OBSIDIA’s enigmatic beauty in Second Life

OBSIDIA by NeroRhea Supermarine, March 2025 – click any image for full size

I recently received an invitation from Nero (NeroRhea Supermarine) to visit her new public setting in Second Life – her first such undertaking offered to everyone to visit and appreciate – entitled OBSIDIA.

Set within roughly a quarter of a Full region leveraging the Land Capacity bonus, OBSIDIA presents an engaging and enigmatic location, which is both highly personal to Nero both in terms of being her first public setting design and the fact that – as she notes herself – she has tended to keep her Second Life to a small circle of friends; thus, presenting her creative intent to an audience across Second Life and beyond the art circles in which she has operated is a daunting exposure.

OBSIDIA by NeroRhea Supermarine, March 2025
After more than 17 years, I finally feel the desire to share something with the rest of the world. OBSIDIA is the latest of my visions brought to life in Second Life, a space open to anyone who wishes to experience it. It’s a remote and enigmatic place, suspended between the present and the unknown, somewhere between tranquillity and unease, where reality seems to dissolve. It may feel like an escape from everything, yet there is always a lingering sense that something more awaits, something yet to be discovered. Take your time to explore and enjoy its different areas, designed for private relaxation, contemplation, or intimacy.

– NeroRhea Supermarine

I was immediately drawn to Nero’s description on reading it’s a remote and enigmatic place, suspended between the present and the unknown because I’ve always felt there is something romantic and compelling about visiting a place that might be referred to as being caught somewhere between now and when; so I knew I’d have to hop along and explore – and the region does not disappoint.

OBSIDIA by NeroRhea Supermarine, March 2025

Presented using both PBR materials and Blinn-Phong (“legacy”) “fallback” textures / materials (I would recommend using a viewer supporting the former when visiting), OBSIDIA is both marvellously Earth-bound (the dark rocks mindful of a long-cooled volcanic outflow of the kind that might be seen in places like Iceland and Hawaii), whilst the EEP setting overhead combines with the landscape given the setting an otherworldly feel, a place where meteorite streak downwards as a gigantic version of our own Moon dominates the sky.

The Landing Point sits well back to one side of the parcel, not quite tucked under one of the two tall, slender ribbons of rock which separate the parcel from he rest of the region in which it sits. From here, before the entrance to a large structure housing a photographic studio and art gallery (of which more in a moment), arriving visitors are given a commanding view out over the setting and across the open sea bounding the parcel’s two remaining sides. The sound of surf pushing and booming against the rocky shoreline throbs through the air, a dominating presence alongside that of the huge Moon.

OBSIDIA by NeroRhea Supermarine, March 2025

Across the desolate landscape directly in front of the Landing Point, a squared shoulder of rock sits between the sea and the familiar forms of three large shipping containers. These and the old water tower just beyond them, seem to help to further anchor the setting as being here on Earth; but then, rising beyond them, and standing somewhat silhouetted against the star-spangled sky, there rises the most curious of lighthouses which beckons the feet to come visit.

Approaching the lighthouse reveals that in order to reach it, it is necessary to climb that shoulder of rock and then cross a bridge. In doing so, this reveals the lighthouse is something of a steampunk / dieselpunk build, the structure partially embedded  in the cinder cone of an extinct volcano, a large engine under it holding it aloft and in place as it turns massive pusher blades. The lighthouse tower itself cannot be accessed, but the drum-like machine room connected to it can be, and a stairway winding up its flank provides access to the flat roof, where places to sit might be found. In a nice touch, the structure sits within its own parcel so that local chat conversations are confined within it.

OBSIDIA by NeroRhea Supermarine, March 2025

The same is true from another coastal structure on the north side of the parcel. Taking the form of an elevated, glass-walled house, it offer another quiet retreat within its own parcel, complete with seating both within and underneath it. Between this and the gallery building at the landing point, sits a giant broken cat head. Whether it once stood here alone and complete or was once part of a larger statue is yours to decide; it appears someone is making an attempt to repair it, a scaffold having been wrapped around it, Whilst inside another seating area can be found. This head further reveals the feline element to the setting – cats very much having laid claim to it throughout

The gallery building is home to Nero’s art, at and the time of my visit was displaying Broken, an engaging series of six 3D nude pieces arranged in pairs across the floor of the gallery. These are engaging pieces in their presentation, the figures apparently suspended in Perspex (or glass, given its shattered appearance). No liner notes are  provided, leaving the individual pieces and the collection as a whole open to our interpretation.

