Of Parkinson’s, Second Life and a story worth reading

We’re all probably familiar with the story of Fran Swenson, now 86, a Parkinson’s sufferer who has seen something of an overall improvement in her condition which she attributes to Second Life.

It’s a remarkable story, initially broken by Hamlet Au in February 2013, which has again  demonstrated the therapeutic impact of Second Life which is not always obvious to many of us, and which can itself become the subject of wider study.

Now Fran, who is known in-world as Fran Seranade, and her story are again being picked-up by mainstream media as the San Diego Union-Tribune  (Fran is a San Diego resident, rl) provides more insight into Fran’s life and that of her family, together with thoughts and feedback from Tom Boellstorff, an anthropology professor at UC Irvine, who took interest in Fran’s situation back at the start of the year, and Donna Davis, a strategic communications professor at the University of Oregon.

Fran Swenson with her avatar (in the blue gown) Fran Serenade, and her daughter's avatar, Barbi Alchemi (image courtesy of
Fran Swenson with her avatar (in the blue gown) Fran Seranade, and her daughter’s avatar, Barbi Alchemi – image courtesy of San Diego Union-Tribune / Bill Wechter

Pam Kragen, author of the piece, provides a very focused and heart-warming article which not only encompasses Fran’s life and her family, it also does much to overturn the “accepted” view of Second Life so often adopted by those outside of SL.

Some of the benefits offered by the platform may appear obvious even to those uninitiated into Second Life, as Fran explains in the article, “It’s a place that gives me great satisfaction. I’m dancing now and I can run, hop, jump and have fun. I’m not just in my apartment, I have the whole world now. It’s thrilling.”

But it’s the underlying benefits which make the real story here, and which have drawn Fran to the attention of Boellstorff and Davis, and now the San Diego U-T. In real life, Fran has reported she feels mentally better as a result of the time she spends engaged in SL; she has seen her physical capabilities and freedom of movement improve, and has felt a corresponding uplift in her overall quality of life.

Having lost her husband to Parkinson’s in 2003, Fran found herself diagnosed with the illness the following year. As a result, her son Ken, living on the other side of the country in Florida, proposed the idea of using Second Life as a means of bringing the family together more easily, offering to build a home for them in-world.

Fran Swenson (Fran Seranade) and her daughter Barbara Richard (Barbi Alchemi) - images courtesy of San Diego Union-Tribune / Bill Wechter
Fran Swenson (Fran Seranade) and her daughter Barbara Richard (Barbi Alchemi) – image courtesy of San Diego Union-Tribune / Bill Wechter

Continue reading “Of Parkinson’s, Second Life and a story worth reading”

ToS change and content rights: Lab provides statement

In August 2013 Linden Lab issued a revised Terms of Service which was widely reported upon at the time, including within this blog.

Unfortunately, what seems to have been missed from the analyses of the revised ToS (including my own), is a substantial rewording of the section dealing with granting “Linden Lab certain licenses to your User Content”

Up until the August change, this section (then Section 7.2 of the Terms of Service) stated:

“You agree that by uploading, publishing, or submitting any Content to or through the Servers, Websites, or other areas of the Service, you hereby automatically grant Linden Lab a non-exclusive, worldwide, royalty-free, sublicenseable, and transferable license to use, reproduce, distribute, prepare derivative works of, display, and perform the Content solely for the purposes of providing and promoting the Service.”

[my emphasis]

However, as of August 2013, the section (now section 2.3) has been expanded so that it now includes the following statement:

“Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same.”

[emphasis again mine]

The difference in wording here has been the subject of forum discussions and blog posts, with users raising concerns over the change, specifically the emphasized phrases. I also received a number of IMs and note cards about the change over the weekend, particularly as a result of one supplier of images used for texture uploads to Second Life announcing they could, as of September 6th, no longer allow their work to be uploaded and used within the platform.

