The Kondor Art Museum in Second Life

The Kondor Art Museum, April 2024: Maghda

The Kondor Art Centre, operated and curated by Hermes Kondor, is an exceptional and engaging hub for the arts in Second Life; one that is frequently evolving  / changing in order to offer visitors multiple opportunities to appreciate artistic expression through the platform. An example of this came in February 2024, with the opening of the Kondor Art Museum.

Located in one half of the Kondor Art Garden, the museum presents a modern building with multiple halls for individual exhibitions of art spread across two floors. At the time of my visit, these offered displays on behalf of several  Second Life artists I particularly admire: Maghda, Caly (Calypso) Applewhyte, Bamboo Barnes, Milena Carbone (who, at the time of writing, also had an exhibition entitled Whispering Waves in the neighbouring Art Garden), and Hermes himself.

The Kondor Art Museum, April 2024: Caly Applewhyte

Now, to be honest, I’ve no idea if these are permanent exhibitions or if they will be rotated with other artists over time. The artists here have been on display at the museum since it opened in February; something for which I’m actually grateful, giving it has given me the opportunity to catch-up with the work of these artists – notably Caly, Maghda and Bamboo, three incredibly expressive artists through (respectively) their avatar-centric photography (Caly and Maghda) and digital media art (Bamboo).

The lobby for the gallery features additional 2D and 3D art by ArtemisGreece, Scylla Rhiadra, Lalie Sorbet and Thus Yootz (with a remarkable collage entitled Real Life, Pictures within a Picture) and a further untitled piece by Hermes himself. These are all displayed within the museum’s lobby, from where it is possible to easily access each of the individual halls within the building, with the artists on display clearly labelled at the entrance point of each hall.

The Kondor Art Museum, April 2024: Bamboo Barnes

It is here that I have my one – minor – critique: it would be nice if the museum provided biographical information on the artists for those who might not be familiar with their work; or if not biographies, then perhaps an introduction to their displays within the halls. Doing so helps to encourage those engaging in the Second Life art environment to perhaps seek out and learn more about the artists they might be encountering for the first time. But again, this is a very minor critique.

This point aside, these are nevertheless thoroughly engaging displays of art, with Hermes’ physical world photography and Milena’s AI-generated (I believe) pieces nicely counterpointing the work of Caly, Maghda and Bamboo. Hermes’ presentation of his work from The Museum, his photo essay focused on the art of, and visitors to, Lisbon’s Calouste Gulbenkian Museum (home to one of the world’s most highly regarded art collections) provides a further nice counterpoint the idea of a gallery museum.

The Kondor Art Museum, April 2024: Milena Carbone

As noted, I’ve no idea if / when the individual art displays available at the Kondor Museum might be changing; as such, for those keen to catch the artists there at the time this piece was written – then it might be better to hop over and explore sooner rather than later, just in case. And while there, do take a walk around the Art Garden as well and appreciate the art displayed there.

SLurl Details

SL21B: Performer and Volunteer applications

via Linden Lab

June 2024 will mark the 21st anniversary of Second Life opening to public access – and to mark it, Linden Lab has announced the 2024 Birthday celebrations as being marked across an entire month – from Friday, June 21st through until  Sunday July 21st, 2024.

Theme

This theme for Second Life’s 21st birthday (SL21B) has been given as Elements, which the Lab describes thus:

This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, “Elements” is a celebration of the core forces that shape our experiences in Second Life.

– From the official SL21B announcement blog post

Applications

Performers

Applications for SL21B performers were officially opened on April 29th, 2024. Key points:

  • Applications will be accepted through until Friday, May 31st, 2024.
  • There will be three stages for performers within the General rated SL21B estate.
  • New for 2024 will be an official performance stage in the Adult rated SL21B estate, and explicit lyrics and more adult attire will be permitted on this stage.
  • DJs, live artists and people performing on the designated events stages are permitted to rez ONE low-prim tip jar. Donation kiosks are not allowed.
  • There is a 350LI allowance for props and rezzable items for DJ and live music shows. A DJ set-up is allowed (spin table, speakers, small light emitters/effects) – but performers are asked not to design a giant framed set that covers the stage, its floor or the backdrop.
  • Full rules for Performers can be found in the application form.

