Space Sunday: cameras and Starliners and starships

The Vera C. Rubin Observatory, Chile, as it nears completion. It is now the house of the world’s most powerful digital camera, with a 3200 megapixel resolution. Credit: NSF / NOIRLab screen capture

So, what is the megapixel resolution of your favourite camera / phone / tablet camera? Leaving aside the questions of sensor size, pixel light bleed and so on, all of which influence the quality of images over and above mere megapixel count, people seem to take great pride in the camera’s megapixel resolution; so is it 16, 20, 24, 30? Well, how about 3200 megapixels?

That’s the resolution of the world’s most powerful digital camera. Not only that, but its sensor system is so large (64 cm (2 ft) across) it can ensure every single pixel produces the absolute minimum in light-bleed for those around it, ensuring the crispest, deepest capture possible per pixel. This camera is called The Legacy Survey of Space and Time (LSST) camera – which is a rather poetic and accurate name for it, given that in looking out into deep space it will be looking back in time – and it has been 20 years in the making. It is the final element of a major new stellar observatory which will soon be entering full-time service: the Vera C. Rubin Observatory, and it will lie at the heart of the observatory’s primary telescope, the Simonyi Survey Telescope.

The observatory is located 2.682 kilometres above sea level on the El Peñón peak of Cerro Pachón in northern Chile, a location that is already the home of two major observatories: Gemini South and Southern Astrophysical Research Telescopes. Originally itself called the LSST – standing for The Large Synoptic Survey Telescope – the observatory was first proposed in 2001, and work initially commenced through the provisioning of private funding – notably from Lisa and Charles Simonyi, who put up US $20 million of their own money for the project (and hence had the telescope named for them), and a further US $10 million from Bill Gates.

By 2010, the potential of the observatory was such that it was identified as the most important ground-based stellar observatory project by the 2010 Astrophysics Decadal Survey – a forum for determining major projects in the fields of astronomy and astrophysics which should receive US funding in the decade ahead. This led the National Science Foundation (NSF) to provide an initial US $27.5 million in 2014, as the first tranche of funding via the US government, while the US Department of Energy was charged with overseeing the construction of the observatory, telescope and the primary camera system, with the work split between various government-supported / operated institutions and organisations.

A dramatic shot of the Vera C. Rubin Observatory following the completion of all major construction work on the building in 2022. Set against the backdrop of the Milky Way galaxy as we look towards its bright centre, the image brilliant captures the Great Rift, a huge shroud of interstellar dust which hides a strip of the Milky Way from our view. The Simonyi Telescope and LSST camera will be able to look right into the Rift and hopefully discover what might be lurking there. Credit: NSF / AURA

Whilst originally called the LSST, the observatory was renamed in 2019 in recognition of both its core mission – studying (the still hypothetical) dark energy and dark matter by a number of means – and in memory of astronomer Vera Rubin (July 1928 – December 2016); one of the pioneers of dark matter research. It was her work on galaxy rotation rates which provided key evidence for the potential existence of dark matter, and laid the foundation upon which later studies into the phenomena could build.

As well as this work, the observatory and its powerful camera will be used for three additional major science tasks:

  • Detecting transient astronomical events such as novaesupernovaegamma-ray burstsquasar variability, and gravitational lensing, and providing the data to other observatories and institutions for detailed follow-up, again to increase our understanding of the universe around us.
  • Mapping small objects in the Solar System, including near-Earth asteroids which might or might not come to pose a threat to us if their orbits around the Sun are shown to intersect with ours, and also Kuiper belt objects. In this, LSST is expected to increase the number of catalogued objects by a factor of 10–100. In addition, the telescope may also help with the search for the hypothesized Planet Nine.
  • Mapping the Milky Way. To increase our understanding of all that is happening within our own galaxy.

To achieve this, the telescope is a remarkable piece of equipment. Comprising an 8.4 metre primary mirror – putting it among the “large” – but not “huge” earth-based telescope systems – it has a mechanism capable of aligning it with a target area of the sky and allowing the LSST camera capture an image before slewing the entire multi-tonne structure through 3.5 degrees, and accurately pointing it for the next image to be captured in just 4.5 seconds (including time needed to steady the entire mount post-slew). This means the telescope will be able to survey the entire visible sky above it every 3-4 days, and will image each area of sky surveyed 825 times apiece, allowing for a comprehensive library of images and comparative data to be built over time.

A cutaway view of the LSST camera, showing the lens system, filters, CCD and major electronics. Credit: Todd Mason

In turn, to make this possible, the LSST camera is equally remarkable. Operating a low temperatures, it has a primary lens of 1.65 metres in diameter to capture the light focused by the telescope’s unique set of three main mirrors (two of which – the 8.4 metre primary and the 5.0 metre tertiary – are effectively the “same” glass, being mounted back-to-back). This light is then direct through a second focusing lens and a set of filters to screen out any unwanted light wavelengths, to no fewer that 189 charge couple devices (CCDs).

