This Weekend in Second Life Dance

Winds of the Sahara - June 6 2018

(This week’s showcase performer is Lynxa Wilde)

Hi there. R. Crap Mariner, your long-lost dance correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings.

Let’s get started, here’s the events that I saw on the calendar as of press time.


(All times SLT)

Burlesque Dolls - June 2 2018

Friday June 8 2018

6pm Elysium Cabaret

Elysium Cabaret – Welcome to the Weekend! If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment! Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get their early because the sim fills. Come celebrate Friday! Welcome to the weekend!

https://maps.secondlife.com/secondlife/Copperhead%20Road/74/64/2754

10pm Guerilla Burlesque

This week we bring you our late Pit revue show filled with jaw dropping original dance performances! We welcome back some of our best original Guerilla dancers to the stage mixed with our newest members all brought together to make one hell of a kick ass show! If you like to stay up late this is the show for you too! At 10 pm we will continue to bring you all brand new acts that will take you up, up and away! Amazing set designs, mood stirring music as well as our beautiful Guerilla dancers! We are happy to have Chrissy Rhiano​ back directing the show this week! Something wonderful happens in the Pits come see for yourself! Doors open at 9 pm for the 10 pm show! Mark the dates, make your plans and get there early we have your seats ready!

https://maps.secondlife.com/secondlife/Idle%20Rogue/107/189/33


Guerilla Burlesque - June 1 2018

Saturday June 9 2018

1pm Debauche @ Tryst Ballroom

Debauche returns once more to the absolutely gorgeous surrounding of the Tryst Ballroom. Such a grand, wonderful place to perform and we are REALLY looking forward to this one. Debauche – a little naughty, a lot sexy and ALWAYS CLASSY! Come join us and see for yourself – You know you want to 🙂

3pm Men In Motion

I know most of you have been waiting oh so patiently for this post… and well, today is your lucky day. This Saturday, mid afternoon, we are about to have our delights filled with some of Second Life’s most talented choreographers and dancers. They will take you into the depth’s of their mind to show you their vision of their dance. Some might take you into the jungle, some might have you relive high school days, some might even put you in a dark padded room.. when it’s all said and done, the fire department will be called and their hoses will be available to cool off any small fires that might be started.

http://maps.secondlife.com/secondlife/Forbidden%20Fruit/28/74/3034

5pm Burlesque Dolls

Come and enjoy an afternoon of some of the most exquisite and talented burlesque dancers on second life. The Burlesque Dolls will be gracing the stage at the Jefferson Opera house this Saturday at 5 SLT and invite you to join them as they pay tribute to the women of music. Enjoy the sensual tease by Lina, Queenie, Kyshra, Lynxa, Corri, Nara, Vanity and Alexis joined by the sensual tones of our irresistible Dj Diamonique. (Semi formal to formal dress please)

http://maps.secondlife.com/secondlife/Playa%20dela%20Familia/12/39/2001

7pm Moulin Rouge

Description:LIVE – Disco Fever DATE: June 9, 2018, 7pm SLT The Moulin Rouge Revue will be presenting live a special disco show. We hope you come down and join us for a spectacular performance by our dancers to some fun, upbeat tunes! Hustle on down ready to boogie and strut your stuff with us for a retro good time.

http://maps.secondlife.com/secondlife/Moulin%20Rouge/172/131/31

7pm Paramount Grand Theatre

Description:Summer Nights! Paramount Grand Theatre’s brand new show of the year. Come join us for an evening of classy but sassy entertainment as we the Paramount Players dance for you, June 2nd & 9th at 7pm SLT. The Players are bringing on new and old routines for your enjoyment. Dancer’s Choice type of show!

http://maps.secondlife.com/secondlife/Hell%20Lust/77/83/22

8pm A&M Mocap Maniacs

Description:Our monthly Home Show, showcasing what you can do with A&M MOCAP Animation Workshop dance animations! Join us for the performances, stay for the totally FUN after party where our DJ will dance you on stage!