Volunteers

A call for event volunteers was made on April 15th, 2024. Key points:

  • Applications will be accepted through until Sunday, May 12th, 2024.
  • Volunteers are asked to commit to at least two hour shifts at a time, and to note that as a week long event. SL21B requires volunteers who will be available for more than just one or two days.
  • Training sessions will be provided across multiple times. All volunteers are expected to complete a training session, regardless of whether they have been volunteers at previous Birthday events. Those failing to complete the required training will be removed from the Volunteer group.
  • These are volunteer positions, and as such, volunteers will not be paid. Additionally, volunteers cannot rez/wear tip jars or solicit for tips.
  • Full rules and requirements for volunteers can be found in the application form.
  • Official SL21B Volunteer Applications announcement

Exhibitors

As I’ve previously reported, Exhibitor applications opened on April 4th, 2024.Again, key points:

  • Applications will be accepted through until Sunday, May 12th, 2024.
  • There will be both General and Adult rated regions available to exhibitors.
  • Exhibits do not have to be in keeping with the Elements theme – LL are keen to showcase the passions, interests and creativity of the platform’s users and many groups and communities.
  • Full rules for Exhibitors can be found in the application form.
  • Official SL21B Exhibitor Applications announcement.

2024 SL viewer release summaries week #17

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, April 28th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: 7.1.6.8745209917, formerly the Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history), dated April 19 and promoted April 23 – NEW
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance X RC (usability improvements), version 7.1.6.8758996787, April 23.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.0.19 (PBR); and Experimental to version 1.32.1.1 on April 27 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A Venus by the Water in Second Life

Venus by the Water, April 2024 – click any image for full size

Update, July 2025: Venus by the Water has closed.

Elizabeth (ElizabethNantes) and Cecilia Nansen are two women in Second Life noted for their creativity. Elizabeth is a creator who has produced multiple popular region designs over the years, several of which I’ve previously featured in these pages since around 2016 – the last time being her excellent Hear How Your Landscape Should Sound, produced in collaboration with Electric Monday (see here for more).

Celia Nansen is one of Second Life’s premier photographers noted for producing evocative and narratively rich avatar studies, someone whom I’ve again often featured in these pages since the unveiling of her very first exhibition in-world back in 2017 (see here for more).

Venus by the Water, April 2024

In March, Elizabeth and Cecilia opened a collaboration of their own to Second Life users, one that brings together region design, art and music in a beautifully considered and executed Homestead region they have called Venus by the Water. Fittingly, given the region is the product of two in-world creative talents, Venus by the Water is also offered as a tribute to two exceptional talents from the physical world: Bjork and Polly Jean Harvey (more professionally known as PJ Harvey).

This is an idyllic setting, presented as a low, temperate island which the surrounding waters are in the process of breaking up. Already they have eroded the narrow neck of sand that once linked the two halves into a whole so that a broad wooden deck is now required to maintain the connection between the two segments of land. This deck is set as the region’s landing point, and is home to a tip jar and local Group joiner. From it, visitors can take their pick as to which half of the setting they choose to explore first.

Venus by the Water, April 2024

The larger area of land, forming a W-shape which extends from a narrow tail pointing eastwards along the southern side of the region, through to a rocky headland lying to the north-west, is largely sandy in nature, although the west side is home to lush grass and a small woodland area where horses might be found grazing. A stream cuts right through this land, separating the north-eastern most part of it off from the rest, shingle beaches to the north and west bracketing its grassland, the stream doing the same to the south and east.

Tucked into the south-western corner of this landscape, between the woodlands to the north and the sands to the east, sits the Gallery Bjork. At the time of my visit, the 2D work on display came from artists responding to a call from Cecelia and Elizabeth for submission of art on the theme of Venus on the Water (hence the décor within the Gallery space with a tide gently lapping over coastal reeds and grass).

Venus by the Water, April 2024

Outside, on the rear terrace might be found a sculpture by Mistero Hifeng keeps a quiet eye on things, whilst the front room of the gallery presents an image of PJ Harvey and Bjork from an interview published in (I think) 1993 or 1994, and which also featured American artist Tori Amos. Rendered in monochrome, the photo faces two reflections of its form, each featuring Elizabeth and Cecilia.