Rather than add to speculation already circulating, I contacted Linden Lab directly about the changes to the Terms of Service and the concerns being voiced. The Lab duly replied with the following statement, which I have been given permission to reproduce in full here:

“Recently we updated our Terms of Service to unify the existing terms of service for our various products into a single version. This updated version included a clarification with respect to the specific rights which a user grants to Linden Lab when submitting user-created content (referred to as the ‘Service Content License’) and, except as set forth in any related Linden Lab policies (referred to as ‘Additional Terms’), the right to ‘re-sell’ such user-created content.

“As previously indicated, the updated Terms of Service encompass a wide variety of Linden Lab products and services. We made every effort to incorporate Second Life’s existing policies in a distinct manner. We realize that the general nature of portions of the new Terms of Service may have led some individuals to believe, mistakenly, that Linden Lab was renouncing existing Second Life policies and practices or attempting to expropriate content created by Second Life residents. To that end, we want to further elucidate and reiterate our practice with respect to the Service Content License (and specifically Linden Lab’s right to re-sell user-created content) in Second Life. 

“As an example, Linden Lab’s Second Life Mainland Policies (cited as “Additional Terms” in the updated Terms of Service) have long included Linden Lab’s right to “re-sell or otherwise alter abandoned parcels of SL’s mainland,” including, if and to the extent necessary, any user-created content incorporated into such parcels. Additionally, Linden Lab often acts as an intermediary between Second Life residents (for instance, in its capacity as the operator of the Second Life Marketplace) which necessitates that Linden Lab have certain rights (such as the right to re-sell) in order to effectuate such exchanges or transactions.

“As evidenced by Second Life’s extensive history, functionality and well-documented policies for providing a platform on which users can create and profit from their creations, Linden Lab respects the proprietary rights of Second Life’s content creators. We regret that our intention in revising our Terms of Service to streamline our business may have been misconstrued by some as an attempt to appropriate Second Life residents’ original content. We have no intention of abandoning our deep-rooted dedication to facilitating residents’ ability to create and commercialize such content in Second Life. In fact, we strive to provide Second Life’s residents with evermore opportunities to do so.”

Whether this is enough to quell concerns over the changes to the Terms of Service, or whether it is enough to be seen as acceptable to third-party sites providing content uploads (textures, etc.) to Second Life remains to be seen. However, I would like to thank Linden Lab for taking the time to respond to my request for clarification and feedback in the matter, and for permission to reproduce it here.

With thanks to Toirdealbach McDunnough and Carina Asbrink for initially contacting me about concerns circulating within Second Life about the ToS change.

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Lab opens website advertising to SL businesses and merchants

Back in February 2013, the Lab introduced advertising on Secondlife.com.  The move brought a mixed response from users, some positive, some negative. In March, the programme was extended to include the SL Marketplace, and the Lab indicated they’d be adding advertising to all their web properties over time.

Merchants and businesses are now being offered the opportunity to advertise on SL web properties
Merchants and businesses are now being offered the opportunity to advertise on SL web properties

In extending the advertising presence in March, the Lab’s blog post commented:

These ads are a great opportunity for advertisers to reach the large, global audience that visits the Second Life web properties every day, and we want to extend that opportunity to Second Life merchants as soon as we can. For Merchants, advertising on the Second Life web properties will be a new way to get their offerings in front of potential customers, while at the same time making the ads extremely relevant to every Second Life user who sees them.

The Lab has now started contacting merchants to offer them the opportunity to make use of the banner space on the various Second Life related web properties – Second Life.com, the dashboard (/My Account – what you see when logged into Second Life on the web), the Marketplace, etc.

The programme is called Advertise with Us, and there is an official FAQ on the subject.

Space can be purchased on a campaign basis, based on number of impressions, and the marketing can be geographically targeted – so a campaign can be specifically targeted by language, for example, or by region.

Two sizes of ad are available:

  • 728×90 horizontal top & bottom
  • 160×600 vertical right side

However, there is a bite to the offer. The minimum expenditure for a single campaign is $1,000 USD (L$ payments cannot at this time be accepted), with individual advertising costs as follows.

Advertise-with-usAdverts across more than one property can be purchased as a part of a campaign, and merchants can specify their requirements via the Advertiser Information Form, which must be submitted in advance in order for a merchant to signify interest in the scheme and receive further information / instructions  from Linden Lab (no payment required at the time of submitting the form). All ads must conform with the Ad Unit Guidelines.

