Kiku Art Gallery: Daikota Wind – 18 Images Inspired by Asian Films
I was drawn to the boutique-style Kiku Art Gallery, operated and curated by Rafael Nightshade and Suzanne Logan – who also operates the Amatsu Shima estate within which the gallery is located – for an engaging and fun exhibition with combines Second Life photography with another visual medium: Asian Cinema.
Occupying the South room of the gallery, is 18 Images Inspired by AsianFilms by Daikota Wind, which also carries this shorter title Asian Cinema. As both titles suggest, the focus of the exhibition is on cinematic productions of the Far East, which film-making is (as if it needs saying) as rich and genre-spanning as cinema in the west (or anywhere else in the world).
Kiku Art Gallery: Daikota Wind – 18 Images Inspired by Asian Films
When considering Asian cinema, thoughts are likely to focus on the likes of Chinese (/Hong Kong) and Japanese productions which have a long history of western exposure (and inevitable re-makes / re-interpretations), together with – more recently – that of South Korea. Due to the prolific output of these three powerhouses, they do dominate this exhibition, although Indonesia and Thailand also get very honourable mentions. However, rather than focusing on national output, this exhibition seeks to offer insight into the aforementioned genre-spanning nature of Asian film-making.
To achieve this, Daikota presents 18 images of films ranging from action to thriller, passing by way of comedy, drama, fantasy, post-apocalyptic, romance and more, each image inspired either by a scene from the film it represents or from the posters used to advertise it. Each image shares its space with a brief synopsis of the film’s storyline.
Kiku Art Gallery: Daikota Wind – 18 Images Inspired by Asian Films
The images themselves appear to have been subjected to minimal post-processing, adding to their connection with the film they represent, rather than suggesting how the artists interprets the film. The accompanying text offers a fair description of each film’s plot, together with some insights by Daikota giving each one more of a personal feel.
Some of the films – Infernal Affairs, Crouching Tiger, Hidden Dragon, Ju-On, to name three, but Daikota’s images and synopses give them a freshness and vitality which certainly increases the desire to go and watch them. Light and engaging, 18 Images Inspired by AsianFilms offers a worthwhile exploration of Daikota’s photography and the films of the far east.
Kiku Art Gallery: Daikota Wind – 18 Images Inspired by Asian Films
The Shambles, July 2023 – click any image for full size
I last visited The Shambles when it occupied a Homestead region and presented a steampunk-come-sci-fi theme (see: In The Shambles in Second Life). But that was a year ago (or, when put in purely Second Life terms – a decade ago!). A lot has happened in that time. For one thing, Tolia Crisp has relocated The Shambles to a Full private region; for another she has once again teamed with Dandy Warhlol (Terry Fotherington) to offer another engaging and photogenic region under the Frogmore banner.
At the time of my visit, The Shambles was open to members of the Frogmore group, who are also invited to participate in a landscape photo competition with a L$8,500 prize pool, including L$5,000 to the outright winner (+a 4-week free stay at Frogmore Cottage). Details on this competition are available through the Frogmore group, and it will remain available for entry by group members until August 4th, 2023. However, The Shambles itself will open to full public access on Saturday, July 15th, 2023, and will remain so through until Tolia closes it for a Halloween redressing – so this might be considered a little advanced promotion for the region.
The Shambles, July 2023
Those who have visited the core Frogmore regions will find much that is familiar within this iteration of The Shambles. It offers something of a continuation of the rugged coastal environment that mixes touches of England’s Cornwall and Devon with a stirring of European coastal areas, bound together with a touch of summer days perhaps made more bearable by the cooling influence of an light breeze drifting in from over the sea.
This is not to say that The Shambles doesn’t have its own personality or independent looks – it most certainly does. In fact, the overall styling contains more of a lean towards parts of Europe’s multi-faceted coastlines than it does the UK’s, and there is, as ever, plenty to see and discover whilst exploring.
To the west, the land is low-lying and formed by a deep inlet / bay complete with a broad sandy beach to one side, facing an headland which rises as a broad shoulder of rock protecting the inlet from the wilder elements, capped by a small fishing wharf suitable for trawlers at the head of the bay. This sits as one of two guardians watching over the entrance to the bay, the other being the (inevitable? – We SLers do so love them…) lighthouse.
A broad cobbled street parallels the beach, offering multiple points of interest whilst aged steps climb the eastern uplands as they rise to a roughly flat top before falling away sharply to the seas below again.
This highland area is home of a variety of locations, each one with its own charm and beauty. There’s the dirt track running past stables, the horses from which graze both in the field alongside it and the meadow above from which rises the head of a tumbling stream which steps its way down along the east side of the setting before using a waterfall to jump down to the sea on the north side.