The smaller land mass for the setting sits to the north-east, cupped between the arms of the W. It presents a rugged by lushly flowered grassland bordered by trees, an earthen path cutting through it from the landing point to where the Café Polly sits atop an extensive deck reaching out over the waters. Broadly split into two indoor seating areas bracing the central service area, the café additionally offers outdoor seating under parasols for those who prefer, either on the deck itself, or on a smaller deck a very short walk from the café’s door, overlooking the bay that cuts deeply into the land.

Venus by the Water, April 2024

This is a peaceful location, although the aged and bent tree that seems to be trying to stretch its branches toward the café and touch it, together with the corpse of another tree angling itself sharply over the path leading to (or from, depending on your point of view) the café, suggests the island has seen its share of strong winds and harsh weather. Even so, there is nothing now to interrupt the gentle rocking on the rowing boats tied-up at the pier just below the café’s deck.

These rowing boats, rocking gently in the swell as it approaches the shore, are just one of the details that further bring this setting to life. There are many more to be found throughout which both give depth to the region and often offer encouragement for people to stay and enjoy their time here.

Venus by the Water, April 2024

For example, There’s a little camp site out on the sand of the south-east headland and watched over (in a manner of speaking) by the sheep grazing on the stunted grass close by. Then, almost mid-way between the landing point and the Café Polly, the path offers a short branch leading to a raised deck. This is home to a pair of loungers looking out over this bay cutting so deeply into the land. In doing so, they draw attention to another rowing boat, this one anchored out in the sheltered waters to offer another place to sit and past the time, either alone or with someone close to you. Still more such tranquil places await discovery – but I’ll let you find them on your visit 🙂 .

Venus by the Water is finished in an EEP setting which compliments it perfectly, and thus really is best seen under it. The region also fears a very subtle and fitting sound scape, so I recommend having local sounds active when visiting as well. The audio stream for the region has also been carefully curated, and features at times an interesting mash-up or two between Bjork and PJ Harvey, and well as some of their own recordings.

Venus by the Water, April 2024

All told, a perfectly presented and relaxing setting – as one would expect from two creative talents like Cecilia and Elizabeth.

SLurl Details

Second Life Combat User Group: April 25th, 2024 summary

Credit: Rider Linden

The following notes were taken from the Thursday, April 25th, 2024 Combat User Group meeting (also referred to as the Combat Committee User Group or CCUG, an abbreviation also used by the Content Creation User Group, and which I’ll not be using in these summaries to reduce the risk of confusion between the two). They form a summary of the items discussed, and are not intended to be a full transcript.

Meeting Overview

  • The Combat User Group exists as a forum to discuss improvements to the Linden Lab Combat System or LLCS to better support combat in Second Life.
    • The core idea is to provide additional events and capabilities which sit on top of LLCS to provide combat creators with better tools with which to create better combat systems for their specific scenarios.
  • The meetings are the result of a proposal document on improving the native damage system in SL, written by Rider Linden, and which is the focus for both the meeting and any work arising from them.
  • These meetings are conducted (as a rule):
    • By Rider Linden, with the support of Kyle Linden.
    • On alternating Thursdays (rotating with the Content Creation User Group) at 13:00 SLT. Meeting dates are recorded in the Second Life Public Calendar.
    • Initially in text, although voice might be included in the future depending on feedback from those attending.
    • At this location.
  • Additional details are available via the SL wiki.

Work In Progress

  • Rider is currently fishing up the regions settings for what happens on the “death” of a player in a combat scenario – what happens on death (teleport to spawn point, etc.), hit point regeneration, maximum DPS, options for writing to the combat log, etc.
  • llGetEnv has been updated to allow all of the options to be read from a script (e.g. ALLOW_DAMAGE_ADJUST, RESTRICT_COMBAT_LOG, DEATH_ACTION (0 = Teleport home 1 = Teleport to parcel landing point. 2 = Teleport to region telehub. 3 = No action), etc.).
  • At the time of the meeting, his hope was to have ta simulator version supporting all of this running on the Aditi combat test regions (Thermopylae and Gallipoli) by COB on Friday, April 26th.
  • Rider is also working on a UI mock-up for the new combat options in the viewer, which will have to be vetted / changed / approved by the UI team.
  • Also on his list of work are: OBJECT_HEALTH, SIT_FLAG_NO_DAMAGE, a UUID for the combat log, and some selective unthrottling for llDamage. Once these items are ready, he hopes the simulator code will be set for passing over to QA to poke at.

