Bruchtal – land of the Elves in Second Life

Bruchtal – land of the Elves in Second Life

To the English-speaking world, Bruchtal might not be immediately recognisable when it comes to references to the works of J.R.R. Tolkien – perhaps most notably in The Hobbit and the Lord of the Rings. However, German aficionados of Tolkien’s mythology will likely immediately recognise it as a reference to Imladris – or Karningul in Westron, the common tongue of Middle Earth. Also known as Rivendell, it is the location of the House of Elrond Half-elven.

Within Second Life, it is the name Sharon Neiro has selected for his utterly stunning personal adaptation of the mythical lands of Eriador (and beyond) within Middle Earth, and which encompasses the Shire and Rivendell.

Bruchtal – land of the Elves in Second Life

And when I say stunning, I really do mean exactly that; Tolkien world has oft be reproduced or used as inspiration within Second Life, and as someone with a deep love of all of Tolkien’s work and world-building, I’ve enjoyed many of them down the years.

However, Bruchtal is perhaps the most captivating for its sheer beauty and for the skill and love evident in the way this single Full region has been beautifully sculpted to present two vastly different aspects of Middle Earth separated by many leagues, within a single location whilst allowing both to maintain its own unique identity and offering a sense of genuine journey from one to the other.

Bruchtal – land of the Elves in Second Life
Immerse yourself in the magic of Bruchtal, hidden among high mountains, surrounded by deep forests and the gentle sound of mighty waterfalls. Stroll across romantic meadows in the valley, past colourful flower fields and along clear streams. Let your soul unwind to the music of the Elves and find peace beneath ancient trees – or at the riverbanks, embraced by the one you love. Discover the Shire, celebrate with the Hobbits, and enjoy its joyful, romantic charm. Follow the old paths to the Wood Elves, explore their mysterious tree houses, or wander through the deep, enchanted forests.  

– Bruchtal Destination Guide entry

Bruchtal – land of the Elves in Second Life

The Landing Point sits on a sky platform high above the region. It offers a choice of destinations – the setting itself, a trip to the J&S and Ink’n’Shape stores and teleports to Pususaari (which I last visited in April 2025) and TheNest: Sunbird (which I also last visited in April 2025).  These are all reached by touching the requisite mirror teleport – which will also require the acceptance of the Sauvagess Experience by Walton Wainwright (the creator of the teleport mirrors), if you have not previously done so.

Touching the mirror for Bruchtal will deliver you to one of the elven halls of Rivendell. This offers information relating to Tolkien’s mythology. For those not familiar with the likes of The Lord of the Rings and The Silmarillion, the board can make for a useful read.

Bruchtal – land of the Elves in Second Life

Beyond this hall lies an interpretation of Rivendell which appears to draw particular inspiration from Peter Jackson’s vision for the House of Elrond. It hugs the step sides of the dell within which it lays, trees climbing the steep slopes to either side and waterfalls dropping from on high. With the region surround of high peaks suggesting the lofty heights of the Misty Mountains and the region EEP setting adding a particular beauty to the setting, it is hard not to believe you haven’t been transported to Middle Earth.

Across the dell, and reached via a winding path, a choice of trails wind downwards. One offers the way to the floor of the valley. This is a place of serenity and natural beauty and offering multiple places to sit and pass the time.

Bruchtal – land of the Elves in Second Life

The second path continues on down the side of the valley before crossing one of the outward flowing streams and entering The Shire. Here the path winds through a Hobbit village. Whether you opt to see this as Hobbiton itself or not, is up to you; certainly, there is a large Hobbit house on a hill and, below it a field set out for what might be A Long-Expected Party – and towards which a cart and horse is making its way, carrying a certain grey-cloaked wizard…

Beyond the village and the party meadow, the track continues, passing through a pastoral setting and under a stone arch hung with lanterns. As it does so, it takes us further into Middle Earth and to the realm of the Sindarin, the wood elves. Here, among the woods, the great Mallorn trees rise, stairs rising around them to open-sided talans, open for people to visits (as are the Hobbit holes from the village). More places to sit and pass the time can also be found down on the ground and under the shade of the trees.

Bruchtal – land of the Elves in Second Life

All of this just scratches the surface of the region – there is much to discover and appreciate. Gandalf, for example, is not the only notable Tolkien character waiting to be found; Galadriel waits (for Frodo?) before her mirror; Elrond stands high up on one of the Talans, whilst his daughter Arwen stands somewhat pensively within Rivendell. Further rounding-out the region is an audio stream featuring arrangements of Howard Shore’s music from the movies, together with pieces by Enya (who, of course, wrote May It Be).