The Shambles, July 2023
Or – and keeping to the north side of the region – there’s the campsite with its mix of caravans and tents. It’s a cramped but clearly popular location, although how the caravans got up there is a nice little enigma. Certainly, the same track as runs past the stables was used for the final leg of their journey, but its southern end ends in a rocky drop descended only by more aged stone steps and by more water tumbling from a small pair of pools.
Watched over by a tall bell tower, the southern end of the island seems to exude a sense of age, a careworn spit of land splitting the waters between open sea and narrow channel. Another fishing wharf sits on the narrow spit, itself crossed at several points by a variety of bridges, whilst its eastern end is guarded by two lighthouses, one of considerable age, the other perhaps one of the more recent structures on the island.
The Shambles, July 2023
All of which is just the start of a description for what is a genuinely captivating setting, rich in content, with many places to sit and pass the time or enjoy a drink or two. There’s also a bungee jump for the more adventurous, although this may be absent whilst the photo competition is running. As one would expect from the pairing or Tolia and Terry, there is a deep since of natural beauty throughout; a feeling that – as is the case in the physical world – the land was present long before people arrived, the wind, fresh water, sea and rain forming it into folds and turns, high points and lowlands, slopes and drops, humans have in turn used to their advanced in establishing a lasting presence here.
Needless to say, the entire setting is highly photogenic and those of the Frogmore group wishing to enter the competition should find lots here by which to create an entry, whilst those wishing to take avatar-centric photos which are not for the competition but purely for pleasure, can also join the Frogmore group for rezzing rights with props.
The Shambles, July 2023
Again, the region will be open to the general public from Saturday, July 15th, 2023, but those wishing earlier access can – again – join the Frogmore group. Enjoy.
The following notes were taken from the Tuesday, July 11th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Server Deployments
No deployments are planned for the week, but all simhost channels will be restated on the Tuesday and Wednesday slots.
Upcoming Updates
One (or more) upcoming simulator code updates will include:
A fix for the bug on the simulators running the recent LSD additions (llLinksetDataCountFound() & llLinksetDataDeleteFound()) being unable to save scripts.
The changes to UUID generation on certain items (e.g. textures, notecards, materials (particularly the upcoming PBR Materials)) to reduce the amount of duplication. These changes will not impact UUIDs for objects rezzed in-world or made by the viewer. for further background, see my week 26 SUG meeting summary.
Viewer Updates
On Monday, July 10th, the Maintenance T RC viewer updated to version 6.6.13.580918.
The rest of the official viewer currently in the pipeline remains as:
Release viewer version 6.6.13.580794, formerly the Windows 32 + macOS pre-10.13 RC and dated June 30th and promoted on July 5.
glTF / PBR Materials viewer, version 7.0.0.580782, June 30.
Project viewers:
Second Life Project Inventory Extensions viewer, version 6.6.13.580808, July 6.
Emoji project viewer, version 6.6.13.580279, May 30.
Puppetry project viewer, version 6.6.12.579958, May 11.
PBR Materials
There continue to be a lot of questions as to when PBR will be deployed across the entire grid. In response to such questions at the SUG meeting, the following observations were made:
The server has to go through the full RC process still, once it is deemed ready for that. the messaging formats and api interfaces are expected to be stable, but if a showstopper bug is found that can change if needed to fix it.
– Brad Linden
I am about 80% confident the interface is complete and also about 80% confident that we have some server side changes to behaviour within the confines of the existing spec (things like: what can you do with reflection probes). Internally we’re answering questions like “can you kick a reflection probe like a soccer ball? Can you put a reflection probe as the root of your physical vehicle?”
– Maxidox Linden
It almost goes without saying that there are a lot of significant changes in the glTF server & viewer. It’s a case where it is much better to be safe than sorry.
– Rider Linden
In Brief
The Asset store is now standing at 2 petabytes.
BUG-233853 “Scripts failing to receive rapid touch_start events under LL viewer” had had been seen as fixed in The Maintenance T RC viewer. however, it has been reported the issue has still present, so the bug report has been re-opened.
Refer to the latter part of the video for:
A general discussion on bots.
A discussion on using estate_environment command to update EEP settings across an entire estate / the issues around updating Mainland on a continent-wide basis to overcome the current somewhat darker (than private regions) default environment (short form: it is hoped PBR with its updated environment settings will help matters).
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
NovaOwl, July 2023: Ninae Trallis – Do You Believe?
Recently opened within the main gallery at NovaOwl Community Centre & Gallery operated by ULi Jansma, Ceakay Ballyhoo & Owl Dragonash, is what might be called a 3-part exhibition of avatar studies by photographer-artist Ninae Trallis. I say three parts, because there are three elements of equal import within Do You Believe? – the images themselves (together with their supporting 3D elements), the selection of music offered with each picture, and how both resonate individually and jointly with our emotions / imaginations.
