SL18B Meet the Lindens: Lab Gab special 1: Brad Oberwager – summary

 
On Monday, June 21st Lab Gab and Strawberry Linden hosted a special Meet the Lindens show as a part of the SL18B celebrations.

This is the first of two summaries of the show, and focuses on the discussion with board member and Executive Chairman Brad Oberwager (Oberwolf Linden).

Table of Contents

A second summary will follow, focusing on the Leadership team, and a link to it will be added to this summary when available .

Note that this is a summary, not a full transcript, and items have been grouped by topic, so may not be presented chronologically when compared to the video.

A Little Background

Brad Oberwager is one of the three investors who acquired Linden Lab in 2020, alongside of  J. Randall (Randy) Waterfield and Raj Date. Since the acquisition closed, he has been very hands-on at Linden Lab, working alongside members of the management team, and he has also brought-in long-time business associate Cammy Bergren as the company’s Chief of Staff.

His biography, as supplied by the Lab reads as follows:

Brad Oberwager has spent his entire career in technology and consumer focused companies as an entrepreneur and board member.
Currently, he sits on the board of two public companies, Asure Software (NASDAQ: ASUR) and Better World (NASDAQ: BWACU). He is the chairman of two companies he founded, Jyve and Sundia and is also on the board of TEGSCO (aka AutoReturn). He owned Bare Snacks, acquired by PepsiCo in 2018.
Brad was Vice-chair of YPO International, a global organization of 25,000 CEOs.
Brad received his BS from Georgetown University, his MBA from the Wharton School and lives in San Francisco.

[Video: 1:13-7:45]

  • He describes himself as a “very, very good friend” of Philip Rosedale – they go to Burning Man together, and he met Philip via Philip’s wife, whom Brad regards as his closest friend.
  • Their two families live 3 blocks away from one another, and they see one another socially around once a week, generally on a Friday. As such, he regards Philip as an unofficial advisor when it comes to decisions around Second Life.
  • Had enormous respect and liking for Ebbe Altberg, and admired Ebbe’s leadership and desire to be inclusive across the board and lead from the front.
  • Saw him as a fiercely loyal and incredibly open character, a gifted mentor and engaging leader.
  • Believes that Ebbe’s approach to Linden Lab and leadership has helped shaped the company, and will continue to do so, as Ebbe’s philosophy and ethos have become a part of the company and the platform.

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On Acquiring Linden Lab

[Video: 8:00-10:47]

  • Really four types of acquisition:
    • Venture capitalists tend to pump money into a company, build it up with the aim of generating very large returns, and are prepared to write the company off if it fails to realise their goal.
    • Private equity firms tend to buy a company with the aim of turning it around / trimming it down in order to sell it on for reasonable return.
    • Purchase by another company – which tends to see the absorption of the purchased entity in terms of culture, products and even brand.
    • Purchase by private investors – who are often involved for a wide variety of reasons, and while financial return tends to be one of them, it is not necessarily the central driver for their involvement.
  • For him, what was interesting about Second Life is the extension it offers to people’s lives and the freedoms it gives creativity and socially. He also admits that in being involved in LL / SL from a business perspective is the first time he’s understands the expression “it’s not just work, it’s fun” – he is enjoying being a part of SL / LL, which he regards as a passion as much as an investment.

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Who Owns Linden Lab and Who Makes the Business and Product Decisions?

[Video: 10:51-15:04]

  • Technically, Linden Research is now owned by a LLC (limited liability company) formed by Brad Oberwager and Randy Waterfield.
    • Randy Waterfield brings a huge amount of financial experience to LL that will be good for Second Life and Tilia.
    • Brad has the entrepreneurial  skillset that is important to the practical growth of Second Life and Tilia.
  • Company direction really comes down to two elements: business and product.
    • The business elements relates to corporate management, marketing, forging partnerships, and the outward facing decisions. These are the remit of the management team as a whole.
    • Product decisions lie with the Leadership Team  Office of Second Life – Grumpity, Patch and Brett – supported by the senior management (the Chief of Staff, Brad himself, the CFO, etc.).
  • He personally plays a role in both overall business direction and on product direction.
  • However, firmly believes that the real decision makers are the residents – simply because nothing works if the resident users don’t agree with it and end up cease or scale back using SL.
    • As such, has sought to feedback from residents at the heart of both the product and the business decision-making process.
    • Not necessarily feedback through forum comments or Jiras or long e-mails (although all have their place), but rather in terms of how users will benefit and whether they become more passionate and engaged and so help grow the platform by encouraging others to get involved either directly or indirectly.

