An artistic Murmuration in Second Life

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

Currently open at SLEA 6, and created by Lalie Sorbet and Chrix (chrixbed) is MurmurationA Never-Ending Show,  an immersive, semi-interactive, engaging – almost hypnotic in the way it constantly evolves and changes – environment in which to relax and enjoy on your own or in the company of another.

Murmuration—named after the mesmerising patterns formed by flocks of birds and swarms of insects—is the latest creation by Lalie Sorbet and Chrix. This immersive and organic experience continually reinvents itself. Nothing is static: dancing particles, animated textures, and random animeshes emerge to form ever-changing compositions. Each glance is unique, and each visit reveals a new facet of this evolving display.

– The Artists’ statement on the installation

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

Perhaps the most famous murmuration (at least in the UK and Europe) is those of the common starling. They take place from November through February, occurring about 45 minutes to an hour ahead of sunset, and when witnessed can be one of the most memorable sights nature can offer: literally hundreds of thousands of starlings coming together to fly, sometimes so close together they are like a dark cloud roiling over the land, other times spreading broadly apart before coming back together, soaring high and then diving down towards the ground, the cloud they form rippling and changing, folding and unfolding as if alive.

The murmuration of starlings are a unique form of swam-like behaviour; no-one is quite sure as to why the birds do it, and theories range from what scientists call the selfish herd theory through to some form of complex dance intended to offer an invitation for the birds to come together in groups to roost.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show
However, as a swarm-like behaviours – and indeed, as a part of the selfish herd theory – starling murmuration is one of many such large group behaviours found within birds, insects, and fish. And it is these dance-like behaviours celebrated within MurmurationA Never-Ending Show, as noted in the installation’s introduction.

For the installation, Chrix has combined  animated elements which feature Lalie’s natural photography, scripted particles, and Animesh creatures, into which is suspended a single island with a lone tree, the surrounding water surface spreading to the limits of an enclosing sphere as it projects an ever-changing backdrop of day and night skies and more.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

The result is an environment where tunnels of light swirl and change, fantastical creatures  – winged whales and spiders, fae folk and giant dragonflies – appear and rise and fall, and clouds of leaves, butterflies and flower bulbs rise, rotate, and shimmering whirlpools of light tendrils descend, anemone-like trees reach high overhead, the patterns and what is seen constantly shifting and changing organically such that what is seen appears to never repeat in quite the same way.

Clinging to the island’s tree are three rightly coloured beetles, two paired and one solo. The latter beetle offers a solo poseball and the pair a set of poseballs for couples / friends. Right-clicking on these (obviously, two people required for the Duo set!) will allow you to join the ever-changing display from within, flying and floating around the sky (several poses available). It’s a further and  – using the camera control to rotate your camera around you – immersive way to appreciate the installation.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

In this, I would also suggest that using CTRL-ALT-SHIFT-4 (Advanced → Rendering Types → Avatar) to derender your own (and all avatars), offers a further way to immerse yourself in the environment (just don’t forget to re-enable avatar rendering the same way afterwards!).

Those who prefer can apparently take a boat out over the water to witness the displays, offering a further unique perspective on what is an engaging visual display, one which can be further enhanced by enabling the local audio stream.

SLEA 6, February 2025, Lalie Sorbet and Chrix: Murmuration – A Never-Ending Show

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2025 week #8: SL SUG meeting

After the Rain, January 2025 – blog post

The following notes were taken from the Tuesday, February 18th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, February 18th, 2025, the Banana Bread update was deployed to the SLS Main channel This update includes expansions to llGetObjectPermMask that let you get an object’s permission mask taking into account the permissions on its inventory, and that ability has been added to llGOD.
  • On Wednesday, February 19th, 2025:
    • Carrot Cake should be deployed to the Bluesteel RC. This includes Monty Linden’s work on EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible).
    • The remaining RC channel will be restarted without any deployment.

SL Viewer Updates

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025 – No Change.

