Of Grauland’s Deity Machine in Second Life

Grauland / The Deity Machine – click any image for full size

With November upon us, it was time for me to make a return to Jim Garand’s Grauland; after Primary Colours, I was keen to see what new delectations his fertile imagination had cooked up for us, and was delighted to find that once again, he’s turn his attention to a sci-fi like setting.

My first question on arriving at Grauland / The Deity Machine, was whether I was somewhere on this planet or standing on another world. Certainly the rock beneath my feet and the scrub grass ground upon it looked Earth-like, as did the sea; but overhead the sky offered an otherworldly feel, as did the structure beyond the rock berm undulating across the land before me like some gigantic snake, standing stones raised along its back in imitation of  broadly-spaces spines.

Grauland / The Deity Machine

This berm would have been easy enough to climb, but I turned south instead, walking over the scrub grass to where a cube-like  arch linked an arrow-straight walkway to the gentle slope of a stone-flagged causeway as it slips down into the waters, as if waiting for some form of aquatic vehicle to roll up out of the tide and park itself upon it.

The steel plating of the walkway points directly towards the main, but by no means only, structure within the isle: a gigantic pyramid-like structure raised up on the back of  an elevated terrace itself sitting upon a great square of precisely laid and cut stone flagstones. With broad stairways climbing up to huge openings cut within its cardinal sides, the pyramid is home  to an alien-looking device standing on its own plinth above darkened water.

Grauland / The Deity Machine

It is fair to say that water plays an much a part in the design here as rock, metal and other materials. Channels of it parallel the walkway toward the pyramid, with more channels and pools sit on two sides of the the pyramid’s outer court of stone, whilst other strange artefacts sit over ponds of dark water of their own, as if drawing power from them.

One of these artefacts is to found among a set of accommodation units built below the mean ground level and reached via a stairway descending from the walkway. Containing human-style furnishings, these four identical units nevertheless carry that sense of the alien within them.  At that far end stand four pillars, information scrolling up and down each of their faces as if they might be digital Rosetta Stones, keys to unlocking a mystery .Perhaps they are – or perhaps not; there is information to be read upon them – but I will leave it to you to try to discern what might be meant and keep my thoughts to myself.

Grauland / The Deity Machine

Beyond the pool in which these pillars stand, the path leads on between rock walls, passing the foot of a tall monolith of dark materials and gleaming teal light standing close to the shore, to come to what is the second largest surface structure in terms of area. Once again featuring water as a part of its central feature, it sits as the home of an artefact perhaps intended to focus the light of whatever sun illuminates this world and transfer it to where vibrant orbs of light appear to be rising into the sky.

Nor is this all; a further large structure sits alone on a small isle of rock to the north-east, both reached and surrounded by an elevated walkway, whilst sitting on the other side of the steel walkway crossing to the pyramid’s base sits a large hall with its own courtyard area. Within it, tables and seating with counters and a bar suggest it is a refectory for use by humans. But it is along the softly illuminated corridor leads away from one corner of this hall that visitors might find the setting’s most curious – and Roswell- like – secret, hidden alongside a military-style bunker with a washroom and dormitory.

Grauland / The Deity Machine

No hints are offered as to what Grauland / The Deity Machine might be about; backstory and interpretation are left entirely to the imagination. The intriguing mix of age-worn stone steps and uneven paved footpaths and clean flagstones and futuristic / alien-like architecture suggest a place of both great age and yet technological use. Perhaps, as the name suggests, it is a location that has been revered down the aeons as a place imbued with the memories of gods or spirits, but which is now the home of digital memories of times and events.

Whether it is upon Earth or a world elsewhere in our galaxy is again a matter of personal choice; no clue lies within it as to which might be the case, although the presence of a very Earthly rowing boat might suggest the former over the latter; if humanity is capable of reaching other worlds, than most likely it has easier means of crossing bodies of water. But again, that’s for you to decide, if stories and narrative are your thing.