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On Being In-World

[Video: 15:12-19:16]

  • Does go in-world, and actually has at least two accounts – his Oberwolf Linden account, which is uses for “business”, and alt accounts which he uses to engage directly in the platform in a variety of ways.
  • In  order to understand the on-boarding process, he went through it entirely on his own, refusing Lab assistance in order to understand the process and its pain-points and what needs to be addressed if the platform is to grow its user base.
  • Is proud of the fact he was able to work out how to apply a wolf tattoo to his alt and dress it with long hair, etc.
  • When “undercover” with an alt, he is always in character, and has stated he will *not* break character (i.e. reveal who he is) when engaging on the platform through an alt.

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On the Future of Second Life And What May Change / Remain the Same

[Video: 19:16-26:22]

  • Wants the community to be part of this – what are the communal goals for the platform, how can the synergy be developed such that users are a part of the drive to improve and grow the user base.
  • Uses the analogy of a party – an environment where people are having so much fun, they do not want it end, but rather have more people turn up, and taking actions that will encourage them to come along and engage.
  • Does not see change for change sake, but rather changes as a process of natural evolution that, again, grows interest in and engagement with the platform. But change will come over time.
  • Sees the shift to AWS very much a part of this approach: it was not made for purely financial reasons, it was made to allow SL to move into the future and continue to be grown and continue to be of value to users.
  • Currently feels the greatest way users can help shape Second Life is through feedback on and input into overall new user engagement and growing the user base, as this is the real driver for the long-term success of Second Life.
  • Supports the idea of the “four pillars” of decision making at the Lab:
    • What is going to bring in new users?
    • What is going to make existing users happier?
    • What is going to lead to more engagement among users as a whole?
    • What is going to offer the Lab’s personnel happier.
  • Asks residents to look on things the same way.

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On Tilia and Second Life

[Video: 28:03-33:56]

  • Tilia  / Tilia Pay is a wholly-owned subsidiary of Linden Lab.
  • It is not in competition with Second Life – that is a misguided notion – but actually compliments Second Life.
  • SL is unique in that creators sell directly to users – it does not actually pass through Linden Lab’s own books, and allows in-world tokens to be directly converted to fiat money.
  • Both of these aspects require proper regulation in the United States and internationally (in the US, a company needs to be formally accredited as a money transmitter or money transfer service). This is what Tilia was set-up to be.
  • In effect, Tilia is to Second Life what PayPal was originally to e-bay. Without Paypal, e-bay would not be able to operate without itself going through all the requirements to become an MSB / money transmitter, and this would have been the case for LL.
  • Just as PayPal has grown beyond e-bay to become used by other platforms as a means of money payment / transfer, etc., so Tilia has the potential to become a money transmitter for other companies, thus allowing it to generate income and also help Second Life.
    • Currently ilia has two third-party customers: Sansar (operated by Wookey Technologies) and the virtual real estate game Upland.

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Closing Comments

[Video: 34:13-38:11]

  • Recognises that a change in ownership of LL can lead to fear, anxiety and potentially anger. Anger is something that is more difficult to deal with, an so would rather people do not get to that stage; anxiety is a more immediate response, and one that can be more directly dealt with.
  • Given that there is and has been anxiety among users, wants to stress he is devoted to reducing the anxiety and avoiding anger, and moving people towards a sense of joy, and understand this is not going to be achieved by him simply issuing directives and taking a top-down approach, but rather through engagement and through observing and listening and seeing how users respond.

 

 

Paying respects to Ebbe Altberg in Second Life

Ebbe Altberg memorial

On Friday, June 4th, Linden Lab announced that the company’s CEO, Ebbe Altberg had passed away. Across the grid and blogsphere, tributes and obituaries have been offered in the wake of the news.

Ebbe Altberg memorial

Now, for those who wish to commemorate Ebbe’s time with the Lab and pay respects to his memory in-world, a memorial has been created on – appropriately – Altberg region in Bellisseria.

Designed by the Moles of the LDPW, the region features a single island that is home to the memorial. Surrounded by fir trees offering a hint of Scandinavia, with water falling into a pond that feeds flowers, the memorial stands  as a tall bronze figure of Ebbe, with a photo of him and the text of announcement of his passing located at the base of the plinth.

Candles are also to be found at the base of the statue, which will light on being touched, and benches are available for those who wish to sit and remember Ebbe and his time at the Lab.