These are arranged in a flat focal plain 64 cm (2 ft) across, and mounted on 25 “rafts” which can be individually fine tuned to further enhance the quality of the images gathered. In use, the focal plain will be able to capture one complete, in-depth, time-exposed image every 15 seconds, allowing it to capture the light of even the faintest objects in its field of view. Combined with the speed with which the telescope can move between any two adjacent target areas of the sky – each the equivalent of a gird of 40 full Moons seen from Earth – this means that the camera will produce around 20-30 terabytes of images every night, for a proposed total of 500 petabytes of images and data across its initial 10-year operational period.

The 64-cm wide focal plane of the LSST camera showing the grid of 189 CCD devices that will capture light and create images. Credit: Jacqueline Orrell / SLAC National Accelerator Laboratory

As noted, the LSST camera is the last major component for the telescope to arrive at the observatory. It was delivered from the United States on May 16th, 2024, and will be installed later in 2024. As it is, all of the core construction work at the observatory – base structure, telescope mount, telescope frame and dome – has been completed, with the telescope delivered and mounted between 2019 and 2023. In 2022, a less complex version of the LSST camera, called the Commissioning Camera (ComCam) was also installed in preparation for commissioning operations to commence.

Most recently – in April 2024 – work was completed on coating the primary and tertiary mirror assembly with protective silver, so it is now ready for installation into the telescope (the 8 metre secondary mirror is already in place). This coating work could only be done at the observatory and once all major construction work have been completed, meaning the three mirrors have been carefully stored at the site since their respective arrivals in 2018 and 2019.

Commissioning will see the ComCam used to assist in ensuring the mirrors correctly moments and aligned, and to allow engineers make physical adjustments to the telescope without putting the LSST camera at risk. Commissioning in this way also means that issues that may reside within the LSST camera are not conflated with problems within the mirror assembly. Once science teams and engineers are confident the telescope and its mirrors are operating exactly as expected, the ComCam will be replaced by the LSST camera, which will then have its own commissioning  / calibration process.

If all goes according to plan, all of this work should be completed by 2025, when the observatory will commence the first phase of its science mission. However, there is one slight wrinkle still to be ironed out.

The ComCam – Commissioning Camera – a simpler version of the LSST camera, but sharing its dimensions, being installed into the Simonyi Telescope at the Vera C. Rubin Observatory, August 2022. Credit: NSF / AURA

As a result of growing concern among astronomers about the growing light pollution caused (particularly) by the 4,000+ SpaceX Starlink satellites, the European Southern Observatory (ESO) carried out a survey on behalf of AURA – the Association of Universities for Research in Astronomy, which is now responsible for managing the observatory’s operations – to measure the potential impact of Starlink overflights on the Vera Rubin’s work.

Using the La Silla Observatory, located in the same region as the Vera C. Rubin and at near enough the same altitude, ESO replicated the kind of 15-second image exposure the latter will use when operational, and found that during certain periods of the Vera C. Rubin’s daily observation times, between 30% and 50% of exposures could be impacted by light trails formed by the passage of multiple Starlink satellites overhead.

SpaceX has promised to do more to “darken” their satellites in the future (the first attempts having had mixed results), but AURA is also considering whether or not to make updates to the LSST camera’s CCDs and control system to allow the camera to overcome image pollution from these satellites. Such work, if proven viable, will need to be carried out ahead of the LSST’s installation into the telescope, and thus might result in the start of operations being pushed back.

Continue reading “Space Sunday: cameras and Starliners and starships”

Second Life Combat User Group: May 23rd, 2024 summary

Credit: Rider Linden

The following notes were taken from the Thursday, May 23rd, 2024 Combat User Group meeting (also referred to as the Combat Committee User Group or CCUG, an abbreviation also used by the Content Creation User Group, and which I’ll not be using in these summaries to reduce the risk of confusion between the two). They form a summary of the core items discussed and responded to by Lindens, and are not intended to be a full transcript.

Meeting Overview

  • The Combat User Group exists as a forum to discuss improvements to the Linden Lab Combat System or LLCS to better support combat in Second Life.
    • The core idea is to provide additional events and capabilities which sit on top of LLCS to provide combat creators with better tools with which to create better combat systems for their specific scenarios.
  • The meetings are the result of a proposal document on improving the native damage system in SL, written by Rider Linden, and which is the focus for both the meeting and any work arising from them.
  • These meetings are conducted (as a rule):
    • By Rider Linden, with the support of Kyle Linden.
    • On alternating Thursdays (rotating with the Content Creation User Group) at 13:00 SLT. Meeting dates are recorded in the Second Life Public Calendar.
    • Initially in text, although voice might be included in the future depending on feedback from those attending.
    • At this location.
    • Discussion topics, requests, etc., can be found on the SL Feedback Portal Combat Board.
  • Additional details are available via the SL wiki Combat2 page.

