Stevie’s serenity: an exploration of Second Life

Kondor Art Garden, July 2024: Steive Basevi

It was back to Kondor Art Centre for me once more, this time for a visit to the Art Garden to witness a new exhibition of Second Life centric art by Stevie Basevi.

Stevie is probably best known as the owner of the Sanctuary RP Community, which operates across three regions offering a mix of themed role play and combat. Outside of this, she has worked extensively with the American Cancer Society (14 years) and One Billion Rising, and is a member of The Seanchai Library’s Special Projects Creative team.

By her own admission, Stevie has only relatively recently become immersed in Second Life photography. However, she has quickly and deservedly gained recognition for her approach and style, and has been featured in numerous exhibitions, and her range covers both avatar studies – she has worked as a fashion photographer of BOSL – and SL landscapes.

Kondor Art Garden, July 2024: Steive Basevi

She is also, like myself, a Second Life traveller, capturing memories of the places she visits as photographs; and with Capturing Serenity, An Exploration of SL, she provides a pleasurable taste of both her travels and her work in this latter regard.

I wander the grid in search of scenes that connect my emotions and feelings from my eyes to my heart. The things that I photograph, I don’t photograph them because I wanted an image of a particular thing. I went to the regions, looked around and waited for something to connect with me, to call out for me to come, visually commune, and make my heart sing.

– Stevie Basevi

Kondor Art Garden, July 2024: Steive Basevi

The exhibition in the Kondor Art Garden presents twelve pieces by Stevie, all perfectly suited for viewing under a night-time sky setting (as seen here). They reveal a handful of some of Second Life’s most popular public destinations, including Elvion (4 images and a frequent feature in these pages), Sainte Rose sur Mer (4 images, and also featured in these pages), the Karasu Estate (2 images), Blossomvale and Summerville (1 image apiece).

All twelve images are superbly captured, framed and cropped, Stevie using a minimum of post-processing (something I try to do with my images, but not with the same skill as Stevie demonstrates). They are also all finished in colours than emphasise the title of the exhibition, presenting each of the locations at a place evocative of serenity and peace; rich in a sense of nature and the ability for humanity to live in harmony with the natural world.

Kondor Art Garden, July 2024: Steive Basevi

Capturing Serenity, An Exploration of SL officially opens at 12:00 noon on Thursday, July 18th, the opening featuring music by DJ Joss Floss (jossinta). However, the exhibition has already had a soft opening ahead of time, and is available for viewing as of the time of writing this piece.

SL Details

2024 SL SUG meetings week #29 summary

Endless: Antipodes, June 2024 – blog post

The following notes were taken from the Tuesday,  July 16th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. No video this week.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • The SLS Main channel was restarted on Tuesday, July 16th, 2024.
  • On Wednesday, July 17th:
    • The BlueSteel RC is due to be updated with the summer Fun simulator update, which includes the initial Combat 2 updates from Rider Linden.
    • The remaining RC channels will be restarted.

Upcoming Simulator Updates

The simulator that we currently have on deck is Picnic, I cut that on Friday and should be getting it deployed onto Aditi in the next day or so. Next up is Barbecue. I believe that it already has a find text for notecards in it. I’m going to be taking another shot at llRotateAvatar.

– Rider Linden on upcoming simulator updates

SL Viewer Updates

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • WebRTC Voice RC, version 7.1.9.9688089989, July 1.
    • Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.9620320242, June 27.
    • Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.
  • Project viewers:
    • None.