The island is a gentle, quiet place; a place one cannot help but feel Ebbe himself would appreciate.  A place where contemplation and reflection can be embraced.

So, for all those who  do wish to pay their respects to Ebbe in-world, I can think of no better place in which to do so.

The base of the statue includes the test of the announcement of Ebbe’s passing (l), while the memorial has been drawing a steady stream of visitors (r)

With thanks to the Moles for creating the memorial.

Note: as Tish Coronet has pointed out via the SL Feeds, be sure to look down on the memorial from overhead – the ground before Ebbe’s has been set memorial has actually been set out to form the Second Life Hand logo, the statue replacing the eye. 

SLurl Details

Opinion: in consideration of Ebbe and the Lab’s next CEO

Source: Google

Friday brought the sad news that Ebbe Altberg, the CEO of Linden Research Inc., had passed away. And while it is perhaps too soon to be thinking about things as people are still coming to terms with the news, polls, comments and opinions have nevertheless already started circulating as to the kind of CEO the company should now look towards.

Chief among the opinions being expressed is that it should be “someone who has been in Second Life for a good amount of time and has plenty of experience.” But is this accurate?

Ebbe Altberg: perhaps linden Lab’s most successful CEO. Souce: Linden Lab

As I noted in  my own tribute to Ebbe, while he did come to Linden Lab with a good degree of foreknowledge – his son Aleks had been very successful with the Teen Grid before transitioning to the Main grid, and Ebbe himself was a close friend of Jed Smith, the former chairman of the Lab’s board; as he readily admitted himself, he was not in any way either a long-term user of the platform or who had “plenty of experience” with it prior to joining the company.

And yet, as we’ve all noted over the pass several days since the news broke, Ebbe has been without a doubt, the most popular of CEOs at the Lab among users. His tenure was by no means perfect, but overall his presence strengthened both company and principal product enormously – up to and including spinning-off a revenue-generating subsidiary that in time might help both, in the form of Tilia Pay.

Thus, I would suggest that the qualities needs for CEO are not so much any deep / long-term exposure to or involvement in Second Life, but rather the qualities and skills needed to manage and lead a company and leverage the strengths inherent in its management team and staff. In this, I would say that long-time friend and commentator R.( R. Dismantled) has summed up the requirements of any incoming CEO the best:

Not a celebrity, but a manager of managers, making the good and difficult decisions. And not just talk and hype and making Second Life something it isn’t, but making it better…

… I hope that the next person entrusted to manage the managers of our weird little social soap bubble will be cut from the same cloth.

– R. (R. Dismantled) commenting on this blog

From the outset, Ebbe was “a manager of managers”. He trusted those reporting into him to run their departments in a manner that would best support the company, its core product and its users. At the same time, he was prepared to make the necessary hard choices to swing the company back onto a more solid course of product development – shutting down the Creatorverse, dio and Versu projects almost immediately (and later allowing the creators of Versu to spin it off into its own platform), winding down work on Patterns and selling Desura, whilst allowing Blocksworld to serve its community through until mid-2020. And – while it may not have entirely worked out as hoped – he set the company on paths that might seen the development of additional revenue-generating opportunities, through both the aforementioned Tilia Pay and through the development of Sansar.

Ebbe Linden, aka Ebbe Altberg.  Credit; Strawberry Singh

There’s also the fact that the CEO’s brief is a broad one, encompassing skills and abilities far beyond general team leadership and product understanding.

While such skills can be acquired from within organisation, they do make promotion from within potentially more difficult even when – from an outside perspective, at least – there may appear to be “obvious” candidates, simply because they do take time to acquire and effectively wield.

As such, the “hire from without / promote from within” is a difficult path to tread – with the latter aspect further compounded by the fact that even if there are potential candidates within the organisation that could transition and acquire the skills of a CEO over time – they may not actually want to do so, simply because it means they must relinquish aspects of their work they actually enjoy the most.

In the specific case of Linden Research, things are perhaps further compounded by the fact that Ebbe Altberg was somewhat unique in his background. This spanned running large and small corporate entities, presenting him with the broadest base of skillsets, and was coupled with his own “left-brain / right brain” balance of technical and creative skills and knowledge that – even without a long-standing involvement in Second life – provided him with a solid foundation for quickly understanding the complexities of the platform and its communities of users with their needs once he was at his desk at the Lab.

There is also another factor to consider here: does the Lab actually need someone to take over directly as CEO?