In all, a genuinely engaging, rich setting, beautifully put together and executed – and more than worth spending time exploring.

SLurl Details

2025 week #36: SUG meeting summary

Silent Melody, June 2025 – blog post

The following notes were taken from the Tuesday, September 2nd, 2025 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from my chat log of the meeting and the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • There are no planned deployment for the week, only restarts.
    • The restarts include upgrading some of the hardware to better classes of machines in the background, which is being carried out in stages on each restart.
    • Monty Linden noted the Main SLS Main channel restart saw an increase in the mix of more modern AWS hosts, but there were some glitches which led to some regions being off-line for a bit longer than expected.
  • It is hoped a new simulator update  – Grapejuice – will be ready for deployment to one or more RC channels in week #37.

In Brief

  • Rider Linden is working on an official native VSCode plugin for LSL and SLua. This is proceeding smoothly so far, and the hope is to open the repo opened to public viewing as soon as possible.
    • Right now, this is just for communicating compile errors from the viewer to the plugin.
    • However, he is planning on pushing a lot more through it in the future (e.g. DAP when LUA debugging becomes available).
    • He will most likely put in a LSP interface so that it can communicate with Selene for syntax colouring, etc.
    • There is a viewer branch with the initial code (PR: https://github.com/secondlife/viewer/pull/4599).
  • Leviathan Linden is working on getting the webRTC voice router to automatically submit crash reports in a similar manner to the viewer.
  • Pepper Linden noted that:
    • Working is continuing on turning on the new dynamic packing, noting there has been a “small road bump” due some issues seen with reported region stats. However, it should be turned on for some RC channel regions this week. Things to look for: better performance/less lag, and less restarts.
    • Pepper is currently working on the outfit project for SL Mobile.
  • Monty Linden is “thinking about the eventqueueget and other problems” as he re-visits protocol failures again with a view to updating an improving on his previous work in this area.
  • User Suzanna (SuzannaLinn) is producing a website with a SLua guide, including examples and a LSL to SLua transpiler.
  • A general discussion on SLua event handling, and on state switching (LSL -> SLua) which led to a wider discussion on coding practices and options which ran through the second half of the meeting.

Date of Next Meetings

  • Leviathan Linden: Tuesday, September 9th, 2025.
  • Formal SUG meeting: Tuesday, September 16th, 2025.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

The art of FionaFei’s ShuiMo in Second Life

FionaFei: ShuiMo Ink Brush Installation

I first became familiar with the work of FionaFei in 2019, and instantly fell in love with her unique and immersive art within Second Life, and have covered her in-world exhibitions on numerous occasions in these pages.

A Chinese-American who immigrated to the United States with her family at a young age, Fiona gained traditional training in fine art, gaining a BFA from Cornell University and a MS in visualisation from Texas A&M University. All of this has combined with her involvement in Second Life to celebrate artistic expression – particularly that of shuǐmò, which has been at the heart of a number of her exhibitions and installations in SL over the years.

FionaFei: ShuiMo Ink Brush Installation

For those unfamiliar with the term, shuǐmò (also called shuǐmòhuà or suiboku-ga in Japanese), is a technique of ink brush painting generally using different dilutions and thicknesses of black ink to produce monochrome pieces (although very subtle colour washes might be used as well). It first emerged in Tang dynasty China (618–907), spreading to Japan (14th century) and also reaching Korea and India. Beside the use of black ink dilutions (ranging from deep black to light gray, shuǐmò is also marked by the emphasis of the brushwork being on the perceived spirit or essence of the subject rather than directly imitating its appearance.  

Within Second Life, Fiona has offered a new perspective on this traditional art by producing exhibitions offering art in the style and tradition of shuǐmò, but which have the added dimension of physical depth through the use of 3D modelling. This has resulted in finished pieces which can gently shift as our viewpoint changes, and allows the art to become an immersive 3D space we can not only view, but experience by passing through it – including witnessing Fiona’s 2D artwork.

FionaFei: ShuiMo Ink Brush Installation – Fiona’s China Adventures

In her latest exhibition, ShuiMo Ink Brush Installation, Fiona again offers a 3D environment presented in the traditional shuǐmò style within which can be found further 3D shuǐmò paintings framed as scrolls, together with two gallery spaces devoted to 2D art neatly contained within it.