OBSIDIA by NeroRhea Supermarine, March 2025

With space found across the landscape, indoors and out (including the shipping containers), cats keeping an eye on everything, the sense of individuality within the setting gives it depth and a sense of warmth, whilst encouraging exploration. My thanks to Nero for the invitation!

SLurl Details

  • OBSIDIA (Midnight Garden rated Adult)

Second Life “March Mobile Millions”

The Destination Guide on the SL Mobile – part of the first March Mobile Millions challenge

On Monday, March 3rd, 2025, Linden Lab announced a new promotion to encourage the use of the SL Mobile app, with a stated prize pool of up to L$31 million, with up to L$1 million in individual prizes to be claimed. The promotion is available to all Second Life users – Basic and any subscription tier – with no purchase necessary.

How It Works

  • Log in to Second Life Mobile and complete each week’s challenge every day in March.
  • Challenges will be announced every Monday through until March 24th, 2025 and will run through until 12:00 noon on the following Monday.
  • Each challenge must be completed every day for the time it is running.
  • One participating user will be randomly selected for a “March Millions MegaWheel Ticket”.
  • Winners get access to the “VIP Spin & Win Event”, where they can spin for up to L$1 million Linden Dollars (winners will be notified in-world).
    • Prize amount start at L$10,0000, approx. USD $40.00 (15 in 48 opportunities), and rise to L$1 million, approx.: USD $4,000 (1 in 48).
    • Winners of amounts valued at USD $600 or above will be required to submit either Form W-9 – Request for Taxpayer Identification Number and Certification (US citizens) or Form W8-BEN – Certificate of Foreign Status of Beneficial Owner for United States Tax Withholding and Reporting (Individuals) (non-US citizens).
  • This “Spin & Win Event” will take place weekly in a mystery inworld location inside Second Life, and will be streamed live to the Second Life YouTube channel.
  • For full rules and prize details, please refer to the official blog post.

Week One Challenge

Open from Monday, March 3rd through 12:00 noon, Monday March 10th.

  • Use SL Mobile to log-in to Second Life and teleport to three different locations listed in the Mobile Destination Guide.
    • Launch SL Mobile.
    • Navigate to Places in the menu.
    • Select the Destination Guide and pick a Destination to visit.
  • Then pick two more from the Destination Guide and visit them as well.

Note that the next challenge will be announced on Monday, March 10th, 2025.

Again, please refer to the official blog post for full details.

2025 SL viewer release summaries week #9

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 2nd, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.13550888671, March 1, 2025 – Updated.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 – Build 2055 – Beta 2 – March 2 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.38, March 1, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Natthimmel’s Terra Nova: a visual requiem in Second Life

Natthimmel: Terra Nova, March 2025 – click any image for full size
I first encountered the region designs by Konrad (Kaiju Kohime) and Saskia Rieko, hosted on their Homestead region of Natthimmel (Swedish for Night Sky), in May 2023. At the time, they were offering a visually immersive interpretation of Göbekli Tepe, Turkey (see: A Night Sky with a touch of history in Second Life), and I was immediately captivated; like the late Serene Footman and Jade Koltai, Konrad and Saskia had captured the essence of a place within the physical world most of us would likely only witness through on-screen images and film, and allow us to explore it in person.

Since that time, Saskia and Konrad have continued to offer settings and environments reflective of the world – indeed, in one case, the cosmos – we inhabit. I’ve never failed to be awed by their work, the span of their creativity and imagination; thus, I’ve attempted to record much of their work in these pages.

Natthimmel: Terra Nova, March 2025

For early 2025 (having opened on February 26th, 2025), they have drawn on a tragic feat of exploration from over 100 years ago – and done so in so subtle a manner, the core might easily be missed. At the same time, their canvas is so rich, it still has the power to speak volumes to us on the nature of life and the human condition.

