of touches of her own throughout the region to help bring it to life, and is open to the public to explore inside. For those who prefer, the path at the base of the cliffs continues onwards to the east, passing a beach and further opportunities to move inland via by rocky path or rough wooden steps, before it arrives at a headland house, also open for exploration.

And that’s just the start of things for the region – indeed, given it is reached by skirting the mangroves and following a path lying in the shadow of the cliffs that rise behind them, it is really the least obvious route of exploration for arriving visitors. This is because immediately to the east of the landing point (and visible from it) sits the bulk of what appears to be a small seafront town beckons, reached by way of a small flagstoned and gated terrace and two gently arching bridges which a distinctly Dutch flavour to them.

Souls of Dreams, September 2020

Within the archways leading into the town, the Dutch feeling is for me heightened both by the tall forms of the buildings used to define it, and the narrow, stone-sided waterways spanned by cobbled bridges, that have more of a feeling of canals rather than that of a simple mooring basin for boats. Though it may occupy less than a quarter of the region, the little town is very evocative of parts of Amsterdam and Rotterdam, and has plenty to offer the camera lens both within and around it.

Cut off from the rest of the region by two narrow channels of water, the town is nevertheless very much a part of the whole, not just joined to it by the bridges that physically link it with the rest of the setting, but because Busta’s design offers a marvellous blending of locations and styles.

Souls of Dreams, September 2020

There’s the aforementioned landing point with its Mediterranean hints, the town with its Dutch twist, suggestions of terraces and paved areas of great age mixed with beaches and a curving bay backed by ancient walls that also sit behind a more recent  terraced bar, and the Tuscan villa lying in the lee of the island’s highest peak.  This is reached via a number of paths, be they stone steps, rocky trail or rutted track, and is again open to exploration. And off of these elements are richly and marvellously presented, drawn together into a single and quite natural whole both by the various paths and trails that link them, and by the green stitching of foliage provided by great oaks and smaller maples.

To catalogue everything here would be a waste, as Souls of Dreams needs to be not just seen, but savoured. Places abound where visitors can sit and relax, whilst joining the local group for L$250 gives photographers rezzing rights for props (do remember to pick them up afterwards!). But truly, there is so much to see and appreciate here that you’re going to want to set aside plenty of time for wandering and finding all the paths and touches; and even then,it’s likely the region will call you back because the region really is that attractive.

Souls of Dreams, September 2020

Definitely not a place to miss, although given the amount of detail, some adjustment to viewer settings might be required to ease moving around comfortably if you tend to have a lot of rendering options turned up).

With thanks to Loverdag by way of Annie Brightstar for the pointer. 

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April Linden reports on the weekend’s connectivity issues

via Linden Lab

Sunday, August 30th saw some hiccups in people’s ability to connect to Second Life, with users either unable to log-in or, if already logged, abruptly found themselves abruptly disconnected and unable to log back in.

For some, the issues were relatively transitory (I was logged out and unable to log back in  for about 20 minutes) whilst others were subjected to longer periods of frustration being expressed at the lack of any immediate status feed updates.

On Monday, August 31st, April Linden blogged as to why this was the case.

In short, the issue wasn’t with Second Life; rather, US-based CenturyLink/Level(3), a global supplier of Internet bandwidth providing Internet services via their Tier 1 network to Internet carriers in Europe, Asia, and North America, suffered a significant outage. As a result of this many services and users around the world suffered issues in network connectivity / their ability to connect to the Internet. However, from the Lab’s operational perspective, nothing initially appeared to be wrong: all services were running, no alerts were received, and no alarms triggered. However, as April notes in her blog post:

Of course, from the Resident point of view, Second Life was effectively down in some parts of the world, and that’s really what matters.
To help us react quicker in the future we’ve made a few changes.
Yesterday evening we added a new monitoring service that checks on some of Second Life’s core systems from all around the globe. It’s a service that a lot of other companies use too, so we’ll get alerted better in the future. When Internet-scale events like yesterday happen there’s not a lot we can do about it, but we can post on the status page quicker to let our Residents know we’re aware things aren’t right.
We’re sorry for the lack of communication yesterday. We know how important Second Life is to our Residents, and we’re taking steps to increase our visibility into issues outside of our servers. It’s our hope that these steps will enable us to communicate better with y’all in the future.
See you inworld!
April Linden
Second Life Operations Manager

I’ve long appreciated April’s blog posts, as not only do they help explain the complexities of Second Life and when things can go wrong as and when they do, they also help to remind us that using Second Life isn’t simply a matter of the viewer and the simulator it is connected to. There are a lot of intermediary services and steps that can also cause problems for users, and which lie well outside of Linden Lab’s sphere of influence and ability to rectify. In this particularly case, April’s post also shows that even when the latter is the case, it doesn’t stop her team from trying to tweak / improve things so they can be better informed about potential issues in the future.

