Space Sunday: space rescue and big boosters

The three “stranded” Shenzhou-20 tiakonauts aboard the Shenzhou-21 vehicle, about to depart the Tiangong space station. Credit: CMSA

“Stranded” runs the risk of becoming one of the most over-wrought terms used by the by western media in regards to on-orbit human space operations. In recent times it has been used on two occasions, both involving US astronauts, when calling on it was for more about creating sensational headlines than reporting the overall situation.

The first came in 2022/23 when Soyuz MS-22, docked at the ISS, was struck by a small meteor in December 22, severely damaging its lift support cooling systems. Following reviews of the impact, it was agreed that the crew of three – Sergey Prokopyev, Dmitry Petelin, and NASA astronaut Francisco Rubio – would remain on the ISS until the next Soyuz vehicle could be launched uncrewed in February 2023 and then serve as the means to return the three to Earth.

However, this decision did not leave the three men “stranded” in orbit. After extensive testing and computer modelling, Roscosmos determined that should an emergency evacuation of the station be required, Soyuz MS-22 could make a return to Earth carrying Prokopyev and Petelin and without broiling them to death. Arrangements were therefore made for Rubio to b3e able to return to Earth alongside the NASA / SpaceX Crew 5 astronauts should the need arise. Ultimately, these contingencies were not required; the uncrewed Soyuz MS-23 arrived at the ISS ahead of the MS-22 vehicle departing, resolving the issue. MS-22 subsequently made an automated return to Earth during which temperatures within the descent module did not exceed the upper safety limits for flying a 2-man crew home.

Video of the Soyuz MS-22 coolant leak, December 14th 2022. Credit: NASA

In 2024 much of the news media positively relished the idea that two US astronauts – Barry Wilmore and Sunita Williams – were “stranded” in space when the Boeing CST-100 Starliner they were testing had issues with its thruster systems. Whilst Boeing were confident the issues did not put the astronauts at risk (and indeed, the vehicle made a successful automated return to Earth in September 2024), the decision was made to keep Wilmore and Williams on the station until the next crewed mission to the station – NASA / SpaceX Crew 9 – could be launched, but only with two crew aboard so as to leave the remaining seats free for Williams and Wilmore.

The Crew 9 vehicle eventually launched in September 2024, after the Starliner vehicle had departed the ISS to make room for it. To ensure Wilmore and Williams were not “stranded” in an event of an emergency during the period between the departure of Starliner and the arrival of Crew 9, contingencies were put in place to enable them to return to Earth with the crew of NASA / SpaceX Crew 8. But again, none of this was required. Wilmore and Williams continued to work alongside their colleagues on the ISS, fulfilling the roles vacated by the two Crew 9 astronauts left on the ground, and came home on that vehicle in March 2025, never once having been truly “stranded”.

The “stranded” Barry “Butch” Wilmore and Sunita “Suni” Williams working aboard the ISS during their longer-than-originally-planned stay in 2024/25. Credit: NASA

In the past couple of weeks “stranded” has again been rolled-out by the media, this time in reference to the Chinese Tiangong space station – and this time it does have an underlying cause for concern.

On October 31st, 2025, Shenzhou 21 arrived at the Chinese space station with three crew aboard – mission commander Zhang Lu, Wu Fei and Zhang Hongzhang. They were due to carry out several days of formal hand-over with their comrades Chen Dong, Chen Zhongrui and Wang Jie, who has been aboard the station since April 2025, prior to the latter three boarding their Shenzhou 20 spacecraft and making a return to Earth.

However, at the start of November, 2025, tiny fragments of debris struck Shenzhou 20, and the homecoming crew’s departure would be delayed until the damage to their vehicle had been fully accessed. This assessment revealed the integrity of a viewport on the vehicle’s orbital module had been compromised, and as a result Shenzhou 20 was deemed unsuitable for returning the crew to Earth. Instead, they came home on Shenzhou 21 on November 21st, thus leaving the crew of that mission, Zhang, Wu and Zhang without a means to evacuate the station in an emergency.

And this is where their situation differs to those of the Boeing Starliner crew and Soyuz MS-22: there are no contingencies available except for CMSA to launch an automated Shenzhou vehicle to Tiangong at the earliest opportunity. Fortunately, CMSA work their manned launch vehicles in pairs so that while launches are 6-months apart, at the time of any given launch the vehicle intended to follow it is in a state where it can be readied for launch in a relatively short time should it be required. In this case, CMSA appear to be targeting November 25th, 2025 as a launch date for Shenzhou 22 – although this has not been officially confirmed.

The Shenzhou 21 crew of Zhang Lu (centre), Zhang Hongzhang (left) and  Wu Fe, now awaiting the automated launch and arrival of Shenzhou 22 to become their ride home at the end of the 6-month stay aboard Tiangong. Credit: CMSA 

This still leaves the Shenzhou 21 crew in an uncomfortable position, and highlights a growing concern about human space operations in low Earth orbit: it’s getting increasingly crowded with junk and debris, and collisions and impacts are growing increasingly likely.     As it is, both the ISS and Tiangong have to make at least 2 significant orbital adjustments a year to avoid debris (with the ISS having to do so five times in 2023), whilst a 2024 European Space Agency study highlighted the fact that there are more than 6,000 items of man-made debris on low Earth orbit of 10 cm or greater in size spanning altitudes of between 375-600 km, marking many of them as potential threats to both the ISS and Tiangong, which orbit between (370-460 km).