Terra Nova presents a frozen environment caught in the twilight common to our polar regions; ice floes hug the cold, green waters, their frigid surfaces rippled, pitted and crumpled from endless collisions and as a result of freezing / thawing / freezing in confined pools of water forcing them to fight one another for space. Around them stand great towers of ice suggesting they are hiding the vast bulk of their mass below the waves, as a full Moon hovers on the horizon, its size magnified by the depth of atmosphere through which it is seen.

Natthimmel: Terra Nova, March 2025

In the distance and dark against the horizon, stand the blocky forms of human habitation, lights visible while the lamp of a floating warning buoy flickers close by. They act as a siren call, drawing people across the ice and the planks painstakingly laid across and between the floes. As the structures are approached, they reveal themselves as huts built on the ice, whilst a colony (or perhaps a waddle, if they are actually just passing by) of penguins quietly disclose the fact this is somewhere in the Antarctic. But where? And what might this place be?

A ship’s harpoon sitting on the ice alongside the largest of the huts, together with the canvas boats moored on the water suggest this is a shore-based whaling station. The fact that it is possible to see the graceful forms of humpbacks breaching the surrounding waters might well support this, and it is certainly one direction the imagination can run fully and freely. But there is another.

Natthimmel: Terra Nova, March 2025

On the 15th June, 1910, the converted sealer Terra Nova departed Cardiff, Wales, for Antarctica. Originally built as a whaler in Scotland in 1884, the ship already had a proven career operating in both Arctic and Antarctic waters as a sealer, survey / exploratory vessel and in recovery operations for other expeditions. In all, her career lasted almost 60 years, coming to a sad end in 1943; however it was that departure from Cardiff in 1910 that marked perhaps her most famous voyage, as she was the transport for the last expedition to the Antarctic continent led by Captain Robert Falcon Scott.

Beset by issues and misfortunes from the start, the story of Scott’s Terra Nova expedition is most keenly remembered for the the tragic loss of the attempt to reach the South Pole – the overall focus of the expedition – which resulted in the deaths of all the men who made the final trek to the the Pole, only to find their rivals led by Roald Amundsen had reached it first. It is this tragic and now legendary “race” that is commemorated within Konrad and Saskia’s Terra Nova – and done so in a most poignant manner.

Natthimmel: Terra Nova, March 2025

Alongside the Landing Point is the traditional Natthimmel welcome, sitting just over the water. Clicking it will deliver an information folder, within which can be found a poem, a beautifully framed and told lament to Scott and his expedition.

“Do you know of the land-walkers who came here once?”
asked the elder whale, his voice a ripple through the water.
The younger one flicked her tail, sending a stream of bubbles upward. “Many have come, many have gone. But I sense you speak of a tale worth telling.”
“Ah, yes,” the elder murmured. “A tale of struggle, of ice,
of those who dared to race where no fin could guide them.”
The younger whale listened as the elder sang of the land-walkers who arrived on a ship of wood and iron, calling themselves explorers.

– extract from Terra Nova, by Saskia Rieko

Natthimmel: Terra Nova, March 2025

Through this lament, which quotes a part of Scott’s final entry in his diary (dated 29th March, 1912), the setting falls into place: the huts crouched on the the ice stand as a reference to those the expedition variously established – most notably Scott’s own hut (which stands to this day) on Cape Evans, Ross Island; the harpoon reminds us of the heritage of the Terra Nova herself; and whilst Scott’s expedition took place in the long days of Antarctic’s summer, the twilight lighting of the setting.

Meanwhile, the landscape falls into place as both the ice shelf from which Scott’s final three teams set out on the attempt to reach the South Pole and the hardness of the frozen landscape with which they had to contend, while the haunting audio stream (do make sure you toggle the accompanying audio stream on when visiting, it is offered as a haunting alternative to local sounds) accentuate the magnificent desolation – to quote another explorer of an altogether different age – of the frozen continent and the isolation faced by Scott and his men.

Natthimmel: Terra Nova, March 2025

While the lament serves as a reminder of the sad end of Scott and the four men who joined him on the final trek to the South Pole – Edward Wilson, Lawrence Oates (who, stricken by frostbite and scared he was becoming a deadly burden to his colleagues, was said to have stepped out of their tent to his death in a blizzard with the quietly-spoken words, “I am just going outside and may be some time”) Henry Bowers and Edgar Evans – it also perhaps serves as a commentary on those of us concerned about the continued maltreatment our planet and how we might be remembered (if we are remembered at all) in the future –

“Even in the end, they thought of those they left behind.”
The younger whale exhaled a plume of mist. “A sad story.”
“A true one,” the elder corrected. “And in the deep, the truth matters.”

