The very short “goodbyes” as the rumour-mills churn

The names of those “let go” following yesterday’s restructuring announcement are beginning to appear. Pastebin has one of the most comprehensive lists. Whether it in complete or not is another matter. Elsewhere there is much speculation that Cyn Linden and Babbage Linden have both gone – but this remains unconfirmed, while Prok Neva points to Blue Linden is among the casualties and also mentions Cyn.

Running an in-world search, it appears that the speculation surrounding Babbage and Cyn is misplaced. I’d actually have been very surprised if Cyn was on the list of the departed, given her very recent promotion. Similarly, given the mighty work that has been done around LSL and Mono, I would also have been surprised had Babbage gone – and would certainly looked at his departure as a negative portent.

Blue, sadly, has gone; and despite what some may say about him, I personally shall miss him. Despite a rocky start to our relationship, he and I went on to have many private conversations on a range of subjects that convinced me that, while the corporate need may have forced his hand at times (and indeed stifled a desire to provide greater support to users), he had a very genuine love for the platform and the people with whom he interacted.

I have to say that, while I wouldn’t wish redundancy on anyone (I’ve been through it twice myself and I know how devastating it can be), I find myself unable to feel much in the way of remorse at the loss of Pink Linden. Her attitude from day one was autocratic, and despite knowing little about SL or the SLX/XStreet SL environment, she was very quick to unbendingly follow the corporate line where a modicum of understanding might have been more welcome – and more appropriate.

If I’m honest, part of my opinion of her was shaped by the whole XSL Content Roadmap situation – particularly her determination to stifle any and all discussion on the subject at her Office Hours meetings, while at the same time using her real life blog to decry the fact that the owners of her apartment block had opted to cut down some fourteen trees around it without consulting the residents. Pot, meet kettle and please note its colour.

I also did wonder at her potential longevity at LL after a) Jack effectively took over matters of commerce; b) the Content Roadmap was shelved.

Beyond the names, the speculation and rumour mill continues apace with tidings of woe and doom for SL, and a general consensus that the platform is heading for a Farmville type future, or that it is about to become Flash-driven. Many are claiming that Viewer 2.0 and the new user experience have been complete failures and have thus precipitated the situation.

Me? I think it is still too early to judge. Let’s face it, the New User Experience hasn’t been around that long, and there are more than enough issues with Viewer 2 to possibly prevent LL pushing it into the spotlight in terms of widespread external advertising. Indeed, it is hard to see any signs of a concerted advertising campaign across the full breadth of the media that one would assume would be needed to raise SL’s real world profile.

As I’ve previously posted, Mark Kingdon and his colleagues are not stupid.  They may not get Second Life, but that doesn’t make them stupid. They are marketers, and they know the value of advertising. At the moment, Viewer 2 and the New Viewer Experience stand in a vacuum  – few, if any, outside of Second Life have ever heard of them. So is it really any wonder than since their “launch” new numbers haven’t dramatically increased?

Unless, of course, Viewer 2 has been put together in a Costneresque view of the world wherein if you build it, they will come. If this is the case, then I’ll gladly revise my view on the levels of stupidity potentially prevalent in a certain boardroom.

No, current figures on user throughput are simply too fresh to squarely point the finger at Viewer 2, etc., and lay blame. Q2 figures might start to revise this, but even then it might be a tad premature.

So… what has happened? As I said in yesterday’s post, leaving aside the hysteria around the “Web-ising” (or possibly not) of SL and the “Facebook joining”, layoffs and retrenchment of this scale (Singapore shut, Withdrawal from Germany (SL’s 2nd largest national market), closing down the Brighton, UK office) do all tend to point to a company scrambling to save money. And I think that Gwyn Llewelyn may have hit the nail on the head a little more squarely then the theories of Viewer 2 failures, identifying one factor of the equation everyone has been overlooking:

The SL Business Enterprise “solution” isn’t working.