The first – and larger – of these gallery spaces offers a portfolio of Fiona’s photography from the physical world entitled Fiona’s China Adventures. This is a visually engaging collection of 11 images capturing aspects of China which are quite possibly far removed from the common perceptions of that country, helping to further bring it to life. The second presents eight ink paintings again produced as traditional Chinese landscape scroll art. I’ll leave you to discover these gallery spaces – but that shouldn’t be too hard 🙂 .

FionaFei: ShuiMo Ink Brush Installation

As always from Fiona, and expressive and engaging art space.

SLurl Details

2025 SL viewer release summaries week #35

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 31st, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 2025.06 7.2.1.17108480561 – August 29 – NEW.
    • Inventory Favourites System, plus assorted new features.
    • Improvements to avatar system; camera and movement; chat; voice; content creation tools.
    • Mesh uploader updates.
    • Text & UI polish.
    • Fixes for Environment and Rendering; stability and crashes; UI.
    • System improvements.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24(4) – Sjáandi (Build 2640) – Release Candidate, August 31 –  – release notes.
  • Megaphit Release – 7.2.1.54496 – August 28 – changelog.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Wandering Sunkiss island in Second Life

Sunkiss, September 2025 – click any image for full size

Yoyo Collas is back with another Homestead region design he has called Sunkiss, a late summer / early autumn setting described thus by Yoyo:

Summer has lost its strength, the air is warm, the wind is gentle, the rustling of the leaves announces the change of seasons. Sunkiss offers peace, adventure, and a connection to nature—perfect for those eager to explore.

– Sunkiss About Land description.

Sunkiss, September 2025

Presented as an island with a north-south orientation, the setting features a wide swath of beach to the west, backed by grassy slopes rising to form the backbone to the island their eastern side a rugged line of cliffs dropping back to the open waters.

It’s a simple but effective design, the simplicity of approach making it a welcoming environment with a sense of peace and opportunities for relaxation and sharing.

Sunkiss, September 2025

A single house occupies the setting, sitting with its back to the cliffs towards the island’s north-eastern extent. With a roof insulated by turf and mounting solar panels, it is open to the public and offers a commanding view out over the beach to the west.

An old motorboat sits up on keel blocks alongside of the house, although how it might be safely lowered down the steep slope to the beach below is entirely open to question. Fortunately it appears that when the tide comes in, it does so over a fair amount of the beach – as evidenced by the fishing boat moored to a floating buoy but itself stranded high on the sand as if deposited there by a retreating tide -, so getting the motorboat from the foot of the hill and into the water might not be too hard a job.

Sunkiss, September 2025

The beach extends practically the full length of the island, offering several places to sit as it does so. A houseboat sits mired in the sand at its southern end, again open to the public and perhaps best noted for the cats that appear to have claimed it as their residence. Only one of these feline “owners” appears to be showing some interest in the episode of The Twilight Zone being shown on TV (1961’s It’s a Good Life, which also marked actor Bill Mumy’s second appearance in that series), which is a shame, as it is widely regarded as one of the series best segments.

The main house on the island appears to be an attempt at a degree of self-sufficiency. As well as the solar panels on the roof, energy appears to also be provided by way of a wind turbine located on the island’s southern headland.

Sunkiss, September 2025

This is reached by way of a meandering path-come-trail running along the island’s spine. Along the way, the path passes a semi-rundown barn with further signs of self-sufficiency: chickens watched over by a cockerel, together with goats, while sheep graze on the nearby scrub grass.

The path is not the only route of exploration around and across the island, as it is entirely open to simple wandering. Throughout all of this are many places to sit and pass the time. There’s also a rich soundscape to help bring the setting to life, while birds and small animals add their own touches to the island.

Sunkiss, September 2025

In all – and as one would expect from Yoyo – an engaging visit, rich in detail.

SLurl Details

Space Sunday: a test flight and a telescope

Starship IFT-10: the moment before splashdown, as seen from the buoy-mounted remote camera. Credit: SpaceX

On Wednesday, August 26th, 2025, SpaceX undertook the 10th integrated flight test (IFT) of its Starship / Super Heavy combination. Overall, the flight achieved all of its stated goals, which should be taken as a step forward – to a degree.

Those goals were broadly the same as the previous failed launches: place a Starship vehicle into a sub-orbital trajectory, carry out a deployment of eight Starlink satellite simulators, attempt a brief restart of one the vehicle’s Raptor engines and test a number of different materials for possible use as future heat shield elements to help protect a Starship vehicle through atmospheric (re-)entry.