– extract from Terra Nova, by Saskia Rieko

Natthimmel: Terra Nova, March 2025

A truly heartrending setting when seen and heard in context, Terra Nova is fully deserving a visit and contemplation.

SLurl Details

Arcanum: introspection through art in Second Life

Arcanum [Artsy], March 2025
Aria Solstice (Aria1111 Skydancer) is a multi-talented creator whose time and work has spanned not only Second Life, but environments such as AltspaceVR, Horizons  and VR Chat. Her in-world store ARTSY – is one of the go-to destinations for those seeking PBR materials and / or PBR-centric décor items, furnishings, skyboxes, buildings, or EEP packs – and now immersive art.

As a creator, she has worked hard to create her brand – one I first became aware of through her PBR tutorials and which I now use regularly for my PBR materials  needs. Her dedication to her work can be seen through the fact that she moved to Second Life in 2023, then spent a year refining her brand and stock specific for Second Life prior to opening in May 2024 showcasing her skills as a 2D and 3D artist-creator.

Arcanum [Artsy], March 2025
With Arcanum, Aria presents an immersive installation comprising  – at the time it opened – eight “realms” of light, form, tone and / or colour. Each is its own unique environment I’m not about to describe here – simply because they should be experienced first-hand for both their beauty and the the questions or statements they hold.  However, before turning to them in at least some degree, a few quick notes about experiencing the installation:

  • Please note that it is fully PBR: you will need a PBR-capable viewer in order to see it.
  • Make sure you have local sounds enabled.
  • Accept the experience to use the portals to move to / from realms (starting with the door portal at the entrance to the installation, and including the telephone booths which will take you to each of the realms).
  • Remember that Arcanum is highly introspective: each realm might offer or reveal more to you about yourself the longer you spend within it in contemplation of its visual offering and – most particularly – in the question it asks.

Arcanum [Artsy], March 2025
Perhaps the best way to define the installation is through the words found on the wall of the entrance foyer, which I recommend visitor take the time to read prior to progressing through the teleport door to reach the desert and the start of a journey through the installation:

You stand at the threshold of realities that exist between thought and form, dream and substance. Arcanum is not merely a collection of spaces, but a journey through the architecture of consciousness itself. Each realm awaits your exploration – luminous geometries, flowing energies and artsy dimensions that desire your presence and contemplation. As you move through these environments, you may discover that they are not separate from you, but extensions of your own perception. The questions you encounter are invitations – gateways to insights that may reveal themselves in unexpected moments. There are no right answers here, only authentic ones. 
Some visitors my find Arcanum speaks to parts of themselves they have forgotten. Others discover new territories within their imagination. What you find here is what you bring – your curiosity, your openness, you willingness to wonder. 

Arcanum introduction

Arcanum [Artsy], March 2025
Each of the eight realms offers a unique environment, featuring light, structure, form and three questions intended to resonate and encourage consideration / self-reflection. While there is apparently no given order for visiting each of the realms, the booths are arranged from left-to-right, and so perhaps subconsciously suggest an order to viewing. By coincidence, the leftmost booth – Silent Echo – perhaps offers the most ideal place to start; the static nature of its design and the presentation of its three questions before the waiting seats helping to encourage one into a necessary state of inward thinking and self-exploration as the colours within the hall gently change.

As one moves between them, each realm might be seen as reflecting the nature and spirit of the questions asked within it. Sometimes this is clear from the outset – notably in Duality; whilst elsewhere, the relationship might be more subtle in nature (Bioluminescence, Arcanum’s Lair), and sometimes it might be felt more than seen (Aura Doodles, Field of LED). Hence why time should be spent in each, contemplating their questions and statements and the responses they evoke – and in pursuing those responses and what they might reveal about self; all the while moving through and observing the very physical environment each realm presents.

Arcanum [Artsy], March 2025
For my part, as well as giving me pause to cogitate on the questions within Arcanum – both in terms of myself and what they might reveal about Aria as a creative.  I was also fascinated by two highly personal reactions it caused in me.