Work In Progress

  • The current iteration of Combat 2.0 support on the server-side is due to be included in the Summer Fun simulator update. This is targeting a June 2024 release. However:
    • No date has been as yet given for when this update will commence deployment on the the main grid.
    • Any target dates given ahead of time are subject to final QA check-through and code clearances.
  • In preparation for the code going into the Simulator update, Rider is planning to freeze his own updates to the code in the week commencing Monday, May 27th, 2024.
  • This will very much be a release to find out exactly what works and what doesn’t for the Combat community/ies in Second Life and will be iterated upon going forward.
  • There are a couple of functions that might not make it into the initial release, although Rider is going to try to slip them in before QA freezes the Summer Fun code in preparation for deployment. These are:
    • Two additional parameter for llRezObjectWithParams – one that will set the collision filter on rez and a second that will make it derez if it’s rezzer goes away.
    • A new function – provisionally called llMedea (a reference to Greek mythology and vengeance), which will let an object unrez/kill something it has rezzed (hence the mythology reference).
  • The request for an llSensor function to check for objects with health has been acted upon. It is available in the Combat 2,0 sandboxes on Aditi and tests for “damageable” objects.

Comments and Requests

  • There were three Combat-related regions available to simulators on the Teen grid: Lexington, Concord, and No Man’s Land. These were seen as meaningful for many in the Combat community/ies, and a request has been made that, if possible, to bring them back to simulators on the main grid.
    • Rider passed this request directly to Product Operations, who were able to bring up all three regions after they had been off-line for 10 years 7 months (+some days, hours, minutes).
  • The request made at the previous Combat meeting for a possible new llSensor function has been written up – see Creation of llSensorwithParams.
  • A request was made to add a “fast” parameter to llRezObjectWithParams which would allow objects to rez at a reduced delay, thus allowing higher rates of fire for some weapons without the need for additional rez nodes. The issue here is that any such parameter could open up griefing vectors, as such it needs to be handled cautiously – if at all.
    • It was suggested the parameter could be managed at region owner / estate level (e.g. so only enabled where specifically required).
  • A further request for additional estate managements tools was made: one to disable the rez queue where required, as it is seen as causing major interruptions in combat scenarios.
  • There have been requests (including a feature request) for the first-person shooter improvements that have been added to the Black Dragon viewer to be considered for official implementation. This is a viewer-side feature, so would a) require a code contribution; b) would have to be considered for implementation by the viewer team.
  • A question was asked about avatar orientation / rotation (larger a viewer-side function) as whether it could be made more granular to determine where an avatar may have been hit with a projectile, rather than just getting a hit yes / no response.
    • Rider indicated he has some ideas for improving the handling of avatar rotations (e.g. force rotation, and / or determine rotation); however, it is going to take further research and testing before anything is made available.
    • Such a capability would have applications beyond just Combat.
  • There was a general discussion on RezObjectWithParamater bullets (and possibly “regular” bullets) colliding with an avatar / mesh on the same tick and not damaging the avatar (see related request here). Rider indicated there is no fix for this in the initial updates.
  • A request was made if there might be improvements to help with melee combat situations, to which Rider replied:
As a matter of fact yes. We’re going to have to hold off on collision type combat (just because of the way that works right now on the simulator) BUT you can use the technique of doing a quick sensor scan in the arc of your weapon and then applying damage directly to what you hit with llDamage.
  • An informal request was made for the Combat Log (Brigadier Linden) to record death positions. Rider felt this could be quickly added, and requested a formal Feature Request via the Feedback Portal. This was done, and he is now working on it.
    • A suggestion was added to this to also include the position of the damage object’s owner at that same instant. since people seem to be worried about auditing for cheating.

A Sunbird’s Nest in Second Life

TheNest : Sunbird, May 2024 – click any image for full size

I recently had the opportunity to visit TheNest : Sunbird, a Full private region leveraging the available Land Capacity bonus designed by Second Life partners  Adam Cayden (whisperinmyearz) and Lya Seerose, together with Tessa (Tessalie). The region offers a mix of photogenic public spaces and private rental – the latter of which are very imaginatively placed in order to help tenants maintain their privacy.

Come visit our blossoming city hidden in the mountains, enjoy the lake and its blooming scenery, our blissful rentals and enjoy the beauty from the smallest flower to the tallest of trees.