Since the acquisition process closed-off at the end of 2020, incoming investor Brad Oberwager has been conspicuous in the degree to which he has been hands-on in his role as Executive Chair within the management team, as reported by the likes of Grumipty, Brett and Patch Linden at various in-world events. Mr. Oberwagerf has also brought long-term business partner/colleague Cammy Bergren into the LL fold as the company’s Chief of Staff.

Linden Lab’s Chief of Staff, Cammy Bergren (centre left) and Board member / Executive Chairman, Brad Oberwager (centre right) and their respective avatars. Both appear to have been very much at the helm of Linden Lab since Mr. Oberwager and his fellow investors acquired the company at the end of 2020.

Between them, they have considerable experience in running corporate entities, and as such are well-placed to steer Linden Lab through the next several months without the need for any immediate appointment from without or within, giving staff more time to deal with the loss of Ebbe whilst ensuring both the company and Second Life adjust and move forward under a broader management umbrella (I exclude Tilia Pay here as that entity appears to be almost entirely self-managing).

So, with all that being said, right now it is far too early to be considering “what ifs” and “who mights” in terms of the role of CEO at the Lab. Ebbe’s legacy is huge and something that we should all spend more time reflecting upon  – and we should allow Linden Lab space to reflect on the  loss of a man they knew better than the rest of us, rather than speculating on “who should be next”.

In memoriam: Ebbe Altberg

via Linden Lab

On Friday, June 4th, Linden Lab broke the news that the company’s CEO, Ebbe Altberg had passed away.

The post, from Patch Linden, reads in part:

Second Life found new highs in 2020 between a worldwide pandemic taking grip, through the times of a tumultuous leadership change in the United States, and during movements of civil changes that will forever live in history books.  Second Life provides many with the comfort of a normal that continues to exist for all of us, where many use it to escape real life pressures, stressors and day to day challenges.  In Second Life we can be our ideal, our best, celebrate all that is good across the world together.  Sadly we have also seen some people go, and they will never be forgotten as they touched us, gave us their best from their hearts, minds and souls – this thing called real life sometimes knocks on our door and makes a call.   
As I am here before you today, it is with profound sadness that I share with you Ebbe passed away yesterday evening restfully and surrounded by the love of his family. 

This is deeply sad news for all of those who knew or had contact with Ebbe during his seven-year tenure at LL. His arrival at Linden Lab the start of February 2014 came at a time when user  / Lab relationships were at a particularly low state, and his arrival could not have been more timely.

From the outset, it was clear that he had more than a passing knowledge of the platform  – his son, Aleks, had been keenly involved on the Teen Grid, up to and including starting his own business, and Ebbe himself was a long-time friend of former Linden Lab board member Jed Smith (who had actually tried to get Ebbe to join the company once before).

Referring to himself as a “left-brain / right brain kind of person” – he graduated Middlebury College (Vermont USA) with a degree in Fine Arts with a concentration in Computer Applications, it is fair to say he not merely was aware of the potential of Second Life – he was positively enthusiastic about it, technically and creatively.

Ebbe Linden (Ebbe Altberg) as he appeared at one of his first official engagements with users after joining Linden Lab, February 19th, 2014.

From the outset, he was openly and warmly communicative with the platform’s user base, getting in-world as often as he could to meet people either casually or via small and large events – such as an early “fireside chat” a handful of us were invited to attend just a handful of days after his official arrival at the Lab, or via larger town hall style meetings, and appearances at events such as VWBPE, the SLB celebrations the Lab Chat sessions and their successor, Lab Gab, and more.

His openness and honesty did much to renew users’ faith in Second Life – but occasionally carried something of a price. When he popped-up at a Third-Party Viewer Developer meeting in June 2014 and mentioned in passing that the Lab were working on a new platform (which we would come to know as Sansar), the resultant conniptions among users was very palpable (and, being honest, partially fuelled by some hasty and somewhat inaccurate tweeting of his comments sans proper context) – which would require numerous repeats by both Ebbe and other at the Lab that the new platform did not mean “the end” for Second Life, but the company was committed to both.

In this latter regard, he fully supported the team that came together under Oz Linden to continue to build-out and improve SL and make it more accessible to people, whilst always stepping forward and facing the ire of users over perceived wrong-doings and working to further build / re-build confidence in company and product.

Nor was his enthusiasm constrained to platform and users – he faced the media head-on on numerous occasions in the US and international, proud to talk-up Second Life, Linden Lab, virtual worlds and the potential of VR, a technology to which he became an ardent convert. He also had the foresight to spin-out the lab’s expertise in virtual tokens into a subsidiary, Tilia Pay, presenting linden Lab with a further means of generating business for itself.