Grauland / The Deity Machine

And if they are not – will, Jim has once again created a place ideal for photography, whether you opt to use the region’s supplied environment settings (as I have here) or opt for one of your own. So – enjoy!

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Hera’s Brutal City AI in Second Life

Brutal City, November 2024 – click any image for full size

In June 2024, I visited Blade Runner, Brutal City 2060, another of the outstanding region builds by Hera (Zee9), and somewhat based on her Blade Runner-esque region designs. In that particular instance, which I covered in Hera’s Blade Runner Brutal City in Second Life,), I noted that the setting encompassed:

The familiar, whilst offering some tidy little twists and turns for lovers of science fiction (and potentially obscure TV series of that genre), as well as other references, it is again a highly visual environment which spreads the Blade Runner elements more broadly, folding into it elements of Blade Runner 2049, whilst also drawing on 2012’s Dredd.
Brutal City, November 2024 – conversations with Poe

Well, as of early November 2024, Brutal City is back for a time, offering a further take on the original themes of Hera’s Blade Runner builds and Brutal City, complete with further dips of the toes into various other sci-fi series – and something more besides, as Here notes in her introductory notecard:

I was re-building Brutal City trying to add more OTT sex stuff etc 🙂 and Kacey said, I have been trying out some things and I think I can link up an AI model to SL. Day later it was there :). She has done a fantastic job. We have had a load of fun sorting it out, me on the dumb user side and her at the sharp tech end, learning a lot about AI as we went.
I guess the big deal is this. Online games have NPC’s that are programmed to say what the game company wants them to, multiple choice questions with hard wired answers. These Bots in Brutal City are doing their own thing, Try them, they get stuff wrong like we do, but ALL you hear is them RP-ing their characters.
Brutal City, November 2024

This is not the first time that AI has been hooked up to NPCs within Second Life; various people have been working on similar for a while – but I admit to finding the work that Hera and Kacey Stratton (KaceyStratton) particularly attractive, as the environment in which they’ve employed the AI encompasses sci-fi references that have a personal appeal – notably in this case, Blade Runner films (obviously) and the Altered Carbon TV series.

As an update to the original Brutal City, which in turn carried forward elements from previous Blade Runner-esque designs by Hera, there is much within the setting that will be familiar to those who visited the June 2024 iteration of the build. Also as is typical for Hera’s builds, the Landing Point is separate from the setting, and offers an onward teleport together with the opportunity to obtain the above-mentioned notecard. The teleport here will again deliver arrivals to a subway station, which in turn offers a choice of routes up to street level.

Brutal City, November 2024

Here again, the layout follows a design familiar to anyone who has spent time in Hera’s city build; one that is both forced upon her by the limitations of region space and size, and one which instantly give the sense of coming back to a neighbourhood that is both familiar and new. Many of the hints towards various film franchises and TV series are to be found still – the BCPD / LAPD police HQ with its echoes of total Recall 2070, the spinner-like police cars and decommissioned spinners as road cars; the sea of neon advertising – even the noodle bar reminiscent of Deckard’s initial encounter with Gaff – although it’s now under the ownership of Tony.

Which is not to say this is a simple re-run of Blade Runner: Brutal City; there is much that has changed that awaits discovery. Gone, for the example are the overt references to Judge Dredd, whilst in come more noticeable references to Altered Carbon. Whilst the re-sleeved Takeshi Kovacs (in the form of actor Joel Kinnaman) remains displayed on a screen within the BCPD building, a broader reference to the show can be found in the presence of The Raven Hotel and its proprietor, one Poe, an AI modelled after Edgar Alan Poe.

Brutal City, November 2024 “(Monsieur, azonnal kövessen engem bitte.”; “He say you under arrest, Mr. Deckard.”; “You got the wrong guy, pal.”; “Lófaszt, nehogy már. Te vagy a Blade … Blade Runner.”; “He say you Blade Runner…”)

The Raven replaces one of the three gang-related clubs of the previous Brutal City build, and Poe became the first AI NPC within the setting with whom I interacted – and I was instantly impressed. Care has been taken to imbue the AIs with parameters which match their nature / character. With Poe, for example, I was able to converse on his nature compared to that of the Poe AI from Altered Carbon and on Takeshi Kovacs himself (also, whilst visiting the hotel, check-out the Poe Suite). Similarly, at the noodle bar, Tony was aware of Deckard’s preferred dish and was able to offer it to me a we discussed the day and “played” a round of cards.