– TheNest : Sunbird About Land

TheNest : Sunbird, May 2024

The city in question is nestled in the south-east corner of the region, adjacent to the landing point, itself sitting on the southernmost tip of the land and facing an arch leading into the city, with two routes around the headland angling away from it on either side. A signpost offers hints as to what to look for when exploring, although at the time of my visit, the sign appeared to be on the wrong side of the archway, directing people around the waterfront (itself a nice walk!) to reach the city, rather than through the archway.

The main street of the townscape a has been neatly pedestrianized in part, presenting plenty of opportunity for wandering. Most of the building here are façades, relying on external elements for their attractiveness – tables and chairs, outdoor stalls, etc., – a combination that makes for plenty of opportunities for photography without the need to load-up shop interiors. The two exceptions to this are the rental office with details on some of the rentals available in the region, and the coffee shop.

TheNest : Sunbird, May 2024
We tried our best to give SL wanderers an interesting blend of urban city with a lively feel and intense blooming nature, building our rentals with the most wonderful views, trying to build a community of people to share it with … And we plan to do little events pretty often, festivals and more quiet things too!

– Lya Seerose, The Nest : Sunbird, co-owner

There’s a lot of small details in and around the city centre which make wandering a pleasure, from the fountain in the middle of the street, all the way around the southern waterfront, complete with its static figures to add a sense of depth and place, and which offer more opportunities for photography.

TheNest : Sunbird, May 2024

Other details to be discovered include the pet parking area, the mix of English / French / American influences (the telephone boxes, the subway and taxi, and the rooftop bar- club – and more. North of the town, the land rises significantly, curling around a deep-cutting inlet to offer broad uplands to the west, surmounted by the rental properties.

To the east, the route up to the higher elevations is marked by a tree-lined track leading up to a deep meadow bounded at its northern extent by the sheer walls of cliffs which again rise up to more of the local rentals. Those leaving the town on its eastern side, where the local road suddenly peters out, can also make their way along the coast to where the cliffs start to rise, and use a wooden board walk to climb up to the slopes above, and then walk up to the meadow from there.

TheNest : Sunbird, May 2024

With small glade-like area to one side offering shade across the head of a short stream that feed down into the inlet below, the meadow offers numerous places to sit and pass the time and an opportunity to feed the local raccoons. A further path rises to the west, passing through a woodland area which itself skirt the line of cliffs and plateaux with their rental homes.  This path curves around the head of the inlet, offering a number of vantage points from which to look out over it, together with further places to sit. In addition, the path split to offer a route to the western extent of the region and down to the waters at the head of the bay.

There is a natural flow and beauty through this part of the region that is very visually engaging, whilst the use of the higher plateaux for the rentals ensures they are nicely distanced from the public spaces to avoid trespass (or indeed, from having intrude into photos) without them being completely divorced from the setting, allow those renting the properties the best of both worlds – comfortable surroundings, the opportunity to drop down into the region and share the walks, etc., some excellent views – and privacy of their own.

TheNest : Sunbird, May 2024

The rentals themselves come in four five styles with up to 5 units in each style. All are supplied furnished and with a Land Impact allowance for personalisation. Gardens are included, with the larger units having nicely landscaped outdoor spaces which give plenty of room for tenants to have a comfortable home life. Those interested in renting should visit the rental office in the town for more details.

Charming, light, with much to see and appreciate – not all of which is covered here – TheNest : Sunbird makes for a very pleasing visit – and potentially, a very engaging place to live, if you happen to be in the market for a ready-to enjoy home.

TheNest : Sunbird, May 2024

Note: the official opening for TheNest : Sunbird will be on Saturday, May 25th, 2024 commencing at 23:30 SLT with music by DJ Vic. Lea, Tessa and Adam extend a warm invitation for people to hop over and join the party!

SLurl Details

2024 SL SUG meetings week #21 summary

Quiet, Alpha Auer, May 2024 - click any image for full size
Quiet, Alpha Auer, May 2024 – blog post

The following notes were taken from the Tuesday, May 21st, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, May 21st, the Main SLS channel was restarted without any deployment.
  • On Wednesday, May 22nd:
    • The BlueSteel RC channel should be updated with a re-deployment of the Spring Break Simulator update, after this had to be rolled back in week #20.
    • The rest of the RC simhosts will be restarted.

Upcoming Deployment

The major deployment for June is set to be Summer Fun. Among other things this should include:

  • Leviathan Linden’s game controller event work to support game controllers – although these will require a viewer-side update to expose the updated viewer UI.
  • Rider Linden’s work on the SL Combat System (SLCS) 2.0 updates (see my Combat User Group summaries for more).
  • LSL updates:
    • A new parameter to llRezObjectWithParams REZ_PARAM_STRING – allows the passing of a 1024 char string to the object being rezzed.
    • llGetStartString() to retrieve the string.
  • A fix for the notecard cache so that it a fixed amount of memory (enough memory to store 48 max-sized notecards) rather than the count of notecards.

