Chuck’s Ghosts of Traditions Past in Second Life

UASL: Chuck Clip – Ghosts of Traditions Past
These days, the Twelve Days of Christmas aren’t kept as carefully as they once were, however, in the Middle Ages, it was commonplace for workers to put down tools and relax and celebrate Christ’s birth with masses and revels that stretched over almost two weeks. But why was the period so long when Christ’s birth happened in one day?

– Chuck Clip, Ghosts of Traditions Past, UASL, December 2022

This is the question Chuck Clip asks of his audience as the visit his new installation Ghosts of Traditions Past, which officially opens on Sunday, December 18th, 2022. In asking it, he sets the stage for an exploration of “Christmas traditions” in both images and words which explores how Christianity essentially usurped pre-Christian festivals associated with the end-of-year – notably that of the Roman festival of Saturnalia.

This usurping of already-popular / observed festivals from pre-Christian eras was pretty much de rigueur for the early Church, both to stamp its authority on things, and to bring people into the fold, so to speak. However, With its week-long festivities, Saturnalia was an obvious target for the Holy Roman Church for “conversion” to a “Christian” celebration, and in about the 4th century AD, it settled on December 25th  as the date of Christs birth (although in reality, He had most likely been born in the spring or autumn) – the date which, under the Julian calendar used the the Romans, the winter solstice fell.

In fairness to the nascent Christian church, the Romans had themselves sequestered the period in which Saturnalia was celebrated from earlier belief systems, notably those of the Celts in Western Europe and (particularly) the British Isles, who had in turn absorbed traditional going by even further into history – of which more anon.

UASL: Chuck Clip – Ghosts of Traditions Past

It is from Saturnalia (itself, as noted, “borrowing” for other pagan festivals of earlier peoples) that many of what we regard as “Christmas traditions” come: the giving of gifts (such as candles, intended to signify the growing return of the Sun after the solstice and small terracotta figurines known as signillaria); the placing of coins in food for dinner guests to find; the use of wreaths; and so on. And, of course, the celebration of a “king” (Saturnalicius princeps), which generally occurred within Roman households – albeit one far from being a redeemer born as a babe, one far more mischievous and disruptive (and so also referred to as the “lord of mis-rule”), seen as a means by which Romans could thrown off the invisible bonds of orderly society and simply revel in a (brief) period of disorder, pranks and generally having fun at the expense of others.

Within Ghosts of Traditions Past, Chuck takes his audience on a 12-chapter tour of Christmas, a walk through a snowbound landscape to view 12 individual images representative of the traditions we now associate with Christmas and their likely origins, each told through local chat as one approaches each of the images.

Starting with Saturnalia (which itself started as a single day of festivities before expanding to around 7-8 days commencing some 14 days before the end of the 29-day Julian month of December (all of which helped to formulate the notion of the “12 days of Christmas”), these chapters take us through many of the pagan rites and observances which have been either absorbed into the Christian observance of the birth of Christ either directly or through their prior acquisition by Saturnalia.

UASL: Chuck Clip – Ghosts of Traditions Past

Thus, following them in what amounts to a clockwise direction from the entry point (a tunnel leading into the landscape at its 6 o’clock position), the images run in an arc from the left, each one offering the story of a given Christmas tradition – the symbolism of the Christmas wreath, the pagan meaning of holly berries, the meaning of the yule log – even the significance of mistletoe in both pagan and Roman times.

The first 10 of the pieces are located to the snowy plain, backed by ghostly trees, with the final two on the rocky slope leading up to a Christmas tree sitting within Stonehenge, where visitors can obtain a special gift for the season from Chuck. And if you think that Stonehenge is somewhat out-of-place within this Christmas setting, being today more associated with summer solstice celebrations, you’d not be entirely correct.