http://maps.secondlife.com/secondlife/Mocap%20Dancer/51/219/504


https://www.flickr.com/photos/isfullofcrap/41456410115/in/dateposted/

Sunday June 10 2018

7am Club Image

  1. Line up for this Sunday
  2. Misse Tigerpaw “Doll Play”
  3. Coyume Melod “Pure White”
  4. Setsuna Hirano “The cobweb”
  5. Diawa Bellic”Good Vibe” -NEW – with Nara

Team dance Yougao Destiny”Can’t stop the feeling!”

http://maps.secondlife.com/secondlife/Laem%20Singh/193/28/2021

12pm Kiki’s Burlesque

No description, but if this is the same show I saw recently, it’s good.

http://maps.secondlife.com/secondlife/LORII%20CAPRONI%20ISLAND/106/174/24

12pm Oasis Dancers

Description:OOC Event, Goreans and Non-Goreans are welcome, no dress code.

http://maps.secondlife.com/secondlife/Gorean%20Campus/194/72/32

12pm Spirit Light Company

Journey into the worlds of great painters over the last 150 years including Monet, Degas, and Chagall, Boudin, Matisse and Lautrec, to name only a few. SLDC uses dance as palette and brush to honour and celebrate
the artistic accomplishments of the masters.

You will be dazzled as the canvas of famous paintings is brought to life on stage where the two dimension become three in movement and dance.

You won’t want to miss this unique and amazing performance. Second Life is an artist’s canvas, a dancer’s world, and a musician’s hall, each without the limitations of the physical world and with the immense possibilities of a virtual world.

The programme is presented free of charge, however we expect large crowds so come early to assure access to the sim.

Dance is an Art
Paint your Dream and Follow it!
Steven Thompson

http://maps.secondlife.com/secondlife/Rockcliffe%20I/120/82/3602

5pm Winds of the Sahara

Description:Each Sunday we have a shiny, new show at Winds of the Sahara. Our dances range from burlesque to performance art and you are sure to be amazed at all of the wonder that sets, costumes and music can create. We’ll put sparkles in your eyes and leave sequins on your shirt collars.

http://maps.secondlife.com/secondlife/Aladona/124/193/2001


Check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week.

Full disclosure: I perform with Guerilla Burlesque and Debauche.

Winds of the Sahara - May 13 2018

Holmes, aliens, revenge, rescue and music in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, June 3rd

13:30: Tea-Time at Baker Street

Caledonia Skytower, Kayden OConnell and Corwyn Allen return with a Seanchai favourite: Tea-time at Baker Street. This time they are going right back to the roots of the legend, and the case which first introduced the world to Doctor John Watson and the renowned Consulting Detective, Mr. Sherlock Holmes.

study-in-scarletA Study in Scarlet was written in 1886 as a full-length novel by Sir Arthur Conan Doyle and published the following year. It is actually one of only four novel-length stories Conan Doyle penned about Holmes and Watson in the original canon (the remaining 56 tales of their adventures are all short stories). As it was the first time the two had appeared in print, part of the story was used to establish each of them, and how they met.

It is 1887, and Doctor John Watson, invalided out of the British Army after being wounded in the Battle of Maiwand during the Second Anglo-Afghan War (1878-1880), has returned to London where he is seeking accommodation. After bumping into an old friend, Watson finds himself being taken to St. Bart’s Hospital, where he is introduced to a stranger carrying out a laboratory experiment. On shaking Watson’s hand, Sherlock Holmes immediately perceives that he has recently returned from Afghanistan, and thus Watson first experiences Holmes’ remarkable deductive abilities – although quite how Holmes came to his conclusion remains a mystery. After a short conversation, he agrees to join Holmes in moving into a flat (apartment) at 221B Baker Street, where they’ll split the rent.

In the story, it is actually several weeks before Watson learns of Holmes’ rather unusual chosen profession. When told, he remains initially dubious until Holmes gives a practical demonstration of his powers of observation and deduction, using a messenger from Scotland Yard as his subject. The messenger has come with a request for Holmes’ assistance; Holmes is at first reluctant to heed the call,  but Watson urges him otherwise. So it is that they set out on their first adventure together, one involving poison, a double murder in London and a bitter tale of love, loss and revenge from America.

