2024 Sci-Fi Con in Second Life

via Sci-Fi Con 2024

The 2024 (and 16th) Second Life Sci-Fi Con is currently in progress across eight regions (+ the landing point region and teleport hub). It will run through until June 4th, 2024, raising money for the Michael J. Fox Foundation in association Team Fox, the fund-raising branch of the Foundation, and Creations for Parkinson’s in Second Life, and with the support of Linden Lab.

This year Sci-Fi Con proudly presents “Sci-Fi Con 16: Altered State.” Our mission is clear: to unite individuals from diverse backgrounds for the betterment of our shared world. Our vision extends beyond the virtual boundaries, aiming to make a significant impact in the lives of those affected by Parkinson’s disease. To achieve this, we are committed to giving 100% of the proceeds directly towards the Michael J. Fox Foundation. Together, we stand united, making a real difference in the pursuit of a better future.

– From the Sci-Fi con website

2024 SL Sci-Fi Con

As is usual for the event, many of the sci-fi franchises popular in Second Life are present at the Con, with shopping spread throughout the regions, together with entertainment and other events. The best way to find out about the latter is via the Con’s event page (all times SLT) – although whether it was my browser or an issue in general, I found clicking URLs opened Google Maps rather than the SL Map, so hopefully it will work for you.

All of the regions can be reached via the teleport boards at the main hub and within each of the regions. It is also possible to walk between them and over the water to / from the hub. I believe a monorail system is available, but during my visits, I didn’t actually see it operating, so not sure.

2024 SL Sci-Fi Con

This year’s convention includes the Scavenger Hunt – HUDs available at the Hub. So, prepare your away team / landing party, set phasers on fun and head over to the Sci-Fi Convention.

SLurl and Information

Sunday, May 19th: Bay City turns 16 in Second Life

Bay City 16th Anniversary, May 19th, 2024

Bay City, the first major project undertaken by the Moles of the Linden Department of Public Works (LDPW), will be turning sweet sixteen on Sunday, May 19th, 2024. Citizens of Bay City will be joining in celebrations to mark the anniversary, with a parade, music and entertainment, and residents from across of Second Life are invited to visit Bay City and join in the celebrations.

Activities will kick-off at noon SLT, with a parade line-up at the band shell in Bay City – Harwich. At 12:30 SLT, the parade will commence its way along the City’s Route 66, and proceed to the Bay City Fairgrounds in the North Channel region for an afternoon of entertainment and fun.

Bity City Parade Route 2024

DJ GoSpeed Racer will be providing the music throughout the parade, which will be followed by at live concert from 13:30 SLT onwards at the fairgrounds. The line-up for the concert this year comprises (all times SLT):

  • 13:30-14:30: AleyKat (Aleylia Resident).
  • 14:30- 15:30: Mavenn.
  • 15:30-16:30: Sarita Twisted.

As usual, celebratory goods are available at the Bay City Community Centre, in the Daley Bay region for those who wish to be a part of the parade. Ample viewing areas are provided, such as those at Orleans and Falconmoon. The event is also open to anyone who wants to attend, not just Residents of Bay City

About Bay City and the Bay City Alliance

First opened for initial viewing in May of 2008 and with parcels throughout the city being auctioned soon after, Bay City is a Mainland community which has shown itself to be one of the highlights of Second Life: a blending of Linden infrastructure and a strong, friendly community of involved residents who give the area its unique charm. It is home to the resident-run Bay City Alliance, also founded in 2008, to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest Bay city group, and home to most Residents of Bay City.

Each year, in honour of Bay City’s founding, Bay City residents come together with this special celebration.

Anniversary SLurls

VAI’s Mental Health Symposium 2024 in Second Life

Sojourner Auditorium, Virtual Ability Island, Second Life

The 2023 Virtual Ability Inc., (VAI) Mental Health Symposium on Friday, May 17th, 2024, marking the internationally supported Mental Health Awareness Week (May 13th through 19th, 2024, inclusive). As such, it forms a part of a wide range of physical world and virtual world events framed around Mental Health Awareness Month, which has been throughout May observed in the United States since 1949.