SL Viewer Updates

No official viewer updates at the start of the week, leaving the pipeline as:

  • Release viewer: Maintenance X RC (usability improvements), version 7.1.7.8974243247, dated May 8 and  promoted May 13 – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Materials Featurettes RC viewer, version 7.1.8.9103842320, May 17.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.7.8820704257, May 6.
    • Maintenance B RC (usability updates / imposter changes) 8820696922, April 29.
  • Project viewers:

In Brief

Please refer to the video for the following:

  • The feature request to prioritise 2K support for Bakes on mesh is gathering a lot of support.
    • This sparked discussion on VRAM being maxed out, and a reiteration that the viewer show only download textures at the resolution required to match their screen size (e.g. if the texture takes up 512×512 pixels – that’s the resolution downloaded and used), and only download and use the full 2K version when zoomed right in, then discarding higher resolutions and clearing VRAM on zooming out. This also lead to comments as to the overall effectiveness of this approach.
  • llSetContentType and setting it text/html:  a discussion on the restriction whereby if the requesting html viewer is not owned by the server object, or is not the built in html viewer, the sent content type is just “text”, and the implications of removing that restriction (e.g. to make media on a prim (MOAP) more generally usable).
  • Further discussion on the notecard cache change.
  • Monty Linden noted that the issue of the Friends list being unreliable in reporting people’s on/of-line status is being reported again (he referenced this report). He requested that anyone experiencing issues with on-line friends showing as off-line (or vie-versa) to please comment on the report.

 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

May 2024 Community Round Table with audio extracts + video

via Linden Lab

 

On Monday, May 20th, 2024, Linden Lab held its first Community Round Table – described as opportunities for Second Life users to meet, hear from and address senior staff from the Lab on various subjects, etc.

Intended to be the first such event, this session featured Brad Oberwager – Oberwolf Linden – co-owner and Executive Chairman of Linden Research (Linden Lab), and Grumpity Linden, Senior VP of Product & Engineering with Brett Linden, the Lab’s Director of Marketing, chairing the event as moderator.

Table of Contents

The session lasted 90 minutes, and – as might be expected given recent policy changes in the wake of allegations / concerns and the announcement about the sale of Tilia Inc., as well as interest in technology development such as Second Life Mobile – there was a certain focus to discussions and questions. It was recorded by multiple parties, and is available on You Tube, including by my informal partner-in-crime for attending and recording such sessions and meetings, Pantera Północy, and that video is embedded at the end of this article – my thanks, as always, for her doing so.

What follows is not a full transcript of the meeting, but rather my best attempt to summarise core topics plus questions and answers. Included are extracts from my own audio recording of the session where I have deemed them to be relevant / helpful. When listening to them please note that:

  • They have been edited to remove pauses, incomplete or self-corrected comments/ sentences, and/or repetition. This has been done to (hopefully) improve the flow of the audio and remove distractions.
  • All such editing has been carried out without any intentional attempts to alter any of the context of what is being said by the speaker.
  • Timestamps for the video recording are given within the topic heading below, so that if there is any doubt, audio extracts can be compared to a complete, unedited version.
  • This is a summary by subject matter – as such, timestamp references to the video may not be in chronological order.

Introduction and Setting Expectations – Brett Linden

[Video: 0:00-3:00]

  • Noted the session was designed to be the first in a series of Round Table events with members of the Lab’s leadership.
  • Reminded people that it is a new initiative for everyone – including those at the Lab, and as such lessons will be taken from the session as to what works / does not work and use this to adjust the format for future Round Table Events.
  • Stated that local chat would be tracked for questions from the audience, and attempts would be made to address them, but:
    • Due to time constraints / the volume of questions submitted by the pre-meeting form, those would be the focus of topics discussed and the feedback offered.
    • Some questions might be deferred, simply because those representing LL might not be the best-placed to give an answer (e.g. technical questions or similar), with a note that many of these might be best addressed at the various user group meetings (refer also to the Second Life public calendar for meeting times and date).
  • Indicated that as a Round Table, the flow was intended to be two-way, not just outwards from LL, and as such responses / feedback in chat would be taken away for review.
  • Set the general parameters of the session (e.g. individual issues, such as with account matters, support, etc., would not be addressed in the session; use of the Feedback Portal for putting forward bug reports, requests and ideas, noting this is viewed from the top-down at Linden Lab.