The launch itself came at 23:30 UTC on August 26th, some two days later than planned, and following two scrubbed attempts. The first of these was due to an unspecified issue with ground systems, which prevented the original planned launch on August 24th. The second scrub came on August 25th, the result of poor weather around the Boca Chica launch facility and along the route of initial ascent.

While not a hindrance to this particular flight, both of these issues illustrated a weakness in the entire idea of “rapid reusability” for the Starship / Super Heavy, in which boosters and Starship craft are supposed to be turned around on the pad within hours following a flight, and then re-launched – an idea utterly dependent upon ground systems (and those on the vehicles) not having significant issues and the weather cooperating with the launch schedule 100% of the time.

Starship IFT-10 lift-off, August 26th, 2025. Credit: SpaceX

Anyway, on August 27th, everything came together and the stack of booster and ship lifted-off more-or less on time at 23:30 UTC. The initial ascent through Max-Q was largely smooth, although one of the booster’s 33 Raptor motors did fail a minute and a half into the flight – an event which did not impact the booster’s performance.

At 2 minutes 36 seconds, MECO (most engines cut-off) was reached, the two rings of Raptor engines on the booster shutting down, leaving only the gimballed three central motors running. Two seconds later, the six motors on the Starship ignited, and a hot-staging occurred, the Starship separating from the booster, the latter immediately vectoring away from the Starship in it “boost-back” burn. This is normally required to put the booster on a descent back towards the launch facility for capture by the launch tower. As no such capture was planned for this flight, the boost-back instead put the booster into a free-fall, engine-first drop back towards the Gulf of Mexico and a planned splashdown.

At 6 minutes 20 seconds after launch the booster performed a final landing burn. This comprised an initial firing of the inner 13 motors of of the booster before quickly cutting back to three motors. Normally, this would be the 3 centre engines on the booster, which can be gimballed to provide directional thrust.

IFT-10: the Super Heavy booster shuts down the last of its Raptor engines after hovering above the waters of the Gulf of Mexico. Credit: NASASpaceflight (not affiliated with NASA)

However, for this flight only two of the gimballed motors were used, together with one of the motors on the inner ring of 10 fixed engines. This was to test the booster’s ability to hold station and steer itself in the event of one of the three central motors being out-of-use during the final descent during an actual post-launch capture attempt. As a result, this final burn offered an impressive demonstration of the booster’s hover capability, as it came to a halt at around twice its length above the surface of the Gulf of Mexico. The motors were then shut down, leaving the booster to drop unpowered into the water, exploding on impact.

Following separation, the Starship vehicle continued on into its sub-orbital trajectory. Just under 19 minutes after launch, the payload slot designed specifically for Starlink deployments and of no use for anything else, cranked open successfully, allowing the deployment of the eight Starlink simulators to commence. The entire deployment of the 4 pairs of satellite simulators took some 7 minutes to complete from initial slot opening to slot closure.

IFT-10: Starlink v3 simulator deployment, showing a satellite simulator being ejected through the Starship’s payload slot (arrowed). Credit: SpaceX

The final element of the sub-orbital part of the flight was the re-lighting of a single Raptor motor. This was literally just a re-ignition and shutdown, shortly before the vehicle commenced it atmospheric re-entry. The latter utilised a much higher angle of attack that has been seen with previous flights. In part, this was to test whether such an approach would decrease the plasma flow over the forward aerodynamic flaps, which on previous flights have suffered major issues of burn-through and failure.

This, coupled with alterations made to the positioning of the forward flaps for the “Block 2” vehicle design, appeared to work; the forward flaps survived the re-entry period pretty much unscathed. However, the choice angle of attack exposed the stern of the vehicle – the engine skirt and stern flaps – to greater dynamic forces and plasma flow, and as re-entry proper commenced, there was a sudden energetic event within the engine bay. The exact cause of the event is unclear at the time of writing, but it resulted in part of the engine skirt being blown out and the port side aft aerodynamic flap suffering damage.

IFT-10: the moment of the energetic event within the Starship vehicle’s engine skirt. Credit: SpaceX

As a result, the affected flap suffered a degree of burn-through that might not otherwise have occurred. Fortunately, this did not result in a complete failure with the flap, or affect the vehicle’s control, but the overall event could be indicative of potential vulnerabilities related to high angle of attack re-entry profiles and the need for SpaceX to further refine re-entry parameters to avoid excessive damage at either end of the ship.