Yes, as the introductory notecard states, the AI can occasionally glitch (Tony got rather hung-up on offering to prepare a specific dish for me, for example, despite the fact I had “Deckard’s favourite” in front of me!), but the level of natural exchange in conversations meant that when it comes to free-form role-play, there’s much in the way of potential to be found throughout the setting. In this, the notecard available from the Landing Point is invaluable in helping to understand the framework set for the various types of AI NPC you’re likely to encounter, and the setting as whole and what might go on.

Brutal City, November 2024

Elsewhere in the setting, the other clubs have been altered to offer new venues (although the Snake Pit remains tucked inside the Dream Palace), whilst the Tyrell Corporation building (which became the Wallace Building in Blade Runner 2949) is now owned by the Warlock Corporation, which also happens to run this sector – Sector Six, the most dangerous sector of Brutal City. The corporation’s CEO, Max Wallace can be found inside, and it would appear that – going by the portrait dominating one wall of his office, he’s quite enamoured of Tyrell’s legacy.

Visitors might also find a fairly strong Aliens franchise reference whilst wandering; something hardly out of place, given Ridley Scott saw both Alien and Blade Runner as existing in the same universe. Within it might be found a further AI in the form of Mr. Giger, who will confirm he is something of a personification of Hans Ruedi Giger, albeit one (perhaps fittingly) offered as a hologram-like form, rather than a three-dimensional figure.

Brutal City, November 2024

There is much more to be said for Brutal City AI; through might be found Hera’s attention to detail – itself deserving of careful observation of the small as well as the large, and which can be found in unexpected places. There are other nods towards the likes of Altered Carbon awaiting discovery, but rather than ramble on, I will stop here. Instead, I’ll simply suggest you pay a visit for yourself – and as a final point, do remember that Hera’s builds are as dreams: vividly alive and present for perhaps only a short time before vanishing into memory; so if you do intend to visit, then “soon rather than later” should perhaps be your watchwords.

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A visit to Loktak Lake in Second Life

Loktak Lake, November 2024 – click any image for full size

Located in Manipur, north-eastern India, and close to the town of Moirang is the remarkable Loktak (“stream end”) Lake. Covering between 250 km² and 500 km² in area (depending on the season), the lake is freshwater in nature and referred to as a “pulsating” lake after the way in which is surface area expands and contracts as a result of the region’s rainy / dry seasons.

What makes this lake particularly famous are the phumdi scattered across it. Looking like islands of various sizes, these Phumdi are in fact floating masses of vegetation, soil and organic matter in different stages of decay, ranging in size from the very small to the largest, which covers an area of 40 km². Located the south-east shore of the lake, this massive phumdi is the home of the Keibul Lamjao National Park, the world’s only floating national park and wildlife reserve.

Loktak Lake, November 2024

The lake is a richly biodiverse body of water, with 57 species of waterbirds and another 14 species of wetland associated birds being recorded within its bounds and 425 species of animals, comprising 249 vertebrates (including the brow-antlered deer Cervus eldi eldi, or sangai, which had been thought to be extinct, and for which (in part) the Keibul Lamjao National Park was established).

Further, the lake is also home to 176 species invertebrates and some 233 species of aquatic macrophytes (vascular plants that have adapted to live in aquatic environments), whilst the annual fish yield from its waters is said to be 1,500 tonnes, with a variety of fish species introduced to the lake to assist with the natural capture fishing “industry” of the region. It is also a centre of hydropower generation and irrigation, water from it feeding into wetlands used for paddies, with water from the lake also used to provide drinking water for the nearby hamlets and towns.