There is no upper limit to campaigns, so long as the minimum fee of $1,000 USD is met, and campaigns of $10,000 or more can be invoiced. Additional requirements are outlined in the FAQ.

While the minimum cost of a campaign may seem expensive, the cost per 1,000 impressions is roughly equitable to charges made by Google for banner advertising. With a high monthly number of uniques (estimated at around 350,000 for properties such as the dashboard / My Account and the SL Marketplace), the advertising might be seen as highly targeted at an audience liable to have an interest in products and services on offer – assuming they are not using browser-based ad blockers.

For further details please refer to the links below.

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Second Life Amazon offer & arrival in UK and Germany

The Lab is making a further offer to US residents this weekend, with a three of the Amazon Second Life packs on special promotion until Sunday September 8th.

The three packs in the offer are:

  • The Premium Vehicle Pack –  which includes L$4000, thee hoverboard, premium sailing boat and dune buggy – is now 30% off at $17.49
  • The Hoverboard Bonus Pack – is now 60% off and $5.19
  • The Troobles Pet Pack – is now 60% off at $3.95.

I’ve commented before on why I feel that these packs are potentially a missed opportunity, and the promotional offer would perhaps suggest the packs aren’t proving particularly popular.

Perhaps of greater interest, although only warranted a passing one-liner in the blog post, is the fact that the SL viewer and the above packs, together with the “deluxe” vehicle packs,  are now available through Amazon in the UK and Germany.

The viewer and SL packs are now available on Amazon in the UK and Germany
The viewer and SL packs are now available on Amazon in the UK and Germany

While the current offer does not extend to either country, likely as a result of local management boundaries, etc., within Amazon itself, rather than anything on LL’s part to limit things, the announcement that SL is now available through Amazon in the UK and Germany does carry the promise that future promotions may well include both countries.

Firestorm at three: party, kitties, pendants!

firestorm-logoJune 2013 saw Second Life celebrate its tenth anniversary as a publicly accessible grid. Now September marks the anniversary of SL’s (and OpenSim’s?) most popular viewer as Firestorm turns three.

Anyone who takes time out of their lives to sit down and work on a viewer, providing code and capabilities to enhance our times in-world, and the support so often needed by users, is an unsung hero of Second Life and virtual worlds. It’s no easy task, as I’m sure everyone at Firestorm and other TPVs – even at the Lab – can attest; get one thing wrong and you’re liable to get chased up the nearest tree by a group of users who, if not actively bearing pitchforks, tend to have pretty barbed tongues!

In this, it’s easy to forget that every TPV, including Firestorm, is built, maintained and managed by volunteers. They don’t get paid for their efforts; they don’t consider themselves to have any better grasp of Second Life and virtual worlds than the rest of us – they, like most people, just want to have fun and at the same time they want to make SL more fun for the rest of us. I think that sometimes, in calling for this feature or that feature in a viewer and then getting the hump when it doesn’t appear, we all lose sight of that simple fact.

Join the Party!

So it’s good when an opportunity comes around which lets us celebrate the work that goes into a viewer to take the time to say “thank you” to the folks behind the work. Firestorm users will have just such an opportunity to do so on Tuesday September 3rd, as the Firestorm team throw a Firestorm Third Birthday party at the Phoenix Firestorm support island. The kick-off time is 13:00 SLT, and there is an open invitation from the team to their users to come along and join the fun (well, region limits allowing!).

If you do want to attend, please keep in mind:

  • It is only the one region, so headcount will be limited. Sadly, with over 200,000 users, the team can’t host a party for everyone. However, people are liable to be coming and going throughout the celebrations, so if you don’t get in the first time – keep trying
  • As the party is liable to be very popular, please go along as script-light as possible; it’ll help the region, it’ll help others and it’ll help you. Detach anything you can do without when dancing / chatting – HUDs, scripted attachments, etc.