Making SL Better as the Lab’s Owner – Oberwolf Linden

[Video: 3:01-15:37]

  • Offered context on his perspective, noting he sees Linden Lab and Second Life as two different entities, so has different perspectives on each.
  • In 3.5 years of ownership, has learned that there is a huge amount of passion for the platform across the board – residents, creators, Lab staff, and even from many outside of the platform (noting the latter can be both positive and negative).
  • Re-iterated his belief that he sees running Second Life as a moral imperative, as it benefits so many.
  • Sees the platform’s complexity not just in technical terms, but in making it the platform the best experience for those engaged in it as residents / creators – because we all have different wants and needs. Specifically highlighted:
    • Operating the Linden Dollar whilst ensuring the majority of fiat money passing through the LindeX goes to creators.
    • The fact that SL is a virtual world for adults, supporting content and activities other platforms do not allow, and the need to make the platform safe for all those using it, not matter what their interests.
    • The need for policies and process to enable the above.

  • As such, believes that running the platform is about relying on values, rather than trying to solve for everything, as the latter means a state of utopia wherein everything is a bland uniformity.
  • Therefore improving the platform needs to be seen as how, collectively – Lab, residents and creators – can work to make the platform the best it can be.
  • For the lab, this means being guided by the Tao of Linden:
    • Walk in Our Residents’ Shoes: To consider everything – up to and including the kind of projects the Lab can take on with the resources available – in terms of what benefits Second Life users the most.
    • Be Brave. Fail Fast. Fail Forward: broadly means trying things but without breaking other things, and learning from what does and does not work, and learn from it.
    • Assume Good Intent and Practice Good Intent: notes this as the hardest – but the Lab really tries to assume good intent in all things – including negative feedback from users – and to take that aspect and work both internally and with users (as much as possible) to bring about positive change.
via Linden Lab
  • Believes that by relying on values and using the Tao helps the Lab to not just be in service to Second Life but an active part of it.
  • A further part of bringing about change for the better in Second Life is about users accepting the reverse of the Tao: that the Lab is trying to make changes with good intent, to improve the platform and keep it relevant, even if the change is seen by some as impacting them negatively.
  • As a part of the above, one of the changes LL is trying to make is to be more transparent about what they are doing and why they are doing it – which is not always easy as changes tend to cause people to react in one of three ways, depending on how it affects them: enthusiasm for it; indifference to it; anxiety / anger against it.
  • His particular focus on making SL better is that of resources: where should the available time money, resources and her personal energy go.
  • Commented that the above forms the content of what he will go on to say during the session, and that is was fully aware that his comments may well be parsed, and accepts that as a part of trying to be more transparent.

Child Avatar Policy

Preface – Grumpity Linden

[Video: 17:09-18:55, 19:27-20:23 and 21:25-21:40]

  • The updates to the Child Avatar Policy were put together with considerable consultant with Lab employees / contractors who use child avatars as Alt accounts, and with some members of the various child avatar groups in Second Life.
  • Pointed to the recent Governance meeting on the matter at which many of the questions raised in advance of this Round Table had already been addressed (and referenced this blog – thank you, Grumpity, that’s much appreciated!). Links for reference:
  • Indicated that the Lab will continue to give clarification on the policy in response to feedback, with the Child Policy FAQ being the best place to read the most recent updates.
  • Re-iterated that Linden Lab does value the breadth and depth of Second Life user community, and welcomes those who role-play as child avatars for positive reasons.
  • Requested that people understand that the changes made to the Child Avatar Policy have been done with good intent, and to both protect those role-playing with child avatars and the Lab itself from all moral, ethical and legal accusations about the sexualisation of child avatars in SL or their use in sexual role-play.

Policy and Changes – Broader Context – Oberwolf Linden

[Video: 22:04-27:00]

  • These changes are not only driven by the internal needs of Second Life / Linden Lab but also by external needs. For example:
    • If PayPal were to encounter reports of apparent inappropriate behaviour involving minors in Second Life and without proper context, they might react by withdrawing support for payments to / from the platform through their service, with a potentially massive negative impact on the platform.
    • Both Apple and Google also have terms and conditions governing apps being placed on their services and these also have to be not only taken into consideration but adhered to if SL users are to be able to obtain the Mobile app when available.
  • Ergo, when policies, terms of use, etc., are being drawn up and / or updated, there may well be external aspects / legal ramifications impacting them, requirements demanded by other companies and / or society as a whole, none of which may actually understand Second Life – but may well negatively react to unfavourable reports, etc., about the platform without ever seeking to understand the realities of the platform / situation.
  • All of this applies to almost everything the Lab does with Second Life, and why he says that making the platform “better” is so complicated: there are many aspects to changes – technical, policy, etc., – that extend well beyond the platform’s active users – especially with regards to his own moral imperative to keep the platform going so it can continue to be a place of safety, fun and importance for so many.

Modesty Layers

[Video:  20:25-21:25]

  • The modesty Layer for child avatars will come into effect from Sunday, June 30th, 2024.
  • The Child Policy FAQ is the place to find out the latest information on the modesty layer requirements, and is updated regularly.
  • It was stated there would be a further Governance User Group meeting to discuss the policy and requirements on Thursday, June 13th, 2024 [Note: at the time of writing this summary, the June dates for the Governance meetings are given as June 6th and June 20th, so best to check the Second Life public calendar to see if an additional meeting is added, or if one of these two dates is actually used].