Nor does it end there. A study carried out in 2023 revealed that low Earth orbit is seeing debris of 6cm and larger increase at a rate of 2,400 object per year.

A 2023 axonometric view of Earth showing the space debris situation in different kinds of orbits around Earth. Note how the low Earth orbit is seeing an annual net increase in debris estimated at 2,400 items a year (includes objects down to around 6 cm in size). Credit: Pablo Carlos Budassi

As such, the Shenzhou 21 crew situation has given rise to renewed calls for some form of “space rescue” system to be implemented. The problem is – how? There is a degree of commonality in space vehicle design – docking mechanisms for connecting modules to one another and for connecting spacecraft to said modules or, potentially, to one another, are now built to a common standard: the International Docking System Standard (IDSS). However, it’s not entirely clear how closely nations like China adhere to the IDSS. Further, while IDSS may allow rendezvous and docking between craft, it doesn’t specify standards for things like consumable transfers between craft, such as might be required in an emergency (e.g. air, water, propellants).

In addition, the majority of crewed vehicles currently operating aren’t really designed to go pottering around from point-to-point offering assistance. A Soyuz or Crew Dragon from the ISS can’t simply pootle over to Tiangong and offer assistance were its required. The two stations are in very different orbits relative to one another, and the nature of orbital mechanics mean that trying to get from one to the other would likely exhaust a vehicle’s propellant reserves.

This means that in order to be effective, any rescue system need to be both specialised and available on a launch-as-needed basis. But again, this is easier said than done. Who should develop and operate such a system? Who should pay for it? Where should it be based; on the ground, with an entire supporting launch infrastructure with all the complexities that entails, or in orbit – with all the very different complexities that entails? Should the system be crewed, and if so, by whom and on what basis (civilian? military?) or fully automated?

Currently, there are no easy answers – but with commercial activities in Earth orbit about to increase tenfold as companies look towards flying their own orbital research and tourist facilities and their own crew vehicles to link them with Earth, then it is becoming increasingly imperative serious thought is given to try to find answers – and act on them.

Never Tell Me the Odds Comes Home, Blue Origin Reveal Plans

The first stage booster used in Blue Origin’s highly-successful NG-2 mission (see Space Sunday: New Glenn “welds” it on second flight!) has returned to Blue Origin’s facilities at Cape Canaveral Space Force base on November 20th. It will now undergo a examination and refurbishment in readiness for its next flight, which could be as soon as January or February 2026.

The 57.5 metre tall New Glenn first stage Never Tell Me the Odds sits proudly on the deck of the Landing Vessel Jacklyn after the highly successful NG-2 mission of November 13th, 2025. Credit: Blue Origin

The Booster, called Never Tell Me the Odds in a reference to the difficulties involved in bringing a 57.5 metre tall, 7 metre diameter booster back to Earth from the edge of space and landing it smoothly on a vessel 600 km out in the Atlantic – appeared to be in remarkably good condition following its flight as it was delivered to the company’s launch preparation facilities close to Launch Complex 36, from where it had launched on November 13th.

The reason for looking so pristine (particularly in reference to the sooty state of recovered Falcon 9 boosters) is really down to the “clean burn” of the BE-4’s liquid oxygen / liquid methane propellants; it should not be taken as any indication the stage is fit to fly at this point in time. That determination will only come following a complete and careful examination. However, simply seeing it back at CSSF and LC-36 is undeniably a positive further step for Blue Origin.

At around the same time as Never Tell Me the Odds returned to base, Blue Origin revealed its future plans for New Glenn.

New Tell Me the Odds being wheeled into the Blue Origin hanger at Launch Complex 36, Canaveral Space Force Station on November 20th. In the hanger it will undergo extensive inspection and refurbishment in readiness for its next flight. Credit: Blue Origin

In the near-term, the company plan to start operating the vehicle with uprated engines, with the seven BE-4 first stage motors able to generate 4.5 million pound of thrust at lift-off (up from 3.9 million) and the two BE-3U motors of the upper stage increasing their combined thrust from 320,000 pounds to 400,000. Engines of both types capable of handling this increased output have already been tested on the ground, so it might not be too long before they start to be used on New Glenn launches.

In the medium-term, the company also hopes to make the payload fairings recoverable / reusable. Doing so could help support increased flight rates and lower launch costs. However, as SpaceX discovered (albeit by having to go for a complex recovery system of parafoils and high-speed chase boats which looked spectacular but proved impractical), making payload fairings recoverable and actually recovering them in a cost-effective manner might not be that easy.

Most intriguingly and long-term, Blue Origin announced an entirely new variant of New Glenn – the “9×4” – a reference to the fact that it will use 9 BE-4 engines in the first stage (rather than seven) and four in the upper stage (rather than two), whilst maintaining the same overall design and diameter across the two stages (although both will be longer to account for the increased propellant requirements).

This new behemoth is intended to deliver up to 70 tonnes to low Earth orbit, 14 tonnes to geosynchronous orbit and 20 tonnes to the Moon, all with the first stage reusable. In addition the diameter of the payload fairings atop the second stage will be increased from 7 metres to 8.4 metres to handle particularly large payloads (such as space station modules).

A composite image released by Blue Origin CEO David Limp showing the comparative sizes of the current New Glenn (left, mounted against its launch support arm), Saturn V (centre) and the proposed New Glenn 9×4. Credit: Blue Origin

It is because of the latter capability – 20 tonnes to the Moon compared to New Glenn’s 7 tonnes – that some are already suggesting the “9×4” should be given a name of its own: the “New Armstrong”, after Neil Armstrong, the first man to set foot on the Moon. Blue Origin has not responded to these calls as yet.