SL Enterprise, and what is now SL Workspaces were launched a long time ahead of either Viewer 2 or the New User Experience (last October / November). Their roots go back a lot further than that, however, and have been the cause of much angst for many of us. Throughout 2009, Linden Lab was constantly being badgered by the likes of Justin Bovington of LL’s (former?) business partner Rivers Run Red to develop huge swathes of “business only” Mainland. For a time, even the likes of Amanda Linden displayed what amounted to a hostile attitude towards residents.

Everyone seemed to be far too enamoured with the 2006/2007 situation where big business suddenly “discovered” Second Life, with the likes of Nike, IBM, Toyota, NBC, etc., all rushing in to set-up shop here…before just as quickly vanishing again.

Many theories have been cooked up to explain “what went wrong” – both within and outside of LL – with many within LL thinking they’d potentially missed a golden opportunity, albeit one hovering just outside their reach that could be recaptured if they only get things right.

Among all the theories for the 06/07 “boom/bust” business cycle, I don’t think anyone considered the most basic and simple explanation: Second Life just isn’t really very good for real world businesses.

I’ve long been a critic of the “business is all” ethos that did pervade LL for a time. The idea that what amounts to a recreational pursuit could somehow become the nexus of corporate communications and technology development always struck me as simply ludicrous.

Yet it became a major mainstay of LL’s strategic development. But beyond a few “case studies” and the dozen-or-so companies using SLW just what – as Gwyn asks – has it actually achieved?

SLE remains in beta. While there has been some take-up of it (the US Navy, for example, appears to have pulled most of it in-world studies back behind their own firewalls where they use SLE), all news relating to it has dried up. There has been no move to move it out of beta; there have been no really big corporate fish hooked by the “promise” of SLE.

Even Justin Bovington has gone quiet.

So one cannot help but wonder if this might not be the reason behind the current situation. Was someone rash enough to pin LL’s future cashflow and turnover largely on the SLE / SLW tool and environment? Where the rose-tinted business glasses worn to the degree that projections were based around the $55K-a-pop sales of SLE and the ability for LL to pull in even more revenue via business “consulting”, rather than through resident tiers, and the chicken is now home to roost?

So what of the future? Does this all point towards LL going “solely” web?

It really is hard to judge – but I do remain of the opinion that those who are condemning SL’s future are speaking prematurely. While new user numbers have not skyrocketed – they haven’t actually fallen. As a recreational platform, SL remains viable and afloat. It is also going through a series of upgrades that point – if anything – not towards a flat browser experience, but rather towards a more immersive experience: we have Havoc 7 about to be finally rolled out; later in the year full mesh capabilities are arriving. While the latter brings with it a host of other issues, it bodes well overall for SL’s ability to remain competitive and engaging.

The virtual web?

This popped its head up today – and is now being reported on in the blogrum. And it sent some familiar alarm bells clanging.

The 30% staffing reductions aren’t surprising – worrying yes, but not surprising – given the recent high degree of staff “bleed” right across all levels of the organisation, as anyone who track these things will be only too aware.

The two core elements of the announcement that have everyone a-lather are cited together: First, the company aims to create a browser-based virtual world experience, eliminating the need to download software. Secondly, Linden Lab will look to extend the Second Life experience into popular social networks.

Both statements are indeed worrying on a first read. But are they indicative of anything that traumatic? I’m actually going to remain somewhat positive on both at this point – although with the caveat that this just could finally be the tip of the iceberg breaking the surface.

First off, the company aims to create a browser-based virtual word experience, eliminating the need to download software. Note the emphasis. This is not saying that Linden Lab are eliminating downloadable viewers (such as TPVs or the new Viewer 2). Rather, it is stating they are looking to develop the means to access Second Life through means that do not require people to download dedicated software in order to access the world if they themselves do not wish to.

This is  an important distinction; one I would respectfully suggest those already rending their garments would well to consider. Far from forcing everyone to move to some kind of browser-based means of accessing Second Life, this statement suggests that LL will be developing such a mode of access to work alongside the existing Viewer iterations.

Why do this? Simply because there are doubtless many people who are put off from using Second Life simply because it does require them to download, install and maintain a local client – and like it or not, there is a huge potential audience for Second Life out there who a) are not games players; and / or b) are dubious about downloading software who might very well leap at the opportunity to at least try this wonderful “new” medium if it can be accessed directly from their favourite web browser.