Questions

  • [Video: 49:20-52:03] What form can the modesty layer take?
    • The modesty layer on child avatars must not be removable. Ergo, it cannot be an alpha layer or any form of wearable layers, as these can be removed and replaced.
    • All skins for child avatars (those presenting as under 18) must have a baked-on modesty layer.
    • The Governance team is (or is due) to have discussions with affected content creators on implementing modesty layers, etc.
  • [Video: 54:06-57:49] Under the updated Child Avatar Policy, will consulting adults using adult presenting avatars still be able to use pet names such as “mummy”, “baby”, “baby girl”, etc., which might subjective be judged as being child-like behaviour?
    • In the context of the question, yes they will. This is not about limiting people’s second lives per se, it is about being compliant with society’s expectations vis. the sexualisation of minors and the use of under-age characters in a sexual context, and emerging laws (such as those in the EU) emerging to safeguard against this.
  • [Video: 57:47-59:08] Are youthful anime avatars subject to the updated Child Avatar Policy?
    • The rule of thumb is that if someone is presenting an avatar under the age of 18 and is role-playing a character under the age of 18, then they must comply with the policy.
    • In dealing with issues, LL look at a range of factors: how the avatar presents, the contents of the avatar profile, and multiple other factors; the fact that an anime avatar has large eyes and a child-like face would not be taken as the sole indication it is presenting and being used as someone under 18.
    • [Video 59:09-1:02:25] Oberwolf Linden noted:
      • Many of the questions on the Child Avatar Policy are requesting rigid, black-and-white responses, when really, there needs to be some wriggle-room, which the Lab is trying to give through some of their answers.
      • Hard-and-fast rules would be too restrictive on people, so there has to be some greyness.
      • People must use their own common sense; they will know when they see sexualised.
      • Users need to trust that the Lab are not doing things like the Child Avatar Policy changes in a vacuum; they are trying to find a way to safeguard Second Life without unduly restricting people’s ability to have an enjoyable Second Life.
    • [Video 62:25-63:58] Could the policy be abused – 20 people make false claims against a specific user and have then banned?
      • Sort answer: no. Abuse Reports are fully investigated, and only where there is substantive evidence to support the report’s claims, is action taken.
      • The number of reports received about an individual / situation does not factor into any investigation – so it doesn’t matter if one report or 20 reports are filed.
      • The Governance User Group is the place to learn about the Abuse Report process.
    • [Video: 63:59-67:43] A statement was made about finding it upsetting that those invested in their child avatar might now be unable to attend things like concerts because they are being hosted on Adult regions.
      • Oberwolf concurred that situations like this are upsetting. However, as noted above, pointed out that there considerations external to SL which need to be taken into account, as these sadly do place limitations on where those presenting as children can go to help protect the platform as a whole.
      • As such, he begs people to be flexible and while it might be discomforting to them, if there is an event they really want to attend that is off-limits to child avatars, to change to an avatar presenting as over 18 and help safeguard SL for the future.

Age Verification – Grumpity Linden

[Video: 52:10-53:47]

  • The Lab is investigating third-party age verification tools.
  • Any option that may be selected has to be the least intrusive possible; the aim is not to put road blocks that prevent people from enjoying their SL.
  • Any third party partner LL might select for the verification process must be compliant with all current data privacy laws. Companies that do not store data beyond the point of verification “all look very reasonable”
  • However, no decision has been made “one way or the other” on the use of such tools; they are currently only under consideration for possible adoption.

Thunes and Tilia – Oberwolf Linden

[Video: 29:13-39:23]

  • It was announced on April 23rd, 2024 that Linden Research was selling io, their all-in-one payments platform to Singapore-based business-2-business (B2B) payments infrastructure firm Thunes (see: Linden Lab to sell payments platform Tilia to Thunes).
  • This announcement was followed by a Lab Gab special on the news (see below), which I summarised here.
  • Many of the questions raised for the Round Table were answered in that – so please refer to my summary / the video below.