18:00 Magicland Storytime – Mrs Piggle-Wiggle

Mrs. Piggle-Wiggle lives in an upside-down house and smells like cookies. She was even married to a pirate once. Most of all, she knows everything about children. She can cure them of any ailment. Patsy hates baths. Hubert never puts anything away. Allen eats v-e-r-y slowly. Mrs Piggle-Wiggle has a treatment for all of them.

The incomparable Mrs. Piggle-Wiggle loves children good or bad and never scolds but has positive cures for Answer-Backers, Never-Want-to-Go-to-Bedders, and other boys and girls with strange habits.

Join Caledonia Skytower at the Golden Horseshoe in Magicland Park, as she reads from Betty MacDonald tales of Mrs. Piggle-Wiggle.

Monday, June 4th 19:00: The Nitrogen Fix

2000 years from now, the Earth has acid oceans, mutating exploding plants, silent, tentacled observers, doomed Hill cities, nomad Outcasts, vicious, power-mad rebels.

In this world, fully depleted of freely floating oxygen – it has all been trapped in the Nitrogen Fix –, humans are the last native animal species on the planet. What civilization is left is isolated and separated.

A doomsday scenario? perhaps. But Hal Clement has a knack for making this beleaguered, suffering version of Earth and the trials of those living on it far more enticing that might be first thought.

Join Gyro Muggins as he travels to Clement’s world and see what might be found there.

Tuesday, June 5th: The Cold Dish (Walt Longmire #1)

Two years ago, four boys were put on trial for raping a Cheyenne girl. Now one of them – Cody Pritchard – is dead, shot and dumped in with a local farmer’s sheep.

For Walt Longmire, it means his hope of finishing out his term as sheriff of Wyoming’s Absaroka county in peace and quiet is at an end; instead, he finds himself in the middle of a murder investigation.

Plenty of people had cause for wanting Cody Prichard dead but who had the guts to do the deed? And are his three compadres next on the hit list? For Longmire, it means facing one of the more volatile and challenging cases in his twenty-four years as sheriff. One in which he means to ensure that revenge, so often regarded as a dish best served cold, is never served at all.

Join Kayden OConnell as he reads the first volume of Craig Johnson’s tales of Sheriff Walt Longmire.

Wednesday, June 6th 19:00: Hello, Universe

In one day, four lives weave together in unexpected ways.

Virgil Salinas is shy and kind-hearted and feels out-of-place in his loud and boisterous family; Valencia Somerset, who is deaf, is smart, brave, and secretly lonely, and loves everything about nature; Kaori Tanaka is a self-proclaimed psychic, whose little sister Gen is always following her around; and Chet Bullens wishes the weird kids would just act normal so that he can concentrate on basketball.

None of them are friends; at least not until Chet pulls a prank that traps Virgil and his pet guinea pig at the bottom of a well.

This leads Kaori, Gen, and Valencia on an epic quest to find the missing Virgil. Through luck, smarts, bravery, and a little help from the universe, a rescue is performed, a bully is put in his place, and friendship blooms.

Join Caledonia Skytower as she reads Erin Entrada Kelly’s 2018 Newbery Medal Award-Winning tale.

Thursday, June 7th: RUSH 2112

  • 18:30-19:00 The Temple of Syrinx plays a major role in unlocking the Crystal Gate in Ready Player One. Shandon  Loring reads that part of Ernest Cline’s seminal VR story.
  • 19:00: RUSH 2112 Anthem – the story behind the music of the album.

Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

19:00 Seanchai Late Night

Contemporary Sci-Fi with Finn Zeddmore.

 

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The current charity is Project Children, growing peace in Northern Ireland one (or two) children at a time.

Designing Worlds in conversation with Ebbe Altberg – Transcript + Audio

Ebbe Altberg in conversation with Saffia Widdershins

Note: the video of the show is now embedded at the foot of this page.

On Tuesday, May 15th, I was able to sit-down at a closed studio recording session which formed part of Design Worlds’ 10th anniversary. The programme featured special guest, Linden Lab CEO Ebbe Altberg.