Recent research (2017-2021) by a consortium led by the University of Bradford and the  Ludwig Boltzmann Institute for Archaeological Prospection and Virtual Archaeology, and involving the universities of Birmingham, St Andrews, Warwick, University of Wales Trinity Saint David, has revealed that Stonehenge sits within one of the largest prehistoric sites in the UK, a ring of 10m wide, 5m deep “shafts” encircling it, the Durrington Walls and Woodhenge. Dating back over 2,500, this ring of shafts  2km across, lends considerable weight to the idea that in Neolithic times, Stonehenge was the centre of extended winter solstice celebrations.

UASL: Chuck Clip – Ghosts of Traditions Past

In much the same way, I’d hazard a guess that the use of ghostly trees surrounding the installation sit as a reflection of the tree and The Green Man as a symbol of rebirth and renewal – themes also closely associated with Christ, but which hold their origins to multiple pre-Christian religions. The Green Man (is that him or the face of God looking down on the setting from above?) also sits as a reminder that, even in the midst of its attempts to stamp its authority on the “old ways”, Christianity fell subject to pagan motifs; many are the churches and cathedrals to be found with the face of the Gren Man carved over their entrances or within their halls.

In viewing Ghosts of Tradition Past, I’m reminded of an observation by W. Somerset Maugham: Tradition is a guide and not a jailer. With this exhibition, Chuck cleverly uses the strictures of Christian seasonal tradition to guide visitors to an understanding of the festivals, beliefs and symbols which are both enfolded within that tradition and yet pre-dates it.

SLurl Details

2022 week #50: CCUG and TPVD meetings summary

Power up for Charge, October 2022 – blog post
The following notes were taken from:
  • My audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, December 15th 2022 at 13:00 SLT.
  • My chat log transcript and video recording by Pantera Północy of the Third-Party Developer Meeting (TPVD) held on Friday, December 16th, 2022 at 13:00 SLT. My thanks to her for the video (embedded towards the end of this article).
These meetings are chaired by Vir Linden, and their dates and times can be obtained from the SL Public Calendar; also note that the following is a summary of the key topics discussed in the meetings and is not intended to be a full transcript of either meeting.

Official Viewers Status

[Video: 1:44-2:13]

Available Viewers

  • On Friday, December 16th, Linden Lab issued the Maintenance (Q)uality RC viewer, version 6.6.9.577220, with several new features and various fixes.
  • On Wednesday, December 14th, the Love Me Render (LMR) 6 graphics improvements project viewer updated to version 7.0.0.577157.
The rest of the current crop of official viewers is as follows:
  • Release viewer: Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.8.576863 Monday, December 12 – NEW.
  • Release channel cohorts:
    • Performance Floater / Auto-FPS RC viewer, version 6.6.8.576737, November 28.
    • VS  2022 RC viewer, version 6.6.8.576310, issued November 4 – utilises Visual Studio 2022 in the Windows build tool chain.
  • Project viewers:
    • Puppetry project viewer, version 6.6.8.576972, December 8.
    • PBR Materials project viewer, version 7.0.0.576966, December 3.
      • This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.

CCUG Specific

glTF Materials and Reflection Probes

Project Summary
  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • To provide support for reflection probes and cubemap reflections.
  • The overall goal is to provide as much support for the glTF 2.0 specification as possible.
  • The project viewer is available via the Alternate Viewers page, but will only work on the following regions on Aditi (the Beta grid):  Materials1; Materials Adult and Rumpus Room 1 through 4.
Status
  • Please also see previous CCUG meeting summaries for further background on this project.
  • The focus remains on bug and regression issue fixing within the viewer and quality of life improvements.
  • There has been a discussion on revising the workflow for setting reflection probes & in providing a debug setting to make things easier to see when manipulating reflection probes.
    • This has been prompted be those testing the PBR viewer setting-up their own reflection probes incorrectly (e.g. by making the probe sphere / cube shiny prior to converting it to a reflection probe – which should NOT be done), failing to achieved the anticipated results and then filing bug reports.
    • It is possible that some of the required workflow could be factored into the UI itself to off a more intuitive sense as to how reflection probes are supposed to work.
    • An alternative to this might be to introduce a new “reflection probe” prim type, which includes all the core parameters – however the additional work and messaging required to achieve this would lead to a further lengthening of the project’s development time.
    • Tutorials to help people get to grips with reflection probes (and, I presume, PBR as a whole are “in the works”).
  • Screen Space Reflections (SSR): Geenz Linden is working on this within the PBR viewer. Whilst a checkbox for SSR has been added to the viewer, there is further work to be done on the integration and rendering sides (e.g. getting SSR to work on water & transparent surfaces).
  • Hardware profiling / optimising the viewer is still on-going (although it is likely that whatever is done, SSR will result in a noticeable performance hit if enabled).
  • [TPV Video: 9:11-10:44] The decision has yet to be made on whether or not to axe the forward rendering (i.e. non-ALM) path from the viewer.
    • This decision is awaiting more information on hardware performance on lower-spec systems using the updated deferred rendering (i.e. ALM) rendering path.
    •  It is known that Mac rendering performance on the PBR viewer is particularly bad, which may be down to a configuration issue.

