Philip Rosedale Community Round Table, Nov 2024, with videos + Audio

Philip Liden (Rosedale) at the Community Round Table, November 1st, 2024
On Friday, November 1st, 2024, Linden Lab held a Community Round Table event featuring Philip Rosedale, the co-founder of Second Life, and new-appointed Chief Technology Officer and returning member of the board of Linden Lab.

The session comprises two parts:

  • A  main session addressing questions submitted in advance and questions from the audience.
  • An additional session with Philip Rosedale, but which was not part of the official recording.

The main session lasted just over an hour, the official video for which is embedded below. However, this is not intended to be a full transcript, but a summary of comments / responses. In addition:

  • Notes are not necessarily in chronological order; where it has appeared logical to do so, I have attempted to group comments under common headings.
  • So that the context of questions and answers might be fully understood, links are provided to the specific point in the video where they are made and the question can be heard.
  • Audio extracts have been edited to remove pauses, incomplete or self-corrected comments/ sentences, and/or repetition, and that care has been taken to ensure said edits do not alter the overall context and meaning expressed.
Table of Contents

Further, as the session continued after the official video had ceased recording. I have also included Pantera Północy’s video, which is set to start at the point at which the official video ends. However, given the informal nature of the discussion, I have not includes any form of transcript for this section.

Who Is Philip Rosedale?

Just for those who may not be fully familiar with Philip Rosedale’s name / past.

  • Came to prominence in 1995 as the creator of FreeVue, an Internet video conferencing product, and acquired by RealNetworks, with Rosedale becoming RealNetwork’s Chief Technology Officer (CTO) in 1996.
  • Departing RealNetworks in 1999, he founded Linden Research Inc. (operating as Linden Lab), a company initially focused on the potential of virtual reality.
  • As a part of this work, Linden Lab created LindenWorld, and the company pivoted to a focus on the idea of creating an open-ended, Internet-connected virtual world – Second Life.
  • Departing Linden Lab in 2010, Rosedale worked on a number of projects, including Love Machine, Coffee and Power and, from 2013 onwards, High Fidelity, a VR-centric, distributed virtual environment.
  • High Fidelity shuttered it VR-focused work in 2019, pivoting to spatial audio product and patent development.
  • In 2022, High Fidelity became an investor in Linden Lab in a move which saw a transfer of personnel and patents to Linden Lab, with Rosedale taking on a (not full-time) role of Technical Advisor.
  • In 2023, Rosedale founder In Reality Lab (IRL415), ” a lab and community in San Francisco working on hard tech to improve the human condition by increasing trust and coordination between individuals and groups.”
  • On October 30th, 2024, it was announced that Rosedale had been appointed to the role of CTO at Linden Lab and would be resuming a seat on the board. He has effectively been in the CTO full-time since the start of October 2024.
  • He holds a B.S. in physics from University of California, San Diego.

Initial Comments

[Video: 2:08-7:27]

  • Notes that he is back at the Lab full-time as CTO and on the board, and has been so since the start of October.
  • Acknowledges the work of Brad Oberwager and the other investors in acquiring Linden Lab and in working to revitalise and update Second Life.
  • Comments that the company is “again” successful as a business and has  “extra money” to hire people, and the ability to pursue projects.
  • Confirms that IRL415 has been quite successful in its own right, and is now operating as something of a “sub-project” based in the same building in San Francisco as Linden Lab [Battery Street, presumably].
  • Indicates he is happy to be back, and acknowledges all the warm messages he received following the announcement.
  • Hopes that in addition to the Community Round Table event, he hopes that this event marks the start of a broader conversation between Linden Lab and its users in Second Life.
  • References he has been active WRT Second Life on various social media channels, and has formed an in-world group – Friends of Philip – which he encourages people to join as a means of communicating with him.