Ebbe had accepted an invitation to answer questions to him by Saffia Widdershins, focusing on the upcoming 15th Anniversary celebrations for Second Life and the infographic and roadmap blog post issued by the Lab in  April 2018, although Sansar was also touched upon as well towards the end of the session.

The questions were a mix of those submitted to Designing Worlds ahead of the session, and those formulated by the Designing Worlds team. What follows here is a transcript of Ebbe’s responses to the questions, with a précis of each question and an audio extract from my own recording of the session.

A summary of the topics / comments is provided below, with links to the relevant section of the transcript. Note that the audio here may differ slightly to the audio in the video, as my audio extracts have been cleaned-up a little to remove repetition, pauses and asides, to give a smoother flow of the core comments and thoughts.

The Short(ish) Form

For those who prefer, the following is a bullet-point list of the core questions asked, gathered into the same topic headings as the transcript notes. Links are given to the relevant part of the full transcript for those who would prefer to read / listen to the complete answers / comments.

Note: due to the nature of WordPress internal text anchors and scrolling, you may have to scroll up a little after jumping to a specific topic, in order to see the question.

Opening Comments

  • 15 years a testament to users’ commandment to the platform.
  • Want to make it very clear to the world in general that Second Life is still going and improving.
  • The SL team is very committed to the platform, driving to make it better with new features and improved capabilities.
  • LL more optimistic than previously that they have the opportunity to grow the SL user base.
  • Jump to topic.

On the Infographic

  • While revenues are important, particularly moved by the value Second Life brings to users.
  • Fascinating that in 2017, users redeemed almost US$70 million from the platform, indicating it offers a genuine income opportunity.
  • 5 million items on the Marketplace (although some could perhaps be removed) indicates the breadth of creativity and opportunity for income generation available to users.
  • But the stories of how SL improves people’s lives, the way it can be used to raise money to help others (e.g. US $48,000 via Fantasy Faire in 2018),and the way it can change people’s lives for the better.
  • Jump to topic.

On Re-balancing the SL Economy

  • LL recognises land in Second Life is too expensive, and that they actually generate very little from the platform’s economic activity.
  • Hope is to pivot Lab’s income generation away from land tier and towards more of the economic activities – buying / selling L$, transactional and redemption fees, subscriptions, etc.
  • Through this shift, hope is to reduce the cost of land tier.
  • Witnessing steps already being taken – the private region buy-down programme, the Mainland price reduction, and more is cautiously planned.
  • Jump to topic.

On the Mainland Pricing Restructure and Private Estates

  • Extremely happy with the results.
  • Land team still incredibly busy handling orders.
  • Has also resulted in an increase in Premium subscriptions.
  • Still have to investigate the breakdown of figures: how many orders are from Premium users expending their existing land holdings; how many orders are from Premium users taking up land for the first time; and absolute net new Premium subscribers.
  • How do these changes balance with private estate costs?
    • Still being discussed, with no decisions as yet.
    • Idea is to make changes in steps and understand cause and effect – which is not possible if a lot of changes are introduced at once.
    • Potentially more to come in the future.
    • Jump to topic.

On Linden Homes

  • Not an exercise to convert exiting Linden Homes to mesh; rather the introduction of new homes which will take advantage of mesh, etc.
  • Will likely take advantage of the 1024 sq m land form, in line with the Mainland pricing change.
  • New houses will be showcased later in 2018, but no specific dates on the roll-out.
  • Some homes might make full use of a 1024 sq m footprint, some might be smaller to allow broader choice to users.
  • Jump to topic.

On The New Land Auctions

  • Initially, only Mainland land holders will be able to offer their land for auction, and individuals only, not groups.
  • Money will likely be held in escrow, so those who don’t win will get it back.
  • Lab will take a transaction fee on auctions, again as a part of trying to move revenue generation away from land tier.
  • No dates as to when the new auctions will be introduced, but getting “close”.
  • Jump to topic.

On Themed Learning Islands and Community Gateways

Are you considering community support for the new theme learning islands, and what are the themes likely to be?