Comments and Requests

  • A request was made for the new viewer region console settings for the above to be written-up, which will be done – although the variable names will be the same as the llGetEnv key names.
  • It was asked if death_action could be made more flexible – making it possible for  more than one respawn point settable either by this mechanism or by some script intervention? for example, move to point A if in some designated group(s) and point B otherwise.
    • Rather than complicate the options, Rider’s plan has been to let the local combat HUD handle such requirements.
    • This led to the question: what happens if the region setting is something else (e.g. teleport to landing point) but HUD on_death teleports somewhere else? which one wins?
    • Rider’s view was that in such cases, the region setting would win, as the simulator has no idea as to what the HUD may try to do. Therefore, in such situation, Teleport to Telehub should be set, or (possibly) an Experience should be set, so as to enforce the HUD’s settings (although this was seen as both a lot of work for limited return, and off-putting to users who are put off by the Accept Experience dialogue box).
    • There is also the idea of sending people to different locations based on active group. However, Rider is unclear how this can be made to work, so it has been pushed onto a back burner, in case a suitable solution can be identified later.
  • Clarification was requested for OBJECT_HEALTH, with Rider replying:
Basically it would allow a remote script to look at an object and get an idea about how damaged it is. It would just be an integer and it would be up to the script in the object to keep it updated (and to decide what the number means). Default =  0. The object itself won’t monitor or do anything at all with that number. It will be entirely up to the scripts about how to use it.
  • The above led to a wider discussion on damage, hit points, object health and agent health + reporting. In particular a request was made for direct sensor-based identification of objects with health  (e.g. an OBJECT_WITH_HEALTH flag), and feature Request for this was requested.
  • There was also further discussion on the idea of vehicle linkset having multiple hit points, allowing for variable damage to be scored (e.g. the front of a tank has 400 HP, but its rear only has 50, allowing a rear-end hit to brew it more easily than a frontal hit (as is generally the case with tanks). This is something Rider would like to achieve, but he noted that there isn’t a clean way to get object details of a specific link of another object.

 

Summary of Tilia acquisition Lab Gab + SL Round Table News

via Linden Lab

On Friday, April 26th, 2024, Linden Lab issued a pre-recorded Lab Gab session featuring the company’s Executive Chairman, Brad Oberwager (Oberwolf Linden) discussing the recent news concerning the acquisition of Tilia.io, the all-in-one payments platform established by Linden Lab in 2019 and which manages payment processing and cashing out for Second Life, by Singapore-based business-2-business (B2B) payments infrastructure firm Thunes, and which I reported on here on the acquisition.

At the same time, the blog post promoting the Lab Gab session provided further information on the upcoming Community Round Table event, first informally announced on April 19th, 2024.

The following is a brief summary of the Lab Gab session, offered as a quick reference summary for those interested. In addition, a brief summary of the Round Table event news is at the end of this article.

Lab Gab – Thunes and Tilia

General Points

[Video: 1:00-4:00]

  • The news of the acquisition has been the subject of considerable commentary on the official forums and elsewhere, and the concerns voice are seen as “understandable”.
  • Summary of Tilia (as clarification):
    • A payments company which (for Second Life) allows users to use credit and debit cards and PayPal to buy Linden dollars;  tracks the use of those Linden dollars and support the sale of those Linden Dollars, and allows users to cash-out the USD value of those Linden Dollars [after fees] to their bank accounts.
    • However, Tilia is not the LindeX itself – that is separate technology specific to Second Life.
    • In order to function under US regulatory law, Tilia requires money transmitter licenses (MTLs) [and is classified a Money Service Business or MSB]
    • Running Tilia costs “millions and millions” of dollars to run, so the decision was taken to spin it out as a business in its own right so that it could support other customers / platforms, and thus alleviate some of the costs faced by LL.
    • However, this has not worked out as well as had been hoped. While Tilia has a modest client list, it still relied heavily on Linden Lab to meet its costs, thus detracting for finances which could be used within Second Life.
    • The decision was therefore made to seek an organisation which might – “under guidelines” acquire Tilia and make it profitable.