On Second Life and  Technology

On Keeping Pace with Hardware Development

[Video: 7:54-10:16]

  • Notes that many SL users have been engaged in Second life for more than 10 years.
  • Many people using SL depend on it in a manner unlike MMOs or on-line games, and to them it is more like a necessity like a cell phone than a “game”.
  • As such, believes that only support the most recent generations of home computer hardware is far more ethically fraught for Second Life than for MMOs and games, as it comes with far greater risk in impacting people’s lives and ability to connect with other to a far greater degree.
  • In this, notes that this is why LL has been so focused on recovering viewer performance across the board following the recent impact of issues associated with [but not necessarily all the result of] the deployment of PBR Materials support in SL.
  • Thus, as much as it is important to keep improving things like the graphics fidelity of SL, Linden Lab has to recognise who is actually using the platform across the board, and not “cut off” large swaths of the user community as has been the case recently, to whom LL apologies.

On VR and Second Life

[Video: 10:19-11:30]

  • Believes one of the most mind-blowing things about VR Chat is being able to see your own avatar from a first-person perspective; “wearing” your avatar.
  • The challenge here is that VR headset [usage?] is growing far too slowly. Would love to find a way to Second Life in VR, but LL does not have the resources to write a VR viewer from scratch.
  • LL are thinking about VR in terms of the more distant future, but not thinking about it right now.

On AI and Second Life

[Video: 11:32-14:12]

  • Notes that LL has been carrying out a number of “alpha tests” of AI bots [such as the one at the Welcome Hub]  acting as greeters and trying to provide help to new users.
  • States that “one of our companies here in the office” [IRL415?] has worked on some interesting back-end deployments of AI technology for SL, such as assisting with the Canny reports triage process.
  • Overall notes that the application of AI within Second Life is something LL has to be careful about, particularly with the use of AI with in-world characters – NPCs, bots, companions, etc. It’s important that AI is used – as SL is used – to bring people together, rather than a means to provide substitutes for each other.
  • Hopes that LL’s focus will continue to be in bringing people together.
  • [Video: 42:02-42:39 – whilst discussing preserving SL’s history]:
    • Notes that he is a huge fan of artificial life, and thinks “AI will get really unusual when you get actual living things moving around in an environment.”
    • Describes some of the work at IRL415 [?] in attempting to use AI create conscious, living things,”  rather than text prediction machines, etc. It’s not clear if he feels these might have future application in SL.

On Upgrading SL’s Underpinning Engine and The Viewer

[Video: 15:20-16:00]

  • SL has a complex user experience, and people need to be able to help one another in using it, and so requires a common, if  complex, user interface (UI).
  • Because of the complexities involved, LL has to plan on utilising that user experience for a long time / indefinitely, and most likely on the same engine.
  • Also because of this complexity, simply swapping out the underpinning engine is not something that can feasibly be undertaking.
  • However, that said, based on experience gain in developing Mobile, LL are evaluating the potential of building a new viewer to make SL more accessible to people who either don’t have higher-specification home computer hardware or have difficulties in understanding the UI.

On Updating  SL’s Scripting Engine

[Video: 23:09-23:42]

  • Work is in progress to enhance SL’s scripting through the use of Luau, as used by Roblox.
  • Part of this is aimed at enhancing SL’s existing scripting capability and make it easier for content creators to script in SL.
  • This is not ready for release, but is being worked on.
  • [Note: the Luau work is two distinct projects: a client-side implementation of Luau (e.g. viewer-side only); and the above work mentioned by Philip, which will allow Luau interpretation of LSL / Luau support for server-side scripting. I attempt to provide updates on both of these projects through the likes of my Content Creation, Simulator, and TPV Developer User Group Meeting summaries, as updates on the work are offered by LL.]

On the SL Mobile App

[Video: 29:45-30:55]

  • Does not believe the Mobile app will become the sole means of accessing SL; the deepest and most immersive uses of SL probably cannot be translated completely for use on mobile devices. Rather, the hope is that at some point, a new user will be able to access SL entirely via the Mobile App, but “we’re not there yet”.
  • The current focus is on getting the App to a place where it is “a little helpful for everyone”, and then maybe a “fun way to get started, even.”
  • Ultimately, Desktop will always be available, as some aspects don’t work on small screens.
  • As such believes that the Mobile App, working in concert with the Desktop viewer will help SL grow.
  • [Video: 51:42-52:25] When will SL Mobile be made available to all users?
    • LL think it is time to allow everyone to be able to try the Mobile App.
    • Expects it to be made available to all some time in the next month.
    • Reiterates that SL Mobile is not ready for people to switch over to using it in preference to the viewer.
SL Mobile – via Linden Lab