  • Primary intention of themed learning islands is to provide more vertically specific user acquisition opportunities.
    • Attempt to make things consistent as possible, from initial contact through to arriving in-world at a location that is in context with the initial interesting in wanting to join SL.
    • Today, the process is generic, with no guarantee a new user will arrive in-world where they might have expected.
  • Currently in early testing, finding out what works / doesn’t work.
  • Hope is to bring-in and retain more productively (from the user’s perspective) and at a lower cost.
  • Have found that having greeters / helpers present at these islands doesn’t actually increase new user engagement. Might be a fault with testing, but might be only some new users appreciate personal help. Possible the Lab will look again at this.
  • Jump to topic.
  • Have some great gateways, but they are not necessarily contributing a lot of new users, but appear to do a great job in supporting existing users.
  • There has been success in the past – a Brazilian gateway supported by a local media company helped grow the SL Brazilian community.
  • Anyone wishing to apply to run a community gateway is free to do so.
  • LL spend a lot of money on user acquisition, but there are many different ways to do it.
  • Needs to be in contextually relevant places on the Internet where relevant audiences might be found.
  • Community gateways could be a unique way to provide user-generated themed user acquisition that the Lab may not have thought of; addressing niche audiences.
  • Jump to topic.

On the Marketplace Updates

  • Thoughts being given to clearing some of the “clutter” – content no longer managed by the creator for various reasons (e.g. no longer active).
  • User interface updates.
  • Specific (and requested) capabilities, such as being able to sell multiple colours for an item through a single listing.
  • Long list of possible improvements, and the aim is to work with the community [e.g. via the Web User Group).
  • Will be a big project, with many changes unlikely to appear until the end of the year; some (such as the clean-up) might become apparent sooner.
  • There is a commitment to make significant improvements to the Marketplace.
  • Already have certain points where revenue is collected (land, transactional fees, L$ fees, redemption fees, Marketplace commissions, etc.). Might be additional products deployed with fees associated with them.
  • Haven’t decided on the best way to engage in the transactional economy or whether Marketplace fees will increase from the current 5%.
  • Most digital economies on the Internet charge around 30% for participation. With Marketplace fees, L$ fees and redemption fees, LL charge around 10%.
  • With trying to lower land costs, the fees through the economy are liable to increase – but no decision on by how much.
  • Jump to topic.
  • Some LL’s focus is to try to find the right economic balance so that running a business in Second Life makes sense, and thus grow the economy.
  • Jump to topic.

On Premium Benefits (sort-of)

  • Mainland pricing has already happened.
  • There’s also Animesh, Bakes on Mesh and the Environment Enhancement Project, all of which will offer now opportunities for creators and shoppers.
  • There’s also work being done with Estate Management tools to make land management easier.
  • Project viewers in general either are available [Animesh, Bakes on Mesh] or will be appearing soon [Land Management, EEP].
  • Jump to topic.

On the Return of Last Names

  • Going a little slower than planned due to other work taking priority.
  • Important for scripter to switch to using agent IDs for identifying avatars, and not to use string names, as these will no longer remain constant.
  • New accounts will continue to have the “Resident” last name.
  • Premium users will – for a fee to be decided – be able to chose a new last name from a list, and use any first name they wish with it.
  • Last name lists will not include any last names previously used.
  • No-one will be able to use a name previously used by anyone else, so a name will always apply to the same user.
  • Jump to topic.

On Transitioning Second Life to the Cloud

  • First step is to make the migration and not have anything break. This must be completed before the Lab can start thinking about options and products.
  • Likely to be well into 2019 if not longer) before the Lab has transitioned from their own co-located infrastructure to a cloud-based infrastructure.
  • Possible benefits from the move might be:
    • Running regions on more high performant hardware, offering users a choice of hardware capabilities, depending on their needs
    • Possibly taking advantage of geographic distribution of regions (e.g. regions heavily used by European users located in Europe).
    • Possibly offering dynamic availability of regions (where appropriate) – spin-up when someone visits, spin-down and store on disk when empty.
  • Constantly have to upgrade hardware, etc., and this involves significant capital expenditure. The cloud allows for these things to be paid for on demand, reducing expenditure / overheads.
  • It’s the right time to make the move, and Ll are now committed to it.
  • Not an investment that would be made if the company didn’t have long-term aspirations for Second Life.
  • Jump to topic.
  • Can do a lot without cloud infrastructure – improving code, making optimisations, etc.
  • Will continue to do this on the software side.
  • Jump to topic.