Loktak Lake, November 2024

The latter aspects of its use has all placed considerable pressure on the lake, another factor in it being designated a wetland of international importance. In particular, issues of over-irrigation and deforestation are an increasing theat. Also, given its location, the lake has become a destination for tourism, with two of the phumdi being largely devoted to tourist facilities, including the Sendra Tourist Home.

However, it is the lake as a beauty spot and home to local flora, fauna and natural living, which is celebrated in a build in Second Life. Designed by Iska (Sablina) on behalf of region holder Sominel Edelman (who also worked on the setting), Loktak Lake occupies a Full region, and showcases some of Som’s products in the form of the region surround and an upcoming new product, the Weather Dome.

Loktak Lake, November 2024

In this, the surround beautifully encapsulates the region, with off-region elements continuing the theme of phumdi stretching out across the waters of the lake towards the distant hills, with the region itself offering two large islands and smaller phumdi awaiting exploration. A further layer of natural beauty has been added through the use of the Weather Dome and EEP settings which allow for not only a 24-hour day / night cycle, but also changing weather.

During one of my visits, for example, – the one in which the photos here were taken – the setting was in the middle of Manipur’s monsoon season; rain fell, the clouds roiled over heavy, and one felt the need to seek shelter within the huts and cabins.

Loktak Lake, November 2024

From the landing point sitting towards the south-west of the region, it is possible to explore on foot. A bridge links two islands one to the other, one end of it forming the actual landing point and the southern end of the smaller, finger-like region. From here is it possible to descend stone steps and make one’s way around some of the phumdi, or follow the track around the larger island. Both offer their own attractions, from bars to houseboats to romantic-leaning retreats where time might be passed – so exploration is more than warranted.

In places, bridges connect to islands a little further afield whilst elsewhere a little wading might be required (I didn’t note any boats available for rowing / boat rezzers, but I may well have missed them). Throughout all of this are many more places to sit and appreciate the sitting and watch the local wildlife (including several SL breeds of deer representing the local sangai) and waterfowl.

Loktak Lake, November 2024

With flora carefully chosen to fit with the climate of the region’s physical-world namesake, and with numerous details to be found throughout, Loktak Lake is a beautifully conceived and executed setting ideal for exploration, appreciation and photography.

Thoroughly recommended.

Loktak Lake, November 2024

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A Place Between Trailers in Second Life

A Place Between Trailers, November 2024 – click any image for full size

A Place Between appears to be turning into something of a theme for Bella (BellaSwan Blackheart); in June I had the pleasure of visiting her A Place Between The Rocks, inspired by the house at Castel Meur, a physical world location within the department of Côtes-d’Armor, France (and about which you can read more here). More recently, and within the same Homestead region, Bella has created A Place Between Trailers, which I believe opened in late September / early October (I could be wrong in that estimate), and which I finally managed to ger to visit at the start of November 2024.

Whilst carrying forward the Place Between theme, this is a very different location to that of A Place Between the Rocks, in that appears born entirely of Bella imagination – an imagination which has given birth to multiple settings and iterations of settings (such as Bella’s Lullaby), many of which I’ve recorded in these pages.

A Place Between Trailers, November 2024

In this instance, Bella invites us to visit a a trailer park, which I’ve liked to images ins on a coastal headland somewhere, even if it is entirely surrounded by water; your own imagination may disagree, but that’s fine; life would be boring if our imaginations all ran along the same tracks.

The skies are grey, the weeds are thick and on the horizon looms decrepit trailers in the shadows. Welcome at a Place between trailers, enjoy your stay!

– A Place Between Trailers About Land description

A Place Between Trailers, November 2024
This is a setting pretty much centred in the region’s low-lying grassland, taking the form of the above-mentioned trailer park; a place which has perhaps seen better days as it runs south-to-north through the land, surrounded by a smattering of trees too loosely spread to be called a woodland, but also perhaps too large and too mature a group to comfortably be called a copse. The landing point sits at the southern end of the park, where what appears to be a site office and entrance spans the main track through the place – although admittedly, the sign on the roof suggests the trailer park is in fact on the waterside of the building, rather than on the inland side!