Of course, this does open the debate as to exactly what their in-world experience would be, whether they’d be able to create rich content through the browser (or browser applet?), etc., – but if it can be done, and achieve a further influx of users who can at least explore and potential invest in SL monetarily – that could be a very good thing.

And if the world can be made to function as it does now, but through a browser interface, is that such a bad thing? As long as we can readily access the tools we need to interact, to build, to play, to do business, etc., without having to mentally pretzel our thinking processes or risk carpel tunnel syndrome attempting to defeat an interface better suited to someone with four tentacles and three eyes – then surely moving the interface to the web might at some point benefit us all. (I readily and freely admit that this particular *if* is a whopper, so don’t beat me up about it, as I for one am actually not holding my breath on it.)

Further, browser-based access likely equally applies to mobile devices. Again, LL haven’t exactly hidden the desire to make SL accessible from such devices in some dank cupboard under the proverbial staircase to the basement. While SLIM may have gone (and the dressing-up of its departure the butt of deserved jokes) – the fact is there were and are better tools available from TPVs to access SL via mobile devices and indeed, there is something of a demand for such tools. Ergo, it makes perfect sense for LL to start looking to develop tools for themselves – or at least in cooperation with others (Judy Wade’s Hands-On, anyone?).

Of course, there could be some madcap desire to simply do away with the Viewer completely; but when one steps back an looks at things objectively, such a move wouldn’t make sense. Not yet. LL have made a massive investment in Viewer 2. I’m not saying they got it right – but it is an investment, and I cannot see them simply throwing it over the parapet. And if rich content is not on the cards (as in all the speculation that they wish to reduce SL to a simplistic web-based “world”) – why all the effort to finally get full mesh support up and running, etc?

So, while it is true this goal needs to be looked at cautiously, I really don’t think it is indicative that LL are planning something overly “nasty”.

Which brings me to Linden Lab will look to extend the Second Life experience into popular social networks. Again, why all the wailing? This is hardly new. Linking SL to social network environments has been on the card since last year. Am I in favour? No, not entirely; not at all if it means that SL is going to be steadily sanitised and watered down to the point where it is a pale. bland shadow of its former self.

But again, I don’t think that is what is meant here. Mark Kingdon is already on record as stating (several times each) that a) social network environments again offer a potentially massive audience for SL and the means to both increase user levels and user involvement in SL. He’s also made it clear that links with social networking sites will not automatically lead to the “outing” of human identities behind avatars; nor will it require the loss of anonymity for those who do not wish it. So again, while I may not like it, so long as it doesn’t infringe on the freedoms we all take for granted within SL – I really don’t see the point of getting worked up about it. And I’ve yet to see anything from the likes of Kingdon himself that suggests any of the nightmare scenarios of avatar outing, etc., are anything more than speculation.

This move will continue to be the subject of much debate for a while to come. And while I may well be proven wrong down the road, right now I don’t feel it is the Portent of Doom some are claiming. What, to me at least, is of greater interest is whether the two stated goals of the release (browser-based option for accessing SL and links with social networks) justify the degree of change  / cutbacks that are being implied within the announcement.

As I said earlier, staff cutbacks have been going on for the last two or three months with both notables and not-so-notables vanishing, seemingly without replacement. Whether the mentioned figure of 30% includes those already gone or not is unclear (and this announcement was coupled with the departure of several more “leading Lindens” – including none other than the former head of commerce, Pink Linden). BUT…”strategic restructures” and “staffing cutbacks”, however they are dressed up, tend to be indicative of one things no matter what business one is in: the need to save money. Fast.

If fiscal issues should lie (in part) behind staff cutbacks, the closure of the Singapore office, the apparent re-trenchment away from Europe at the moment; then one has to ask is it because LL are, like everyone else, feeling the economic pinch. Or is it because of something possibly deeper within the organisation that may be in part connected to why the senior management don’t always appear to understand their own customers.

So I do indeed wonder if there is more going on here than meets the eye – although not in the way others might be questioning things.