In Brief

  • Mirrors (in some capacity) are described as the “very next thing” the graphics team will commence work on after the PBR / reflection probes work gets to RC status (as Vir Linden pointed out, Mirrors currently require more reflection on how they are to be implemented!).
  • The meeting in places broadened into general discussion on content breakage (and the need, where possible, to maintain the functionality of content users have purchased in expectation of its longevity; the benefits / disadvantages with morph bones versus blend shapes for customising the avatar shape (and the possible routes to an “avatar 2.0”), the need for a better animation system (or even an actual animation system), etc.
    • Much of this was more esoteric in nature at this point in time, although the likes of Puppetry is laying the foundations for broader animation work; as does the glTF 2.0 specification, which is the baseline specification for the PBR / reflections probe work, and will be expanded upon in future projects  – such as with mesh uploads.
    • In terms of animation systems, some of the groundwork is already in place inasmuch as SL already effectively treats morph bones and animated bones as individual animation tracks, offering to potential for this to ne “unwrapped” and moved to a glTF approach to animation management.
  • Some of the above conversation touched on the ideas of market renewal / fragmentation. For example: the introduction of reflection probes offers a degree of market renewal for creators of buildings, skyboxes, etc., through the provisioning of new builds (or new versions of existing builds) leveraging the capability; however, the adoption of an upload schema for fully customised avatar skeletons might lead to greater market fragmentation (how do you ensure, for example, that human animation/pose A will work equally on custom human (style) avatar skeletons W, X, Y and Z, or will they each require custom animations?).

TPVD Meeting Specific

Inventory Thumbnails

[Video: 2:25-7:08]
  • A new project (commencing in 2023) to add thumbnail previews to inventory, allowing users to see a small image of a given object within inventory (thumbnails can be individual items or, if preferred an entire folder).
  • The first phase of the work is determining how to generate the thumbnail images in the first place on a manual or (preferably) automated basis, and then ensure it maintains an association with the object to which it is related (e.g. so if an item is sold or transferred to another user, the thumbnail goes with it).
  • Once this has been decided, the next phase will be to build-out the UI so that such thumbnails can be viewed from inventory
  • It is likely that thumbnails will have a fixed / limited size resolution, and will not be subject to any upload fee.
  • This work:
    • Is not an adjunct (or related) to the Outfit previews currently available in the viewer.
    • Will not prevent creators from including high resolution images with their products if they wish.
    • Will only apply to inventory objects where it makes sense (e.g. textures and notecards would likely be excluded).
    • Is seen as a possible foundational piece to adding new fields to the inventory database, which could open the door to further information fields being added to inventory in the future,

Github Move “Phase 2”

[Video: 7:12-8:18]
  • Following the switch-over to using Github for viewer code repositories on Monday, November 21st, 2022, work is now progressing on “Phase 2”.
  • This is remaining TeamCity operations with Github Actions for viewer builds (so those pulling an official viewer repo will be able to build it directly).
  • This work will also incorporate the rebuilding of those third-party libraries involved in the viewer build process, as and where required.