On Puppetry

[Video: 46:59-50:34]

  • [Note, whilst currently suspended, information on the Puppetry Project can be found in my Puppetry User Group meeting summaries].
  • Did follow and contribute to the Puppetry Project, but felt it might have been too biased towards content creation use cases at the expense of communications use cases.
  • Feels [as statement throughout the session] that LL needs to be more broadly focused on advances on communications capabilities such as accessibility, discovery, search, in concert with the more technical advances within the platform.
  • Sees the above approach specifically relevant to puppetry, in moving the avatar’s body more capably, rather than continuing to rely purely on animations, and cites the way his avatar moves during the session as being something of a move in that direction.
  • Certainly sees better ability to control avatar movement as a “hard” requirement for VR utilisation in SL, and puppeteering is a “big part” of that.
  • Reiterates that currently, LL is not working on puppetry at present, as to develop an implement puppetry capabilities requires a better redevelopment / use of available resources.
  • Goes on to note he’s aware this applies to a lot of SL capabilities that are “80%”, and he would like to get those to “100%”, and in this as CTO he is being more “hardcore” about better reflecting the majority of users LL is serving, not talking about features / capabilities until they are more rounded and ready.

On the User Experience

On Attracting Younger Users (e.g. from Roblox)

[Video:14:13-15:16]

  • In general, LL does not have, nor does it want, kids using Second Life.
  • Youngsters from 16 and up are allowed to use the platform, but with restricted maturity settings [13-16 years can access the platform, but only for educational purposes (e.g. associated with a school) and whilst restricted to the region hosting their educational institution(s)].
  • The worry is risk of harm for kids “on multiple levels”, such as financial exploitation, and if adults in a region do not want kids there, then there is a potential for harm to the kids.
  • Hence why LL has not made attempts to make SL appealing to younger people – but are interested in hearing viewpoints on the matter from users.

On Users / Creators Helping to Grow Second Life

[Video: 20:57-23:00]

  • Notes that we all have a role to play – as some already do through mentoring, etc.
  • Further notes that if all those engaged in Second Life were to bring-in one new person to SL every 6 months and gives them the essential one-on-one help required to get them engaged in the platform, that would bring about a sustained growth for SL.
  • As such, LL needs to design – with the help of users – the best means to enable this to happen.
  • Deeply believes that there are people in the world right now who would greatly benefit from Second Life, and that world-wide they represent far more than the current user base.

On People Using SL at the Expense of their First Life Interactions (“SL Addiction”)

[Video 17:04-18:41]

  • Whether taking about social media, apps or gaming, there is tremendous danger of addiction. However, most of the time in talking about addiction, it is in terms of exploitative dopamine loops that keep you drawn into game or behaviour mechanism.
  • SL is perhaps different in that the addictive element is having friends in-world, and those friendships are / can be as real and as meaningful as physical world friendships. Having friends in Second Life is not like having followers on Twitter/X.com; they are much closer and can be better.
  • So in many cases, SL is providing a genuine reduction in loneliness and access to friends, and there is little else on-line which enables such friendship in the same way.
  • LL therefore needs to be careful [to maintain this], and also need to be careful that they don’t cause harm.

On The Benefits of SL Use

[Video: 30:58-34:30]

  • Reads a statement from a user as to how effective Second Life can be such a beneficial medium for helping people  – notably those with disabilities, long-term illness, the elderly and similar – gain new opportunities for expression, enjoyment, finding friends, etc.
  • Sees this statement as demonstration of the need for LL to “better and better and better” who the people using SL are, and whom LL are serving, and make changes based on that (e.g. in terms of accessibility – captions, sound, text size changes, etc.).