Exactly how commercially viable such a vehicle would be within the commercial sector is hard to say. The SpaceX Falcon Heavy has already demonstrated that launchers with lifting capabilities of 50 tonnes or more really don’t play much of a role in the commercial launch business, instead primarily relying on government contracts. One potential area of use for the New Glenn “9×4” could be in lifting elements of the in-development Orbital Reef commercial space station, a project being led by Blue Origin and Sierra Space – but such work is liable to be niche, rather than a mainstay of revenue generation.

The GEO capability perhaps has more appeal – a 20-tonne capacity could in theory allow the “9×4” to rideshare communications satellites to orbit, reducing the launch costs to customers, with the company’s Blue Ring orbital “tug” positioning them. However, it is in the government sector and lunar operations theatre that the new behemoth would potentially have a role. A 14-20 payload capacity would be very attractive for military launches and to efforts such as Artemis and in launching deep-space science missions into the solar system.

The increased payload capability for New Glenn 9×4, together with the size increase for payloads its new fairings would enable, could significantly benefit the development of Orbital Reef, the space station facility being developed by Blue Origin in partnership with Sierra Space and the support of Boeing and others. Credit: Blue Origin / Sierra Space

Again, Blue Origin has offered no time frame on when the “9×4” will enter service; however, the degree of commonality it has with New Glenn likely means its development cycle could be relatively brief. In reporting on it, some pundits have suggested the “9×4” could have a maiden launch in 2027, although this does seem a tad ambitious, particularly given Blue Origin’s “soft and gentle” approach. As such, 2030 would seem a more reasonable time frame for “9×4” to start flights.

Some have already suggested that “9×4” could be a viable replacement for NASA’s Space Launch System (SLS) rocket in carrying crews to the Moon. However, and as I’ve noted in these pages, replacing SLS is easier said than done. Whilst New Glenn has been designed from the ground-up to be capable of making crewed launches (something SpaceX’s Starship most definitely is not in its current configuration), there is currently no crewed vehicle it is actually capable of launching. Orion, for example, the only crewed vehicle the US has that is specifically designed to handle carrying crews from Earth to Cislunar space, is currently completely incompatible with New Glenn.

An artist’s rendering of New Glenn 9×4 launching. Credit: Blue Origin

But that said, it is not entirely inconceivable that, given a suitable amount of time (and remember, SLS systems for Artemis 2 through 5 are already well in hand in terms of construction), and with Artemis 5 realistically unlikely to launch before 2031, there is potential for Lockheed Martin and Blue Origin to put their heads together to see if they could develop a means by which Orion could be launched by New Glenn “9×4” to launch Orion. This would still likely require some form on on-orbit propellant resupply – but that would likely only be a single additional launch, so it’s not entirely out of the question (given SpaceX plan to launch around 8-12 Starships for every vehicle it sends to the Moon).

That said, New Glenn being used in crewed lunar missions is not something I’d personally put my money on right now; it just seems so much better suited to rapid cargo delivery to the Moon, again particularly when compared to Starship – even if the latter could in theory carry 5 times more per vehicle to the Moon.

2025 week #47: SL CCUG and Open Source (TPVD) meetings summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log of the Content Creation User Group (CCUG) meeting of Thursday, November 20th, 2025 and my chat log of that meeting
  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer meeting held on Friday, November 21st, 2025.
Table of Contents

Please note that this is not a full transcript of either meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • The OSUG meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meetings. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

General Viewer Updates

  • 2025.08 is to be the last viewer release for 2025. This is likely to be promoted to de facto release status after the US Thanksgiving holiday.
  • At the time of writing, 2025.08:
    • The crash rate is improving.
    • This viewer includes the VHACD convex decomposition library.
    • Mesh content creators are encouraged to try the current beta of the the viewer to make sure physics hulls are working in-world, etc., given that many settings with the library are different to those used by Havok, the longer-term plan being to eliminate Havok sub-libraries from the viewer.
  • The next viewer version will by 2026.01 – details of which will be made available once its likely contents have been initially settled on by the Lab.
    • However, it looks like 2026.01 will include the new code for faster log-in loading of inventory for those with very large inventories, and a dedicated Linux build of the viewer.
    • During the OSUG meeting, Geenz Linden indicated that another project he hopes to start moving forward with in 2026 is the Current Outfit Folder (COF) updates contributed by Kitty Burnett (Catznip), and the current plan is to get this into 2026.01.

You Tube Embedding Issue

  • As a reminder:
    • You Tube recently updated elements of their video embedding code such that non i-frame youtube.com/embed/NNNNN style links will not work within Second Life (whilst youtube.com/watch/NNNNN style links will still function correctly – although this latter format does expose all the You Tube on-screen video controls, etc).
    • This is an issue liable to impact a variety of in-world television and similar systems utilising You Tube.
    • It is very much a You Tube issue, so there is no guarantee they would remain valid / useful for any length of time.
  • For further detail please refer to the official blog post: YouTube Embeds in Second Life: What Happened and How to Keep Your Media Working.
  • Those finding further information on issues arising from this You Tube change should report them via the SL Feedback Portal.