In Brief

  • [Video 16:10-18:41] LL has been digging into viewer crash rates by operating system, with the note that the number of crashes on the Mac OS appears to be disproportionately high. It is hoped that if the underlying causes can be readily identified, these issues can be subjected to rapid fixing. It was not clear at the meeting if those TPVs supporting OS X are seeing a similar elevated crash rate.
  • [Video 20:40-21:35] It is estimated that the split between viewer operating systems for the official viewer  is roughly:
    • 1-2% Linux (although this does not include running the Windows viewer under emulation on Linux).
    • 6% Mac.
    • The rest: Windows.
    • Firestorm appears to mirror the above.
    • [Video: 35:08-36:10] It is possible the the work on the viewer library refresh will allow LL to look again at the issue of providing a Linux viewer build.
  • The meeting has a general discussion on operating systems, & variants (64-bit vs. 32-bit), etc, and the lack of an official Linux build,
  • A reminder that Microsoft ceases official support for Windows 8 on January 10th, 2023. This means that from that date, Windows 8 will no longer be officially supported by Second Life as a viewer operating system, and LL will not guarantee the viewer will run as expected on Win 8 going forward from that date.

Linden Lab Holiday Closure

A reminder that Linden Lab will be effectively closed (outside of Support cover) from end of business (PST) on Friday, December 23rd, 2022 through until start of business (PST) on Monday, January 2nd, 2023.

Next Meetings

  • CCUG: Thursday, January 12th, 2023.
  • TPVD: Friday, January 20th, 2023.

Exploring Angel Mist in Second Life

Angel Mist – The Cloud Garden, December 2022

Angel Mist is a Full private region that is genuinely multi-faceted in its offerings to visitors; so much so that when I initially dropped in back earlier in 2022, I ended up stuck on how best to tackle it without ending up with just a list of SLurls and individual descriptions. Even now, I’m not sure I’ve really escaped doing that, but given the diverse range of settings it offers and its potential for broad-based appeal, it deserves a write-up.

When I say multi-faceted, I really mean it; designed by Madam Chaos (TheAwkwardMochi) and Maxi (Maxwell Raynier) this is a region that cannot be simply pigeon-holed as club venue or a photographing region, or a role-play setting or purely as a hang-out; it is a mix of all of these elements and more – and as such, can be slightly bewildering given the number of potential access points (on my original visit, I came to the region via a Destination Guide entry that delivered me to the ground level, for example, and initially oblivious to the skyborne locations). This being the case, I recommend fist-time visitor avail themselves of the main landing hub.

Angel Mist, December 2022

It is here that visitors can gain an introduction to the region as a whole, and obtain a Tour Guide HUD, offered as a 24-page book (and which includes map-based teleports). The book can also be found at many of the locations scatter across and over the region, as can teleport boards and portals in the forms of photographs of various locations within the region (walk through a picture to be teleported).

Which you take is entirely up to you – in this, the Guide Book can help with the major locations with the region as it offers a description of each of them. However, there are a couple of words of advice I would give as you start out on your explorations:

  • This is an adult-themed region, and clearly noted as BDSM friendly; therefore there are some destinations within the region that include furnishings and other items associated with the lifestyle & sexual activities. Most of these items are in the more private areas within the region (e.g. the Boudoir, the Hidden Bedroom), but some can be found elsewhere and might be in use when you come across it. If such activities aren’t to your sensibilities or should the equipment / rooms are in use, the teleport will take you elsewhere in the region, such as the Cloud Garden.
  • Parcel and altitude EEP settings are used throughout the region, so make sure you have your viewer set to Used Shared Environment (World → Environment).

Angel Mist – Norrland, December 2022

The greater portion of the ground level is given over the The Cloud Garden, a fantasy / romance setting washed through with bright light. the light can be a little overwhelming when first encountered, but it gives the setting a dream-like quality, with all that is contained within the garden being revealed only as people explore. This is a place where clouds float with dance floors and houses sitting on their backs and when elven tree houses spiral upwards into the light and steps and stairs and paved footpaths present some of the ways by which the garden might be revealed.