The first was  the way several of the realms evoked a desire to witness them fully immersed through VR, marking the first time I’ve felt such a conscious desire where headsets are concerned. The second was in the way they resonated with me as something of an alternative manifestation of Bear’s “Country of the Mind” (Queen of Angels, 1990); his fictional VR-like psychotherapy technique used in the exploration of personality, nature, identity and self. Yes, what is described in the book in no way resembles the environments found within Arcanum, but the underlying concepts are (to me) remarkably similar.

Arcanum [Artsy], March 2025
Richly immersive and – if you give it time and rally immerse yourself within it – deeply engaging installation, Arcanum is, I gather from Aria, sent to evolve further over time. Which, when you consider the fact that it is a manifestation of introspection and reflection, is entirely natural; Aria’s creativity and thinking are not static nor single-tracked. As such, I would anticipate Arcanum growing and evolving in response to her own continued growth – and to thus remain relevant as we also grow and change and re-visit.

SLurl Details

  • Arcanum ([ARTSY], rated Moderate)

February 2025 SL Mobile UG meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, February 27th 2025 Monthly Mobile User Group (MMUG) meeting.

These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed. The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Re-Cap on Recent Releases

[Video: 2:58-3:49]

  • Version: 2025.1.542 (Android) / 0.5.533 (iOS).
  •  Create / Delete accounts – see: SL Mobile gains account creation workflow (and more).
  • Improvements to the format of Group notifications.
  • Streaks rewards (see here for more) broader release among subscription accounts.
    • [Video: 8:59-9:25] There is no guarantee as to how long the Rewards scheme will run. However, it will not end at the start of March, and there is potential for “new cool things happening with log-ins in March”.

Bone Attachment Point Handling

The new Bone Attachment Developer Tools option (requires restart)

[Video: 3:56-5:31]

  • A new Developer Tool option (Menu → Settings → Developer Tools).
  • This is off by default – so no behaviour change from previous versions of the app.
  • When enabled and SL mobile is restarted, it can improve avatar mesh appearance handling.
    • However, it might also cause cause new problems!
  • More debug information relating to rigged meshes is sent for developers to use.
  • A request was made for users to enable the option an provide feedback either through the app (Help → Feedback) or via the Feedback Portal.

Campwich Forest Cloning

[Video: 24:26-26:54]

  • In line with the account creation capability mentioned above, Campwich Forest in Bellisseria is currently the initial Landing Point for users signing-up to Second Life via SL Mobile.
  • As this has seen a lot of traffic with new users within the Linden homes around the Campwich location, the decisions has been taken to clone Campwich Forest and use that as the Landing Point.
  • The clone will be located separately from Bellisseria.

Roadmap Updates

[Video: 5:59-7:01]

Still in progress:

  • Addition of an Address Bar to the app,  making it possible to:
    •  Search landmarks /create landmarks.
    • Share SLurls with people on other apps (Discord, Reddit, WhatsApp, etc.) via the native share cards found in Android and iOS.
    • Allow maps.secondlife.com work on the Mobile App.
  • Providing quicker access to chat when using the app – e.g. a button on the in-world view to go directly to Chat, rather than having to go via the menu.
  • Improving in-world interactions within the app – making it easier to identify objects with which an avatar can interact, and know that something is happening when long-pressing an interactive object.
  • [Video: 14:17-15:51] Pluto Linden indicated:
    • The work on improving in-world interactions may be surfacing in the Mobile app during March.
    • The work to provide quicker access to chat is also a step along the road to having chat as an overlay on the in-world view.

Lobby Alpha Testing

[Video: 11:41-14:16]

  • Lobby is a new feature, intended to enable communications, allow users to see who is on-line and provide general information whilst the app continues to load things like the 3D world view in the background.
Coming soon: the SL Mobile: Lobby
  • Announced in December 2024, Lobby was made available to users on the SL Mobile Alpha testing programme on Thursday, February 27th, 2025.
    • This is an initial release, and will be iterated upon and improved, potentially with more information being provided.
    • Note that currently, when using the Lobby, scene loading will continue in the background, and you will arrive in-world at the last location at which you were previously present, be it when using the viewer or SL Mobile; you are not held in a separate environment.
    • However: the plan is for Lobby to be accessible to users without any in-world loading taking place, thus making SL Mobile even more of a “lightweight client” for those on lower / mid-tier mobile devices to use it as a communications tool.
  • As I am not a part of the Alpha Testing, I will have an article on Lobby as it is made more generally available.