In Brief

Please refer to the video below for the following:

  • Leviathan Linden has been been working with another Lab developer to improve avatar loading. He believes they have been able to make a few improvements, particularly in improving near-to-far sorting for avatar loading, with those nearby loading the fastest.
    • He hopes that the work will surface in a viewer update in March.
    • This is seen as offering “small” improvements, as further work will be required on the simulator end so the server sorts avatar data at its end rather than just sending it, but this has yet to be done.
  • Leviathan also noted that the packet loss / UDP data loss noted in the last SUG meeting appears to be a result of the viewer allowing the network socket buffer (the one managed by the OS) to overflow, which can happen when the viewer experiences a long frame. It can also affect avatar loading, so his fix for the issue is going into that work.
  • Region crossings / Disconnects: More reports of issues, particularly around teleports and disconnects user Quinn Elara has been logging her experiences, which the Lab has been looking at (note: be aware if posting viewer log information to the Feedback Portal, as it can contain personal information).  This issue became a topic of conversation through a portion of the meeting.
    • The above slid into a conversation of using the BugSplat tool in the viewer for reporting data.

 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

The Serene Beauty of Peng Lai in Second Life

Peng Lai, February 2025 – click on any image for full size

In classical Chinese mythology it was said that immortals dwelt within the Penglai Palace, a place built of gold and silver, surrounded by trees on which jewels grew and within which lay the elixir of life – and thus the goal of explorers sent by Emperor Qin Shi Huang to “recover”. But where, exactly, was this palace?

According to the Shanhai jing (“Classic of Mountains and Seas”), the palace sat atop Mount Penglai, one of three “godly mountains” set within the gulf of the Bohai Sea. However, the Xuanhe fengshi Gaoli tujing (“Illustrated Account of the Embassy to Goryeo in the Xuanhe Era”), Mount Penglai sat on an island “across thousands of league of shallow water” within the Changguo Prefecture, and loosely thought to possibly be the location of modern-day Zhoushan City. Or perhaps Zhoushan Island might have been the point from which those seeking the palace and elixir set off across those many leagues – perhaps as far as Japan, where, according to legend, Xu Fu mistook Mount Fiji to be the fabled mountain of the immortals.

Peng Lai, February 2025

Scholars have debated the likely root of the legendary palace and mountain’s location down the ages, and it has spread its presence to Japan (where it is known as Hōrai), Korea and Vietnam. Fortunately for those of us in Second Life, we don’t have to puzzle mysteries of the Palace; instead we can visit a place that takes its name from the legend. And while it might not be intended as the home of immortals or to location of any marvellous elixir. Rather, it presents a place of tranquil retreat, Tai-Chi, contemplation, Chinese-inspired music and even mixes a little Japanese touch.

Designed by Polees, Peng Lai offers a sense of the legends of Penglai both as a mountainous location as as being on an island, presenting as it does a small complex of buildings surrounded by the peaks of distant mountains as if the rocky islands on which they sit are themselves mountainous peaks, and as if they are built upon rafts of rock floating upon a sea of white cloud. Located within a Mainland parcel of just 2048 sq m, this is an elegant setting, small in size and with a sense of detail that is enticing.

Peng Lai, February 2025
Peng Lai is a fairyland above the clouds, where you can see ancient Chinese art and Taoist culture with architecture, furniture, paintings, decorations of China. You can relax, enjoy music, meditate … and have tea here.

– from the Penglai About Land description

The Landing Point sits as a a literally gateway which, although high in the clouds, is actually the lowest level, a wooden stairway climbing from it to give the impression of ascent further into the heavens, thus presenting the sense of rising into the realm of gods.

Peng Lai, February 2025

At the top of this stairway stands a great carved wheel of stone; a crossroads, if you will on the journey through the setting. To the left as one reaches the stone, a walkway and short set of steps rises to small single-roomed building wherein sits a small curtain-draped shrine facing the door and music and seating to the left and right. Facing this across the rounded stone, and reached via an angled walkway is an open-air railed platform where communal tea might be shared and trees bloom.