  • In brief:
    • Thunes is acquiring Tilia – not the Linden Dollar of the LindeX – the latter remain fully under the Lab’s control.
    • Thunes is not gaining access to Second Life user data beyond the financial information they require to manage transactions (e.g. L$ purchases, processing payments from SL to fiat money accounts).
    • Tilia will be rebranded to Thunes, but will continue to operate out of San Francisco as its primary base of operations.
    • In terms of benefits to Second Life users, they will be able to take advantage of many more options to pay for L$ and by which the money they cash out from Second Life can reach them – these include a broader range of supported currencies, the use of digital wallets, etc.
    • There are no plans at the Lab – who set them – to change the current fees charged in relations to L$ transactions or cashing out, as a result of the sale of Tilia. However:
      • A caveat to this was the acknowledgement that is Thunes decide to significantly increase the fees they charge LL for using their services, then that might be “problematic” for LL.
      • The above does not mean LL will never change fees: the LindeX and SL cost money to run. As such, future changes to fees (up or down) to cover the likes of increased costs or to address improvements or shifting requirements, may occur.
    • A guiding principle used in the decision to sell Tilia to Thunes was the benefit it could bring to Second Life users – not simply who is offer the most money.
  • In response to a question asked, PayPal will continue to be supported, and the relationship will not change as a result of the Tilia deal.

SL Mobile – Grumpity Linden

[Video: 39:50-48:46]

  • Accessing Adult regions:
    • SL Mobile is currently blocked from accessing Adult rated regions in SL. This is due to policies set by the App Store providers on the types of content they will accept for apps being sold through their services.
    • LL are trying to refine this to a more granular level to allow access to Adult regions – such as having the App not display Adult content, although this is a complex solution to implement.
    • Ultimately LL would like to bring all of Second Life to Mobile, and so is continuing to examine ways and means to do so.

  • There are no major new announcements for Mobile at present. However:
    • The app is getting “closer” to being listed on the app stores – but no indication as to when this might actually happen.
    • Gaining a listing will allow LL to open the SL Mobile programme to Premium subscribers.
  • Oberwolf Linden made an impassioned plea for users to give the Lab time to develop and enhance the Mobile App, requesting:
    • People not try to hack around the Adult rating block, as this will likely result in the app getting thrown off of the app stores.
    • Not to get too upset or negative about functionality they think is “missing” – such as buying L$ or viewing the Marketplace, etc. These are capabilities that LL will try to address, but they will require more time.
    • To review the App on their preferred app store – but to do so honestly and whilst keeping in mind that there will be much more to do and add to the app to improve it.
    • To give the team working on the app time and space to add functionality and options as they continue to work on it once it is on the app stores, and not just see it as a finished product.

General Questions

[Video:  68:26-End]

  • Skill Gaming: a question was asked on how possible abuses of Sill Gaming system (e.g. unfair pay-outs, etc) are investigated and how the Lab monitors Skill Gaming systems.
    • The short answer was that abuses are investigated in a similar manner as other abuses in SL, and specifics on investigation techniques, etc., cannot be provided.
    • Those believing they have been subject to abuse as a result of participating in a skill games should file an abuse report and provide as much information as possible.
  • Adult Content: what is the future of Adult content in SL and initiatives such as the Zindra Adult continent? Addressed by Brett Linden.
    • LL have no intention of changing the dynamic of Adult content in Second Life in a way that is either discriminatory or which reduces it.
    • LL recognises it is one of the fabric of Second Life and has a robust creator community and is a vibrant and meaningful part of people’s lives.
    • While specifics could not be given, there are initiatives LL is developing which will hopefully demonstrate the above.
    • Oberwolf Linden added that while there are no plans to curtail adult content and activities in Second Life – and recognising that Adult activities are as much a part of the virtual world as the physical world – in order to comply with app store requirements, etc., there is the aforementioned need to “hide” it from SL Mobile.
  • Community Exhibition: a question as to how the Community Exhibition is being managed, how communities are chose and how they can participate.
  • What is going to be done to the in-world content creation tools, as opposed to the emphasis on using external tools?
    • Answered in terms of the drive to open SL to more industry standards [e.g. the glTF 2.0 specification, which is governing he graphics and content creation improvements already in progress] and make it easier for content creators from outside SL to engage with the platform and bring content and experiences to the platform, thus helping to grow it and the economy and benefit everyone.
    • There is a desire to streamline the content creation process, make it more predictable and enable more of the collaborative spirit of content creation and the use of the in-world tools [e.g. glTF scene import / export with some manipulation of nodes using the in-world tools – see my CCUG summaries for more].
  • Final word from Oberwolf:
    • Continue to support the platform.
    • Be mindful of the fact that LL are trying to do the best they can for the platform and the users.
    • Again asked for understanding that as SL Mobile reaches a wider audience, they will find many things “broken” [or missing], and rather than complaining about the broken aspect, help improve it by filing bug reposts and offering feedback on improvements, etc.
    • Requested all residents help grow SL by encouraging people to try it and get involved – not for financial reasons on LL’s part, but to help grow the use base and thus further strengthen the platform.

 

2024 SL viewer release summaries week #20

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 19th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: 7.1.6.8745209917, formerly the Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history), dated April 19 and promoted April 23 – No Change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.0.232 (PBR); and Experimental to version 1.32.1.6 (PBR) on May 18 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links