On Avatars Appearing Naked When Rezzing / in the MP (the “Boob Problem”)

[Video 18:47-20:55]

  • Acknowledges that he made a fundamental mistake in allowing the issue of avatars appearing naked when rezzing to pass unchecked in the early days of SL, rather than making it a “P(riority) 1” issue to fix.
  • Feels it is still too easy for anyone to encounter Second Life content they may find offensive, and agrees that fixing this is something that needs to be properly considered; people should be able to come into Second Life from variety of use-cases, cultural backgrounds, etc., without being easily exposed to content that deeply offends them.
  • However, this needs to be balanced again giving people the freedom to do what they want in acceptable environments (e.g. the privacy of their own homes).
  • This balance is difficult to achieve, but also thinks it is “doable”, and users will hopefully see LL move forward over time in that regard, including further discussions on the subject.

On Second Life Payment Options

On the Use of Crypto with SL

[Video 23:44-25:00]

  • Believes that with the expansion of payment system / choices (including crypto, Zelle, etc.), LL should grow to accommodate more ways in which people can pay them for services.
  • However, there are legal and regulatory complexities involved in doing this, particularly the purchase of Linden Dollars which need to be considered.
  • States that crypto should be one of the options to be considered, if not by going “all in” (where there are considerable negatives), but rather as a further option for making payments to LL “makes a tonne of sense”.

On the Announced Suspension of Skrill as a Payment Option

[Video: 27:39-28:11]

  • LL is aware that Skrill presents the only payment option available to many Second Life users.
  • The ability to use Skrill will not be shut down until there is an available alternative.

On Second Life and Education

[Video: 44:58-46:56]

  • Believes that education is an excellent use case for VR. If people can be educated in a virtual world using VR capably, it potentially reduces the on-going cost of education as a whole, whilst greatly expanding its accessibly to all.
  • Caveats this with the need to understand VR devices, communication modality of use, non-verbal communication, in presenting education virtually.
  • Believes there are areas in which Second Life is, and always has been, effective, and hopes that this will continue, including in making SL more generally accessible with the proper safeguards against viewing potentially inappropriate content.

Miscellaneous Questions

On Paying You Tube “Influencers” to “Promote” SL

[Video 25:02-27:35]

  • In terms of general marketing, LL is going to start efforts to market the platform for growth “soon” (and re-iterates the point of users brining friends into SL).
  • States the company is very well equipped to handle marketing , and to do so in “lots of ways”.
  • However, marketing into channels like You Tube, where the audience is fairly random, is not seen as effective for a platform like Second Life, because 95% of them have no interest in becoming avatars and enter virtual worlds.
  • Has a personal belief that most people are uncomfortable with avatars due to their lack of  facial expressions / ability to use non-verbal communication cues like body language, and that until this can be overcome, SL cannot be easily offered to “anyone”.
  • As such, marketing needs to be focused, and welcomes idea from users on how such marketing might be focused onto the kinds of people who would be interested in using Second Life today.

On the Future of Mainland / Community Building

[Video: 28:13-29:41]

  • Believes that SL is unique in the way it allows people to come together and develop communities in bot the Mainland and with private islands / estates.
  • As such believes that matters like improving region crossings and governance should be prioritised.
  • In terms of governance and community building, invites people to join Friends of Philip, where he’ll be discussing possible ideas.

On Governance and Account Banning

[Video: 34:41-36:42]

  • States that given the nature of SL as an on-line community, banning should be a tool of last resort and should only happen under the most “desperate” of conditions, and believes that LL have done the “very best job” that they can in this regard.
  • Given the benefits gained to many through the use of SL and the implications of banning, wonders if there are “judicial processes” that can make things work better / provide alternatives to banning.
  • Has no answers to this [but has perhaps been asking questions relating to it], other than noting SL is a “precious thing” and the focus must be on those who hold it as precious, building their homes and communities, given to the matter of governance, where appropriate: “When someone has to leave Second Life, they should have to leave in broad agreement with their community.”