2023 marks the 13th such symposium hosted by Virtual Ability Inc., and has the theme Our Youth, Our Elders, carrying a focus on the fact that children and the elderly face unique mental health challenges that are not well understood and often not adequately addressed.

The Symposium will take place in the virtual world of Second Life, at the Sojourner Auditorium on Virtual Ability Island. Those from outside of Second Life wishing to attend can do so by creating a free Second Life account through Virtual Ability’s Sign-Up Portal, and then entering Second Life via Virtual Ability’s New Resident Orientation Course.

The schedule of speakers for the event can be found on the Virtual Ability Inc., website, and presentations commence at 07:30 SLT (US PDT) on the morning of Friday, May 17th, and run through to the concluding presentation, which starts at 14:30 SLT, with each session lasting approximately one hour. For ease of reference, a brief summary of the presentations is provided below – but do please check the complete schedule via the link above for the fullest information on speakers and talks.

  • 07:30 SLT: Dr. Esther Gachuri, PhD and Dr. Anne Wambugu, PhD, MAMFT, MA, Pan Africa Christian University (Nairobi, Kenya) – “Elderly Peoples’ Perception of Their Wellbeing in Selected Mainstream Churches in Kenya”.
  • 09:00 SLT: Dr. Folajinmi Oluwasina, PhD, FRSPH, University of Calgary (Canada) – “Invisible Struggles: Addressing Mental Health Among Black Youth in Canada”.
  • 10:30 SLT: Mr. Horta Reis da Silva, Lecturer in Nursing Education at King’s University, England – “Loneliness in Older Adults”.
  • 12:00 noon SLT: Dr. Valerie Hill, MLIS, PhD, director of the Community Virtual Library in the metaverse and co-coordinator of the Virtual Worlds Education Consortium, and Rose Hill, MLIS, CPC, SUDP-T, is a Certified Peer Counsellor with a focus in trauma and crisis counselling – “The Impact of Parasocial Relationships with AI on Mental Health”
  • 13:00 SLT: Jessica Simionato, MPH, BSp, La Trobe University (Melbourne, Australia) – “Intergenerational programs – bringing youth and elders together to enhance social connectedness”.
  • 14:30 SLT: Robert Walker, MS, COAPS, Massachusetts Department of Mental Health, USA – “Older Adult Peer Support: Our Time Has Come”.
Sojourner Auditorium, Virtual Ability Island, Second Life

For those unable to attend in-world, the symposium will be live streamed on You Tube.

About Virtual Ability

Virtual Ability, Inc. is a non-profit corporation, chartered in the state of Colorado, USA.  It is a non-profit tax exempt organization under section 501(c)(3) of the United States Internal Revenue Code. This means that for US citizens, contributions made are deductible as a charitable donation for federal income tax purposes.

Virtual Ability hosts this annual Symposium to share information about mental health and mental disabilities with the general population. Within its cross-disability community, VAI has members who deal with a variety of mental health issues. So, not only is this an opportunity for VAI community members to learn more about topics related to mental health from experts they probably would not have a chance to meet otherwise, it allows the general public to attend a professional conference at no cost.

With thanks to Gentle Heron for the information.

Related links

SL21B: Performer and Volunteer applications

via Linden Lab

June 2024 will mark the 21st anniversary of Second Life opening to public access – and to mark it, Linden Lab has announced the 2024 Birthday celebrations as being marked across an entire month – from Friday, June 21st through until  Sunday July 21st, 2024.

Theme

This theme for Second Life’s 21st birthday (SL21B) has been given as Elements, which the Lab describes thus:

This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, “Elements” is a celebration of the core forces that shape our experiences in Second Life.

– From the official SL21B announcement blog post

Applications

Performers

Applications for SL21B performers were officially opened on April 29th, 2024. Key points:

  • Applications will be accepted through until Friday, May 31st, 2024.
  • There will be three stages for performers within the General rated SL21B estate.
  • New for 2024 will be an official performance stage in the Adult rated SL21B estate, and explicit lyrics and more adult attire will be permitted on this stage.
  • DJs, live artists and people performing on the designated events stages are permitted to rez ONE low-prim tip jar. Donation kiosks are not allowed.
  • There is a 350LI allowance for props and rezzable items for DJ and live music shows. A DJ set-up is allowed (spin table, speakers, small light emitters/effects) – but performers are asked not to design a giant framed set that covers the stage, its floor or the backdrop.
  • Full rules for Performers can be found in the application form.