That said, the vehicle did go on to complete its descent through the atmosphere, the aerodynamic flaps fully able to maintain the vehicle’s attitude and pitch through to the final kilometre of the descent. At this point the flaps folded back against the vehicle’s hull as the centre motors were re-lit and the vehicle performed a “flip up” manoeuvre, pointing its motors towards the sea as it performed a powered splashdown, prior to toppling over and exploding.

A view of the disturbed plasma flow at the back of the port-side aft aerodynamic flap and the start of burn-through on the flap. Credit: Space Zone, utilising a video capture of IFT-10 from SpaceX

These final moments of the flight were captured from a remotely operated camera mounted on a buoy deployed by SpaceX at the target landing site – the Starship vehicle actually coming down within metres of its intended splashdown point. This footage revealed strange discolouring across the vehicle’s heat shield: white around the nose and payload bay and vivid orange around the cylinder of the propellant tanks. SpaceX later indicated that both were the result of testing different materials or possible future heat shield use.

In the case of the white decolourisation, it was stated that some of the alternate material tiles had failed to prevent the insulation between them and the hull of the vehicle form becoming  heated to the point where it melted and flowed out over the heat shield. The orange was later blamed on a single metal tile fitted high on the vehicle’s main cylinder, which was super-heated by the nearby re-entry plasma, spreading oxidised metal particles over the heat shield.

Whilst the flight did meet all of its primary goals, IFT-10 is, in reality, something of a qualified success, further demonstrating the continued prioritisation of SpaceX goals – developing a system for deploying Starlink satellites over meeting contracted obligations for NASA: namely developing and prototyping the Human Landing System (HLS) required by the Artemis programme and moving forward with the not insignificant issue of large-scale cryogenic propellants between orbiting Starship vehicles, again a vital requirement for Artemis 3 and Artemis 4. Of the latter, the SpaceX CEO will only commit to stating the company will solve this “eventually” – despite the fact the company is expected to have HLS flight-tested and ready for Artemis 3 and to have solved the propellant transfer issue within the next two years if NASA is to avoid further delays to Artemis.

Nancy Grace Roman Passes Test Deployments

NASA’s latest space telescope – the infra-red Nancy Grace Roman Space Telescope (shortened as the Roman Space Telescope or RST) took two more significant steps forward in early August when the Solar Array Sun Shield (SASS) that will both provide the telescope with power and shield its electronics and instruments from excess solar heat, together with the Deployable Aperture Cover (DAC), which both protects the telescope primary optics aperture during launch and then shade the aperture for receiving too much sunlight and spoiling observations.

The tests were carried out on August 7th, and 8th, respectively at NASA’s Goddard Space Centre, where the telescope has been undergoing integration and testing. They were carried out using a rig able to simulate the microgravity conditions the telescope will be in during an actual deployment.

The first test was to confirm four of the telescopes six solar panels would fold out from their stowed launch positions on either side of telescope’s body. Spring-loaded, each panel unfolded over a 30-second period after being triggered by non-explosive actuators. To help dampen the effect of each panel’s deployment, there was a 30-second pause between each deployment, after which, the panels were examined by engineers to confirm the panels had correctly deployed and ready for operation.

The four outer panels of the Roman Space Telescope’s Solar Array Sun Shield (SASS) fully deployed alongside the centre two panels mounted along  the back of the telescope. Credit: NASA Goddard / Sophia Roberts and Scott Wiessinger

Following this, the DAC’s deployment mechanism was successfully tested, the cover successfully unfolding to provide the noted shadow protection over the optic’s aperture to prevent sunlight entering it, and must do so without itself snagging or blocking the telescope’s field of view.

Intended to operate in a halo orbit around the Sun-Earth L2 position, the 4-tonne telescope has a stated primary mission encompassing a search for extra-solar planets using gravitational microlensing;  probing the chronology of the universe and growth of cosmic structure with the end goals of measuring the effects of dark energy, the consistency of general relativity, and the curvature of space-time.

A further aspect of RST’s mission will be as part of a growing network of ground and space-based observatories tracking and understanding potentially dangerous asteroids and comets that could threaten our planet. From its Sun-Earth L2 halo orbit, the telescope will use its sensitive near infrared vision to study near Earth objects (NEOs), the asteroids and comets whose orbits bring them close to our planet. Not only will RST be able to identify NEO for tracking by other telescopes and observatories, it will be able to determine their size, shape, composition and exact orbital paths, allowing the potential for a possible collision with Earth and the likely results to be fully assessed. This aspect of the mission will particularly see the RST work in collaboration with another new facility – the Earth-based Vera C. Rubin Observatory in Chile, which has also featured in these pages.