On Digital History and Preserving Builds / Locations in Second Life

[Video:38:54-42:40]

  • While it would be nice to preserve elements of Second Life as points in time and be able to re-visit them in that state (a kind of Wayback Machine for SL, allowing users to visit a location as it was on a given date / time), there is obviously expense involved in storing all the data regions to Second Life and regions within it.
  • Does feel it would be good to come up with a “collective means” of “celebrating old builds” – and links this back to the idea of “governance” in terms of using the community through voting or other mechanisms as to what should be preserved in cases where the creators can not longer pay for them to be in-world.
  • Uses this opportunity to tangentially discuss AI further, as noted in the section on AI above.
Mont Saint Michel - once again back in Second Life
Mont Saint Michel – a region preserved via the Second Life Region Preservation Society, currently run by LL

On Second Life and Twitch

[Video: 43:47-44:57]

  • LL has tried on numerous occasions to get Second Life unbanned from Twitch (which has a high sensitivity to adult-themed content), and will continue to make the argument that SL should be allowed.
  • Indicated that doing so may also require changes being made to the accessibility of Adult content in Second Life in a way that works for the majority of SL users and works for Twitch.
  • In terms of Twitch s a “marketing tool” re-iterates the points that:
    • Second Life is not necessarily for “everybody”, so broadcasting it on Twitch might not be beneficial in that sense.
    • Does not think it would be good for SL to be directly appealing to younger audiences.

On Bringing Back the Second Life Community Convention (SLCC)

[Video: 50:43-51:29]

  • [Background: the SLCC was run from 2005 through 2011 by AvaCon on behalf of Linden Lab and alternating between the west and east coasts of the USA. The events allowed Lindens and SL users come together and discuss the platform, make presentations, etc.]
  • Would be interested in knowing how many SL users would be interested in participating in some form of physical world convention, and what form it should take, and suggesting his Friends of Philip group might be an initial place in which ideas might be put forward / discussed.

Closing Comments

[Video: 55:40-]

  • Is back at the Lab full time in the CTO role.
  • Part of his focus is figuring out how to better communicate with everyone.
  • Specifically as CTO is looking at what, how and why technologies changes should be made, and more broadly focused on strategy and product.
  • Notes that of late, the comments from outside of SL have not been so much phrased in the past tense and in terms of acknowledging it is still going and available, and that this could be beneficial as LL starts marketing SL more.
  • Expresses confidence that SL will start growing again, and reiterates that user can help in this.
  • Does feel that in a time when technology and the Internet have done much to endanger democratic expression and the polarising of views, Second Life demonstrates there is a much more positive way for people to connect using technology, and how it can have a depolarising effect, allowing people who might not otherwise, become friends.
  • In this, sees the opportunity to promote virtual worlds as beneficial environments for people to use, and which can be respected as such, and can help us face some of the broader challenges we face as a human society.

Videos of the Session

Linden Lab Official Video

Pantera’s Recording

Note this is set to start from the point at which the official video ends.

Art and Mortal Engines in Second Life

Tractionist World, November 2024 – click any image for full size

I dropped into SLEA 6 recently to visit a quite stunning installation / environment, mixing art, film and literature and events, all brought together by Asah (AsahelVerne Absinthe).

Entitled Tractionist World, it offers a visualisation / recreation of a pivotal scene from both the first volume of Philip Reeves’ quartet of novels, collectively known as the Mortal Engines Quartet (the first volume being Mortal Engines) and – more particularly  – the 2018 film Mortal Engines, produced by The Lord of the Rings trio of Peter Jackson, Fran Walsh and Philippa Boyens, and based on their screenplay adaptation of the first book in the series.

Tractionist World, November 2024
Whilst the film received a mixed audience and critical response, there is no doubting the strength of its visual effects – notably in the presentation of the mighty city of London, the undisputed king of the “traction cities” rumbling around the Great Hunting Plains of Europe and Central Europe, as it chases down lesser cities in a cycle of “municipal Darwinism”.

And it is London, complete with its pair of massive bronze lions resembling the (much smaller) Landseer Lions of Trafalgar Square, topped by the gleaming beauty of St. Paul’s Cathedral and fronted by its massive union flag doors, which forms one of the focal points of Tractionist World.

Tractionist World, November 2024

The scale of London is impressive, despite the limitations of scale and size imposed on it by a Second Life region; throughout Asah has fully captures the multi-level nature of London, crowned by the cathedral and its hidden menace, neatly surrounded by gardens and footpaths, with streets and buildings stacked one above the other from the bulk of the great engine room at its base, where captured lesser cities are ingested for materials and power.