Simulator-Side Lua(u) Project Update

In Brief

  • Rider Linden reminded people that Thursday, July 25th will be the final meeting of the Combat User Group, and will take the form of a combat session to take place on the Lexington combat region. Those wishing to participate and who have suitable Combat 2 weapons they are willing to share are asked to bring them to the meet-up.
  • As per the most recent (to this meeting) TPVD meeting, the project to replace Vivox Voice with WebRTC communications protocol (RTC=”real-time communication”) will  – subject to third-party viewer readiness – be deployed across the Main grid in August and the switch thrown.
  • Pepper Linden noted LL has deployed some map server changes which fixes issues with region surrounds in tile generation, as well as old stale tiles.
    • Part of this work has involved fixes to the Akamai cache retention period.
    • This should mean that rather than the system caching region tiles for many days and serving them to viewers, it should now only cache up to 12 hours. This means that in a worse case scenario map tiles displayed in the viewer should be no more than 24 hours behind.
    • The request to be able to call up map tiles via their UUIDs (like textures) was again made. This might be in the work queue.
    • Garfield Linden re-iterated his tangential project to bring maps.sl.com up to parity with Maps-in-the-viewer, and make it Mobile friendly. A Leaflets update for this has just been made, and will be expanded upon at the end Web User Group.
  • There is a reported bug in  the core viewer code which causes glTF overrides to be cleared while the cache has not been yet saved by a neighbour region. As the simulator does not resend glTF data after the initial connection, the viewer’s object caches ends up with corrupted glTF cache entries from the affected region.
  • There appears to be an issue within llGetMass(), wherein a objects mass will not remain constant if it is resized and its density changed (via llSetPhysicsMaterial) to compensate. This resulted in an extended discussion on the subjects of mass and density under LSL adjustments.
  • The subject of implementing a variable walk speed on the simulator locomotion graph was again raised – an request raised a number of times at CCUG meetings. This was crossed with a discussion on avatar rotation by LSL in line with Rider’s hopes around llRotate Avatar and controlling avatar motion in general.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #28

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 14th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No Updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.2.5 (PBR) on July 12 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Second Life Combat User Group: July 11th, 2024 summary

Credit: Rider Linden

The following notes were taken from the Thursday, July 11th, 2024 Combat User Group meeting. They form a summary of the core items discussed and responded to by Lindens, and are not intended to be a full transcript.

Meeting Overview

  • The Combat User Group exists as a forum to discuss improvements to the Linden Lab Combat System or LLCS to better support combat in Second Life.
    • The core idea is to provide additional events and capabilities which sit on top of LLCS to provide combat creators with better tools with which to create better combat systems for their specific scenarios.
    • It is not intended to be a complete combat system in and of itself.
  • The meetings are the result of a proposal document on improving the native damage system in SL, written by Rider Linden, and which is the focus for both the meeting and any work arising from them.
  • These meetings are conducted (as a rule):
    • By Rider Linden, with the support of Kyle Linden.
    • On alternating Thursdays (rotating with the Content Creation User Group) at 13:00 SLT. Meeting dates are recorded in the Second Life Public Calendar and at this location.
    • In local chat.
  • Discussion topics, requests, etc., can be found on the SL Feedback Portal Combat Board.
  • Additional details are available via the SL wiki Combat2 page.

Work In Progress

  • The current iteration of server-side Combat 2.0 support is due to start deployment to the Bluesteel simulator RC on Wednesday, July 17th as a part of the Summer Fun simulator update.
    • Linden Lab has carried out some testing to ensure regions which do not have the Combat 2 updates will continue to operate the same way they do now.
    • Rider Linden is going to have the Concord and Lexington Combat regions moved to the Bluesteel RC so they are available for testing after deployment of the update.
    • Issues / feedback should be reported via the Support Portal Combat Board.

Feedback: How to Help New Users Discover Combat Opportunities in SL

Product Manager Kyle Linden asked for suggestions on the kinds of questions new residents might ask to in order to discover and participate in SL combat activities.  Reponses included:

  • The basic questions: can combat / war games be played in Second Life? What kinds of combat are available? How do I find out more about them? How do I enrol? Where can I obtain weapons?
    • It was suggested a themed welcome hub with a selection of free weapons and some portals to newbie friendly combat regions could help solve some of these questions.
    • A themed welcome Hub might allow Combat Communities to apply for Community Gateway status and direct users signing-up through them to the “Combat Welcome Hub”.
  • A further suggestion was to have Combat added as a Search category.
  • Kyle Linden indicated LL was considering some newcomer friendly enhancements to linden Combat regions: teleporting to a safe parcel within them, where users might find a basic free weapon kiosk or random weapon spawner.
    • In support of this, it was suggested Linden Combat regions include a basic “Combat Experience” to ensure all permissions requests are either suppressed and / or correctly set and ensuring things like gestures for reload, semi/burst/auto, etc., are available.
    • It was also suggested that all entering the regions be required to accept the Experience in order to exit the safe parcel and participate in combat within the Linden Combat regions.