So thank you again, April, for keeping us informed and educated!

2020 viewer release summaries week #35

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, August 30th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer version 6.4.7.546539, dated August 11, promoted August 17, formerly the Arrack Maintenance RC viewer – No Change.
  • Release channel cohorts:
    • Bormotukha Maintenance RC viewer, version 6.4.8.547468, issued August 28th.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.8.547487, issued August 26th.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • No updates.

Mobile / Other Clients

Additional TPV Resources

Related Links

Stories of rivers, seas and journeys in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, August 31st, 19:00: Voyage to the City of the Dead

Gyro Muggins reads the 11th volume in Alan Dean Foster’s Humanx Commonwealth series, first published in 1984.

The Humanx Commonwealth is an interstellar ethical/political entity spanning multiple star systems and worlds. One of the more unique of these worlds is Horseye, the home of three alien cultures and renowned throughout the Commonwealth for having the most spectacular river valley anywhere in the known galaxy.

It is both the cultures and the river that has drawn scientists Eitienne and Lyra Redowl to Horseye. Now, after months spent in quarantine, they embark on a voyage to the source of the 12,000 long River Skar, and study it and the peoples living on its banks.

Veterans of exploration and discovery, the Redowls believe they are ready to face anything. But how can you prepare for things like treachery, lies and greed? For a local legend would have it that at the source of the Skar lie a great treasure – and the locals who appear to be willing to help the Redowls in fact plan on finding it for themselves.

Assuming, that is, the treasure is in fact something at can be regarded as offering wealth or power…

Tuesday, September 1st:

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session at Ceiluradh Glen.

19:00: Cale’s Greatest Hits

Caledonia Skytower reads various short selections of popular stories that she has presented over the last 12 years, including Frank Stockton’s The Lady, or The Tiger, which formed her Seanchai audition piece.

Two identical doors. Behind one is a blushing beauty. Behind the other, a horrible beast. Which will the young man choose, the lady or the tiger?

Wednesday, September 2nd, 19:00: The Beeline

Ktadhn Vesuvino shares more of his original work – a journey for late summer.

Riding a motorcycle to connect thoughts and actions via snow and flowers.

Thursday, September 3rd: Captains Courageous, Pt 1

Shandon Loring reads Rudyard Kipling’s adventure. Also in Kitely: teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

Harvey Cheyne Jr. an arrogant, spoiled son of a multi-millionaire, is en route to Europe with his parents via luxury liner. As the ship enters the fishing grounds of the Grand Banks, He manages to fall overboard – the result of rushing to the deck in a heavy sea feeling sick from attempting to smoke an illicit cigar.

His fall passes unobserved aboard ship, which passes onward, leaving him to drown. Fortunately, he is rescued by Portuguese fisherman, Manuel. Unable to convince any of the fishermen of his position in life or his father’s wealth, Harvey finds himself forced to earn his passage aboard one of the larger fishing vessels.

At first indignant, Harvey quickly learns it is work – or go hungry. And so he embarks on a new life one which eventually leads him to a surprising realisation.

Seanchai Library is Moving!

After three years at Holly Kai, Seanchai Library is moving to pastures new (and larger!). The last sessions at Holly Kai Park will be on Thursday, September 3rd. I’ll have a full update on their new location on or just after that date.

Seanchai Library will be relocating

Landscapes and Dance in Second Life

Third Eye – Lynn

The Third Eye, curated by Jaz (Jessamine2108), opened its September 2020 exhibition on the 29th August, once again offering a double header of art featuring Lynn (Titaniclynn Ayres) and pieces by Jaz herself.

Lynn is a Second Life photographer whose work tends to centre on landscape photography, but also can encompass art and avatar studies. For Photos by Lynn she offers 18 pieces in both colour and black and white that are taken from her extensive portfolio of landscape images, and which incorporate some of Second Life’s popular public destinations.

Third Eye – Lynn

The colour images, encompassing places such as Boulder, Jambo, A Taste of Africa, Cherishville, Venesha – all of which are well known to seasoned Second Life travellers – offer unique views of their subject that are rendered in rich colours. In some, this post-processing suggests a painting-like finish, in others they provide a sense of warmth and lightness. All, however, do full service to their subjects.