ADDNDUM

After writing this, the official word finally popped up in the LL blog for me….

No chicken supreme

Well, the winner is announced. The Tech Virtual Museum Workshop has won the 2010 Linden Prize. Reading about the Workshop suggests it certainly ticks all the required boxes for the Prize, and so congratulations to those behind the project. It’ll be interesting to see what the $10,000 US yields within the project in the future.

Beyond this, I’m amazed and mystified at the number of people who have leapt to the defence over the inclusion of Sion chickens as a finalist. From many of the reasons cited for their inclusion, it seems apparent that quite a few of those leaping to the chickens’ defence actually haven’t grasped – or have chosen to ignore  – the criteria of the Prize. It’s not about in-world activities, nor is it about commercial endeavour, enterprise or success – all of which seem to be the rallying cry of many who have defended the chickens’ inclusion in the first place.

More puzzling still is the attitude of others, such as my dear friend, Ciaran Laval, that it is “OK” for things like the chickens to be included so long as they don’t win. This is something I simply cannot get my head around – together with attitudes that amount to people supporting the chickens just so long as they don’t win – and indicating that they’d have a change of tune were the chickens to actually win.

The only way I can describe such view is, well, as being two-faced. If it is OK for something like the chickens to reach the finals then sorry – it should be accepted that it is OK for it to go on and win. To support a nomination (that has probably come at the expensive of other entrants that more properly fulfilled the criteria of the prize in the first place) and then threaten to protest long and loud should it actually win strikes me as being as baffling as the chicken’s inclusion in the finalist list in the first place.

It matters not whether the chickens actually won or not. Their inclusion simply undermines the reasons for which the Prize was originally set-up. I wonder how many people will be so accommodating next year if we see the likes of a latter-day Anshe Chung or United Sailing Sims listed as finalists. After all, there is little commercial difference between the likes of an Anshe Chung and a Sion Zaius, while something like USS-SL offers the same kind of “immersive experience” that has been used in the defence of the chickens’ nomination as a finalist. I rather suspect that were this to be the case, those leaping so readily to defend the chickens would be the first to howl long and loud.

Chicken little for the big time?

Colour me gobsmacked.

Is the grid so laggy that April 1st has JUST arrived at Linden Lab’s offices? I’ve just read this, and I’m utterly floored.

Don’t get me wrong….I think the Linden Prize is a great thing. For those of you perhaps not familiar with it, the Prize is an annual award LL give (to the tune of $10,000 USD which is given to the “Second Life Resident or team for an innovative inworld project that improves the way people work, learn and communicate in their daily lives outside of the virtual world” [emphasis mine, for reasons that will become clear].

The listed finalists include very worthy projects such as AIDS / HIV awareness; NASA’s Colab educational facility; the Open University (potentially the world’s foremost distance-learning university, with a global student intake of over 200,000), Virtual Helping Hands, that links volunteers who help individuals with disabilities, various education-based projects…

…and Sion Chickens….

You read that correctly. Sion Chickens. Yes. Those chickens. The ones people (allegedly) love to kill – or more particularly, the ones that eat up sim resources faster than a politician can simultaneously kiss a baby and steal its lollypop.

Now, it may well be that “raising”, “feeding” and “breeding” virtual chickens could well be a fun thing to do (even if it does see your estate “owner” suddenly ignoring you entreaties for help, or your neighbours looking at you peculiarly while holding knives or handguns or large blunt object-shaped prims….). But come on!!! Are we really supposed to believe that this sim-screwing, resource-gobbling, lag-spewing pyramid scheme actually, improves the way people work, learn and communicate in their daily lives outside of the virtual world??

Well…yes, if by “improve” Linden Lab means the potential for those suffering from the impact of said chickens conspiring via real life to locate those owning them, pay them a visit and casually persuade them as to the error of their ways*- then I suppose there might be some logic to including Sion Chickens in the list.

However, the only reason I can find for the inclusion of the Chickens among the finalists is because they apparently stimulated the SL economy in 2009, encouraging an alleged 60K of “new users” to participate in the economy by buying the chickens and their associated, um, goods.