Tilia and LindeX Demarcation

[Video 21:00-23:24]

  • The LindeX is a core part of the Second Life services, operated and maintained by Linden Lab.
  • Tilia is a regulated entity / financial institution which:
    • allows Second Life residents to hold US dollar amounts in an account;
    • is allowed to run a credit card;
    • is allowed to make pay-outs.
  • As such, Tilia has no influence upon the LindeX, and has nothing to do with pricing, exchange rates, etc., that are the remit of the LindeX.

Requirements for Acquisition

[Video: 4:41-5:28]

  • First criteria: any company acquiring Tilia must to commit to continuing to support Second Life, and the relationship between Second Life and Tilia is continued.
  • Second criteria: what could any company acquiring Tilia bring to Tilia and thus to Second Life?
  • Additional criteria included: how much were companies willing to pay; what would happen to Tilia staff, how fast could a buyer commit to completing the deal, etc.

Thunes – Who and Why

[Video: 5:35-8:18 and 11:00-12:30]

  • Thunes is an international money movement company “missing one piece of a very interesting jigsaw puzzle” – the United States.
  • In short, Thunes does not have MTLs to operate in the United States, although they had begun the process of applying for them.
  • Brad Oberwager was introduced to the CEO of Thunes right at the time thought was being given to selling Tilia, and Thunes were starting on the road of  applying for MTLs in the US.
  • As both parties recognised the value in reaching an agreement, they were able to rapidly enter into an exclusive agreement for the sale of Tilia.
    • Tilia gives Thunes the ability to operate in the United States in a more cost-effective manner than Thunes could otherwise achieve.
    • Tilia (rebranded as Thunes) will effectively become Thunes’ centre of operations for expanding its business into the US.
  • [As noted in my article] Thunes allows for a range of payment methods direct to customers in multiple currencies and to bank accounts, to virtual wallets, etc., with payment made in real-time. These are abilities Linden Lab has not been able to build-in to Tilia, as they are both complex and expensive.
  • As Thunes integrates Tilia into its business model, Second Life will be able to access Thunes’ global network and services.
  • [From 11:00] While there were other suitors for the deal, Thunes was the company with which Brad Oberwager felt most comfortable.
  • Thunes also demonstrated they really want to invest into Tilia and grow it as a business.
    • They weren’t simply looking at Tilia as a means to gain the MTLs.
    • They didn’t see Tilia as a one-stop solution; rather it is a merging of capabilities neither Thunes nor Tilia have individually.

The 5-Year Partnership and Payment Options to Second Life Users

[Video: 8:23-10:59]

  • The Thunes press release on the acquisition references a 5-year partnership with Linden Lab.
  • This is in reference to the business agreement between Linden Lab and Thunes, which is “so good” for both, the two companies wanted for formalise it beyond just the acquisition of Tilia, thus meeting the first criteria within the Lab’s requirements for any Tilia acquisition.
    • Any offer made for Tilia which had not provided the ability to meet the first criteria set by Brad Oberwager would not have been accepted.
  • There will be “a lot of things offered” to Second Life users, but what cannot be committed to as this point in time is when these things might be offered, simply because Linden Lab will not be involved in the day-to-day management and development of Tilia, post-sale. However:
    • “First on the roadmap” is better pay-outs and more pay-outs.
    • There will also [likely] be more options for purchasing L$.