Volunteers

A call for event volunteers was made on April 15th, 2024. Key points:

  • Applications will be accepted through until Sunday, May 12th, 2024.
  • Volunteers are asked to commit to at least two hour shifts at a time, and to note that as a week long event. SL21B requires volunteers who will be available for more than just one or two days.
  • Training sessions will be provided across multiple times. All volunteers are expected to complete a training session, regardless of whether they have been volunteers at previous Birthday events. Those failing to complete the required training will be removed from the Volunteer group.
  • These are volunteer positions, and as such, volunteers will not be paid. Additionally, volunteers cannot rez/wear tip jars or solicit for tips.
  • Full rules and requirements for volunteers can be found in the application form.
  • Official SL21B Volunteer Applications announcement

Exhibitors

As I’ve previously reported, Exhibitor applications opened on April 4th, 2024.Again, key points:

  • Applications will be accepted through until Sunday, May 12th, 2024.
  • There will be both General and Adult rated regions available to exhibitors.
  • Exhibits do not have to be in keeping with the Elements theme – LL are keen to showcase the passions, interests and creativity of the platform’s users and many groups and communities.
  • Full rules for Exhibitors can be found in the application form.
  • Official SL21B Exhibitor Applications announcement.

SL21B: theme and Exhibitor applications

via Linden Lab

June 2024 will mark the 21st anniversary of Second Life opening to public access – and to mark it, Linden Lab has announced the 2024 Birthday celebrations as being marked across an entire month – from Friday, June 21st through until  Sunday July 21st, 2024.

Theme

This theme for Second Life’s 21st birthday (SL21B) has been given as Elements, which the Lab describes thus:

This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, “Elements” is a celebration of the core forces that shape our experiences in Second Life.

– From the official SL21B announcement blog post

Exhibitor Applications

The announcement also notes that applications for those wishing to host exhibits within the Birthday regions are now open, with the following notes:

  • Applications will be accepted through until Sunday, May 12th, 2024.
  • There will be both General and Adult rated regions available to exhibitors.
  • Exhibits do not have to be in keeping with the Elements theme – LL are keen to showcase the passions, interests and creativity of the platform’s users and many groups and communities.
  • Full rules for Exhibitors can be found in the application form.

In 2023, Exhibitor parcels were expressly stated as being 4096 sq m in size, with a Land Capacity of 1872 LI. While this is not stated in this year’s application form, there is no direct reason to suppose this will not be the case this year as well – although clarification from LL would be welcome.

Related Links

VWBPE 2024 What’s up With the Lab: Grumpity, Kali and Signal Linden

via VWBPE

Update: March 16th, 2024: Regarding SL Voice and capabilities, as mentioned in the latter part of this summary, please also refer to: 2024 week #11: SL TPVD summary: new approach to voice in SL for information on the new WebRTC for Voice in SL.

On Thursday, March 14th, 2024 Grumpity Linden, the Lab’s Senior Vice President of Operations, along with Kali and Signal Linden joined Phelan Corrimal for the annual Above the Book session at the Virtual Worlds Best Practice in Education (VWBPE) conference, entitled What’s Up At the Lab.

The function of the session is to explore what’s “new” at Linden Lab  / with Second Life and their impact on educators and non-profit organisations using the platform.

The following is a summary of the session covering the core topics raised. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided to the relevant points in the video for those who wish to listen to specific comments.

Notes:

  • This is a summary, not a full transcript, and items have been grouped by topic, so may not be presented chronologically when compared to the video.
  • Timestamps are included to allow a direct jump to a subject / comment.