Unlike most exhibitions I’ve visited within the main gallery at NovaOwl, Do You Believe occupies both the 3-room gallery space and the adjoining space which had, during part visits, been generally given over to a café / lounge space – and rightly so, as these are genuinely captivating images. Ninae is one of the few artists in SL who focuses on avatar studies whilst largely eschewing the use of post-processing to enhance her images. Instead, she uses framing, composition, environment and the viewer – Black Dragon in this case – for her work, relegating tools such as Photoshop to the role of small-scale touching-up.
NovaOwl, July 2023: Ninae Trallis – Do You Believe?
This gives her images a crisp richness and depth which is immediately engaging. Her use of lighting ensures most colours are softened to natural pastels, while her use of black and white gives a further sense of authenticity of live and vitality. Each image sits as a single-frame story, expanded upon through the use of the 3D elements placed before and around the images. What that story might be folds another of the three elements into the exhibition: our imagination.
Through the title we are offered a challenge – to believe in … something. Through the images we are offered hints of ideas, some obvious, some more subtle: to believe in love, fantasy, the existence of fae and / or faerie tales, our own ability to create, to trust in another – be it with secrets, or hearts or even our submission to them – and not to fear rejection; to believe in the power of nature and in things unseen.
NovaOwl, July 2023: Ninae Trallis – Do You Believe?
How we might opt to interpret individual images is given a further little tilt in that each image is accompanied by a piece of music (click the music notes found to the lower left or right of each picture – under under the middle of a couple! – to be offered a You Tube URL to the music in question. As Ninae notes, these pieces, which range from classical pieces through soundtracks through to rock and pop ballads, might be completely unrelated to the image in question – like many of us (myself included), Ninae listens to music whilst the creative juices flow – but then again, they might not (as hinted by her use of “sometimes” in the notes accompanying the exhibition).
Which of these might be the case is left open to personal interpretation – and while some might appear “obvious” in their influence on the production of the image they accompany, the lyrics, when listened to in full, might actually suggest otherwise. But discerning whether or not the choice of music for any given piece is intentional or simply the result of it being a piece Ninae likes independently of the image is actually irrelevant here. Each piece, whether Chopin, Lewis Capaldi, Hans Zimmer, original composition or cover version, echoes that challenge of the exhibit’s title, the music mixing with the images to set our imagination free to reflect, to travel where emotions might lead, to conjure feelings and ideas in which might believe, however transitory their existence in our minds and imaginings.
NovaOwl, July 2023: Ninae Trallis – Do You Believe?
Rich and eye-catching – and potentially containing a little in the way of personal revelation through the selection of music as much as the images themselves (which adds to its beauty and mystique, Do You Believe? is an engaging, gently layered exhibition.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, July 9th, 2023
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer, version 6.6.13.580794, formerly the Windows 32 + macOS pre-10.13 RC, issued June 30, promoted July 5th.
[REN] May, 2023 – blog postThe following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, July 6th, and the Third Party Viewer Developer (TPVD) meeting held on Friday, July 7th, 2023.
Meetings
The CCUG meeting is for discussion of work related to content creation in Second Life, including current work, upcoming work, and requests or comments from the community, together with viewer development work.
The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors developers to discuss general viewer development.
As a rule, both meetings are:
Held in-world and chaired by Vir Linden.
Conducted in a mix of voice and text.
Held at 13:00 SLT on their respective days.
Are subject to the schedule set within the SL Public Calendar, which includes locations for both meetings (also included at the end of these reports).
Open to all with an interest in content creation / viewer development.
As these meetings occasionally fall “back-to-back” on certain weeks, and often cover some of the same ground, their summaries are sometime combined into a single report (as is the case here). They are drawn from a mix of my own audio recordings of the meeting + chat log (CCUG), and from the video of the TPVD meeting produced by Pantera Północy (which is embedded at the end of the summaries for reference) + chat log. Not that they are summaries, and not intended to be transcripts of everything said during either meeting.
Viewer News
The Windows 32 + macOS pre-10.13 RC, version 6.6.13.580794 was rapidly promoted to de facto release status on July 6.
The Second Life Project Inventory Extensions viewer updated to version 6.6.13.580656, on July 6.
glTF / PBR Materials viewer, version 7.0.0.580782, June 30.
Maintenance T RC viewer, version 6.6.13.580700, June 28.
Project viewers:
Emoji project viewer, version 6.6.13.580279, May 30.
Puppetry project viewer, version 6.6.12.579958, May 11.
General Viewer Notes:
The Windows 32 + macOS pre-10.13 viewer is the last official viewer supporting either the Win 32-bit version or Mac OS versions prior to version 11. As viewers for 64-bit only and MacOS 11+ become the defacto releases, this viewer (as it is and without further update) will be moved to a side cohort, and used when someone running a pre-11 MacOS release or a Windows viewer incapable of running the 64-bit version of the viewer will receive this version instead.