There’s a lot to see here even before setting out to explore; the office is furnished – if basically so – and evidences someone connected with the park has been in receipt of postcards from abroad, suggesting they have well-travelled friends. Outside, a magazine stand offers puzzle and entertainment magazines to help pass the time, together with – amusingly for me, the London edition of Time Out, celebrating the city where that publication started its long life.

A Place Between Trailers, November 2024

This magazine stand will also provide a notecard for visitors on being touched. Among other things, this provides guidelines on behaviour in the region and also notes on joining the local group for rezzing props for photography. It concludes with a firm but fair warning from Bella:

If you just follow these simple guidelines, I’m sure we will all get along just fine and if not, I’m sending you home without further notice 😀

So, make sure you familiarise yourself with the rules!

A Place Between Trailers, November 2024

Further into the park stands what appears to be a washhouse of dubious hygiene. Facing this is a large trailer home packed with details that help bring it to life both indoors and out; touches which help give clues about whoever his living there – and their sense of humour! Further along the track still is the local general store whilst further caravans and trailers mark the northern extent of the park.

This is a place which has seen better days, to be sure; but it also carries hints of modern living; microwave transmitters sit at the top of a mast, suggesting the place has good cellular reception; computers hint as Internet connectivity, and someone is attempting to go green with a PV panel – even if it does appear to be purely for powering their television, itself turned to an interesting choice of channels…

A Place Between Trailers, November 2024

The latter sits in one of the elevated parts of the setting and alongside a greenhouse of industrial size that has clearly seen better days. Curiously, and despite being elevated, it has also been subject to flooding at some point, with the floor still an inch or two under water which has apparently spawned the growth of surface weeds.

Quite what caused this to happen is unclear; perhaps the sprinkler system once used to water whatever was grown here malfunctioned, leading to to the greenhouse being abandoned, the water left within it too shallow to reach over sills and drain away. However, the place looks like it might well have been converted to use as an entertainment hall, so perhaps it was simply abandoned through lack of use, and the rain as been steadily finding its way inside. Either way, the greenhouse is now the home of a worn armchair and sofa, rubber ducks and the bloodied “corpse” of a video surveillance  teddy bear floating in the water, hinting at a mystery here.

A Place Between Trailers, November 2024

Beyond this, the setting lies open to exploration, the trees scatter far enough apart so as to not required paths through them as they stand like sentinels around the park, the coastline sloping gently down to the surrounding waters. Several places to sit and pass the time can also be found throughout, but one of the things I particularly enjoy about the location is the local wildlife and animals, all of which bring further life to the setting throughout.

In all, another superb location from Bella.

A Place Between Trailers, November 2024

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Of Milk Wood and Writers in Second Life

Milk Wood, October 2024 – Click any image for full size

With November on the horizon and the start of National Novel Writing Month (aka NaNoWriMo – or NAN-oh-RY-moh) I received an invitation from long-time acquaintance in Second Life, Lizzie Gudkov, to pop over to Milk Wood, the home of Virtual Writers, as they gear-up for their new event for November each year, Moxie Madness.

Virtual Writers is an on-line community of writers, originally founded in 2007. The group is committed to showcasing both experienced and emerging writers in a range of interactive and immersive environments around the globe. Milk Wood provides a focal point for the group’s activities, offering an environment which writers can come together to share in the writing experience, socialise, have fun together and – if they wish – find a virtual home.

We offer a space for all writers at all stages, within a digital medium. This unique place allows the user to more fully develop their characters and settings, meet other likeminded individuals, share experiences, and learn and grow as writers.
We know the challenges writers face because we’ve each had similar roadblocks. Many of us have had expert help along the way and want to pay it forward. We learn from each other and share our expertise gladly. Whether you’re an experienced writer or just starting out, there’s a place for you at Virtual Writers.