Texture Loading

[Video: 19:41-22:35]

  • Texture resolution, as currently handled, is not very well optimised in terms of resolution.
  • In short, two channels are used for loading textures, one for in-world objects and one for avatars. however, as neither are currently optimising, they can load larger objects requiring higher resolution textures using the same resolution as small objects that can get away with lower resolution textures.
  • One of the reasons for this has been trying to get everything rendering under the memory constraints imposed by mobile devices (e.g. 500-800Mb), with the intent of then going back and adjusting things for better rendering / performance.
  • An outcome of this is particularly noticeable on avatar rendering (see also the discussion from the January meeting), is where avatars may not load, or only load as far as a transparent outline.
  • Adam Sinewave is currently working to optimised texture resolution when loading, and this is now at a point where it allows avatars to be automatically refreshed on loading, which should help make the problems of avatar load failures / transparency be greatly reduced / go away.
  • This work will also help towards the proper prioritisation / re-prioritisation of texture loading within Mobile, making more efficient use of memory.
  • The plan here is that as memory use is improved, then it will be possible to start looking towards PBR materials support within Mobile (PBR requiring 2x or 4x the memory compared to textures).
  • Adam also noted that there have been a “couple of tweaks to the defaults” on texture handling, but these have yet to surface in any version of SL Mobile.

Beanie Linden’s Tips’n’Tricks

[Video: 27:14-34:03]

  • View account  / L$ balance: Menu → tap the down arrow alongside account name to open the Account draw. Can be used to verify payments made via SL Mobile have gone through.
  • Reporting a bug: Menu → Help → Feedback. Can also be used to give general feedback / suggestions.
    • If you encounter issues while logging-in via Mobile, tap the gear icon at the top right of the screen, and this will open the Feedback form.
  • Abuse Reports: can be accessed several ways:
    • Log-press on the avatar responsible for the abuse display the context menu → Report Abuse.
    • In Chat (nearby / IM) locate the three dots alongside the avatar’s name to access the context menu
    •  → Report Abuse.
    • People list: tap on the avatar name to open Profile → tap the … More option → Report Abuse.
  • Togging audio stream on/ off: tap the menu → tap the location displayed at the foot of the screen to open the Location Tray → tap the audio icon to toggle audio stream. Use the volume slider to increase / reduce audio stream volume.

In Brief

Please refer to the video for details on the following.

  • [Video: 23:23-24:20] Culling distances: currently the app has a set of “fairly pessimistic” set of default culling distances.
    • This will be changing in future updates to respond according to hardware (e.g. those with new mobile devices with better capabilities / more memory will show more content before culling commences; with culling on devices with lower specifications also better optimised for memory use).
    • These changes will also allow for the loading / unloading of avatars as they move out of / into range.
  • [Video 34:45-49:48] A run through of some of the top bugs / features, including:
    • HUDS:
      • HUDs are difficult to render in a meaningful way because of the form factor involved with size of the screen on mobile devices, coupled with the fact that HUDs can function in multiple ways(expanding / collapsing, paging etc), all of which requires careful consideration in order to be implemented/
      • As such, the work is liable to b split, with an initial focus on addressing HUDs, etc. that call for llDialog menus / responses, as these seem to be the easier option to implement, and then build towards more complex HUD support over time.
    • Inventory:
      • Regarded as a very large project that needs to be broken down into areas of functionality that can be implemented and built upon.
      • Current thinking is to enable the ability to buy items from the Marketplace and receive them in inventory using SL Mobile, and then interact with them.
      • This would require an initial view of inventory and a number of functions to allow the required interactions with items visible in that view (e.g. potentially the ability to add / remove items to / from your avatar; view sub-folders, etc.).
      • Use this as a bassline to build-out inventory functionality.
  • A further note, following from those at the January meeting, that work is continuing to improve avatar rendering and to try to chase down those issues where avatars do not render correctly.

Date of Next Meeting