The Firestorm Kustom Kitty and a Special Pendant

firestorm-firekitty-adTo further mark Firestorm’s third birthday, Jessica and the team have joined forces with KittyCatS to develop a special, limited edition non-breedable custom Firestorm Kitty. The offer is limited to one per avatar, and the kitties are No Transfer. The kitty is fully functional & rumoured to be the cat that dined on the Phoenix. Whether this is true our not, the folks at Firestorm aren’t saying!

The collectables will be available from 09:00 SLT on September 3rd through until 09:00 SLT on September 10th, via vendors in the following locations:

zuri_s_firestorm_pendant_gift
The Firestorm pendant (see left)

Note that If demand is high, you may experience delivery problems. If a vendor faisl to deliver, please follow these instructions to initiate a re-delivery.

In addition, Zuri Rayna has produced a beautiful limited edition Firestorm 3rd anniversary pendant. This is available from the Phoenix Firestorm Support island until midnight SLT on the 3rd September  – and it is stunning!

So Happy Birthday, Firestorm, and many thanks to Jessica, Ed and the rest of the developers, testers, helpers and the support volunteers at Firestorm. Here’s to many more birthdays and celebrations!

Related Links

Second Life viewer arrives on Desura

Update: Linden Lab sold Desura to Bad Juju Games on November 5th, 2014.

Alongside other quiet moves on the Lab’s part, such as Patterns appearing on Desura, then Versu getting some new titles, it seems Second Life has now also appeared on the Lab’s recently acquired digital distribution service.

Given the move to add Patterns to Desura, the arrival of Second Life isn’t that surprising. It’s more than likely been anticipated by most SL users since Desura was acquired in July.

Second Life on Desura
Second Life on Desura

The SL Desura page features the last promo video to have been produced / commissioned by the Lab (September 2012), which focuses strongly on the gameplay elements within the platform while touching on other aspects such as socialising and building. It’s not the strongest way to promote SL in some respects, given some of the images tend to play into stereotypes (the long zooms into bustlines, for example, suggestive of teenage oogling), but hey, SL is supposed to have seen a shift in demographics…

What is interesting about SL’s arrival on Desura is that it appears to have caused more people who use the service to wake up to the fact that it has been acquired by the Lab (announcements of the acquisition were somewhat muted elsewhere on the website at the time). Reactions to both the arrival of Second Life and the acquisition, visible in the comments on the SL page, have been mixed but swaying towards the negative.

Out of interest, I tried the download / install process using the Desura desktop service. It was fast, using a “local” mirrored site in the Netherlands, and handled both the download and initial installation of the viewer in a single pass.

SL-desura
Installing the SL viewer via Desura

The release version of the viewer is called Second Life Release Desura, and installs into a folder (under Windows at least) by that name. Interestingly, the viewer is built of a 3.6.5 code base, not the current 3.6.4. Once installed, the viewer fired-up – and had an oopsie with the media webkit failing.

webkitGiven SL has only recently arrived on Desura, I was a little surprised when clearing the error message left the screen displaying a mandatory update warning; perhaps this was to fix the webkit issue. I let the update complete, and the viewer restart … and was again confronted with the webkit failure message. As this doesn’t occur with any version of the viewer obtained directly from LL, I can only assume it is a problem within the Desura offering. Closing-down the viewer and restarting clears the message but even so, assuming others get the same warning, I can’t help but think it’s not the most confidence-building thing to see after a first-time install. Similarly, it’s a shame that the link on the update pop-up which supposedly offers more information (i.e. release notes) goes to a blank wiki page.

Once I had shut down and restarted, the viewer ran through the usual CREATE ACCOUNT / CONTINUE options. Out of curiosity, I created a throwaway account and logged-in to the new “Social Island” arrival points which are being tested, and landed on a stack of people’s heads – so it would appear a fair few are trying SL out (although not necessarily via Desura, admittedly). I didn’t go further than this, as I intend to take another look at the “new” new user islands in the future and perhaps update on my original report.

All-in-all, not a surprising move, although equally, one not without some rough edges which might cause irritation if seen by many. Whether this move is the final nail in the coffin of the Steam link-up (prematurely) announced almost a year ago remains to be seen.

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