– from virtualwriters.org

Milk Wood – The Stone Circle, October 2024

Occupying a Full private region leveraging the Land Capacity bonus, Milk Wood has been crafted by Harriet Gausman to provide a gorgeous setting in which to stir the creative juices whilst escaping the distractions of the physical world. It is a place Inspired by the BBC-commissioned radio drama Under Milk Wood, by Dylan Thomas, a play itself deeply interwoven with Dylan’s short life, and his passing away in 1953 whilst on a tour of the United States with the play (which he was still revising at the time,  having roots reaching back into the early 1930s and the very start of his writing career whilst still in his late teens.

Within the region is a mix of public and private spaces – the latter being a range of rental cottages, beachfront cabin, houses and the like – stirred together without obvious boundaries in places, which can make exploration a little difficult for the casual visitor. So if you are visiting out of curiosity, then please bear this in mind as regards wandering into someone’s personal space.

Milk Wood, October 2024

That said, the blending of both public and private fits the region well, given its primary intent to bring writers together to allow them to share time and experiences, engage in a shared experience of writing and reading – and as noted, provide a home for those wishing to rent one.

Milkwood Activities and Events

Events within the region include (all times SLT):

500 Word Snatch

The 500 word snatch is a popular way of breaking down a large writing project – such as a novel – into much small, easily-digested bites by scheduling a specific time each day to write 500 words. Nor does the snatch have to be related to a single work; the challenge can be used for many different writing forms, such as outlining ideas, drafting a blog post, writing poetry, producing a short story, and so on.

Poem-a-Day (PAD)

  • April, 08:00 daily

To coincide with National Poetry Month. Write a poem every day for the month of April.

Milk Wood – Forest Coffee Bar, October 2024

Moxie Madness

  • November (all 30 days)

The group’s  new challenge in respect of NaNoWriMo: write a 50,000-word novel in 30 days. As a part of this Moxie (standing for Month of Xtra Inspiration & Effort) provide a wealth of support for those participating in NaNoWriMo with daily write-ins, resources, and a selection of workshops/seminars from successful authors.

Details of sessions, workshops and events associated with Moxie Madness are available via the Moxie Madness information boards (such as found at the Forest Coffee Bar).

Milk Wood, October 2024

Camp Moxie

A more relaxed version of the November novel writing event. Sessions are held in both April and July, with writing challenges with word-counts of between 5,000 and 25,000 for any type of writing project. The time can also be used to edit your Moxie manuscript from November, plan for coming Moxie Madness or delve into research.

I’ve attended Milk Wood poetry readings, daily dashes, and the intense annual NaNoWriMo event in November. Milk Wood provides a forum for interacting with other writers, both newbies and published professionals, and a place to promote books and literary events. It’s possible to join a writing circle and set your avatar to work at a computer while you type away on a real world project. There’s always someone to offer encouragement, sympathy or advice when you hit a snag or need a break

Poet and author Patricia Averbach (via virtualwriters.org)

Milk Wood – Camp Site, October 2024

It’s fair to say (having sat-in on a 500 Word Snatch – even if this blog post did run to more than that as I was writing it at the time!) events at Milk Wood are well-attended and the folk are friendly and easy-going. Therefore if you are a writer of fiction, non-fiction, poetry, or a blogger or diarist, and so on, and haven’t dropped into Milk Wood, I would genuinely recommend doing so.

In terms of exploration, the majority – but not all – of the rentals are located around the region’s coastline, with most of the public spaces – the Forest Coffee Bar, the Boho Bean Coffee Shack, the Fiesta Bar and Dance Floor, the Milk Wood Camp Site, and the Milk Wood Drive-In – located within the western half of the region, and reachable one to the next on foot without fear of colliding with someone’s home; only the Stone Circle, on the north side of the region is very close to any rentals. To ease getting around, there in an in-region teleport system, together with a local Experience to help with hopping around.

Milk Wood, October 2024

Whilst not primarily intended for the purposes of photography, the region is nevertheless beautifully designed and landscapes and offers a relaxing environment with some public spaces in which to sit and pass the time  / think about what to write next in addition to the group’s various events.