In Brief

  • As the initial Combat 2 updates have reached deployment, Rider considering folding the combat User Group meetings into the Tuesday Simulator User Group meetings.
    • Given there is already a lot of cross-over between the two, this makes sense.
    • The suggestion was made to conclude the Combat User Group with a combat meet- up on the Lexington region once deployment has completed. This would be the meeting currently scheduled for Thursday, July 25th.
  • It’s been reported that there is issue in which a damage object (generated by llRezObjectWithParams) collides with a non-avatar in the same frame, it does not actually do damage (see: Damage objects should send damage to the nearest recipient).
    • This is seen as a collision order issue (e.g. damage is always delivered to the first thing it hits – so this is a question of which gets the collision first).
    • Rider is aware of the issue, but is unsure how best to address the problem.
  • Additional Canny tickets:
    • Damage Over Time  – this raises potential shortfalls with applying damage over time. This is currently marked as Under Review, pending consideration for future implementation.
    • Rezzing delays affect all scripts in an object – this is not limited to being a Combat-specific issue. This is being tracked, and it is hoped LL will have a fix available in a near-term simulator maintenance release.
    • Improved Mouselook for Combat and Immersion – this has been a topic of discussion at several combat meetings. As has been noted, this requires a pull request / code contribution from NiranV Dean (Black Dragon developer), who has stated he will endeavour to do so, once he has had the time to fine-tune and bug-fix the code some more.

Next Meetings

  • Simulator User Group: Tuesday, July 16th
  • Combat User Group: Thursday, July 25th (final group meeting)
    • This will be a Combat get-together in the Lexington combat region.
    • Those with weapons and HUDs they are willing to share are asked to bring them to the meet-up.

Balanced on a Cloud Edge in Second Life

Cloud Edge II, July 2024 – click any image for full size

In January 2023, I visited Cloud Edge, a stunning mountain setting beautifully presented to give the impression of being so high up in a mountain range the very clouds lay beneath you (see: Walking a Cloud Edge in Second Life). Designed by Funky Banana, a region designer with a talent for producing attention-holding region designs and settings I’ve delighted in writing about in these pages, Cloud Edge was somewhat unique in presentation – as I noted back in 2023. So, when I learned he had opened a new iteration of the setting, I was off to pay it a visit.

Still occupying a Homestead region, albeit in a new location, Cloud Edge II continues the theme established in Cloud Edge,  offering a suggestion that this is a place within the same mountain range as the original, once again largely above the tree-line but where hardy growths of shrubs and krummholz cling to the otherwise barren rocks.

Cloud Edge II, July 2024

While there is a sense of continuation from the original Cloud Edge within this setting for those who visited the original, together with one or two familiar elements (notably the eagle – this time perched on a rock rather than riding the updraughts rising up from the valleys below – and the presence of a rope bridge), this is very much a place with an identity all its own. The clouds here are denser, forming a white sea which in places rises higher than the visible ridges as if to suggest there are other nearby domes and spines of rock lurking just beneath their blanket, and which might yet be revealed should the clouds deign to part.

That said, there is one dome visible to the south of the main ridge. It sits tantalisingly close yet forever out of reach of hikers (you can obviously fly over to it, but that’s cheating!), even if the clouds might encourage thoughts that just perhaps, beneath their fog-like embrace, a curtain of rock wide enough to traverse to reach the dome and its lonely tree might yet be found.

Cloud Edge II, July 2024

However, there is a visible hiking route to follow, one pointing north from the landing point at the south-eastern end of the ridge. It runs up to the foot of the blunt-nosed outcrop rising from the mid-point of the ridge to form a lone peak which seems to by supporting the trail as it sags away to lower ground to the south and north. Passing around the peak on its south side, the trail then drops back down and turns almost due north to rise via an narrow neck to a bulbous headland which extended a stubby nub of rock as if pointing to the (off-region) mountains.

This stubby finger of rock offers a dramatic look-out point with nothing but the blanket of thick cloud below, giving one the impression of standing on air with the enticing the mysteries of what lay beneath the veil on clouds calling up to you. But there is something else about this outcrop; it doesn’t take much of a rotation of the camera around it to realise that, with its bulbous mass sitting behind the stubby nub, it bears a suggestion of a terrapin sitting over white water, the nub of rock forming its head, the bulbous headland behind being its body. It an illusion heightened  by the right play of light across it, which can give the illusion of the nub bearing a beak and an eye staring out over the cloud tops.