Again, I’m not against stimulating the economy (I’m a content creator, after all). It’s a good thing; it’s healthy to see more people get involved in SL: and if they buy chickens, what else might they buy / rent? Land (they’re going to need somewhere to put their chickens); a house (where they can sit and watch over their chickens); furniture (so they can have something to sit on while watching their chickens)….

But this isn’t the (alleged reason the Linden Prize was founded. Period. End of discussion. As such, for the Lindens to place it in the final 10 is nothing short of cynical, promoting as it does the view that making money (for yourself and LL) is as merited improving the way people work, learn and communicate in their daily lives outside of the virtual world. What is worse is that if, but some godforsaken chance  M and his gang actually declare the chickens their winner (or even a joint winner), then they will have undermined any credibility the Prize currently holds among residents.

If not actually reduce it to outright farce.

*aka “beat seven bells out of them”

1.23.5 – the long goodbye starts

I admit this one slipped past me (I blame my cold, etc., from earlier in the week…again…).

Hello everyone,

Today, the Second Life Viewer 1.23.5 Release Candidate was deprecated.  It is important to note that this deprecation impacts only the Release Candidate version of Viewer 1.23.5, and that we will continue to support the official Viewer 1.23.5 Release.  If you are still running the 1.23.5 release Candidate, you will see the ‘Viewer  Update Required’ splash on your login screen.  If you click ‘Login’ before the login screen fully loads, then you will be prompted to complete the required update during the login process.  Both of these paths will take you to the official Viewer 1.23.5 release.

During the development of Second Life Viewer 2, you may have noticed that we made a small change to the way early releases were handled.  Instead of calling the Viewer 2 early releases “Release Candidates,” as was done with the 1.xx Viewers, we began using the term “Beta” to more accurately  represent these early releases.  If you were among those who installed  and tested one or more Viewer 2Betas, then you might have noticed that we did not  release a Viewer 2 Release Candidate; Viewer 2 stayed in the Beta channel all the way up to the final release.  Now, in keeping with the Viewer Support policy stated in T’s March 9th, 2009 blog post, we’re now supporting the last two official Viewer releases (2.0.1 and 1.23.5) and the most recent Viewer 2.0.1 Beta.  Also in line with Linden Lab’s stated policy, we will be deprecating Viewer 1.22.11 on June 1.

We are always grateful for your help testing upcoming releases, whether they be Release Candidates or Betas.  Keep up the great work and we look forward to working with you on Viewer 2.1!

Kindest Regards,

Dessie  Linden

As posted on the technology blog. So this is now it…the beginning of the end for official support of 1.23.5.

Yes, I know that the missive says it is because “Release Candidate” is no longer the correct term…but don’t expect to see a 1.23.6 Beta slipping out of the LL gates any time soon. We have the shiny new toy – flaws and all – so the push has started to end support for 1.23.5 through official channels.

I’m actually pretty sanguine over this: I’m not really a fan of Viewer 2.0; few of the whizzy things in it raise more than a “meh,” in me: I’m no media guru, so media-on-a-prim doesn’t excite me overly much. Let’s face it, if I want to watch something on You Tube, I’ll, um, open my browser (and yes, I know that’s a gross over-simplification of Grandad’s new trousers, but it’s about as excited as I can personally get over it). The potential (and pointed-out security vulnerabilities around it also leave me somewhat cool towards it. Similarly, alpha masks don’t excite me greatly (they pretty much strike me as nice, in a missed opportunity kind of way). I certainly don’t like elements of the Viewer 2.0 interface, as I’ve previously noted. BUT…the flipside is, as I’ve also said, I really like KirstenLee Cinquetti’s S20 Viewer which genuinely shows what could be achieved with the new Viewer (and it is interesting to see than many of her innovations are pushing (directly or otherwise) Viewer 2.0 in something of the right direction. If 2.1 and beyond continue in the same manner, I could be persuaded to make the jump in the future.

But, for 1.23.5 lovers, we’re now at the stage where everyone is going to have to climb into the boats provided by third party developers if they wish to enjoy the same levels of functionality afforded to users of Viewer 2 and its derivatives /hybrids.