A Little Background

Grumpity Linden: is responsible for the Second Life Product and Engineering teams. She originally started at LL whilst working for The Product Engine, and was involved in the development of Viewer 2 (as designed by 80/20 Studio), prior to joining LL full-time in 2014. Her role covers all aspects of product development and platform engineering, and as well as having a strong technical background, she also brings a strong element of interpersonal skills and psychological expertise to the Lab’s management team via her studies at the Johns Hopkins University.

Kali Linden: is now a Director of Engineering at the Lab, reporting into Grumpity, specifically focused on the Lab’s web properties (e.g. lindenlab.com, secondlife.com, the Marketplace, etc.) and associated UI and API design. She has a keen focus on matters pertaining to content creation and also in working in the non-profit sphere, describing herself as a “Nonprofit-preneur” as well as a “Nerd-Gamer”.

Signal Linden: is the Director of the Second Life Server and Viewer engineering and development teams. He has been involved with Second Life since 2008, and joined Linden Lab in 2015 by way of the likes of Amazon. He is a strong believer in the potential of virtual worlds, and a keen proponent of open-source software and collaborative development. He has perhaps most recently been visible as the communicator of, and driving force behind, the Lab’s moves to the use of Github to manage viewer development and issue tracking for their engineering and development environments.

Product Development Path

The glTF™ Roadmap

[Video: 4:43-19:26]

  • When SL introduced mesh import (2011), the COLLADA (Collaborative Design Activity) interchange file format  interactive 3D applications was selected for use within SL for importing mesh models to the platform. This decision was based on its widespread (at the time) use and recognition as an international standard (ISO/PAS 17506).
  • Since then, content creation and the industry have moved on, and the glTF (graphics library Transmission Format) has been developed over the last decade by the Khronos Group (also responsible for COLLADA), as  a standard file format for three-dimensional scenes and models. Recognised and adhered to through the industry, it is the specification of choice for Second Life to move to using.
  • Linden Lab views glTF adoption as a combination of:
    • Making the platform more accessible to a wider pool of content creators (as in theory, content made for X or Y in adherence to the core glTF specification (currently version 2.0 (no extensions) for SL) could be dropped directly into SL “as is” subject to licensing)
    • Making the actual import and use of glTF objects and scenes adhering to the specification pretty much a drag-and-drop capability.
  • While the techniques involved in glTF content production may be more complex, it is hoped that by adhering to the specification, content creators and users in SL will have great access to more accurate documentation to support the learning process, and have access to a broader set of libraries / tools presenting the means for that drag-and-drop capability with items and objects arriving in SL and looking vastly different to how they appear in authoring tools.
  • Physically based rendering (PBR) for materials was the first step in glTF adoption, and required a large-scale overhaul of the SL rendering engine. With its deployment and update, LL are now looking to to build out glTF support and capabilities.
  • Notably, the work now allows LL the opportunity to investigate  – and potentially implement – the support of  importing of entire glTF scenes (object, scripts, animations, etc., as noted above) into SL and have them stored as a recognisable asset.
    • This requires another significant overhaul of SL to support glTF hierarches, and so is liable to be a long-term project.
    • However, work on scene import and its associated requirements is due to start around mid-2024.
  • Note: this conversation included the export of glTF scenes from SL to elsewhere. As Linden Lab are still investigating requirements for permissions, etc., plus determining what will be required to allow scene import, no definitive answer on this could be given at this point, and so I’ll do no more than mention it here. Please refer to the video below if interested in the conversation.

SL Mobile

[Video: 30:02-36:28]

  • SL Mobile remains in closed Alpha testing (Premium Plus users only) and the current testing is generating a lot of feedback.
  • The initial focus was on rendering – with work still on-going – to ensure scenes and avatars could be rendered with a fidelity similar to that of the viewer and robustly.
  • This saw limited functionality in other areas to start with, but the functionality is being built out, and will continue to be built out and enhanced. Recent updates include:
    • Start a new chat from any chat screen
    • On the Nearby Chat screen, see how many people are nearby.
    • Streaming audio support.
  • As the functionality is built out, LL plan to start looking more broadly at Mobile use-cases (e.g. bringing-in new users, which requires considering a set of capabilities – signing-up, getting in-world, making connections, etc.) which are different to many of those sought by existing users (e.g inventory sorting).
  • Some capabilities found in the viewer will not be available in Mobile “for a while” (e.g. building), and core capabilities required for content creation (e.g. mesh importing) may well remain bound to the desktop.
  • That said, basic object interactions – sitting on objects, driving vehicles, etc., – will be supported.
  • In terms of broadening the existing SL Mobile user base, the hope is to do so “in the first half” of 2024.
    • More widespread usage does require more thought around interactions with third party environments (app stores, Tilia for L$ management, etc.) before such expansion can take place.