Maintenance T has returned to being the most likely RC viewer due for promotion to de facto release status, now that its high crash rate has (hopefully) been brought under control.
The Emoji project viewer is liable to see further improvements to the Emoji picker in the UI.
glTF Materials and Reflection Probes
Project Summary
To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
Substance Painter is also used as a guiding principal for how PBR materials should look in Second Life.
Up to four texture maps are supported for PBR Materials: the base colour (which includes the alpha); normal; metallic / roughness; and emissive, each with independent scaling.
Given the additional texture load, work has been put into improving texture handling within the PBR viewer.
In the near-term, glTF materials assets are materials scenes that don’t have any nodes / geometry, they only have the materials array, and there is only one material in that array.
As a part of this work, PBR Materials will see the introduction of reflection probes which can be used to generate reflections (via cubemaps) on in-world surfaces. These will be a mix of automatically-place and manually place probes (with the ability to move either).
The overall goal is to provide as much support for the glTF 2.0 specification as possible.
Bug-fixing within the simulator code is also on-going, so those testing PBR materials where the support is available should take note of this.
Obviously, to take advantage of these regions (both to upload PBR Materials and to see the new PBR environment lighting + the demonstration objects provided within some the regions, you must be running the PBR Materials RC viewer.
The cost of upload for Materials without any textures is free; however, the L$10 texture upload fee is charged on a per texture basis for any included within a PBR material surface (up to four can be included).
Any PBR materials content created within these environments which is later rezzed in any region that is not Materials-enabled, will become “material-less” in a non-recoverable way, and will need to be recreated.
Because of the above point, until PBR support is fully gird-wide, any attempts to put PBR-enabled goods on the Marketplace will be sanctioned.
General bug fixing on the viewer is also continuing, and the spread PBR across the grid is largely down to a mix of bug fixing and getting everything stable, and seeing if any particularly nasty blockers or bug rear up.
As an aside, the additional texture overhead for PBR Materials has been one of the drivers behind increasing the amount of VRAM the viewer can use for textures, as also now found within the PBR Materials viewer.
PBR Mirrors
This is a follow-on project to the PBR Materials, intended to provide a controlled method to enable planar mirrors in SL (i.e. flat surface mirrors which can reflect what is immediately around them, including avatars).
The approach Geenz Linden is taking towards enabling mirrors is to use a “hero probe” concept. In short:
With PBR, reflections are generated using reflection probes, per the notes above. These are capped at a maximum resolution of 128×128 per object face; hero probes will be capped at 512×512 per object face, providing a mush higher resolution of reflection.
Hero probes are an automated selection process. “Standard” probes cannot be converted to hero probes by manual intervention, nor can they be created.
A hero probe is selected on the basis of the “mirror” surface / probe and the proximity of the viewing avatar / camera to it.
Thus, if there are 5 mirrors place in a room, only the mirror closest to any given avatar / avatar camera will be used as a hero probe within that avatar’s viewer; the other four will remain “standard” probes, until such time as the avatar / camera moves closer to one of them, at which point it will become the hero probe, and the former hero will revert to a standard probe.
The primary use case for this work is mirrors, but it is possible, depending on performance impact, etc., that in the future, one additional hero probe might be allowed per scene, and the use case broadened (e.g. the water reflections).
In Brief
Via the TPVD meeting
Simulator updates: two simulator RC are currently with QA:
One includes updates to the avatar arrival code (i.e. handling avatars being received into the region via TP) which should help reduce the “viewer freeze” / frame rate drop others in the region can experience.
The other includes bug fixes and additional LSL functions.
General discussions on:
Anecdotal spotting of increased teleport failures, but lacking specifics on location, repro, etc. LL’s gridwide stats on TPs is not reflecting any noticeable uptick in failures. Therefore, those who do encounter them frequently are asked to:
Log where / when / how such failure occur.
If a pattern emerges (e.g. failures consistently occur when teleporting after doing X, or, say, in the first TP are logging-in, or anything else which suggests a possible underlying pattern), to file a Jira bug report, providing as much of the info they’ve gathered as possible.
A similar anecdotal report on people seeing themselves (or others as clouds for extended periods with in increased frequency. Again, where this is seen to happen consistently, a bug report is requested.
The official viewer CHUI + lack of chat bar (which also leans into what appears to be a lack of awareness that the Chat Console is not a “Firestorm feature”, but something generally available to people – although new users may need their attention directed to (and how to open chat from it), as the fade-out can case thigs to be missed and the click-to-open chat is not obvious.
On options available if TPVs that are not available in the official viewer (or possibly, with some, just not exposed through the UI), but which possibly should be.
Please refer to the TPVD meeting video below for further details on the above discussions.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.