The Cloud Garden sits nestled between rugged uplands reached via trail and stair. With towers rising from two shoulders, waterfalls tumble from their mid-point and paths winding across them, in places they hide a range of tunnels and caverns below, all with their own attractions, which I’ll let you discover. The coast and lowlands are a little rougher in terms of landscaping, with grassy and sandy landforms mixing a little chaotically, but there are further points of interest to be found here as well, with boardwalks and paths helping with explorations.

Angel Mist, December 2022

Overhead, the largest single area is Norrland, the name given to the Swedish-style village which shares a high sky platform shared with one of the regions clubs. The village is caught in the depths of midwinter, the aurora painting the night sky with swirls of colour and light. Here visitors can wander at leisure, sit and watch the snow fall or take a horse from one of the rezzers and ride around the snowlands and / or try their hand at the local jump course.

Overlooking the village to one side is the Graveyard Shift Goth Club, occupying the ruins of an old stone-built church. As noted, it is one of a couple of club venues within the region, the other being Max’s Jazz and Blues Club, located within its own sky box and offering three music venues inside as well as a link to The London Room, “for those who need a little romantic privacy”. Meanwhile, for those who prefer warmer settings, a further skybox offers the Harem, a more middle-eastern locale.

Angel Mist – The Graveyard Shift Goth Club, December 2022

All of this is still barely scratching the surface of what is an intriguing region in many ways; one where these parts might be seen as individual destinations for those with specific interests. Those who enjoy romance and dancing are bound to find a lot to enjoy here (dances are offered through the region’s different locations, whilst those looking for intimate BDSM locales for a little fun are also well served, as are photographers through the like of the Cloud Garden and the Earthquake Room.

Thus, Angle Mist makes for an engaging visit and very different visit.

Angel Mist – The Cloud Garden, December 2022

SLurl Details

Art, Ukraine & Xmas: two personal exhibitions in Second Life

Kondor Art Centre: Hermes Kondor – Christmas in Ukraine

December brings with it two evocative and personal exhibitions on the subjects of Christmas, the human condition and the world at large. They are presented by artists I greatly admire for their ability to give us pause for thought through their narrative whilst also offering us the opportunity to appreciate them for their pure artistic quality. Given this, and the fact that these exhibitions are being shown in the halls of the main gallery space at the Kondor Art Centre, I’ve opted to write about them in a joint article.

Within Christmas in Ukraine, Hermes Kondor once more offers a series of photo-like images generated via the Midjourney AI programme and the post-processed to provide a collection of digital prints that are rich in emotional content. The best way to describe it is through Hermes’ own words:

Christmas in Ukraine is a personal project created to pay a deep heartfelt tribute to the people of Ukraine who do not have the same right, as we do, to celebrate Christmas. 

– Hermes Kondor

Kondor Art Centre: Hermes Kondor – Christmas in Ukraine
Presented as a collection of 15 pieces in the manner of a photo-journalistic study, there are pieces not celebrating the resistance of the Ukrainian people against their invaders, but offered rather as stories of reunion, love and rejoining, as the men and women, wives and husbands, fathers and daughters, brothers and sisters, lovers and friends, may experience reunions of hope and peace across the their homeland, so rudely torn asunder throughout most of 2022.

Digital productions these may be, there is no denying the humanity they contain. They also stand as a reminder that, no matter what your political stripe, the use of organised military force through acts of war in suppression of others is not something to be celebrated but – in a so-called civilised age – preferably avoided. For while it may well by measured in terms of political (or religious) “success”, it is inevitably a story of human suffering.

Kondor Art Centre: Hermes Kondor – Christmas in Ukraine

Across the square, Scyllia Rhiadra presents God with Us: Essays on Christmas within the lower-floor setting of the 2-storey Main Gallery hall 1.