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Ashemi revisited in Second Life

Ashemi, October 2024 – click any image for full size

Ashemi is a setting which, like the tide, ebbs and flows in and out of Second Life. The work of SL partners Ian Ventori (Jayshamime) and Ime Poplin (Jayshamime), and has been featured in this blog numerous times since 2016.  This is because Jay and Ime (sometimes with help from friends) always put together settings which carry within them certain motifs and themes which can be found in previous designs, allowing each version of Ashemi to stand both in its own right whilst also sharing threads of ideas which flow through all of them like a familiar musical refrain.

The last time I visited an Ashemi build, it took the form of a repurposed oil or natural gas platform sitting out in blue waters somewhere, its derricks and drilling and recovery equipment all gone, replaced by the living spaces and businesses of a tiny community, thus making it an island of life in a broad sea. Something of this theme is continued in the 2024 build, but in a very different manner.

Ashemi, October 2024

The region sits as an island, a semi-industrialised place looking like part of a much larger conurbation, but which seems to have fallen on hard times. A single tall smokestack exhales a white plume into the sky as it surpasses the local buildings in its height as it does so. These other buildings rise as factory blocks, apartment buildings with places of business below, and a single, strange structure rising on four stout legs to become a luxury apartment overlooking its downtrodden neighbours and offering shelter to the autumnal trees growing beneath it.

There is little other greenery to be found within the walls formed by the island’s buildings, save for an attempt by someone to make a garden around their trailer home. Here, grass has been planted together with shrubs and rhubarb is being forced under glass. Whoever lives here values their privacy: the trailer home is surrounded by a tall chain link fence topped by razor wire. Outside of this, lanterns hang prettily, suggesting a welcome might yet be found in the trailer whilst adding their illumination to that of the neon signs and hoardings of the surrounding buildings. However, whom they might attract to their businesses is anyone’s guess; even the local swimming pool is looking a tad sad, whilst a once pristine fairground rides have most certainly aged beyond their prime, leaving only the local café as possibly deserving custom within its well-kept interior.

Ashemi, October 2024

Which is also not to stay nature has entirely given up here; trees grow along the southern shoreline, whilst to the southwest the land opens up into s park-like headland where Sakura blossom and other trees offer shade and places to sit might be found (as they can indeed be found elsewhere in the setting). It is from here that visitors can get a good view of the outlying elements of the setting and add to the mystery of its possible backstory.

Two block-like islands sit just off the region’s boundaries. They carry on them squat apartment blocks hunched over their ground-floor business, the lights within them and on their advertising hoards bright and warm, feed by the overhead powerlines following the grid patterns of streets where vehicles and people might be seen.

Ashemi, October 2024

Given their regular shapes, these islands appear entirely artificial – but were they built over the waters around them, or were they once both part of the same landmass, perhaps even joined to Ashemi’s near-deserted form, only to become regularly-shaped bastions of town life as sea levels rose and cut them asunder from one another, whilst also encroaching on their heartland to form it into the island of Ashemi?

A third blocky island rises from the sea on the other side of Ashemi in relation to its park-like headland. It is crowned by massive structures dwarfing anything else to be found, with huge clusters of cables draped in the deep canyons between them. Industrial-looking, dark and almost foreboding, it stands in stark contrast to anything else to be seen, adding a further twist to any story one might try to conjure for the setting’s history.

Ashemi, October 2024

That this is place potential somewhere in the near-future can perhaps most clearly be seen in the design of that third off-region island. However, another clue can be found in the fact that air cars and moving back and forth in the sky, together with what look like automated cargo carriers. The air cars look to be for travel between the town-like islands and between them and the more futuristic island with its towers and cable and dishes. In this, they almost completely ignore the little island of Ashemi and its various attractions, perhaps living it to be visited only by boat.

Rich in detail and with multiple places to sit, this iteration of Ashemi again offers many opportunities for the imagine to wonder about its origins and for the taking of photographs. My thanks to Jay for the personal invite to pay a visit.

Ashemi, October 2024

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  • Ashemi (Goldenland, rated Moderate)