Ebbe Latberg (l) with entrepreneur Ken Bretschneider and Sophie Charara (Wired UK) discussing virtual environments at the December 2015 Web Summit, Dublin

Prior to joining Linden Lab, his career have been wide-ranging, encompassing both major global corporations such as Yahoo and Microsoft, much of which I covered in a brief profile I was able to put together on him just appear he officially joined LL, and I was pleased to note that he and I had shared interests in both Formula 1 racing and space exploration, which allow for some early conversations between us.

The precise cause of Ebbe’s passing has not been made public, but it was clear to many through various sources that he appeared to be affected by a long-term illness, and over the last 12 months in particular, his presence had been somewhat conspicuous by its absence (I believe that perhaps his last public appearance as CEO was the occasion of Oz Linden’s retirement earlier in 2021).

However, it is clear that illness did not in any way blunt his determination to ensure Linden Lab and Second Life in a much stronger and better position than when he joined the company – a determination that included the hard choice of letting go of Sansar, and guiding the company through the difficult waters of acquisition and bringing into the fold investors who have the vision and willingness to move both company and platform forward.

Given this, and despite the shadow cast by the announcement of his passing, I’ve little doubt that he could be justifiably proud of all that he achieved at Linden Research Inc., and because of his dedication and enthusiasm, both the platform and the company are much better and stronger today than perhaps they’ve ever been.

My deepest and sincerest condolences to Ebbe’s family and all at Linden Lab at this time. I can honestly say that for all of us who have been invested in Second Life, he was more than just a CEO, he was a fellow resident an adventurer on the virtual frontier. He shall be greatly missed.

Rest in peace, Ebbe. And thank you.

VWBPE 2021: Grumpity and Brett Linden

VWBPE 2021

On Saturday, March 20th, 2021, the final of three sessions featuring Linden Lab staff took place at the 2021 Virtual Worlds Best Practice in Education (VWBPE) conference. Whilst the the third session overall, this was actually the second of a double series entitled Reconnaissance with the Lab, and featured Grumpity Linden, VP of Product and Brett Linden, VP of Marketing, the first having been held on Friday, March 19th, which saw Patch Linden, VP of Product Operations and Madori Linden, Product Specialist (Land Operations) joining Grumpity and Brett.

The following is a summary of the session covering the core topics raised. The notes provided have been taken directly from the official video of the session. however, as some discussion points followed directly on from the Friday March 19th, discussion, it should be read in reference to my summary of that meeting as well.

As always, time stamps are also provided to the relevant points in the video for those who wish to listen to specific comments.

The Attendees

Grumpity Linden

Grumpity Linden heads up Second Life Product, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach.

Prior to working for Linden Lab (first joining as a contractor in 2009 and then full-time in 2014), she was involved in a number of industries, including technology, higher education, and oil & gas. She enjoys exploring worlds both virtual and physical and takes pride in building bridges – personal and professional.

Grumpity holds a Master’s in Computer Science and a Bachelor’s from same in Computer Science & Psychology, both from Johns Hopkins University. She finds leading the Second Life product a joy because it allows her to draw on both areas of study.

As VP of marketing, Brett Linden manages the team responsible for developing media campaigns and strategic content partnerships for Second Life. Together they focus on both the acquisition of new users and the retention of existing users for the virtual world.

Brett Linden

In the past decade, he has produced numerous virtual and “mixed reality” events and panels on various academic topics with an emphasis on legitimising and better surfacing the many cultures and communities within virtual environments.

From Rolling Stone to Billboard, Brett has also written for major publications and managed multimedia initiatives for Amazon.com and RealNetworks. He has co-founded numerous media sites on-line, including the Second Life Destination Guide and Rolling Stone Radio. As a co-founding editor at Billboard.com, he interviewed Stevie Wonder, David Bowie, Peter Gabriel, Shania Twain, and Bjork.

Dealing with Griefing

[Video: 10:04-19:09]

  • Grumpity:
    • The Governance User Group offers a monthly forum in-world for region / estate holders (and general users) to discuss matters of security, griefing, abuse reporting, etc. Meetings are held monthly on the third Tuesday of the month at 13:00 SLT (at the time of writing).
    • Specific issues can also be raised through the Support channel, or can be passed to Madori Linden, who will in turn pass them on to the Governance and Land teams.
    • For specialised environments, such as regions operated by educators, non-profits, business organisations, etc., the best way to secure a region or estate is via the RegAPI [see below for more on this].
    • With regards to griefing via voice – specifically things like voice channel hijacking – LL has worked extensively with the Voice API provider, Vivox, to prevent / eliminate such issues a lot more readily.