On-Boarding New User Experience

[Video: 36:40-42:34]

  • With the introduction of the Senra avatars in 2023, LL added a web-based avatar customisation flow as a part of the on-boarding process. This process continues to be refined, wit the idea remaining that new users will start with Senra and its available clothing and accessories (LL supplied or via user creators), but eventually move to other systems.
  • However, it is recognised that in-world avatar customisation is “hard”, so to further assist in new users gaining familiarity with in-world avatar customisation, LL are – as has been suggested by existing users – looking to implement a similar, easy-to-understand flow to customising avatars in-world.
    • This does require a series of back-end changes to systems to be made, so will still be a while in come.
    • It will, by necessity, given the huge range of options available in avatar customisation, be somewhat constrained it terms of trying to build a more complex look, but it should allow use users to make changes to their avatar and produce a good result.
  • As a part of the on-boarding process, LL is looking to improve the registration API that is provided to Community Gateways for on-boarding users directly. No firm decisions on what might be updated and why, but the Lab is interested in hearing from Gateway Communities, those using the Reg API on the changes they would like to see. suggestions via the Second Life Feedback Portal.

General

  • Scripting [Video: 19:27-24:52]:
    • The last two years have seen LL become more responsive to requests for more scripting capabilities and functionality.
    • The plan is to continue with this, and those with specific requests – even if made in the past – are asked to use the Scripting Requests board on the Second Life Feedback Portal to do so.
    • Interoperability with external API (e.g. web APIs) is often being considered on a request basis.
  • Voice in Second Life [Video: 24:56-29:50]:
    • It is acknowledged that SL’s voice capabilities (powered by Vivox) have been largely unchanged since their introduction in 2007 (and Vivox has long since ceased active support on Linux).
    • LL are looking to improve Voice capabilities in SL with technologies which will enable the addition of new functionalities – such as new capabilities in-world such as adding scripted control of voice capabilities.
    • As with PBR and glTF, the work currently under consideration for Voice in SL would be foundational as / when decisions are made and projects start rolling, allowing capabilities and options to be built up over time.
  • Marketplace [Video: 42:40-43:56]:
    • In line with the work on SL Mobile, the Marketplace / web team are working on trying to make the Marketplace responsive on Mobile, enabling shopping via ‘phone or tablet and also improving the MP’s appearance on the viewer’s in-built browser.
    • Marketplace Search is also going to see further improvements (e.g. additional filtering).
    • Also see my more recent Web User Group summaries.
  • Feedback move from Jira to Github  / Canny [Video: 44:14-48:30]:
    • The decision to move away from Jira was primarily due to Atlassian (who produce the Jira software) changing their licensing model, making an open-ended system available to all SL users prohibitively expensive for the Lab.
    • Github Issues was selected as the core replacement tool due to it both it being a good collaborative tool or developers and users, and it is a key tool used within the likes of viewer (open-source and simulator code development.
    • Canny was settled on for the general user-facing front-end the Feedback Portal) as it has “good” integration with Github, and has a range of tools which allow information to be grouped and displayed (e.g. Marketplace bug / issues; viewer bug reports, projects such as Combat 2.0, etc.).
    • It also allows for a wider range of feedback to be given, and for prioritising work in terms of popularity of ideas, identifying issues that can be widely beneficial and rapidly implemented, etc.
    • The Feedback Portal provides general user access to tickets; those with Github accounts (e.g. open source or third-party viewer developers) can access the Github issues side of the system (with some security / sensitive data exceptions) via their Github accounts.
    • The switch-over was completed in mid-February 2024.