Regulatory Approval and When Will SL Users Notice the Transition

[Video 12:32-15:33]

  • The acquisition is being handled as a reverse triangular merger [in essence, Tilia is both the subsidiary and the post-acquisition entity].
  • The company will be rebranded, but all the technology and data will “remain Tilia”. As such, Second Life users may never know that the transition has happened; all the things that are important in terms of data are staying the same; all of the things in terms of the technology are “only going to get better”.
  • What will change in Tilia’s owner, and this is where the regulatory approval comes in.
    • MTLs cannot simply be handed over to a new owner when a company operating them is sold; the new owner has to be approved by the state (/territorial) regulator(s) responsible for issuing the MTLs.
    • While regulators work at different speeds [and Tilia is licensed in 48 US states and territories), the process of gaining all the required approvals could take “from 5 to 9 months”.
    • Confidence in a buyer being able to gain all this regulatory approval was another criterion for any sale of Tilia. Thunes give him that level of confidence, because it has gone through similar processes elsewhere in the world.

Benefits, User Data and Fees

[Video: 15:33-21:00]

  • Proceeds of the sale will [obviously] go to the owners of Linden Lab. They will then determine how much of those funds are invested back into Second Life.
  • The better Second Life (or aspects thereof) do, then the greater the amount of money put into Second Life. Cited examples:
    • If SL Mobile sees high adoption and use, if it becomes successful on the Apple / Google app stores, etc., then more money could well be put towards further development / enhancement of the mobile product.
    • If SL sees increases in retained new users as a result of initiatives, with the daily average usage of the platform increasing, then more money will go into further improvements in that area.
  • A key point with the acquisition of Linden Lab [by Oberwager and Waterfield in 2020] is the company spending has increased, which has “proven to be a good thing” for the platform.
  • User Data Security: An important point to note with the acquisition of Tilia is that Second Life user data is not changing hands.
    • Tilia will have new owners and will be renamed, but the lock-down of Second Life user data resides in two places: Tilia (for financial information) and Second Life (actual user data).
    • As a financial services company, Thunes is required to keep financial data as secure as it currently is with Tilia, and the data will not be removed from the current Tilia systems and moved elsewhere.
  • User fees for payment processing, cashing out, etc.: Brad Oberwager has “no intention” to change fees “any which way” as a result of the deal with Thunes.
    • Pointed out that LL does revise fees, but tends to do so in a manner intended to reflect the value of the services they provide. So, while fees for payment processing, etc., have increased in the past – they have generally been as a result of lowering fees elsewhere (e.g. in reducing land tier).
    • Also made clear that while there are no plans to increase payment process / cashing out fees as a result of this deal, the LindeX is expensive to run and maintain – and so he is not saying there will “never” be any fee increases; changes will be made on a business benefit basis.

On The Future of Second Life

[Video 23:25-26:11]

  • Views Second Life as a “moral imperative” – it is so good for so many in the world for so many reasons, that there is a moral need that goes beyond a financial reason to have Second Life continue.
  • The only connection between selling Tilia and Second Life is that, under Linden Lab’s ownership was not “financially good” for Linden Lab, but is a potential financial powerhouse for Thunes.
  • The Thunes deal has gone ahead purely because it is good for Linden Lab, for Second Life and for Tilia and its employees; therefore there is “nothing negative” about the deal.
  • He remains fully supportive of Second Life, and – per the earlier examples – willing to put the money raised from the sale back into Second Life.

Round Table Update

  • As per the original April 19th informal announcement, the Round Table event will take place on Monday, May 20th, 2024, commencing at 09:30 SLT, and will be the first in a series of such events, which are defined as:
An opportunity to connect directly with our top executives, share your input, and discuss ideas on enhancing Second Life. This initiative represents another step in our efforts to improve our community interactions, ensuring that your voice is more directly heard and valued. 
  • The location for the event has not (at the time of writing) been stated, but will be announced “closer to the date”.
  • This first Round Table will feature Linden Lab Executive Chairman Oberwolf Linden and Senior VP of Product & Engineering Grumpity Linden. Plus:
    • The session will include further discussion of the above Tilia acquisition, and on upcoming Linden Lab / Second Life Policy updates.
    • There will be an open Q&A portion of the event (which is not for airing individual support issues or personal grievances and subject to the SL Community Standards.
    • In addition, questions and  / or feedback can be provided to the Leadership in advance of the event using this anonymous form.
  •  Future Round Table events will feature other Lab executives participating on a variety of topics, and the scheduling of these events will likely vary to be more accessible to other time zones.
  • Please see the official blog post for more.