Utilising avatar-centric photographs posed and captured within Second Life, this is a richly layered collection that juxtaposes her images with quotes primarily from the Gospels concerning the birth of Christ (although some are taken more broadly from the Bible and other religious writers), to produce pieces that both reflect the Biblical presentation of Christ’s birth and offer modern commentary.

Kondor Art Centre: Scyllia Rhiadra – God with Us: Essays on Christmas

Within this structure, Scyllia also seeks to express a measure of her own attitude towards Christmas, encompassing childhood memories – presents under the tree, etc., – with her outlook on matters of faith and the Christmas message and the messages of hope, sacrifice and love it contains. These are aspects that Scyllia beautifully outlines within the artist’s notes available from the board just inside the gallery entrance. As such, and at the risk of putting words into Scyllia’s mouth, I’ll focus here on the broader message these images convey to me.

To me this broader message appears to be a commentary on the realities of the so-called “Christian spirit” as all too often espoused by the organised churches and branches of the Christian faith today and which – I would gamble – Christ himself would oppose were He here. This commentary appears throughout many of the pieces within this exhibition; perhaps most visibly The Innocents; however, I’ll focus my thinking on the neighbouring piece, No Room.

Kondor Art Centre: Scyllia Rhiadra – God with Us: Essays on Christmas

On the one hand, this is a modern-day representation of the plight faced by Joseph and his heavily pregnant wife: forced to make a long, uncomfortable trek from Nazareth to Bethlehem to fulfil political requirements, only to find themselves denied reasonable comfort and rest on their arrival. On the other, with its modern backdrop, it is a reminder that, in an age of mass human displacement, when Charity – the so-called greatest of the three Christian graces (the other being faith and hope – see 1 Corinthians 13:13) – is greatly needed the world over, it is all too often the loudest voices raised in opposition to the idea of any form of charity, large or small, being given, are those all too equally loudly raised in proclamations of their “Christian values”.

This layering of context and meaning can be found throughout God with Us: Essays on Christmas, encompassing elements such as the commercialisation of Christmas and the sheer selfishness that Christmas tends to bring out, and more. All of which marks this as an exhibition fully deserving of considered viewing.

Kondor Art Centre: Scyllia Rhiadra – God with Us: Essays on Christmas

Two superb exhibitions by two gifted artists, both Christmas in Ukraine, and God with Us: Essays on Christmas are appropriate and engaging exhibitions for the time of year, and I have no hesitation in recommending both.

SLurl Details

A Moochie Winter Season in Second Life

Moochie – ‘Tis the Season 2022, December 2022 – click any image for full size

The last time I wrote about Maia Macabre’s Moochie was in January 2019 – see A Moochie Winter in Second Life – in what was a post-holiday visit. So this year I decided to make a pre-holiday visit and drop in to see the region in its 8th iteration of its theme ‘Tis the Season and have a little looks around.

This is a theme that carries with it from year-to-year familiar elements whilst also offering something new/and or different for visitors to appreciate. For example, the landing point tends to be located alongside a railway track; a place where arriving visitors can receive a folder containing an introduction to the region, a schedule of campfire events and a map denoting points of interest; there’s the ice-skating and the walk along a boxed hedgerow pointing the way to the local chapel; and, of course there are the many places for people sit together and / or enjoy a cuddle along the trails and paths and amongst the trees.

Moochie – ‘Tis the Season 2022, December 2022

The smell of roasted chestnuts drifts on the air, and mugs of steaming hot cocoa are generously filled to keep us fortified during the cold nights ahead. The gentle whisper of singing carollers draws your ear, as the flickering festive lanterns guide your eye through the woods to awaiting pathways.

– From the Tis the Season introduction

And speaking of cuddles – couples who wish to enhance the romance of a visit may wish to available themselves of the couples walking rezzer also available at the landing point railcar!