But even this isn’t without issues. Again, I really enjoy using Emerald, and have yet to see a single negative claim made against the Viewer in terms of data scraping, ToS violations and whatnot actually demonstrated to be fact. I mean, the code is out there to review yet, (and leaving aside the cry of “well the source you see may not be the code used to compile the .EXE you install”), I’ve yet to see a single claim made against Emerald supported by a slice of code, rather than the more common innuendo.

BUT…the Viewer aside, it cannot be denied that there is much that whiffs somewhat unpleasantly over at the Emerald Point sim (and other sims run by the more notorious “Emerald devs”) ad well as, it appears, within the Oynx project itself. While it cannot be denied that some posting in these SLU threads have themselves one or more axes to grind where Modular Systems are concerned, as other are far from being white hats themselves…the fact remains that as long as the more reputable members of the Emerald Viewer development team retain their association with Modular Systems, the more they run the risk of crippling their own credibility.

This is one reason why I’m genuinely pleased to see the likes of Imprudence return to supporting SL and continuing to develop a 1.23.5-based Viewer. They’ve incorporated many of the positive features contained in Emerald while avoiding the more intrusive tools (such as being able to see if someone on your Friend’s list is hiding their online status from you). There are one or two more features I’d like to see added – a wider choice of skins, the inclusion of MU and OOC indicators; a direct double-click tp function (a wonderful boon when hoping around a sim looking after things)…but the current release is very much a breath of fresh air compared to the increasingly vitriolic / smug name-calling that surrounds Emerald.

Personally, I’d like to see a few more 1.23.5-based TPVs out there. I doubt whether it will happen; those who matter seem to be determined to continue down the road of cutting their noses to spite their faces.

In the meantime, those of you currently using the official 1.23.5 might want to start savouring the time you have left with it. 1.22 is now gone, support-wise, alongside the 1.23.5 RC – doubtless someone at LL has a date firmly ringed whereupon the official 1.23.5 will be officially tossed aside to age gracelessly.

Mything the Mark

I thought I’d flip the topic around, Mark Kingdon opened when giving a keynote address (via MetaMeets TV) to the MetaMeet conference being held in Dublin, The topic being ‘Old Myths and New Realities’, and talk about some of the new myths that are forming about Second Life today and some of them are new myths that I’ve been helping create; and since I’m helping to create these new myths, I’d like to try and debunk some of those new myths…

What follows is a 22-minute insight into the future of Second Life directly from the horse’s mouth, so to speak.

And it is both a fascinating and worrying insight into how those at the top see SL developing over the next year or so.

On the fascinating / welcome side of things Kingdon is candid in his view that while the core emphasis of his tenure to date at LL has been a drive to bring in new users, he is well aware that this is not enough to ensure the continued growth of the platform. Indeed, he openly states both consumers (“new users”) and creators are vital gears in the engine of SL’s economy, and both need to be supported. He then goes on to point to shared media as being a prime example of supporting creativity in SL and the forthcoming (i.e. end-of-year) arrival of mesh imports.

But then things start to get a bit worrying, as Kingdon intrinsically links “creativity” in SL with “art” and the Linden Endowment of the Arts (LEA). The LEA is a hand-picked group M and his colleagues have determined to be the “thought leaders” in the SL arts community to set a direction and curate submissions which we can display in our new arts centre. so Linden Lab’s contribution to this venture is going to be to contribute land…and lot of sims…maybe 70 sims…

BOING!!!

SEVENTY sims? Pardon me, but that is one BIG land mass. Now, art in SL is not a new thing – as Kingdon notes – and much of it is currently supported out of the artist’s own pocket (in terms of tier payments) or- more pertinently – by sim owners themselves who lease & run arts-related sims entirely out of their own pocket. If nothing else, the prospect of having to compete with up to seventy sims being provided (apparently) gratis to the arts community is something of a slap in the face with a large, wet fish for those who have supported arts and artistry for so long and so altruistically.

And it isn’t even as if this new facility is going to by open to any and all artists within SL: the selection of whom gets to display what on these sims is to be left in the hands of what amounts to an appointed quango.