Similarly, Lynn’s black and white pieces encompass SL’s more popular destinations of recent times and are all equally evocative – if not more so, given the way black-and-white images tend to draw out the secrets of their subjects. In this – and while I enjoyed Lynn’s colour works immensely, I found the black-and-white pieces like Waiting.., Tralala’s Diner and Elvion, to contain a particular vitality.

Third Eye – Jaz

For her exhibition, Jaz offers Navarasa a visual journey through emotions in Indian dance. The Navarasa is a dance form that represents the nine rasas, or emotions that an individual might display according to their situation. These are: Śṛṅgāraḥ (romance, love, attractiveness) Hāsyam (laughter, mirth, comedy), Raudram (anger, fury), Kāruṇyam (compassion, mercy), Bībhatsam (disgust, aversion), Bhayānakam (horror, terror), Veeram (heroism) and Adbhutam (wonder, amazement).

Each of these emotions is portrayed in a pair of images: the uppermost a scene captured from within Second Life, the lower a photograph over which has been set the dance step representative of the rasa itself. It’s an engaging, evocative display, dance figures and background photos (including in places the use of colour wash) capture the emotional mood, whilst the accompanying image from Second Life provides an expressive narrative for the emotion.

Third Eye – Jaz

Two intriguing and captivating displays of art.

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A Light of the Desert in Second Life

Light of the Desert, August 2020 – click any image for full size

Back in May, I wrote about Camila Runo’s homestead region design, A Taste of Africa (see A voyage to Africa in Second Life). Since that time, Camila has redressed the region so whilst it remains rooted in Africa, its foundation lay further to the north and perhaps east than that iteration, as the new title – *NOUR* – Light of the Desert – indicates.

As with the previous iteration of the region, this is a richly evocative setting, incorporating multiple aspects of what might be called – for those of us in the west, at least – “traditional desert settings”.

Light of the Desert, August 2020

There’s a domed palace on a rocky plateau, complete with a small garden house with with the most valuable commodity to be found within desert dunes: free-flowing eater. Then there is a Bedouin camp site sitting at the edge of an oasis (or a wadi, depending on your preference). In between these sits a waterside village, crowned by a luxurious bath house, although the dhows sitting on the river suggest this is more of a working village than a resort.

From the landing point, located in the south-west corner, it is possible to visit all of these locations in turn, the region being neatly laid out in such a way so as to suggest a walk through a desert, one surrounded by high dunes (although these are admittedly off-region, so the intervening water does spoil the effect a little), passing from one oasis of life to the next. A path running down from the landing point points to the route to be taken, with the first stop that of the high palace. sitting on its plateau, commanding a view across the rest of the region.

Light of the Desert, August 2020

Topped by yellow-painted domes and reached via a stone stairway that sits just within the walls of the village and that leads the way past the lower-lying garden house, the palace has thick walls to help keep the heat out, a tall fountain splashing water within its main hall. Lavish curtains and drapes separate the side rooms from the hall, and latticed windows allow whatever breeze might pass to enter the building,  while the upper level offers an ornate bath and chaise lounge on which to recline.

Down below, beyond the garden house with its fountains, water, grass and flowers, sits the village. Flat-topped houses and a souk built of mudstone surround an open market of tented stalls. It is bracketed by water to one side, where wharves for dhows sit, and a long ruler of a wall on the other, clearly designed to keep as much of the wind-blown sand out of the village as possible. Standing as a place of local commerce, the village is dominated, as noted earlier, by the squat bulk of a great bathhouse, within which sits a large square pool and plenty of opportunities to relax.

Light of the Desert

A single gateway sits within the long village wall, parallel lines of rounded stones marching out into the desert beyond. These wind around and between rippled dunes, showing the way to the oasis / wadi. Whether you follow them past the old desert fort or simply set out over the banked dunes to reach the greenery that lies beyond them is up to you, but once you’ve passed through the ring of palm trees you’ll find a spacious Bedouin camp set out around a body of water unusually – for a desert –  fed by a rocky peak from which water tumbles in multiple falls.

Throughout all of this are many details that add depth to the region. There are a lot of places both within the grander buildings and in the large tents to sit, with more outside around camp fires or shaded by the likes of blankets draped over simple wooden frames. Dromedary camels add to the felling of the north African / Arbian setting, whilst a rich (if a little intrusive in places) sound scape brings life to the village with the noise of people going about their daily business filling the air. Adding their own conversation to the mix are the camels, given as they are to the occasional grunt and snort as they wander.

Light of the Desert, August 2020

Following on from A Taste of Africa, Camila’s latest build continues in the same vein of offering an immersive, engaging setting, one particularly rip for avatar photography, although the region offers more than this for those willing to dress the part and / or explore it from end to end. All-in-all, an excellent build and engaging visit.

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