SLua Update

  • Back-end support for SLua is now available in Beta on Agni, the main grid.
  • The SLua beta viewer, available from the official Alternate Viewers page, must be used for writing SLua code, but no specialised viewer to view SLua scripts running in-world.
  • The latest SLua viewer includes the websocket to Visual Studio.

SLua Resources

CCUG Discussion – In Brief

  • glTF animation upload support: this is “on the radar” for development, but is not currently an active project, and needs to be added to the current viewer roadmap.
    • A request to review animation priorities was also requested, and it was suggested this might be something that could possibly be looked at within the current animation support framework.
    • A general discussion on animations and priorities continued through the early part of the meeting, but no-one from the Lab with sufficient up-to-date knowledge of the animation system to provide meaningful input to the discussion.
    • This discussion included the following animation feature requests: user-definable animation priorities and allow starting an animation with a specific priority, together with this proposal for animation network reworking from user Coyote Enthusiast.
  • A request was made for an independent alpha channel (i.e. not linked to Diffuse/Colour channel) and available to both both Blinn-Phong and PBR that could help reduce the number of unique textures required for things like terrain, and without having to atlas huge sheets of layered details. The short answer was that this is unlikely until there is (at the very least) an opportunity to revisit texture streaming at the very least, with Geenz noting:
We’re already on some razor thin memory margins on some of our potato machines – so if we did that we’d need to find a way to make some stuff more scalable in our texture streaming tech. This isn’t a no – we need that for other things. But it’s not a 30/60/90 days thing I’m sorry to say.

Bakes on Mesh (BoM) Layering

  • Better layer ordering has been put to the UI/UX team with not promises as to when it might be worked upon, although there are “other projects” the Lab is planning which would also benefit from this.
  • A feature request for allowing sets / containers for/of BOM layers has been submitted, and is defined by Geenz as “interesting” and “TBD”.
  • The above led to a discussion on BoM improvements (e.g. PBR materials support; blend modes of different layers; etc).
    • In response to this, Geenz noted he would like to get PBR specular support, if only as a migration path from Blinn-Phong (and with the noted, “if you do this expect things to not quite look right if you mix these two”).
  • This discussion involved the potential complexities / straightforward aspects of PBR specular support, providing BoM support to alpha channels, before circling back to the benefits of having better texture streaming in general and prioritising the latter to different texture slots, etc.
  • This discussion touched upon BoM support for Animesh and a request for a universal alpha.

OSUG Discussion – In Brief

  • Signal Linden revealed that Friday, November 21st, 2025 was his last day at Linden Lab after 10 years with the company, rising to the position of Director of Engineering.
    • Signal has been the major driver in overhauling and improving the Lab / third-party/open-source relationship, which is to continue along the path Signal has set for it, improving and refining things where appropriate.
  • Roxie Linden noted that there has been a WebRTC voice server update. This provides HRTF (better spatialization) as well as server crash fixes. It’s still regarded as “beta”, but the WebRTC team is looking for feedback on its usability.
    • Further work on WebRTC is in progress, including spatial moderation.
    • Thought is still being given to replacing Echo Canyon (Vivox Voice testing region) with a WebRTC equivalent, with Roxie Linden indicating this is now a matter of scheduling and implementation.
    • Roxie’s preferred approach would be to have an ‘echo’ option with Preferences which, when used, does a full round trip to the server and back, allowing both device verification on the WebRTC service and network quality. If adopted, this will require both a server update and some viewer UI work.
  • A brief discussion on potentially replacing Chrome Embedded Framework (CEF) in the viewer (e.g. to something like Servo – as this matures). The response was that CEF is unlikely to be replaced in the foreseeable future, which does not mean there will not be fixes, etc., for identified issues.
  • Request for LL to provide SGV support, including for text on prims / test rendering in-world, including the following two requests:
    • SVG Canvas: A way to generate dynamics graphics on prim faces (without MoaP).
    • Add a Text Rendering Method.
    • In response, and specifically in terms of in-world text rendering, Geenz Linden suggested that something like MSDF might be more appropriate for SL, as it allows pre-rasterizing a large collection of fonts into some really tiny textures, and get some pretty sharp text rendering that scales “pretty easily”.
    • This led to a discussion on potential uses of SVG, and the advantages of SVG over MSDF, and vice-versa, and other options for in-world text rendering (and the use-cased thereof – such as notice boards, etc.).
    • Geenz requested tat if there are SVG-specific use-cases before text rendering, these be recorded in a feature request Canny.
  • A request was put forward to have TPV stats (usage per OS, crash rates and crash types) on a more frequent basis once more (they were at one time monthly, then switched to weekly before becoming more sporadic once more). This will be looked into.

Next Meetings

Artsville further relocates and continues to engage in Second Life

Artsville, November 2025

Artsville, the art and entertainment hub under the joint management of Frank Atisso and Vitoria Galli, has once more relocated for what I believe is the second time in 2025 (the first being at the start of the year, which I covered here).

Now occupying roughly one quarter of a Full private region which leverages the Land Capacity bonus, the overall design remains the work of Megan Prumier, working in collaboration with Frank and Victoria. It offers what might be said to be a setting of two halves: art and entertainment, which between them contain faint hints of the former Artsville design – most notably with the Landing Point, the symmetry of which calls to mind the prior location, together with the overall rugged elevation of the setting.

Artsville, November 2025

The two “halves”, as it were, of the setting lie to either side of a sheer-sided gorge, the waters of which flow from tall falls from its southern extent to the open waters at its northern end. It is mid-way along this gorge that the Landing Point sits, straddling the waters in the form of a pergola-covered paved walkway bordered by open seating areas.