Outside of area such as the control centre, the engine room, and the Cathedral, the buildings within the city are mostly empty – but with good reason: not only is London a representation of the the machine city from the world of Mortal Engines, it also provides gallery spaces for art exhibitions.

Tractionist World, November 2024 – the Steampunk Goddesses exhibition

At the time of my visit, the city was hosting two such exhibitions – although Asah informed me more are in the planning stage and will be appearing soon. The one of these exhibitions is hosted – appropriately enough – in the city’s Museum, a place where artefacts of the “old tech” are revered and studied. Entitled Steampunk Goddesses, it features AI art by TaccaExotic and Princess Soobania (Soobania).

Above this, and in the room behind the city’s control room, is an further exhibition of AI generated art, this one by Lalie Sorbet. Entitled Anima, it presents – in Lalie’s own words – an exploration of “the expression of the passionate relationship between humans and animals through time.”

Tractionist World, November 2024 – the Anima Exhibition

Also located within the city’s engine room is a stage for hosting music events (with a further such space up in one of the airships overhead). In terms of getting around London, there are a number of stairways and walks linking various levels, but by far the easiest route down (and up!) is the elevator at the back of the control centre.

The city is part of a larger scene making up region, one depicting the climatic show-down between it and the Shield Wall of Batmunkh Gompa, as it protects the anti-tractionists of Shan Guo – a place Thaddeus Valentine is determined to over-run – with the great airship station of Airhaven floating above. It is within Batmunkh Gompa that the main landing point for the setting resides, complete with teleporters to carry visitors around (simply walk onto a teleport disk to activate it and right-click the beams).

Tractionist World, November 2024

There are a number of points of interest within the Shield Wall to explore – and the opportunity to find a little air car rezzer available to scoot around in. Beyond the wall, meanwhile, is the beauty and peace of Shan Gao, together with floating islands of rock, such as the Lighthouse. The best way to visit the latter, Shan Gao, and Airhaven is, as noted, the teleports at the landing point.

As both a place to visit, and an art / events venue, Tractionist World is an absorbing and engaging visit.

Tractionist World, November 2024

SLurl Details

SLEA is rated Moderate

Of Milk Wood and Writers in Second Life

Milk Wood, October 2024 – Click any image for full size

With November on the horizon and the start of National Novel Writing Month (aka NaNoWriMo – or NAN-oh-RY-moh) I received an invitation from long-time acquaintance in Second Life, Lizzie Gudkov, to pop over to Milk Wood, the home of Virtual Writers, as they gear-up for their new event for November each year, Moxie Madness.

Virtual Writers is an on-line community of writers, originally founded in 2007. The group is committed to showcasing both experienced and emerging writers in a range of interactive and immersive environments around the globe. Milk Wood provides a focal point for the group’s activities, offering an environment which writers can come together to share in the writing experience, socialise, have fun together and – if they wish – find a virtual home.

We offer a space for all writers at all stages, within a digital medium. This unique place allows the user to more fully develop their characters and settings, meet other likeminded individuals, share experiences, and learn and grow as writers.
We know the challenges writers face because we’ve each had similar roadblocks. Many of us have had expert help along the way and want to pay it forward. We learn from each other and share our expertise gladly. Whether you’re an experienced writer or just starting out, there’s a place for you at Virtual Writers.

– from virtualwriters.org

Milk Wood – The Stone Circle, October 2024

Occupying a Full private region leveraging the Land Capacity bonus, Milk Wood has been crafted by Harriet Gausman to provide a gorgeous setting in which to stir the creative juices whilst escaping the distractions of the physical world. It is a place Inspired by the BBC-commissioned radio drama Under Milk Wood, by Dylan Thomas, a play itself deeply interwoven with Dylan’s short life, and his passing away in 1953 whilst on a tour of the United States with the play (which he was still revising at the time,  having roots reaching back into the early 1930s and the very start of his writing career whilst still in his late teens.

Within the region is a mix of public and private spaces – the latter being a range of rental cottages, beachfront cabin, houses and the like – stirred together without obvious boundaries in places, which can make exploration a little difficult for the casual visitor. So if you are visiting out of curiosity, then please bear this in mind as regards wandering into someone’s personal space.