On Grid-Wide Experiences

  • Essentially making experiences a grid-wide opt-out, rather than a localised opt-in.
  • Land holders will have the ability to determine which (if any) grid-wide experiences run on their land [region or parcel].
  • Jump to topic.

On the Environment Enhancement Project (EEP)

  • Three new object types / inventory assets for water, sky and day settings which can be transferred / traded like other goods.
  • Can be set at region or parcel level, subject to permissions.
  • Close to getting a project viewer available and to start getting feedback for users.
  • Hopefully will make it easier for those without the necessary skills (XML coding) to set custom environments for their land.
  • Jump to topic.

On Animesh and Bakes on Mesh

  • Animesh uses skeletal animations on a mesh object, animating it in the same way as an avatar. Should be more efficient than current mechanisms for animating objects [e.g. no need for intensive alpha flipping].
  • Bakes on Mesh allows system wearable to be applied to mesh bodies and heads. Should reduce the overall complexity of avatar mesh bodies and heads.
  • EEP, Animesh and Bakes on Mesh should provide new opportunities for content creation.
  • Jump to topic.

On Games and Experiences

  • The aims of building games are to: make sure the Lab can make interesting content; showcase what might be done with emerging capabilities and options to creators; and understand what users find particularly engaging, and how the Lab might capitalise on that engagement in terms of tools and other capabilities.
  • Jump to topic.

On Sansar

Progress to Date

  • No – but this is fairly normal when building a complex system.
  • Sansar is essentially building a new games engine from the ground up with all the scripting, physics and rendering capabilities & building two unique interfaces: VR and mouse / keyboard
  • Work will continue in adding more capabilities and in making Sansar more performant, offering beet means for people to connect with content and with one another.
  • At present tests are in progress to improve user on-boarding.
  • Personally very excited about VR and its potential. However, VR does have a way to go before it achieves a large market.
  • Feels creativity in Sansar is starting to take off – creators are already doing things LL never imagined.
  • Now starting to look at getting growth. SL users are welcome to try Sansar. LL very happy if users opt to use both, or decided to stay with one or the other.
  • Jump to topic.

Tie-ins and Opportunities

  • Sansar has significant architectural differences to Second Life.
  • Instancing experiences is one difference, visual fidelity is another. Sansar also has a monetisation model based on economic activity.
  • All these may serve to encourage brands and companies and organisations opt to select Sansar as the platform for publishing their VR experiences.
  • Jump to topic.

The “WordPress Analogy”

  • Broad spectrum of platforms for content creation from Minecraft to Unity and Unreal.
  • Second Life and Sansar sit between the two extremes, with Sansar between SL and something like Unity.
  • Sansar aims to offer freedom to create and publish of 3D environments, coupled with scalability and the ability to target VR hardware, rather than just consume content.
  • Still a learning process – discovering what works and what doesn’t; plans have to be revised as users get involved, company has to be nimble to meet evolving requirements and needs.
  • Content creation falls into different categories. Second Life supports a lot of in-world original content, Sansar utilises a more sophisticated external toolset.
  • Both off huge opportunities not only for the actual creators of content, but for people to obtain content and utilise it to create unique spaces. This is particularly what Sansar is aimed at.
  • Jump to topic.

Ebbe Altberg: discussing the future of Second Life

Ebbe Altberg in conversation with Saffia Widdershins, discussing the future of Second Life, Tuesday, May 15th, 2018

Update: the transcript and audio of the session is now available. The video can be seen on SLArtist.

On Tuesday, May 15th, I was able to sit-down at a closed studio recording session which formed part of Design Worlds’ 10th anniversary. The programme featured special guest, Linden Lab CEO Ebbe Altberg.

Ebbe had accepted an invitation to answer questions to him by Saffia Widdershins, focusing on the upcoming 15th Anniversary celebrations for Second Life and the infographic and roadmap blog post issued by the Lab in  April 2018, although Sansar was also touched upon as well towards the end of the session.