Cloud Edge II, July 2024

This northern end of the main ridge is not the last place to explore; over to west side of the descent from the main peak is another shoulder of cliff dropping away into the clouds before a thumb of rock pokes itself back above the mist. Such is its proximity, there is a suggestion that it is perhaps joined to the main ridgeline somewhere below, just hidden from sight.

However, there is no need to risk a scramble down into the clouds in an attempt to find out. Instead, a rope bridge has been strung across the gap between the two formations. Whilst missing some boards roughly two-thirds of the way across, the bridge nevertheless spans the narrow gap to offer a want onto the plateau on its far side and the presence of the eagle, which appear to be ready (and without Norma Desmond’s madness) for its close-up shot by budding DeMilles paying it a visit 🙂 .

Cloud Edge II, July 2024

Once again, an outstanding and unique location (albeit one with an unusual soundscape, sounding is as does like waves breaking against the shore), which continues and extends the beauty of the original. It is also a setting which naturally lends itself to a range of potential environment settings as well as the Shared environment when it comes to photography (as I’ve admittedly done in some of the images above).

SLurl Details

The Dignity of Things in Second Life

Saint Elizabeth’s University: Haiku Quan – The Dignity of Things

Haiku (Haiku Quan) is perhaps bet known in two capacities. The first is as the founder of the Free Museum, which she present visitors to obtain art  – with the permission of the artists themselves – from across Second life for free, as I wrote about shortly after it opened in January 2022 (see: The Free Museum of art in Second Life). The second is as the host and organiser of a range of musical events and concerts, notably for art events at Akiko Kinoshi (a.kiko) Art hub of Akipelago, where she books and hosts between two and three concerts a week.

However, Haiku is also a photographer in her own right, and is currently exhibiting some of her work at the Hermit Gallery at Saint Elizabeth’s University. Spread across the three levels of the warehouse-like gallery, The Dignity of Things offers a curious yet nonetheless charming look at what might be called “the extraordinary everyday”; the focus being on the kind of everyday items we might find in the physical world and which have been reproduced in Second Life.

Saint Elizabeth’s University: Haiku Quan – The Dignity of Things

From coffee percolators to toys, ornaments hairbrushes and even eggs, The Dignity of Things presents a series of images of the items we so often take for granted for one of several reasons: because of their utilitarian nature; or because they are designed to highlight the beauty of their contents – as with flower vases; or simply because even if they do contain a natural beauty or attractiveness of their own, our daily familiarity with them causes us to overlook them more than “see” them. Yet, again as Haiku notes, they all nevertheless has a dignity of form entirely of its own.

Each item is featured on its own, with little in the way of any background that might otherwise draw our attention from the subject of the picture. This gives each image a minimalist look and feel which – to a degree – put me in mind of Melusina Parkin’s minimalist photography. Now to be clear, this is not to say Haiku is in any way directly mimic Melusina’s unique approach; where Melusina’s images tend towards being off-set in focus relative to their subject, and utilise unique angles, Haiku uses a more direct, face-on approach, focused solely on each item- a clear differentiator between her work and Melu’s. Nevertheless, like Melu’s work, the overall minimalism of Haiku’s pieces allows us to focus fully on each subject and – to use Haiku’s words – its inherent dignity, whilst (again also like Melu’s photography) each picture suggests a wider narrative that exists beyond the bounds of the picture frame.

Saint Elizabeth’s University: Haiku Quan – The Dignity of Things

A further attractive aspect of these pictures is the fact they appear to be minimally post-processed; there is a natural rawness to each one, giving it realism that others often seek to produce through complex post-process editing. This, coupled with the elements noted above, makes these pieces so engaging.

However, there is another aspect to these pictures that I found attractive: their framing is such that not only are we made to focus on each of their subjects, we are also encouraged to consider the creativity and skill that brought them into Second Life. This in turn overlaps with the larger narrative alluded to: the fact that all of the subjects in this collect of images reflect items we can find around us in the physical world, all of which also have a dignity of beauty and creativity – either the result of Nature or due to a combination of practical form meeting purpose and / or man-made processes and creativity behind them.

Saint Elizabeth’s University: Haiku Quan – The Dignity of Things

All of the pieces in this collection are offered for free, in keeping with Haiku’s approach to offering art at no cost, making them attractive to those looking for very individual pieces of art for their SL homes.

SLurl Details

  • Hermit Gallery, Saint Elizabeth’s University (Dark Dreamer, rated Adult)