What is the RegAPI?

[Video 11:48-17:21]

  • RegAPI is a means for organisations that need to to provide dedicated, controlled access to Second Life to their users.
  • Organisations are assigned a keycode by the Lab. This can used in conjunction with the Second Life registration form (web page) the organisation designs to connect to the Second Life account registration process and then, and as required:
    • Define: the group new-sign-ups are assigned to.
    • Limit created accounts to only accessing the defined region / estate, and block them from teleporting away from it.
    • Control the avatar options available to new-sign-ups.
    • Control access to associated services within the viewer such as the voice stream.
  • The sign-up form can be hosted directly by the organisation concerned within their own environment (thus controlling access to it).
  • The process can also lock access to the defined region / estate from being accessed by accounts not created using the organisation’s dedicated key.
  • Linden Lab does not directly provide turnkey registration forms for clients, but can provide more general assistance where required.

Accessibility – Those with Disabilities & for whom English is a Second Language

[Video: 19:22-25:37]

  • Grumpity:
    • LL is constantly trying to improve accessibility.
    • Now the majority of the work in moving SL to AWS has been completed, there is potential scope to further address accessibility, including looking at some of the available third-party tools that can be integrated into the SL product – previously, the Lab has attempted to provide dedicated solutions for some issues, but then maintenance and upkeep became problematic, so third-party tools are now seen a preferable way forward.
    • There is no definitive road map as to what may be tried / addressed at present, but the Product team is now far better placed to look at potential options in discussion with involved communities within SL (e.g. educators, Virtual Ability, etc.).
    • In general, LL are very aware that there are many different uses and needs that can be addressed by Second Life by many different individuals and communities, many of who may have specific access requirements, so accessibility is very much a part of thinking at the lab.

New Users: On-Boarding and Experience

[Video: 26:23-37:07]

  • Grumpity:
    • The Lab is working on a new on-boarding experience, but it is not yet ready for deployment.
    • This has been developed not only as a means of updating the new user experience, but also looking at what people actually need to have a successful initial experience with Second Life.
      • So rather than focusing on the basics, like avatar movement, which most people with even a basic exposure to playing games can likely work out for themselves, the focus is more on social interactions – starting a conversation, for example.
    • Connected to this new on-boarding experience are:
      • A cleaning-up the viewer UI, allowing the more essential elements to be better identified and more logical.
      • An overhauling the avatar customisation process to make it easier for incoming users to create a basic look they are happy with.
    • An overall aim of all of this work is to reduce some of the multiple ways in which certain common tasks can be completed, in order to help flatten the curve of Second Life being “complicated” to learn.
    • There is also the Community Gateway programme as well, which provides an important means of bringing users into SL Life, and which Linden Lab monitors and takes lessons from, as well as carrying out testing within their own on-boarding process.

Questions Arising

Is there effort to create a browser-capable grid to flatten the learning curve?

  • Grumpity:
    • LL is working towards a possible partnership that will allow for a streaming solution  for Second Life. This is not something that can be discussed in detail at present, but would love to talk more about it Soon™.
    • In terms of mobile devices, the nature of SL means than any dedicated experience via a ‘phone is going to be less than ideal – ideally a keyboard and mouse are required, but it is being explored. [Again, the Lab has an active project to bring Second Life to both iOS and Android, initially as a basic communications tool.]
  • Brett: streaming is an area that has expanded over the last 12+ months, with multiple companies moving into the space, allowing dialogues to take place. Among other things, the Lab recognises the need to be on more lightweight client systems (such as Chromebook) when addressing areas such as education.

Why are there no up-to-date videos on how to do things in Second Life and on the communities,  etc?

  • Brett: there is a series of New User tutorials by Strawberry Linden that are just over a year old, and which are available in multiple languages. These will likely be refreshed every 18-24 months.

How Can the Education Community Help with Marketing SL?