The stone wheel offers Tai Chi for up to four, whilst facing the gateway, a  further stairway slopes gently upwards and outwards to where the largest island of rock floats serenely, water tumbling from one side to provide a backdrop to the tea platform. Here stands a grand building, a home to three side-by-side shrines awaiting prayers or meditation, as with the single shrine in the smaller building. Heavy drapes to either side of the shrines, together with lighter curtains help to divide the building into smaller spaces, although these are bereft of furniture, instead offering a shelter place where thoughts might be contemplated in silent pacing along the enclosed corridor.

Peng Lai, February 2025

With trees and shrubs clinging to the rocks to give them both a sense of life and the feeling they are linked – if invisibly – to the surrounding mountains of the enclosing sky sphere, presenting a sense of unity and space as well as that of location. This is further increased by the fact this is a veritable tour de force of work by Deo Rain, Polees’ SL partner.

Deo specialises in historical Chinese architecture,  furnishings décor, and more, and Peng Lai really brings them together and to the fore as to how they might be combined to create a memorable setting, complete with elements from other creators specialising in pieces from the same eras (or close to them) helping to further entice and enhance. Further, those who have Autoplay enabled will be treated to a media track of suitable music playing periodically.

Peng Lai, February 2025

Beautifully presented and with the air of a modern take on a Chinese watercolour painting, Peng Lai is a highly engaging and picturesque visit (with one or two little nods towards the influence Penglai has had on Japanese legends), offering more than the small size of the parcel over which it sits might suggest.

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Further Second Life “membership mania” from Linden Lab

via Linden Lab

On Tuesday, February 18th, Linden Lab announced a further set of rewards and perks for Second Life subscribers / members as a part of their February “membership mania” promotion. Coming on to of the announcement of expanded membership perks on February 10th (Lab announces Second Life “membership mania”), this sees the Lab announce:

  • Free Mesh Uploads for Premium Plus Members.
  • The chance to win one of three gaming PCs.

Free Mesh Uploads for Premium Plus Members

  • This has been promised since shortly after the introduction of the Premium Plus membership level in June 2022 (see: Second Life Premium Plus launches + some notes; updated).
  • This capability is added to Premium Plus members being able to upload textures, animations, and sounds without fees.
  • Mesh items can currently be uploaded for free at the  Radiantia Sandbox – however, the capability will be rolled out across all regions, so that Premium Plus members will be able to upload mesh items from anywhere on the grid.

 PC Giveaway

Important: for specifics on the giveaway, including AMOE, drawing and odds, and other rules and requirements – please refer to the Lab’s official blog post.

  • HP OMEN 45L Intel i9 RTX 4090 Gaming Desktop

    Between now and 23:59 SLT on February 28th, 2025, the Lab is holding a giveaway of three gaming specification desktop PCs comprising:

    • For Plus members: Thermaltake LCGS Quartz i460 R4 Gaming Desktop with a stated value of US $899.
    • For Premium members: Skytech Gaming PC Desktop with a stated value of US $1,999.
    • For Premium Plus: HP OMEN 45L Intel i9 RTX 4090 Gaming Desktop, with a stated value of US $4,679 USD.
  • All eligible Plus, Premium, and Premium Plus members are  automatically entered into the giveaway to win the PC in accordance with their subscription membership.
  • In addition, the Lab offers an Alternate Method of Entry (AMOE) via mail, and entries must be received by 23:59 SLT on March 9th 2025.
  • Due to local regulations and/or restrictions, this promotion is not open to residents of the following countries: Belgium, Italy, Brazil, Poland, Russia, India, China, Hong Kong, Saudi Arabia, the United Arab Emirates, and any country under U.S. embargoes or trade sanctions.
  • Winners will be solely responsible for any applicable taxes, duties, or import fees, and for the submission of required paperwork (US: Form W-9 – Request for Taxpayer Identification Number and Certification; Non- US: Form W8-BEN – Certificate of Foreign Status of Beneficial Owner for United States Tax Withholding and Reporting (Individuals)).
  • Again, please refer to the official blog post for full rules / requirements and notes on the giveaway.