Now, obviously, when setting up something like this, there needs to be a filtering of content to some degree – but one cannot help but wonder just how the filtering of submissions to this new “art continent” will be skewed by the “thought leaders” appointed to the LEA – and how many are simply going to find themselves excluded from participation on grounds that have less to do with the quality of their artistry and more with how the LEA’s own perceptions of what constitutes both “art” – be it visual or performance – and the “artist” making the submission.

Another niggling concern that tickled my mind on listening to Kingdon arose as I casually flipped through recent e-mails…and found one advertising LL’s latest “competition”: the chance to win L$50K in return for hoping your way through the Destination Guide.

Ciaran Laval is my hero on the call to arms over Search. He’s been unremitting on his calls to get Search fixed – and rightly so; and LL are promising “incremental improvements”. But…one cannot help but look upon a sudden and incentivised (to the tune of L$50K) drive to get people to use the Destinations Guide as perhaps being indicative of something deeper: could it be that LL want people to use the DG in preference to the borked-up Places in search? If so, then one cannot help be feel concerned for those that try to maintain private art-related sims; if they are reliant on getting listed on the Destination Guide to attract visitors…they are liable to be very small voices crying out against the background “noise” of LEA-approved offerings…

Another worry that crossed my mind while listening to M on this, was whither goeth the mesh creators? He seems to strongly align “art” and “content” as being one-in-the-same. Questions have already been raised on the subject of mesh and its potential to impact the economy (and creativity) within Second Life – by both myself and others. Tom Hale himself admits that the concerns need to be addressed….are we going to see the LEA somehow involved in this as well? Combined with some new “Gold Content Providers Program”?

If so…whither then for the “amateur” content creator?

Beyond this, M did lay to rest one welcome ghost: that LL are trying to “out” everyone. The paranoid androids of the blogrum have been rattling on about this every time words such as “face”, “book”, “tweet” and “plurk” have ended up strung together in sentences uttered / printed by LL. So much so, that this isn’t the first time Kingdon has sought to slay this particular beast – but this doesn’t make his clarifications here any the less welcome. And, to be honest, while I am no “social networking” fan (I don’t facebook, I’m no Twit and I still think “plurking” to be the kind of sound a man makes after a particularly filling meal) – but I can see the value in making tools available that make broadening the social reach people can enjoy while using SL as being potentially beneficial.

Another welcome point Kingdon made was around the subject of third-party development and the recognition – at least around the Viewer – that LL cannot possibly meet the demands of every single segment of the user community in terms of wanted / needed Viewer functionality. As such, M was at pains to point out that LL in fact need TPV developers if the needs of the more experienced users are to be met, and that Viewer development is very much a symbiotic relationship – with the given caveat that LL must gate keep the safety and security of the SL environment.

If there was anything here I would really liked to have heard, it would have been that the TPV policy itself is not the end of the process: there is much going on around SL that is causing concern due to a lack of some transparency that really needs to have LL themselves to be more forthright about. While I am not suggesting that there is anything remotely nefarious about these “private sector” programmes, one cannot help but feel that much of the FUD, misinformation and outright angst that they are causing could be done away with were LL to issue guidelines to help govern such activities.

Perhaps the most fascinating element of the presentation was in Kingdon’s “look ahead”, which formed both a part of his address and an answer to a question from the “floor”. I’m not sure I go along entirely with all of the ideas and memes he set up at this end of the presentation, but there can be no denying he has a deep-seated belief in what he perceives as being the future for SL and the Internet as a whole. But that said, I’ll leave you to listen and judge for yourselves in this aspect of things.

This is the second such “free talk” event at which I’ve hard Mark Kingdon speak – and, as with the first time at his February “meet’n’greet“, I was impressed by his sincere passion for SL, although I remain genuinely concerned for the future of arts in SL. This whole LEA thing, while it has been on the cards for a while now, smacks unpleasantly of a further effort to control, define and promote by proxy, and one that if “successful” could well (like Linden Homes) see further sims thrown at it “magnanimously” by LL – to the death of “art” anywhere else in SL.