Milk Wood, October 2024

That said, the blending of both public and private fits the region well, given its primary intent to bring writers together to allow them to share time and experiences, engage in a shared experience of writing and reading – and as noted, provide a home for those wishing to rent one.

Milkwood Activities and Events

Events within the region include (all times SLT):

500 Word Snatch

The 500 word snatch is a popular way of breaking down a large writing project – such as a novel – into much small, easily-digested bites by scheduling a specific time each day to write 500 words. Nor does the snatch have to be related to a single work; the challenge can be used for many different writing forms, such as outlining ideas, drafting a blog post, writing poetry, producing a short story, and so on.

Poem-a-Day (PAD)

  • April, 08:00 daily

To coincide with National Poetry Month. Write a poem every day for the month of April.

Milk Wood – Forest Coffee Bar, October 2024

Moxie Madness

  • November (all 30 days)

The group’s  new challenge in respect of NaNoWriMo: write a 50,000-word novel in 30 days. As a part of this Moxie (standing for Month of Xtra Inspiration & Effort) provide a wealth of support for those participating in NaNoWriMo with daily write-ins, resources, and a selection of workshops/seminars from successful authors.

Details of sessions, workshops and events associated with Moxie Madness are available via the Moxie Madness information boards (such as found at the Forest Coffee Bar).

Milk Wood, October 2024

Camp Moxie

A more relaxed version of the November novel writing event. Sessions are held in both April and July, with writing challenges with word-counts of between 5,000 and 25,000 for any type of writing project. The time can also be used to edit your Moxie manuscript from November, plan for coming Moxie Madness or delve into research.

I’ve attended Milk Wood poetry readings, daily dashes, and the intense annual NaNoWriMo event in November. Milk Wood provides a forum for interacting with other writers, both newbies and published professionals, and a place to promote books and literary events. It’s possible to join a writing circle and set your avatar to work at a computer while you type away on a real world project. There’s always someone to offer encouragement, sympathy or advice when you hit a snag or need a break

Poet and author Patricia Averbach (via virtualwriters.org)

Milk Wood – Camp Site, October 2024

It’s fair to say (having sat-in on a 500 Word Snatch – even if this blog post did run to more than that as I was writing it at the time!) events at Milk Wood are well-attended and the folk are friendly and easy-going. Therefore if you are a writer of fiction, non-fiction, poetry, or a blogger or diarist, and so on, and haven’t dropped into Milk Wood, I would genuinely recommend doing so.

In terms of exploration, the majority – but not all – of the rentals are located around the region’s coastline, with most of the public spaces – the Forest Coffee Bar, the Boho Bean Coffee Shack, the Fiesta Bar and Dance Floor, the Milk Wood Camp Site, and the Milk Wood Drive-In – located within the western half of the region, and reachable one to the next on foot without fear of colliding with someone’s home; only the Stone Circle, on the north side of the region is very close to any rentals. To ease getting around, there in an in-region teleport system, together with a local Experience to help with hopping around.

Milk Wood, October 2024

Whilst not primarily intended for the purposes of photography, the region is nevertheless beautifully designed and landscapes and offers a relaxing environment with some public spaces in which to sit and pass the time  / think about what to write next in addition to the group’s various events.

SLurl and Information

2024 SL SUG meetings week #44 summary

Hailey’s Mystical Forest, September 2024 – blog post

The following notes were taken from the Tuesday, October 29th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from the chat log and Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No deployments for this week, just rolling restarts across the grid.

Simulator Deployment Plans

  • The next simulator maintenance update will be Barbecue (or BBQ), which is currently awaiting further bug fixing. This should include:
    • Support for “alpha-gamma” which will allow an object owner to adjust some of the PBR alpha values that were impacting legacy things like hair.
    • llSetAgentRot.
    • A new warning on receiving direct IMs from Scripted Agents (“registered” bots): if a Scripted Agent “right clicks” you and sends you a message, it will trigger a warning about sharing personal information with bots within the chat window.
  • Following Barbecue should be Apple Cobbler, which should include:
    • llTransferOwnership which enables a prim give itself to a new user (subject to owner permissions already set).
    • An extended llGiveInventory to allow for a destination folder (system folders + RLV/a) to be specified as well (+ the use of a parameter list, so further options can be added in the future).