Links

2025 SL viewer release summaries week #7

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, February 16th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • Cool VL Viewer Stable: 1.32.2.36, February 15, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The Return of Hera’s Shangdu to Second Life

Shangdu, February 2025 – click any image for full size

Please note: Hera’s setting can be transient and can vanish quickly, depending upon her mood. Therefore visits are recommended sooner rather than later.

I first visited Shangdu, a region deign by Hera (Zee9), all the way back in 2022 (see: The natural beauty of Hera’s Shangdu in Second Life), and found it to be an engaging visit, flowing into itself so many ideas, suggestions and intent. Like many of Hera’s designs it was not long available to visit  – see the note above.

Shangdu, February 2025

Since that time, I’m not aware of it having made a reappearance in Second Life (although I might easily have missed it!). So, on learning it is indeed once more back and occupying a sky platform with the region where Hera’s latest Blade Runner inspired build can be found (one more directly related to Blade Runner and Blade Runner 2049 than the Brutal City AI version I dropped into back in November 2024, and so very much worth a visit in its own right), I had to jump over to the shared Landing Point for the two settings and poke my nose in.

As I noted back in 2022, the name Shangdu might be a familiar name to some, being that of the summer capital of the Chinese Yuan dynasty (c. 1271 to 1368), and more familiarly referred to in the west as Xanadu; a place written about and romanticised by the likes of Samuel Purchas and – more particularly – one Samuel Taylor Coleridge.

However, and again as I noted in 2022, Hera’s Shangdu is not intended to reflect Coleridge’s famed poem – although with this iteration, it comes with a poem penned by Hera, and available from the Shangdu notecard giver at the region’s main Landing Point (through which visitor must pass to reach the setting).

Shangdu, February 2025

Within the card, Hera notes something she passed on to me back in 202 concerning the inspiration for the build, and I’ll again repeat here:

The difference here being the opulence is in natural beauty. I first did this about 20 years back in Unreal Tournament; I was looking for something completely different to create and I found these beautiful paintings of a Chinese water Village. [However,] this is a complete fantasy, I have not tried for any particular accuracy in the buildings, although the textures are all taken directly from photos of the village.

– Hera (Zee9)

Shangdu, February 2025

In other words, in her Shangdu, Hera presents a 3D painting of a Chinese settlement, perhaps from the Yuan period. Given it is designed to be seen as an immersive painting, it is a largely static build when compared to her more recent builds, which have often utilised AI NPCs, with the interiors of building designed to be seen rather than offering significant places in which to spend time – with one or two exceptions. 

One of these exceptions – and new (I think) to this version of Shangdu is a pagoda and garden tucked into the south-west corner of the town, and itself overlooked by one of the meditation points beyond the walls of the town.

Shangdu, February 2025

Closer to the main gates of the town- which you must pass through after walking from the set-down area you’ll be delivered to after teleporting from the region’s main Landing Point – is the temple, unchanged from the 2022 version of the build and pictured in my previous piece on Shangdu, whilst facing the gate is the furnished house I also visited during my original visit, the the artist’s little shop alongside it.

However, just across the bridge from the house and shop, is a raised terrace outside of another building where food might be enjoyed under little paper lanterns, and which forms another little location I don’t recall from walking the streets of the town three years ago.  These added attractions encourage exploration along the footpaths bordering the town’s narrow waterways and over the bridges crossing them, and well as presenting opportunities for photography.

Shangdu, February 2025

Engaging and photogenic, Shangdu makes for a worthwhile visit, either on its own or as a part of a visit to Hera’s Blade runner build.

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