Moochie – ‘Tis the Season 2022, December 2022

The centrepiece of the region remains the frozen pond occupying a portion of the middle of the region. Surrounded by trees, this is reached by following the railway line south to where it is replaced by a string of wooden logs laid out over the snow to form a path. Illuminated by lights strung from and around the trees and by lanterns, its outer edge offers various places to sit and keep warm, whilst at its centre is a dance machine for those wishing to avail themselves of it.

Two further paths run through the tree from (or towards, depending on the direction of your wanderings!) this frozen pond; one of them taking visitors to the aforementioned chapel, and the other to where a box bridge spans a river as frozen as the pond. Beyond the bridge is a welcoming sight of a baked potato and hot drinks kiosk for tummies and hands in need of extra warmth, with copious seating seat out on the ice alongside the boardwalk running along what would otherwise be the water’s edge.

Moochie – ‘Tis the Season 2022, December 2022

The kiosk, and another one across the ice, are overseen by Grannies Glittercrackers and Snoozypudding respectively. It is also on the ice of the river that visitors can avail themselves of the opportunities to skate on the river, go sledding or enjoy a tour around the region in the back of a sleigh (seating up to 2 avatars) as it almost circumnavigates the landscape, looping back through the start-point of the tour in the process, allowing you to resume your explorations from there. You can optionally jump out of the sleigh at any time to continue on foot, but it will immediately de-rez to avoid cluttering things up.

As well as offering the path down to the pond, the landing point offers a second route of exploration: a snow-bound track winding through the trees to the right of the North Pole sign at the end of the tracks, and marked by a red lantern. Also leading the way to the river, this path is marked by sleighs parked-up for cuddles, braziers bright with wood fires warming them and offering further illumination along the trail.

Moochie – ‘Tis the Season 2022, December 2022

In retaining much that is familiar cross the years, ‘Tis the Season at Moochie offers something of a sense of tradition, comfort and familiarity to those who return each year. At the same time, the little tweaks here and there Maia makes to the setting helps to ensure there is always something new to discover and enjoy.

Those who do appreciate their time in the region can show their appreciation by signing the guestbook located at the middle of the frozen pond or by leaving a donation towards the region’s upkeep at the landing point. It is also at the landing point that people can send a postcard from the region to a friend in-world.

Moochie – ‘Tis the Season 2022, December 2022

 SLurl Details

Five at La Maison d’Aneli in Second Life

La Maison d’Aneli, December 2022 – Thanos Runner

Update: December 15th: Aneli has announced the exhibitions below will be the last for La Maison d’Aneli

Here I am at the end of my adventure as a gallery owner, of course I will stay on Second Life as a simple artist … I thank all the people who accompanied me …. what a beautiful adventure we have shared, more than twelve years with an exhibition per month, and you always there. Long live creation!

– From a note sent out by Aneli Abeyante

The exhibition below will remain open through to January 14th, 2023. Aneli also notes that the La Maison d’Aneli group will remain open for people to share information on their artistic events and exhibitions.  

—-

December 14th, 2022 sees the official opening of five new exhibitions to see out the year at La Maison d’Aneli, curated by Aneli Abeyante. Produced and presented by five artists with highly individual skills and outlook, they present an intriguing mix that can engaging, amuse, possibly confuse, and provoke – and all of which are now available for viewing ahead of the formal opening.

Before going into specifics, when visiting all of these exhibitions, do make sure you have Advanced Lighting Model (ALM) enabled in your viewer (Preferences → Graphics → make sure Advanced Lighting Model is checked); although shadows do not have to also be enabled, so you can set the drop-down to No Shadows to reduce the rendering load. Also note also that this piece includes SLurls for teleporting directly to each exhibition.

La Maison d’Aneli, December 2022 – Yann Gyro (sempiternel)

Yann Gyro (sempiternel) is an artist whose work I do not recall having come across before, so his 3D installation at La Masion d’Aneli came as a new experience for me, being a piece I had difficultly in interpreting. Predominantly greyscale / black-and-white in nature, it appears to comprise multiple elements which at first seem to have no connection: a bridge wit water running over it and a broken egg below; black snow falling from a white sky, a series of heads in various stages of being drawn, a female head gazing upwards through a hail of falling musical notes and with a starscape and astronaut floating within, a map of the world formed by irregular blocks mounted on an irregular grid, and so on. Footsteps on the ground provide a guide to exploring the installation – and should be followed. But how might it be interpreted?