The lands at either end of this bridge are of unequal size, with the western side of the the setting offering the smaller footprint. With the façades of city building running along its western edge, this part of Artsville might be regarded as the entertainment district and – at first glance at least – apparently comprises three main elements.

Artsville, November 2025

Directly facing the Landing Point is a large warehouse structure, given over to a music / event space, presumably for hosting music events and art exhibition open entertainment. Flanking this to the left and right when facing it are, respectively, a train station and a garden area offering seating and an old London buss now painted yellow and converted into bar space.

It is within the garden space that the “hidden secret” fourth part of this side of the setting is to be found: sitting below the sign and entrance for a London Underground station can be found a stairway leading down to a further event space laid out in the manner of a private club rich in wood finishes, low lighting and deep, comfortable armchairs, with the walls, wooden floor and low ceiling studded with lights twinkling gently light a star scape.

Artsville, November 2025

On the eastern side of the setting is the art-focused elements of Artsville, centred on another large warehouse style of building split into two indoor gallery spaces. At the time of my visit, these were hosting exhibition by two excellent Second Life photographer-artists: Cecilia Nansen and Christian Carter.

To the north side of this is a sculpture garden featuring the work of Mistero Hifeng which shares the space with a small café with an over-the-water seating area located over a small pond. Further water features to the eastern end of the sculpture garden, complete with seating. Bracketing the gallery warehouse is a further raised plateau, home to a music bar / lounge.

Artsville, November 2025: Cecilia Nansen – Light Enough to Land

The two exhibitions hosted with in the gallery space are entitled Light Enough to Land, by Cecilia, and Hands that Speak by Christian. Both are captivatingly exquisite, with Cecilia’s black-and-white images featuring a butterfly, and which Cecilia describes in part thus:

In this series of ten photographs, the little black and white butterfly becomes both a mirror and a symbol – a fragile creature suspended between strength and dissolution. Each image captures a fleeting moment where light and shadow, movement and stillness, existence and disappearance co-exist. … This little exhibition invites the viewer to linger in the in-between – where the ephemeral becomes eternal and where vulnerability reveals its quiet yet beautiful strength. 
Artsville, November 2025: Christian Carter – Hands that Speak

Meanwhile, Christian’s work, also comprising ten images – these offered in colour – also have a specific focus that of the human (in the form of the avatar’s) hand, and for which Christian offers (again, in part), the following description:

I became fascinated by the stories that we can see in people’s hands; stories of resilience, care, and connection etched into their lines, the gestures that convey comfort, strength, and vulnerability without a single word. … I hope that as you gaze at these images, you’ll be reminded of the quiet power of the human connection, the unspoken stories carried in our hands, and the profound empathy we can find in the simplest touch.
Artsville, November 2025

The new Artsville is both unique in its setting whilst carrying on its long tradition of promoting art in SL, and I highly recommend a visit – particularly to catch Cecilia and Christian’s exhibitions. My thanks to Frank for the invitation to visit, and my apologies for not being able to do so sooner.

SLurl Details

  • Artsville (Isle of Thunder, rated Moderate)

Visiting a Wild Silence in Second Life

Wild Silence, November 2025 – click any image for full size

I’m not quite ready to start exploring all the wintertime settings that are currently arriving across Second Life to match the  northern hemisphere as it welcomes its end-of-year weather. I’m sure this outlook will change over the next couple of weeks, but right now, I remain in the mood for warmer spots in which to roam, take photographs and generally blather about. There’s also the fact that given my current health situation, I’m naturally drawn to places physical and digital which offer calm and opportunities for peace and reflection.

Fortunately for me, Sorcha Tyles provides just such a place; one which has recently opened to visitors under her Dutch Pavilion land group. I’ve known Sorcha for a long time, both as a region designer as and a photographer-artist and gallery owner, and had always appreciated her work. As a result, I was quick to hop over to Wild Silence after coming across it in the Destination Guide.

Wild Silence, November 2025

Like the most recent iteration of Dutch Pavilion, which I visited in June 2025 (and after it had been relocated and downsized from the Homestead region I first visited in September 2024), Wild Silence occupies a parcel within a region – in this case a quarter(ish) of a Homestead to present a beautiful wild yet also delicate natural setting.

Really, the best way to describe this setting is to use the description found in its Destination Guide entry, a shorter version of which can also be found in the setting’s About Land description:

The Wild Silence is an untamed expanse where the pale water and whispering reeds hide a vibrant world. This sanctuary is home to countless birds and offers refuge from the noise of man. Explore the winding shores and witness a fragile beauty found only in the profound, untouched stillness.  

– Wild Silence Destination Guide description

Wild Silence, November 2025

Surrounded on three sides by curtain walls of rock which will serve to nicely separate the setting from the rest of the region as it is developed (at the time of my visit, the rest of the region – Moonlight Lullaby – was undeveloped open water), Wild Silence looks southward out over open Linden Water, the majority of the setting given over to a low-lying island of shingle, rocks, scrub grasses and gravel, dotted here and there with hardy trees and upon which an enterprising soul has established a little café inside a greenhouse  (coffee houses and tea houses are a creative signature of Sorcha’s builds and always a welcome sight).