The programme will be shown at 14:00 SLT today, Monday, May 28th, 2018 at the Designing Worlds studio, and Second Life users are invited to attend the showing. For those unable to get into the region, it will also be shown on the SL Artist website, again starting at 14:00 SLT on Monday, May 28th.

As a part of the event, I’ll be featuring a transcription of Ebbe’s answers to the questions put to him, here on this blog. As is my usual approach to these things, the transcript will include audio recordings of Ebbe’s answrs, which can be listened to either alongside of reading the transcript, or in place of reading it.

In addition, the video will be available later in the week on the SLArtist.com channel, the Aview TV Designing Worlds channel – or on the Prim Perfect or Designing Worlds blogs. I will update the transcript with links, once the video is available.

SLurl Details

African Queens, future worlds, murder, adventure and music

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, May 27th 13:30: Tea-Time on the African Queen

As World War I reaches the heart of the African jungle, Charlie Allnutt and Rose Sayer, a dishevelled trader and an English spinster missionary, find themselves thrown together by circumstance.

Fighting time, heat, malaria, and bullets, they make their escape on the rickety steamboat The African Queen…and hatch their own outrageous military plan.

Originally published in 1935, The African Queen is a tale replete with vintage Forester drama – unrelenting suspense, reckless heroism, impromptu military manoeuvres, near-death experiences – and a good old-fashioned love story.

The African Queen at Ceiliúradh Glen

Most famously, perhaps it became a 1951 film directed by John Huston and produced by Sam Spiegel and John Woolf and starring Humphrey Bogart as Charlie Allnut and Katharine Hepburn as Rose Sayer. Unable to provide an English (or more specifically, a Cockney, accent, Bogart’s Charlie Allnut was re-cast as a Canadian, and Bogart went on to win his only Oscar in the role – picking up Best Actor in what he regarded as the best performance of his film career.

Join Corwyn Allen, Kayden OConnell, and Caledonia Skytower at Ceiliúradh Glen, which has been redressed as German East Africa as they present The African Queen, combining both novel and film script.

Monday, May 28th 19:00: The Nitrogen Fix

2000 years from now, the Earth has acid oceans, mutating exploding plants, silent, tentacled observers, doomed Hill cities, nomad Outcasts, vicious, power-mad rebels.

In this world, fully depleted of freely floating oxygen – it has all been trapped in the Nitrogen Fix –, humans are the last native animal species on the planet. What civilization is left is isolated and separated.

A doomsday scenario? perhaps. But Hal Clement has a knack for making this beleaguered, suffering version of Earth and the trials of those living on it far more enticing that might be first thought.

Join Gyro Muggins as he travels to Clement’s world and see what might be found there.

Tuesday, May 29th: The Cold Dish (Walt Longmire #1)

Two years ago, four boys were put on trial for raping a Cheyenne girl. Now one of them – Cody Pritchard – is dead, shot and dumped in with a local farmer’s sheep.

For Walt Longmire, it means his hope of finishing out his term as sheriff of Wyoming’s Absaroka county in peace and quiet is at an end; instead, he finds himself in the middle of a murder investigation.

Plenty of people had cause for wanting Cody Prichard dead but who had the guts to do the deed? And are his three compadres next on the hit list? For Longmire, it means facing one of the more volatile and challenging cases in his twenty-four years as sheriff. One in which he means to ensure that revenge, so often regarded as a dish best served cold, is never served at all.

Join Kayden OConnell as he reads the first volume of Craig Johnson’s tales of Sheriff Walt Longmire.

Wednesday, May 30th 19:00: Hello, Universe

In one day, four lives weave together in unexpected ways.

Virgil Salinas is shy and kind-hearted and feels out-of-place in his loud and boisterous family; Valencia Somerset, who is deaf, is smart, brave, and secretly lonely, and loves everything about nature; Kaori Tanaka is a self-proclaimed psychic, whose little sister Gen is always following her around; and Chet Bullens wishes the weird kids would just act normal so that he can concentrate on basketball.