[Video: 38:45-44:39]

  • Brett:
    • Anyone with ideas, comments or constructive critique about SL marketing are invited to contact the Marketing team.
    • There is also the potential for in-world meetings between community leaders and members of the Marketing team to discuss ideas and options, etc.
    • There is a lot going on in marketing: this year will see a new general consumer campaign to reinvigorate the SL brand. Some of this has started to roll out,  such as developing new social media partnerships and other outreach efforts.
    • Further community exposure can be obtained by being a part of stories the Lab either pitch to the media, or are approached about by the media to provide. In  particularly, success stories about how SL is being used, innovative or novel ways in which the platform is made use of, are of particular interest.
    • Now is actually a good time for such stories, as the pandemic has lead to and increased / renewed media interest in the platform and its potential.
    • In terms of marketing within SL, there are multiple options to help promote work / use / events, from the Destination Guide through to the Lab Gab live stream sessions.
  • Grumpity [49:40-50:10]: in terms of general liaison between the Lab and the educational community, there has been discussion about establishing a dedicated Discord channel, and feedback from educators (via Madori Linden) is sought.

Costs and Pricing

[Video: 45:57-48:45]

  • Grumpity:
    • It was “misguided” to have removed the non-profit  / educational discount [June 2011], and equally very important to see it returned [in 2013] as soon as the Lab could do so.
    • In  March 2020, a flat monthly fee of $99 was introduced for educational and non-profit  organisations, and the Lab has no plans to increase this.
    • However, the narrative that has circulated that costs to the Lab would be reduced as a result of the move to AWS, isn’t accurate; while it removes the high level of capital expenditure LL must make in new hardware every several years, it does not reduce the basic operating costs for the service as a whole. Ergo, there are no plans to reduce prices.

VWBPE 2021: Grumpity, Patch, Brett and Madori Linden

VWBPE 2021

On Friday, March 19th, 2021 , the second of three sessions featuring Linden Lab staff took place at the 2021 Virtual Worlds Best Practice in Education (VWBPE) conference. Whilst the second session overall, this was actually the first of a double series entitled Reconnaissance with the Lab and took the shape of a round table discussion with from members of Linden Lab’s staff: Grumpity Linden, VP of Product, Brett Linden, VP of Marketing, Patch Linden, VP of Product Operations and Madori Linden, Product Specialist (Land Operations).

The following is a summary of the session covering the core topics raised. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps are also provided to the relevant points in the video for those who wish to listen to specific comments.

The focal point for the session were four questions, which form the topic headings in this summary:

  • What is Linden Lab excited about that will be of interest to educators and VWBPE community members?
  • What is the greatest concern about education in virtual environments like Second Life right now?
  • How can educators and the VWBPE community work with Linden Lab in creating and supporting vibrant and engaging learning environments?
  • What can educators and the VWBPE community look forward to in the next year?

Note: the second of these Reconnaissance discussions is summarised here.

The Attendees

Grumpity Linden heads up Second Life Product, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach.

Prior to working for Linden Lab (first joining as a contractor in 2009 and then full-time in 2014), she was involved in a number of industries, including technology, higher education, and oil & gas. She enjoys exploring worlds both virtual and physical and takes pride in building bridges – personal and professional.

Grumpity holds a Master’s in Computer Science from Johns Hopkins University and a Bachelor’s from same in Computer Science & Psychology. She finds leading the Second Life product a joy because it allows her to draw on both areas of study.

Patch Linden is Vice President of Product Operations at Linden Lab where he works to bring the best of product and support decisions on a daily operational basis to the virtual world platform for Second Life. He also maintains oversight on how all of the various teams within Linden Lab can best work together for the highest good of the Residents and the business.

Patch started as a Resident in 2004 before joining Linden Lab in 2007. Prior to joining Linden Lab, he held leadership roles focused on customer service and product development where he always maintained a customer-first focus while striving to deliver best-in-class products and services. He has a deep passion for creativity and uses that to bring enjoyment to others. He continues to evolve his skills to include virtual worlds, 3D Design, 3D printing, modelling, photography and videography.

Grumpity, Patch, Brett and Madori (individual images via Linden Lab)

As VP of marketing, Brett Linden manages the team responsible for developing media campaigns and strategic content partnerships for Second Life. Together they focus on both the acquisition of new users and the retention of existing users for the virtual world. In the past decade, he has produced numerous virtual and “mixed reality” events and panels on various academic topics with an emphasis on legitimising and better surfacing the many cultures and communities within virtual environments.

From Rolling Stone to Billboard, Brett has also written for major publications and managed multimedia initiatives for Amazon.com and RealNetworks. He has co-founded numerous media sites on-line, including the Second Life Destination Guide and Rolling Stone Radio. As a co-founding editor at Billboard.com, he interviewed Stevie Wonder, David Bowie, Peter Gabriel, Shania Twain, and Bjork.