Whilst “silence” appears in the location’s name, this is more a reflection of the lack of human occupancy (despite the presence of the café and a fishing boat), as reflected in the setting’s description; the island itself is alive with swishing ebb and flow of a gentle tide along the shoreline and the song and cry of birds and waterfowl and the occasional moo of the two cows as they help keep the grasses somewhat trimmed to size.

Wild Silence, November 2025

The majority of the birds and waterfowl within the setting are located at the far end of a tongue of water curling in to the island from the southern sea, forming a tear-drop of water with surprising depth.  Here can be found ducks, geese, gulls, heron, godwits, ibis and more, all adding their voices to the local chorus.

A second ribbon of water attempts to make its way around the land, hugging the curtains of cliffs and in one place broad enough to provide shelter to the aforementioned fishing boat. Both of these inland bodies of water are also home to a couple of rowing boats offering both singles and couples seating.

Wild Silence, November 2025

Nor are the rowing boats the only outdoor places to sit, as those following the island’s gravel path from the Landing Point around to where the greenhouse café at the south-east extent on the island. The café itself is an utter charm, warm and welcoming, presenting both indoor and outdoor seating for those wishing to spend time there.

In talking to Sorcha during my visit, I learned that she will be closing Dutch Pavilion in the near future so she can focus on Wild Silence. Given this, if you have visited the former, I’d strongly suggest you do so before at least the end of the month as it really is worth the time, and to perhaps do so in concert with a visit to Wild Silence, as they complement one another perfectly.

Wild Silence, November 2025

SLurl Details

2025 SL viewer release summaries week #46

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, November 16th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

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  • Cool VL viewer Stable: 1.32.4.10, November 15 – release notes.

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Space Sunday: New Glenn “welds” it on second flight!

Lift-off! With a massive plume of steam and water from the deluge system forced away from the launch pad by the 7 BE-4 engines, Blue Origin’s New Glenn mission 2  featuring the reusable first stage Never Tell Me the Odds, rises from Launch Complex 36 at Cape Canaveral Space Force Station, Florida, November 13th, 2025. Credit: Blue Origin

Thursday, November 13th, 2025 witnessed the second launch of New Glenn, the heavy lift launch vehicle from Blue Origin, marking the system as 2 for 2 in terms of successful launches, with this one having the added bonus of achieving an at-sea recovery for the rocket’s first stage, in the process demonstrating some of New Glenn’s unique capabilities.

In all, the mission had four goals:

  • Launch NASA’s much-delayed ESCAPADE (ESCApe and Plasma Acceleration and Dynamics Explorers) mission on its seemingly indirect (but with good reason) way to Mars.
  • Carry out a demonstration test of a new commercial communications system developed by private company Viasat.
  • Act as a Second National Security Space Launch demonstration, clearing New Glenn to fly military payloads to orbit.
  • Successfully recover the first stage of the rocket – which is designed to be re-used over 25 flights – with an at-sea landing aboard a self-propelled ocean-going landing platform.

Of these four goals, the recovery of the first stage booster was regarded more of an added bonus, were it to occur, rather than an overall criteria of mission success. This was reflected in the name given to that first stage: Never Tell Me the Odds (which sci-fi fans may recognise as a quote from the Star Wars franchise – bonus points if you can name the film, scene and speaker! 😀 ).

The first attempt to launch the rocket – officially designated GS1-SN002 with informal reference of NG-2 – was actually made on Sunday, November 9th, 2025. However, this was scrubbed shortly before launch due to poor weather along the planned ascent path for the vehicle. A second attempt was to have been made on November 12th, but this was called off at NASA’s request because – and slightly ironically, given the aim of the ESCAPADE mission – space weather (a recent solar outburst) posing a potential risk to the electronics on the two ESCAPADE satellites during what would have been their critical power-up period had the launch gone ahead.

Thus, lift-off finally occurred at 20:45 UTC on November 13th, with the 98-metre tall rocket rising into a clear sky from Launch Complex 36 at Cape Canaveral Space Force Station, Florida in what was to be a flawless flight throughout. As with New Glenn’s maiden flight, the vehicle appeared to rise somewhat ponderously into the sky, particularly when compared to the likes of Falcon 9 and Falcon Heavy.

The reason for this is simple: New Glenn is a very big vehicle, closer in size to NASA’s Saturn V than Falcon 9, and carrying over double the propellant load of the latter. So, whilst they are individually far more powerful than Falcon 9’s nine Merlin engines, the seven BE-4 engines powering New Glenn off the pad have a lot more inertia to overcome, hence the “slow” rise. Falcon Heavy, meanwhile has the advantage in that while it can carry a heavier payload (with a caveat I’ll come back to), it also has an additional 18 Merlin engines to get it going.

New Glenn approaching one minute into its flight on November 13th, 2025. Credit: Blue Origin
Anyway, once clear of the tower, the launch proceeded rapidly for the initial 14 minutes of powered ascent, with the highlights being:

  • At 3 minutes 9 seconds after launch, having powered the rocket to an altitude of 77 kilometres, the first stage motors shut down and a few second later the upper stage separated, pushed clear of the first stage by a series of spring-loaded rods, allowing it to ignite its two BE-3U motors without damaging the first stage.
  • Immediately following this, two significant steps in the flight occurred completely autonomously.
    • In the first, the flight control systems on the rocket’s upper stage recognised that the first part of the vehicles ascent had been optimised for first stage recovery, rather than achieving orbit. They therefore commanded a “pitch up” manoeuvre, significantly increasing the upper stage’s angle of ascent, allowing it to reach its intended initial orbit.
    • In the second, the first stage used its reaction control systems (RCS) to enter a “coast” phase, essentially a controlled free-fall back towards Earth, re-orienting itself ready to perform a propulsive breaking manoeuvre.
  • After 50 seconds of continued ascent following separation, the upper stage of the rocket successfully jettisoned its payload fairings, exposing the two small ESCAPADE satellites, to space.
Circled in red: the payload fairing protecting the ESCAPADE and Viasat payload are jettisoned by New Glenn’s upper stage. Credit: Blue Origin / NASA
  • Dropping in free-fall for some four minutes, the rocket’s first stage re-lit three of its BE-4 motors at an altitude of around 66 km, slowing its re-entry into the denser atmosphere.
  • Following the re-entry burn, the motors shut down and the stage used the aerodynamic “strafes” close to its engine exhausts together with the upper guidance fins, to take over “flying” itself down towards the waiting landing vessel.
  • At 8 minutes 33 seconds after launch, the three centre Be-4 motors re-lit again at an altitude of just under 2 km, slowing the stage and bringing it to an upright position in preparation for landing.

It was at this point that New Glenn demonstrated the first of its unique characteristics: it brought itself to a near-hover abeam of the landing vessel prior to deploying its six landing legs. It then gently crabbed sideways until it was over the landing ship before gently lowering itself to a perfect touch-down right in the middle of the landing ring painted on the deck.

Captured from on the the range safety vessels near the Landing Platform Vessel Jacklyn, 600 km off the Florida coast, these three shot show Never Tell Me the Odds apparently overshooting the landing ship, then coming to a hover and translating back over the vessel’s deck to touch-down safely. Credit: Blue Origin

Immediately on touch-down, special pyrotechnic “disks” under the booster’s landing legs fired, effectively welding the stage to the deck of the ship to eliminate any risk of the booster toppling over during the return to port.

Called “energetic welding”, this capability has been developed by Blue Origin specifically for New Glenn landings at sea, but is seen as having potential uses elsewhere when “instant bonding” of this kind is required. Once the booster has been returned to port, the bonding disks can be separated from both ship and booster with no damage to the latter and a minor need to replace some of the deck plating on the former.

Two images captured from a video camera on the Landing Platform Vessel Jacklyn showing two of the “energetic welding” disks under the feet of the New Glenn booster firing to fix the rocket to the deck of the ship. Credit: Blue Origin

New Glenn’s ability to hover is also worth addressing. Some have claimed that this capability detracts from New Glenn as a launch vehicle as it reduces the amount of payload it might otherwise lift to orbit. Such claims are misplaced: not only is the amount of propellant used during a hover quite minimal overall, it clearly allows New Glenn to make much more of a controlled landing than can be achieved by the likes of SpaceX Falcon 9 stages, thus increasingly the booster’ survivability. Also, as experience is gained with further stage recoveries, there is no reason to suppose the ability to hover / translate / land cannot be further refined to use less propellant than may have been the case here.

And this point brings me back to comparative payload capabilities. It is oft pointed out that whilst big, New Glenn is a “less capable” launch vehicle than SpaceX Falcon Heavy on the grounds the latter is able to lift 63 tonnes to low Earth orbit (LEO) and 27.6 tonne to Geostationary Transfer Orbit (GTO), compared to New Glenn “only” being able to manage 45 and 13.6 tonnes respectively.

However, these comparisons miss out an important point: Falcon Heavy can only achieve its numbers when used as a fully expendable launch system, whereas New Glenn’s capabilities are based on the first stage always being recovered. If the same criteria is applied to Falcon Heavy and all three core stages are recovered, its capacity to LEO is reduced to 50 tonnes – just 5 more than New Glenn, whilst its ability to launch to the more lucrative (in terms of launch fees) GTO comes down to 8 tonnes; 5.6 tonnes less than New Glenn (if only the outer two boosters on a Falcon Heavy are recovered, then it can lift some 16 tonnes to GTO; 2.4 tonnes more than New Glenn). Given that reusability is supposedly the name of the game for both SpaceX and Blue Origin, the two launch systems are actually very closely matched.

But to return to the NG-2 flight. While the first stage of the rocket made its way down to a successful landing, the upper stage continued to run its two motors for a further ten minutes before they shut down as the vehicle approached the western coast of the African continent. Still gaining altitude and approaching initial orbital velocity, the upper stage of the rocket “coasted” for 12 minutes as it passed over Africa before the BE-3U motors ignited once again, and the vehicle swung itself onto a trajectory for the Sun-Earth lagrange L2 position, the two ESCAPADE satellites separating from it some 33 minutes after launch.

ESCAPADE: the Long Way to Mars

That New Glenn launched the ESCAPADE mission to the Sun-Earth L2 position rather than on its way to Mars has also been a source for some confusion in various circles. In particular, a common question has been why, if New Glenn is so powerful, could it not lob what is a comparatively small payload – the two ESCAPADE satellites having a combined mass of just over one tonne – directly to Mars.

The answer to this is relatively simple – because that’s what NASA wanted. However, it is also a little more nuanced when explaining why this was the case.

The twin ESCAPADE spacecraft, Blue and Gold (with the mission at that time referred to as EscaPADE) in a clean room at Rocket Lab, the company responsible for building them on behalf of NASA, prior to being shipped to Kennedy Space Centre. Credit: Rocket Lab

Interplanetary mission are generally limited in terms of when they can be optimally launched in order to be at their most efficient in terms of required propellant mass and capability. In the case of missions to Mars, for example, the most efficient launch opportunities for missions occur once every 24-26 months. However, waiting for such launch windows to roll around might not always be for the best; there are times when it might be preferable to launch a mission head of its best transfer time and simply “park” it somewhere to wait until the time is right to send it on its way.