None of them are friends; at least not until Chet pulls a prank that traps Virgil and his pet guinea pig at the bottom of a well.

This leads Kaori, Gen, and Valencia on an epic quest to find the missing Virgil. Through luck, smarts, bravery, and a little help from the universe, a rescue is performed, a bully is put in his place, and friendship blooms.

Join Caledonia Skytower as she reads Erin Entrada Kelly’s 2018 Newbery Medal Award-Winning tale.

Thursday, May 31st: RUSH 2112

  • 18:30-19:00 music from the album and dancing.
  • 19:00: RUSH 2112 Anthem – the story behind the music.

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

19:00 Seanchai Late Night

Contemporary Sci-Fi with Finn Zeddmore.

 

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The current charity is Project Children, growing peace in Northern Ireland one (or two) children at a time.

2018 Home and Garden Expo in Second Life

The 10th Home and Garden Expo (HGE) in support of Relay for Life of Second Life and the American Cancer Society, is currently open, and will remain so until Saturday, June 2nd, 2018. Taking place across seven (Home Expo 1 through 6 and Expo Centre) regions, the event offers some of the finest in home, garden, and furnishing designs available across the grid, as well as a range of breedables and breedable accessories.

With over 100 exhibitors taking part, the event offers something for anyone who is looking for a new home, ideas for furnishing and decor, wishing to improve their building (or other) skills, or who just wishes to keep abreast of the latest building / home trends in Second Life.

Home and Garden Expo 2018

Throughout the Expo there will be a range of events and activities, including entertainment and dancing, classes, gachas, talks and discussions, an art show (with pieces by Your’s Truly – all proceed from their sale to RFL of SL), a market, an auction, and more.

RFL Awareness Hunt

This year’s hunt allows participants to explore the Expo regions and visit the twenty Awareness kiosks where they can learn about the different types of cancer. There are also hand prints and ribbons to collect, which denote which kiosks you’ve visited and decorate the tree on the Hunt HUD (available for L$250 from hunt vendors). In addition, the Awareness kiosks may award participants an additional random prize.

When you’ve visited all twenty of the Awareness kiosks, hunt participants will receive an Meeroo avatar.

Home and Garden Expo Map (click for full size)

Decorating Competition

*Entry applications close Monday, May 21st*

Twelve homes have been set-up on Home Expo 6, in six different styles by six different builders. The twelve entrants in the competition will be given an allowance of 500 prims (/Land Impact) with which to decorate their home and its garden.

Each contestant can decorate in any style they wish that suits their house, but they must include at least three items purchased from RFL vendors at the Home and Garden Expo. All houses must be decorated by Saturday, May 26th, 2018. Thereafter, from Sunday, May 27th through Friday, June 1st, 2018 visitors to the Expo will be able to vote on which house and garden they like best.

The breakdown of prizes has yet to be announced, but the overall prize pot, at the time of writing this article, stood at L$35,000.

Visit the competition page to enter – and remember, applications must be made by the end of Monday, May 21st, 2018.

Lantern Releases and Luminaria

Every day of the Expo at 16:00 SLT, lanterns will be released from the Expo Reflection Centre, in honour of all those afflicted by cancer.

The reflection area is also the place where you can light a luminaria lantern in memory of a loved one or in support of one fighting cancer now.

Home and Garden Expo Reflection Centre

With so much to see, it is likely that more than one visit might be required to see all of the designs and gardens – and with the number of exhibitors, pointing to specific creators is a little unfair. I therefore suggest that should you go, start your visit at the central Expo Center region – and then work your way around the regions using that as your anchor point.

About the Expo

The Home and Garden Expo raises money for Relay For Life of Second Life (RFL of SL). Relay For Life is the American Cancer Society’s signature fund-raising event, and RFL of SL is one of its virtual counterparts. You can find more information about RFL of SL at the official website.

Expo exhibitors are required to have two 100% donation items at the Expo. These items must be new and exclusive to the Expo for the duration of the event.

100% of registration fees, sponsorship fees and donation items are paid to Relay For Life of Second Life. 50% of the proceeds from the gachas will be paid to RFL and 100% of the L$10 hunt items.

Links