I eventually concluded this is a piece about finding balance. That on the one hand we have been given the gifts of evolution, creativity and the power to shape our own future (symbolised by the evolving heads, the musical notes falling from the sky; the dream of space travel an our quest to understand the cosmos contained within the female head; and the figure rising within the double helix); whilst on the other, those same gifts can result in environmental and physical destruction (the falling black snow; the shattering bridge and broken egg; the flower in the bell jar). Thus comes the suggestion that should we fail to balance these two sides in the manner of a gyroscope, they we will inevitably wobble, falter, and fail to keep to the true path of our potential.

La Maison d’Aneli, December 2022 – ZackHerrMann

ZackHerrMann, meanwhile, presents a further chapter in the life of his alter-ego Linda Cluster in celebration of art and music, using the virtual immersion of Second Life to recreate his physical world works representing Linda Cluster to give them greater depth and visual appeal.

Vibrant in their use of colour, animations and sue of geometry and symmetry, be aware that some of the surfaces within this installation are media-enabled, so be sure to click the “movie camera” icon in the top right of the viewer window to make sure media is enabled (you do not need to have the audio stream enabled, as this applies to the gallery as a whole (unless to want to).

La Maison d’Aneli, December 2022 – Thanos Runner

Drawing is above all my favourite discipline, because everything starts from drawing. It’s the idea, it’s the mood, it’s the choice, and all artistic work begins with a drawing. For me, drawing expresses the gift of self, communicating the sensitivity, character, and sentiment of the individual. 

– Thanos Runner

Using his own words is perhaps the best way to introduce Livlic Ateliers by Thanos Runner. A multi-talented artist who prefers to focus on the human body and produce portraits of those he encounters through the medium of drawing rather than painting or digital composition.

His work is utterly captivating in the manner in which he captures his subjects and brings to the fore the beauty which can be called forth through the use of graphite lines on what paper by the skilled hand. At the same time his offers a richness of dialogue on the human form through his coloured images as they celebrate the human body.

La Maison d’Aneli, December 2022 – Onceagain (Manoji Yachvili)

Located in northern Tuscany, the Apuan Alps are renown for their  Carrara marble, the most quarried marble it the world and used since Roman times for monumental sculpture and in architecture, but which today sees much of the 9 million tonnes quarried annually devoted to the production of toothpaste – and in the process is devastating the mountains at an accelerated rate.

As a native of the region, Onceagain (Manoji Yachvili) presents Cave Hominem, a series of photographs of the quarrying operations as a pictorial diary of the destruction being wrought for Second Life users to absorb. Offered in monochrome shading which enhances the rude damage being wrought on a daily basis – damage which she notes has led to visible changes in the look of mountains from her home – and set within an environment reflective of that encountered within the quarries themselves, this is an exhibition encompassing environmental damage we all too willingly inflict on the world around us which rings out as loudly as the roar, clang and bang of the instruments and tools of destruction used to wreck the Apuans and lay claim to their rock.

La Maison d’Aneli, December 2022 – Traci Ultsch

With As Above, So Below, Traci Ultsch complete the circle of exhibitions by presenting an installation that is left open to interpretation in a manner similar to that of Yann Gyro’s at the top of this article. It is also a piece where, again, having ALM enabled is absolutely essential (otherwise all you’ll see is the inside of a white cube!). Presented in monochrome, eye-pipingly visual (perhaps literally so in the case of the main image?) I am at a loss to describe this work – so I’ll instead urge you to go see it for yourself, together with the other four exhibits herein reviewed.

The official opening for all five exhibitions will take place at 12:30 SLT on Wednesday, December 14th, 2022, with music provided by Traci Ultsch.

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