Madori Linden is a product specialist on the Land Operations team. Among other things , she works with educators and various types of specialty regions; from their inception and development to maintenance and support.

Her LBL (Life Before Linden) was a winding path to Second Life. She studied Socio Cultural Anthropology with a specialisation in fringe societies within techoology. The contacts made there led to a career in marketing and being the co-owner of an event production company Having children brought her back full circle to education. Second Life was the vehicle for all of those passions to merge.

She works towards making sure that #AVVILEARNING (avatar virtual learning) won’t be just an idea, but part of the future of learning.

What is Linden Lab excited about that will be of interest to educators and VWBPE community members?

[Video: 6:10-24:23]

  • Patch: the new energy the new ownership is putting in the platform and the investment on the table to take Second Life to new heights.
  • Grumpity:
    • Excited by completing the transition to Amazon Web Services (AWS) and the continuing work to optimise Second Life in it new environment.
    • Also the potential for the AWS environment to perhaps offer new products as the company moves forward.
    • The transition took several years to complete, consuming a lot of engineering effort, and it offers the potential to enhance the longevity of Second Life using the best hardware and infrastructure available.
  • Brett:
    • Also excited by the energy within LL that is being driven by the new board. Especially impressed by the way Brad Oberwager (board member and Executive Chairman) frames his thinking in a very customer-centric way (“Hows does this benefit the users? How does it benefit SL?”).
    • The ability to stream content into Second Life, as originally demonstrated in the Adult Swim streaming of episodes from The Shivering Truth in May 2020. This is a capability that has meaningful enterprise and educational applications
  • Madori: not so much excited by given the circumstances, but pleased in the way people have seen Second Life as a means to maintain contact while socially distanced. In this, the incoming new owners with their drive to grow the platform has been fortuitous.

What is the greatest concern about education in virtual environments like Second Life right now?

[Video: 14:13-22:11]

  • Patch: safety. Fortunately, SL has a lot of capabilities to help with this and keeping students safe. The foremost is the RegAPI capabilities, which can be used to create a dedicated on-boarding experience. This allows for elements such as custom name accounts, making identification easier, limiting the number of accounts an organisation is bringing into SL, deliver users directly to a defined in-world location. There’s also the ability to lock regions from being accessed by others and to prevent students leaving the learning spaces, etc.
  • Brett: not a concern, but what has been noticed is that some educators have noted that using second Life as a medium is less intrusive than expecting parents to put heir young children in front of a camera for remote schooling.
  • Grumpity: echoes Brett’s comments, noting that teenagers as well can feel exposed in having to face a camera and be observed by others in close details, whereas SL embodies a freer sense of presence, one that is perhaps more familiar to teenagers today, who have a lot more exposure to have an on-line presence, whilst also maintaining a sense of distance / privacy that can be important.

Questions Arising

Will there be a renewed push, with allocated staff support, for growth in Community Gateways featuring direct SL registration?

  • Madori: the support is already there. In fact, there is a new community gateway that started on Friday, March 19th.

Any thoughts to bring back something like TEEN Grid – where there was more protection for young folks?

  • Grumpity: Teen Grid doesn’t provide the same level of protection and unique features as found in the RegAPI capability.

Many students are using Chromebook and similar, which cannot easily run SL. Is this being addressed?

  • Grumpity: this is understood, and LL are looking to find a potential partner who can help achieve this [streaming solution], as well as internal efforts to being SL to mobile devices [e.g. tablets with keyboard input for a fuller educational experience]

How can educators and the VWBPE community work with Linden Lab in creating and supporting vibrant and engaging learning environments?

[Video: 24:38-36:42]

  • Madori: if you have specific ideas that may benefit SL – reach out to the Lab; it may be something that is feasible and could benefit the community as a whole. LL can better visualise needs by hearing about them.
  • Brett:
    • From a Marketing and communications aspect, is extremely interested in hearing about case studies, success stories and innovative uses of the platform that can both help promote the community concerned and demonstrate the relevance of SL.
    • Lab Gab is a potential opportunity for educators to tell their stories to the wider SL audience.
  • Grumpity:
    • Would be every interested in finding out more about the learning management tools educators use and what they are looking for in learning platforms and tools – although the volume that were suggested by the audience illustrates the problems in trying to offer a solution that will satisfy all needs.
    • Also wanted to mention the turnkey solutions LL have developed specifically for educators. These can be found at Explore Second Life.

Continue reading “VWBPE 2021: Grumpity, Patch, Brett and Madori Linden”