During its development, ESCAPADE – as a low-cost mission intended to be developed and flown for less than US $55 million – had originally been intended to piggyback a ride to Mars aboard NASA’s much bigger Psyche mission. This mission would be heading to asteroid 16 Psyche, but in order to reach that destination, it would have to perform a fly-by gravity assist around Mars. Thus, it became the ideal vehicle on which ESCAPADE could hitch a ride, separating from the Psyche spacecraft as the latter approached Mars in May 2026.

However, Psyche’s  launch was pushed back several times, such that by the time it eventually launched in October 2023, the additional delta-vee it required in order to still make its required fly-by of Mars was so great, there was no way the two ESCAPADE satellites could carry enough propellants to slow themselves into orbit around Mars after Psyche dropped them off. Thus, the mission was removed Psyche’s launch manifest.

Originally, ESCAPADE would have hitched a ride to Mars on NASA’s Psyche mission spacecraft, seen in this artist’s rendering approaching it intended target for study, the asteroid 16 Psyche. However, delays in launching the Psyche mission meant ESCAPADE had to be removed from the mission. Credit: NASA

Instead, NASA sought an alternative means to get the mission to Mars, eventually tapping Blue Origin, who said they could launch ESCAPADE on the maiden flight of their New Glenn vehicle at a cost of US $20 million to NASA, and do so during the 2024 Mars launch window opportunity.

Unfortunately, that maiden flight of New Glenn was in turn pushed back outside of the Mars 2024 launch window (eventually taking place in January 2025), leaving it unable to both launch ESCAPADE towards Mars and achieve its other mission objective of remaining in a medium-Earth orbit to demonstrate a prototype Blue Ring orbital vehicle. And so NASA opted to remove ESCAPADE from that launch and instead opt to test out the theory of using parking orbits for interplanetary missions, rather than leaving them on the ground where they might eventually face cancellation – as was the case with Janus, another mission which was originally to have flown with the Psyche mission, but was also pulled from that launch due to its repeated delays.

Using ESCAPADE to test the theory of parking orbits also made sense because of the mission’s function: studying the Martian magnetosphere and its interaction with the Solar wind. Whilst the Sun-Earth L2 position doesn’t have a magnetosphere, it is subject to the influence of the solar wind. Given just how valuable a piece of space real estate its is proving to be with several mission operating in orbits around it, understanding more about the role the solar wind and plasma plays in the overall stability of the region makes a lot of sense – and ESCAPADE’s science capabilities mean its two satellites can carry out this work whilst they loiter there through 2026.

Currently, both satellites are performing well, having unfolded their solar arrays and charged themselves up. As noted, they will make a fly-by of Earth in late 2026 to slingshot themselves on to Mars, which they will reach in 2027. On their arrival, they will initially share a highly elliptical orbit varying between 8,400 km and 170 km above the surface of the planet, operating in tandem for six months. After this, they will  manoeuvre into different orbits with different periods and extremes, allowing them to both operate independently to one another in their observations and to also carry out comparative studies of the same regions of the Martian magnetosphere from different points in space.

What’s Next for New Glenn?

As of the time of writing, Never Tell Me the Odds remains at sea aboard the landing platform vessel Jacklyn. Following its successful landing, the booster went through an extensive “safing” procedure managed by an automated vehicle, during which propellants and hazardous gasses were removed, and its systems purged with inert helium. Assuming it is in a condition allowing it to be refurbished and reused as planned following its return to dry land, the stage will most likely re-fly in early 2026 as part of an even more ambitious mission.

Never Tell Me the Odds re-lights three of its BE-4 motors, creating an atmosphere shockwave (to the right of the booster) as it drops back into the denser atmosphere ahead of landing. If all goes according to current plans, this stage will be refurbished and used to power New Glenn’s next launch, currently targeting early 2026 with a lunar mission. Credit: Blue Origin via a NASA observation aircraft

GS1-SN002-2, provisionally aiming for a January 2026 launch, is intended to fly the Blue Moon Pathfinder mission to the Moon, where it will attempt a soft landing as part of a demonstration of capabilities required for NASA’s Project Artemis. Blue Moon is the name given to Blue Origin’s family of in-development lunar landing craft, with Blue Moon Mark 1 being a cargo vehicle capable of remote operations and delivering around 3 tonnes of materiel to the surface of the Moon per flight, and Blue Moon Mark 2 being a larger crewed vehicle capable of delivering up to 4 people at a time to the Moon for extended periods.

Both of these craft use common elements: avionics, propulsion systems (the BE-7 cryogenic engine), navigation and precision landing systems, data and communications systems, etc.  Blue Moon Pathfinder is intended to demonstrate all of these systems and capabilities, landing the vehicle on the Moon within 100 metres of a designated landing point. If successful on all counts, GS1-SN002-2 will not only demonstrate / confirm the reusability of the New Glenn first stage, it will provide a very clear and practical demonstration of Blue Origin’s emerging lunar mission capabilities, something which may well justify claims that the company is somewhat ahead of SpaceX in having a lunar landing capability that could meet the 2027/28 launch time frame for Artemis 3, the first crewed mission of the programme intended to land on the Moon.