SL Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11296522354, October 18.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

Game Control

Leviathan Linden noted the latest news on this work:

GameControl is in develop branch, not sure when it will reach an official release or find its way into TPV. Meanwhile game controller hardware support has been temporarily disabled on Mac (although it didn’t work very well there anyway since most devices are not recognized by the OS) until we sort out some “duplicate keypress” issues.

In Brief

Please refer to the video below for the following:

  • Reports indicate the the most recent simulator deployment appears to have fixed most of the lost / ghosted attachment issues experienced during teleport / physical region crossings.
  • A general discussion on RLV and possible #RLV folder structure, and RLV extensions to folders. For those curious about RLV/a, given RLVa is currently to be incorporated into the official viewer, please refer to (among other sources):
  • Further discussion on llTransferOwnership and llGiveAvatarInventoryList. Part of the latter included the extent to which scripts should be able to use it to create new inventory items (e.g. such as preventing it from using the Current Outfit Folder, whilst removing the burden of everything going to the Inventory root folder.
  • Both the RLV and LSL commands above lead to a wider discussion on inventory, folder structures, how / where items should be placed when received via script, etc.,  filtering inventory, and so on.
  • There is no current work on HTTP/2 for CDN and asset fetching. This is described as something LL want to get to, but keeps getting stalled due to the focus being on other areas of work. Monty Linden also noted a move to HTTP/2 may not yield any significant loading improvement over HTTP/1.
  • A general discussion on feature requests such as object permission information [provided] with llgetobjectdetails; add rezremotescriptaccesspin to llrezobjectwithparams, both of which are currently being TRACKED by LL.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Lab announces Philip Rosedale appointed as CTO

via Linden Lab

The event venue has been given as Linden Estate Services Meeting Area.

On Tuesday, October 29th, 2024, Linden Lab announced that the company’s founder, Philip Rosedale has been appointed to the full-time role of Chief Technology Officer (CTO), in a move that will undoubtedly cause excitement in some quarters.

As well as founding the company, Rosedale served as its CEO through until 2010, when he departed the company to work on various new ventures,  including Coffee and Power and, most notable, the VR-centric virtual world / social spaces company, High Fidelity.

The latter actually became an investor in Linden Lab / Second Life in January 2022 in a deal which included the transfer of some staff from High Fidelity to Linden Lab, together distributed computing patents held by High Fidelity, which has transitioned by that time toy working on solutions focused on spatial audio that would allow people to work collaboratively whilst geographically separate. Also as a part of that deal, Rosedale took up the role as a special advisor to the Second Life management team and the Board at Linden Lab.

In this role he has spent the last 2+ years providing advice and support to the Lab’s Board under Executive Chairman Brad Oberwager and the executive team, and has been visible at a number of Lab-led town hall meetings and similar events as well as participating in various Lab Gab events.

In his new role as CTO, Rosedale “will guide technology and product strategy daily” alongside the executive management team, and he will also resume a seat on the company’s Board.

Over the last four years since the acquisition, Linden Lab has re-focused itself on improving and serving Second Life. We’ve divested ourselves of unnecessary projects, streamlined our operations, increased the quality of customer support, and grown our overall revenues and profitability. We’re now in a unique position to define the future of virtual worlds, and Philip is returning to help myself and the exec team achieve that goal.

– Brad Oberwager, Linden Lab Executive Chair, via the announcement

Philip Rosedale Round Table Event

The announcement also indicated the Lab will be holding a Community Round Table event on Friday, November 1st, 2024, at 10:00 SLT featuring Philip Rosedale. At the time of writing, the venue for the event was TBA – this post will be updated with details when available. However, questions are being sought from Second Life users, so if you have a question for Philip Rosedale, you can submit it via this form.

Related Links

2024 SL viewer release summaries week #43

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 27th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17 – NO CHANGE.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11296522354, October 18 – NO CHANGE.

LL Viewer Resources

Third-party Viewers

V7-style

V1-style

  • Cool VL Viewer Stable: 1.32.2.20, October 26 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links